[Audyssey] Raceway wish list item

2006-10-08 Thread Christopher Bartlett
that Raceway will include this feature. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription

Re: [Audyssey] Raceway wish list item

2006-10-08 Thread Christopher Bartlett
In Top Speed, you hear cars you are lapping, but they don't appear to occupy the same track you do, as though the sound, but not the physical object is there. You can't hit or be hit by them, they don't cause any interference. Chris Bartlett

Re: [Audyssey] Raceway wish list item

2006-10-09 Thread Christopher Bartlett
. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

[Audyssey] The game of Go

2006-11-14 Thread Christopher Bartlett
Does anyone know of an adapted version of the game of Go for blind players, or of a computer software implementation that we can use? Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

[Audyssey] Run-time error in STFC

2006-12-11 Thread Christopher Bartlett
. Click CANCEL to debug the application. OK Cancel What's up with this error and how to I fix it? Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org

[Audyssey] STFC questions and wish list for future versions

2006-12-12 Thread Christopher Bartlett
, and it must be, it's a design decision I might revisit for increased dramatic play. I had more, but I've forgotten what they are. I shall just have to go play again. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org

[Audyssey] One more STFC wish list item

2006-12-13 Thread Christopher Bartlett
I want to be able to save a game in the middle. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make

Re: [Audyssey] USA Games Holiday News.

2006-12-25 Thread Christopher Bartlett
. This changes the strategic equation since it adds an element of prediction to your choices that isn't there in a strictly turn-based game. Actually, this would be a good compromise for making the game seem more real-time that would be easier to implement than true real-time play. Christopher

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Christopher Bartlett
is that moves are calculated before the computer paayers know what the human player(s) are doing. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Christopher Bartlett
initiative affect weapons firing, while still having movement be simultaneous. In fact, you'd have to do it this way if you were going to track individual ship's initiative, since ships would move as fleets, not individually. Christopher Bartlett ___ Gamers

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Christopher Bartlett
Absolutely mix the ship classes, the more the better. What about providing different numbers of friendly and enemy ships as an option to increase difficulty, rather than varying the enemy's toughness? Christopher Bartlett ___ Gamers mailing

[Audyssey] Time of Conflict, some thoughts and a wish list part 1

2010-03-28 Thread Christopher Bartlett
meant to cover scouting, fighting and ground attack, and as such I feel it tries to do too much. Create a bomber unit with range 35 and speed 5 that is vulnerable to fighter attack. Give it increased striking power. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] Time of Conflict thoughts and a wish list part 2.

2010-03-28 Thread Christopher Bartlett
Horizon: Air units should have a detection radius of two cells. During World War II, the Germans were able to use long-range air patrols to cover vast swathes of ocean surface, taking advantage of the much bigger horizon afforded an aerial observe to make their searches more effective.

[Audyssey] More thoughts on TOC air power.

2010-03-29 Thread Christopher Bartlett
Aircraft need to be able to bombard cities. The current prohibition stunts their power quite a lot. IF they can attack convoys, why not cities? Also, the unit stacking rules seem odd. You can have an infinite number of units in a city, but in a cell the same size you can only have one

Re: [Audyssey] More thoughts on TOC air power.

2010-03-29 Thread Christopher Bartlett
Hi David, and thanks for your kind words re my previous posts. Re: coordination, if I have five fighters surrounding a cell with an enemy battleship, as it stands, each fighter has to attack separately. There is no benefit other than stacking hits on to multiple attacking. I can see this as a

[Audyssey] Subscription address for GMA talk list

2010-03-29 Thread Christopher Bartlett
Is there a direct subscription address for the gmagamestalk list? I went through the web site but haven't been subscribed. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] TOC: map builder error, for David Greenwood

2010-03-29 Thread Christopher Bartlett
Hello David. I'm still waiting to get on the gmagamestalk list, but I have a bug report. I have constructed a map that checks out with the check/compile command. I attempt to start a new game and go to the your maps selection under map type and immediately the game exits with a runtime error

[Audyssey] TOC randomly placed transports appearing in land-locked city.

