Re: [Audyssey] Accessible Mainstream Games

2009-03-09 Thread Pranav Lal
Check out the following website for details.
http://www.7128.com/
the games require a customised gaming environment that is also sold by the
company. The games also seen to be cross-platform.

Pranav
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, March 06, 2009 11:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games

what games are these?
At 01:44 p.m. 6/03/2009, you wrote:
Hi Eleanor,

This is most interesting. I will now have to take a second look at your
games. smile

Pushing keys though does not go far enough. If I do play a game adapted for
dragon, I would rather use natural language commands like pick up item
etc.
Pranav


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[Audyssey] Accessible Mainstream Games

2009-03-06 Thread Eleanor Robinson

Many 7-128 Software games are able to be played using Dragon Naturally
Speaking.  Any game that has an accessibility rating of MI can be played
using voice commands.

Eleanor Robinson
7-128 Software
www.7128.com


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Re: [Audyssey] Accessible Mainstream Games

2009-03-05 Thread Matthew Tylee Atkinson

Dear Mani,

I am responding to an email you send to the Audyssey list about  
accessible mainstream gaming.  I am a researcher in this area at  
Loughborough University and would like to tell you about some of our  
work, which resulted in the first successful adaptation for blind  
gamers of a mainstream first-person-shooter game for the sighted.


We -- myself and co-developer Sabahattin Gucukoglu -- started work on  
what is now known as AudioQuake in 2003 and by 2004 blind people  
could actually play the game Quake, by id Software. However, we were  
keen to prove that not only could blind people play the games, but  
that they could also be integrated into the gaming community.  To this  
end, we began working on supporting Internet play (co-operative or  
competitive) and making the tools used to modify the game accessible  
as well.  This started with modding tools that change the  
programming of the game to introduce new weapons, enemies, items and  
so on -- and a mod already exists for AudioQuake, called JediQuake.


In 2008 we finally completed work on a prototype level description  
system that allows blind people to develop levels (new environments)  
for the game.  This is a very popular passtime amongst sighted gamers,  
but the tools used are inherently visual so we have taken a different  
approach.  All of the game and tools we have developed are available  
for free under an open-source licence (see http://www.agrip.org.uk/ ).


AudioQuake has already received some media attention (Wired, InSight  
Radio) and been exhibited at Sight Village (2004, 2005).  We also used  
it as the basis for a series of workshops at the 2005 International  
Camp on Communications and Computers, which is held every year to help  
prepare blind and vision-impaired college-leavers for university.


Unfortunately we have had very little time to work on developing  
AudioQuake, or applying the principles to later games, due to my being  
involved in a serious road accident in 2006.  I am currently working  
as a research associate on a project on improving accessibility to  
computers for older people to fund the remainder of my Ph.D. studies.   
We are always trying to recruit more people to our project and hope  
that because of its open-ness, people will be able to learn how to  
apply these techniques to newer games.


There are now quite a few organisations campaigning for improved  
accessibility in mainstream games, such as the International Game  
Developers' Association (IGDA) Game Accessibility Special Interest  
Group and, though they have made some serious headway, there is a long  
way to go.


I hope that this has been interesting and of use for your work.  I  
would be happy to provide you with more information about any of the  
above if it will help with your research.


best regards,


Matthew
--
Matthew Tylee Atkinson
http://mta.agrip.org.uk/

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[Audyssey] Accessible Mainstream Games

2009-03-05 Thread Eleanor Robinson
Pranav Lal was wondering about games that could be used with Dragon
Naturally Speaking.  All 7-128 games that are accessibility rated MI can
be operated using Dragon.  Just set the GameBook control setting to voice
control.  That will draw a circle around the specific key to control the
button you want to push.  Just put Dragon in the command mode and speak
that key name and you can play our games.

Eleanor Robinson
7-128 Software
www.7128.com


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Re: [Audyssey] Accessible Mainstream Games

2009-03-05 Thread Pranav Lal
Hi Eleanor,

This is most interesting. I will now have to take a second look at your
games. smile

Pushing keys though does not go far enough. If I do play a game adapted for
dragon, I would rather use natural language commands like pick up item
etc.
Pranav


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Re: [Audyssey] Accessible Mainstream Games

2009-03-04 Thread Pranav Lal
Hi,

I am currently using Dragon NaturallySpeaking and J-say. I have been looking
around to see which games I could play using Dragon NaturallySpeaking. one
possible option is lone woolf from GMA games. I am open to trying other
options.

For that matter, I had considered trying mysteries of the ancients but, that
requires holding down keys which is a tad tricky to do with Dragon at this
time.

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: Tuesday, March 03, 2009 12:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games

Take another look at Dragon--if you know how to speak with good diction it 
is very accurate even before using the training mode.  One of these days 
I'll have to try an IF game with it just for kicks.
Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing

therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 3:27 AM
Subject: Re: [Audyssey] Accessible Mainstream Games


 Hi. Tom.

 Intreaguing indeed. I certainly take the point about adding captioning for

 sounds in games being comparatively symple, but I believe the problem here

 is that this isn't often done, and as games get more inclined to use full 
 animated cutscenes or spoken dialogue people with hereing imparements are 
 having more problems.

 Perception of disability and what harm it precisely does is actually part 
 of my phd thesis, sinse i'm attempting to formulate a new deffinition and 
 approach for looking at disability which can be then used in solving 
 certain problems.

 One odd thing though, is that blindness is rarely referenced in the 
 academic literature on disability itself. There's a lot said about 
 deafness, and quite a bit about paraplegia, but comparatively litle on 
 blindness, and I do admit this contributes to my belief about game access 
 issues for those disabilities being more obviously addressed by devs.


 Also, there is the question of what games are looked at. I'd guess 
 interactive fiction games for example would be near impossible for someone

 who couldn't quickly use the keyboard, and while they could play many 
 online games,  and indeed some like the flash ones which are not Vi 
 accessible, they'd have issues every time they were required to fill in a 
 text field.

 while I know there are solutions to this sort of problem, how efficient 
 they might be, and how much effort they take to work could be another 
 matter.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread shaun everiss
aah, this may be why decent into madness and last crusade and sonic zoom are 
liked by one of my friends.
At 06:56 p.m. 2/03/2009, you wrote:
If you want these games to be more accessible, you have to put up a front. The 
talking calculators we had in the 80s were horrible because they were for the 
blind until Sharp somehow got the idea that the sighted folks would really 
like to be able to punch buttons and hear the numbers so they didn't have to 
look up from their books or whatever when they were calculating--so if the 
games talked more, that would be less reading for a sighted community for whom 
reading would take away somewhat from the enwrapping qualities of the game.  I 
especially wish that the WII had text to speech, because the Miis always move 
around, and in Wii sports, the only way to play the big boys is to become one 
yourself--get a lot of points.  That's why in boxing, you can punch three or 
four times and knock the computer out in those first games.  Get to pro 
though, and it's harder--but then, someone else in the family comes along, 
plays with a different character and then, you can't find which is your 
midi--especially with ten or twenty of them on the screen!  I'd love it if 
Nintendo would think about these things, but they won't unless someone puts it 
in terms they can get--make it easier for the sighted to hear their scores--all 
those Wiis in nursing homes, who wants to have to put on glasses just to read 
the dang score!
So that's how it has to be done--otherwise it'll never happen.

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--
$40 per hour for a revitalizing therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 11:48 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


to bad we can't just hack the stuff to be usefull, and really get their 
attention though its probably not going to get us closer.
Truth is Unless we can get on the same tech level as them we will never win.
Because we are blind we currently are not able to get there.
I have friends interested in playing some games well 1 but no programmers.
and nothing really big enough to make a difference.
Hmm wander if the same thing would happen if we approached ms, maybe we could 
get somewhere, xna is free so we could make games, even if ms marketed those 
with access features we did or something.
However I remember there was a major cost for that.
At 05:33 p.m. 2/03/2009, you wrote:
Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. Smaller 
developers are more open to new ideas and suggestions then the mainstream 
big larger corperations. I can remember last year me and another person 
contacted Sony about possably adding voice output to the menus and various 
other access improvements for the platform. Unfortunately, we never got 
passed the low level guys in the customer service department. All we got for 
our multiple e-mails is thank you for your suggestion, we can not disclose 
future plans for the Playstation, they don't allow their developers to speak 
to the public about new feature ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who act 
important, talk important, and have 0 power at all. When you ask them to 
send you up the chain of command they give you the sorry, I am not alloud 
to do that, speal. So we are really screwed by there internal polacies as 
muchas anything else. I suppose if someone got on talk radio, a television 
show, put an article in the paper about the waySony was treating 
accessibility they might crawl out of the woodwork claiming total ignorance. 
In a since they'd be telling the truth since they put the middlemen there to 
deflect you and I from talking to them one on one so nothing we say ever 
gets braught to their attention. I'm sorry to say I know of no other way to 
get there attention than by sticking there face in it by making it a public 
media issue, or taking them to court and performing a class action law suit. 
Neither way will make t
he
m any more willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, or 
suggestion. Even if he never takes my input at least I feel better knowing I 
was heard. Not so with Sony or the other big companies

Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread dark

Hi. Tom.

Intreaguing indeed. I certainly take the point about adding captioning for 
sounds in games being comparatively symple, but I believe the problem here 
is that this isn't often done, and as games get more inclined to use full 
animated cutscenes or spoken dialogue people with hereing imparements are 
having more problems.


Perception of disability and what harm it precisely does is actually part of 
my phd thesis, sinse i'm attempting to formulate a new deffinition and 
approach for looking at disability which can be then used in solving certain 
problems.


One odd thing though, is that blindness is rarely referenced in the academic 
literature on disability itself. There's a lot said about deafness, and 
quite a bit about paraplegia, but comparatively litle on blindness, and I do 
admit this contributes to my belief about game access issues for those 
disabilities being more obviously addressed by devs.



Also, there is the question of what games are looked at. I'd guess 
interactive fiction games for example would be near impossible for someone 
who couldn't quickly use the keyboard, and while they could play many online 
games,  and indeed some like the flash ones which are not Vi accessible, 
they'd have issues every time they were required to fill in a text field.


while I know there are solutions to this sort of problem, how efficient they 
might be, and how much effort they take to work could be another matter.


Beware the Grue!

Dark. 



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Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread Thomas Ward

Hi Charles,
Yep. That is the corperate world for you. They consistantly think with 
there brains in there rears, and half the time even if a polacy would 
make sense they never explain why this or that should be done. Most of 
the time they stick with a bad polacy rather than have no polacy at all. 
Anytime you want't to talk to the people who matter  you can't because 
there is so much red tape, polacies, etc that virtually insures the 
people who need to be informed don't get informed. Even if they are 
informed it doesn't mean they will be quik to act, or responsive in any 
way that would be helpful.


Charles Rivard wrote:
This is the corporate world.  To me, the phrase, corporate logic is a 
total oxymoron.  You cannot even get to a middle man because of the 
corporation's ridiculous policies, and nobody can explain the reasons 
those policies exist.  You cannot ask those who might actually know the 
reasoning because the policies that are being followed prevent that.  
The people you can actually talk to can only say, I don't know.  I only 
work here., or, even worse, as was in the case at the major credit card 
company I worked for for 8 years, I was not allowed, by corporate 
policy, to ever say that I didn't know.  I was supposed to say stuff 
like, That's a good question. I'll look into it, and have someone call 
you back on it., knowing full well that I was not going to have someone 
else call them back.  The company lost a lot of business because 
customers were not called back on a very regular basis, and they did not 
understand why, even though the phone reps told the managers exactly why.


---
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Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread Ken
Take another look at Dragon--if you know how to speak with good diction it 
is very accurate even before using the training mode.  One of these days 
I'll have to try an IF game with it just for kicks.

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 3:27 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi. Tom.

Intreaguing indeed. I certainly take the point about adding captioning for 
sounds in games being comparatively symple, but I believe the problem here 
is that this isn't often done, and as games get more inclined to use full 
animated cutscenes or spoken dialogue people with hereing imparements are 
having more problems.


Perception of disability and what harm it precisely does is actually part 
of my phd thesis, sinse i'm attempting to formulate a new deffinition and 
approach for looking at disability which can be then used in solving 
certain problems.


One odd thing though, is that blindness is rarely referenced in the 
academic literature on disability itself. There's a lot said about 
deafness, and quite a bit about paraplegia, but comparatively litle on 
blindness, and I do admit this contributes to my belief about game access 
issues for those disabilities being more obviously addressed by devs.



Also, there is the question of what games are looked at. I'd guess 
interactive fiction games for example would be near impossible for someone 
who couldn't quickly use the keyboard, and while they could play many 
online games,  and indeed some like the flash ones which are not Vi 
accessible, they'd have issues every time they were required to fill in a 
text field.


while I know there are solutions to this sort of problem, how efficient 
they might be, and how much effort they take to work could be another 
matter.


Beware the Grue!

Dark.

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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hello,

Michael Said:
Let's start off with advertising and awareness. To be blunt, it has 
proved  extremely
hard to get the word out. I tried all the time while I was editor  of 
Audyssey and
I have no doubt Ron has as well. Even when I took  opportunities to 
approach people
who you'd think would be predisposed to be  receptive, I met largely 
with a blank

wall.

Tom Says:
That has been my experience as well. There are places right here in Ohio 
such as the Cleveland Sight Center, the Ohio Vision Center, etc and one 
problem is they generally do training for business oriented applications 
such as Jaws, Window Eyes, Openbook, Microsoft Office, etc. While they 
like the idea of accessible games they aren't interested in stepping out 
of the bounds of business only education and introducing perspective 
blind computer users to accessible games. Not sure why the polacies are 
that way, but it is clear they don't want to mix business with 
entertainment. That leaves us without a very large contributer who is in 
the best position to spread the word.
The problem isn't just with games either. I've offered to help train 
there instructers in Mac and Linux accessibility in case a perspective 
client should need that for work or school. Again I met with resistance, 
and all they seam interested in is the same training courses they've 
been doing for years. So communicating and introducing new things to 
these organizations can pose challenging for developers as well as quite 
frustrating to us who know about other alternatives and technologies 
that are not getting exposed to the blind community at large.

Michael Said:
Also, where are most of us going to find the money for widespread 
advertising? That

in itself is a tremendous barrier.

Tom Says:
That is definitely the major problem. Whenever a major company like 
Activision, Edos, EA Games, etc comes out with a new game they can 
sspend thousands of dollars to get some television, radio, and news 
paper adds. The average one man operation doesn't have that kind of 
money to do it. Mass market add campaigns such as television, radio, and 
some major news papers are way out of the price range for most one man 
operations. As a result we have to think up cheaper alternatives to 
advertising, but if we don't get backing from blind organizations we are 
just stuck tredding water.


Michael Said:
Look at it another way. Even if  I produced a stupendously good game 
which sold a thousand copies, I'd
barely  make what an average sighted programmer would consider to be a 
living. The
economics of producing games are very tight. Even a majorly successful 
developer
like Dave Greenwood can't make producing games accessible to blind 
people a fulltime

job.

