in such a game.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 15, 2012 6:50 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Dark,
Yeah, the constant rivalry between Quark
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 15 January 2012 01:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Michael,
Yeah, I see your point regarding Star Trek Armada I and Star Trek Armada II,
and I agree
I forgot something, something not talked about in canon Star Trek (TV shows
and movies) and that is quantum slipstream, shown only in the season four
finale of Voyager and another episode in the fifth season.
That would technically still be wormhole like in Armada and Armada II,
allthough user
And even if you wouldn't use canon, you could go into the fictional universe
of Star Trek Hidden Frontier, the biggest fan film universe with several
movie lenght episodes and several fan shows linked together.
Or do you think it wouldn't be totally impossible to solve Voyagers
slipstream
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 15 January 2012 01:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Michael,
Yeah, I see your point regarding Star Trek Armada I and Star Trek Armada II,
and I agree
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Great Trek 2000 Battle
Ben,
He actually posted it on list several days ago.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, January 15, 2012
I would really love an accessible bridge commander ish kind of game.
What comes pretty close is begin. Though that's a text game, it is
oriented on a singl ship, with the possibility of ordering ally's around
as well. It works rather like Bridge commander's quick battle. You
select the rase
Could you give a link to that game?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 15 January 2012 19:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle
I would really love an accessible
Hi Dark,
Hmmm.I have to admit those are some new and interesting plots. It
really would and could fill in some of the history following Deep
Space 9 and Voyager. Not much is known about that period, and out side
of a couple of books that speculate a possible future it is wide open
to
Hi Ben,
While I think these are all really great ideas, you need to be
practical. I am only one person programming these games and can not
throw every possible feature into a game just because it is a really
good idea.
For example, below you mentioned being able to perform mission
scripting,
Hi Ben,
It was already posted to the list three or four days ago. Check the
list archives for the link.
On 1/15/12, Ben gamehead...@aol.co.uk wrote:
Hi Tom,
Didn't you say that you had done a trek 2000 mod and that if anyone asked
for it you would send it along? Well if I may put in a
Hi tom.
In voyager I didn't mean the borg specifically causing less creative plots
throughout the final few series, - indeed like yourself I enjoyd the
majority of the Borg episodes.
Even in none borg stories, most problems the crew encountered seemed to be
solved by doing things to 7's
Hi Dark,
Yeah, I know. I understood what you meant. I guess I got carried away
with discussing how they over used the Borg and forgot to close my
point.
Where I was heading was that by introducing Seven's character into the
show the writers immediately began using Seven's Borg technology to
fix
Hi Dark,
Don't think that hadn't occurred to me as well. I was thinking of a
mission where the Romulans send a warbird with a phase-cloak device
over the neutral zone to attack Vulcan and the Enterprise is sent to
intercept and destroy it before they can attack Vulcan's capital. That
is only one
Hi Thomas,
You made some good points story whise for a Star Trek game.
But, if we look at the mainstream Trek games, we have for example the two
strathegy games Star Trek Armada and Armada II.
Both are games with plots placed around the sixth and seventh seasons of
Voyager.
However, after the
Hi Thomas,
but who said that the borg are not a serious enemy?
The battle of wolf 359 was a disaster, and it was against one ship.
The beginning of first contact was also not good until the Enterprise showed
up and gave special attack instructions and several ships hit the cube with
Quantum
Hi Michael,
That's always possible. As I said the state of the Borg Collective was
left in question at the end of Final Gambit. There is a similar
question left open at the end of Nemesis as we don't really know what
the political situation of the Romulan Empire was following that movie
either.
Hi Michael,
Yeah, I see your point regarding Star Trek Armada I and Star Trek
Armada II, and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already
lost my sight by the time they were released.
However, part of my interest in
Sent: Saturday, January 14, 2012 9:42 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Dark,
Yeah, I know. I understood what you meant. I guess I got carried away
with discussing how they over used the Borg and forgot to close my
point.
Where I was heading was that by introducing Seven's
Hi Dark,
Yeah, the constant rivalry between Quark and Odo could get amusing at
times. Odo always considered Quark public enemy number one, and it was
funny to see Quark always getting blamed for things he didn't do.
