Re: [Audyssey] MOTA Arcade mode.

2009-05-08 Thread Ken
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and
DreamtechInteractive

- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 2:44 AM
Subject: Re: [Audyssey] MOTA Arcade mode.


yeah i wouldn't bother. It was only because of a select few that you 
couldn't make your intended game in the first place some people are  just 
never grateful for what others do for them. if they want the game  they 
paid for, program it themselves and stop moaning


On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of  the 
Ancients I never intended it to be a side-scroller or arcade  game to 
begin with. When I found out I wasn't going to be able to  release 
Montezuma's Revenge do to copyright issues I began working  on Tomb 
Hunter Mysteries of the Ancients. When I announced the new  game would 
be a 3d FPS title instead of a classic side-scroller I  got quite a lot 
of heated replies back on the subject. Some felt I  was being dishonest 
or at the very least I would be creating a game  they neither wanted or 
paid for etc. So the compromise was to add  the arcade mode into the 
Genesis Engine, something I absolutely  hated from the start, and modify 
the engine to handle 2d side- scroller levels instead of a full 3d 
environment. That really  soured me on the project from the outset, and 
i decided when  creating the cross platform engine to remove everything 
I didn't  like about the Windows Engine. Now, that I have decided to 
port  Mysteries of the
Ancients over to Mac OS it appears most of the people are in favor  of 
putting all that code back into the engine. I can do it, but it  will 
take time adding all that extra code, and it will take time  yanking 
every single line of it back out when the game is released.  Sorry about 
the rant, but I'm not overly thrilled about adding code  in to my game 
engine, and then have to spend just as much time  yanking it all out 
again a few months later. It is fairly well known  that i am not a huge 
fan of arcade games these days, and what I  really want is a good high 
quality Ferst Person Shooter, and I've  been denied that all thanks to 
taking orders for a game I can not  legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game. 
Plus, I feel that if you take away arcade mode, it'll take away  from 
some classic feeling of the game.

Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-05 Thread Thomas Ward

Hi,
Yeah, it makes sense. So consider the fact that the nex few betas may 
not have arcade mode but it can or will be added in nsometime before 
release.

Smile.

Charles Rivard wrote:
A truer statement has never been made, other than the 4-letter word 
you had to use because of list guidelines.  There's another one that 
means crap that fits better.  (grin)  Adding the arcade mode right 
near the end might be a good idea.  If you know that the game works 
otherwise, and the arcade mode screws up the operation of the game, 
then you know that the extra mode is the culprit and can, maybe? trace 
and smash the bugs, or just remove that mode and leave the game as 
is.  It'll be a fun game either way.

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Re: [Audyssey] MOTA Arcade Mode

2009-05-05 Thread dark
To be honest tom, currently there isn't enough Mota for me to tell either 
way, sinse currently bsaving hasn't become a factor.


Perhaps with later levels it might prove better, but at the second I just 
dont' know.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 6:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas
yeah i wouldn't bother. It was only because of a select few that you  
couldn't make your intended game in the first place some people are  
just never grateful for what others do for them. if they want the game  
they paid for, program it themselves and stop moaning


On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of  
the Ancients I never intended it to be a side-scroller or arcade  
game to begin with. When I found out I wasn't going to be able to  
release Montezuma's Revenge do to copyright issues I began working  
on Tomb Hunter Mysteries of the Ancients. When I announced the new  
game would be a 3d FPS title instead of a classic side-scroller I  
got quite a lot of heated replies back on the subject. Some felt I  
was being dishonest or at the very least I would be creating a game  
they neither wanted or paid for etc. So the compromise was to add  
the arcade mode into the Genesis Engine, something I absolutely  
hated from the start, and modify the engine to handle 2d side- 
scroller levels instead of a full 3d environment. That really  
soured me on the project from the outset, and i decided when  
creating the cross platform engine to remove everything I didn't  
like about the Windows Engine. Now, that I have decided to port  
Mysteries of the
Ancients over to Mac OS it appears most of the people are in favor  
of putting all that code back into the engine. I can do it, but it  
will take time adding all that extra code, and it will take time  
yanking every single line of it back out when the game is released.  
Sorry about the rant, but I'm not overly thrilled about adding code  
in to my game engine, and then have to spend just as much time  
yanking it all out again a few months later. It is fairly well known  
that i am not a huge fan of arcade games these days, and what I  
really want is a good high quality Ferst Person Shooter, and I've  
been denied that all thanks to taking orders for a game I can not  
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game.  
Plus, I feel that if you take away arcade mode, it'll take away  
from some classic feeling of the game.

Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread James Dietz
I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a game,
never mind one of the quality they would expect by paying however much
they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:
 yeah i wouldn't bother. It was only because of a select few that you
 couldn't make your intended game in the first place some people are
 just never grateful for what others do for them. if they want the game
 they paid for, program it themselves and stop moaning

 On 4 May 2009, at 00:38, shaun everiss wrote:

 then don't bother I actually am getting used to saving games.
 At 10:36 a.m. 4/05/2009, you wrote:
 Hi Ryan,
 Actually, when I originally came up with the idea for Mysteries of
 the Ancients I never intended it to be a side-scroller or arcade
 game to begin with. When I found out I wasn't going to be able to
 release Montezuma's Revenge do to copyright issues I began working
 on Tomb Hunter Mysteries of the Ancients. When I announced the new
 game would be a 3d FPS title instead of a classic side-scroller I
 got quite a lot of heated replies back on the subject. Some felt I
 was being dishonest or at the very least I would be creating a game
 they neither wanted or paid for etc. So the compromise was to add
 the arcade mode into the Genesis Engine, something I absolutely
 hated from the start, and modify the engine to handle 2d side-
 scroller levels instead of a full 3d environment. That really
 soured me on the project from the outset, and i decided when
 creating the cross platform engine to remove everything I didn't
 like about the Windows Engine. Now, that I have decided to port
 Mysteries of the
 Ancients over to Mac OS it appears most of the people are in favor
 of putting all that code back into the engine. I can do it, but it
 will take time adding all that extra code, and it will take time
 yanking every single line of it back out when the game is released.
 Sorry about the rant, but I'm not overly thrilled about adding code
 in to my game engine, and then have to spend just as much time
 yanking it all out again a few months later. It is fairly well known
 that i am not a huge fan of arcade games these days, and what I
 really want is a good high quality Ferst Person Shooter, and I've
 been denied that all thanks to taking orders for a game I can not
 legally create now.
 Smile.

