Re: [Audyssey] Q9 and cracks

2009-11-26 Thread ChB
Yes, it would be cool if I could have my game installed on both too, as I
take my netbook with me on trips and stuff and it would be nice to play
there as well. Guess that would only work with regular key registration.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, November 26, 2009 9:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Hi Philip.

As I have both a laptop and desktop, I personally like having audio games 
installed on both. There are periods,  sometimes up to weeks at a time, 
when I can't get to my desktop at all.

If the internet registration would be similar to Vip gameszones, which only 
allows the user one registered copy of the game at one time, - I'd 
myself be against that for this reason.

Ultimately, there will always be cracked versions of games out there 
whatever security you put on them, and sad people who think saving a few 
extra quid is more important than supporting developers to keep 
developing,  however letting them ruin the situation for the rest of us 
is imho not a good thing.

Beware the grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Thursday, November 26, 2009 4:57 AM
Subject: [Audyssey] Q9 and cracks


> Hi all,
>
> I just wanted to throw out a quick question here. As expected, there are 
> quite a few user keys for Q9 floating around as I am only using a name/key

> registration system. Now, my question is; is it the best way to do things,

> or should I adopt an Internet unlocking strategy? The product ID/key 
> approach is out of the question as regenerating keys for people can become

> quite a nightmare, and so the only option left for me is to make it check 
> the registration data online. This of course forces the user to have an 
> active Internet connection at the time of registration, but I think most 
> people do these days. So, should I keep the registration system as it is 
> or change it for all my future products to be Internet based?
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread ChB
While I, like everyone else, would love the idea of having every single game
accessible in the future, it will not happen.
Think about how costly this would be, development would raise the price of a
game to probably double what it is now.
And to an extent I could understand that the sighted gamers will hit the
roof when they are forced to pay outrageous prices for content they would
never need or use.
Again, I would love to see this happen, nut chances are very very slim that
this is happening. We are too few in numbers really to be a target customer
for those games. The only thing I can see happening is maybe them adding
reading out loud in all menus and stuff so that it is easier to navigate.
This should be easy to do and would not really cost more, I assume.
They already have subtitles for hearing impaired gamers but the adjustments
for that group are so much easier anyway, because you do not have to change
the game itself at all.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, November 07, 2009 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.

Hi Chrissy,
Weather it works or not I think the main point of this lawsuit should be 
to make Sony and some of these major companies aware that accessible 
mainstream video games are possible, and that we would like them to take 
us seriously as a group interested in purchasing their video games. It 
is important to remember these companies, Sony in this case, repeatedly 
ignores requests for accessibility features, and won't even give a 
person a reasonable response when asked about accessibility. Here is a 
case in point.
Back when the Play Station III was coming out I wrote them asking about 
possible accessibility features. I gave various suggestions in which 
they could improve the platform, improve accessibility, etc. However, 
the only response I got back was something to the effect "thank you for 
your suggestions, but Sony can not endorse or accept new ideas for game 
titles, or improvements for existing game titles."
I can't remember the reply word for word, but it was pretty clear they 
hadn't even read my e-mail.Even if they had it looked like something 
drafted by a team of lawyers to serve as a one size fits all type of 
canned answer they send everybody. Indeed I sent a few more e-mails and 
got basically the same message multiple times sent out by a different 
customer service rep. So what are we suppose to do to get these peoples 
attention?
The bottom line is Sony, and probably various other companies, have 
customer service reps --- low level peons --- to basically tell the 
average Joe Smith to take a hike. So It is very doubtful anyone with any 
real authority saw my message, and I am assuming this person who is 
suing Sony got the exact same treatment. The first thing the Sony movers 
and shakers probably knew of this is when they got hit with the lawsuit, 
and that is because they hired peons to stone wall anyone who has a 
serious suggestion or complaint about their products.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread ChB
While I find the comments about getting a job instead of playing videogames
is more than stupid, I do not see how suing sony or any other mainstream
game company will be of any use. I mean what's next, suing car companies
because we cannot drive? 
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 07, 2009 3:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.

Now that I don't agree with.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "David Chittenden" 
To: "Gamers Discussion list" 
Sent: Friday, November 06, 2009 6:08 PM
Subject: Re: [Audyssey] Visually impaired gamer sues Sony Online.


> Hello,
>
> An even more interesting read is the comments which are posted after the 
> article. There was only one, out of 40+ comments, which was slightly in 
> the person's favour. Mainly, everyone says it is not their problem, blind 
> people should not be playing video games anyway, and we need to just learn

> to accept our place in life. Oh, and a few said we should get jobs rather 
> than trying to play video games. Quite fascinating.
>
> David Chittenden, MS, CRC, MRCAA
>
>
> Yohandy wrote:
>> Check out this article guys! Very interesting indeed. what do you guys 
>> think of this latest development?
>> http://www.gamespot.com/news/6239339.html
>>
>
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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-04 Thread ChB
I have played both too and I agree with the observatiopns
made.
Also mortal kombat, when it first came out was always about
the visuals, blood and gore factor more so than tekken.
While a good game nevertheless, I think MK sold very good
because it was fun, but even more so  because it had those
gory fatality moves with lots of blood and stuff, which at
the time was not seen too often in videogames.I remember
when the first installment of MK came out, I had still
vision, and I was amazed about the deadly combat with ripped
off heads and stuff you could do.
Overall I think tekken is more about studying the opponent
and his or her weak spots and then try to beat them with
lots of training. MK to me, was always more button mashing
than really trying to get the right combos at the right
time.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Sunday, October 04, 2009 8:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] tekken versus Mortal Kombat

Thank you! I agree on all points. Tekken was always a big
one for me. And I, 
having played all mortal kombats, can confidently say that I
do like Mortal 
Kombat less and less with each itteration. Like I always
said... tekken 
didn't have the best in terms of sounds, but it's gotten
better and some of 
those sounds make me cringe... particularly the bonebreaks.

Character designs are great... and yes, I agree about Paul
being a street 
punk!

Glad to see some discussion going here... even if only one
other person is 
involved. And out of curiocity... do you still play? If so,
what console?
- Original Message - 
From: "Johnny Tai" 
To: "Gamers Discussion list" 
Sent: Saturday, October 03, 2009 10:03 PM
Subject: Re: [Audyssey] tekken versus Mortal Kombat


> I'd take tekken over Mk any day, mostly cause as far as
storyline goes, 
> tekken is better thoughtout and has a more interesting
plot.
> Every character has their unique lifestyle and motives,
and each one is 
> well written and has clear purpose.
> MK on the other hand, well, a bunch of "ninjas" who are
really not 
> "ninjas" and a force from outworld that tries to take over
Earth by 
> winning/cheating the tourni...and from there it just gets
lamer and lamer 
> by each new plot...
>
> Also Tekken has more likeable designs...android/cyborgs,
martial artists 
> of all types, street punks (I'm sorry, but no matter what
they say, Paul 
> Phoenix is still a street punk rofl), and heck, dinosaur?
lol
>
> As far as gameplay go, I never did get into the MK much,
so can't make a 
> fair comparison, but I can honestly say that for me, there
is probably not 
> many fighting games that can rival Tekken's style of play.
> Even though I prefer Soul Calibur over Tekken, that's just
cause of my 
> love of swords and what-you-have-it, and nothing really
because of 
> gameplay.
> And even then, if we go by a point system, I'd still rank
Tekken over SC.
>
> Also, the tekken fighters are much more realistic than the
MK ones- 
> another point to Tekken in my book.
>
> That said, I think MK probably has more playability value
to some people 
> just because it got several bonus things like animality
and fatality 
> moves- not to mention several versions of each.
>
> "No one ever kicked ass by saying I can't."
>
> Johnny ST Tai
>
> LIVE AND WALK WITH CONFIDENCE.
>
> Interpersonal and Social Relationship Counselling-also
offering private, 
> one on one self defense training- call or email to book
your appointment 
> today!
>
> johnnyti...@shaw.ca
>
> 1-604-275-2795
>
> Listen to, or buy our music at:
>
> http://www.musicsubmit.com/thecat
>
> http://www.cdbaby.com/thecat
>
> http://www.mynoisyplanet.com/TheCAT.
>
> http://www.rhythmqwest.com/TheCat
>
> http://www.cdbaby.com/thecat2
>
> The king who stands poised
> With claws and fangs, eyes ablaze...
> The hunt has begun.
> -Haiku by Johnny Tai
> - Original Message - 
> From: "Clement Chou" 
> To: "Gamers Discussion list" 
> Sent: Saturday, October 03, 2009 7:42 PM
> Subject: [Audyssey] tekken versus Mortal Kombat
>
>
>> So I saw a joke topic on gamefaqs about this... joke
meaning it was 
>> someone trashing things about teken that were completely
untrue. So 
>> here's some serious discussion. Which do you think is
better and why? 
>> Here are my reasons laid out on the table. Quite simple,
really.
>>
>> Although Mortal Kombat is fun, it's the type of fun that
lasts for a 
>> couple hours. The gameplay engine isn't that deep when
you think about 
>> it. Sure characters have combos and special moves, but
there's not too 
>> much to learn. You learn how to do combos and special
moves and how to 
>> block. That's all you need to do to play MK. Tekken? It
seems to me to be 
>> a whole different story. You have to learn combos as
well, yes. But you 
>> also need to learn the moves you can do while you're
crouching, while 
>> your character is standing up, positions, etc.
>>
>> Other 

Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread ChB
Hi thomas,
Would two difficult settings be a thing you could put into
the options, so that more inexperienced gamers could get an
easier start? Just a thought that came to mind, so that
everyone  could play according to their skill level? I don't
have any idea if that would make it a lot more work to
develop and work on the game.
Chrissy


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 7:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finally! A Victory!

Oh gosh. Please Thomas, don't do this. Make the game hard.
Make people sweat 
for it, struggle till they give up, then relaunch the game a
few hours later 
and struggle some more. Make it hard enough that when we
finally beat it, we 
actually feel we accomplished something. It's about time we
got some 
challenging games in the accessible market.


- Original Message - 
From: "Matheus" 
To: 
Sent: Wednesday, September 30, 2009 6:30 AM
Subject: Re: [Audyssey] Finally! A Victory!


> thomas, here's a suggestion.
> on the first difficulties, angela could be alerted about
the fire /
> other traps, just like the old versions. then, wen the
player is more
> experienced, on the harder difficulties she don't say
anything, so you
> have to figure it out.
> it sounds better in my opinion.
> and i agree with clement.. make a combination of keys to
look ahead /
> behind you, so you don't need to press v, then see what
you need. it's
> faster.
> thanks.
> -Mensagem original-
> De: Thomas Ward 
> Para: Gamers Discussion list 
> Data: Quarta, 30 de Setembro de 2009 02:29
> Assunto: Re: [Audyssey] Finally! A Victory!
>
> Hi Phil,
>
> Lol! Good one.That would be funny.
>
> Seriously though, I could make the fires so they only burn
her, take
> away some health, instead of killing her outright. That
would be more
> realistic although a bit less challenging. That's a
thought.
>
> Phil Vlasak wrote:
>> Hi Thomas,
>> How about when Angela,  reaches 0 meters from the fire
you hear the
>> sound of her boots burning?
>> Then the sound of her toes sizzling?
>> Then a clomp clomp and a blowing sound as she dances away
from the
>> fire with a hot foot and blows on her toes to try to put
them out.
>> smiles,
>> Phil
>
>
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Re: [Audyssey] turning monitor off during pc use

2009-09-22 Thread ChB
My mom never tried to smother me with overly being
protective or trying to control things with me. I have a
very cool mom, who loves playing ps3 boxing games:)
we are not christian but liberal jews, so behavior like that
described is, fortunately, totally obscure and strange to
me.she encourages me to try things new and to see if I can
manage on my own.
By the way I am adult too , but she was the same way when I
was a kid. There when I needed her but with all the fredom
needed to grow up to trust myself with judgement on my own.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Tuesday, September 22, 2009 9:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] turning monitor off during pc use

Hi Darren,
I'm afraid the problem is a lot bigger than parents and
their blind 
children not taking control. As long as there is a blind
person willing 
to be victimized they will be by their parents, in-laws,
spouse, 
employer, etc. There is always someone out there who is
perfectly fine 
with victimizing someone else they feel they can control,
and the only 
solution is to stand up to it face to face.
A few years ago after I got married my wife tried that crap
on me, and I 
stood up to it and told her how things were going to be. You
see she 
grew up in a very strict Christian fundamentalist church, at
the time 
she and I met she had walked away from that, but after we
got married 
she got back into that way of thinking.She decided on her
own to 
"purify" our home by tossing out all of my music cds, which
she didn't 
like, decided unilaterally to throw away any dvds that were
not "Godly", 
etc. I flat out told her not only was she going to go out
and get them 
out of the trash and put them back where they were I made it
clear if 
she ever did something like that again I'd kick her butt to
the curb so 
fast she wouldn't know what hit her, and don't let the door
hit her on 
the butt on the way out. Let's just say she got the message
real quick 
that I wasn't going to sit back while she shoved her
religion down my 
throat and control me like a puppet. We've have had
arguments since, but 
she's never had the guts to try anything quite that drastic
again. She 
knows I meant it when I'd kick her out on the street for it.
It is a bit 
cold, but necessary to maintain my individual rights as a
human being.

Darren Harris wrote:
> Jees sorry what is it with parents and blind people and
them not taking
> control!
>   


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Re: [Audyssey] A question

2009-09-21 Thread ChB
Hi greg,
Yes it is down. Says cannot find the server.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Greg
Sent: Monday, September 21, 2009 8:05 PM
To: Audyssey
Subject: [Audyssey] A question

Hello all,
I was wondering if someone could go to www.avendar.com and
see if it is working?  This is a mud I play and it seems to
be down, but I want to check and make sure it is not my
computer causing the problem.
Thanks in advance,
Greg W.
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Re: [Audyssey] turning monitor off during pc use

2009-09-21 Thread ChB
Exactly what thomas said. It is ridiculous, like you would
need to justify your actions. Certainly not. If that was me,
in your shoes, and next time someone comes in asking why
your monitor is off I would just reply with ' I am blind,
Why do you not run a screenreader when you are on yours, duh
!?' again that is just me because I would not put up with
having to answer for my actions in my own home
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Monday, September 21, 2009 4:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tekken 6

If you ever played tekken 3 or 4, it's the same as the
tekken force mode. 
And yeah, I think that's the basic concept.
- Original Message - 
From: "ChB" 
To: "'Gamers Discussion list'" 
Sent: Monday, September 21, 2009 3:33 AM
Subject: Re: [Audyssey] tekken 6


> That is very cool,thanks for sharing. I like how the
female
> character screams like a little girl when she gets whipped
> lol. That must be an arena in the water, think that is a
new
> location too for tekken fights? So it seems like you are
> just continuelsy running thru the stages and different
> enemies will come up to you and you have to win over them
to
> advance to the next ones?
> chrissy
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
> Chou
> Sent: Monday, September 21, 2009 7:53 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] tekken 6
>
> Yeah, I'm pretty sure it'll be all worth the excite and
> waiting. Tekken has never disappointed me, though I've
never
> been good at it really. I'm an average player, but am
trying
> to get better... and speaking of tekken, here's an example
> of the new version of the tekken force mode found in t6.
> It's be renamed to scenario campaign, but sounds just like
> tekken force. except in 3d. But the concept is still the
> same from what I can see. Run around a stage and beat down
> enemies as much as possible. And better yet, you can
acquire
> weapons in scenario campaign... like the machinegun used
in
> this clip. Enjoy!
> http://www.sendspace.com/file/si4cvd
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Re: [Audyssey] tekken 6