Tom Says:
I'd like to add that even big name game companies lose money on games 
too. They have a larger customer base which helps them make enough to 
carve out a living, but not every game they create is a big name seller, 
does well, or make the cut. Sometimes a game expected to do well turns 
out being labeled a flop when it reaches the mainstream public as has 
happened many times.
For example, Edos Interactive flagshipproduct line, Tomb Raider, has 
been losing money as well as a customer base over the passed 5 years or 
so. Tomb Raider was a huge hit the first two, three, and possably the 
first four games, but now it is not the big name seller it once was. In 
fact, the latest installment, Tomb Raider Underworld, is being called a 
flop by game reviewers. Everyone agrees the graphics are stunning, the 
sound effects are extremely good, the music scoring is the best of all 
the games, but the lack of a good story line as well as technical 
details has ranked it much lower than the previous Tomb Raider games. 
Not to mention the U.S. econemy isn't in good shape so game sales 
aren't doing well right now to begin with. That kind of disappointing 
sales, low reviews, hurts the game company who tried to release a big 
selling title, and in Edos case recapture the glory they had 10 years 
ago when Tomb Raider was the rave.
Point being is that even if you create a game, mass market it, there is 
no assurance it will do well. If Edos can't do it with a flagship 
product based on there number one game series how can we small timers 
hope to do better?


Michael Said:
You need to bring sighted people  into the equasion. While they might 
find the idea of a sound-based game a  novelty worth paying for,
that interest just doesn't seem to last very long.  I've found it pretty 
nearly impossible
to interest sighted people in playing  an audio game for very long at 
all. They simply

need things to look at.

Tom Says:
That also has been my experience. I've tried getting my wife, mother, 
dad, etc interested playing this or that audio game with me and they 
have no desire to play it. My wife says, it is boring. That is really 
too bad as games like Jim Kitchen's Monopoly is a great time waister, 
but no graphics and my 

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Michael Feir
No. I'm over here in Canada. Both Ron and I live in what's known as the 
Greater Toronto Area. Glad you found my remarks to be of assistance. If I 
can help in any other way, just ask.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, February 28, 2009 10:32 AM
Subject: Re: [Audyssey] Accessible Mainstream Games




Hi Michael,



many thanks for such a comprehensive reply. Do you live in England by any 
chance?




Cheers

Mani




From: michael.f...@gmail.com
To: gamers@audyssey.org
Date: Fri, 27 Feb 2009 21:39:32 -0500
Subject: Re: [Audyssey] Accessible Mainstream Games

Hello Mani. I've been an intermittant listener of In Touch for years. A 
very

well-done show indeed. Your arrival on this list is most timely. Tom Ward
has just galvanised things with the release of his first public beta 
level

of Mysteries of the Ancients. That's woken the list up for certain. Che
Martin is another developer you'll definitely want to chat with. Quite a 
few
of the people currently developing accessible games either had sight or 
have
it. All of our developers have their own interesting stories. As the 
creator
and former editor of Audyssey Magazine, I got to know several of them 
over

the years. People get into this for the passion and interest in what they
do. We've certainly come a long way together since I published the first
issue in 96. Ron Schamerhorn's the current editor and has a somewhat 
better

grasp on the state of things these days. Life has pulled me in some
different directions but I still keep an ear on things and try to help 
where

I can. I'd be happy to answer any questions you might have about past
developments.

You'll find quite a range of oppinion here concerning what constitutes an
accessible game. I'm happy to see that you've already gotten a few
responses. There are plenty more to be had as the debate is one of long
standing in this community. There is a stronger sense among sighted game
developers these days regarding the use of sound as more than window
dressing. That's going to eventually pay off for us but I don't believe
we're anywhere near that point yet.

Personally, I'm from the old school which says that a game can only be
counted as accessible if blind people can truly play it as it was 
intended

to be played and have access to all information. They shouldn't be
handycapped in any way in terms of how far they can get with a game due 
to
being blind. Sight brings an incredible amount of information very 
rapidly

to a person. To be accessible, a great deal of thought must go into the
sound of a game as well as the interface. That means I don't view arcade
games designed for sighted people as technically accessible. We're just 
not
privy to all the information. Playing something via shere memorisation 
and

luck just doesn't count for me. Other people have fun doing that sort of
thing. There was a fellow who is now world famous due to his skill in
playing Mortal Combat.As a child, I used to be more in the if I can have
fun with it, then it's accessible camp. My father would take me to 
arcades

and we'd try to play the videogames together. He'd desperately try to
describe things as fast as possible and I'd be in charge of the controls. 
It

was certainly fun at the time and there was a good degree of cameradery.
However, when you take all the bells and whistles away, I was just 
following
my father's instructions as quickly as possible. I eventually tried a 
game
on my own and found out just how much of the experience I was missing as 
I

got obliterated due to having no idea of the game situation. When you
reduce a game to purely responding to sound cues and memorization, it 
stops

being at all the same kind of fun that sighted people enjoy.

There are a number of tragic cases of games which are almost accessible 
and
could easily have been made so to the benefit of all players whether 
sighted

or blind. The most disappointing one during my editorship of Audyssey was
the North American version of Who Wants to Be a Millionaire. The 
questions

were printed onto the screen rather than read out loud as they are in the
show and apparently in the UK version of the computer game. A very
disappointingly inaccessible Christmas present for our family. Other 
games

like the You Don't Know Jack series are again very close to being
accessible. In fact, for the earlier games in that series, nearly all of 
the

game was. There were some visual questions making reference to pictures
though. Also, there were the jack attacks which flashed up printed clues 
and
information

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Jim Kitchen

Hi Darren,

I know that different people like different types of games, but so if someone 
had not done the card games, well then we wouldn't have them.  And they may not 
be for you, but I do not believe that there are any other games like my last 
two titles, Homer on a Harley and Puppy 1.

I hear from and am friends with many rehap counselors.  I don't know of any 
better place to get the word out to about my games as they tell me that they 
turn their clients onto my games.

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Darren,

You raise a good point: How many people outside of this little community
actually know about audyssey and said games?

We're 7-128 Software, a small company (more a small orchestra than a
one-man band) that makes mainstream casual games that are accessible.

We've just published our third annual Top 25 Web Sites for Gamers who are
Blind. Audyssey.org is number 2 on that list. A number of Audyssey folks
also have sites on that list.

For three years we've been sending this list to a range of blind-related
institutions (for example Texas School for the Blind and Visually
Impaired), organizations, forums, blogs, and other media.

And we offer free demos.

And our ALERT project offers free help to educators using accessible games.

And our detective games, puzzle games, and word games are (for the most
part) not rehashes

And guess what: we have the same problem that Thomas, Che, Liam, Jim, and
the others do in making ourselves known. I'll bet you never heard of us.

Publicity (which means advertising with minimal cost) is tough, really
really tough.

This year we're being much more aggressive with our publicity.  Hopefully,
this will make more people aware of Audyssey.org as well as ourselves.

Oh. BTW. Not to critisize at all; but some of those rehashes are very
popular in the blind gaming community. I suspect because guys like the
above really know how to add their own gameness to their products.

John Bannick
CTO
7-128 Software
www.7128.com




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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
Hmmm an idea has been floating round my brain for days now.
It seems that the mainstream games devs don't want to do accessible stuff for 
the blind because no cash in that market.
I wander if its possible, that we can do it the other way.
Ie get the games mod them or make them accessible, or whatever we need to do to 
interface if its at all possible.
Then tell the companies about it.
Then they can pay us for making the mod and not do it themselves or something.
This came around mainly because in nz there is a law which although not 
probably inforcable states that anyone that pirates stuff gets disconnected, 
movies, mp3s, etc.
In nz we don't have discribed movies, I have wandered what would happen if 
someone here broadcast described movies, downloaded from the net on tv.
And then the origional previders of those movies could charge a small ammount 
for the use of those movies rather than they having to do it all.
Its probable impossible and I am just talking through a hole in my backside but 
feel free to comment.
 
At 04:21 a.m. 2/03/2009, you wrote:
Darren,

You raise a good point: How many people outside of this little community
actually know about audyssey and said games?

We're 7-128 Software, a small company (more a small orchestra than a
one-man band) that makes mainstream casual games that are accessible.

We've just published our third annual Top 25 Web Sites for Gamers who are
Blind. Audyssey.org is number 2 on that list. A number of Audyssey folks
also have sites on that list.

For three years we've been sending this list to a range of blind-related
institutions (for example Texas School for the Blind and Visually
Impaired), organizations, forums, blogs, and other media.

And we offer free demos.

And our ALERT project offers free help to educators using accessible games.

And our detective games, puzzle games, and word games are (for the most
part) not rehashes

And guess what: we have the same problem that Thomas, Che, Liam, Jim, and
the others do in making ourselves known. I'll bet you never heard of us.

Publicity (which means advertising with minimal cost) is tough, really
really tough.

This year we're being much more aggressive with our publicity.  Hopefully,
this will make more people aware of Audyssey.org as well as ourselves.

Oh. BTW. Not to critisize at all; but some of those rehashes are very
popular in the blind gaming community. I suspect because guys like the
above really know how to add their own gameness to their products.

John Bannick
CTO
7-128 Software
www.7128.com




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[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Folks,

Having now read the plethora of posts, it’s again obvious why Audyssey is
a good place for developers to hang out. Lotsa good information and ideas.

Here are some responses:

1. IGDA

Thomas Weston, developer of Terraformers and co-founder of the Game
Accessibility SIG, is taking a DVD full of accessible games and related
stuff to GDC 2009.

To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.

Why couldn’t Tom Ward, Jim, Liam, Che, and other developers join the IGDA,
contribute their ideas to the GA SIG, and get their stuff on next year’s
DVD?


2. Sighted Gamers find Purely Audio Games Boring

If Michael Feir’s own sighted fiancee can’t get into audio only games,
then there is a big clue there. I suspect that for a sighted gamer, not
having eye candy is like having food without taste.


3. Getting Mainstream Companies to Make their Games Accessible

Dark and I have had at least a positive response from one small European
developer.

I wrote a technical analysis of their user interface and Dark and I made
suggestions as to how it could be made more accessible. They at least did
not blow him off. Dark would have to respond as to whether they made the
changes or to what extent he thinks it affected their later games.

The point being that some smaller developers might be responsive to
specific suggestions.

Larger developers might be responsive via their own Modding features.
In the Serious Games industry, Doom’s been modded to teach firefighters
how to work in burning buildings.

Could someone ask a big company if they could make their modding
capability such that it works with sound and can add the sound elements
that would make a game accessible.

BTW. That Doom exercise was done by Dark’s own university, Durham.


4. Market Size and Money

The one segment of the blind community that’s most likely to spend money
on accessible games is parents of blind children. Note that “children”
these days can be in their 20’s or even 30’s.

Parents spend money on their kids. Some parents of blind kids are sighted
and have decent incomes. Try the Yahoo Groups and similar venues.

We’ve seen posts where parents have asked where they can get accessible
games for their kids.

Obviously, this applies to free games too (Jim gets mentioned there.)


5. Publicity

Why can’t Audyssey developers write articles for AbleGamers, GameForward,
GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and
other media that are eager for accessibility material?


6. Final Words

Having just surveyed the deaf and the motion-impaired gaming communities,
it is clear that the blind-accessible gaming community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.

All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.

John Bannick
www.7128.com




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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread AudioGames.net

Hi John

To my knowledge, he, Eleanor, and I are the only developers of blind 
accessible games who are members of GA SIG.


Sander and I have been GA-SIG / IGDA members since almost the beginning of 
the SIG and we've been into audio game development since 2000.


I suspect that for a sighted gamer, not having eye candy is like having 
food without taste.


Several years ago a Dutch MA student did a survey of how audio games are 
received by a sighted audience. One of the outcomes was that the platform on 
which the audio game is played is a key factor in the perception of the 
gamer. Many gamers found that, on a PC, they were missing visual feedback - 
it simply felt like half a game. But they also indicated that if they were 
to play audio games on devices like, say, mobile phones, they wouldn't feel 
they were missing feedback. Of course this was in a time when the iPhone was 
not yet released. Interesting detail is that there are already commercial 
interactive audio adventures for iPhone available 
(http://www.rtaudioadventures.com/Soultrapper.html), although not yet 
accessible due to a visual game input interface.


More later,

Richard




- Original Message - 
From: John Bannick jbann...@7128.com

To: gamers@audyssey.org
Sent: Sunday, March 01, 2009 7:50 PM
Subject: [Audyssey] Accessible Mainstream Games


Folks,

Having now read the plethora of posts, it's again obvious why Audyssey is
a good place for developers to hang out. Lotsa good information and ideas.

Here are some responses:

1. IGDA

Thomas Weston, developer of Terraformers and co-founder of the Game
Accessibility SIG, is taking a DVD full of accessible games and related
stuff to GDC 2009.

To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.

Why couldn't Tom Ward, Jim, Liam, Che, and other developers join the IGDA,
contribute their ideas to the GA SIG, and get their stuff on next year's
DVD?


2. Sighted Gamers find Purely Audio Games Boring

If Michael Feir's own sighted fiancee can't get into audio only games,
then there is a big clue there. I suspect that for a sighted gamer, not
having eye candy is like having food without taste.


3. Getting Mainstream Companies to Make their Games Accessible

Dark and I have had at least a positive response from one small European
developer.

I wrote a technical analysis of their user interface and Dark and I made
suggestions as to how it could be made more accessible. They at least did
not blow him off. Dark would have to respond as to whether they made the
changes or to what extent he thinks it affected their later games.

The point being that some smaller developers might be responsive to
specific suggestions.

Larger developers might be responsive via their own Modding features.
In the Serious Games industry, Doom's been modded to teach firefighters
how to work in burning buildings.

Could someone ask a big company if they could make their modding
capability such that it works with sound and can add the sound elements
that would make a game accessible.

BTW. That Doom exercise was done by Dark's own university, Durham.


4. Market Size and Money

The one segment of the blind community that's most likely to spend money
on accessible games is parents of blind children. Note that children
these days can be in their 20's or even 30's.

Parents spend money on their kids. Some parents of blind kids are sighted
and have decent incomes. Try the Yahoo Groups and similar venues.

We've seen posts where parents have asked where they can get accessible
games for their kids.

Obviously, this applies to free games too (Jim gets mentioned there.)


5. Publicity

Why can't Audyssey developers write articles for AbleGamers, GameForward,
GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and
other media that are eager for accessibility material?


6. Final Words

Having just surveyed the deaf and the motion-impaired gaming communities,
it is clear that the blind-accessible gaming community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.

All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.

John Bannick
www.7128.com




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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo were 
to include access features, I'm not certain with their high turn over of 
produced games, and their need to sell literally millions of copies that it 
would be from a purely capitalistic point of view worth their while.


Of course this isn't to say that I think the efforts of Igda etc shouldn't 
be directed at those companies just that I'd be more surprised if something 
came of it.


From the independent games point of view, while I appreciate the findings of 
7-128 on the number of website actually devoted to gaming for the motion or 
hearing impared, it does seem that the issues involved are much more well 
known, sinse independent games like retroremakes and the indi games showcase 
have accessibility guidelines and sections which focus exclusively upon 
those areas but have litle to no mention of sound access at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of findings though it's dependent upon 
where you look, and it might just be I've stumbled upon the few handy 
resources available in this area.


Beware the Grue!

Dark.
- Original Message - 
From: John Bannick jbann...@7128.com

To: gamers@audyssey.org
Sent: Sunday, March 01, 2009 6:50 PM
Subject: [Audyssey] Accessible Mainstream Games


Folks,

Having now read the plethora of posts, it's again obvious why Audyssey is
a good place for developers to hang out. Lotsa good information and ideas.

Here are some responses:

1. IGDA

Thomas Weston, developer of Terraformers and co-founder of the Game
Accessibility SIG, is taking a DVD full of accessible games and related
stuff to GDC 2009.

To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.

Why couldn't Tom Ward, Jim, Liam, Che, and other developers join the IGDA,
contribute their ideas to the GA SIG, and get their stuff on next year's
DVD?