 Ryan Conroy wrote:
 Hi Tom,

 I prefer the Arcade mode when I'm trying to get used to the game.
 Plus, I feel that if you take away arcade mode, it'll take away
 from some classic feeling of the game.
 Ryan
 
 Get information on currency trading. Start learning today!
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas
yes but if thomas doesn't want to implement that mode if it means more  
delays and frustrations for him, people should be greatful for what  
they get


On 4 May 2009, at 13:10, James Dietz wrote:


I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a game,
never mind one of the quality they would expect by paying however much
they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:

yeah i wouldn't bother. It was only because of a select few that you
couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want the  
game

they paid for, program it themselves and stop moaning

On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of
the Ancients I never intended it to be a side-scroller or arcade
game to begin with. When I found out I wasn't going to be able to
release Montezuma's Revenge do to copyright issues I began working
on Tomb Hunter Mysteries of the Ancients. When I announced the new
game would be a 3d FPS title instead of a classic side-scroller I
got quite a lot of heated replies back on the subject. Some felt I
was being dishonest or at the very least I would be creating a game
they neither wanted or paid for etc. So the compromise was to add
the arcade mode into the Genesis Engine, something I absolutely
hated from the start, and modify the engine to handle 2d side-
scroller levels instead of a full 3d environment. That really
soured me on the project from the outset, and i decided when
creating the cross platform engine to remove everything I didn't
like about the Windows Engine. Now, that I have decided to port
Mysteries of the

Ancients over to Mac OS it appears most of the people are in favor
of putting all that code back into the engine. I can do it, but it
will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is released.
Sorry about the rant, but I'm not overly thrilled about adding code
in to my game engine, and then have to spend just as much time
yanking it all out again a few months later. It is fairly well known
that i am not a huge fan of arcade games these days, and what I
really want is a good high quality Ferst Person Shooter, and I've
been denied that all thanks to taking orders for a game I can not
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game.
Plus, I feel that if you take away arcade mode, it'll take away
from some classic feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas

at the end of the day we are getting a game

On 4 May 2009, at 13:34, Bryan Peterson wrote:


Exactly. I couldn't agree more.
I want you...to go upstairs...and kill that boy!
- Original Message - From: william lomas lomaswill...@googlemail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 6:23 AM
Subject: Re: [Audyssey] MOTA Arcade mode.


yes but if thomas doesn't want to implement that mode if it means  
more delays and frustrations for him, people should be greatful for  
what  they get


On 4 May 2009, at 13:10, James Dietz wrote:


I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't  
need

to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a  
game,
never mind one of the quality they would expect by paying however  
much

they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:
yeah i wouldn't bother. It was only because of a select few that  
you

couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want  
the  game

they paid for, program it themselves and stop moaning

On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries  
of

the Ancients I never intended it to be a side-scroller or arcade
game to begin with. When I found out I wasn't going to be able to
release Montezuma's Revenge do to copyright issues I began  
working
on Tomb Hunter Mysteries of the Ancients. When I announced the  
new

game would be a 3d FPS title instead of a classic side-scroller I
got quite a lot of heated replies back on the subject. Some  
felt I
was being dishonest or at the very least I would be creating a  
game

they neither wanted or paid for etc. So the compromise was to add
the arcade mode into the Genesis Engine, something I absolutely
hated from the start, and modify the engine to handle 2d side-
scroller levels instead of a full 3d environment. That really
soured me on the project from the outset, and i decided when
creating the cross platform engine to remove everything I didn't
like about the Windows Engine. Now, that I have decided to port
Mysteries of the

Ancients over to Mac OS it appears most of the people are in favor
of putting all that code back into the engine. I can do it, but it
will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is  
released.
Sorry about the rant, but I'm not overly thrilled about adding  
code

in to my game engine, and then have to spend just as much time
yanking it all out again a few months later. It is fairly well  
known

that i am not a huge fan of arcade games these days, and what I
really want is a good high quality Ferst Person Shooter, and I've
been denied that all thanks to taking orders for a game I can not
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the  
game.

Plus, I feel that if you take away arcade mode, it'll take away
from some classic feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Bryan Peterson
And that's the whole point as far as I'm concerned. For legal reasos we 
obviously can't get te exact game we wanted but that doesn't mean we can 
really afford to complain about it.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 9:52 AM
Subject: Re: [Audyssey] MOTA Arcade mode.



at the end of the day we are getting a game

On 4 May 2009, at 13:34, Bryan Peterson wrote:


Exactly. I couldn't agree more.
I want you...to go upstairs...and kill that boy!
- Original Message - From: william lomas 
lomaswill...@googlemail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 6:23 AM
Subject: Re: [Audyssey] MOTA Arcade mode.


yes but if thomas doesn't want to implement that mode if it means  more 
delays and frustrations for him, people should be greatful for  what 
they get


On 4 May 2009, at 13:10, James Dietz wrote:


I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't  need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a  game,
never mind one of the quality they would expect by paying however  much
they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:

yeah i wouldn't bother. It was only because of a select few that  you
couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want  the 
game

they paid for, program it themselves and stop moaning

On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries  of
the Ancients I never intended it to be a side-scroller or arcade
game to begin with. When I found out I wasn't going to be able to
release Montezuma's Revenge do to copyright issues I began  working
on Tomb Hunter Mysteries of the Ancients. When I announced the  new
game would be a 3d FPS title instead of a classic side-scroller I
got quite a lot of heated replies back on the subject. Some  felt I
was being dishonest or at the very least I would be creating a  game
they neither wanted or paid for etc. So the compromise was to add
the arcade mode into the Genesis Engine, something I absolutely
hated from the start, and modify the engine to handle 2d side-
scroller levels instead of a full 3d environment. That really
soured me on the project from the outset, and i decided when
creating the cross platform engine to remove everything I didn't
like about the Windows Engine. Now, that I have decided to port
Mysteries of the

Ancients over to Mac OS it appears most of the people are in favor
of putting all that code back into the engine. I can do it, but it
will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is  released.
Sorry about the rant, but I'm not overly thrilled about adding  code
in to my game engine, and then have to spend just as much time
yanking it all out again a few months later. It is fairly well  known
that i am not a huge fan of arcade games these days, and what I
really want is a good high quality Ferst Person Shooter, and I've
been denied that all thanks to taking orders for a game I can not
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the  game.
Plus, I feel that if you take away arcade mode, it'll take away
from some classic feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Thomas Ward

Hi Will,
Oh, how I wish it were that simple. Fact is James North and I did charge 
money for Montezuma's Revenge, and it wasn't the end users fault I was 
told to stop production on that game by the current copyright holders. 
Since refunding everyones money wasn't possible I ended up stuck between 
a rock and a hard place. I couldn't refund the customers' money, and I 
couldn't legally complete Montezuma's Revenge. I feel the customer 
should get something close to what they paid for, but I also have 
personal feelings, ideas, and interests that I might have to sacrofice 
to deliver a game along those lines.
The fact that customers paid me up front for a game is a contract of 
trust between customer and developer alike. I simply can't ignore their 
interest for an arcade mode even though I personally dislike the feature 
myself. However, i don't have to decide right now.