2009-09-21 Thread ChB
That is very cool,thanks for sharing. I like how the female
character screams like a little girl when she gets whipped
lol. That must be an arena in the water, think that is a new
location too for tekken fights? So it seems like you are
just continuelsy running thru the stages and different
enemies will come up to you and you have to win over them to
advance to the next ones?
chrissy


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Monday, September 21, 2009 7:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] tekken 6

Yeah, I'm pretty sure it'll be all worth the excite and
waiting. Tekken has never disappointed me, though I've never
been good at it really. I'm an average player, but am trying
to get better... and speaking of tekken, here's an example
of the new version of the tekken force mode found in t6.
It's be renamed to scenario campaign, but sounds just like
tekken force. except in 3d. But the concept is still the
same from what I can see. Run around a stage and beat down
enemies as much as possible. And better yet, you can acquire
weapons in scenario campaign... like the machinegun used in
this clip. Enjoy!
http://www.sendspace.com/file/si4cvd
---
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Re: [Audyssey] final fantasy

2009-09-20 Thread ChB
It is actually more a role playing game. You can strengthen
your charcater by gaining experience from combat as well as
items you find along the way of your quest.The hard part on
some games is when they are three dimensional and you don't
quite know where you are going or need to go to get on with
the quest. I am not a big role playing game fan, so never
really got into the series. I would compare it to the zelda
series in a lot of ways. There is quite a bit of exploring
puzzle soving as well as fightiing. The fighting is on some
parts of the series not in real time but works turn based.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of dan
Sent: Sunday, September 20, 2009 10:51 PM
To: gamers@audyssey.org
Subject: [Audyssey] final fantasy

hi everyone.

what are your views on this.

i used to find the final fantasy gams really accessible, i
could know how to cast the spells, know how to move etc. for
me, probably the most accessible combat game out there for
the play station.

what does everyone think of the accessibillity of final
fantasy?
the road to happiness is long and lined with anoying
bastards
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Re: [Audyssey] soul calibur - broken destiny

2009-09-20 Thread ChB
I know the feeling. I hate having to wait for announced
titles. But it will be worth it to be patient 
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Sunday, September 20, 2009 10:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] soul calibur - broken destiny

I pre-ordered it a couple weeks ago... and I can't wait.
This is going to be 
the longest wait ever...
- Original Message - 
From: "ChB" 
To: "'Gamers Discussion list'" 
Sent: Sunday, September 20, 2009 1:44 PM
Subject: Re: [Audyssey] soul calibur - broken destiny


> Me too probably, have to check my budget first though. If
> not right at launch I will get it later for sure.
> chrissy
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
> Chou
> Sent: Sunday, September 20, 2009 10:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] soul calibur - broken destiny
>
> and speaking of namco games in regards to soul
> calibur, tekken 6 is coming out in a month and a week! I'm
> very very excited
> about it, and am getting it for ps3.
>
>
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Re: [Audyssey] soul calibur - broken destiny

2009-09-20 Thread ChB
Me too probably, have to check my budget first though. If
not right at launch I will get it later for sure.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Sunday, September 20, 2009 10:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] soul calibur - broken destiny

and speaking of namco games in regards to soul 
calibur, tekken 6 is coming out in a month and a week! I'm
very very excited 
about it, and am getting it for ps3.


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Re: [Audyssey] soul calibur - broken destiny

2009-09-20 Thread ChB
Yes the nice thing is you can still hear when you get them
good lol
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of dan
Sent: Sunday, September 20, 2009 10:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] soul calibur - broken destiny


i used to love playing those games.

i had the games at my colledge, and when i left they were
all left behind 
for others to enjoy.

i suppose even though i couldn't see what i was doing, it
was still a lot of 
fun
the road to happiness is long and lined with anoying
bastards

--
From: "Clement Chou" 
Sent: Sunday, September 20, 2009 9:20 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] soul calibur - broken destiny

> Sounds like a lot of fun. If you don't have sTreet Fighter
4 or blazblue, 
> I recommend both of them... and speaking of namco games in
regards to soul 
> calibur, tekken 6 is coming out in a month and a week! I'm
very very 
> excited about it, and am getting it for ps3.
> - Original Message - 
> From: "ChB" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, September 20, 2009 12:55 PM
> Subject: Re: [Audyssey] soul calibur - broken destiny
>
>
>> Yes all of them are pretty good. Have not had them on
>> playstation 2 but tried them at a friends house
once.right
>> now I am playing the versus mode and made it to stage 4.
>> Stage 4 is still when I get the daylihts beaten out of
me.
>> But I will get better soon, I am sure lol
>> I have soul calibur for ps3 also. Also have fight night
>> round 4 new for ps3. It used to have only joystick
support
>> for punches but they have since come out with a patch to
>> also choose button layout for punches. This choice seems
to
>> work better for me so far. And, I am also getting on
peoples
>> nerves right now with drums for beatles rockband lol. I
like
>> the guitar hero series as well but found that it is
easier
>> to get into the rrockband beatles game since it is easier
to
>> play if you start on easy than easy on guitar hero.
>> Therefore the learning curve seems a lot less stressful
and
>> with fast improvement noticable. I play drums as well as
>> guitar on both games of this series.
>> So I should be in good shape, with plenty of games to
play,
>> for the long nasty weather periods in month to come when
>> stuck inside.
>> chrissy
>>
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org
>> [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
>> Chou
>> Sent: Sunday, September 20, 2009 9:16 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] soul calibur - broken destiny
>>
>> Hey there... nice choice for a game to get. Soul Calibur
has
>> been a really
>> good series thus far, and if you have a ps2 I recommend
soul
>> calibur 2 and
>> 3... those are good as well.
>> - Original Message - 
>> From: "ChB" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, September 20, 2009 11:30 AM
>> Subject: Re: [Audyssey] soul calibur - broken destiny
>>
>>
>>>I just got this game for psp today. It is a fighting game
>>> with martial arts stuff and so forth. Pretty cool. Soul
>>> calibur already came out with several releases in the
past
>>> for different consoles but this is the first time for a
>> psp
>>> release.
>>> It is very similar with tekken., so if anyone ever
played
>>> that one on psp you will feel right at home with soul
>>> calibur. You can also play as kratos form the god of war
>>> series now! I have had some help to try and familiarize
>>> myself with the menus and all and can now work this
pretty
>>> good myself. I like the handling and the sounds are
cool.
>>> Dialogues in story mode are spoken too.
>>> chrissy
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the
>> web, at
>>>
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read
at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the
>> management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>>

Re: [Audyssey] soul calibur - broken destiny

2009-09-20 Thread ChB
Yes all of them are pretty good. Have not had them on
playstation 2 but tried them at a friends house once.right
now I am playing the versus mode and made it to stage 4.
Stage 4 is still when I get the daylihts beaten out of me.
But I will get better soon, I am sure lol 
I have soul calibur for ps3 also. Also have fight night
round 4 new for ps3. It used to have only joystick support
for punches but they have since come out with a patch to
also choose button layout for punches. This choice seems to
work better for me so far. And, I am also getting on peoples
nerves right now with drums for beatles rockband lol. I like
the guitar hero series as well but found that it is easier
to get into the rrockband beatles game since it is easier to
play if you start on easy than easy on guitar hero.
Therefore the learning curve seems a lot less stressful and
with fast improvement noticable. I play drums as well as
guitar on both games of this series.
So I should be in good shape, with plenty of games to play,
for the long nasty weather periods in month to come when
stuck inside.
chrissy



-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Sunday, September 20, 2009 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] soul calibur - broken destiny

Hey there... nice choice for a game to get. Soul Calibur has
been a really 
good series thus far, and if you have a ps2 I recommend soul
calibur 2 and 
3... those are good as well.
- Original Message - 
From: "ChB" 
To: "'Gamers Discussion list'" 
Sent: Sunday, September 20, 2009 11:30 AM
Subject: Re: [Audyssey] soul calibur - broken destiny


