Re: [Audyssey] MOTA Random items.

2008-11-21 Thread Valiant8086

Hi.
Cackle! Native Americans used to use those sometimes.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, November 20, 2008 1:43 AM
Subject: Re: [Audyssey] MOTA Random items.



In that case, flaming arrows.

---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, November 19, 2008 3:59 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi,
Good question. The arrows made during the iron and bronze age were 
certainly capable of
shooting through a man's body provided he didn't have decent armer to 
protect him. If it hit a man in the center or right side of the chest it 
would spell a very quick and certain death as it would cut clean through 
his heart, and his blood would gush out  in a couple of minutes or so. 
If he got hit in a lungue they could fill up with blood drowning the man 
in his own blood and body fluids. Bottom line getting hit with an arrow 
could be very faytal if it it hit something major.
As for fireballs those could be serious, but I don't think quite as 
serious. Obviously if you got hit by one you would recieve a nasty burn. 
You might even catch on fire. Even if you got caught on fire you could 
roll to put it out, or you could jump into a nearby river, lake, or other 
body of water to put it out. It would hurt like heck, but not quite as 
faytal as an arrow  blowing a big hole through your heart.
Both forms of attacks have certain defences. For fireballs if you soked 
yourself in water your clothes and gear might not catch fire. For arrows 
strong metal armer would protect most vital organs from getting hit.


Valiant8086 wrote:

Hi.
How about a different type of damage? Would a bow and arrow hurt more or 
less than a fireball?



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Willem

hmm, why not? It makes life exciting.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Wednesday, November 19, 2008 10:53 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Charles,
Now, that is just down right wicked. You want to make sure the player gets 
killed for sure don't you?



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward

Hi Charles,
Now, that is just down right wicked. You want to make sure the player 
gets killed for sure don't you?


Charles Rivard wrote:

In that case, flaming arrows.

---
Pretty is as pretty does.



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Charles Rivard

In that case, flaming arrows.

---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, November 19, 2008 3:59 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi,
Good question. The arrows made during the iron and bronze age were 
certainly capable of
shooting through a man's body provided he didn't have decent armer to 
protect him. If it hit a man in the center or right side of the chest it 
would spell a very quick and certain death as it would cut clean through 
his heart, and his blood would gush out  in a couple of minutes or so.  If 
he got hit in a lungue they could fill up with blood drowning the man in 
his own blood and body fluids. Bottom line getting hit with an arrow could 
be very faytal if it it hit something major.
As for fireballs those could be serious, but I don't think quite as 
serious. Obviously if you got hit by one you would recieve a nasty burn. 
You might even catch on fire. Even if you got caught on fire you could 
roll to put it out, or you could jump into a nearby river, lake, or other 
body of water to put it out. It would hurt like heck, but not quite as 
faytal as an arrow  blowing a big hole through your heart.
Both forms of attacks have certain defences. For fireballs if you soked 
yourself in water your clothes and gear might not catch fire. For arrows 
strong metal armer would protect most vital organs from getting hit.


Valiant8086 wrote:

Hi.
How about a different type of damage? Would a bow and arrow hurt more or 
less than a fireball?



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Charles Rivard

S P A W N.

---
Pretty is as pretty does.
- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, November 19, 2008 8:59 AM
Subject: Re: [Audyssey] MOTA Random items.



Hi.
I'm not sure, but I think spon is spelled wrong here. I believe it's 
spong, or spawn, lol sry, don't wanna be a critic here, but figured if I'm 
right in thinking it's spelled incorrectly you'd wanna spell it properly 
when you got around to advertising it to the larger public.

Cheers:
Aaron T. Spears
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 3:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, 
because my health was running low, and no sooner did I take one step in 
the room and a skeleton killed me with his sword. I didn't know the bone 
faced creep was standing right behind the door.  I had know way of 
knowing he randomly got sponned behind the door so his attack came as a 
really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward

Hi,
Well, if someones aim is so bad that they shoot the  floor instead of 
the charging centaur then they don't belong in the game.

Smile.