Smile.


william lomas wrote:
yeah i wouldn't bother. It was only because of a select few that you 
couldn't make your intended game in the first place some people are 
just never grateful for what others do for them. if they want the game 
they paid for, program it themselves and stop moaning



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Yohandy

Thomas,
how about this. You complete the game, make it available for purchase, then 
offer a patch in the future that contains the arcade mode for those who 
want it. that should hopefully make everyone happy.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 12:35 PM
Subject: Re: [Audyssey] MOTA Arcade mode.



Hi Will,
Oh, how I wish it were that simple. Fact is James North and I did charge 
money for Montezuma's Revenge, and it wasn't the end users fault I was 
told to stop production on that game by the current copyright holders. 
Since refunding everyones money wasn't possible I ended up stuck between a 
rock and a hard place. I couldn't refund the customers' money, and I 
couldn't legally complete Montezuma's Revenge. I feel the customer should 
get something close to what they paid for, but I also have personal 
feelings, ideas, and interests that I might have to sacrofice to deliver a 
game along those lines.
The fact that customers paid me up front for a game is a contract of trust 
between customer and developer alike. I simply can't ignore their interest 
for an arcade mode even though I personally dislike the feature myself. 
However, i don't have to decide right now.

Smile.


william lomas wrote:
yeah i wouldn't bother. It was only because of a select few that you 
couldn't make your intended game in the first place some people are just 
never grateful for what others do for them. if they want the game they 
paid for, program it themselves and stop moaning



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Thomas Ward

Hi Yohandy,
Yeah, I was thinking something like that myself. Basically, what I was 
thinking is I could release the cross platform version of the game as 
Beta 5, without arcade mode, and after all of the levels are complete, 
the engine seams fairly stable try and add arcade mode just before or 
after 1.0 is released. All of this is dependant on if the cross platform 
engine actually works well once released in the general public. It might 
run alright here on my machines, but when it hits the general public 
crap hhappens.

Smile.





Yohandy wrote:

Thomas,
how about this. You complete the game, make it available for purchase, 
then offer a patch in the future that contains the arcade mode for 
those who want it. that should hopefully make everyone happy.



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Charles Rivard
A truer statement has never been made, other than the 4-letter word you had 
to use because of list guidelines.  There's another one that means crap that 
fits better.  (grin)  Adding the arcade mode right near the end might be a 
good idea.  If you know that the game works otherwise, and the arcade mode 
screws up the operation of the game, then you know that the extra mode is 
the culprit and can, maybe? trace and smash the bugs, or just remove that 
mode and leave the game as is.  It'll be a fun game either way.

---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:54 PM
Subject: Re: [Audyssey] MOTA Arcade mode.



Hi Yohandy,
Yeah, I was thinking something like that myself. Basically, what I was 
thinking is I could release the cross platform version of the game as Beta 
5, without arcade mode, and after all of the levels are complete, the 
engine seams fairly stable try and add arcade mode just before or after 
1.0 is released. All of this is dependant on if the cross platform engine 
actually works well once released in the general public. It might run 
alright here on my machines, but when it hits the general public crap 
hhappens.

Smile.





Yohandy wrote:

Thomas,
how about this. You complete the game, make it available for purchase, 
then offer a patch in the future that contains the arcade mode for 
those who want it. that should hopefully make everyone happy.



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[Audyssey] MOTA Arcade mode.

2009-05-03 Thread Ryan Conroy
Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel 
that if you take away arcade mode, it'll take away from some classic feeling of 
the game.
Ryan

Get information on currency trading. Start learning today!
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Re: [Audyssey] MOTA Arcade Mode

2009-05-03 Thread Thomas Ward

Hi,
Hmmm...I find that interesting too. I generally find arcade mode too 
easy because if you die you start at the last room visited with full 
health, etc. It gives you more than one try to get through the level. 
Standard mode is more challenging is you only have one chanse if you 
don't save of course.


Charles Rivard wrote:
You find arcade mode harder than standard?  Hmm.  I'm just the 
opposite. Just curious as to why you think that way?  Thanks.

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Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread Thomas Ward

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel 
that if you take away arcade mode, it'll take away from some classic feeling of 
the game.
Ryan

Get information on currency trading. Start learning today!
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Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread Thomas Ward