>I just got this game for psp today. It is a fighting game
> with martial arts stuff and so forth. Pretty cool. Soul
> calibur already came out with several releases in the past
> for different consoles but this is the first time for a
psp
> release.
> It is very similar with tekken., so if anyone ever played
> that one on psp you will feel right at home with soul
> calibur. You can also play as kratos form the god of war
> series now! I have had some help to try and familiarize
> myself with the menus and all and can now work this pretty
> good myself. I like the handling and the sounds are cool.
> Dialogues in story mode are spoken too.
> chrissy
>
>
>
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Re: [Audyssey] soul calibur - broken destiny

2009-09-20 Thread ChB
I just got this game for psp today. It is a fighting game
with martial arts stuff and so forth. Pretty cool. Soul
calibur already came out with several releases in the past
for different consoles but this is the first time for a psp
release.
It is very similar with tekken., so if anyone ever played
that one on psp you will feel right at home with soul
calibur. You can also play as kratos form the god of war
series now! I have had some help to try and familiarize
myself with the menus and all and can now work this pretty
good myself. I like the handling and the sounds are cool.
Dialogues in story mode are spoken too.
chrissy



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Re: [Audyssey] good news: shades of doom

2009-09-20 Thread ChB
It is perfectly normal to turn your monitor off if one is
blind. I mean what good would it do? I have mine only turned
on if a sighted person is wanting to look up stuff with me,
as they cannot follow jaws by sound only.
You have your set up the way you are comfortable with, I
would not turn it on just so they can spy on what you are
doing. Everyone is entitled to some privacy.
chrissy



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Re: [Audyssey] Rock band unplugged playable or not?

2009-09-11 Thread ChB
Intersting question as I am a big fan of guitar hero and
rock band and also own a psp. Hope someone has tried it yet
and can give some info. Would love to own this for my
console.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Tom
Randall
Sent: Friday, September 11, 2009 7:06 PM
To: blindgamers
Subject: [Audyssey] Rock band unplugged playable or not?

Hi to all you hardcore Rock Band players out there.  I was
intrigued to see
that there is a version of Rock Band for the psp called,
logically enough,
rock band unplugged.  Now that sounds really cool!  So have
any of you
fooled around with this and if so is it playable for us like
the others?  If
so I might consider picking it up.

Thanks for any info.

Tom


--

"The man in black fled across the desert, and the gunslinger
followed."
Stephen King


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
Yes I would love to get an old arcade machine like that for
home, just for the heck of it and old times. Something like
maybe space invaders or donkey kong.
Those things I can still hear the unique music and sounds
they made, in my head. Lol about the motorcycle game, I
would need to move to a bigger place for that.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Scott
Chesworth
Sent: Thursday, September 10, 2009 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

A whole area of gaming I never realised existed until
recently is the
cultivation of those old arcade cabinets.  Their are guys
and gals all
over the world buying them from arcades that close down,
redesigning
the interior to occomodate a mac or pc running the emulator
of choice
(usuallly some flavour of Mame), and voila, multipurpose
arcade chaos
in your lounge.  Some people take this stuff pretty far, I
saw an
awesome Apple cab where the guy had done a really swanky job
of the
interior, plus imbeded a little keyboard into the exterior
along with
power and standby buttons and such.  Fun fstuff!

So, Chrissy, if you have room at home for one of those
motorcycles... lol

Scott

On 9/10/09, Thomas Ward  wrote:
> Hi,
> You go girl. Did you get very far on that motor cycle
game?
> 
>
> ChB wrote:
>> I tried the motorcycle racing game some time ago at a
>> laundrymat, it was like 50 cents a game. Yes 25 cents was
>> when I still had vision left, have not tried out any in a
>> long time other than the aforementioned.
>> chrissy
>>
>
>
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
Hehehe, quite a bit, I had a friend with me, who told me
directions like they do in nascar, so I knew where the other
cycles came up to me what side and so far and called out the
directions I needed to go.  It was quite funny as my friend
played a two player game and did worse than me, even with
sight lol this machine was cool you lean the cycle you sit
on to go into the curves.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Thursday, September 10, 2009 9:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

Hi,
You go girl. Did you get very far on that motor cycle game?



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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
I tried the motorcycle racing game some time ago at a
laundrymat, it was like 50 cents a game. Yes 25 cents was
when I still had vision left, have not tried out any in a
long time other than the aforementioned.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
Sent: Thursday, September 10, 2009 9:12 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

Yeah but it's more like $1 now to play or something very
near that mark.
Those games aren't fun any more because of the price.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of ChB
Sent: 10 September 2009 20:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes


The time I can remember playing them, it was like 25 cents
in the states. They had everything, from space invaders,
galaga,
xevious, pacman, donkey kong. Later on we had street fighter
and stuff
like that. Games that you play sitting on a motorcycle. You
can still
find arcades in shopping malls all over. chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: Thursday, September 10, 2009 9:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

You get them all over the place. You get them in the UK as
well but they
are very expensive to play.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Nicol
Sent: 10 September 2009 19:36
To: gamers
Subject: [Audyssey] game arcades in shopping malls and cafes


Hi all
Those of you who were sighted before you became blind,  I've
got another
question for you. I'm very curious. How did the arcade
machines in shops
work like? What games could you play on such an arcade
machine? Could
you play pack man? How many money did you have to throw into
such a
machine to play and then for how long could you then play? I
have asked
my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things,
they played
outside, making their own toys. When I went  with my parents
to buy
groceries when I was a kid, we walked past game machines but
I do not
know wich games they offered. Do you still get these arcade
machines in
American shops today?


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
The time I can remember playing them, it was like 25 cents
in the states. They had everything, from space invaders,
galaga, xevious, pacman, donkey kong. Later on we had street
fighter and stuff like that. Games that you play sitting on
a motorcycle.
You can still find arcades in shopping malls all over.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
Sent: Thursday, September 10, 2009 9:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

You get them all over the place. You get them in the UK as
well but they
are very expensive to play.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Nicol
Sent: 10 September 2009 19:36
To: gamers
Subject: [Audyssey] game arcades in shopping malls and cafes


Hi all
Those of you who were sighted before you became blind,  I've
got another
question for you. I'm very curious. How did the arcade
machines in shops
work like? What games could you play on such an arcade
machine? Could
you play pack man? How many money did you have to throw into
such a
machine to play and then for how long could you then play? I
have asked
my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things,
they played
outside, making their own toys. When I went  with my parents
to buy
groceries when I was a kid, we walked past game machines but
I do not
know wich games they offered. Do you still get these arcade
machines in
American shops today?


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Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread ChB
I punched a lot of pillows as well, and it did help.
Also I would rather see a kid playing appropriate games for
his age at home, then have him beat up old ladies and rob
handbags.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Thursday, September 10, 2009 3:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint
ongaming:3 articles

Hi,
Agreed. A lot of it comes down to harmless fantacy or roll
playing on 
the  part of the gamer. In real life I would never beat the
crap out of 
somebody because I was angry at them, perform a spinal rip,
or chop 
their head off. However, afgter having an extremely
stressful day or big 
argument with my wife I can take my frustration out in a
game like 
Mortal Kombat or Street Fighter. There I can beat the living
crap out of 
anyone and anything, and nobody gets hurt for real.
I wonder what some of these Christians thinks about stress
management. 
When I first lost my sight I was very angry all the time and
one of the 
stress management counselors suggested I take an old pillow
and beat on 
it. That's what society might consider violent behavior, but
it is 
controlled violent behavior. My intention is not to hurt
anyone, but 
relieve my anger by acting out my stress and rage in a way
that comes 
out naturally. I've got a choice. I can put on a set of
boxing gloves 
and let loose on a punching bag, or I can go to town on a
living person 
like my wife. Anyone in their right mind would say use the
punching bag. 
Sowhat is the difference in doing the same thing in a game?



