Re: [Audyssey] How to non program a game

2009-11-23 Thread shaun everiss
hmmm now you mention it we have a threshold I think of 25k may be less. Ofcause if you shove say 9k 10 k or so in your main account then you are probably asking for it. Hmph being blind is a bit of a 2 edged sword. in one way you are encouraged to work but in another you try to make some serious

Re: [Audyssey] How to non program a game

2009-11-23 Thread Jacob Kruger
body, but not his spirit...' - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, November 23, 2009 11:15 AM Subject: Re: [Audyssey] How to non program a game Again, sounding worryingly familiar indeed, though at least in the Us you can g

Re: [Audyssey] How to non program a game

2009-11-23 Thread Jim Kitchen
Hi Al, Yeah, pretty sad when the system makes it hard to try to work out of it or better yourself at all. But that is one of the reasons that I have never charged for any of my games. And now I have just been doing what I want with the games for so long, I'm not sure how well I would do with

Re: [Audyssey] How to non program a game

2009-11-23 Thread Jim Kitchen
Hi Shaun, I am on allot of assistance programs and they are all income based or restricted. I am on Social security disability income (SSDI) Government subsidized housing (HUD) Medicare, Medicaid, wellfair, food stamps and Ohio Care Star / Waver. I have medical bills etc that those programs

Re: [Audyssey] How to non program a game

2009-11-23 Thread dark
My thesis is basically ethical in nature. In the first part I'm trying to establish a reasonable deffinition of disability based upon factors such as desire, consciousness, effort and quality of life. In the second part i'll then apply this deffinition to a number of problems. I have for insta

Re: [Audyssey] How to non program a game

2009-11-23 Thread dark
ginal Message - From: "David Chittenden" To: "Gamers Discussion list" Sent: Monday, November 23, 2009 7:36 AM Subject: Re: [Audyssey] How to non program a game Hello, In the US, the total amount of money you can have is $2000 if you are single and $3000 if you are a marri

Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden
etter model on this point. Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, November 23, 2009 3:45 AM Subject: Re: [Audyssey] How to non program a game aah I understand we had this issue and had to fight fo

Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden
Hello, In the US, the total amount of money you can have is $2000 if you are single and $3000 if you are a married couple who are both on SSI or SSDI. As for working, theyre are ways to get around the restrictions in order to earn some money, but it is complicated, and if you screw the calcu

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
o save, and the laws concerning bennifits which are such a nightmare as I've outlined. Either way, sinse this is Ot I'll stop. Beware the grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, November 23, 2009 3:51 AM

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
nse it does seem a better model on this point. > >Beware the Grue! > >Dark. >- Original Message - From: "shaun everiss" >To: "Gamers Discussion list" >Sent: Monday, November 23, 2009 3:45 AM >Subject: Re: [Audyssey] How to non program a game >

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
well on that note I have a couple accounts one is for investments and every so often I keep shoveling cash betwene the 2 accounts. so I don't get too much in either. Ofcause I don't usually have much cash as I contribute to board at home food power the net and other things as well as family stuf

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
3:45 AM Subject: Re: [Audyssey] How to non program a game aah I understand we had this issue and had to fight for it but we get exempt on the grounds that if something happens or if we need extra stuff we can or something to that effect. Interestingly enough people in the us and uk seem to have a few mo

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
aah I understand we had this issue and had to fight for it but we get exempt on the grounds that if something happens or if we need extra stuff we can or something to that effect. Interestingly enough people in the us and uk seem to have a few more issues than here. we seem to have got over most

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
This is sounding worryingly familiar Tom. the Uk bennifit laws work very much the same way, with the nastier restriction that you actually can only have £6000 in savings or lose the lot, a penny over and everything goes west. pluss, once your off disability bennifit, your off! On th

Re: [Audyssey] How to non program a game

2009-11-22 Thread Thomas Ward
Hi Shaun, Yes, there are benifit restrictions. It depends on if the person is on SSI or SSDI. In either case there are some restrictions involved. I can't quite remember the exact amounts, but if I'm correct here is how it works for those people on SSI. You can make up to $80 per month without

Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
what, why not afford to make ny cash do you have benifit restrictions like damien does? In new zealand to some extent we are exempt from said things, ofcause if we are earning a million bucs then maybe that would go away but hmph. At 01:53 a.m. 23/11/2009, you wrote: >Hi Al, > >I was recently off

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
Some good points that I never thought of, Tom. Geez, what a mess that can be. al - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Saturday, November 21, 2009 11:32 PM Subject: Re: [Audyssey] How to non pro