2. Sighted Gamers find Purely Audio Games Boring

If Michael Feir's own sighted fiancee can't get into audio only games,
then there is a big clue there. I suspect that for a sighted gamer, not
having eye candy is like having food without taste.


3. Getting Mainstream Companies to Make their Games Accessible

Dark and I have had at least a positive response from one small European
developer.

I wrote a technical analysis of their user interface and Dark and I made
suggestions as to how it could be made more accessible. They at least did
not blow him off. Dark would have to respond as to whether they made the
changes or to what extent he thinks it affected their later games.

The point being that some smaller developers might be responsive to
specific suggestions.

Larger developers might be responsive via their own Modding features.
In the Serious Games industry, Doom's been modded to teach firefighters
how to work in burning buildings.

Could someone ask a big company if they could make their modding
capability such that it works with sound and can add the sound elements
that would make a game accessible.

BTW. That Doom exercise was done by Dark's own university, Durham.


4. Market Size and Money

The one segment of the blind community that's most likely to spend money
on accessible games is parents of blind children. Note that children
these days can be in their 20's or even 30's.

Parents spend money on their kids. Some parents of blind kids are sighted
and have decent incomes. Try the Yahoo Groups and similar venues.

We've seen posts where parents have asked where they can get accessible
games for their kids.

Obviously, this applies to free games too (Jim gets mentioned there.)


5. Publicity

Why can't Audyssey developers write articles for AbleGamers, GameForward,
GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and
other media that are eager for accessibility material?


6. Final Words

Having just surveyed the deaf and the motion-impaired gaming communities,
it is clear that the blind-accessible gaming community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.

All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.

John Bannick
www.7128.com




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[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Richard,

Oops! You are so right.
You and Sander have been doing audio games a lot longer than I have.

It's probably because I associate you both with academia rather than
industry.

And, being as myopic as anyone, I think only of industry when I think
developer. My bad.

Your comment on the medium being the message is enlightening.
At our recent Boston Visually Impaired and Blind Users Group meeting, some
device was demonstrated that, among other things, spoke stories. It had no
screen. I didn't feel any lack of visuals in that context. So maybe if an
audio game were played on such a device, then a sighted person could play
along with a blind person and not feel such a lack.

Dark,

Count me among those who know very little about VI specific issues. Velu
and you have provided some good information, but I just haven't had the
time yet to even begin there.

You said you've stumbled upon the few handy resources available in this
area Speak, pal. If you know of any resources I haven't mentioned
somewhere in our discourses, please let me know.

BTW. One disadvantage the motion-impaired community has is that it seems
very fragmented among the various specific disabilities: MS, MD, CP,
spinal injuries, etc. As opposed to the blind community, which seems much
more concentrated.

With respect to the influence of the IGDA or individuals on larger
companies. Mark Barlet, who's a member and runs AbleGamers, seems to have
had some positive affect on one or more of the larger developers in their
deafness and motion-impaired access.

I do believe that persistence can pay off.

John






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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you 
for your suggestion, we can not disclose future plans for the 
Playstation, they don't allow their developers to speak to the public 
about new feature ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask 
them to send you up the chain of command they give you the sorry, I am 
not alloud to do that, speal. So we are really screwed by there 
internal polacies as muchas anything else. I suppose if someone got on 
talk radio, a television show, put an article in the paper about the 
waySony was treating accessibility they might crawl out of the woodwork 
claiming total ignorance. In a since they'd be telling the truth since 
they put the middlemen there to deflect you and I from talking to them 
one on one so nothing we say ever gets braught to their attention. I'm 
sorry to say I know of no other way to get there attention than by 
sticking there face in it by making it a public media issue, or taking 
them to court and performing a class action law suit. Neither way will 
make them any more willing to talk, and will make them angry if nothing 
else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales 
of games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo 
were to include access features, I'm not certain with their high turn 
over of produced games, and their need to sell literally millions of 
copies that it would be from a purely capitalistic point of view worth 
their while.


Of course this isn't to say that I think the efforts of Igda etc 
shouldn't be directed at those companies just that I'd be more surprised 
if something came of it.


From the independent games point of view, while I appreciate the 
findings of 
7-128 on the number of website actually devoted to gaming for the motion 
or hearing impared, it does seem that the issues involved are much more 
well known, sinse independent games like retroremakes and the indi games 
showcase have accessibility guidelines and sections which focus 
exclusively upon those areas but have litle to no mention of sound 
access at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of findings though it's dependent 
upon where you look, and it might just be I've stumbled upon the few 
handy resources available in this area.


Beware the Grue!

Dark.



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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Charles Rivard
This is the corporate world.  To me, the phrase, corporate logic is a 
total oxymoron.  You cannot even get to a middle man because of the 
corporation's ridiculous policies, and nobody can explain the reasons those 
policies exist.  You cannot ask those who might actually know the reasoning 
because the policies that are being followed prevent that.  The people you 
can actually talk to can only say, I don't know.  I only work here., or, 
even worse, as was in the case at the major credit card company I worked for 
for 8 years, I was not allowed, by corporate policy, to ever say that I 
didn't know.  I was supposed to say stuff like, That's a good question. 
I'll look into it, and have someone call you back on it., knowing full well 
that I was not going to have someone else call them back.  The company lost 
a lot of business because customers were not called back on a very regular 
basis, and they did not understand why, even though the phone reps told the 
managers exactly why.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 8:33 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you for 
your suggestion, we can not disclose future plans for the Playstation, 
they don't allow their developers to speak to the public about new feature 
ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask them 
to send you up the chain of command they give you the sorry, I am not 
alloud to do that, speal. So we are really screwed by there internal 
polacies as muchas anything else. I suppose if someone got on talk radio, 
a television show, put an article in the paper about the waySony was 
treating accessibility they might crawl out of the woodwork claiming total 
ignorance. In a since they'd be telling the truth since they put the 
middlemen there to deflect you and I from talking to them one on one so 
nothing we say ever gets braught to their attention. I'm sorry to say I 
know of no other way to get there attention than by sticking there face in 
it by making it a public media issue, or taking them to court and 
performing a class action law suit. Neither way will make them any more 
willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo 
were to include access features, I'm not certain with their high turn 
over of produced games, and their need to sell literally millions of 
copies that it would be from a purely capitalistic point of view worth 
their while.


Of course this isn't to say that I think the efforts of Igda etc 
shouldn't be directed at those companies just that I'd be more surprised 
if something came of it.


From the independent games point of view, while I appreciate the 
findings of
7-128 on the number of website actually devoted to gaming for the motion 
or hearing impared, it does seem that the issues involved are much more 
well known, sinse independent games like retroremakes and the indi games 
showcase have accessibility guidelines and sections which focus 
exclusively upon those areas but have litle to no mention of sound access 
at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of findings though it's dependent 
upon where you look, and it might just be I've stumbled

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
to bad we can't just hack the stuff to be usefull, and really get their 
attention though its probably not going to get us closer.
Truth is Unless we can get on the same tech level as them we will never win.
Because we are blind we currently are not able to get there.
I have friends interested in playing some games well 1 but no programmers.
and nothing really big enough to make a difference.
Hmm wander if the same thing would happen if we approached ms, maybe we could 
get somewhere, xna is free so we could make games, even if ms marketed those 
with access features we did or something.
However I remember there was a major cost for that.
At 05:33 p.m. 2/03/2009, you wrote:
Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. Smaller 
developers are more open to new ideas and suggestions then the mainstream big 
larger corperations. I can remember last year me and another person contacted 
Sony about possably adding voice output to the menus and various other access 
improvements for the platform. Unfortunately, we never got passed the low 
level guys in the customer service department. All we got for our multiple 
e-mails is thank you for your suggestion, we can not disclose future plans 
for the Playstation, they don't allow their developers to speak to the public 
about new feature ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with these 
people about access issues because they have lots of middlemen who act 
important, talk important, and have 0 power at all. When you ask them to send 
you up the chain of command they give you the sorry, I am not alloud to do 
that, speal. So we are really screwed by there internal polacies as muchas 
anything else. I suppose if someone got on talk radio, a television show, put 
an article in the paper about the waySony was treating accessibility they 
might crawl out of the woodwork claiming total ignorance. In a since they'd be 
telling the truth since they put the middlemen there to deflect you and I from 
talking to them one on one so nothing we say ever gets braught to their 
attention. I'm sorry to say I know of no other way to get there attention than 
by sticking there face in it by making it a public media issue, or taking them 
to court and performing a class action law suit. Neither way will make the
m any more willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, or 
suggestion. Even if he never takes my input at least I feel better knowing I 
was heard. Not so with Sony or the other big companies. they blow you off 
without a backwards glance. As if you were a pesky fly or something.




dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.
they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.
While it would be fantastic if the likes of midway, Capcom or nintendo were 
to include access features, I'm not certain with their high turn over of 
produced games, and their need to sell literally millions of copies that it 
would be from a purely capitalistic point of view worth their while.
Of course this isn't to say that I think the efforts of Igda etc shouldn't be 
directed at those companies just that I'd be more surprised if something came 
of it.

From the independent games point of view, while I appreciate the findings of 
7-128 on the number of website actually devoted to gaming for the motion or 
hearing impared, it does seem that the issues involved are much more well 
known, sinse independent games like retroremakes and the indi games showcase 
have accessibility guidelines and sections which focus exclusively upon those 
areas but have litle to no mention of sound access at all.
While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the vast 
majority of independent games developers than other forms of access, - 
which probably explains the larger amount of specialized resources available.
Obviously as with most of these sorts of findings though it's dependent upon 
where you look, and it might just be I've stumbled upon the few handy 
resources available in this area.
Beware the Grue!
Dark.


---
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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark

Hi Tom.

Agreed on all counts, certainly my attempt contacting Capcom over low vision 
access issues and their huge amounts of 3D games (this was in the days 
before I discovered audio games existed), failed horribly.


Nintendo were much more sympathetic when i spoke to them on the phone 
reguarding Wii menue access, however their organization was such that even 
though the chap I spoke to at Nintendo Uk would've liked to put things 
forward, there was no way even for him to get in touch with the main 
developement centers in the Us or Japan to progress the issue any further.


I'd agree about Sryth, having had chats with the Gm over the last four 
years. I admit that these days I'm slightly less happy on some of the 
directions Sryth is taking,  automating many processes such as travel 
and finding adventures which in the passed were freely explorable, and 
focusing heavily on stat based competitions betwene players,  in fact 
the day Sryth goes full pvp is the day that Ekitrina hangs up her sword, but 
it is good that the game is both accessible and that the Gm is open to 
discussion.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 4:33 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you for 
your suggestion, we can not disclose future plans for the Playstation, 
they don't allow their developers to speak to the public about new feature 
ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask them 
to send you up the chain of command they give you the sorry, I am not 
alloud to do that, speal. So we are really screwed by there internal 
polacies as muchas anything else. I suppose if someone got on talk radio, 
a television show, put an article in the paper about the waySony was 
treating accessibility they might crawl out of the woodwork claiming total 
ignorance. In a since they'd be telling the truth since they put the 
middlemen there to deflect you and I from talking to them one on one so 
nothing we say ever gets braught to their attention. I'm sorry to say I 
know of no other way to get there attention than by sticking there face in 
it by making it a public media issue, or taking them to court and 
performing a class action law suit. Neither way will make them any more 
willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo 
were to include access features, I'm not certain with their high turn 
over of produced games, and their need to sell literally millions of 
copies that it would be from a purely capitalistic point of view worth 
their while.


Of course this isn't to say that I think the efforts of Igda etc 
shouldn't be directed at those companies just that I'd be more surprised 
if something came of it.


From the independent games point of view, while I appreciate the 
findings of
7-128 on the number of website actually devoted to gaming for the motion 
or hearing impared, it does seem that the issues involved are much more 
well known, sinse independent games like retroremakes and the indi games 
showcase have accessibility guidelines and sections which focus 
exclusively upon those areas but have litle to no mention of sound access 
at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi John,
It is my belief that good accessibility always begins at the academic 
level. One thing we blind computer users face is young developers are 
just not taught how to create accessible software from day one. In the 
passed when i was enrolled at Wright State University they ran you 
through the basics, and out the door you go. There was no discussion how 
this or that application could be made accessible or a list of 
guidelines that should be met in order to insure a high level of 
accessibility. As a result most Windows applications are released and 
then adapted for our needs down the road through scripting, 
communication with the developers, etc. In other words fixing the 
problem after the fact.
I am glad to say however that this is beginning to change. As you well 
know after Sun introduced the Java Swing toolkit accessibility has 
become a much higher priority for Java developers, and there is lots 
more documentation on access considerations than there were 10 years ago 
at this time. Apple has totally redesigned there Cocoa API for Mac OS so 
that accessibility is not an after thought but a core component of there 
user interface. That will pay off in the end because the Cocoa books I 
have read do at least cover accessibility considerations at some point. 
It also helps that voice over comes with Mac OS allowing developers to 
test the user interface before shipping said product. Ubuntu Linux also 
has adopted this design approach to accessibility and it is slowly but 
surely paying off. More and more Linux developers are becoming aware of 
access issues and are beginning to meet some level of accessibility out 
of the box now. It isn't perfect, but making access a core component 
brings it immediately to a developers attention. This idea of access 
first has been something Windows has lacked, and for that reason we have 
suffered for far too long.
With games we find ourselves in the same boat. You can pick up any game 
programming book, and i can tell you at least 2/3 of the book is on 
graphics design and how to get the coolest eye candy. Very little is 
actually discussed about input and sound. You May get one possably two 
chapters on each. The rest is devoted to graphics, graphics, and more 
graphics. Perhaps if we want to really be successful we need to go to 
the source, the authors, teachers, and the people who influence a 
programmers early education. Contact the author who is writing the next 
Killer Games in C# and give him pointers about including Sapi 5 in 
his/her game examples to speak scores, maybe add more 3D audio, 
something to get him/her thinking about access issues. Then, a new game 
programmer will read and get ideas how he/she can help.

HTH

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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Charles Rivard

Things are getting better, gradually.  This is encouraging.  Thanks.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: jbann...@7128.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 9:00 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi John,
It is my belief that good accessibility always begins at the academic 
level. One thing we blind computer users face is young developers are just 
not taught how to create accessible software from day one. In the passed 
when i was enrolled at Wright State University they ran you through the 
basics, and out the door you go. There was no discussion how this or that 
application could be made accessible or a list of guidelines that should 
be met in order to insure a high level of accessibility. As a result most 
Windows applications are released and then adapted for our needs down the 
road through scripting, communication with the developers, etc. In other 
words fixing the problem after the fact.
I am glad to say however that this is beginning to change. As you well 
know after Sun introduced the Java Swing toolkit accessibility has become 
a much higher priority for Java developers, and there is lots more 
documentation on access considerations than there were 10 years ago at 
this time. Apple has totally redesigned there Cocoa API for Mac OS so that 
accessibility is not an after thought but a core component of there user 
interface. That will pay off in the end because the Cocoa books I have 
read do at least cover accessibility considerations at some point. It also 
helps that voice over comes with Mac OS allowing developers to test the 
user interface before shipping said product. Ubuntu Linux also has adopted 
this design approach to accessibility and it is slowly but surely paying 
off. More and more Linux developers are becoming aware of access issues 
and are beginning to meet some level of accessibility out of the box now. 
It isn't perfect, but making access a core component brings it immediately 
to a developers attention. This idea of access first has been something 
Windows has lacked, and for that reason we have suffered for far too long.
With games we find ourselves in the same boat. You can pick up any game 
programming book, and i can tell you at least 2/3 of the book is on 
graphics design and how to get the coolest eye candy. Very little is 
actually discussed about input and sound. You May get one possably two 
chapters on each. The rest is devoted to graphics, graphics, and more 
graphics. Perhaps if we want to really be successful we need to go to the 
source, the authors, teachers, and the people who influence a programmers 
early education. Contact the author who is writing the next Killer Games 
in C# and give him pointers about including Sapi 5 in his/her game 
examples to speak scores, maybe add more 3D audio, something to get 
him/her thinking about access issues. Then, a new game programmer will 
read and get ideas how he/she can help.

