Re: [Audyssey] mysteries of the sith

2010-12-13 Thread Clement Chou
As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is

Re: [Audyssey] My future TeamTalk server

2010-12-13 Thread Clement Chou
I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a

Re: [Audyssey] mysteries of the sith

2010-12-13 Thread Clement Chou
I didn't think so... because I know a vibroblade is basically a dagger... from what I've read in the books, the blades were metalic... so I'd assume vibro axes were the same. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
Jedi have been known to use hand-to-hand combat... Obi-Wan gives Jango Fett a pretty good run for his money with no lightsaber. At 12:11 PM 12/12/2010, you wrote: Hi, No pointin using fists...I can just see it now: Jedi is engaged in hand-to-hand combat against Darth Tyrannus! Best Regards,

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
But if Jedi are experienced in hand-to-hand combat, doesn't that theoretically mean sith would be, as well? Amd Mara definitely knows hand-to-hand combat... lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
You know, as weird as this sounds, I like to run around beating enemies up. If an area has more enemies than are necessary, I tend to kill all of them just for fun... but I think fists wouldn't be a bad idea. At 01:03 PM 12/12/2010, you wrote: Hi Hayden, On the contrary several of the Jedi

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
I think that depends on the author. because in the phantom menace, when Obi-wan dives into the water with his lightsaber on, it dies, reportedly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
That's all very true. And I forgot about that force bubble til now... but it seems that the general principle of hand-to-hand combat is pretty widespread in the order. Every jedi I've sceen either in books or movies seems to know how to fight with their bare hands if they need it. --- Gamers

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
Now I think we're making things needlessly complicated. If you're a laptop user and wish to game, I'm pretty sure a cheap external keyboard wouldn't be hard to find. And I don't think we should criticize or comment on anything before we even have a chance to play the game yet. Let Tom do his

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
Thank you Tom for saying what's been on my mind for the last little while. Why complain about something that is obviously only going to help us grow as a gaming community? Half the mainstream games for PC these days are based around mouse control, anyway.. including fps games. --- Gamers

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
My whole-hearted agreement, once again. I consider myself more a controller type, though that may be due to the fact that I play almost exclusively fighting games... but it's not that I'm unwilling to give things like the wii mote, playstation eye, etc... isn't because I don't like the idea.

Re: [Audyssey] Help with Pipe2

2010-12-04 Thread Clement Chou
Steam and electricity on side scrollers are random. There's no distance persay, you just have to be careful. As for jumping a barel, just wait until it's as close to the center of the stereo field as possible. In essence, at the very last possible moment. At 02:22 PM 04/12/2010, you wrote: Hi

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Clement Chou
Only 60 books? I thought there was way more than that.. sure as heck feels like I've read more. Say Tom... out of curiocity, have you read any of the fate of the jedi books? At 12:43 PM 02/12/2010, you wrote: Hi, Well, to be honest if you have never watched any of the six movies or read any

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-02 Thread Clement Chou
I don't know if that was actually a book... his turning was during the dark empire segment of the timeline I think, and dark empire was a commic turned audio drama. At 03:04 PM 02/12/2010, you wrote: Hi Bryan, Yeah, come to think of it Luke did get turned for a short time to the dark side by

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
I was always an avid star wars fan. True it was before my time, but I've grown up watching all six movies... and loved every minute of them. You have my support behind this as well... I would love to see 3d fps star wars games, and I was frankly very, very disappointed when Shadows of the

Re: [Audyssey] star wars

2010-12-01 Thread Clement Chou
That was uncalled for... At 07:08 PM 01/12/2010, you wrote: Oh, I see just being a prick then. Ok sorry. Gary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] star wars

2010-12-01 Thread Clement Chou
: Hi, Without getting into it I must agree. Let's consider how many people have complained at Muhammed for misspelling words... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, December

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
That makes sense. Talk about unbalanced though eh? lol. At 07:45 PM 01/12/2010, you wrote: Yes. the most worrying thing is wicket actually was one of the most distructive characters in the game. he was tiny, so most things missed him, and he could shoot arrows into walls and bounce off

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy han having a shootout with vader. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Mainstream Access was Bavisoft

