love. It
was basically Simon but with letters.
Pinky, are you pondering what I'm pondering?
-Original Message-
From: Ken Downey
Sent: Thursday, January 09, 2014 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MindCraft for the blind.
My fave was SAM, a synth made for th
I would be interested to know more about tereria and what would be
needed to get this going for the blind in a what if type of scenario.
I need as much detail as I can get though.
I know that reality gaming studios is full up right now but I could
put it in the ideas cue.
thanks
At 06:21 AM 1/
ent: Thursday, January 09, 2014 11:58 AM
Subject: Re: [Audyssey] MindCraft for the blind.
Hi Dark,
I don't think that I have ever heard or heard of the Amigar workbench
synthesizer. Sounds like you have fun with it and that it made some games
fun to play. I do think that it would be fun
s" though the only clip I
found of it on youtube was rather long unfortunately.
Beware the Grue!
Dark.
- Original Message -
From: "Jim Kitchen"
To: "dark"
Sent: Thursday, January 09, 2014 4:58 PM
Subject: Re: [Audyssey] MindCraft for the blind.
Hi Dark,
I
Hi Dark,
I don't think that I have ever heard or heard of the Amigar workbench
synthesizer. Sounds like you have fun with it and that it made some games fun
to play. I do think that it would be fun to have some old synthesizer speech
in some games.
BFN
Jim
Taglines...one line freedom
Actually, I think you missed the point of my message a little. Sighted people
are actually starting to Cara great deal about games, however there has been a
resurgence of retro or fake retro games in the gamer community. As you are
probably aware, retro games would involve games that have very l
hi. well put. my girlfriend plays minecraft all the time, and yes, the sounds
could be better. but they aren't the point of the game. lol. many sighted games
have horrible sounds. because, to put it quite simply, they don't care about
sounds much. it's only in expensive, highly complex and emers
Hi guys.
First of all, there's a sort of minimalist trend in the sighted gaming
community. There're a lot of fake 8-bit offerings and offerings with
minimal sound and graphics, primarily because independent developers
and very small studios are really driving the community at this point.
Minecraft
Hi jim.
That reminds me of the old Amigar workbench synthesisor. Again it wasn't a
screen reader but could read out what you typed, and also be recorded if you
were programming for the Amigar and ddn't want to use a full size sound
sample which obvious took up lots of memory at the time.
W
Shaun,
Minecraft is actually an excellent game, and the music and sounds make
sense if you have vision and can see the graphics. However, it's not
a game that the blind can effectively play, and it's not a game that
can be made accessible - the graphics are what make it awesome. Being
able to se
Hi Ken,
When you say, a c64, was that the Commodore 64? I heard that the Commodore 64 had a
built in synthesizer. I was given a program named Sams for the Atari 800 XL that
would talk. It was not a screen reader, but would say what ever you typed in. It
would even make the sound of any thi
Well I played minecraft with my cousin on his xbox 360.
Firstly the music is utter crap.
It may have improved in the pc version but it
made my ears want to drop off after just a minute of listening.
The sound fx sounded like they were coming out of a crappy sound box kids use.
Now I am not sayi
Hello,
I'd forgotten Terraria completely! Terraria is also a similar game but
as it was said, only in 2d. The question is, is there anyone, who knows
the game good enough to, and would be willing to start to think on a
concept similar to that.
Lugupidamisega
Jürgen
---
Gamers mailing list __
Hi guys.
I'm not sure how open this topic is anymore, but there's another game
that I think you guys should be aware of. It's a bit like Minecraft,
but it's in a 2d setting, a side scroller.
That would be both a lot more doable and a lot easier to actually pull
off as an accessible game.
I'm not s
Hi Ken,
I did not do as well as you did at Donkey Kong. Not sure that I ever even beat
level one.