Darren Harris wrote:
> Absolutely. Also sometimes games can be a good way of
stress relief as
> well. Or if you're seriously annoyed at something you can
vent that
> annoyance in a game. Whether it be something like doom or
anything else.
> To my mind games are harmless. If kids for example get a
hold of said
> games then quite frankly it's the fault of the parents for
either
> allowing them to play them or not being watchful enough
around their
> kids. That said there are situations where by for example
if said child
> goes to a friends house and plays said game that's always
a problem. 
>   


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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread ChB
The incredibly stupid part is also that usually the ones
condemning video games are the ones who have nebver even
played a single one of those games themselves.
Bigottry comes with a lot of prejudice, be it games or
against other minority people. It is probably best to just
ignore such attempts and not give it acknowledgement by even
bother discussing them. That just makes them think one is
taking them seriously.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar
Bijani
Sent: Thursday, September 10, 2009 2:44 PM
To: Gamers Discussion list
Subject: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpoint on gaming

Hi,
The articles appeared to have no credible information at
all; from start to
finish, they kept naming "one youth" who said "this or
that." Very rarely
did they mention names, and to me that's suspicious as far
as their content
and research is concerned.
Further, they explained their arguments by asking questions.
For instance,
they ask "Could not such games cultivate an unhealthy
curiosity about
demonic forces?" Does this question really prove anything?
My answer to that
is, no. Sure, some may argue that those types of questions
get you to think,
but the way I see things, there is no point in asking a
rhetorical question
if you will not answer it. I see their "findings" as a bunch
of logical
fallacies, saying things like "If x represents y, then can't
Y be harmful
for the child?" Maybe if they had more credible information
instead of "as
one youth put it," I would be more open to their articles.
For now, though,
I have dismissed it as an attempt of so-called "religious
fundamentalism"
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the
Bible's
viewpoint on magic, and then state that games are teaching
magic today. In a
game, you are not taught how to wave a wand, concentrate
your thoughts, go
in to a state of meditation, curse people, etc. All you do
is press buttons.
If the power goes out, well, there goes your little magic
trick. Why do the
same people who condemn such games say it is okay to play
online poker as
long as you are not playing for money? Forget about magic,
and focus on
condemning gambling first--which is a much more realistic
issue.
I agree that certain types of games are not suited for
children, but that
has nothing to do with the "Christian viewpoint"--anyone,
anywhere, can tell
you that much. Instead of saying "that is what a good
faithful Christian
believes" the statement would be more correct if it said
"that is what
anyone in their right mind believes."
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard
knowledge is only
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj
Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: "Darren Harris" <
darren_g_har...@btinternet.com
>
To: "'Louise Keel'" <
louise.k...@comproom.co.uk
>; "'Gamers Discussion list'"
<
gamers@audyssey.org
>
Sent: Thursday, September 10, 2009 3:24 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint
ongaming:3
articles
> Absolutely. Also sometimes games can be a good way of
stress relief as
> well. Or if you're seriously annoyed at something you can
vent that
> annoyance in a game. Whether it be something like doom or
anything else.
> To my mind games are harmless. If kids for example get a
hold of said
> games then quite frankly it's the fault of the parents for
either
> allowing them to play them or not being watchful enough
around their
> kids. That said there are situations where by for example
if said child
> goes to a friends house and plays said game that's always
a problem.
> 


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Re: [Audyssey] the Jehovah's witnesses viewpoint on gaming:3 articles

2009-09-09 Thread ChB
I am a liberal jew and we can decide for ourselves what we
want to play. I think this makes a lot of sense, as I do not
think it matters to g-d what I play as long as I do not harm
anyone else. We are encouraged to think and judge for
ourselves as to what is appropriate and good for us.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Louise
Keel


And I may also add, in case I may be accused of predjudice,
that Jehovah's 
witnesses are far from the only Christian fundamentalists
who try to tell 
others what to play, watch, listen to, read, think. It's not
on. That is, I 
hasten to add, only my opinion.


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Re: [Audyssey] the Jehovah's witnesses viewpoint on gaming: 3 articles

2009-09-09 Thread ChB
To each his own, as long as nobody forces their religion or
religious organisations on me. 
Just do not like radicals among those groups, who force
their beliefs on their kids or abandon  them when they try
to get away from it. That is taking things to extremes.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A.
Gallegos
Sent: Wednesday, September 09, 2009 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint on
gaming: 3 articles

The important thing to remember is that all of us come from
different 
backgrounds and beliefs. So let's be careful here on list
when 
responding to something like this.

Many thanks.

On 9/9/2009 1:50 PM, Nicol wrote:
> Hi all
> My mom  is  still today a jehovah' witness.
> I was reared as a Jehovah witness but I have finally quit
them, deciding
> that I do not find Jesus amongst them.
> Anyway, my mom sent me 3 articles.
> The articles comes from a  software package called
"watchtower library"
> that baptized  Jehovah witnesses gets for a small price.
> So my mom pulled the articles from there.
> 2 of them, reflects the view of the Jehovah witnesses
about pc and video
> gaming.
> Obviously, they are aming at the sighted gamer, but you
might find
> interesting what  they had to say about computer and video
gaming. There is
> an article about video and computer games in general  and
then there is an
> article on role playing games where they made a few
negative comments.
> I would very much like some of your's opinions on the
first and/or second
> articles.
> The third article is about toys children made themselves
in the ancient
> days.
> Please let me know what you think about these articles.
> Me personally, I feel that the Jehovah witnesses is too
strict  but others
> might differ  from me.

-- 
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-26 Thread ChB
I was very happy to see the article on gamespot. Great that
a site that focuses on sighted games kind of educated those
gamers on what we can do too, as far as games.
Also happy to see so many good comments from its users, who
usually are kids who are either bashing disabled people or
other minorities, more often than not.
chrissy



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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
Exactly and that is a shame. You guys do a great deal of
keeping a lot of blind gamers very happy with your products,
sadly most of the regular games are going to be off limits
to us.
Lol, about the cars. Being blind myself but still kind of
shudder at the prospective of blind car drivers all over the
place. I can just see a cop pull one of us over and saying,
'gee what is wrong with you driving like that, are you
blind?' yes... grin*
unfortunately a lot of the general public is still pretty
ignorant when it comes to the needs of disabled people or
the aides out there for them. I still get disbelief a lot of
times when I offer a person my email address. Lol. most have
no clue blind people can run computers, let alone what we
use to run them
chrissy.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Monday, August 17, 2009 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility

Hi,
I have to agree with you. Recently there has been some talk
about a car 
that can drive itself, and of course the media felt this
might be a 
revolutionary breakthrough for groups such as the blind who
can not 
drive cars. In the medias eyes this is big news. However,
the fact that 
GMA, Jim Kitchen, or myself are working on accessible games
for the 
blind aren't even worth a mentioning on the back page of
your average 
news paper most of the time.
What media attention we do get from time to time is often
there for a 
quick "wow" responce and is quickly forgotten. Frankly, the
general 
public doesn't care, and generally is unconcerned about
blind 
accessibility issues like this.

ChB wrote:
> Frankly the public does not care if a blind person is able
> to play video games, so the media interest would be non
> existent. I think you'd get more media attention if you
> partioned to car developers complaining about not being
able
> to drive then you do if you complain about video game
> accesibility. I hate that fact as much as anyone, as I had
> played games from the days of old nintendo nes when I
still
> had sight.
> chrissy
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
> everiss
> Sent: Sunday, August 16, 2009 10:07 PM
> To: Munawar Bijani; Gamers Discussion list
> Subject: Re: [Audyssey] mainstream game accessibility
>
> good point.
> Another way we could do this was approach comapanies and
> make accessible front ends to their stuff.
> ok so its probably not going to be cost effective and so
we
> do it for free at first and wait.
> we also need some media recognition and this means doing
> something big.
> taking in mind that media can both damage and help as well
> as hinder though we would have to be carefull.
> ofcause its hit and miss.
> and time and other things, hmph but I think its feesable.
> in theory at least.
> At 04:40 a.m. 17/08/2009, you wrote:
>   
>> Hi Josh,
>> The suing part requires money not many of us can dish
out.
>> 
> As for blackmail, well, they have advanced blocking
features
> because I'm sure they deal with that kind of stuff every
> day. It's easy to ignore spam mail--just press your delete
> button. What are you going to tell them, "make it
accessible
> or else?" They'll just laugh in your face "we're a multi
> billion dollar company, a petty $5,000 lawsuit won't dent
> us. Good bye." Throwing tantrums gets you nowhere in
today's
> times.
>   
>> Munawar A. Bijani
>> "Knowledge is of two types: absorbed and heard. The heard
>> 
> knowledge is only useful if it is absorbed." - Imam Ali
Ibn
> Abu Talib, Nahj Al-Balagha
>   
>> mailto:munaw...@gmail.com
>> http://www.bpcprograms.com
>> - Original Message - From: "Josh"
>> 
> 
>   
>> To: "gamers list" 
>> Sent: Sunday, August 16, 2009 12:02 PM
>> Subject: [Audyssey] mainstream game accessibility
>>
>>
>> 
>>> Hi Thomas,
>>>
>>> Ok then. why not send them mass emails until they get
sick
>>>   
> of us and take them to court over it and sue them. If we
are
> an insect that can be swatted out of the way, then lets
make
> ourselves look big, huge, gigantic! lets make a program
that
> sends them emails and does automated calling to the
> companies once per week or once per month which reminds
them
> we will not go away and we will not stand for their
> rudeness!
>   
>>> Josh
>>>
>>> Join me on klango at www.klango.net visit and sign my
>>>   
> petition at:
> http://www.petitionon