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the 
Ancients I never intended it to be a side-scroller or arcade game to 
begin with. When I found out I wasn't going to be able to release 
Montezuma's Revenge do to copyright issues I began working on Tomb 
Hunter Mysteries of the Ancients. When I announced the new game would be 
a 3d FPS title instead of a classic side-scroller I got quite a lot of 
heated replies back on the subject. Some felt I was being dishonest or 
at the very least I would be creating a game they neither wanted or paid 
for etc. So the compromise was to add the arcade mode into the Genesis 
Engine, something I absolutely hated from the start, and modify the 
engine to handle 2d side-scroller levels instead of a full 3d 
environment. That really soured me on the project from the outset, and i 
decided when creating the cross platform engine to remove everything I 
didn't like about the Windows Engine. Now, that I have decided to port 
Mysteries of the Ancients over to Mac OS it appears most of the people 
are in favor of putting all that code back into the engine. I can do it, 
but it will take time adding all that extra code, and it will take time 
yanking every single line of it back out when the game is released. 
Sorry about the rant, but I'm not overly thrilled about adding code in 
to my game engine, and then have to spend just as much time yanking it 
all out again a few months later. It is fairly well known that i am not 
a huge fan of arcade games these days, and what I really want is a good 
high quality Ferst Person Shooter, and I've been denied that all thanks 
to taking orders for a game I can not legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel 
that if you take away arcade mode, it'll take away from some classic feeling of 
the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread shaun everiss
then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:
Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the 
Ancients I never intended it to be a side-scroller or arcade game to begin 
with. When I found out I wasn't going to be able to release Montezuma's 
Revenge do to copyright issues I began working on Tomb Hunter Mysteries of the 
Ancients. When I announced the new game would be a 3d FPS title instead of a 
classic side-scroller I got quite a lot of heated replies back on the subject. 
Some felt I was being dishonest or at the very least I would be creating a 
game they neither wanted or paid for etc. So the compromise was to add the 
arcade mode into the Genesis Engine, something I absolutely hated from the 
start, and modify the engine to handle 2d side-scroller levels instead of a 
full 3d environment. That really soured me on the project from the outset, and 
i decided when creating the cross platform engine to remove everything I 
didn't like about the Windows Engine. Now, that I have decided to port 
Mysteries of the 
Ancients over to Mac OS it appears most of the people are in favor of putting 
all that code back into the engine. I can do it, but it will take time adding 
all that extra code, and it will take time yanking every single line of it back 
out when the game is released. Sorry about the rant, but I'm not overly 
thrilled about adding code in to my game engine, and then have to spend just as 
much time yanking it all out again a few months later. It is fairly well known 
that i am not a huge fan of arcade games these days, and what I really want is 
a good high quality Ferst Person Shooter, and I've been denied that all thanks 
to taking orders for a game I can not legally create now.
Smile.

Ryan Conroy wrote:
Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game. Plus, I 
feel that if you take away arcade mode, it'll take away from some classic 
feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] MOTA Arcade mode.

2009-05-03 Thread Bryan Peterson
I tend to agree with Thomas here. I was one of the ones in favor of the 3D 
game when he posted about it.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 03, 2009 4:36 PM
Subject: Re: [Audyssey] MOTA Arcade mode.



Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the 
Ancients I never intended it to be a side-scroller or arcade game to begin 
with. When I found out I wasn't going to be able to release Montezuma's 
Revenge do to copyright issues I began working on Tomb Hunter Mysteries of 
the Ancients. When I announced the new game would be a 3d FPS title 
instead of a classic side-scroller I got quite a lot of heated replies 
back on the subject. Some felt I was being dishonest or at the very least 
I would be creating a game they neither wanted or paid for etc. So the 
compromise was to add the arcade mode into the Genesis Engine, something I 
absolutely hated from the start, and modify the engine to handle 2d 
side-scroller levels instead of a full 3d environment. That really soured 
me on the project from the outset, and i decided when creating the cross 
platform engine to remove everything I didn't like about the Windows 
Engine. Now, that I have decided to port Mysteries of the Ancients over to 
Mac OS it appears most of the people are in favor of putting all that code 
back into the engine. I can do it, but it will take time adding all that 
extra code, and it will take time yanking every single line of it back out 
when the game is released. Sorry about the rant, but I'm not overly 
thrilled about adding code in to my game engine, and then have to spend 
just as much time yanking it all out again a few months later. It is 
fairly well known that i am not a huge fan of arcade games these days, and 
what I really want is a good high quality Ferst Person Shooter, and I've 
been denied that all thanks to taking orders for a game I can not legally 
create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game. Plus, I 
feel that if you take away arcade mode, it'll take away from some classic 
feeling of the game.

Ryan

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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Pranav Lal
Hi all,

I would prefer using standard mode. When I die, I may want to come back,
change a few settings and then play again.

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Friday, May 01, 2009 11:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Arcade Mode

Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.

On 5/1/09, Jeremy Hartley jeremyhart...@comcast.net wrote:
 I mainly use arcade mode when I am trying to figure out  how to play Mota.
 But recently, I have just been playing first person mode, now that I have
a
 better handle on how the game is layed out.

 For me, having arcade mode is not a must, but I will admit it helps when
 trying to figure out a game since you don't have to restart from the main
 menu everytime you die.  But really, it isn't a big deal.

 Jeremy

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2009 10:19 AM
 Subject: [Audyssey] MOTA Arcade Mode


 Hello Listers,
 I have a real quick question for some of you Mysteries of the Ancients
 fans. Over the passed few days/weeks I have been involved in performing a
 major upgrade of Mysteries of the Ancients. As the work I am doing is
 largely experimental I don't want to say too much about the work as yet.
 Although, I think if it pans out it will be a big step forward with the
 game, and possably will resolve several issues with the game.
 That said, here is the deal. I've been porting MOTA over to a newer
 version of the Genesis Engine, and so far so good. Thing is since Genesis
 is primarily for First Person style games I never put an arcade mode in
 the main Genesis Engine. It was strictly an addition to the modified
 engine for Mysteries of the Ancients. Obviously I can add an arcade mode
 to the Genesis Engine, make it a standard feature, but I'm not sure if
 that is necessary. So I am going to ask this question. When playing
 Mysteries of the Ancients do you prefer arcade mode or standard mode when
 playing?
 Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Willem

I agree.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 9:12 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


I like arcade, gives the game a more classic feel. I'd still play the game 
without arcade mode though given the load and save features, so either way 
works for me.





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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Bryan Peterson
Personally I don't think Thomas should risk having to spend additional 
months squashing the same bugs he already had to figure out, especially 
since I don't even use Arcade Mode. But the again I suppose that's why we 
have options.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Tim Kilgore tim8...@sbcglobal.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, May 01, 2009 7:56 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


I too prefer tha rachade mode although, if I want a real challenge, I play 
the standard mode.



Tim
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 2:44 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is
that it has never tried to contact us.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing 
a

major upgrade of Mysteries of the Ancients. As the work I am doing is
largely experimental I don't want to say too much about the work as yet.
Although, I think if it pans out it will be a big step forward with the
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since 
Genesis

is primarily for First Person style games I never put an arcade mode in
the main Genesis Engine. It was strictly an addition to the modified
engine for Mysteries of the Ancients. Obviously I can add an arcade mode
to the Genesis Engine, make it a standard feature, but I'm not sure if
that is necessary. So I am going to ask this question. When playing
Mysteries of the Ancients do you prefer arcade mode or standard mode 
when

playing?
Thanks.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.12.12/2090 - Release Date: 05/01/09 
06:17:00



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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Casey Mathews
I prefer arcade mode. But that's only because I think it makes it more 
difficult.
That's just me though, and I could play on the regular mode and still have a 
good time.