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
en" To: "Allan Thompson" Sent: Sunday, November 22, 2009 7:53 AM Subject: Re: [Audyssey] How to non program a game Hi Al, I was recently offered 10 to 15 thousand dollars to program an accessible game. I have also been asked to join a company that produces and sells ac

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
Great post, thanks. al - Original Message - From: "Munawar Bijani" To: "Gamers Discussion list" Sent: Sunday, November 22, 2009 8:22 AM Subject: Re: [Audyssey] How to non program a game Hi, "What if you are a creative person, with an excellent game idea

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
This seems to be the growing consensus. It is good to know this for future reference. grin. thanks al - Original Message - From: "Eleanor" To: Sent: Sunday, November 22, 2009 10:12 AM Subject: [Audyssey] How to non program a game Allan asked how you would have someone program your g

Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
Thanks for that information. It is good to know. smile. al - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, November 22, 2009 10:25 AM Subject: Re: [Audyssey] How to non program a game Hi folks, I work with contractors

Re: [Audyssey] How to non program a game

2009-11-22 Thread Willem
Now that's a very good point. Jim Kitchen wrote: Hi Al, I was recently offered 10 to 15 thousand dollars to program an accessible game. I have also been asked to join a company that produces and sells accessible games. Unfortunately I can not afford to make any money. And of course the gen

Re: [Audyssey] How to non program a game

2009-11-22 Thread Philip Bennefall
Hi folks, I work with contractors all the time and as Eleanor says, it's absolutely vital to get the specification as thurrow and detailed as possible. I've found www.RentACoder.com to be very good, especially if the budget is tight. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani
Hi, "What if you are a creative person, with an excellent game idea that he or she believes ... In any event, you may have a little money to put into a project, ... but you simply don't have the time to really learn how to program. So what do you do? ..." Turning a game idea in to a game can

Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
Hi Munawar. This is exactly what I was getting at, it wasn't meant as a "don't make suggestions" more a "be careful what you suggest" I like to think that over a long time of playing various sorts of games and discussing them in detail, even though I've never porgrammed a game, I'v

Re: [Audyssey] How to non program a game

2009-11-22 Thread Jim Kitchen
Hi Al, I was recently offered 10 to 15 thousand dollars to program an accessible game. I have also been asked to join a company that produces and sells accessible games. Unfortunately I can not afford to make any money. And of course the gentleman that offered me the 10 to 15 thousand dolla

Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani
ledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message ----- From: "dark" To: "Gamers Discussion list" Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non pro

Re: [Audyssey] How to non program a game

2009-11-22 Thread Willem
Sometimes the idea behind the game isn't properly thought through. If an idea makes sense, it can most likely be programmed with more or less effort. It's true, some things aren't worth the effort to program, but it is a trade off between time, effort and what you want to do. dark wrote: hi To

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
b as the programmer to say what is or is not practical. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 22, 2009 1:57 AM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
a good and working knolidge of at least what is possible is needed even before you start considdering contracts etc. Beware the gRue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 22, 2009 1:54 AM Subject: Re: [

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
Technically there's no such thing as a stupid suggestion, just ones which are or are not currently practical. You do highlight one very important thing, - how much level editers and game creation tools which would let people like me and thee with ideas but know practical skill create

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Charles, Yes, things can get very messy in that situation. For that precise reason that's why most mainstream game companies refuse end user suggestions, story ideas, game ideas, etc. They know they have to sign a contract with them, and that could become a legal nightmare. Especially, if t

Re: [Audyssey] How to non program a game

2009-11-21 Thread Charles Rivard
ion list" Sent: Saturday, November 21, 2009 3:57 PM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Allan

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, All of the questions you asked are all subject to the terms of the contract. Weather or not you have to pay for things like sounds, music, up front or the developer will fit the cost of those is between you and the contractor. However, given the fact the contractor will need some sort o

Re: [Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
project or does that have to be contractually listed as well? al rday, November 21, 2009 8:57 PM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to

Re: [Audyssey] How to non program a game

2009-11-21 Thread Willem
Also from a programming standpoint there are an endless number of ways to solve a problem, AKA programming, and everybody has their unique style and ideas of what can be done in practice. I would rather compare it with a profession like the law or maybe in some ways mathematicians. However t

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the develo

Re: [Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non program a gam

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, When you come up with a game idea, story line, etc then contract with a developer to create the game there are two copyrights involved with the production. First, as the person with the idea, game story, etc you retain the original copyright ownership of your ideas and original story.

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
Al, saying "i have no idea about programming but a great idea for a game" is a bit like "I have no idea about engineering but a great idea for a car" you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to