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread ChB
If I don't own a guide dog, can I go and poop on their
floors instead? LMAO
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B
Sent: Monday, August 17, 2009 12:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top ten ways to get mainstream game
accessibility

Haha...
Wow..
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: "peter Mahach" 
To: "Gamers Discussion list" 
Sent: Sunday, August 16, 2009 6:27 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game
accessibility


> lol!
> - Original Message - 
> From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Monday, August 17, 2009 12:25 AM
> Subject: [Audyssey] Top ten ways to get mainstream game
accessibility
>
>
>> Top ten ways to get mainstream game accessibility
>> 10. Organize all the guide dog owners in the country to
visit mainstream 
>> game company headquarters and have their dogs poop on the
floor.
>> 9. Kidnap the children of mainstream game company
executives and hold 
>> them ransom until their games are Accessible.
>> 8. Picket mainstream game company  headquarters with
Braille signs saying 
>> that they are discriminating to the blind.
>> 7. Have every blind person in the world learn computer
programming and 
>> require them to debug a line of game code before they can
read an audio 
>> book.
>> 6. Start a charity, National Association of Accessible
Games, and get 
>> people to donate millions of dollars, then hire sighted
programmers to 
>> develop accessible games.
>> 5. Get all colleges to add a class of Accessible game
development to all 
>> computer programming courses.
>> 4. Get the NFB and ACB to protest that there are not
enough mainstream 
>> game accessibility.
>> 3. Petition Stevie Wonder to be the spokesperson for
mainstream game 
>> accessibility.
>> 2. Get all blind people to send a dollar to Thomas Ward
so he can finish 
>> his accessible game engine.
>>
>> And the top way to get mainstream game accessibility,
>> Visit the homes of mainstream game  company executives
and poke their 
>> eyes out.
>>
>>
>>
>>
>> ---
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread ChB
Frankly the public does not care if a blind person is able
to play video games, so the media interest would be non
existent. I think you'd get more media attention if you
partioned to car developers complaining about not being able
to drive then you do if you complain about video game
accesibility. I hate that fact as much as anyone, as I had
played games from the days of old nintendo nes when I still
had sight.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
everiss
Sent: Sunday, August 16, 2009 10:07 PM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility

good point.
Another way we could do this was approach comapanies and
make accessible front ends to their stuff.
ok so its probably not going to be cost effective and so we
do it for free at first and wait.
we also need some media recognition and this means doing
something big.
taking in mind that media can both damage and help as well
as hinder though we would have to be carefull.
ofcause its hit and miss.
and time and other things, hmph but I think its feesable.
in theory at least.
At 04:40 a.m. 17/08/2009, you wrote:
>Hi Josh,
>The suing part requires money not many of us can dish out.
As for blackmail, well, they have advanced blocking features
because I'm sure they deal with that kind of stuff every
day. It's easy to ignore spam mail--just press your delete
button. What are you going to tell them, "make it accessible
or else?" They'll just laugh in your face "we're a multi
billion dollar company, a petty $5,000 lawsuit won't dent
us. Good bye." Throwing tantrums gets you nowhere in today's
times.
>Munawar A. Bijani
>"Knowledge is of two types: absorbed and heard. The heard
knowledge is only useful if it is absorbed." - Imam Ali Ibn
Abu Talib, Nahj Al-Balagha
>mailto:munaw...@gmail.com
>http://www.bpcprograms.com
>- Original Message - From: "Josh"

>To: "gamers list" 
>Sent: Sunday, August 16, 2009 12:02 PM
>Subject: [Audyssey] mainstream game accessibility
>
>
>>Hi Thomas,
>>
>>Ok then. why not send them mass emails until they get sick
of us and take them to court over it and sue them. If we are
an insect that can be swatted out of the way, then lets make
ourselves look big, huge, gigantic! lets make a program that
sends them emails and does automated calling to the
companies once per week or once per month which reminds them
we will not go away and we will not stand for their
rudeness!
>>
>>Josh
>>
>>Join me on klango at www.klango.net visit and sign my
petition at:
http://www.petitiononline.com/coda1234/petition.html
>>and visit my blog at: http://jkenn337.klangoblog.net
follow me on twitter at http://www.twitter.com/jkenn337
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the
management of the list,
>>please send E-mail to gamers-ow...@audyssey.org. 
>
>
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Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread ChB
The unfortunate truth is, that I doubt that mainstream games
will ever support accessibilty to blind gamers. There is
simply no money to be made here. The number of blind people
who would buy such games is way too small to justify the
effort for them.
Video games are developed and played for the most part, by
sighted people, that is what they work on. Even if every one
of us would sign to buy every new release out there it would
still not be profitable for them in ages.
It is a lot less work and stuff to make games accesible for
people who are deaf as all it takes is subtitling the games
in the dialogues, so that is being done in most mainstream
games already.
To make us able to fully enjoy the game you'd basically have
to rewrite it. So even if some dedicated blind games
developer would start to convert such a game, the licensing
would be tremendous amounts of money to be paid to the
original developer.
chrissy 



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Re: [Audyssey] wii and ps3 games

2009-08-13 Thread ChB
The one he had was just called skate. The second game in
that series just came out recently.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of sal
Sent: Friday, August 14, 2009 12:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Nintendo wii and intro

yeah the skating one is pretty good tony hawk if I remember
right?
sal
messenger
sal2...@mediaone.net
- Original Message - 
From: "ChB" 
To: "'Gamers Discussion list'" 
Sent: Thursday, August 13, 2009 3:25 PM
Subject: Re: [Audyssey] Nintendo wii and intro


>I tried gta too but could not keep my car on the road and
> got frustrated lol. Skate is good I have a sighted friend
> who owns that one and have tried it. Also fight night 4
> works pretty good for us, so if you are into fighting
games
> that would be one for your shopping list. Has great
> authentic sounds of the punches and stuff too. You can
just
> hear when you got him good lol. I own that one on ps3 and
I
> am not sure but I think it is or will be out for WII as
> well.
> chrissy
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org
> [mailto:gamers-boun...@audyssey.org] On Behalf Of sal
> Sent: Friday, August 14, 2009 12:10 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Nintendo wii and intro
>
> that's cool, yeah I find myself doing the same thing the
ps
> 3 will be next
> on my list have fam that has it its a great system I love
> playing the
> fighting games, gta, and the skater games along with that
> gta like one in
> los angeles
> and woriors is really cool also
> but yeah as always its a tricky thing at first but once
its
> up and going its
> no problem used to handle the atorry, classic nintendo and
> saga back in the
> day so should be pretty easy once its ready to play
> thanks again for the help.
> Sal
>
>
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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread ChB
I tried gta too but could not keep my car on the road and
got frustrated lol. Skate is good I have a sighted friend
who owns that one and have tried it. Also fight night 4
works pretty good for us, so if you are into fighting games
that would be one for your shopping list. Has great
authentic sounds of the punches and stuff too. You can just
hear when you got him good lol. I own that one on ps3 and I
am not sure but I think it is or will be out for WII as
well.
chrissy