Valiant8086 wrote:

Hi.
Now you need to add the ability to destroy scrolls when you go too 
trigger happy and shoot one.

ROFL



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward

Hi,
Good question. The arrows made during the iron and bronze age were 
certainly capable of
shooting through a man's body provided he didn't have decent armer to 
protect him. If it hit a man in the center or right side of the chest it 
would spell a very quick and certain death as it would cut clean through 
his heart, and his blood would gush out  in a couple of minutes or so.  
If he got hit in a lungue they could fill up with blood drowning the man 
in his own blood and body fluids. Bottom line getting hit with an arrow 
could be very faytal if it it hit something major.
As for fireballs those could be serious, but I don't think quite as 
serious. Obviously if you got hit by one you would recieve a nasty burn. 
You might even catch on fire. Even if you got caught on fire you could 
roll to put it out, or you could jump into a nearby river, lake, or 
other body of water to put it out. It would hurt like heck, but not 
quite as faytal as an arrow  blowing a big hole through your heart.
Both forms of attacks have certain defences. For fireballs if you soked 
yourself in water your clothes and gear might not catch fire. For arrows 
strong metal armer would protect most vital organs from getting hit.


Valiant8086 wrote:

Hi.
How about a different type of damage? Would a bow and arrow hurt more 
or less than a fireball?



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward

Hi,
Sorry, about that. The correct spelling is s p a w n I believe. Lately I 
am getting so much e-mail if i took time to spell check every message I 
would never get anything else done. Grin.


Valiant8086 wrote:

Hi.
I'm not sure, but I think spon is spelled wrong here. I believe it's 
spong, or spawn, lol sry, don't wanna be a critic here, but figured if 
I'm right in thinking it's spelled incorrectly you'd wanna spell it 
properly when you got around to advertising it to the larger public.

Cheers:
Aaron T. Spears



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086

Wo, jinx! I promise i didn't read this first.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 8:23 PM
Subject: Re: [Audyssey] MOTA Random items.



Did you destroy the ancient scroll?

---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 3:14 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Willem,
All I can say for that is it definitely adds an element of surprise. I 
definitely am not expecting an arrow to come flying out of the dark at me 
or a sword to come swishing my way. Though, I do get a basic idea where a 
monster might spring a trap so I can get ready for an attack that might 
come. though, there have been cases where I have mistaken the sound of an 
ancient scroll with the flapping sound of the harpies and have unloaded a 
couple of good shots before my brain caught up with me and told my 
trigger happy fingers to stop shooting. So I do get an adrenaline rush 
when I am under a suprise assault.



Willem wrote:
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds 
exciting!



- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, 
because my health was running low, and no sooner did I take one step in 
the room and a skeleton killed me with his sword. I didn't know the 
bone faced creep was standing right behind the door.  I had know way of 
knowing he randomly got sponned behind the door so his attack came as a 
really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly 
a lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball 
your way.



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086

Hi.
I'm not sure, but I think spon is spelled wrong here. I believe it's spong, 
or spawn, lol sry, don't wanna be a critic here, but figured if I'm right in 
thinking it's spelled incorrectly you'd wanna spell it properly when you got 
around to advertising it to the larger public.

Cheers:
Aaron T. Spears
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 3:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086

Hi.
Now you need to add the ability to destroy scrolls when you go too trigger 
happy and shoot one.

ROFL

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 6:14 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Willem,
All I can say for that is it definitely adds an element of surprise. I 
definitely am not expecting an arrow to come flying out of the dark at me 
or a sword to come swishing my way. Though, I do get a basic idea where a 
monster might spring a trap so I can get ready for an attack that might 
come. though, there have been cases where I have mistaken the sound of an 
ancient scroll with the flapping sound of the harpies and have unloaded a 
couple of good shots before my brain caught up with me and told my trigger 
happy fingers to stop shooting. So I do get an adrenaline rush when I am 
under a suprise assault.



Willem wrote:
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds 
exciting!



- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, 
because my health was running low, and no sooner did I take one step in 
the room and a skeleton killed me with his sword. I didn't know the bone 
faced creep was standing right behind the door.  I had know way of 
knowing he randomly got sponned behind the door so his attack came as a 
really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly 
a lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.