2010-03-30 Thread Christopher Bartlett
I successfully compiled and ran my first custom map. I created a bunch of enemy troop transports and placed them randomly within a region, figuring they would end up in coastal cells. They appeared all together, all 20 of them in a land-locked city. When I captured the city, I captured the

[Audyssey] Possibly o/t: long gone, but always remembered.

2010-05-04 Thread Christopher Bartlett
Heavens. In their company, you will always shine brightly, even when you're Long Gone. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Christopher Bartlett
my loyalty. I've bought everything GMA produced except the VIP mud client, which I just wouldn't use. I will continue this record as long as David keeps producing games. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] FIFA world cup audio?

2010-06-06 Thread Christopher Bartlett
Has anyone found a way to listen to FIFA world cup 2010 audio on the Internet? I follow the world cup a lot more closely than the Olympics. I'm hoping to find an internet-based feed somewhere. Any thoughts/suggestions? Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] FIFA world cup audio?

2010-06-06 Thread Christopher Bartlett
Sadly, I neither speak French well enough to follow football commentary, nor live in the UK, so the BBC feeds aren't available to me. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Soccer/football simulation.

2010-06-21 Thread Christopher Bartlett
I seem to remember the existence of an internet-based simulation for managing soccer/football teams in a virtual league, but I can't remember where it was. If anyone plays in one of these that works for us, could you send me info as the World Cup has rekindled my interest in such things.

[Audyssey] Hattrick, any helper applications accessible that we can use?

2010-06-23 Thread Christopher Bartlett
Are any of the manager helper applications under the chpp applications section of the web site accessible under Windows? I downloaded the Absolute Manager, but can't get it to work and I wondered if anyone had luck with any of the others. Christopher Bartlett --- Gamers

Re: [Audyssey] Aurora Blind Newbie Experiment

2010-07-07 Thread Christopher Bartlett
You certainly have my attention. I love the idea of a sprawling single-player strategy game, as I often have to snatch game play time in odd moments when others wouldn't necessarily be available. I loved Anacreon for this reason. Chris Bartlett --- Gamers mailing list __

[Audyssey] Aurora patching?

2010-07-08 Thread Christopher Bartlett
Hi Zach. I'm sorry for density, but what do I need to do to patch from 4.91 to 5.14? I have the patches all extracted, do I just copy the aurora.exe and stevefire.mdb files into the Aurora program directory? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If

[Audyssey] Aurora: password for database?

2010-07-10 Thread Christopher Bartlett
Ok, I've patched Aurora up to 5.14 and run the beta update thing on the game menu. Now, when I attempt to open Aurora, it asks me for the password for the stevefire database. Is this normal behavior and what am I to do about it if it is? Chris Bartlett --- Gamers mailing

Re: [Audyssey] Aurora: password for database?

2010-07-10 Thread Christopher Bartlett
? From the sound of things, the data update worked properly. Does it ask for a password the moment you open the game? I have to admit I've never seen that prompt before. Very strange. Best, Zack. On Sat, 10 Jul 2010, Christopher Bartlett wrote: Ok, I've patched Aurora up to 5.14 and run

Re: [Audyssey] Aurora: password for database?

2010-07-11 Thread Christopher Bartlett
Running under Windows XP. I'll try it again later and report back. Thanks for taking a look at this. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Saturday, July 10, 2010 11:17 PM

Re: [Audyssey] Q9 To Be Reviewed On This Week's Innovations Show

2010-01-04 Thread Christopher Bartlett
On 1/4/2010 11:48 AM, Kelly Sapergia wrote: Hi, On this week's broadcast of Innovations, The Global Voice's technology show, one of the items you can hear is my review of Q9 from Blast Bay Studios. Innovations first airs every Tuesday at 17:00 UTC (12:00 PM Eastern, 9:00 AM Pacific), and

Re: [Audyssey] seeking Anacreon players

2010-01-15 Thread Christopher Bartlett
Hi. I love this idea. If we can get enough players together, I'd love to play some of the advanced scenarios, or at least the eight-player scenario that comes with the basic game. I actually prefer the Windows version as its map is usable, but I suspect the turn files are interoperable.