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of sal
Sent: Friday, August 14, 2009 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Nintendo wii and intro

that's cool, yeah I find myself doing the same thing the ps
3 will be next 
on my list have fam that has it its a great system I love
playing the 
fighting games, gta, and the skater games along with that
gta like one in 
los angeles
and woriors is really cool also
but yeah as always its a tricky thing at first but once its
up and going its 
no problem used to handle the atorry, classic nintendo and
saga back in the 
day so should be pretty easy once its ready to play
thanks again for the help.
Sal


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Re: [Audyssey] Pinball extreme score

2009-08-13 Thread ChB
Sorry, don't know the answer but wow, great score! Guess I
will need to practise some more. lots more lol  I have both
pinball games.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Richard
sherman
Sent: Friday, August 14, 2009 12:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Pinball extreme score

Hi,

Yesterday, I decided to try a game of pinball extreme, the
wild west table. 
My sscore is below:

1. Richard Sherman - 2003342100 [8/13/2009 12:35:24 AM]

2. Sylvester Thomas - 97817525 [3/2/2009 11:53:17 PM]

a pretty wild ride.

The strange thing is that once I hit this score, I pressed
f6 to make sure 
that it was the 2 billion mark I reached, and the game ended
just like that. 
I had about 27 balls left. Actually was going for 4 billion.

Does anyone know why the game would just end like that?

Thanks in advance.

Rich 


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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread ChB
Hi sal,
Hope you get it figured out so you can play.
It is really tricky because if you have no clue what is
going on it is next to impossible to fully get oriented, as
usually all set ups required to get into the games will have
no really audible feedback to let you know what choices you
made. Most times it is just sounds.
One of the fighting games for ps3 gives you the name of the
characters when you choose them, as they all have different
weaknesses and strenghts. I end up playing the same
character now always as I was able to figure out some good
working combos for him.
So maybe if you can get someone to first explain what is
going on on the screen, it is a lot easier to try and
memorize the layouts for each game. It would be awesome if
someone would come up with some sort of jaws like
screenreader that you could integrate into consoles. But I
guess the market would be too small and such a reader would
cost way too much. But it would be cool to see if more blind
gamers would then try out and enjoy some mainstream
videogames. I also have a psp with tekken and stuff to play
on it.
Happy gaming!
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of sal
Sent: Thursday, August 13, 2009 11:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Nintendo wii and intro

thanks for the help yeah looks like that is the thing on
here also it dinged 
at me and that was about it.
thanks again for the help
Sal


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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread ChB
The wii should be connected to the tv and then of course the
ac adapter for electricity your wall  outlet for power.
At least this is the way my ps3 works.
After that you have to find the right av channel on your
remote control also. Then you will get a set up screen where
you will need some sighted help to adjust certain things
like date, time, resolution etc. after that you will always
get some kind of welcome screen. I don't know if wii plays a
jingle or not. Ps3 does not but I can always tell once the
hard drive inside starts spinning that it is getting ready
to start.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of sal
Sent: Thursday, August 13, 2009 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Nintendo wii and intro

Hello
I am wondering about the connection of the wires I am
connecting the wii to 
my cable box and have it powered on with the sports cd
inside does it make 
any musical sounds?
or am I going to have to put in a music cd to see if it
plays anything so I 
can figure out with wire is what
thanks
- Original Message - 
From: "ChB" 
To: "'Gamers Discussion list'" 
Sent: Thursday, August 13, 2009 5:16 AM
Subject: Re: [Audyssey] Nintendo wii and intro


>I think all the aforementioned consoles have something good
> to offer. Wii is more family oriented in their games while
> playstation consoles are traditionally more 'hardcore'
gamer
> oriented, with more shooters and racing games available.
> Each has good games, so it is primarily a matter of what
> type of games appeal more to the potential buyer.
> As far as accessibility most games have some barriers for
us
> blind gamers, but I do play some fighting games on ps3 a
> lot, and gotten pretty good at it. The hard part in video
> games is to always memorize the menu set ups and stuff
when
> there is no audible feedback to let you know where you are
> at. When I play ps3 I usually have some sighted person
play
> me and they set up the game and stuff.
> chrissy
>
>
>
> ---
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Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread ChB
I think all the aforementioned consoles have something good
to offer. Wii is more family oriented in their games while
playstation consoles are traditionally more 'hardcore' gamer
oriented, with more shooters and racing games available.
Each has good games, so it is primarily a matter of what
type of games appeal more to the potential buyer.
As far as accessibility most games have some barriers for us
blind gamers, but I do play some fighting games on ps3 a
lot, and gotten pretty good at it. The hard part in video
games is to always memorize the menu set ups and stuff when
there is no audible feedback to let you know where you are
at. When I play ps3 I usually have some sighted person play
me and they set up the game and stuff.
chrissy



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Re: [Audyssey] audio games are close to video games

2009-08-10 Thread ChB

hi michael,
I am the same way, used to be an avid video gamer before I lost my site 
entirely. playing audio games is great, it takes my mind off stuff and the 
times I feel sorry for myself have become lesse and less. hang in there, it 
will get easier and enjoy the games to come!

regards
chrissy
- Original Message - 
From: "michael barnes" 

To: 
Sent: Monday, August 10, 2009 12:30 PM
Subject: [Audyssey] audio games are close to video games


since i have been playing audio games i notice that there is some likeness 
to video games for example puppy one is just like the top gun game on the 
original nintendo and top speed is just like need for speed that is on all 
the different playstation systems i think that why i enjoy playing so much 
so to all the game makeers thanks  because audio games has help me through 
this 11 month of being blind


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Re: [Audyssey] error when starting ten pin alley

2009-07-21 Thread ChB
ok, I tried to do a new install  but still no luck. last time I uninstalled 
the faulty game installation I made sure to uninstall entirely with all the 
folders and stuff but it still gives the runtime error, right after 
launching the game, so I could never even get to demo mode. there is no 
telling where in the registry this ended in.  I guess I have to wait until 
next time when I wipe off my entire hard drive when I clean install my OS. 
this is frustrating.

regards
chrissy 



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Re: [Audyssey] error when starting ten pin alley

2009-07-21 Thread ChB
very cool, I will try that. thanks for the info. Must be a bug then that is 
with the program itself. maybe draconis should try and fix that.

regards
chrissy

- Original Message - 
From: "piotr machacz" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 21, 2009 8:58 PM
Subject: Re: [Audyssey] error when starting ten pin alley



hello, I managed to find out what locks the program in this most
disgraceful way.
if you launch the game and immediately enter your reg key it'll do it
and  there is no way to remove it. but if you play the demo at least
once and then enter the key it'll run fine. found it out by accedent
but it's true.



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Re: [Audyssey] error when starting ten pin alley

2009-07-21 Thread ChB
I had the same problem, contacted them and never got an answer:, even after 
a couple of attempts.I love their games but customer support is well another 
matter.
I purchased a bunch of games from them and this is the only one that will 
not run on my pc, rund on the laptop though.
runtime error 76 means  the particular program which you tried to run is not 
identified or missing. the computer is not able to detect the location where 
the programm is located.
I even tried to go to their site and download this a second time, but get 
the same error.

I finally gave up trying and just play it on the laptop.

regards
chrissy
- Original Message - 
From: "Charles Rivard" 
To: "Gandalf" ; "Gamers Discussion list" 


Sent: Tuesday, July 21, 2009 8:43 PM
Subject: Re: [Audyssey] error when starting ten pin alley


I can think of two options.  One is to copy the error message into your 
Windows clipboard, and then do a search for the meaning with your favorite 
search engine.  The other is to contact Draconis Entertainment's tech 
support.  HTH

---
Shepherds are the best beasts.
- Original Message - 
From: "Gandalf" 

To: 
Sent: Tuesday, July 21, 2009 8:49 AM
Subject: [Audyssey] error when starting ten pin alley



Hello gamers,

I have installed ten pin alley on a new laptop with windows xp. Now,
when I try to start the game I get the following error.