Although, with Quark you could never tell, because he was a Ferengi
out for
: [Audyssey] Great Trek 2000 Battle
Hi all,
After I posted the Trek 2000 soundpack I decided to install the
game,
and play it with the soundpack. Even after all these years of not
playing Trek 2000 I can say I've still got the touch. That is I'm
still a seriously competent Starfleet commander and all
Your thinking of the wrong game, the one you discribed with final
conflict.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 13 Jan 2012 04:25:35 -
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi tom.
that's fairly
: Re: [Audyssey] Great Trek 2000 Battle
Hi,
MY biggest criticism has to be the way you can play it: if you
just wait at
a starbase, all your enemies come to you. Strategically I call
that suicide.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers
-
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 2:46 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Your thinking of the wrong game, the one you discribed with final
conflict.
- Original Message -
From: dark d
15:18:48 -
Subject: Re: [Audyssey] Great Trek 2000 Battle
Yes, I meant final conflict when I was talking about the
defiant's cloaking
device, sinse the rules for that game are the same in the way you
move and
attack. there is I believe no way at all to get the first move in
original
Trek
Hi Hayden,
Yes, unfortunately as a strategy game Trek 2000 doesn't have too much
to offer when it comes to different strategic situations and doesn't
force the player away from his/her starbases. I've realized for quite
some time that a mission based game would be better because then you'd
be
Hi Dark,
Actually, there are times you can attack first in Trek 2000, and a lot
of it depends on luck and range. Enemies tend to wait until they are
in close before attacking. If you fire torpedoes into the Klingons
while they are out of disruptor range you can damage, cripple, and
even destroy a
Hi,
Well, I think my fastest Trek 2000 game was complete victory in 13
moves on the level 1 difficulty. I'm a very offensive game player and
I usually take the fight to the enemy long before they come into range
of the starbases. That's in part how and why I can complete a game so
fast.
A lot of
Hi Dark,
Sure. Audio game technology has dramatically changed over the last
couple of years, and that is why I want to rewrite STFC and bring it
more up to date. The original version of STFC was suppose to be a
modern version of Trek 2000, but having played Castaways and Time of
Conflict I'm no
Hi Dark,
Well, you are right to a point. Initially when Star Trek began the
main purpose was to explore space and encounter new lifeforms. It was
first and foremost an exploration type show that was the main theme of
the original series as well as Next Generation.
With Deep Space 9 I think the
), or hunt
carefully with your phasers.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 7:05 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Dark,
Actually
Hi Tom.
This is all true as regards startrek, indeed for the military and politics
plot I think babylon 5 can't be beaten.
for instance, in Babylon 5, the relations betwene the main races were not
streight forward.
The humans were a major power, but eventually fell into a military
Hi Dark,
Yes, all of the weapons in Trek 2000 have a maximum range. The Tholian
web generators, for example, only are effective under 2 units. that's
why they have to move in extremely close before trapping you in a
Tholian web. The photon torpedoes have an effective range of about 6.
Although,
Hi Dark,
Yes, Babylon 5 was a lot better put together than Deep Space 9 because
they were not trying to graft a military/war plot onto a Utopian
society where exploration had been the Federations main goal. Babylon
5 from the beginning was written and designed to be a much deeper plot
from a
: Saturday, January 14, 2012 5:41 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Dark,
Yes, all of the weapons in Trek 2000 have a maximum range. The Tholian
web generators, for example, only are effective under 2 units. that's
why they have to move in extremely close before trapping you
Hi all,
After I posted the Trek 2000 soundpack I decided to install the game,
and play it with the soundpack. Even after all these years of not
playing Trek 2000 I can say I've still got the touch. That is I'm
still a seriously competent Starfleet commander and all around good
guy.
I started up
Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 3:32 AM
Subject: [Audyssey] Great Trek 2000 Battle
Hi all,
After I posted the Trek 2000 soundpack I decided to install the game,
and play it with the soundpack. Even after all these years of not
playing Trek 2000 I can say I've
Hi Dark,
Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed without even having a chance to fire a
shot. That happened tonight a couple of times and it was extremely
frustrating.
Ward
Sent: Thursday, January 12, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi Dark,
Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed
Hi Tom.
While a stratogy sim would be fun, indeed if the customizations with the
time of conflict engine which Phil reported come into being it might well be
possible without too much trouble, I personally always felt the real point
of startrek was a single ship flying around in space on
then, especially looking at castaways and time
of conflict.
Beware the grue!
Dark.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 13, 2012 5:10 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle
Hi,
MY
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