Re: [Audyssey] seeking Anacreon players

2010-01-17 Thread Christopher Bartlett
i DID IN FACT WRITE A TUTORIAL FOR aNAcreon a while back. I don't know if I still have it; it would be on an older machine if so. I'll look around for it and repost it, or post it to the files section of the group if I find it. Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] Annacreon fleets help

2010-01-17 Thread Christopher Bartlett
When you enter the fleet window, you are positioned on the fighters column. Remember, there are two rows, the upper is the fleet, the bottom is the source of ships, i.e. a planet or another fleet. Hitting up-arrow transfers all available ships or resources to the fleet, down transfers all to

Re: [Audyssey] Annacreon fleets help

2010-01-17 Thread Christopher Bartlett
Re: fleet deployment, Zach is right about the custom highlight assign (jfw term). This provided some more specific information, even reading the columns, at least the numbers in them when you arrow over them. In order to send a fleet to a planet, you have to use the fleet/deploy command.

[Audyssey] Ok, it may not be sporting, but. . .

2010-02-28 Thread Christopher Bartlett
Will someone who has unlocked all the hidden items in Entombed write me off list and send them to me. I recognize that many people want to find these in game without spoilerage. I would rather just play the full game that I've paid for, which I know may not be sporting and all, but then I'm

Re: [Audyssey] Entombed keystrokes list

2010-02-28 Thread Christopher Bartlett
The t key actually selects your technique in battle, not the battle time line. I don't think there is a quick key for that. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] Entombed: speech not working properly in the general store.

2010-02-28 Thread Christopher Bartlett
I'm using Jaws for my speech engine in Entombed. When I am in the buy or sell lists of the general store in Twilight Town, I don't here the full acknowledgement message including how much gold I have when I buy or sell an item. It's as though the speech is being interrupted by the reading of the

Re: [Audyssey] Ok, it may not be sporting, but. . .

2010-03-01 Thread Christopher Bartlett
I won't speak for anyone else, but I just want the full set of choices for character race and class combinations. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] More Entombed Questions

2010-03-09 Thread Christopher Bartlett
I must respectfully deny that statement, or at least give me as a counterexample. I've had to nearly clear floors sometimes. Sometimes, it's right at the bottom of the stairs. It varies. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Christopher Bartlett
I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] The Burning Wheel and an opportunity for on-line role playing.

2008-03-06 Thread Christopher Bartlett
and rewards rules knowledge, at least of the basic concepts. Again, please contact me if you are interested in playing. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] an important fact re: usa games

2008-03-23 Thread Christopher Bartlett
of all the facts and that life is hard. I hope you opt to follow your heart instead of a (to my belief) misplaced sense of obligation to the short-sighted. Christopher Bartlett Seriously, folks we are going round and round and not getting any where. I have agreed to produce a side

Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-08 Thread Christopher Bartlett
I have started and purchased a premium membership for some ofthe interface tweaks. If you want to contact me in game, look for Poesis. Christopher Bartlett At 07:09 PM 4/6/2008, you wrote: Wow. I'm seriously going to give this a try. While playing miriani, maybe it'll help keep me from

Re: [Audyssey] Self-Voicing Nethack

2008-04-19 Thread Christopher Bartlett
Angband would also be extremely cool. Christopher Bartlett (eagerly awaiting your game for testing.) At 06:41 PM 4/16/2008, you wrote: Yes that's right. It has random dungeons and is modeled after roguelike games like Nethack. It hasn't been released yet, but I dont think a test version