Thanks

Casey

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, May 01, 2009 1:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Arcade Mode


Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Yohandy
   I don't think an arcade mode is really necessary. I always use 
standard.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Kevin Weispfennig
I like the arcade thing, but if its to hard to do, I would say leave it 
alone.

But I likethe mode
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2009 4:02 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


   I don't think an arcade mode is really necessary. I always use 
standard.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Willem
I agree completely here. Rather than spending time on something that doesn't 
add much more functionality to the game engine doesn't make sense.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2009 1:34 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


yeah i think we all just want the game out as raceway is another title 
loads of us have ordered which thomas wants tow ork on and he wants to 
make his own titles now


On 2 May 2009, at 11:58, Bryan Peterson wrote:

Personally I don't think Thomas should risk having to spend  additional 
months squashing the same bugs he already had to figure  out, especially 
since I don't even use Arcade Mode. But the again I  suppose that's why 
we have options.

I want you...to go upstairs...and kill that boy!
- Original Message - From: Tim Kilgore tim8...@sbcglobal.net

To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion  list 
gamers@audyssey.org

Sent: Friday, May 01, 2009 7:56 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


I too prefer tha rachade mode although, if I want a real challenge,  I 
play the standard mode.



Tim
- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net


To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 2:44 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


I prefer the arcade mode.  I really like that feature in games. 
Thanks.

---
The surest sign that intelligent life exists elsewhere in the  universe 
is

that it has never tried to contact us.

- Original Message - From: Thomas Ward 
thomasward1...@gmail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the 
Ancients
fans. Over the passed few days/weeks I have been involved in 
performing a

major upgrade of Mysteries of the Ancients. As the work I am  doing is
largely experimental I don't want to say too much about the work  as 
yet.
Although, I think if it pans out it will be a big step forward  with 
the

game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since 
Genesis
is primarily for First Person style games I never put an arcade  mode 
in

the main Genesis Engine. It was strictly an addition to the  modified
engine for Mysteries of the Ancients. Obviously I can add an  arcade 
mode
to the Genesis Engine, make it a standard feature, but I'm not  sure 
if

that is necessary. So I am going to ask this question. When playing
Mysteries of the Ancients do you prefer arcade mode or standard  mode 
when

playing?
Thanks.


---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.12.12/2090 - Release Date: 
05/01/09 06:17:00



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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Thomas Ward

Hi,
It is pretty hard to say at this point what bugs will or won't happen 
when I release beta 5. The new Genesis Engine is written in a different 
programming language, uses different APIs, and every language can handle 
the same kind of code slightly differently. Most of the time the same 
programming logic works regardless of the programming language, but I've 
seen cases where code that is almost identical blows up when being 
ported. Given that arcade mode has been an area of considerable 
difficulty my consern is problems may return if I proceed with including 
it in the engine, but I am not absolutely certain there will or won't be 
problems either way.

Smile.


Bryan Peterson wrote:
Personally I don't think Thomas should risk having to spend additional 
months squashing the same bugs he already had to figure out, 
especially since I don't even use Arcade Mode. But the again I suppose 
that's why we have options.

I want you...to go upstairs...and kill that boy!



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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Ron Schamerhorn
Hi Tom

  I'd go with if arcade is going to present alot of difficulty then don't 
worry about it.  The engine  you are working on sounds great As for MOTA if 
arcade becomes not an option then so be it.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2009 1:58 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


Hi,
It is pretty hard to say at this point what bugs will or won't happen
when I release beta 5. The new Genesis Engine is written in a different
programming language, uses different APIs, and every language can handle
the same kind of code slightly differently. Most of the time the same
programming logic works regardless of the programming language, but I've
seen cases where code that is almost identical blows up when being
ported. Given that arcade mode has been an area of considerable
difficulty my consern is problems may return if I proceed with including
it in the engine, but I am not absolutely certain there will or won't be
problems either way.
Smile.


Bryan Peterson wrote:
 Personally I don't think Thomas should risk having to spend additional
 months squashing the same bugs he already had to figure out,
 especially since I don't even use Arcade Mode. But the again I suppose
 that's why we have options.
 I want you...to go upstairs...and kill that boy!


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Re: [Audyssey] MOTA Arcade Mode

2009-05-02 Thread Charles Rivard
You find arcade mode harder than standard?  Hmm.  I'm just the opposite. 
Just curious as to why you think that way?  Thanks.

---
In God we trust!
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 02, 2009 6:16 AM
Subject: Re: [Audyssey] MOTA Arcade Mode


I prefer arcade mode. But that's only because I think it makes it more 
difficult.
That's just me though, and I could play on the regular mode and still have 
a good time.

Thanks

Casey

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, May 01, 2009 1:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Arcade Mode


Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


---
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[Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing 
a major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since 
Genesis is primarily for First Person style games I never put an arcade 
mode in the main Genesis Engine. It was strictly an addition to the 
modified engine for Mysteries of the Ancients. Obviously I can add an 
arcade mode to the Genesis Engine, make it a standard feature, but I'm 
not sure if that is necessary. So I am going to ask this question. When 
playing Mysteries of the Ancients do you prefer arcade mode or standard 
mode when playing?

Thanks.


---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Charles Rivard

I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is 
that it has never tried to contact us.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


---
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Phil Vlasak

Hi Thomas,
I have been using arcade mode only because it gives you three lives.
Once I learned the layout and what to expect in each situation, I have been 
dying less often.
With a registered version the saving and playing saved games would make the 
arcade mode less important.

So I could be happy without arcade.
To compensate for the lack of extra lives, I suggest the creatures could do 
less damage in the easiest difficulty level.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing
a major upgrade of Mysteries of the Ancients. As the work I am doing is
largely experimental I don't want to say too much about the work as yet.
Although, I think if it pans out it will be a big step forward with the
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since
Genesis is primarily for First Person style games I never put an arcade
mode in the main Genesis Engine. It was strictly an addition to the
modified engine for Mysteries of the Ancients. Obviously I can add an
arcade mode to the Genesis Engine, make it a standard feature, but I'm
not sure if that is necessary. So I am going to ask this question. When
playing Mysteries of the Ancients do you prefer arcade mode or standard
mode when playing?
Thanks.


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No virus found in this incoming message.
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson

I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 11:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Jeremy Hartley
I mainly use arcade mode when I am trying to figure out  how to play Mota. 
But recently, I have just been playing first person mode, now that I have a 
better handle on how the game is layed out.