2010-11-30 Thread Clement Chou
All depends on how you present yourself. I posted a topic on gamefaqs looking for someone to play me at Street Fighter, and got about half and half responses, though it seemed more positive than negative. But when I post about something else game-related that isn't related to blindness, people

Re: [Audyssey] bavisoft

2010-11-29 Thread Clement Chou
Well, to be honest, in terms of game access... you're wasting your time there. Companies don't care how much a blind person wants to play their games... it isn't worth their time and energy. People who play mainstream games need to get used to this. I've never heard of a scenario where people

Re: [Audyssey] bavisoft

2010-11-29 Thread Clement Chou
I do agree with you with all the statements. And Final Fight Streetwise was... well, as you put it, a travesty. But I think companies have gotten a lot better... Sega's released Yakuza 3 in the USA only because some many fans sent them letters. And of course they'll capitalize on anything

Re: [Audyssey] bavisoft

2010-11-29 Thread Clement Chou
Once again, I completely agree. But I maintain the fact that until such things happen, blind gamers who play mainstream games shouldn't be complaining about access issues. And I'm not saying you do or anyone else, but I know people who have. If you're going to play mainstream games, you have

Re: [Audyssey] bavisoft

2010-11-28 Thread Clement Chou
Sorry dark, have to disagree there. I've had experiences involving this. Mainstream companies won't respond to you directly, however they do have people who scan game forums and tell them what the fans are wanting, and they listen through that as well as poles, patitions, etc. Nowadays, devs

Re: [Audyssey] rock band keyboard

2010-11-24 Thread Clement Chou
Dunno... haven't played it myself. I don't have enough to shell out for it... but I do know that it's a fully functional keyboard... so I would assume easy is a bit harder than guitar... but if you already play keyboard, just go to pro mode and play it like you'd play the song on real

Re: [Audyssey] rock band keyboard

2010-11-24 Thread Clement Chou
amongst us. . :) - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 24, 2010 6:02 PM Subject: Re: [Audyssey] rock band keyboard Dunno... haven't played it myself. I don't have enough to shell out

Re: [Audyssey] A Question About Playlists

2010-11-21 Thread Clement Chou
Just turn on repeat mode and it'll wrap around to the first song after the last song ends. At 06:33 PM 21/11/2010, you wrote: Hi All, I am thinking of making a playlist for MOTA, but I use Winamp. I know this is a little off topic, but does anyone know how to make playlists just play

Re: [Audyssey] A Question About Playlists

2010-11-21 Thread Clement Chou
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, November 21, 2010 8:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Question About Playlists Huh. That's odd... not sure what the problem is then. At 06:57 PM 21/11/2010

Re: [Audyssey] A Question About Playlists

2010-11-21 Thread Clement Chou
Good stuff. Glad I was able to help. At 09:09 PM 21/11/2010, you wrote: Hi Clement, Thanks, that fixed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, November 21, 2010 9:47 PM

Re: [Audyssey] A Question About Playlists

2010-11-21 Thread Clement Chou
] On Behalf Of Clement Chou Sent: Sunday, November 21, 2010 9:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Question About Playlists Every setting is on default. Go into your winamp preferences, then go to general preferences and playlist. Uncheck the manual playlist advance option

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Clement Chou
Now that one, I like. lol. I can voice a few things too if necessary... I can pull off a passable British accent, so I've been told. That and other languages are right up my alley. lol. At 06:19 AM 19/11/2010, you wrote: Hi Dark, Actually it could be you know who voiced by He that shall not

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Clement Chou
Wouldn't make credits that difficult.. that line is perfect. lol. So going by what you just said, does that explain why Hitler and Napoleon started trying to take over Europe? Because they weren't paid enough? lol. grins. At 06:34 AM 19/11/2010, you wrote: It stil would make creddits, and

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Clement Chou
, usually being comprised of bullits, explosions, or irritating young wizards with backfiring wands! ;D. Beware the Grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 19, 2010 2:37 PM

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Clement Chou
. Beware the Grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 19, 2010 3:53 PM Subject: Re: [Audyssey] The Sarah game celebrates the Harry Potter finale Yeah. Any combination of those. lol. Gotta love