Pole Position might have been my favorite as well. Pretty sure that I used to
get pole position. I even liked the time trial or practice mode. I would
practice taking the best lines through t
Hi Dengo:
Thanks for this well worded post. You are right that Minecraft pushes
Java gaming to the limits, and is relatively inexpensive compared to
other mainstream games. Although, it is actually written by an indie
developer and is pretty much comparable in price with other indie
mainstream gam
Hi listers
Minecraft itself was quite cheap, considering the price of 15 euros when
I purchased it. But as those guys are actually pushing the limits of
Java, the humble talking about accessibility of mine fell on deaf ears,
but so long it's ok, my relatives are playing under my account and
en
rs Discussion list"
Sent: Monday, January 06, 2014 4:40 AM
Subject: Re: [Audyssey] MindCraft for the blind.
Hi Jim:
Yeah, that is pretty limited experience alright. Although, those were
some cool games for the time. I think I played all of those pretty
regularly in the mid 80's. Alth
Hi Jim:
Yeah, that is pretty limited experience alright. Although, those were
some cool games for the time. I think I played all of those pretty
regularly in the mid 80's. Although, I never did get very far with
Donkey Kong.
On 1/6/14, Jim Kitchen wrote:
> Hi Thomas,
>
> I have not played a mai
Hi Shaun:
OpenAL, the library FSL uses for audio, has many third-party
extensions for many languages. There is Joal for Java, Pyopenal for
Python, and OpenAL .NET for .NET languages. Those are just a few I can
think of off the top of my head so you are by no means limited to C,
C++, or Pure Basic.
Hi Thomas,
I have not played a main stream game since the mid eighties. So I have even
less experience than you do. And it has been even longer since I played a main
stream game.
The games that I remember playing are Pole Position, Donkey Kong, Pong, Pacman,
Space Invaders, Missile Command,
well with the demise of xp and direct sound I do hope we will be able
to do more with newer technologies.
Ofcause each new stuff has its querks.
fsl which uses open al echoes when away from objects and only sounds
them right when you are right in front of them.
You can't adjust music volumes al
ome up again and again.
>>as I have said. I am more then willing to throw a bit of money into a
>>good game. but unfortunately, I think I'm one of the few.
>>Dallas
>>
>>
>>On 01/01/2014, dark wrote:
>> > Hi Tom.
>> >
>&
Hi Tom.
I recognize the experience issue, which is precisely why I try to analyse
the factors which make a game like marrio brothers, (simple though it is),
more addictive and entertaining to play than a game like Q9, and then
analise these factors in detail so that my experience is at least
Hi Dark:
Well, I certainly see where you are going with this, and you
definitely have raised some good points. However, I find myself
inescapably coming back to the issue of know-how and experience. Both
of which may be lacking from a lot of our audio game developers.
Let's start with the issue o
Hi:
Yes, once again I find myself in agreement with Dallas. While it is
certainly true audio is limiting to a point it doesn't mean that it
has to be simplistic as it all too often tends to be with audio games.
For example, one genre or style of games that is way over represented
is the Space Inv
gt;> > Hi Tom.
>> >
>> > While I agree mainstream console or pc games are much more
>> expensive, at the
>> >
>> > same time audio games are actually about average for indi
>> developed stuff at
>> >
>> > leas
Well Tom, while I agree an understandable lack of experience might be behind
the changes, at the same time there are some very basic things which could
be done to improve the players interaction with a game.
One example is character movement. In a game like shades, you move at a
fixed speed, t
Hi Dark:
To be honest I have never tried Zero Site, but I take your point. I
guess others have tried creating random levels/missions, and of course
a number of accessible games do have add-ons of one kind or another.
Lone Wolf has about a hundred extra missions besides those that ship
with the gam
io game prices unreasonable, but equally
as with lots
>
> of things I don't think mainstream comparisons to games that are sold in
> shops with tax and markup are reasonable either.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Thomas Ward
Hi Tom.
I agree that both addons and random content would be good, though Draconis
isn't the only audio game developer who have tried this, look at Zero site
and the addon for the game (an addon which actually adds randomly generating
missions).