For me, having arcade mode is not a must, but I will admit it helps when 
trying to figure out a game since you don't have to restart from the main 
menu everytime you die.  But really, it isn't a big deal.


Jeremy

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in 
Beta 4? I am pretty sure I did, because I use it quite often when 
playing in standard mode.
Anyway, as you say with the save game feature there isn't as much need 
for an arcade mode. Although, there may be some gamers who like playing 
strictly for points. That's why I am throwing this out there to see who 
plays for points, and those who really don't care about scoring.

Smile.

Phil Vlasak wrote:

Hi Thomas,
I have been using arcade mode only because it gives you three lives.
Once I learned the layout and what to expect in each situation, I have 
been dying less often.
With a registered version the saving and playing saved games would 
make the arcade mode less important.

So I could be happy without arcade.
To compensate for the lack of extra lives, I suggest the creatures 
could do less damage in the easiest difficulty level.

Phil



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of 
the time myself.


Bryan Peterson wrote:

I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread James Dietz
Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.

On 5/1/09, Jeremy Hartley jeremyhart...@comcast.net wrote:
 I mainly use arcade mode when I am trying to figure out  how to play Mota.
 But recently, I have just been playing first person mode, now that I have a
 better handle on how the game is layed out.

 For me, having arcade mode is not a must, but I will admit it helps when
 trying to figure out a game since you don't have to restart from the main
 menu everytime you die.  But really, it isn't a big deal.

 Jeremy

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2009 10:19 AM
 Subject: [Audyssey] MOTA Arcade Mode


 Hello Listers,
 I have a real quick question for some of you Mysteries of the Ancients
 fans. Over the passed few days/weeks I have been involved in performing a
 major upgrade of Mysteries of the Ancients. As the work I am doing is
 largely experimental I don't want to say too much about the work as yet.
 Although, I think if it pans out it will be a big step forward with the
 game, and possably will resolve several issues with the game.
 That said, here is the deal. I've been porting MOTA over to a newer
 version of the Genesis Engine, and so far so good. Thing is since Genesis
 is primarily for First Person style games I never put an arcade mode in
 the main Genesis Engine. It was strictly an addition to the modified
 engine for Mysteries of the Ancients. Obviously I can add an arcade mode
 to the Genesis Engine, make it a standard feature, but I'm not sure if
 that is necessary. So I am going to ask this question. When playing
 Mysteries of the Ancients do you prefer arcade mode or standard mode when
 playing?
 Thanks.


 ---
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 signature database 4048 (20090501) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Geremy,
Yeah, that's what training mode is for. I disabled it in Mysteries of 
the Ancients because of the arcade mode aspect of the game, but if I 
used strictly standard mode I would also allow players to use the 
engine's built in training mode with it. That way you could learn basic 
navigation, learn how to target, etc without being attacked by enemy 
creatures. Though, some traps like falling into a fire, lava pit, 
whatever would still be dangerous.

Smile.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
Especially since I'm more interested in getting to the end of the game alive 
than in racking up massive point totals. I've got an Atari 2600 for that, 
even if A. I can't see my score and B. I'm not particularly good at most of 
the games.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 12:16 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of 
the time myself.


Bryan Peterson wrote:

I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your 
fellow gamers disagree with you. Current score is 4 to one, and the 
votes are still coming in.


Charles Rivard wrote:

I prefer the arcade mode.  I really like that feature in games.  Thanks.
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi James,
Actually, in Beta 4 you start in the last rroom visited, but I know what 
you mean. I have had nothing but problems and grief with the arcade mode 
system in Montezuma's Revenge and Mysteries of the Ancients. I only got 
the issue fixed in Mysteries of the Ancients Beta 4, and even then 
sometimes it will weird out unexpectedly. This isn't the first time I've 
thought about yanking the arcade mode out of the game, and now seams 
like a good time to give the game a clean start.


James Dietz wrote:

Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.
  



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Matheus
hi.
i always play on arcade. i really prefer this mode instead of standard.

-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Charles Rivard woofer...@sbcglobal.net,Gamers Discussion list 
gamers@audyssey.org
Data: Sexta, 01 de Maio de 2009 14:30
Assunto: Re: [Audyssey] MOTA Arcade Mode

Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your
fellow gamers disagree with you. Current score is 4 to one, and the
votes are still coming in.

Charles Rivard wrote:
 I prefer the arcade mode.  I really like that feature in games.  Thanks.
 ---
 The surest sign that intelligent life exists elsewhere in the universe
 is that it has never tried to


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Shadow Dragon
I like arcade, gives the game a more classic feel. I'd still play the game 
without arcade mode though given the load and save features, so either way 
works for me.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, May 01, 2009 12:30 PM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] MOTA Arcade Mode


Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your 
fellow gamers disagree with you. Current score is 4 to one, and the votes 
are still coming in.


Charles Rivard wrote:

I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is 
that it has never tried to



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Dean Masters
I don't care about points. I just like to get through the game. Once you 
learn how to get through you can always play again to see if you can get 
more points.

Dean

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
|  I prefer the arcade mode.  I really like that feature in games.  Thanks.
|  ---
|  The surest sign that intelligent life exists elsewhere in the universe
|  is that it has never tried to
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
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list,
| please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Michael Feir

I very much prefer the arcade mode. Please keep that in there if possible.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 1:19 PM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients 
fans. Over the passed few days/weeks I have been involved in performing a 
major upgrade of Mysteries of the Ancients. As the work I am doing is 
largely experimental I don't want to say too much about the work as yet. 
Although, I think if it pans out it will be a big step forward with the 
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer 
version of the Genesis Engine, and so far so good. Thing is since Genesis 
is primarily for First Person style games I never put an arcade mode in 
the main Genesis Engine. It was strictly an addition to the modified 
engine for Mysteries of the Ancients. Obviously I can add an arcade mode 
to the Genesis Engine, make it a standard feature, but I'm not sure if 
that is necessary. So I am going to ask this question. When playing 
Mysteries of the Ancients do you prefer arcade mode or standard mode when 
playing?

Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Phil Vlasak

Hi Thomas,
Yes I can save and load a game now in the demo.
I didn't try it as I thought it was only for registered users.
I ran out of bullets before reaching the Cyclops but did him in with the 
combat knife.

It took 3 healing potions and leaving the room at the correct times.