Re: [Audyssey] Accessable game concels

2010-11-19 Thread Clement Chou
Okay. To charles and Tony, there aren't going to be games where you can just pick up and play without getting menus read to you. And as Tom already said, classic arcade shooters like that have pretty much vanished off the earth in modern day games. However, in terms of playable games, I would

Re: [Audyssey] Accessable game concels

2010-11-19 Thread Clement Chou
This is true. Those of us who are into mainstream games realize that at some point, we're going to have to ask sighted people for help... it's a fact of life. At 04:11 PM 19/11/2010, you wrote: I do not ever see a console being availible we can use totally independently. It's just something

Re: [Audyssey] Accessable game concels

2010-11-19 Thread Clement Chou
. HTH On 11/19/10, Clement Chou chou.clem...@gmail.com wrote: This is true. Those of us who are into mainstream games realize that at some point, we're going to have to ask sighted people for help... it's a fact of life. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] A New Way to Play Games

2010-11-18 Thread Clement Chou
Nice... I wouldn't mind hearing it either. Another way to have some fun... have you ever just recorded yourself playing some hard rock style riffs and put that in the background? I love it... I've recorded a few things while I was bored and just jamming on the guitar... and played a couple

Re: [Audyssey] A New Way to Play Games

2010-11-18 Thread Clement Chou
to have some hard rock riffs in some action games. On 11/18/10, Clement Chou chou.clem...@gmail.com wrote: Nice... I wouldn't mind hearing it either. Another way to have some fun... have you ever just recorded yourself playing some hard rock style riffs and put that in the background? I love

Re: [Audyssey] A New Way to Play Games

2010-11-18 Thread Clement Chou
Okay. Well wrapping up this part of the discussion... guess we're both more of the same then. lol. I'm not particularly picky about the styles I play either, but because of the lack of lessons... jazz and classical stuff is out of my league. But all the other styles you listed are fair game.

Re: [Audyssey] registering tdv

2010-11-16 Thread Clement Chou
What I like about this game is... even if you do get it registered, the systems in this game are so complex you aren't going to get far without reading it at least once... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] need tdv help

2010-11-16 Thread Clement Chou
For the last time... please, please, please read the manual... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] need tdv help

2010-11-16 Thread Clement Chou
Logical conclusion.. hit escape? And maybe you can't start from scratch. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] registering tdv

2010-11-15 Thread Clement Chou
Hmm. Doesn't the manual tell you this? I haven't gotten the game itself yet because my computer doesn't want to cooperate... but I would've thought that the manual had instructions. At 05:31 PM 15/11/2010, you wrote: hey how do you get the product key to put in the blank so you can get a

Re: [Audyssey] registering tdv

2010-11-15 Thread Clement Chou
into a game without first reading up on it. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 15, 2010 6:33 PM Subject: Re: [Audyssey] registering tdv Hmm. Doesn't the manual

Re: [Audyssey] registering tdv

2010-11-15 Thread Clement Chou
: Well thankyou. Thankyouverymuch. LOL. But really, it's no more than good old-fashioned common sense. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 15, 2010 7:05 PM

Re: [Audyssey] registering tdv

2010-11-15 Thread Clement Chou
or no instructions of any kind? Maybe this should be done to show their importance? Then again, that wouldn't be fair to those who actually take the time to go through them, but it's a thought. --- Shepherds are the best beasts! - Original Message - From: Clement Chou chou.clem...@gmail.com

Re: [Audyssey] tdv question

2010-11-15 Thread Clement Chou
Again. Read the manual... At 07:00 PM 15/11/2010, you wrote: hey i just paid for the game. how long does it take to get your key? how does the bpc people know what email to send your key to you because it don't have a email fill. -- Email services provided by the System Access Mobile

Re: [Audyssey] Using a Little Initiative

2010-11-15 Thread Clement Chou
Thank you, Tom. That just about summed up all the views I would've liked to write... this list should be strictly about discussion. Sure that involves answering questions, but questions shouldn't extend to ones that can be answered somewhere else... At 07:42 PM 15/11/2010, you wrote: Hi all,