HTH

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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark

That's sadly true.

Another issue (much more in my end of research), does also seem to be that 
sinse the majority of Vi people are over the age of 65, the majority do not 
have that much interest in playing games.


I personally tend to think this is the reason why there is an intigrated 
forum and discussion of access for motion impared or hereing impared,   
allbeit in a probably over generalized mana in places like retroremakes, and 
litle to no discussion of Vi access.


There are proportionally more younger people with motor or hereing 
imparements than Vi.


I one discussion on retroremakes about the Wii, where I stated that the 
mouse pointer Wii mote accessed menues both from a low vision and blind 
perspective were incredibly unhelpful when compared to the standard curser 
driven menues of the 16 and 32 bit consoles, where I was verbally told off 
rather sternly sinse people with Motor imparements were apparently finding 
the Wii mote accessed menues much more helpful, and that (in the minds of 
some members of that community), trumped low vision access.


Of course this isn't to say that motor access isn't a highly important 
concern, and one which should distinctly be addressed, but I do wonder if 
this is why Vi access appears slightly more specialized when compared to 
other access issues, and whether


This is also why more of a community has developed around Vi access issues 
than other forms of game access as your own survey showed.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi Shaun,
The problem with that approach is the software developer still has to 
get the proper licensing from the company as well as pay out royalties 
for his or her version of the game. The only time i've seen anything 
remotely like this was Loki Game Studios. What Loki did is they would 
sublicense games like Quake, Half Life, Civilization, etc and then port 
them to Linux. Loki took in a certain percentage of the sales and the 
rest would go back into the company who owns the copyrights for that 
title. It was a great idea, but apparently they didn't make enough off 
the games to stay in business. Loki lasted for a couple of years and 
went belly up after porting 10 or 12 very popular games to linux. Point 
being if a game company couldn't do it for Linux users, which is a much 
larger base than the blind community, then an accessible game developer 
is starting off with some fairly poor odds of success.


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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
hmmm.
I suppose thats not good odds.
oh well hopefully we will catch up soon.
At 06:30 p.m. 2/03/2009, you wrote:
Hi Shaun,
The problem with that approach is the software developer still has to get the 
proper licensing from the company as well as pay out royalties for his or her 
version of the game. The only time i've seen anything remotely like this was 
Loki Game Studios. What Loki did is they would sublicense games like Quake, 
Half Life, Civilization, etc and then port them to Linux. Loki took in a 
certain percentage of the sales and the rest would go back into the company 
who owns the copyrights for that title. It was a great idea, but apparently 
they didn't make enough off the games to stay in business. Loki lasted for a 
couple of years and went belly up after porting 10 or 12 very popular games to 
linux. Point being if a game company couldn't do it for Linux users, which is 
a much larger base than the blind community, then an accessible game developer 
is starting off with some fairly poor odds of success.

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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi Dark,
Interesting. Well, for my own research I think it is also sometimes 
easier to adapt a game for certain access issues than others. Were I 
hearing impaired rather than blind I still could play all of my Atari 
2600 games without any problems. I could not hear what is going on, butI 
could see the game and be able to play them without many access issues.
In games like Elite Force where there is lots of dialog involved all the 
developer needs to do is have a dialog baloon pop up that displays the 
words the characters are saying. This is infinitely easier to put into a 
game than all of the things a blind gamer requires.
Then, there is the perception of blindness in general. While in college 
I mixed with people with all kinds of disabilities. The hearing impared 
students thought being blind was infinitely worse than not being able to 
hear. The students in wheel chairs thought motor disabilities was better 
than being blind. When you come down to it the universal opinion was 
because I was blind I was more disabled than them. On the other hand I 
saw it as being better as i could hear things, touch things, smell 
things, and don't require ramps, special toilets, wide doorways, etc to 
get on with my life. However, if public opinion sees blindness being the 
worst then they will address other issues like motor and hearing 
disabilities first.


dark wrote:

That's sadly true.

Another issue (much more in my end of research), does also seem to be 
that sinse the majority of Vi people are over the age of 65, the 
majority do not have that much interest in playing games.


I personally tend to think this is the reason why there is an intigrated 
forum and discussion of access for motion impared or hereing impared, 
  allbeit in a probably over generalized mana in places like 
retroremakes, and litle to no discussion of Vi access.


There are proportionally more younger people with motor or hereing 
imparements than Vi.


I one discussion on retroremakes about the Wii, where I stated that the 
mouse pointer Wii mote accessed menues both from a low vision and blind 
perspective were incredibly unhelpful when compared to the standard 
curser driven menues of the 16 and 32 bit consoles, where I was verbally 
told off rather sternly sinse people with Motor imparements were 
apparently finding the Wii mote accessed menues much more helpful, and 
that (in the minds of some members of that community), trumped low 
vision access.


Of course this isn't to say that motor access isn't a highly important 
concern, and one which should distinctly be addressed, but I do wonder 
if this is why Vi access appears slightly more specialized when compared 
to other access issues, and whether


This is also why more of a community has developed around Vi access 
issues than other forms of game access as your own survey showed.


Beware the Grue!

Dark.
- 


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Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Ken
If you want these games to be more accessible, you have to put up a front. 
The talking calculators we had in the 80s were horrible because they were 
for the blind until Sharp somehow got the idea that the sighted folks would 
really like to be able to punch buttons and hear the numbers so they didn't 
have to look up from their books or whatever when they were calculating--so 
if the games talked more, that would be less reading for a sighted community 
for whom reading would take away somewhat from the enwrapping qualities of 
the game.  I especially wish that the WII had text to speech, because the 
Miis always move around, and in Wii sports, the only way to play the big 
boys is to become one yourself--get a lot of points.  That's why in boxing, 
you can punch three or four times and knock the computer out in those first 
games.  Get to pro though, and it's harder--but then, someone else in the 
family comes along, plays with a different character and then, you can't 
find which is your midi--especially with ten or twenty of them on the 
screen!  I'd love it if Nintendo would think about these things, but they 
won't unless someone puts it in terms they can get--make it easier for the 
sighted to hear their scores--all those Wiis in nursing homes, who wants to 
have to put on glasses just to read the dang score!

So that's how it has to be done--otherwise it'll never happen.

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--
$40 per hour for a revitalizing therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 11:48 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


to bad we can't just hack the stuff to be usefull, and really get their 
attention though its probably not going to get us closer.
Truth is Unless we can get on the same tech level as them we will never 
win.

Because we are blind we currently are not able to get there.
I have friends interested in playing some games well 1 but no programmers.
and nothing really big enough to make a difference.
Hmm wander if the same thing would happen if we approached ms, maybe we 
could get somewhere, xna is free so we could make games, even if ms 
marketed those with access features we did or something.

However I remember there was a major cost for that.
At 05:33 p.m. 2/03/2009, you wrote:

Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you for 
your suggestion, we can not disclose future plans for the Playstation, 
they don't allow their developers to speak to the public about new feature 
ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask them 
to send you up the chain of command they give you the sorry, I am not 
alloud to do that, speal. So we are really screwed by there internal 
polacies as muchas anything else. I suppose if someone got on talk radio, 
a television show, put an article in the paper about the waySony was 
treating accessibility they might crawl out of the woodwork claiming total 
ignorance. In a since they'd be telling the truth since they put the 
middlemen there to deflect you and I from talking to them one on one so 
nothing we say ever gets braught to their attention. I'm sorry to say I 
know of no other way to get there attention than by sticking there face in 
it by making it a public media issue, or taking them to court and 
performing a class action law suit. Neither way will make the

m any more willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Darren Harris
Hi,

The point is, a lot of these so-called accessible games are nothing more
than rince and repete type games. Which actually does annoy me because
so much more could be done and yet isn't. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Constantine
Sent: 28 February 2009 01:50
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games


Hi

I'm a classic gamer myself. I think I'm one in 100 because there
doesn't 
seem to be much interest here.

Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd,
3do 
and dreamcast - I also own a n64, and gamecube.

Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in

1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my
all 
time favorite games - and while I can't beat it, I can get to level 4
pretty 
easy - I made  it to level 5 once, but that was by luck. If I practiced 
enough, I could beat it - but I get enough enjoyment out of it that
beating 
it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't
care. 
I'm slowly learning all the moves. I love mk 3, though, its got the
coolest 
music, and my favorite MK character of all - nightwolf!

Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but

better sound, more storage space - which means more things talk and more

accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics.
Jesus. 
Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names
spoken, 
and music from the arcade version. The most horrible thing here though
is 
the load times. Nearly 30 seconds between each fight. If you do a
fatality, 
you have to wait about a second before it actually does it. Keep in mind
I'm only brushing the top. I could go into much more details 
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting

games - but then again, Rush 2: extreme racing for the n64 was and still
is 
one of the coolest racing games of all time.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com
To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games



 Hi,



 my name's Mani Djazmi and I'm a reporter on the In Touch programme at 
 BBC
 Radio 4 in England. I'm currently researching a feature on the 
 accessability of computer games for blind and partially sighted
people. 
 The impression I'm getting is that mainstream games generally aren't
very 
 accessible so bespoke ones are being produced. Is this fair? Do any of
you 
 guys play mainstream games and how do you find them?



 I look forward to hearing your thoughts and knowledge.



 Cheers

 Mani



 _
 Check out the new and improved services from Windows Live. Learn more!

 http://clk.atdmt.com/UKM/go/132630768/direct/01/
 ---
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 list,
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Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Michael Feir
True enough. I would wager that most of the sidescrollers could be made 
accessible with the efforts of a good programmer and audio person who took 
sound seriously as a means of conveying functional information rather than 
window dressing. Surreal Horrizons was extremely close to releasing a 
splendid version of Asteroids for us. I dearly wish that had not been 
abandonned. We've seen more than one racing game now. I would also think a 
lot of puzzle games could be done. The economics just aren't there to 
attract people yet. Unless they are in some way personally connected to the 
blind community, it's very unlikely we'll see their efforts directed at us.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 28, 2009 7:36 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi,

The point is, a lot of these so-called accessible games are nothing more
than rince and repete type games. Which actually does annoy me because
so much more could be done and yet isn't.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Constantine
Sent: 28 February 2009 01:50
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games


Hi

I'm a classic gamer myself. I think I'm one in 100 because there
doesn't
seem to be much interest here.

Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd,
3do
and dreamcast - I also own a n64, and gamecube.

Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in

1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my
all
time favorite games - and while I can't beat it, I can get to level 4
pretty
easy - I made  it to level 5 once, but that was by luck. If I practiced
enough, I could beat it - but I get enough enjoyment out of it that
beating
it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't
care.
I'm slowly learning all the moves. I love mk 3, though, its got the
coolest
music, and my favorite MK character of all - nightwolf!

Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but

better sound, more storage space - which means more things talk and more

accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics.
Jesus.
Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names
spoken,
and music from the arcade version. The most horrible thing here though
is
the load times. Nearly 30 seconds between each fight. If you do a
fatality,
you have to wait about a second before it actually does it. Keep in mind
I'm only brushing the top. I could go into much more details
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting

games - but then again, Rush 2: extreme racing for the n64 was and still
is
one of the coolest racing games of all time.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games




Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at
BBC
Radio 4 in England. I'm currently researching a feature on the
accessability of computer games for blind and partially sighted

people.

The impression I'm getting is that mainstream games generally aren't

very

accessible so bespoke ones are being produced. Is this fair? Do any of

you

guys play mainstream games and how do you find them?



I look forward to hearing your thoughts and knowledge.



Cheers

Mani



_
Check out the new and improved services from Windows Live. Learn more!



http://clk.atdmt.com/UKM/go/132630768/direct/01/
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Darren Harris
Hi,

But this is a point though that I've made time and time and time again
on this list. How many people outside of this little community actually
know about audyssey and said games? Very few people. I only found out by
word of mouth and quite frankly word of mouth just isn't good enough. I
do my bit where I can and tell people about these games but the point
is, if people just aren't going to invest in advertising, then quite
honestly, they'll never sell. Ok so Phil's site has a list of games. So
does whitestick. And other such sites but they are targeted purely
inwardly at this community. I'm sorry but it just doesn't work. I've
asked this question before and the question still stands. Why aren't
people targeting the likes of the various blindness related
organizations around the world with these games? Offering free demo's
and the like? What about all in play, why not offer games as part of a
poker competition? I've not seen 1 all in play competition where by a
game developer from this list has actually stepped up to the plate and
offered x amount of keys to winners of said competition. 

Yes I accept that a lot of these guys are 1 man bands, but if you don't
invest, you don't get anything back. You can't just slap a game out
there and hope that somebody will buy it. That's just pointless and
being frank about it, bad business sense quite honestly. They will never
get off the ground and make money of any kind or even cover their costs
if they aren't prepared to do some good old advertising. 

Another point here. How many game clones are there out here now that are
in affect, in breech of copy write. Shades of doom, pacman as well. Both
brilliant creations, I'm not even saying that they aren't they are
excellent. Pacman especially it's the best one of the bunch if you ask
me from what I've seen so far. Because you really do lose nothing from
playing the original game or this game. So another reason why these
developers cannot advertise properly. Because half of the content isn't
even legal. And sorry I'm going to say it. People really should stop
hashing up games from the passed and instead look forward to the future.
Investigate the possibility of making said content legal. Try and
negotiate deals with the various companies and the like. Even prepare
code that you've written up and submit it to them. Prove that it can be
done. To my mind, there is a whole lot more to making things accessible
than just by saying, ok lets just slap this together and hoping it
sells, where is this actually getting anybody. Nowhere. Where is the
awareness? Who's making people aware that there is:

1. a demand for these games.
2. proof that said games can be either coded or adapted such as audio
quaik. Now there is proof if any that things can be done to make things
work.

It's only because in touch have come on this list and asked about it
that we're debating this again, and I really do hope that some of these
points really do get aired on the show I honestly do. It puts the word
out. Since this was first posted, only Thomas, as far as I know out of
the game developers has come up and made a good comment on the state of
play with games. Good for you for saying what you did!! But equally,
this pointless rehashing the passed really does have to stop. I haven't
bought a blind friendly game for ages because I look at half the titles
and I think, I've played that before or something very like it, some of
it I could even have in 1 form or other on my old mega drive so why
would I want to buy it again? There's a lot to be said for opening up to
the wider community at large and seeing exactly what you can find. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Michael Feir
Sent: 28 February 2009 13:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games


True enough. I would wager that most of the sidescrollers could be made 
accessible with the efforts of a good programmer and audio person who
took 
sound seriously as a means of conveying functional information rather
than 
window dressing. Surreal Horrizons was extremely close to releasing a 
splendid version of Asteroids for us. I dearly wish that had not been 
abandonned. We've seen more than one racing game now. I would also think
a 
lot of puzzle games could be done. The economics just aren't there to 
attract people yet. Unless they are in some way personally connected to
the 
blind community, it's very unlikely we'll see their efforts directed at
us. Michael Feir Author of Personal Power: How Accessible Computers Can
Enhance Personal Life For Blind People 2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Darren Harris darren_g_har

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Ron Schamerhorn
Hi

  Speaking of that game I wonder if it's been abandoned?  It was truely 
coming along in a most amazing fashion.