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread Christopher Bartlett
If you're talking about labeling the star map, you know about the plotter tool in the jump gates that lets you plot the path between systems, right? I have never needed the map. Is there something I'm missing about the use of the map that would make it necessary to use it? Chris Bartlett

Re: [Audyssey] complex roguelike exploration game

2009-06-24 Thread Christopher Bartlett
This is all very encouraging. Angband has always been my favorite variant of the rogue-like games, with Zangband (Angband plus characters/creatures from Roger Zelazny's Amber universe as my favorite sub-variant.) I never found an efficient way of playing these after the DOS days, and had to be

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread Christopher Bartlett
I have some thoughts here, being an inveterate paper-and-pen role playing gamer. First, I don't think I'd classify Angband or any of the Roguelikes as an RPG. These feel more like tactical simulations with a lot of details added in to make them have replay value. One big advantage of what Tom

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters with their own agendas, some of whom act off stage independent of, or in reaction to the player characters, but who may not meet them until a

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
Actually, this is exactly the sort of thing a computer would be good at. You could have a list of maneuvers to choose from against your opponent, who would also choose based on the tactical situation, with some randomness to keep things from degenerating into complete predictability. Each

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Christopher Bartlett
play. Are you running any PBEM games or anything of that ilk? --- Anyone interested in chatting about role-playing, board or card games can find me on Twitter as Loravara. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher

Re: [Audyssey] Fan fiction and copyrights.

2007-05-10 Thread Christopher Bartlett
, as Thomas says most copyright holders seem to turn a blind eye (pardon the pun), but this precedent in no way forbids anyone from enforcing their copyright; it's not like patents in that respect. Christopher Bartlett At 07:55 PM 5/9/2007, you wrote: Hi Nicol, Quote I learnt something new

Re: [Audyssey] Dungeons and dragons

2007-05-17 Thread Christopher Bartlett
. Christopher Bartlett At 05:06 PM 5/16/2007, you wrote: is their any way i can get in to this game? if so could some one send me the info it is a game i want to play really badly - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 16

Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Christopher Bartlett
on tougher and tougher opponents. What I'd like to see is the absence of quick healing, so that combat becomes something you do cautiously. Healing should either be difficult to obtain (almost a quest in itself) or expensive or otherwise not available at every bar in the game. Christopher

[Audyssey] Sound RTS: blacksmith

2007-07-04 Thread Christopher Bartlett
By the way, if you're wondering what the blacksmith does (as it's not mentioned in the manual) you can upgrade your footmen. You can also upgrade your archers with the saw mill. It makes them quite potent. Christopher Bartlett ___ Gamers

Re: [Audyssey] SoundRTS,

2007-07-04 Thread Christopher Bartlett
. Christopher Bartlett At 09:10 AM 7/4/2007, you wrote: as stated in an earlier post, you need to select it with the q key, then use the 'a' key to tell it what to do, then tab to take the selected action. Okay you'd select the dragon with the 'q' key. Then with 'a' select go to. Using the tab key

Re: [Audyssey] Sound RTS

2007-07-04 Thread Christopher Bartlett
or a military unit will do it. Christopher Bartlett At 11:45 AM 7/4/2007, you wrote: You first have to use the 'go to' command then tell them to 'exploit' the mine. Of course in both cases using the 'a' and then tabbing to the mine. each command is seperate. HTH - Original Message

Re: [Audyssey] sound rts rally

2007-07-04 Thread Christopher Bartlett
Rallying allows you to set an automated destination for new units you create from a town hall, barracks or other recruiting building, rather than having to gather your forces manually. It's moderately useful if you are doing other things at the time. Christopher Bartlett At 08:30 AM

[Audyssey] Sound RTS, a good start, but I'd like to see more.