Re: [Audyssey] Fwd: TDV Release Scrubbed

2010-11-14 Thread Clement Chou
Unfortunately, that seems to be the case. Though I have no problem with it... if the game turns out good. And TDV, from my experience, is shaping up to be grand, and I'm looking forward to it. I love the demo, and have played the heck out of that sucker. People just need to remember release

Re: [Audyssey] Fwd: TDV Release Scrubbed

2010-11-14 Thread Clement Chou
Uh... to be fair, I don't think it's a good idea to be going around saying this is the best game in existence. Not to bash opinion, but I frankly don't think we should go around saying that when things like MOTA and other unknown games are around. It'll be good. I don't disagree... it's going

Re: [Audyssey] Fwd: TDV Release Scrubbed

2010-11-14 Thread Clement Chou
has to get that sorted. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Nov 14, 2010, at 2:23 PM, Clement Chou wrote: Uh... to be fair, I don't think it's a good idea to be going around saying this is the best game in existence. Not to bash opinion, but I

Re: [Audyssey] Fwd: TDV Release Scrubbed

2010-11-14 Thread Clement Chou
Well, the issue has been resolved. So I think it would be fair for you to say you're beating a dead horse. grins. At 01:06 PM 14/11/2010, you wrote: Hi Muhammed, Not really, he doesn't. I may bebeating a dead horse, but I feel I doneed to agree with Clement and say that we were only voicing

Re: [Audyssey] FW: Three-D Velocity Is Scheduled For Tomorrow Once Again

2010-11-14 Thread Clement Chou
Spectacular! I'll definitely have cash ready to pay... I've been waiting forever for this. At 05:45 PM 14/11/2010, you wrote: Hi All, We just got this on the BPC list, and I couldn't wait to share the good news.enjoy! Best Regards, Hayden From: Munawar Bijani

Re: [Audyssey] Mis Angela Carter could use her fists!

2010-11-13 Thread Clement Chou
I think that fact was already pretty well-known... but thanks anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] unending adventures

2010-11-13 Thread Clement Chou
Hi. Next time you ask about a game, try looking on the website of the game itself and find as much information as possible before you post to the list something which might already be answered. Not to be rude, but it just seems moot to me to ask a question that could be answered by taking a

Re: [Audyssey] couldn't find the answer.

2010-11-13 Thread Clement Chou
Seeing as how they're for FS notetakers.. meaning the braille lites and such, probably not. At best you'd get minimal sounds... but I'm pretty sure it's just text. At 02:25 PM 13/11/2010, you wrote: hey i went to the bpc site and couldn't find what i was looking for. so i will ask the

Re: [Audyssey] couldn't find the answer.

2010-11-13 Thread Clement Chou
I think Charles was alluding to the fact that he hadn't exhausted all the options... because assuming he had a way to play the game since he's asking about it, he could've played it first before asking. While I welcome questions, I like questions if, and only if, the person has exhausted all

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-11 Thread Clement Chou
IS the chacra a greek weapon? Because unless it's something similar and not the same thing I saw a weapon called the chacrum wielded by rajput warriors on an episode of Deadliest Warrior... and the rajputs are from india. At 08:09 AM 11/11/2010, you wrote: Hi Ryan, Lol! That's a good one.

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-11 Thread Clement Chou
/11/10, Clement Chou chou.clem...@gmail.com wrote: IS the chacra a greek weapon? Because unless it's something similar and not the same thing I saw a weapon called the chacrum wielded by rajput warriors on an episode of Deadliest Warrior... and the rajputs are from india. --- Gamers mailing list

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
I thought so. I have my theory on what it is now... and also the weapon to be used. Not knowing that much about greek weaponry though, I can't make too accurate of a guess. But I think I've figured it out. At 04:27 AM 10/11/2010, you wrote: Hi, Sorry, to say you guys are barking up the wrong

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
That, Charles my friend, is where things can get a bit confused. Because everyone has a different notion of what's difficult. What I consider to be intermediate difficulty could be hard for someone else. What I consider hard could be someone else's advanced. It's all opinion, and everyone has

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Theoretically, that's how it would be based... off how difficult the developer thinks the game should be. The developer's own gaming experience and preference in difficulty might factor into it too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
I always thought greeks loved the javolin... and I always figured that was their signature weapon. At least, with spartans it was. That and the spear. And as to a dragon's weakpoint... isn't the eye also a possibility? I guess you'd have to look from different perspectives about that... being