Ron

- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 28, 2009 8:13 AM
Subject: Re: [Audyssey] Accessible Mainstream Games


True enough. I would wager that most of the sidescrollers could be made
accessible with the efforts of a good programmer and audio person who took
sound seriously as a means of conveying functional information rather than
window dressing. Surreal Horrizons was extremely close to releasing a
splendid version of Asteroids for us. I dearly wish that had not been
abandonned. We've seen more than one racing game now. I would also think a
lot of puzzle games could be done. The economics just aren't there to
attract people yet. Unless they are in some way personally connected to the
blind community, it's very unlikely we'll see their efforts directed at us.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 28, 2009 7:36 AM
Subject: Re: [Audyssey] Accessible Mainstream Games


 Hi,

 The point is, a lot of these so-called accessible games are nothing more
 than rince and repete type games. Which actually does annoy me because
 so much more could be done and yet isn't.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Constantine
 Sent: 28 February 2009 01:50
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Mainstream Games


 Hi

 I'm a classic gamer myself. I think I'm one in 100 because there
 doesn't
 seem to be much interest here.

 Anyway, onto my report - I'll make this as detailed as I can, sorta.

 Well, to start off with, I own a sega genesis, soon to own a sega cd,
 3do
 and dreamcast - I also own a n64, and gamecube.

 Sega Genesis:
 Well, this heres pretty obvious - the 16 bit lovable genesis released in

 1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my
 all
 time favorite games - and while I can't beat it, I can get to level 4
 pretty
 easy - I made  it to level 5 once, but that was by luck. If I practiced
 enough, I could beat it - but I get enough enjoyment out of it that
 beating
 it doesn't matter to me.
 Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't
 care.
 I'm slowly learning all the moves. I love mk 3, though, its got the
 coolest
 music, and my favorite MK character of all - nightwolf!

 Sega CD:
 This heres an add on to the genesis. Its got the same color pallit - but

 better sound, more storage space - which means more things talk and more

 accessibility is here...
 Mortal Kombat for this system wasn't widely recognized. Bad graphics.
 Jesus.
 Who cares about graphics!
 Its basically MK1 for the genesis revamped to have characters names
 spoken,
 and music from the arcade version. The most horrible thing here though
 is
 the load times. Nearly 30 seconds between each fight. If you do a
 fatality,
 you have to wait about a second before it actually does it. Keep in mind
 I'm only brushing the top. I could go into much more details
 over each game, each system, etc.
 I'm missing a system or two here - but you get the idea. Mostly fighting

 games - but then again, Rush 2: extreme racing for the n64 was and still
 is
 one of the coolest racing games of all time.


 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Mani Djazmi i_am_a_s...@hotmail.com
 To: gamers@audyssey.org
 Sent: Friday, February 27, 2009 10:11 AM
 Subject: [Audyssey] Accessible Mainstream Games



 Hi,



 my name's Mani Djazmi and I'm a reporter on the In Touch programme at
 BBC
 Radio 4 in England. I'm currently researching a feature on the
 accessability of computer games for blind and partially sighted
 people.
 The impression I'm getting is that mainstream games generally aren't
 very
 accessible so bespoke ones are being produced. Is this fair? Do any of
 you
 guys play mainstream games and how do you find them?



 I look forward to hearing your thoughts and knowledge.



 Cheers

 Mani



 _
 Check out the new and improved services from Windows Live

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread AudioGames.net

Hi,

*quote*
Darren Said:
Who's making people aware that there is:
1. a demand for these games.
2. proof that said games can be either coded or adapted such as audio quaik.

Tom Says:
Believe it or not there are some organizations doing this. The IGDA goes to 
several mainstream gaming conventions hoping to promote accessibility 
awareness as well as make said companies aware of where accessibility 
technology is today. I'm not real clear on the latest on that front, but 
Richard from audiogames.net can tell you more on what groups he is involved 
with that do this sort of thing.

*quote end*

Thanks Tom. Yes, the IGDA Game Accessibility Special Interest Group (GA-SIG: 
http://www.igda.org/wiki/Game_Accessibility_SIG ) is currently the most 
active group out there to promote the accessibility of games. For about 5 
years members of the GA-SIG have been doing talks at key game industry 
events such as GDC, DIGRA Conference, E4All, FuturePlay, Montreal Game 
Summit, SIGGRAPH and Develop Brighton, as well as more disability related 
conferences such as ICCHP and ICEVI and disability computer camps such as 
ICC. Next to spreading the word face to face, there are/have been several 
webinitiatives such as Game-Accessibility.com, AbleGamers.com and 
DeafGamers.com (to name only a few) to target the Google-crowd and help 
potential gamers who are not yet aware of accessible games to stumble upon 
the subject. And next to this, members of the IGDA frequently publish 
articles on important industry websites, such as Gamasutra 
(http://www.gamasutra.com/php-bin/news_index.php?story=13650) and TerraNova 
(http://terranova.blogs.com/terra_nova/2007/05/what_do_we_mean.html). And 
next to this, several of us at IGDA work as lecturers/researchers at design 
academies/universities as well, through which we are able to introduce game 
accessibility to new generations of game designers. For example, I've been 
teaching a class in game accessibility for three consecutive years now, in 
which a total of about 150 game designers had to create audio games. And on 
a final note: several of us also work in (or used to work in thus still 
having close ties with) the professional game industry, sharing the topic 
through that way.


Greets,

Richard




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Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Constantine
I agree. We have maybe 10 card games of each type. What we need is a 
fighting style game like mortal kombat, complete with special moves and 
fatalities. This is something most games lack - replayability. I can play 
trupenum for so long, but honestly it gets so boring. Rail racer has more, 
though, like unlockables when you go up in class - which makes total sense.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 28, 2009 6:36 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi,

The point is, a lot of these so-called accessible games are nothing more
than rince and repete type games. Which actually does annoy me because
so much more could be done and yet isn't.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Constantine
Sent: 28 February 2009 01:50
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games


Hi

I'm a classic gamer myself. I think I'm one in 100 because there
doesn't
seem to be much interest here.

Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd,
3do
and dreamcast - I also own a n64, and gamecube.

Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in

1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my
all
time favorite games - and while I can't beat it, I can get to level 4
pretty
easy - I made  it to level 5 once, but that was by luck. If I practiced
enough, I could beat it - but I get enough enjoyment out of it that
beating
it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't
care.
I'm slowly learning all the moves. I love mk 3, though, its got the
coolest
music, and my favorite MK character of all - nightwolf!

Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but

better sound, more storage space - which means more things talk and more

accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics.
Jesus.
Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names
spoken,
and music from the arcade version. The most horrible thing here though
is
the load times. Nearly 30 seconds between each fight. If you do a
fatality,
you have to wait about a second before it actually does it. Keep in mind
I'm only brushing the top. I could go into much more details
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting

games - but then again, Rush 2: extreme racing for the n64 was and still
is
one of the coolest racing games of all time.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games




Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at
BBC
Radio 4 in England. I'm currently researching a feature on the
accessability of computer games for blind and partially sighted

people.

The impression I'm getting is that mainstream games generally aren't

very

accessible so bespoke ones are being produced. Is this fair? Do any of

you

guys play mainstream games and how do you find them?



I look forward to hearing your thoughts and knowledge.



Cheers

Mani



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Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread shaun everiss
well what has happened to them.
they went dark all of a sudden, lists, site the load.
the site is still up but nothing is on there.
and no warning.
I don't think its been abandoned but for whatever reason the whole company has 
just gone offline.
At 03:59 a.m. 1/03/2009, you wrote:
Hi

  Speaking of that game I wonder if it's been abandoned?  It was truely 
coming along in a most amazing fashion.

Ron

- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 28, 2009 8:13 AM
Subject: Re: [Audyssey] Accessible Mainstream Games


True enough. I would wager that most of the sidescrollers could be made
accessible with the efforts of a good programmer and audio person who took
sound seriously as a means of conveying functional information rather than
window dressing. Surreal Horrizons was extremely close to releasing a
splendid version of Asteroids for us. I dearly wish that had not been
abandonned. We've seen more than one racing game now. I would also think a
lot of puzzle games could be done. The economics just aren't there to
attract people yet. Unless they are in some way personally connected to the
blind community, it's very unlikely we'll see their efforts directed at us.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 28, 2009 7:36 AM
Subject: Re: [Audyssey] Accessible Mainstream Games


 Hi,

 The point is, a lot of these so-called accessible games are nothing more
 than rince and repete type games. Which actually does annoy me because
 so much more could be done and yet isn't.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Constantine
 Sent: 28 February 2009 01:50
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Accessible Mainstream Games


 Hi

 I'm a classic gamer myself. I think I'm one in 100 because there
 doesn't
 seem to be much interest here.

 Anyway, onto my report - I'll make this as detailed as I can, sorta.

 Well, to start off with, I own a sega genesis, soon to own a sega cd,
 3do
 and dreamcast - I also own a n64, and gamecube.

 Sega Genesis:
 Well, this heres pretty obvious - the 16 bit lovable genesis released in

 1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my
 all
 time favorite games - and while I can't beat it, I can get to level 4
 pretty
 easy - I made  it to level 5 once, but that was by luck. If I practiced
 enough, I could beat it - but I get enough enjoyment out of it that
 beating
 it doesn't matter to me.
 Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't
 care.
 I'm slowly learning all the moves. I love mk 3, though, its got the
 coolest
 music, and my favorite MK character of all - nightwolf!

 Sega CD:
 This heres an add on to the genesis. Its got the same color pallit - but

 better sound, more storage space - which means more things talk and more

 accessibility is here...
 Mortal Kombat for this system wasn't widely recognized. Bad graphics.
 Jesus.
 Who cares about graphics!
 Its basically MK1 for the genesis revamped to have characters names
 spoken,
 and music from the arcade version. The most horrible thing here though
 is
 the load times. Nearly 30 seconds between each fight. If you do a
 fatality,
 you have to wait about a second before it actually does it. Keep in mind
 I'm only brushing the top. I could go into much more details
 over each game, each system, etc.
 I'm missing a system or two here - but you get the idea. Mostly fighting

 games - but then again, Rush 2: extreme racing for the n64 was and still
 is
 one of the coolest racing games of all time.


 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Mani Djazmi i_am_a_s...@hotmail.com
 To: gamers@audyssey.org
 Sent: Friday, February 27, 2009 10:11 AM
 Subject: [Audyssey] Accessible Mainstream Games



 Hi,



 my name's Mani Djazmi and I'm a reporter on the In Touch programme at
 BBC
 Radio 4 in England. I'm currently researching a feature on the
 accessability of computer games for blind and partially sighted
 people.
 The impression I'm getting is that mainstream games generally aren't
 very
 accessible so bespoke ones are being produced

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Pranav Lal
Hi Ron,

The websites I mentioned are running their own gaming engines. They have
converted sets of game books into HTML format and are then running them
through their engines. Out of the two of them, www.ffproject.com has the
more advanced engine. It does automatic dice roles, score tracking on its
own. All you need to do to play the game is to click on links in a browser.

There are however some points in the game books is specially on
www.projectaon.org that could be made more accessible. For example, I
distinctly remember a graphical puzzle that had to be solved before one
could take one's ship in a given direction. Other than that, these games are
extremely accessible.

I'm sure these game books would have been mentioned on this list before.
smile
Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Saturday, February 28, 2009 8:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games

Hi Pranav

  As long as it's a game it's quite welcome to talk about here.  I'd like to

know more about the ones you mentioned.

Ron

- Original Message - 
From: Pranav Lal pranav@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 27, 2009 9:56 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


High,

When talking about games, do we also include game books such as
www.projectaon.org and www.ffproject.com?

If yes, then those are of course completely accessible. In some cases,
static content such as maps needs to be rendered in an accessible form.

Pranav


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Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread shaun everiss
I have looked at game books on ffproject but not persued them maybe its time I 
tried again.
At 02:00 p.m. 1/03/2009, you wrote:
Hi Ron,

The websites I mentioned are running their own gaming engines. They have
converted sets of game books into HTML format and are then running them
through their engines. Out of the two of them, www.ffproject.com has the
more advanced engine. It does automatic dice roles, score tracking on its
own. All you need to do to play the game is to click on links in a browser.

There are however some points in the game books is specially on
www.projectaon.org that could be made more accessible. For example, I
distinctly remember a graphical puzzle that had to be solved before one
could take one's ship in a given direction. Other than that, these games are
extremely accessible.

I'm sure these game books would have been mentioned on this list before.
smile
Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Saturday, February 28, 2009 8:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games

Hi Pranav

  As long as it's a game it's quite welcome to talk about here.  I'd like to

know more about the ones you mentioned.

Ron

- Original Message - 
From: Pranav Lal pranav@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 27, 2009 9:56 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


High,

When talking about games, do we also include game books such as
www.projectaon.org and www.ffproject.com?

If yes, then those are of course completely accessible. In some cases,
static content such as maps needs to be rendered in an accessible form.

Pranav


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Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Thomas Ward

Hi Michael,

Michael Said:
True enough. I would wager that most of the sidescrollers could be made 
 accessible
with the efforts of a good programmer and audio person who took  sound 
seriously.


tom Says:
I'd agree with that. Side-scrollers are already fairly simple in that 
you basically move left to right so the direction of action is fairly 
clear. Then, add to that that all that is really required here is a 
simple stereo pan control. Every llanguages audio API from 
Javax.Sampled.Sound, to SDL, to DirectX
has a simple pan control. So actually positioning the sounds left or 
right is really easy from a programmers point of view.
Take a game like Mario. All it needs to be accessible is sound effects 
for everything that indicates when to jump over this or that, sounds to 
indicate when a certain flower is near, etc. I've beaten the first 
couple of levels with memory alone in the passed so if sounds and speech 
were added it would not be difficult at all. I guess the most 
frustrating thing is knowing the game is so close to being accessible do 
to a good layout and design, but so far away because of lack of audio 
content.



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Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Orin

I agree with this whole message.
On Feb 28, 2009, at 8:43 AM, Darren Harris wrote:


Hi,

But this is a point though that I've made time and time and time again
on this list. How many people outside of this little community  
actually
know about audyssey and said games? Very few people. I only found  
out by
word of mouth and quite frankly word of mouth just isn't good  
enough. I

do my bit where I can and tell people about these games but the point
is, if people just aren't going to invest in advertising, then quite
honestly, they'll never sell. Ok so Phil's site has a list of games.  
So

does whitestick. And other such sites but they are targeted purely
inwardly at this community. I'm sorry but it just doesn't work. I've
asked this question before and the question still stands. Why aren't
people targeting the likes of the various blindness related
organizations around the world with these games? Offering free demo's
and the like? What about all in play, why not offer games as part of a
poker competition? I've not seen 1 all in play competition where by a
game developer from this list has actually stepped up to the plate and
offered x amount of keys to winners of said competition.

Yes I accept that a lot of these guys are 1 man bands, but if you  
don't

invest, you don't get anything back. You can't just slap a game out
there and hope that somebody will buy it. That's just pointless and
being frank about it, bad business sense quite honestly. They will  
never
get off the ground and make money of any kind or even cover their  
costs

if they aren't prepared to do some good old advertising.