2007-07-05 Thread Christopher Bartlett
Ok, I've demolished the computer in the hardest single-person mode. Sadly, it wasn't very difficult as the computer AI isn't very sophisticated. If it can't overwhelm you at the beginning, it has a tendency to lose all its military units. I found myself playing a game of maze tracking to

Re: [Audyssey] dumby at sound rts

2007-07-06 Thread Christopher Bartlett
It is my intention to put together a podcast to be put up on BlindCoolTech over the weekend. I feel I've mastered the game as far as it goes and will hopefully be able to talk about it and have an audio demonstration. Christopher Bartlett At 06:10 PM 7/5/2007, you wrote: For someone

Re: [Audyssey] dumby at sound rts

2007-07-06 Thread Christopher Bartlett
Let me clarify, I intend to put together the podcast over the weekend. When it will be posted is anyone's guess. Christopher Bartlett At 04:01 PM 7/6/2007, you wrote: oh good, I'll check tomorrow, and then sunday. On 7/6/07, Christopher Bartlett [EMAIL PROTECTED] wrote: It is my

Re: [Audyssey] About SoundRTS

2007-07-06 Thread Christopher Bartlett
other units up to the battlefield. To build anything new, you have to find a meadow. You begin with a few of these already present, and every time you exhaust a wood or a gold mine, you create another meadow.. Christopher Bartlett At 07:17 PM 7/6/2007, you wrote: Hi guys/gals: Can someone

Re: [Audyssey] Sound RTS 2nd chapter

2007-07-09 Thread Christopher Bartlett
. For archers, you need a saw mill, and for knights, you need to have upgraded your town hall to a keep and then built a stable. Christopher Bartlett At 12:47 PM 7/8/2007, you wrote: How do you beat Chapter 2?? I keep getting killed. I have one man working on gold mine and one wood. I built a farm

Re: [Audyssey] sound rts

2007-07-26 Thread Christopher Bartlett
to take on large enemy forces. There's more, but this might be enough to get you started. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Christopher Bartlett
. The constraint of having to balance numbers vs quality is a good game balance and forces more interesting tactical thinking. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-04 Thread Christopher Bartlett
Jfw will be asleep while the focus is on AGM and awake and ready to play otherwise. Christopher Bartlett At 06:29 AM 8/3/2007, you wrote: AGM litterally makes my JFW stop working until i exit AGm. Right when i exit agm jfw is talking again. Regards, Tristan Bussiere Owner/Main

Re: [Audyssey] world acoustics

2007-08-04 Thread Christopher Bartlett
that could lead to creative acoustic effects like delays or even reversed echoes that might be useful in dream-sequence narration segments. Christopher Bartlett At 07:18 AM 8/3/2007, you wrote: Hi, World acoustics will add a reverb over ALL sounds present within the game world. This means

Re: [Audyssey] a question about rpg games

2007-08-05 Thread Christopher Bartlett
That depends upon what you are looking for. Are you looking for computer games, web games or in-person paperpencil (actually for us laptop games like Dungeons and Dragons. Christopher BArtlett At 12:32 PM 8/4/2007, you wrote: Hello everyone, I was wondering if someone could

Re: [Audyssey] a question about rpg games

2007-08-05 Thread Christopher Bartlett
, but I find myself short of face-to-face gaming experiences, so I'm going to branch out into the virtual world. HTH Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] a question about AGM

2007-08-05 Thread Christopher Bartlett
In a previous e-mail, Richard stated that the idea was to create a tool for creating open-source games that could be easily modified, rather like distributing the source code with a project. Christopher Bartlett At 06:33 AM 8/5/2007, you wrote: Hi, in the manual it says that edit game

[Audyssey] AGM exiting games.