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Jovi - You Give Love a Bad Name (RB3 version) X Deftones - My Own Summer (Shove It) X New Order - Blue Monday X Talking Heads - Burning Down the House X - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 10

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Should've thought of dragonlance myself. But that makes sense.. as for breatheing fire, seems to me they would have to inhale first.. which to me would be a big sign to get out of the way and real fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Catapolt with what, exactly? And under water? At 10:22 AM 10/11/2010, you wrote: How about well, sorry if off topic, but the balister t technique that the romans used? Maybe Angela could katapolt a fireball and throw the firebomb at the Hydra. That might burn some of his skails. -

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Could be a lightning-enfused spear, lance or javolin... I'm thinking a lance though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
But water doesn't help electricity. So unless you mean Angela could potentially be roasted by backfiring current.. which is possible. At 04:23 PM 10/11/2010, you wrote: I doubt it, because you are in the water, too. --- Shepherds are the best beasts! - Original Message - From:

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the enchanted sword... or another similar weapon found later on the game. At 07:20 AM 09/11/2010, you wrote: Hi, Not only that, but it wouldn't work in this case. The place where the hydra shows up is under water. That is in

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
wrote: Well there are already what, nine weapons? Probably doesn't make much sense to add more. I figure either the enchanted sword or the bow since the arrows are also enchanted. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
it makes the most sense considering the situation. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 09, 2010 6:07 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Think

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Hence why I started to question myself. Tom has experience with video games, and every single video game down to the simplest fighting game has some sort of secret gimmic hidden in it. And I think Mota's going to have a few of them. And tom's keeping quiet on this one it seems... which leads

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
It'd better be hard. I've had enough of boss fights that weren't very challenging. Good fights, well-designed... but too easy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Clement Chou
Bet I know what that weapon is too. lol. Unless there are weapons we don't know about yet. At 01:40 AM 08/11/2010, you wrote: Hi, Well, I can tell you that you can't kill it with a gun. there is only one weapon that will kill it. On 11/7/10, Clement Chou chou.clem...@gmail.com wrote: Bet I

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Clement Chou
I tend to agree. VIPMud might not be rich in functions for someone who wants to use complicated scripts and other libraries. But for the average mud-player, it certainly does more than enough. As for the scripting language, I'm pretty sure that you can do most of what you want to do with

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Clement Chou
I was about to ask the same question. I don't remember heartbeats... and I just played a game. lol. So unless I'm missing something... At 06:26 AM 08/11/2010, you wrote: Hi Phil, What heartbeat sound? When her health is low Angela starts breathing hard, but no heartbeat sound that I know of.

Re: [Audyssey] Question about a mud client

2010-11-08 Thread Clement Chou
I think we should agree that the subject is closed and move on before something nasty happens... everyone has their preferences. Let's leave it at that. At 04:27 PM 08/11/2010, you wrote: I have mush and I have your plug in. I do not like it. You do not have the same functionality as vip. If

Re: [Audyssey] 3d games on the horizon

2010-11-08 Thread Clement Chou
This isn't so much something we won't be able to play... it's a visual effect we'll miss out on. Not too big of a deal... there's a street fighter game coming out on the 3ds. At 05:06 PM 08/11/2010, you wrote: Hi Folks, Here's news of another major advancement in video games that we will not

[Audyssey] guarding with a sword in Mota

2010-11-07 Thread Clement Chou
Hi Tom... just curious. I remember having this discussion a while back... but I'm wondering if it would be possible to have the ability to guard attacks from other swords with the sword? Not so exaggerated as to be able to block bullets, but if your enemy was wielding a sword or axe, would it

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
I second that! I can't wait for this in 3d... you'll have me in line for both for sure! At 08:19 AM 07/11/2010, you wrote: And I'm almost ready to buy it, too! Gotta try a few demos, if they will be available, though. Not that I don't trust that you will come through with the game, but I

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
Bet I know where that hint leads... wonder how we are going to kill that sucker. At 01:20 PM 07/11/2010, you wrote: S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed by magic? Smile. We are the Knights who say...Ni! -