Another point here. How many game clones are there out here now that  
are
in affect, in breech of copy write. Shades of doom, pacman as well.  
Both

brilliant creations, I'm not even saying that they aren't they are
excellent. Pacman especially it's the best one of the bunch if you ask
me from what I've seen so far. Because you really do lose nothing from
playing the original game or this game. So another reason why these
developers cannot advertise properly. Because half of the content  
isn't

even legal. And sorry I'm going to say it. People really should stop
hashing up games from the passed and instead look forward to the  
future.

Investigate the possibility of making said content legal. Try and
negotiate deals with the various companies and the like. Even prepare
code that you've written up and submit it to them. Prove that it can  
be
done. To my mind, there is a whole lot more to making things  
accessible

than just by saying, ok lets just slap this together and hoping it
sells, where is this actually getting anybody. Nowhere. Where is the
awareness? Who's making people aware that there is:

1. a demand for these games.
2. proof that said games can be either coded or adapted such as audio
quaik. Now there is proof if any that things can be done to make  
things

work.

It's only because in touch have come on this list and asked about it
that we're debating this again, and I really do hope that some of  
these

points really do get aired on the show I honestly do. It puts the word
out. Since this was first posted, only Thomas, as far as I know out of
the game developers has come up and made a good comment on the state  
of

play with games. Good for you for saying what you did!! But equally,
this pointless rehashing the passed really does have to stop. I  
haven't
bought a blind friendly game for ages because I look at half the  
titles
and I think, I've played that before or something very like it, some  
of

it I could even have in 1 form or other on my old mega drive so why
would I want to buy it again? There's a lot to be said for opening  
up to

the wider community at large and seeing exactly what you can find.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Michael Feir
Sent: 28 February 2009 13:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Mainstream Games


True enough. I would wager that most of the sidescrollers could be  
made

accessible with the efforts of a good programmer and audio person who
took
sound seriously as a means of conveying functional information rather
than
window dressing. Surreal Horrizons was extremely close to releasing a
splendid version of Asteroids for us. I dearly wish that had not been
abandonned. We've seen more than one racing game now. I would also  
think

a
lot of puzzle games could be done. The economics just aren't there to
attract people yet. Unless they are in some way personally connected  
to

the
blind community, it's very unlikely we'll see their efforts directed  
at
us. Michael Feir Author of Personal Power: How Accessible Computers  
Can

Enhance Personal Life For Blind People 2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Mani Djazmi

Hi Michael,

 

many thanks for such a comprehensive reply. Do you live in England by any 
chance?

 

Cheers

Mani


 
 From: michael.f...@gmail.com
 To: gamers@audyssey.org
 Date: Fri, 27 Feb 2009 21:39:32 -0500
 Subject: Re: [Audyssey] Accessible Mainstream Games
 
 Hello Mani. I've been an intermittant listener of In Touch for years. A very 
 well-done show indeed. Your arrival on this list is most timely. Tom Ward 
 has just galvanised things with the release of his first public beta level 
 of Mysteries of the Ancients. That's woken the list up for certain. Che 
 Martin is another developer you'll definitely want to chat with. Quite a few 
 of the people currently developing accessible games either had sight or have 
 it. All of our developers have their own interesting stories. As the creator 
 and former editor of Audyssey Magazine, I got to know several of them over 
 the years. People get into this for the passion and interest in what they 
 do. We've certainly come a long way together since I published the first 
 issue in 96. Ron Schamerhorn's the current editor and has a somewhat better 
 grasp on the state of things these days. Life has pulled me in some 
 different directions but I still keep an ear on things and try to help where 
 I can. I'd be happy to answer any questions you might have about past 
 developments.
 
 You'll find quite a range of oppinion here concerning what constitutes an 
 accessible game. I'm happy to see that you've already gotten a few 
 responses. There are plenty more to be had as the debate is one of long 
 standing in this community. There is a stronger sense among sighted game 
 developers these days regarding the use of sound as more than window 
 dressing. That's going to eventually pay off for us but I don't believe 
 we're anywhere near that point yet.
 
 Personally, I'm from the old school which says that a game can only be 
 counted as accessible if blind people can truly play it as it was intended 
 to be played and have access to all information. They shouldn't be 
 handycapped in any way in terms of how far they can get with a game due to 
 being blind. Sight brings an incredible amount of information very rapidly 
 to a person. To be accessible, a great deal of thought must go into the 
 sound of a game as well as the interface. That means I don't view arcade 
 games designed for sighted people as technically accessible. We're just not 
 privy to all the information. Playing something via shere memorisation and 
 luck just doesn't count for me. Other people have fun doing that sort of 
 thing. There was a fellow who is now world famous due to his skill in 
 playing Mortal Combat.As a child, I used to be more in the if I can have 
 fun with it, then it's accessible camp. My father would take me to arcades 
 and we'd try to play the videogames together. He'd desperately try to 
 describe things as fast as possible and I'd be in charge of the controls. It 
 was certainly fun at the time and there was a good degree of cameradery. 
 However, when you take all the bells and whistles away, I was just following 
 my father's instructions as quickly as possible. I eventually tried a game 
 on my own and found out just how much of the experience I was missing as I 
 got obliterated due to having no idea of the game situation. When you 
 reduce a game to purely responding to sound cues and memorization, it stops 
 being at all the same kind of fun that sighted people enjoy.
 
 There are a number of tragic cases of games which are almost accessible and 
 could easily have been made so to the benefit of all players whether sighted 
 or blind. The most disappointing one during my editorship of Audyssey was 
 the North American version of Who Wants to Be a Millionaire. The questions 
 were printed onto the screen rather than read out loud as they are in the 
 show and apparently in the UK version of the computer game. A very 
 disappointingly inaccessible Christmas present for our family. Other games 
 like the You Don't Know Jack series are again very close to being 
 accessible. In fact, for the earlier games in that series, nearly all of the 
 game was. There were some visual questions making reference to pictures 
 though. Also, there were the jack attacks which flashed up printed clues and 
 information which had to be matched. With some elements like that, it simply 
 can become impossible to accomodate. You could have a trivia game with 
 questions all read aloud and no visual questions but it wouldn't be You 
 Don't Know Jack. The same goes for such elements in many video games. We're 
 simply too small a market to be worth a company's while. That's the major 
 problem.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power
 
 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound
 
 Creator and former editor

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread Michael Feir
Hello Darren. A nice meaty post for a saturday morning. It raises two very 
crutial issues for games accessible to blind people and the developers of 
said games. I'll offer my perspective on both of them.


Let's start off with advertising and awareness. To be blunt, it has proved 
extremely hard to get the word out. I tried all the time while I was editor 
of Audyssey and I have no doubt Ron has as well. Even when I took 
opportunities to approach people who you'd think would be predisposed to be 
receptive, I met largely with a blank wall. On one occasion, I approached 
the SCORE computer camp run by the Canadian National Institute for the 
Blind. This was in 1998 when I was a junior staff member that Summer. They 
had all the facilities one could wish for including numerous computers. 
There were certainly some nifty games out there. However, they weren't the 
least bit interested in letting the teens have a crack at them. They would 
rather keep recreation completely separate. The only place I had any success 
at all was at the grass roots level. I participated in a couple of youth 
days demonstrating games after showing some to a few living skills 
instructors. I'd love to show my current oM instructor a few of the games 
including Tom's beta of MOTA. However, those people are so over-worked that 
there's just no time. Even when I announced my computer guide to them, 
nobody even answered me. I still have some hope of getting it published 
through their library as a Daisy book for people. However, I haven't heard 
back from the person who finally did pay some attention to it in a couple of 
months now. These organisations for the blind can be very slow to act even 
when you dangle a free carrot in front of them. Despite a lot of the 
management doubtless having experienced the value of computer games 
first-hand, there's no drive even to spread awareness of their existance let 
alone sponsore their development.


Developers have also been trying over the years. I know Dave Greenwood and 
Phil Vlasak have made extensive efforts and gone to great lengths. Don't 
think nobody has put any effort into this side of things. We have a week in 
Canada called White Cane Week. I've made repeated attempts to get the 
mainstream press interested on the grounds of human interest stories about 
accessible games for blind people. So far, I've had no luck with that 
approach at all. Perhaps, others have had more success. I know Che Martin 
was on an NPR program once. I've been on Wired along with some of the 
accessible game developers as well as in Time Magazine's technology section. 
Those moments in the sun are very few and far between though.


Also, where are most of us going to find the money for widespread 
advertising? That in itself is a tremendous barrier. I've begun work on a 
game which is likely to take me around five years to complete. As part of 
that, I found and purchased a sound effects library as well as royalty-free 
music. All totaled, I've spent around $800 over the years. To recover that 
investment, at a price of $30 per game, I need to sell something like 30 
coppies. Price games much higher than that as Bavisoft's Grizzly Gultch 
demonstrated and you're going to have a lot of piracy going on. This is 
especially the case if you don't invest in security. When it comes to that, 
I'm going to follow Malinche's lead and rely on the loyalty and honesty of 
my customers rather than deal with security head-aches. Now I have very 
little doubt that if I manage to finish the game, at least thirty people are 
going to buy it. I like to think I've earned at least that much trust and 
good will over the years. However, there'll be continuing costs associated 
with keeping the game available for sale. Even if I just sell it as a 
downloadable file, there's bandwidth to pay for. A lot of these developers 
have families as well. Do you invest in advertising a game you've developed 
as a hobby or do you put that spare cash in savings or towards your kids? 
Game publishing companies can pay in advance for game development since they 
have some idea of selling at least a minimum number of copies once the 
game's published. None of them will invest in accessible games or even in 
adding accessibility to existing games since they just won't see a return on 
that investment of any consequence. I remember an article a ways back where 
an estimate of something like two or three thousand audio games were sold in 
a given year if you combined the sales of all accessible game developers. I 
don't think you'd even be able to interest a publisher of casual games like 
Popcap Games in that kind of low prediction. Look at it another way. Even if 
I produced a stupendously good game which sold a thousand copies, I'd barely 
make what an average sighted programmer would consider to be a living. The 
economics of producing games are very tight. Even a majorly successful 
developer like Dave Greenwood can't make producing 

[Audyssey] Accessible Mainstream Games

2009-02-27 Thread Mani Djazmi

Hi,

 

my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC Radio 
4 in England. I'm currently researching a feature on the accessability of 
computer games for blind and partially sighted people. The impression I'm 
getting is that mainstream games generally aren't very accessible so bespoke 
ones are being produced. Is this fair? Do any of you guys play mainstream games 
and how do you find them?

 

I look forward to hearing your thoughts and knowledge.

 

Cheers

Mani

 

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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Thomas Ward

Hi Mani,
Yes, that is pretty close to the truth. There are a few mainstream 
games, mostly in the fighting genre, that are accessible, but by and 
large most mainstream games aren't very accessible at all. That is why 
we have a very active community of blind game developers that write 
audio based games for the community. Some are free and some are 
commercially driven.
Since you asked for mainstream games as I said above it largely appears 
like games in the hand to hand fighting genre such as Mortal Kombat, 
Street Fighter, etc can be fairly accessible after the blind gamer 
practices and memorizes how to play the game. Also the WWE wrestling 
games such as WWE Smack down VS Raw series is fairly playable once the 
blind gamer gets use to listening to the various sounds, learns the 
moves, and does a lot of practice with it other games very depending on 
how much sight is required to play it.. In all cases a blind gamer has 
to write down or memorize things like menu layout, which buttons do 
what, as well as get familiar with what sounds mean what. So even if a 
mainstream game is playable it still takes a fair amount of practice, 
memorization, and learning to get any good with it.


Mani Djazmi wrote:

Hi,

 


my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC Radio 
4 in England. I'm currently researching a feature on the accessability of 
computer games for blind and partially sighted people. The impression I'm 
getting is that mainstream games generally aren't very accessible so bespoke 
ones are being produced. Is this fair? Do any of you guys play mainstream games 
and how do you find them?

 


I look forward to hearing your thoughts and knowledge.

 


Cheers

Mani

 


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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Scott Chesworth
Hi Mani,

I'm not sure if it can be summed up quite so simply.  For me, there's
a big difference between totally accessible and playable with gaming,
just as there's a difference between totally accessible and usable
with other flavours of software.  Mainstream games usually require a
bit of extra work in that it's exceedingly rare to find a talking
menue system, things like high scores usually aren't accessible to us,
and there are a couple of genres that if I were generalising I'd
classify as unplayable.  All that said, there are a fair few VI gamers
who don't mind that extra work and enjoy sharing their findings, so
word tends to spread if a game is playable.

Recently, I've realised that I have a completely different approach to
gaming that depends on whether I'm playing a mainstream or an
accessible title.  When I'm playing mainstream titles it tends to all
be quite lighthearted.  The geek in me often can't resist digging that
little bit deeper into special moves etc than perhaps I'd need too to
finish a game, but that's a character trait.  When I'm playing
accessible games on the other hand, I find myself taking it a lot more
seriously.  I suppose this is because after years of playing
mainstream titles that were playable for the fun of it, with a
specialised title geared toward a VI player I've finally got control
over every single option and I know that if there's any part of that
game I can't master, it's not because I'm at any sort of disadvantage,
it's simply down to the fact that someone has written a game that I
can't beat yet.

I think it's crucial that people (especially developers of accessible
titles() have experience of both sides of the coin.  It's because of
this that you're now starting to see accessible titles with
controller/mouse support, online play, unlockable content, and some of
the other goodies that are pretty much standard stuff with mainstream
titles.  There's no getting away from the fact that some modern
mainstream games are leaps and bounds ahead of what we've got in terms
of complexity, but if you compare the budgets and man-hours spent on
the creations of both industries that's hardly surprising.  On the
downside, we can't play some amazing mainstream titles, but on the
upside that probably inspires developers of accessible titles to dig
deep more than anything else.

There's older and more seasoned gamers than me on this list as I'm
only in my mid 20's, but from what I can tell, we seem to be moving
forward at a faster rate than mainstream titles ever have.  It was
only a few years ago that every accessible game I encountered was too
basic or too easy to hold my attention for long.  Now I'm happy to say
that I've bought copies of a few and spent way too much time enraged
by them... in a good way of course.

It's a bit of a ramble, but hope it helps in some way.  Feel free to
hit me back on or off list if there's anything I can expand upon or
anything else I can do should In Touch want to run the feature.

Cheers
Scott

On 2/27/09, Mani Djazmi i_am_a_s...@hotmail.com wrote:

 Hi,



 my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC
 Radio 4 in England. I'm currently researching a feature on the accessability
 of computer games for blind and partially sighted people. The impression I'm
 getting is that mainstream games generally aren't very accessible so bespoke
 ones are being produced. Is this fair? Do any of you guys play mainstream
 games and how do you find them?



 I look forward to hearing your thoughts and knowledge.



 Cheers

 Mani



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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Mich
hello Mani and all. For my self I have not tried any of the mainstream games 
like ones for the ps3 or ps2 so can't speak to there  accessibility. I do 
enjoy playing games for the blind though like shades of doom from game 
games, and other first person shooter type games. I know that there are 
others on this list though who have tried mainstream games and can play them 
quite fine. well these are my thoughts. from Mich Verrier from New Liskeard 
Ontario Canada. 



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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Darren Harris
Hi,

This is a tricky one because it depends on your definition of
accessible. For example, a lot of these games that are available for
blind people to play, are not accessible or not so accessible to people
who are lets say deaf blind. So firstly it's important to accurately
define who these games are accessible for. In the majority of cases, you
would need to be able to hear what you are doing in order to play the
game, just as a sighted person would need their vision to be able to
play the mainstream game. Or what I would consider to be mainstream. 