Another reason arcade mode is not a good idea is that sometimes you get more 
or less magic objects at random so your total point score is partially a 
random number.

Phil


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 2:14 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in
Beta 4? I am pretty sure I did, because I use it quite often when
playing in standard mode.
Anyway, as you say with the save game feature there isn't as much need
for an arcade mode. Although, there may be some gamers who like playing
strictly for points. That's why I am throwing this out there to see who
plays for points, and those who really don't care about scoring.
Smile.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread ChB
I play mostly in arcade mode, for reasons others stated as to get the hang 
of the game and not having to start all over all the time because I have 
extra extra lives.
the idea of inflicting less damage to the player, when playing on easy 
difficulty, would be a good one I trhink.

regards
chrissy 



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread william lomas

standard mode offers more of a challenge I think as well

On 1 May 2009, at 19:23, James Dietz wrote:


Standard all the way for me. It's too much of a bother to start from
the beginning of a level in arcade after losing a life - I'd rather
just die for good. I think lives are oudated anyway.

On 5/1/09, Jeremy Hartley jeremyhart...@comcast.net wrote:
I mainly use arcade mode when I am trying to figure out  how to  
play Mota.
But recently, I have just been playing first person mode, now that  
I have a

better handle on how the game is layed out.

For me, having arcade mode is not a must, but I will admit it helps  
when
trying to figure out a game since you don't have to restart from  
the main

menu everytime you die.  But really, it isn't a big deal.

Jeremy

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the  
Ancients
fans. Over the passed few days/weeks I have been involved in  
performing a
major upgrade of Mysteries of the Ancients. As the work I am doing  
is
largely experimental I don't want to say too much about the work  
as yet.
Although, I think if it pans out it will be a big step forward  
with the

game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since  
Genesis
is primarily for First Person style games I never put an arcade  
mode in

the main Genesis Engine. It was strictly an addition to the modified
engine for Mysteries of the Ancients. Obviously I can add an  
arcade mode
to the Genesis Engine, make it a standard feature, but I'm not  
sure if

that is necessary. So I am going to ask this question. When playing
Mysteries of the Ancients do you prefer arcade mode or standard  
mode when

playing?
Thanks.


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list,
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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
I prefur arcade mode definately.
Standard is only good if you can be assured of a real good supply of amo, and 
if you can make every shot count.
Arcade mode means you have a little more leeway.
At 05:19 a.m. 2/05/2009, you wrote:
Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients fans. 
Over the passed few days/weeks I have been involved in performing a major 
upgrade of Mysteries of the Ancients. As the work I am doing is largely 
experimental I don't want to say too much about the work as yet. Although, I 
think if it pans out it will be a big step forward with the game, and possably 
will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer version of 
the Genesis Engine, and so far so good. Thing is since Genesis is primarily 
for First Person style games I never put an arcade mode in the main Genesis 
Engine. It was strictly an addition to the modified engine for Mysteries of 
the Ancients. Obviously I can add an arcade mode to the Genesis Engine, make 
it a standard feature, but I'm not sure if that is necessary. So I am going to 
ask this question. When playing Mysteries of the Ancients do you prefer arcade 
mode or standard mode when playing?
Thanks.


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
well I do like scoring points myself as well as completing the game especially 
on harder levels.
At 06:14 a.m. 2/05/2009, you wrote:
Hi Phil,
Correct me if I am wrong, but didn't I lift the save game restriction in Beta 
4? I am pretty sure I did, because I use it quite often when playing in 
standard mode.
Anyway, as you say with the save game feature there isn't as much need for an 
arcade mode. Although, there may be some gamers who like playing strictly for 
points. That's why I am throwing this out there to see who plays for points, 
and those who really don't care about scoring.
Smile.

Phil Vlasak wrote:
Hi Thomas,
I have been using arcade mode only because it gives you three lives.
Once I learned the layout and what to expect in each situation, I have been 
dying less often.
With a registered version the saving and playing saved games would make the 
arcade mode less important.
So I could be happy without arcade.
To compensate for the lack of extra lives, I suggest the creatures could do 
less damage in the easiest difficulty level.
Phil


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
hmm thats a point, I want to get to the game allive to, Points are good too.
At 06:27 a.m. 2/05/2009, you wrote:
Especially since I'm more interested in getting to the end of the game alive 
than in racking up massive point totals. I've got an Atari 2600 for that, even 
if A. I can't see my score and B. I'm not particularly good at most of the 
games.
I want you...to go upstairs...and kill that boy!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 12:16 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


Hi Bryan,
That makes two of us. I generally like standard mode over arcade most of the 
time myself.

Bryan Peterson wrote:
I have played Arcade a few times but I definitely prefer standard mode.
I want you...to go upstairs...and kill that boy!


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread shaun everiss
well 4-2 but I guess I will move to reluctant exceptents so its 5-1.
At 06:30 a.m. 2/05/2009, you wrote:
Hi Charles,
Smile. I hate to tell you this old buddy, but so far it looks like your fellow 
gamers disagree with you. Current score is 4 to one, and the votes are still 
coming in.

Charles Rivard wrote:
I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is 
that it has never tried to


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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Milos Przic

  Hi,
  That is also my opinion on that. So the arcade mode shouldn't be thrown 
out...

  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: Dean Masters dwmast...@earthlink.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 9:15 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I don't care about points. I just like to get through the game. Once you
learn how to get through you can always play again to see if you can get
more points.

Dean

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like your
| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
|  I prefer the arcade mode.  I really like that feature in games. 
Thanks.

|  ---
|  The surest sign that intelligent life exists elsewhere in the universe
|  is that it has never tried to
|
|
| ---
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gamers-unsubscr...@audyssey.org.
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list,
| please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Scott Chesworth
Hi Tom,

Standard all the way for me here man.  Not got anything against having
more than one mode of play in principal, but if arcade is givin you
jip as we say here I'd vote to axe it and spend your time adding
levels etc instead of an extra mode.

Scott

On 5/1/09, Milos Przic milos.pr...@gmail.com wrote:
Hi,
That is also my opinion on that. So the arcade mode shouldn't be thrown
 out...
Best regards,
  Milos Przic
 msn: milos.pr...@gmail.com
 skipe: milosh-hs
 - Original Message -
 From: Dean Masters dwmast...@earthlink.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2009 9:15 PM
 Subject: Re: [Audyssey] MOTA Arcade Mode


I don't care about points. I just like to get through the game. Once you
 learn how to get through you can always play again to see if you can get
 more points.