I will say however there is another serious fa
well, shaun, i'm afraid then, you may have to go without games. i
mean, what's more important. living, or gaming. lol. i know a lot of
sighted people who game, and that can't always afford the new game
that has just come out, and have to go without, untill it's either
gifted to them, or has come do
Well I only get on average of 2 games a year maybe 3 and not often.
I got tdv and entumbed, at that time 40 bucks for entombed was at
least 60 and tdv about the same with the taxes and stuff when it came
it ended up as at least 75 dollars each.
I don't have that kind of cash.
I struggle to upg
Hi Dallas:
That is quite true. the majority of accessible games aren't on par
with mainstream games, and those that are tend to be on par with
mainstream games 20 to 30 years ago. Certainly not on par with
anything more recent.
What you say about random levels etc is also true. What makes audio
g
Hi Dark:
That is true. Our prices for audio games are more or less what one
would pay for an average indie developed game for PC or Mac. However,
that is sort of missing the point.
The basic point was compared to a lot of mainstream games, by that big
name games for console and PC, our games are
nd audio game prices unreasonable, but equally as with lots
>
> of things I don't think mainstream comparisons to games that are sold in
> shops with tax and markup are reasonable either.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Thomas
al Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 01, 2014 1:20 AM
Subject: Re: [Audyssey] MindCraft for the blind.
Hi Shaun:
Well, you might be willing to pay $200 for a good game, but I am
certainly not willing to spend that on a g
Hi Cara:
I have a lot of respect for Audio Quake, and the work you and others
have done on it, but I feel as though you are comparing apples to
oranges and calling them equal. Yes, I am aware that there is a level
design language in Audio Quake that allows a V.I. gamer to design his
or her own lev
Hi Cara:
Yeah, I am aware of the xml parser you speak of. I've looked at the
Audio Quake source and design in the past. Although, that is a bit of
a different idea as to how Minecraft works which is really my point
earlier on in the thread.
Minecraft has a number of 3d cubes, think of them as vir
Hi Shaun:
Well, you might be willing to pay $200 for a good game, but I am
certainly not willing to spend that on a game. Any audio game
regardless of the replay value. I suspect many other audio gamers
would not either.
However, as to the issue of cost you are right that many audio games
are $30
Well there are exchane rates and the like to.
I'd pay 200 for a game if I knew it would be good quality.
Most games are 30 or so bucks unless its a pack.
There have been a few acceptions ofcause.
entombed and tdv being really large games actually are worth a lot
more but even so.
In the shops pr
Hi Kara.
audio quake is a great example of what can be done, however one thing that
struck me about the game when I played it is that access would only work in
specifically designed maps.
I did deathmatch with some bots and tried your starwars mod, however when I
tried to play the main quake
Hi Thomas, the Audio Quake level design I mentioned earlier is accomplished
with an XML parser so it is platform independent.
Yes, this type of access may be out of the 'norm' of a mainstream game for the
moment, but it is definitely doable.
Smiles,
Cara :)
---
iOS design and development - Loo
HI Thomas and all;
Let me just present once again and ad infinitum actually, ;) the example of
Audio Quake.
There is a level design language associated with AQ which allows blind and
visually impaired players to design / create their own maps which can then be
used in the game. Since the game
Hi Dallas:
That's definitely a good point. Since the majority of blind gamers are
on fixed incomes like SSI, SSDI, and similar government disability
incomes they don't want to spend a great deal of money on audio games.
That's understandable, but it is also crippling when it comes to
producing top
Hi Dark:
Thanks for that explanation. I was trying to think of a way to convey
the reason why a 2d map editor wouldn't work, and your's is the best
way to put it.
As you said the 3d cubes are a bit like using virtual legos to build a
3d world. You can drag and drop them where you want them with t
Myself, before minecraft, which seems to be as much about visual appeal and
artistic creation of structures as it is the sim resource gathering and
civilization building, I'd rather see a serious colonization and
civilization game such as dwarf fortress of the type we've been discussing
on lis
y, December 30, 2013 4:54 PM
Subject: Re: [Audyssey] MindCraft for the blind.