Now having said that, there are some games out there, that by accident,
not design, are playable to various degrees whether you are totally
blind or if you have some vision. There are some games out there which
has already been said, that do require visual input as it were. For
example, the x series of games from http://www.egosoft.com. Now I have
only 10% vision in the left eye, and only light perception in the right.
Yet I can fly the various ships within those games, tell them where to
go, trade and fight. The thing that bugs me with these games, is that
they have a pretty good audio system in the game, but they haven't made
full use of it. At least not enough where by people like myself can play
it. Now even if they did that, a totally blind person couldn't fly the
ship or even fly it into combat and get out alive. But because of the
fact that I can see, if only a little, a fully integrated audio system
would go a long way towards making those games and games like it
accessible. Now on the blind friendly games side of things, there isn't
a game unfortunately that even comes close to this series of games,
which I have followed and played avidly for 10 years now. Which I think
is very sad because this is my favourite type of game. Whilst Thomas has
said and quite accurately that the street fighter games and such are
probably the most accessible form of game to play, that may be true but
stuff like that just doesn't work for me for very long because that's
not what I want. I used to play the origional Elite back in the 80's
when I was 10 so that gives you an idea as to what type of gamer I am.
And unfortunately nothing even remotely like the most simplistic forms
of space sim has even come out on this community. So something like the
x series of games from egosoft I would dearly love to see created. 

But all is not lost. There are online, web based games out there that
people can play. I play 1 such game, http://www.war-facts.com. This is
an online, empire building type of space game where by you start off on
a planet with a single colony and you go out into the universe of over
10 star systems and well over 100 planets to colonise, explore,
or conker depending on who's on it. This game hasn't been designed at
all for blind persons to play, yet it is completely accessible thanks to
some tweaking I have been suggesting to the developers over the years.
They have listened and as such acted. It's what's kept me going back
since 2004. and paying to go premium because I like the game. I wouldn't
give my money if I didn't. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Mani Djazmi
Sent: 27 February 2009 16:11
To: gamers@audyssey.org
Subject: [Audyssey] Accessible Mainstream Games



Hi,

 

my name's Mani Djazmi and I'm a reporter on the In Touch programme at
BBC Radio 4 in England. I'm currently researching a feature on the
accessability of computer games for blind and partially sighted people.
The impression I'm getting is that mainstream games generally aren't
very accessible so bespoke ones are being produced. Is this fair? Do any
of you guys play mainstream games and how do you find them?

 

I look forward to hearing your thoughts and knowledge.

 

Cheers

Mani

 

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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Constantine

Hi

I'm a classic gamer myself. I think I'm one in 100 because there doesn't 
seem to be much interest here.


Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd, 3do 
and dreamcast - I also own a n64, and gamecube.


Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in 
1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my all 
time favorite games - and while I can't beat it, I can get to level 4 pretty 
easy - I made  it to level 5 once, but that was by luck. If I practiced 
enough, I could beat it - but I get enough enjoyment out of it that beating 
it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't care. 
I'm slowly learning all the moves. I love mk 3, though, its got the coolest 
music, and my favorite MK character of all - nightwolf!


Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but 
better sound, more storage space - which means more things talk and more 
accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics. Jesus. 
Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names spoken, 
and music from the arcade version. The most horrible thing here though is 
the load times. Nearly 30 seconds between each fight. If you do a fatality, 
you have to wait about a second before it actually does it.
Keep in mind I'm only brushing the top. I could go into much more details 
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting 
games - but then again, Rush 2: extreme racing for the n64 was and still is 
one of the coolest racing games of all time.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games




Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC 
Radio 4 in England. I'm currently researching a feature on the 
accessability of computer games for blind and partially sighted people. 
The impression I'm getting is that mainstream games generally aren't very 
accessible so bespoke ones are being produced. Is this fair? Do any of you 
guys play mainstream games and how do you find them?




I look forward to hearing your thoughts and knowledge.



Cheers

Mani



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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Constantine

Hi,

I couldn't agree more here. I've said it again and again. USA games will be 
our next gen console. I think that Che was our PS2.
Anyway, I agree with you there. A huge help, for some games at least, is 
gamefaqs.com. They have FAQS for almost all games - except, of course, some 
classics  - which is my cup of tea.


Oh, and there's a lot of memorization involved here, too. Memorizing menus, 
controler buttons, special moves - say left, high punch, low kick, etc.
It can be quite frustrating. I'll never forget, though, when I did my first 
ever fatality and heard the doo doo doo! Music on mk3. I tried for days to 
master it. And when I did, it seemed that I could do any sort of special 
move on mortal kombat.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 11:40 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi Mani,

I'm not sure if it can be summed up quite so simply.  For me, there's
a big difference between totally accessible and playable with gaming,
just as there's a difference between totally accessible and usable
with other flavours of software.  Mainstream games usually require a
bit of extra work in that it's exceedingly rare to find a talking
menue system, things like high scores usually aren't accessible to us,
and there are a couple of genres that if I were generalising I'd
classify as unplayable.  All that said, there are a fair few VI gamers
who don't mind that extra work and enjoy sharing their findings, so
word tends to spread if a game is playable.

Recently, I've realised that I have a completely different approach to
gaming that depends on whether I'm playing a mainstream or an
accessible title.  When I'm playing mainstream titles it tends to all
be quite lighthearted.  The geek in me often can't resist digging that
little bit deeper into special moves etc than perhaps I'd need too to
finish a game, but that's a character trait.  When I'm playing
accessible games on the other hand, I find myself taking it a lot more
seriously.  I suppose this is because after years of playing
mainstream titles that were playable for the fun of it, with a
specialised title geared toward a VI player I've finally got control
over every single option and I know that if there's any part of that
game I can't master, it's not because I'm at any sort of disadvantage,
it's simply down to the fact that someone has written a game that I
can't beat yet.

I think it's crucial that people (especially developers of accessible
titles() have experience of both sides of the coin.  It's because of
this that you're now starting to see accessible titles with
controller/mouse support, online play, unlockable content, and some of
the other goodies that are pretty much standard stuff with mainstream
titles.  There's no getting away from the fact that some modern
mainstream games are leaps and bounds ahead of what we've got in terms
of complexity, but if you compare the budgets and man-hours spent on
the creations of both industries that's hardly surprising.  On the
downside, we can't play some amazing mainstream titles, but on the
upside that probably inspires developers of accessible titles to dig
deep more than anything else.

There's older and more seasoned gamers than me on this list as I'm
only in my mid 20's, but from what I can tell, we seem to be moving
forward at a faster rate than mainstream titles ever have.  It was
only a few years ago that every accessible game I encountered was too
basic or too easy to hold my attention for long.  Now I'm happy to say
that I've bought copies of a few and spent way too much time enraged
by them... in a good way of course.

It's a bit of a ramble, but hope it helps in some way.  Feel free to
hit me back on or off list if there's anything I can expand upon or
anything else I can do should In Touch want to run the feature.

Cheers
Scott

On 2/27/09, Mani Djazmi i_am_a_s...@hotmail.com wrote:


Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC
Radio 4 in England. I'm currently researching a feature on the 
accessability
of computer games for blind and partially sighted people. The impression 
I'm
getting is that mainstream games generally aren't very accessible so 
bespoke

ones are being produced. Is this fair? Do any of you guys play mainstream
games and how do you find them?



I look forward to hearing your thoughts and knowledge.



Cheers

Mani



_
Check out the new and improved services from Windows Live. Learn more!
http://clk.atdmt.com/UKM/go/132630768/direct/01/
---
Gamers

Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Yohandy
I play mainstream fighting games myself, and I agree with all the comments 
I've read on this list. I own an n64, super nintendo, ps1, 2 and ps3. the 
latest games I've acquired are Mortal Kombat VS. DC Universe and Street 
Fighter IV. I'd probably get more if I had some cash handy lol. It takes a 
lot of patience and practice to fully master a game as a blind person since 
everything you hear isn't always obvious.


- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 8:49 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi

I'm a classic gamer myself. I think I'm one in 100 because there 
doesn't seem to be much interest here.


Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd, 3do 
and dreamcast - I also own a n64, and gamecube.


Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in 
1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my 
all time favorite games - and while I can't beat it, I can get to level 4 
pretty easy - I made  it to level 5 once, but that was by luck. If I 
practiced enough, I could beat it - but I get enough enjoyment out of it 
that beating it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't 
care. I'm slowly learning all the moves. I love mk 3, though, its got the 
coolest music, and my favorite MK character of all - nightwolf!


Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but 
better sound, more storage space - which means more things talk and more 
accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics. 
Jesus. Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names 
spoken, and music from the arcade version. The most horrible thing here 
though is the load times. Nearly 30 seconds between each fight. If you do 
a fatality, you have to wait about a second before it actually does it.
Keep in mind I'm only brushing the top. I could go into much more details 
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting 
games - but then again, Rush 2: extreme racing for the n64 was and still 
is one of the coolest racing games of all time.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games




Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC 
Radio 4 in England. I'm currently researching a feature on the 
accessability of computer games for blind and partially sighted people. 
The impression I'm getting is that mainstream games generally aren't very 
accessible so bespoke ones are being produced. Is this fair? Do any of 
you guys play mainstream games and how do you find them?




I look forward to hearing your thoughts and knowledge.



Cheers

Mani



_
Check out the new and improved services from Windows Live. Learn more!
http://clk.atdmt.com/UKM/go/132630768/direct/01/
---
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If you have any questions or concerns regarding

Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Clement Chou
My personal special move was the first time I pulled off Akuma's raging 
demon in street fighter alpha 3. light punch, light punch, forward, low 
kick, hard punch. For anyone wanting to visualize who's experienced sony 
controllers, the input was square, square, forward, x, r1. That took me 
forever to master. Two months, give or take. My first fatality was an 
achievement as well, as well as another street fighter favorite of mine, fei 
long, and to pull off one of his kicks it's a half circle forward, up and 
forward plus a kick. That one took a couple months too. lol.
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 5:54 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi,

I couldn't agree more here. I've said it again and again. USA games will 
be our next gen console. I think that Che was our PS2.
Anyway, I agree with you there. A huge help, for some games at least, is 
gamefaqs.com. They have FAQS for almost all games - except, of course, 
some classics  - which is my cup of tea.


Oh, and there's a lot of memorization involved here, too. Memorizing 
menus, controler buttons, special moves - say left, high punch, low kick, 
etc.
It can be quite frustrating. I'll never forget, though, when I did my 
first ever fatality and heard the doo doo doo! Music on mk3. I tried for 
days to master it. And when I did, it seemed that I could do any sort of 
special move on mortal kombat.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 11:40 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi Mani,

I'm not sure if it can be summed up quite so simply.  For me, there's
a big difference between totally accessible and playable with gaming,
just as there's a difference between totally accessible and usable
with other flavours of software.  Mainstream games usually require a
bit of extra work in that it's exceedingly rare to find a talking
menue system, things like high scores usually aren't accessible to us,
and there are a couple of genres that if I were generalising I'd
classify as unplayable.  All that said, there are a fair few VI gamers
who don't mind that extra work and enjoy sharing their findings, so
word tends to spread if a game is playable.

Recently, I've realised that I have a completely different approach to
gaming that depends on whether I'm playing a mainstream or an
accessible title.  When I'm playing mainstream titles it tends to all
be quite lighthearted.  The geek in me often can't resist digging that
little bit deeper into special moves etc than perhaps I'd need too to
finish a game, but that's a character trait.  When I'm playing
accessible games on the other hand, I find myself taking it a lot more
seriously.  I suppose this is because after years of playing
mainstream titles that were playable for the fun of it, with a
specialised title geared toward a VI player I've finally got control
over every single option and I know that if there's any part of that
game I can't master, it's not because I'm at any sort of disadvantage,
it's simply down to the fact that someone has written a game that I
can't beat yet.

I think it's crucial that people (especially developers of accessible
titles() have experience of both sides of the coin.  It's because of
this that you're now starting to see accessible titles with
controller/mouse support, online play, unlockable content, and some of
the other goodies that are pretty much standard stuff with mainstream
titles.  There's no getting away from the fact that some modern
mainstream games are leaps and bounds ahead of what we've got in terms
of complexity, but if you compare the budgets and man-hours spent on
the creations of both industries that's hardly surprising.  On the
downside, we can't play some amazing mainstream titles, but on the
upside that probably inspires developers of accessible titles to dig
deep more than anything else.

There's older and more seasoned gamers than me on this list as I'm
only in my mid 20's, but from what I can tell, we seem to be moving
forward at a faster rate than mainstream titles ever have.  It was
only a few years ago that every accessible game I encountered was too
basic or too easy to hold my attention for long.  Now I'm happy to say
that I've bought copies of a few and spent way too much time enraged
by them... in a good way of course.

It's a bit of a ramble, but hope it helps in some way.  Feel free to
hit me back on or off list if there's anything I can expand upon or
anything else I can do should In Touch want

Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Clement Chou

Did you finally get the game? lol.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 6:15 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


I play mainstream fighting games myself, and I agree with all the comments 
I've read on this list. I own an n64, super nintendo, ps1, 2 and ps3. the 
latest games I've acquired are Mortal Kombat VS. DC Universe and Street 
Fighter IV. I'd probably get more if I had some cash handy lol. It takes a 
lot of patience and practice to fully master a game as a blind person since 
everything you hear isn't always obvious.


- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 8:49 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi

I'm a classic gamer myself. I think I'm one in 100 because there 
doesn't seem to be much interest here.


Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd, 3do 
and dreamcast - I also own a n64, and gamecube.


Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in 
1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my 
all time favorite games - and while I can't beat it, I can get to level 4 
pretty easy - I made  it to level 5 once, but that was by luck. If I 
practiced enough, I could beat it - but I get enough enjoyment out of it 
that beating it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't 
care. I'm slowly learning all the moves. I love mk 3, though, its got the 
coolest music, and my favorite MK character of all - nightwolf!


Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but 
better sound, more storage space - which means more things talk and more 
accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics. 
Jesus. Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names 
spoken, and music from the arcade version. The most horrible thing here 
though is the load times. Nearly 30 seconds between each fight. If you do 
a fatality, you have to wait about a second before it actually does it.
Keep in mind I'm only brushing the top. I could go into much more details 
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting 
games - but then again, Rush 2: extreme racing for the n64 was and still 
is one of the coolest racing games of all time.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games




Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at 
BBC Radio 4 in England. I'm currently researching a feature on the 
accessability of computer games for blind and partially sighted people. 
The impression I'm getting is that mainstream games generally aren't 
very accessible so bespoke ones are being produced. Is this fair? Do any 
of you guys play mainstream games and how do you find them?




I look forward to hearing your thoughts and knowledge.



Cheers

Mani



_
Check out the new and improved services from Windows Live. Learn more!
http://clk.atdmt.com/UKM/go/132630768/direct/01/
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Michael Feir
Hello Mani. I've been an intermittant listener of In Touch for years. A very 
well-done show indeed. Your arrival on this list is most timely. Tom Ward 
has just galvanised things with the release of his first public beta level 
of Mysteries of the Ancients. That's woken the list up for certain. Che 
Martin is another developer you'll definitely want to chat with. Quite a few 
of the people currently developing accessible games either had sight or have 
it. All of our developers have their own interesting stories. As the creator 
and former editor of Audyssey Magazine, I got to know several of them over 
the years. People get into this for the passion and interest in what they 
do. We've certainly come a long way together since I published the first 
issue in 96. Ron Schamerhorn's the current editor and has a somewhat better 
grasp on the state of things these days. Life has pulled me in some 
different directions but I still keep an ear on things and try to help where 
I can. I'd be happy to answer any questions you might have about past 
developments.