 Dean

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, May 01, 2009 2:30 PM
 Subject: Re: [Audyssey] MOTA Arcade Mode


 | Hi Charles,
 | Smile. I hate to tell you this old buddy, but so far it looks like your
 | fellow gamers disagree with you. Current score is 4 to one, and the
 | votes are still coming in.
 |
 | Charles Rivard wrote:
 |  I prefer the arcade mode.  I really like that feature in games.
 Thanks.
 |  ---
 |  The surest sign that intelligent life exists elsewhere in the universe
 |  is that it has never tried to
 |
 |
 | ---
 | Gamers mailing list __ Gamers@audyssey.org
 | If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 | You can make changes or update your subscription via the web, at
 | http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 | All messages are archived and can be searched and read at
 | http://www.mail-archive.com/gam...@audyssey.org.
 | If you have any questions or concerns regarding the management of the
 list,
 | please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Bryan Peterson
Especially given how anxious we all know you are to get the game safely out 
the door...and how anxious we all are to have it!

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 5:14 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



Hi Tom,

Standard all the way for me here man.  Not got anything against having
more than one mode of play in principal, but if arcade is givin you
jip as we say here I'd vote to axe it and spend your time adding
levels etc instead of an extra mode.

Scott

On 5/1/09, Milos Przic milos.pr...@gmail.com wrote:

   Hi,
   That is also my opinion on that. So the arcade mode shouldn't be 
thrown

out...
   Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message -
From: Dean Masters dwmast...@earthlink.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 9:15 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I don't care about points. I just like to get through the game. Once you
learn how to get through you can always play again to see if you can get
more points.

Dean

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, May 01, 2009 2:30 PM
Subject: Re: [Audyssey] MOTA Arcade Mode


| Hi Charles,
| Smile. I hate to tell you this old buddy, but so far it looks like 
your

| fellow gamers disagree with you. Current score is 4 to one, and the
| votes are still coming in.
|
| Charles Rivard wrote:
|  I prefer the arcade mode.  I really like that feature in games.
Thanks.
|  ---
|  The surest sign that intelligent life exists elsewhere in the 
universe

|  is that it has never tried to
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
| You can make changes or update your subscription via the web, at
| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
| All messages are archived and can be searched and read at
| http://www.mail-archive.com/gam...@audyssey.org.
| If you have any questions or concerns regarding the management of the
list,
| please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Michael and all,
I'd like to clarify why I am asking this question. It is not so much a 
question of possibility, but weather or not keeping arcade mode is in 
the best interests of the game and for the engine in general. I had 
numerous problems in the early days of Mysteries of the Ancients 
spauning your character at the wrong place, the game crashed when 
spauning, and other bugs here and there throughout the development 
cycle. I have fixed most of those bugs in the .NET based engine that 
MOTA was based on, but lacks features of my cross platform game engine 
which i think is stable enough to begin creating games with. I've been 
trying out MOTA on it to see how stable it is as well as fix any and all 
errors in the new engine since Mysteries of the Ancients is a fairly 
straight forward and easy game compared to the games I plan to create 
with it later on. My worry is if I start hankying with the engine to add 
in all the scoring, multiple lives, etc the same bugs and problems I had 
earlier might come back and screw the engine up in the process. 
Therefore before i do it I was hoping to see if this was a big feature 
request, and if spending the next few months possibly debugging an 
arcade mode was worth it.
On the other hand I might be worrying over nothing. As I have arcade 
mode mostly debugged in the Windows port of the game, as of Beta 4, as 
long as I follow my logic and code closely I might avoid all prier 
issues altogether. I just don't know until I do it. I don't want to 
discurrage anyone from requesting an arcade mode, but wanted you and 
others to know there is a risk to introducing it into the new engine.

Smile.



Michael Feir wrote:
I very much prefer the arcade mode. Please keep that in there if 
possible.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Chrissy,
As of Beta 4 you can save and load games in standard mode so you don't 
have to start all over from scratch when playing in standard mode 
provided you save often.

HTH

ChB wrote:
I play mostly in arcade mode, for reasons others stated as to get the 
hang of the game and not having to start all over all the time because 
I have extra extra lives.
the idea of inflicting less damage to the player, when playing on easy 
difficulty, would be a good one I trhink.

regards
chrissy

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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Shaun,
That's not correct. You don't get extra ammo or items when playing in 
arcade mode. The game randomly selects the amount of items that can be 
located per level regardless of weather you are playing in arcade or 
standard mode. You can run out of ammo or waist ammo regardless of the 
mode in question.

HTH


shaun everiss wrote:

I prefur arcade mode definately.
Standard is only good if you can be assured of a real good supply of amo, and 
if you can make every shot count.
Arcade mode means you have a little more leeway.
  



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Thomas Ward

Hi Shaun,
Actually, that information is pretty old. It is more like 8 for arcade 
and 6 for standard. At the time of this writing. It is pretty close 
right now.


shaun everiss wrote:

well 4-2 but I guess I will move to reluctant exceptents so its 5-1.
  



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Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Tim Kilgore
I too prefer tha rachade mode although, if I want a real challenge, I play 
the standard mode.



Tim
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 2:44 PM
Subject: Re: [Audyssey] MOTA Arcade Mode



I prefer the arcade mode.  I really like that feature in games.  Thanks.
---
The surest sign that intelligent life exists elsewhere in the universe is
that it has never tried to contact us.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2009 10:19 AM
Subject: [Audyssey] MOTA Arcade Mode



Hello Listers,
I have a real quick question for some of you Mysteries of the Ancients
fans. Over the passed few days/weeks I have been involved in performing a
major upgrade of Mysteries of the Ancients. As the work I am doing is
largely experimental I don't want to say too much about the work as yet.
Although, I think if it pans out it will be a big step forward with the
game, and possably will resolve several issues with the game.
That said, here is the deal. I've been porting MOTA over to a newer
version of the Genesis Engine, and so far so good. Thing is since Genesis
is primarily for First Person style games I never put an arcade mode in
the main Genesis Engine. It was strictly an addition to the modified
engine for Mysteries of the Ancients. Obviously I can add an arcade mode
to the Genesis Engine, make it a standard feature, but I'm not sure if
that is necessary. So I am going to ask this question. When playing
Mysteries of the Ancients do you prefer arcade mode or standard mode when
playing?
Thanks.


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