Hi Tom,
Correct me if I'm wrong, but isn't any game world regardless of game no
more than a map? Assuming that is the case, could we not just have like a
map editor in the game? Four example you can have
hi. it's not only that Thomas, the question has to be begged. how
much are people willing to pay for such games? i mean, if they think
they are cheap in the sighted world, think again. call of duty, every
time a new one comes out, is like, 50 bucks. or more. lol. so i mean,
at the least, you'd hav
Hi Mike:
I think the principle problem is time. A game of any serious
complexity takes time that people either don't have to begin with, or
they could spend that time working on two or three smaller projects
instead of one very complex one. I'm sure I have the skills to write
something like Minecr
Hopefully someone will consider making a game like that. I personally am tired
of the usual stuff we get, and would like to see some out-of-the-box thinking.
For example, I really want to see a call of duty type of game. Or something
like Rise son of Rome. I'm not saying that it's easy of cours
r 30, 2013 5:29 PM
Subject: Re: [Audyssey] MindCraft for the blind.
Hi Charles:
Makes sense. Although, perhaps you should have checked Wikipedia or
something about the game before suggesting Michael contact the
developers as Minecraft is a fairly complex game and while I think a
game simila
Hi Charles:
Makes sense. Although, perhaps you should have checked Wikipedia or
something about the game before suggesting Michael contact the
developers as Minecraft is a fairly complex game and while I think a
game similar to it in concept can be made accessible I know of no
effective way to mak
Hi Darren:
Not for something like Minecraft. Minecraft has a very huge game
world, and something like a 10x10 grid or even something as large as
100x100 isn't big enough for the game world. In Minecraft the game's
over world contains various types of terrain and areas such as
forests, deserts, mou
ished,
you! really! are! finished!
- Original Message -
From: "Dennis Towne"
To: "Gamers Discussion list"
Sent: Monday, December 30, 2013 3:07 PM
Subject: Re: [Audyssey] MindCraft for the blind.
Charles,
There is no effective way to make minecraft blind accessible
Hi all:
I find myself in full agreement with Dennis on this issue. Minecraft
is an FPS game, but the way it is designed it would take a massive
rewrite to make it accessible and by doing so it would largely change
the game for everyone involved. This is a case where someone would be
better off tak
es to being defeated, if you think you're finished,
> you! really! are! finished!
> - Original Message - From: "michael barnes"
> To:
> Sent: Monday, December 30, 2013 10:15 AM
>
> Subject: [Audyssey] MindCraft for the blind.
>
>
>> Hello.
>>
ssage -
From: "michael barnes"
To:
Sent: Monday, December 30, 2013 10:15 AM
Subject: [Audyssey] MindCraft for the blind.
Hello.
I have notice that everybody that I know is playing this very popular game
call MindCraft.
I would like to give this game a play, but sadly enough I am not
Hi Tom,
Correct me if I'm wrong, but isn't any game world regardless of game no more
than a map? Assuming that is the case, could we not just have like a map editor
in the game? Four example you can have various selections. You would choose,
whether you would have a 10 x 10 grid orate 100 x 100
Hi Michael:
No, so far as I know there is nothing accessible remotely close to
Mindcraft. Besides I'm not sure how one would go about making a game
like that accessible given that it is highly visual. One aspect of the
game is constructing your own worlds using textured cubes in a 3d
procedurally
To: gamers@audyssey.org
Subject: [Audyssey] MindCraft for the blind.
Hello.
I have notice that everybody that I know is playing this very popular
game call MindCraft.
I would like to give this game a play, but sadly enough I am not able
because I am blind.
So I am wondering if there is an accessible
Hey.
I made a mistake it's call Minecraft.
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All
Hello.
I have notice that everybody that I know is playing this very popular
game call MindCraft.
I would like to give this game a play, but sadly enough I am not able
because I am blind.
So I am wondering if there is an accessible version of the game, or a
game simular to it?
Thanks!
---
G
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