You'll find quite a range of oppinion here concerning what constitutes an 
accessible game. I'm happy to see that you've already gotten a few 
responses. There are plenty more to be had as the debate is one of long 
standing in this community. There is a stronger sense among sighted game 
developers these days regarding the use of sound as more than window 
dressing. That's going to eventually pay off for us but I don't believe 
we're anywhere near that point yet.


Personally, I'm from the old school which says that a game can only be 
counted as accessible if blind people can truly play it as it was intended 
to be played and have access to all information. They shouldn't be 
handycapped in any way in terms of how far they can get with a game due to 
being blind. Sight brings an incredible amount of information very rapidly 
to a person. To be accessible, a great deal of thought must go into the 
sound of a game as well as the interface. That means I don't view arcade 
games designed for sighted people as technically accessible. We're just not 
privy to all the information. Playing something via shere memorisation and 
luck just doesn't count for me. Other people have fun doing that sort of 
thing. There was a fellow who is now world famous due to his skill in 
playing Mortal Combat.As a child, I used to be more in the if I can have 
fun with it, then it's accessible camp. My father would take me to arcades 
and we'd try to play the videogames together. He'd desperately try to 
describe things as fast as possible and I'd be in charge of the controls. It 
was certainly fun at the time and there was a good degree of cameradery. 
However, when you take all the bells and whistles away, I was just following 
my father's instructions as quickly as possible. I eventually tried a game 
on my own and found out just how much of the experience I was missing as I 
got obliterated due to having no idea of the game situation.  When you 
reduce a game to purely responding to sound cues and memorization, it stops 
being at all the same kind of fun that sighted people enjoy.


There are a number of tragic cases of games which are almost accessible and 
could easily have been made so to the benefit of all players whether sighted 
or blind. The most disappointing one during my editorship of Audyssey was 
the North American version of Who Wants to Be a Millionaire. The questions 
were printed onto the screen rather than read out loud as they are in the 
show and apparently in the UK version of the computer game. A very 
disappointingly inaccessible Christmas present for our family. Other games 
like the You Don't Know Jack series are again very close to being 
accessible. In fact, for the earlier games in that series, nearly all of the 
game was. There were some visual questions making reference to pictures 
though. Also, there were the jack attacks which flashed up printed clues and 
information which had to be matched. With some elements like that, it simply 
can become impossible to accomodate. You could have a trivia game with 
questions all read aloud and no visual questions but it wouldn't be You 
Don't Know Jack. The same goes for such elements in many video games. We're 
simply too small a market to be worth a company's while. That's the major 
problem.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Friday, February 27, 2009 11:11 AM
Subject: [Audyssey] Accessible Mainstream Games




Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch

Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Ron Schamerhorn
Hi

  I recall totally by accident making the first fatality with mk against my 
sighted nephew he and I both thought it was great but took a few more games 
to redo the sequence with Scorpion.  Also did Rayden and sub zero.  That's 
why I'd like to find a good working copy of the games again.

Ron

- Original Message - 
From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 8:54 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


Hi,

I couldn't agree more here. I've said it again and again. USA games will be
our next gen console. I think that Che was our PS2.
Anyway, I agree with you there. A huge help, for some games at least, is
gamefaqs.com. They have FAQS for almost all games - except, of course, some
classics  - which is my cup of tea.

Oh, and there's a lot of memorization involved here, too. Memorizing menus,
controler buttons, special moves - say left, high punch, low kick, etc.
It can be quite frustrating. I'll never forget, though, when I did my first
ever fatality and heard the doo doo doo! Music on mk3. I tried for days to
master it. And when I did, it seemed that I could do any sort of special
move on mortal kombat.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread shaun everiss
well I suppose if you play console games hard core you should be able to figure 
these out.
But myself a blind friendly game is the only accessible game really.
Ofcause if comercial  games can be modded to be accessible to a sertain extent 
then I am all for that to.
Like audio quake.
it cost me 25 bucks to get the actual quake, but the mod was free enough.
One thing though.
Usagames will be the next big step.
We have not seen a new engine since adventure by enspiredcode and agm which 
were not that spectactular  and then there was gma before that that was quite 
good and still is.
But its getting a bit out dated now.
I am pleased we are getting another thing going.
and ofcause streamway whenever it goes out will make things quite a bit more 
better if the reviews I hear from devs are true.
We have to many arcade games, and to many card games right now.
Ofcause anything else takes longer to code.
I also noticed tha frenzied development of games has dropped after the initial 
serge.
Although we are now getting better games. as well as the experimental games 
which can be interesting.
 
At 03:15 p.m. 28/02/2009, you wrote:
I play mainstream fighting games myself, and I agree with all the comments 
I've read on this list. I own an n64, super nintendo, ps1, 2 and ps3. the 
latest games I've acquired are Mortal Kombat VS. DC Universe and Street 
Fighter IV. I'd probably get more if I had some cash handy lol. It takes a lot 
of patience and practice to fully master a game as a blind person since 
everything you hear isn't always obvious.

- Original Message - From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 8:49 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


Hi

I'm a classic gamer myself. I think I'm one in 100 because there doesn't 
seem to be much interest here.

Anyway, onto my report - I'll make this as detailed as I can, sorta.

Well, to start off with, I own a sega genesis, soon to own a sega cd, 3do and 
dreamcast - I also own a n64, and gamecube.

Sega Genesis:
Well, this heres pretty obvious - the 16 bit lovable genesis released in 
1989. Anyway, the best beat-em-up ever is Streets of rage. Its one of my all 
time favorite games - and while I can't beat it, I can get to level 4 pretty 
easy - I made  it to level 5 once, but that was by luck. If I practiced 
enough, I could beat it - but I get enough enjoyment out of it that beating 
it doesn't matter to me.
Mortal kombat 1, 2, and 3 - Well, fighting. Nothing talks, but I don't care. 
I'm slowly learning all the moves. I love mk 3, though, its got the coolest 
music, and my favorite MK character of all - nightwolf!

Sega CD:
This heres an add on to the genesis. Its got the same color pallit - but 
better sound, more storage space - which means more things talk and more 
accessibility is here...
Mortal Kombat for this system wasn't widely recognized. Bad graphics. Jesus. 
Who cares about graphics!
Its basically MK1 for the genesis revamped to have characters names spoken, 
and music from the arcade version. The most horrible thing here though is the 
load times. Nearly 30 seconds between each fight. If you do a fatality, you 
have to wait about a second before it actually does it.
Keep in mind I'm only brushing the top. I could go into much more details 
over each game, each system, etc.
I'm missing a system or two here - but you get the idea. Mostly fighting 
games - but then again, Rush 2: extreme racing for the n64 was and still is 
one of the coolest racing games of all time.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Mani Djazmi i_am_a_s...@hotmail.com
To: gamers@audyssey.org
Sent: Friday, February 27, 2009 10:11 AM
Subject: [Audyssey] Accessible Mainstream Games



Hi,



my name's Mani Djazmi and I'm a reporter on the In Touch programme at BBC 
Radio 4 in England. I'm currently researching a feature on the accessability 
of computer games for blind and partially sighted people. The impression I'm 
getting is that mainstream games generally aren't very accessible so bespoke 
ones are being produced. Is this fair? Do any of you guys play mainstream 
games and how do you find them?



I look forward to hearing your thoughts and knowledge.



Cheers

Mani



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Re: [Audyssey] Accessible Mainstream Games

2009-02-27 Thread Ron Schamerhorn
Hi Pranav

  As long as it's a game it's quite welcome to talk about here.  I'd like to 
know more about the ones you mentioned.

Ron

- Original Message - 
From: Pranav Lal pranav@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 27, 2009 9:56 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


High,

When talking about games, do we also include game books such as
www.projectaon.org and www.ffproject.com?

If yes, then those are of course completely accessible. In some cases,
static content such as maps needs to be rendered in an accessible form.

Pranav


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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-10 Thread Sky Taylor
Well their's Mortal Combat... i'm not sure where you can get it from.
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 1:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


 Hi,
Does anyone know of good mainstream games for the PC that can be played
 without sighted assistance? I know there are lots of text adventure games
 out there, but what about other types?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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[Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Kelly Sapergia
Hi,
Does anyone know of good mainstream games for the PC that can be played 
without sighted assistance? I know there are lots of text adventure games 
out there, but what about other types?
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


___
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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Brandon Cole
If you're looking for Trivia, try the You Don't Know Jack series. Great 
games. If you're looking for... ya know... something else, try Silent Steel. 
Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome, 
ain't it? Haha.
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


 Hi,
Does anyone know of good mainstream games for the PC that can be played
 without sighted assistance? I know there are lots of text adventure games
 out there, but what about other types?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread James Homuth
I haven't played Silent Steel in ages. Never beaten it, either... 
it's an awesome game.

James
At 04:26 PM 8/3/2006, you wrote:
If you're looking for Trivia, try the You Don't Know Jack series. Great
games. If you're looking for... ya know... something else, try Silent Steel.
Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome,
ain't it? Haha.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


  Hi,
 Does anyone know of good mainstream games for the PC that can be played
  without sighted assistance? I know there are lots of text adventure games
  out there, but what about other types?
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
  GMT (Wednesdays in North America) on ACB (American Council of the Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


___
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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Bryan Peterson
I was just going to suggest You Don't Know Jack. Granted they're not 
completely accessible (some of the different types of questions do require 
some measure of sighted assistance), but the amount of material that is 
accessible due to the amount of dialogue in the game is quite impressive. 
Beyyond that I wouldn't know of any other games that could be played without 
assistance. Even though a lot (I'd even say most) of today's games are in 
stereo that doesn't include the menus and things, otherwise I'd have 
suggested some of the Star Wars games. I myself have Star Wars Episode I: 
The Phantom Menace and still play it sometimes even today.




It ain't pretty when the pretty leaves you with no place to go.






From: Brandon Cole [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Accessible Mainstream Games for The PC
Date: Thu, 3 Aug 2006 16:26:57 -0400

If you're looking for Trivia, try the You Don't Know Jack series. Great
games. If you're looking for... ya know... something else, try Silent 
Steel.

Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome,
ain't it? Haha.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


 Hi,
Does anyone know of good mainstream games for the PC that can be 
played
 without sighted assistance? I know there are lots of text adventure 
games

 out there, but what about other types?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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visit

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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Eugene Baroni
where can you find silent steel?
- Original Message - 
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:33 PM
Subject: Re: [Audyssey] Accessible Mainstream Games for The PC


I haven't played Silent Steel in ages. Never beaten it, either...
it's an awesome game.

James
At 04:26 PM 8/3/2006, you wrote:
If you're looking for Trivia, try the You Don't Know Jack series. Great
games. If you're looking for... ya know... something else, try Silent 
Steel.
Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome,
ain't it? Haha.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


  Hi,
 Does anyone know of good mainstream games for the PC that can be 
  played
  without sighted assistance? I know there are lots of text adventure 
  games
  out there, but what about other types?
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
  GMT (Wednesdays in North America) on ACB (American Council of the Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Brandon Cole
These days? Ebay, friend. Ebay.
- Original Message - 
From: Eugene Baroni [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 03, 2006 6:11 PM
Subject: Re: [Audyssey] Accessible Mainstream Games for The PC


 where can you find silent steel?
 - Original Message - 
 From: James Homuth [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, August 03, 2006 4:33 PM
 Subject: Re: [Audyssey] Accessible Mainstream Games for The PC


 I haven't played Silent Steel in ages. Never beaten it, either...
 it's an awesome game.

 James
 At 04:26 PM 8/3/2006, you wrote:
If you're looking for Trivia, try the You Don't Know Jack series. Great
games. If you're looking for... ya know... something else, try Silent
Steel.
Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome,
ain't it? Haha.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


  Hi,
 Does anyone know of good mainstream games for the PC that can be
  played
  without sighted assistance? I know there are lots of text adventure
  games
  out there, but what about other types?
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 
  03:00
  GMT (Wednesdays in North America) on ACB (American Council of the 
  Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Brandon Cole
There is actually an Austin Powers trivia game, made by the same company, 
which is 100 percent accessible. There are different question types but 
everything is spoken.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, August 03, 2006 5:36 PM
Subject: Re: [Audyssey] Accessible Mainstream Games for The PC


I was just going to suggest You Don't Know Jack. Granted they're not
 completely accessible (some of the different types of questions do require
 some measure of sighted assistance), but the amount of material that is
 accessible due to the amount of dialogue in the game is quite impressive.
 Beyyond that I wouldn't know of any other games that could be played 
 without
 assistance. Even though a lot (I'd even say most) of today's games are in
 stereo that doesn't include the menus and things, otherwise I'd have
 suggested some of the Star Wars games. I myself have Star Wars Episode I:
 The Phantom Menace and still play it sometimes even today.



 It ain't pretty when the pretty leaves you with no place to go.





From: Brandon Cole [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Accessible Mainstream Games for The PC
Date: Thu, 3 Aug 2006 16:26:57 -0400

If you're looking for Trivia, try the You Don't Know Jack series. Great
games. If you're looking for... ya know... something else, try Silent
Steel.
Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome,
ain't it? Haha.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:16 PM
Subject: [Audyssey] Accessible Mainstream Games for The PC


  Hi,
 Does anyone know of good mainstream games for the PC that can be
played
  without sighted assistance? I know there are lots of text adventure
games
  out there, but what about other types?
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 
  03:00
  GMT (Wednesdays in North America) on ACB (American Council of the 
  Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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 _
 Is your PC infected? Get a FREE online computer virus scan from McAfee®
 Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963








 ___
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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread shaun everiss
silent steel is a good one.
Its not sold though.
You will need to get it from ebay.
There is stuff selling for around a dollar all the time.
Myself I went to trademe, a local site here and got it for 20 dollars.
i havn't found many.
your best bet if not able to get it yourself is to try to get a coppy 
off someone else.
At 08:16 AM 8/4/2006, you wrote:

Hi,
 Does anyone know of good mainstream games for the PC that can be played
without sighted assistance? I know there are lots of text adventure games
out there, but what about other types?
 Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
GMT (Wednesdays in North America) on ACB (American Council of the Blind)
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.1.394 / Virus Database: 268.10.5/406 - Release Date: 8/2/2006


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No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.1.394 / Virus Database: 268.10.5/406 - Release Date: 8/2/2006



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Re: [Audyssey] Accessible Mainstream Games for The PC

2006-08-03 Thread Niall
Hi Brandon.
I never heard of this sword of steel game. Where can I find it?
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 03, 2006 4:26 PM
Subject: Re: [Audyssey] Accessible Mainstream Games for The PC


 If you're looking for Trivia, try the You Don't Know Jack series. Great
 games. If you're looking for... ya know... something else, try Silent 
 Steel.
 Sort of an Interactive Movie deal, and it's compatible with Jaws. Awesome,
 ain't it? Haha.
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, August 03, 2006 4:16 PM
 Subject: [Audyssey] Accessible Mainstream Games for The PC


 Hi,
Does anyone know of good mainstream games for the PC that can be 
 played
 without sighted assistance? I know there are lots of text adventure games
 out there, but what about other types?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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 -- 
 No virus found in this incoming message.
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 Version: 7.1.394 / Virus Database: 268.10.5/406 - Release Date: 8/2/2006

 



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.10.5/406 - Release Date: 8/2/2006


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