2007-08-05 Thread Christopher Bartlett
I don't think it's documented anywhere, but if you're testing a game and stuck, hitting escape will take you back to the development environment. I suspect several people who reported having to exit AGM might have been able to do this instead. Christopher Bartlett

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Christopher Bartlett
game on this engine, which is available open source I believe, since it was first published in a computer magazine way back in the early eighties I think. There may be more modern implementations of this concept; I stopped paying attention to it many years ago. Christopher Bartlett

Re: [Audyssey] AGM question

2007-08-11 Thread Christopher Bartlett
with built-in add, subtract and set operators. Now if I can just figure out how to tie them to other objects. . . Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Christopher Bartlett
Holy crap, and I mean that in an expletive deleted sort of way. I just read the after-action report and was blown away. If the AIs are really that good, I want this game. Christopher Bartlett At 09:59 AM 8/17/2007, you wrote: Hiya, In GalCiv 2, as in STFC, the AI can come up

[Audyssey] STFC installation issue.

2007-08-17 Thread Christopher Bartlett
generated an exception that could not be handled.graphic 608 Process id=0xb44 (2884), Thread id=0xf5c (3932). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel How do I fix this? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] u s a game titles

2006-05-04 Thread Christopher Bartlett
It would add to replay value if one had several choices of characters to play, or at least character backgrounds. A wookie Jedi would be fierce. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] raceway

2006-05-04 Thread Christopher Bartlett
I think that weather conditions would detract from the realism that you have made a major marketing point about. Spend that time on allowing pre-race setup of the cars for different tracks, etc. Chris Bartlett ___ Gamers mailing list ..

Re: [Audyssey] Jedi Strike was u s a game titles

2006-05-05 Thread Christopher Bartlett
One very important part of the Starwars universe is the concept that the Jedi does the minimum violence necessary to achieve a greater good. Your game could include a system for tracking excessive violence and at a certain point, the character has turned to the dark side and is susceptible to

Re: [Audyssey] Advanced games

2006-05-30 Thread Christopher Bartlett
In a post a few months back, I expressed the opinion that the current development paradigm in which one-person companies, or at most very small shops are the only ones doing this work cannot produce the kinds of titles you are looking for. Until game development can actually support a

Re: [Audyssey] New Blind Adrenaline game survey

2006-05-31 Thread Christopher Bartlett
My preference would be in order: the football game, the Apache simulation, then the kick-boxing game. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] dragon woreors

2006-06-01 Thread Christopher Bartlett
Ivan, the messages I have seen are vague and don't explain much. Let's try it this way. Here's a list o specific questions that should help structure the information for all of us. 1. What is the setting of the story line behind Dragon Warriors? Is this high fantasy, alternate history,

Re: [Audyssey] dragon woreors answers

2006-06-03 Thread Christopher Bartlett
1. What is the setting of the story line behind Dragon Warriors? Is this high fantasy, alternate history, science fiction, what? The answer is fiction. *face palm* What kind of fiction? 2. Tell me more about the dragons. Are these the magical creatures of LeGuin, the evil servants of the

[Audyssey] Freekick conditional orders questions.

2006-06-16 Thread Christopher Bartlett
Does anyone here play the Free Kick http://www.freekick.org/ soccer (football) simulation? If so have you found a way to enter conditional orders for your matches? There appears to be a Java-based application that handles this particular part of the site. Preliminary exploration leads me to

[Audyssey] Top Speed settings question.

2006-06-20 Thread Christopher Bartlett
I think it is the case that when racing against the computer, it only selects cars from the cars that come with the original game. I'd like the computer to be able to select cars that I've installed afterwards as well. I took a look at the settings.bin file and discovered a bunch of

[Audyssey] Noodling a new game concept.

2006-06-26 Thread Christopher Bartlett
no one else will do it. I'd appreciate suggestions for resources/offers of encouragement/much patience. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http

Re: [Audyssey] Noodling a new game concept.

2006-06-26 Thread Christopher Bartlett
, but a complex strategic/tactical simulation. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

Re: [Audyssey] Noodling a new game concept.

2006-06-27 Thread Christopher Bartlett
Anyway, first order of business the game certainly would have to be sort of turn based. I couldn't imagine doing all this in real time, but I suppose with allot of hard work it could be done, but you would have to have AI characters all over the place. Heavy CPU processing for this games AI

[Audyssey] Table-top mapping.

