Re: [Audyssey] MOTA Arcade mode.

2009-05-08 Thread Ken
aring Without the Staring and DreamtechInteractive - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Monday, May 04, 2009 2:44 AM Subject: Re: [Audyssey] MOTA Arcade mode. yeah i wouldn't bother. It was only because of a select fe

Re: [Audyssey] MOTA Arcade Mode

2009-05-05 Thread dark
ot;Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 6:19 PM Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a

Re: [Audyssey] MOTA Arcade mode.

2009-05-05 Thread Thomas Ward
Hi, Yeah, it makes sense. So consider the fact that the nex few betas may not have arcade mode but it can or will be added in nsometime before release. Smile. Charles Rivard wrote: A truer statement has never been made, other than the 4-letter word you had to use because of list guidelines.

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Charles Rivard
omas Ward" To: "Gamers Discussion list" Sent: Monday, May 04, 2009 3:54 PM Subject: Re: [Audyssey] MOTA Arcade mode. Hi Yohandy, Yeah, I was thinking something like that myself. Basically, what I was thinking is I could release the cross platform version of the game as Beta 5,

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Thomas Ward
Hi Yohandy, Yeah, I was thinking something like that myself. Basically, what I was thinking is I could release the cross platform version of the game as Beta 5, without arcade mode, and after all of the levels are complete, the engine seams fairly stable try and add arcade mode just before or

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Yohandy
Discussion list" Sent: Monday, May 04, 2009 12:35 PM Subject: Re: [Audyssey] MOTA Arcade mode. Hi Will, Oh, how I wish it were that simple. Fact is James North and I did charge money for Montezuma's Revenge, and it wasn't the end users fault I was told to stop production on that

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Thomas Ward
Hi Will, Oh, how I wish it were that simple. Fact is James North and I did charge money for Montezuma's Revenge, and it wasn't the end users fault I was told to stop production on that game by the current copyright holders. Since refunding everyones money wasn't possible I ended up stuck betwee

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Bryan Peterson
liam lomas" To: "Gamers Discussion list" Sent: Monday, May 04, 2009 9:52 AM Subject: Re: [Audyssey] MOTA Arcade mode. at the end of the day we are getting a game On 4 May 2009, at 13:34, Bryan Peterson wrote: Exactly. I couldn't agree more. I want you...to go upstair

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas
Monday, May 04, 2009 6:23 AM Subject: Re: [Audyssey] MOTA Arcade mode. yes but if thomas doesn't want to implement that mode if it means more delays and frustrations for him, people should be greatful for what they get On 4 May 2009, at 13:10, James Dietz wrote: I personally wouldn

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Bryan Peterson
Exactly. I couldn't agree more. I want you...to go upstairs...and kill that boy! - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Monday, May 04, 2009 6:23 AM Subject: Re: [Audyssey] MOTA Arcade mode. yes but if thomas doesn'

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas
yes but if thomas doesn't want to implement that mode if it means more delays and frustrations for him, people should be greatful for what they get On 4 May 2009, at 13:10, James Dietz wrote: I personally wouldn't miss arcade mode, but Idon't think William's argument holds up. If someone pa

Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread James Dietz
I personally wouldn't miss arcade mode, but Idon't think William's argument holds up. If someone paid for something, they shouldn't need to program it themselves - you don't need to pay anyone else to program anything for yourself. Plus, not everyone can program a game, never mind one of the qualit

Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread william lomas
yeah i wouldn't bother. It was only because of a select few that you couldn't make your intended game in the first place some people are just never grateful for what others do for them. if they want the game they paid for, program it themselves and stop moaning On 4 May 2009, at 00:38, shau

Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread Bryan Peterson
bject: Re: [Audyssey] MOTA Arcade mode. Hi Ryan, Actually, when I originally came up with the idea for Mysteries of the Ancients I never intended it to be a side-scroller or arcade game to begin with. When I found out I wasn't going to be able to release Montezuma's Revenge do to copyr

Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread shaun everiss
then don't bother I actually am getting used to saving games. At 10:36 a.m. 4/05/2009, you wrote: >Hi Ryan, >Actually, when I originally came up with the idea for Mysteries of the >Ancients I never intended it to be a side-scroller or arcade game to begin >with. When I found out I wasn't going to

Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread Thomas Ward
Hi Ryan, Actually, when I originally came up with the idea for Mysteries of the Ancients I never intended it to be a side-scroller or arcade game to begin with. When I found out I wasn't going to be able to release Montezuma's Revenge do to copyright issues I began working on Tomb Hunter Myste

Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread Thomas Ward
Ryan Conroy wrote: Hi Tom, I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel that if you take away arcade mode, it'll take away from some classic feeling of the game. Ryan Get information on currency trad

Re: [Audyssey] MOTA Arcade Mode

2009-05-03 Thread Thomas Ward
Hi, Hmmm...I find that interesting too. I generally find arcade mode too easy because if you die you start at the last room visited with full health, etc. It gives you more than one try to get through the level. Standard mode is more challenging is you only have one chanse if you don't save of

[Audyssey] MOTA Arcade mode.

2009-05-03 Thread Ryan Conroy
Hi Tom, I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel that if you take away arcade mode, it'll take away from some classic feeling of the game. Ryan Get information on currency trading. Start learning t

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Charles Rivard
Thomas Ward" Sent: Friday, May 01, 2009 1:19 PM To: "Gamers Discussion list" Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Ron Schamerhorn
rs Discussion list" Sent: Saturday, May 02, 2009 1:58 PM Subject: Re: [Audyssey] MOTA Arcade Mode Hi, It is pretty hard to say at this point what bugs will or won't happen when I release beta 5. The new Genesis Engine is written in a different programming language, uses different APIs, and

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Thomas Ward
Hi, It is pretty hard to say at this point what bugs will or won't happen when I release beta 5. The new Genesis Engine is written in a different programming language, uses different APIs, and every language can handle the same kind of code slightly differently. Most of the time the same progr

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Willem
"Tim Kilgore" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, May 01, 2009 7:56 PM Subject: Re: [Audyssey] MOTA Arcade Mode I too prefer tha rachade mode although, if I want a real challenge, I play the standard mode. Tim - Original Message

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Kevin Weispfennig
I like the arcade thing, but if its to hard to do, I would say leave it alone. But I likethe mode - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Saturday, May 02, 2009 4:02 PM Subject: Re: [Audyssey] MOTA Arcade Mode I don'

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Yohandy
I don't think an arcade mode is really necessary. I always use standard. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 1:19 PM Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real q

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Casey Mathews
01, 2009 1:19 PM To: "Gamers Discussion list" Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major upgrade of Mysteries of the Ancie

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread william lomas
: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, May 01, 2009 7:56 PM Subject: Re: [Audyssey] MOTA Arcade Mode I too prefer tha rachade mode although, if I want a real challenge, I play the standard mode. Tim - Original Message - From: "Charles Rivard&q

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Bryan Peterson
- Original Message - From: "Tim Kilgore" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, May 01, 2009 7:56 PM Subject: Re: [Audyssey] MOTA Arcade Mode I too prefer tha rachade mode although, if I want a real challenge, I play the

Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Willem
I agree. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 9:12 PM Subject: Re: [Audyssey] MOTA Arcade Mode I like arcade, gives the game a more classic feel. I'd still play the game without arcade mode thoug

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Pranav Lal
: Gamers Discussion list Subject: Re: [Audyssey] MOTA Arcade Mode Standard all the way for me. It's too much of a bother to start from the beginning of a level in arcade after losing a life - I'd rather just die for good. I think lives are oudated anyway. On 5/1/09, Jeremy Hartley wrote:

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Pranav Lal
: [Audyssey] MOTA Arcade Mode I don't care about points. I just like to get through the game. Once you learn how to get through you can always play again to see if you can get more points. Dean - Original Message - From: "Thomas Ward" To: "Charles Rivard"

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Tim Kilgore
I too prefer tha rachade mode although, if I want a real challenge, I play the standard mode. Tim - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 2:44 PM Subject: Re: [Audyssey] MOTA Arcade Mode I prefer

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Steve
Hello Thomas I like to play in arcade mode until I figure out the game and then I have played it in normal mode. Steve - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 10:19 AM Subject: [Audyssey] MOTA Arcade Mode

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Constantine
, connecsant AC-link audio - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 11:19 AM Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the p

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Shaun, Actually, that information is pretty old. It is more like 8 for arcade and 6 for standard. At the time of this writing. It is pretty close right now. shaun everiss wrote: well 4-2 but I guess I will move to reluctant exceptents so its 5-1. --- Gamers mailing list __ Gamers@aud

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Shaun, That's not correct. You don't get extra ammo or items when playing in arcade mode. The game randomly selects the amount of items that can be located per level regardless of weather you are playing in arcade or standard mode. You can run out of ammo or waist ammo regardless of the mod

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Chrissy, As of Beta 4 you can save and load games in standard mode so you don't have to start all over from scratch when playing in standard mode provided you save often. HTH ChB wrote: I play mostly in arcade mode, for reasons others stated as to get the hang of the game and not having to

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Michael and all, I'd like to clarify why I am asking this question. It is not so much a question of possibility, but weather or not keeping arcade mode is in the best interests of the game and for the engine in general. I had numerous problems in the early days of Mysteries of the Ancients

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
May 01, 2009 5:14 PM Subject: Re: [Audyssey] MOTA Arcade Mode Hi Tom, Standard all the way for me here man. Not got anything against having more than one mode of play in principal, but if arcade is givin you jip as we say here I'd vote to axe it and spend your time adding levels etc instead

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Scott Chesworth
Discussion list" > Sent: Friday, May 01, 2009 9:15 PM > Subject: Re: [Audyssey] MOTA Arcade Mode > > >>I don't care about points. I just like to get through the game. Once you >> learn how to get through you can always play again to see if you can get >> mor

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Milos Przic
01, 2009 9:15 PM Subject: Re: [Audyssey] MOTA Arcade Mode I don't care about points. I just like to get through the game. Once you learn how to get through you can always play again to see if you can get more points. Dean - Original Message - From: "Thomas Ward" To: &q

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
well 4-2 but I guess I will move to reluctant exceptents so its 5-1. At 06:30 a.m. 2/05/2009, you wrote: >Hi Charles, >Smile. I hate to tell you this old buddy, but so far it looks like your fellow >gamers disagree with you. Current score is 4 to one, and the votes are still >coming in. > >Charle

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
f A. I can't see my score and B. I'm not particularly good at most of the >games. >I want you...to go upstairs...and kill that boy! >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Friday, May 01, 2009 12:16 PM >Su

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
well I do like scoring points myself as well as completing the game especially on harder levels. At 06:14 a.m. 2/05/2009, you wrote: >Hi Phil, >Correct me if I am wrong, but didn't I lift the save game restriction in Beta >4? I am pretty sure I did, because I use it quite often when playing in >

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
I prefur arcade mode definately. Standard is only good if you can be assured of a real good supply of amo, and if you can make every shot count. Arcade mode means you have a little more leeway. At 05:19 a.m. 2/05/2009, you wrote: >Hello Listers, >I have a real quick question for some of you Myster

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread william lomas
t it helps when trying to figure out a game since you don't have to restart from the main menu everytime you die. But really, it isn't a big deal. Jeremy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread ChB
I play mostly in arcade mode, for reasons others stated as to get the hang of the game and not having to start all over all the time because I have extra extra lives. the idea of inflicting less damage to the player, when playing on easy difficulty, would be a good one I trhink. regards chrissy