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
our friend give it to us? No, that would be cheating. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, November 07, 2010 3:28 PM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
He did say that, since both games are separate products, you would have to buy two different games. So to answer your question, you will have to buy the 3d version later. At 04:11 PM 07/11/2010, you wrote: Hi Shaun, I think Thomas made that clear (correct me if I'm wrong of course) but you do

Re: [Audyssey] for all the SF nuts

2010-11-05 Thread Clement Chou
unfortunate and unexpected. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 6:52 PM Subject: Re: [Audyssey] for all the SF nuts Oh and a few more things. I've played that way with ryu online before

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very edge of, or do a running jump, and in both of these circumstances you may well miss the

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
To be honest, I don't mind the lack of edges much. If the game's measuring system was a bit more precise, I wouldn't mind it at all. I'm being picky, but if 3 steps is approx 1 meter why not just make it exactly one? Measuring then would be a lot easier, plus judging of distances and then I'd

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
But then if you do that, wouldn't it be all too easy to just hold down the arrow key until you pass over the trap? Or are you going to put in a maximum length for the jump? I guess more precise would mean more work and now I think about it it does seem a bit more impractical. --- Gamers

[Audyssey] for all the SF nuts

2010-11-04 Thread Clement Chou
Okay. Here's another one... my most impressive one yet, from my own playing perspective. Took me three or four goes to beat my rival, and I had to stop after that. But what I do have here is nice and fast paced...

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
My question to that is, though I agree, is how would we have jumped several times... because you would've had to land and push off again, and in lava... well, the only thing to push off is boiling rock. At 07:01 AM 04/11/2010, you wrote: I seem to remember that in some of the older Monte Betas

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
I agree with this. I think that was a good concept in Monty, and should be kept at least to an extent. That to me would add that extra bit of challenge... and that chasm, for example. If one couldn't find the switch, you could have an alternative method... but a much harder one. So you have

Re: [Audyssey] for all the SF nuts

2010-11-04 Thread Clement Chou
against juri was freakin awesome. I enjoyed it. she really tried dude. 3. at 8:17: what the heck was that? You got owned in an awesome epic way rofl! - Original Message - From: Clement Chou chou.clem...@gmail.com To: gamers@audyssey.org Sent: Thursday, November 04, 2010 11:01 AM

Re: [Audyssey] for all the SF nuts

2010-11-04 Thread Clement Chou
Oh and a few more things. I've played that way with ryu online before... and people have actually congratulated me on being a good ryu player out of the army of scrubs there are nowadays... without knowing I was blind, of course. Chip damage is good. It's why I like guy. Third... that wasn't

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
That would depend on the surface itself. But in a temple that old, it would logically be pretty reasonable to assume that you would hear it if you stepped on a ledge with bits of broken stone and cracked edges. At 04:52 PM 04/11/2010, you wrote: Hi Charles, No, you certainly wouldn't see it,

Re: [Audyssey] grid games

2010-11-04 Thread Clement Chou
Meaning games where you travel on a grid map... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] grid games

2010-11-04 Thread Clement Chou
Next time, could you specifically say something like that.. instead of being vague? That said, if you're just looking for games that have x y coordinates, most action games have it... shades of doom, GMA Tank Commander... all the ones mentioned before. --- Gamers mailing list __

Re: [Audyssey] Superdeekout

2010-11-03 Thread Clement Chou
In that case, I will do the right thing and admit to false claims of ownership. lol. May the people have mercy! grins. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] Superdeekout

2010-11-03 Thread Clement Chou
Well, guess the no people factor explains the no mercy then, right lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
Uh... where did you get the idea Yohandy was me? lol. My views are somewhat opposite, actually. True, games have to be easier, but that doesn't mean what you describe is unbeatable, Yohandy. This is where one generally resorts to hit and run tactics... in sengoku basara 3, as an example, I

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-03 Thread Clement Chou
Hi Phillip. Now, I have a question. It seems to me that if you want to balance the game, and if the problem with enemies is that there are too many of them, could you, say, add an attack for the player that his everything on screen and knocks them back to give a bit of breathing room, but

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