Run-time error '76':
   Path not found

   Can anyboddy tell me what I can do now?

   Best Regards,

   Sascha.

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-24 Thread ChB
I totally agree. All my mp3 music files for example are in 192 kb because
then I will get a decent sound. 64kbs do sound really inferior in
comparison, so yes, do them at least in 128. Harddrives are a lot bigger
than what they used to be, I have one that is 500 gigs on my pc and 300 on
my laptop, so I am not hurting for space really. But even older ones with a
bit less of capacity should not be bothered by the odd game using better
output.
Regards
chrissy

-Ursprüngliche Nachricht-
Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
Auftrag von Thomas Ward
Gesendet: Mittwoch, 24. Juni 2009 19:41
An: Gamers Discussion list
Betreff: Re: [Audyssey] A new audiogame MP3 demo

Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend 
anything less than 128 KBPS, which is cd quality, and is still quite 
small in wma, ogg, xwma, etc. It is like  come on guys. Most computers 
these days have over 100 GB of hard drive space and there is plenty of 
room for the games, and high speed internet use far out numbers dial up 
access now days. There is no need to sacrofice quality to save space or 
download time any more. 
shaun everiss wrote:
> hmm 64kbps ogg is really good quality still.
> if you made all the sounds mono 8bit wav then you would get small and
crappy sound, though 22000 is the only real lowest I'd go.
>   


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Re: [Audyssey] New Gamehead On The Block.

2009-06-12 Thread ChB

I enjoy a lot of those games too. they are great to play in between.
regards
chrissy

- Original Message - 
From: "Robyn Bowskill" 
To: "Louise Keel" ; "Gamers Discussion list" 


Sent: Thursday, June 11, 2009 10:10 PM
Subject: Re: [Audyssey] New Gamehead On The Block.


I like cat and dog, the clay pigeon part of duckhunt. sounds like you have 
fun with your friends. so do i. of course, i forgot blankblock.
- Original Message - 
From: "Louise Keel" 

To: 
Sent: Thursday, June 11, 2009 7:36 PM
Subject: Re: [Audyssey] New Gamehead On The Block.



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Re: [Audyssey] Super egg hunt 1.2 is here

2009-06-05 Thread ChB
So do I, great job. I also like toy robbery. thanks for your time and effort 
in creating those games for us, very much appreciated.

regards
chrissy
- Original Message - 
From: "Robyn Bowskill" 

To: "Gamers Discussion list" 
Sent: Saturday, June 06, 2009 2:40 AM
Subject: Re: [Audyssey] Super egg hunt 1.2 is here



I'm enjoying the game.



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Re: [Audyssey] Mach 1 tts

2009-05-29 Thread ChB
yes, this song was originally performed by joan jett. there have been 
numerous artists who have covered it at one time or another  but joan jett 
was the original recording.

regards
chrissy 



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Re: [Audyssey] exciting news for ps3 owners!

2009-05-24 Thread ChB
The individual games award trophies for certain set accomplishments during a
game. It can be to execute a certain amount of combos in fighting games or
finishing levels or missions etc. Almost all the games have them and I think
sony said that all the new games now have to have the trophy support.
In ps3 you can also compare your trophies in games to other's tropies of
people in your ps3 contacts. It is a pretty neat feature.
Regards
chrissy

-Ursprüngliche Nachricht-
Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
Auftrag von Constantine
Gesendet: Montag, 25. Mai 2009 04:14
An: Gamers Discussion list
Betreff: Re: [Audyssey] exciting news for ps3 owners!

How exactly do you get trophies? Does it count trophies from every game? Or 
is it for sf only or what?


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Re: [Audyssey] Exciting MOTA News

2009-05-22 Thread ChB

Very cool! This game is gonna be so neat!
regards
chrissy

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Re: [Audyssey] Great Street Fighter IV news for PC gamers!

2009-05-13 Thread ChB
Yes, i do try some every so often. I can play somewhat on my psp, mainly
tekken, where I memorized the menu and always use my same fave character. It
is fun and all but sometimes trying to 'conquer' sighted games is also very
frustrating but I am not about to give up trying :)
Regards
chrissy

-Ursprüngliche Nachricht-
Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
Auftrag von Clement Chou
Gesendet: Mittwoch, 13. Mai 2009 00:38
An: Gamers Discussion list
Betreff: Re: [Audyssey] Great Street Fighter IV news for PC gamers!

You still can be one. Start with something simple like fighting games and 
work your way up... and menus can be done, if you take the time to memorize 
them.


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Re: [Audyssey] Great Street Fighter IV news for PC gamers!

2009-05-12 Thread ChB
If jaws would read PCs games, man that would be the break thru for blind
gamers. Imagine how many of the mainstream games would be available. Sounds
funny but more than anything I miss being able to play all those hundreds of
games. I was an avid pc/console gamer before I lost all my sight:(
Regards
chrissy



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Re: [Audyssey] Mach 1 tts

2009-05-07 Thread ChB
matter of fact most mainstream pc games have keyboard control support as a 
default or at least in racing games always as an option.

regards
chrissy
- Original Message - 
From: "Constantine" 

To: ; "Gamers Discussion list" 
Sent: Friday, May 08, 2009 3:35 AM
Subject: Re: [Audyssey] Mach 1 tts


I might add here that some mainstream games still use keyboards, but not 
many.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Thursday, May 07, 2009 4:09 PM
Subject: Re: [Audyssey] Mach 1 tts



I can't wait to try the game with a joystick only. Dump support for the
keyboard. Those who want to live in the dark ages let them stay there. 
Rock

on Jim

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Thursday, May 07, 2009 7:53 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Mach 1 tts

Hi.
I think he is going to call the new one mach1tts.
 - Original Message - 
 From: Charles Rivard

 To: Gamers Discussion list
 Sent: Wednesday, May 06, 2009 10:31 PM
 Subject: Re: [Audyssey] Mach 1 tts


 Hey, Jim:  How's this for an idea.  So that we can keep a game in which
the
 keyboard will do all that can be done, rather than replacing the current
 version of Mach 1, what would you think of calling this newest version
"Mach
 2"?  That way, we would have the option of full access with a keyboard 
in
 one game and better action with the game controllers with the other 
game.

 (Just thinking out loud on this one while waiting for my 2 chili cheese
Cony
 hot-dogs to cool enough so that I can stuff myself.)
 ---
 In God we trust!
 - Original Message - 
 From: "Jim Kitchen" 

 To: "Thomas Ward" 
 Sent: Wednesday, May 06, 2009 1:57 AM
 Subject: Re: [Audyssey] Mach 1 tts


 > Hi Thomas,
 >
 > Yes, in the sample joystick source code that I learned from it shows 
two


 > sets of x and y inputs for the joystick movement and for 10 or so
buttons.
 > I did put I guess I will call it joystick mapping in Puppy 1 and Pong.
 > That is one of the large parts of code that I still need to do for 
Mach

1
 > tts.
 >
 > BFN
 >
 > Jim
 >
 > Include this in your CONFIG.SYS File: BUGS=OFF
 >
 > j...@kitchensinc.net
 > http://www.kitchensinc.net
 > (440) 286-6920
 > Chardon Ohio USA
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread ChB
I play mostly in arcade mode, for reasons others stated as to get the hang 
of the game and not having to start all over all the time because I have 
extra extra lives.
the idea of inflicting less damage to the player, when playing on easy 
difficulty, would be a good one I trhink.

regards
chrissy 



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Re: [Audyssey] free pc boxing or sports games?

2009-04-29 Thread ChB

me too. that would be awesome if you could upload or share a download link.
thanks in advance.
regards
chrissy
- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, April 26, 2009 6:08 PM
Subject: Re: [Audyssey] free pc boxing or sports games?



Tom I would love to get the savage game



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