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Phil Vlasak
PM Subject: Re: [Audyssey] MOTA Arcade Mode Hi Phil, Correct me if I am wrong, but didn't I lift the save game restriction in Beta 4? I am pretty sure I did, because I use it quite often when playing in standard mode. Anyway, as you say with the save game feature there isn't as much need

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Michael Feir
-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 1:19 PM Subject: [Audyss

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Dean Masters
uot; Sent: Friday, May 01, 2009 2:30 PM Subject: Re: [Audyssey] MOTA Arcade Mode | Hi Charles, | Smile. I hate to tell you this old buddy, but so far it looks like your | fellow gamers disagree with you. Current score is 4 to one, and the | votes are still coming in. | | Charles Rivard wrot

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Shadow Dragon
"Charles Rivard" ; "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Arcade Mode Hi Charles, Smile. I hate to tell you this old buddy, but so far it looks like your fellow gamers disagree with you. Current score is 4 to one, and the votes are still coming in. Charles

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Matheus
hi. i always play on arcade. i really prefer this mode instead of standard. -Mensagem original- De: Thomas Ward Para: Charles Rivard ,Gamers Discussion list Data: Sexta, 01 de Maio de 2009 14:30 Assunto: Re: [Audyssey] MOTA Arcade Mode Hi Charles, Smile. I hate to tell you this old

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi James, Actually, in Beta 4 you start in the last rroom visited, but I know what you mean. I have had nothing but problems and grief with the arcade mode system in Montezuma's Revenge and Mysteries of the Ancients. I only got the issue fixed in Mysteries of the Ancients Beta 4, and even then

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Charles, Smile. I hate to tell you this old buddy, but so far it looks like your fellow gamers disagree with you. Current score is 4 to one, and the votes are still coming in. Charles Rivard wrote: I prefer the arcade mode. I really like that feature in games. Thanks. --- The surest sign

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
...and kill that boy! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 12:16 PM Subject: Re: [Audyssey] MOTA Arcade Mode Hi Bryan, That makes two of us. I generally like standard mode over arcade most of the time myself

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Geremy, Yeah, that's what training mode is for. I disabled it in Mysteries of the Ancients because of the arcade mode aspect of the game, but if I used strictly standard mode I would also allow players to use the engine's built in training mode with it. That way you could learn basic naviga

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread James Dietz
rt from the main > menu everytime you die. But really, it isn't a big deal. > > Jeremy > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Friday, May 01, 2009 10:19 AM > Subject: [Audyssey] MOTA Arcade Mo

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Bryan, That makes two of us. I generally like standard mode over arcade most of the time myself. Bryan Peterson wrote: I have played Arcade a few times but I definitely prefer standard mode. I want you...to go upstairs...and kill that boy! --- Gamers mailing list __ Gamers@audyssey.org I

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hi Phil, Correct me if I am wrong, but didn't I lift the save game restriction in Beta 4? I am pretty sure I did, because I use it quite often when playing in standard mode. Anyway, as you say with the save game feature there isn't as much need for an arcade mode. Although, there may be some ga

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Jeremy Hartley
game since you don't have to restart from the main menu everytime you die. But really, it isn't a big deal. Jeremy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 10:19 AM Subject: [Audyssey] MOTA Arcade M

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
I have played Arcade a few times but I definitely prefer standard mode. I want you...to go upstairs...and kill that boy! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 11:19 AM Subject: [Audyssey] MOTA Arcade Mode

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Phil Vlasak
happy without arcade. To compensate for the lack of extra lives, I suggest the creatures could do less damage in the easiest difficulty level. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 01, 2009 1:19 PM Subject: [A

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Charles Rivard
Sent: Friday, May 01, 2009 10:19 AM Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major upgrade of Mysteries of the Ancients. As the work I

[Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward
Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major upgrade of Mysteries of the Ancients. As the work I am doing is largely experimental I don't want to say too much about the work