2006-07-28 Thread Christopher Bartlett
Hello. For those of you who run table-top roleplaying games, like Dungeons and Dragons, what solutions have you found to maintain maps for complex battles. In my current campaign, my nine players, plus 3 NPCs, eight horses, wagon and baggage are about to be ambushed by fifteen brigands, who

[Audyssey] Anacreon battle solutions

2006-08-01 Thread Christopher Bartlett
to land the infantry on the surface of the planet. Having done this, the transport group disappears and becomes infantry. Let me know if you have any other questions. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org

Re: [Audyssey] ANACREON?

2006-08-01 Thread Christopher Bartlett
I'm using the 2.1 Windows version. Chris Bartlett At 05:52 AM 8/1/2006, you wrote: Okay, I know it's a space strategy game and the such, but what I don't know is... which version are yall using? Windows or DOS version? Reason I ask is, the DOS version likes to misbehave and well, I'm

Re: [Audyssey] anacreon interface with jfw?

2006-08-16 Thread Christopher Bartlett
Dave, I'm catching up on email after a two-week vacation. To select a scenario, you will need to use your JAwS cursor to scout out the scenarios, counting down lines to the scenario you choose. Then in your pc cursor, hit down-arrow that number of times to select the scenario. You will need

Re: [Audyssey] anacreon interface with jfw?

2006-08-17 Thread Christopher Bartlett
An edit, it's the right arrow key to cycle through the number of players option. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] Edit for the Anacreon tutorial, jaws-specific.

2006-08-21 Thread Christopher Bartlett
Ok, I fiddled around and discovered that if you use the JFW custom highlight assign function, you can significantly improve Anacreon's response. Now I have the scenario choice and ship-selection for fleet deployment working correctly and responding to arrow keys. I suspect this will work as

Re: [Audyssey] Play by email Anacreon game

2006-08-22 Thread Christopher Bartlett
Anacreon is a game of stellar conquest and economic manipulation. I have a tutorial for how to use screen readers with it, the link for which was posted earlier. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] Play by email Anacreon game

2006-08-22 Thread Christopher Bartlett
Sure, though the advantage of a pbem game vs an online is that the time commitment should be relatively small, as I find I can run turns in ten minutes, even for complex turns filled with doing stuff. Chris Bartlett At 02:22 PM 8/21/2006, you wrote: I'd be interested, but let me get

Re: [Audyssey] Play by email Anacreon game

2006-08-22 Thread Christopher Bartlett
Anacreon can be found at: http://www.neurohack.com/anacreon/index.html Chris Bartlett At 12:10 AM 8/22/2006, you wrote: where can I find anacreon? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 21,

Re: [Audyssey] Edit for the Anacreon tutorial, jaws-specific.

2006-08-22 Thread Christopher Bartlett
At 07:53 AM 8/22/2006, you wrote: I also highlighted gray and gray25 as foreground colors. Did that give you any improvement in output over not having done so? Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] Play by email Anacreon game

2006-08-22 Thread Christopher Bartlett
http://www.neurohack.com/anacreon/index.html Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

[Audyssey] Internet broadcasts of college athletics?

2006-08-30 Thread Christopher Bartlett
Does anyone know where I can go to hear college athletics (particularly football, basketball and hockey) on the Internet? Yahoo sports has incomplete coverage that doesn't even include the University of Michigan at all, and I didn't find anything at a glance from NCAAsports.com. Does anyone

Re: [Audyssey] Internet broadcasts of college athletics?

2006-08-30 Thread Christopher Bartlett
As I said in the original message, Yahoo doesn't have complete coverage, and since the University of Michigan is one I want to follow, and Yahoo doesn't have them under contract, that makes Yahoo not so good for my purposes. Chris Bartlett

Re: [Audyssey] Internet broadcasts of college athletics?

2006-08-30 Thread Christopher Bartlett
I'm sorry this went to this list, I misread the header and thought it was going to the blindtech list. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

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