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Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086

Hi.
How about a different type of damage? Would a bow and arrow hurt more or 
less than a fireball?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 5:38 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with 
bows and arrows, to make it more authentic, and so it is a very easy thing 
to do. Just replace fireball sounds with a bow and arrow, and give them a 
longer attack range.


Bryan Peterson wrote:
I also seem to recall Centaurs as being excellent archers. Would that be 
too difficult to program?



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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Thomas Ward

Hi Charles,
Yeah, you got that right. Here in Ohio we have a very active hunting 
community, and bow hunting is quite popular in this area. Let us just 
say if one of those aluminum arrows can take down a full grown buck 
easily it should have no problem doing in a human body. Those things can 
do a lot of damage.


Charles Rivard wrote:
I shot archery even though I was totally blind.  It sure doesn't take 
long for a 31-inch long aluminum arrow with a 125 grain field point to 
travel the 18 meters from my 60-pound compound hunting bow to the 
target, and it went through the 14 inches of compressed cardboard and 
stuck fairly tightly in the rubber backstop!  I would hate to think of 
what a razor-tipped broadhead would do to a human?  EEE uck!


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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Charles Rivard
I shot archery even though I was totally blind.  It sure doesn't take long 
for a 31-inch long aluminum arrow with a 125 grain field point to travel the 
18 meters from my 60-pound compound hunting bow to the target, and it went 
through the 14 inches of compressed cardboard and stuck fairly tightly in 
the rubber backstop!  I would hate to think of what a razor-tipped broadhead 
would do to a human?  EEE uck!


---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 6:02 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Willem,
Not very likely. I don't know actual statistics, but I do remember doing 
some archery when I was sighted. One thing I can say is arrows can move 
very fast. Given that this is a dark, ancient, temple the odds ar you 
couldn't even see it coming just by using torchlight. You would here the 
woosh of it coming and the next thing you know it is probably sticking out 
of your guts.



Willem wrote:

What are the chances of hitting a moving arrow with a gun?



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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Charles Rivard
My thought on your idea?  Probably not likely.  This would be like shooting 
a bullet that had been fired at you with one of your own.  For one thing, 
there's not enough time, and 2 other reasons would be the speed and size of 
the projectile.  Arrows certainly move slower and are bigger than bullets, 
but you still wouldn't have the time to aim and shoot accurately enough.


---
Pretty is as pretty does.
- Original Message - 
From: "Ryan Chou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 4:17 PM
Subject: Re: [Audyssey] MOTA Random items.



how about a way to shoot the arrows out of the air?

On 11/16/08, Thomas Ward <[EMAIL PROTECTED]> wrote:

Hi Charles,
No. Though, that would be kind of a cool idea to add someday. If you
miss an enemy and hit a potion bottle have it sshadder, hit a scroll and
have it rip, etc. Though, that is way too much realism for a 
side-scroller.


Charles Rivard wrote:

Did you destroy the ancient scroll?

---
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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Bryan Peterson
You'd have better luck deflecting them with either a sword or a shield, and 
even then you'd still need excellent reflexes.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 6:57 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Ryan,
That would be way to unrealistic. Realistically speaking it would be 
extremely difficult, if not impossible, to shoot an arrow out of he air in 
mid flight. For one thing it isn't a very big target to begin with which 
means your aim would have to be very very precise, and then the speed of 
the target would force you to guess where your bullet and the arrow would 
intercept each other. That is pretty hard to do even for a fully traind 
sighted marksman. So I think a feature like that would be way to 
unrealistic.
Besides historically if you wanted to protect yourself from arrows that is 
what shields and armor were for. You could hold up a big heavy bronze 
shield and the arrow would hit it and be deflected away from the person. 
That is if the person saw the arrow coming and deflected it in time of 
course.
Now, before anyone asks what about adding a shield to defend against 
arrows I have thought about it. However, if you are having electric bolts 
of lightning being tossed at you from harpies the last thing you want on 
your person is a big large bronze shield. If the lightning were to hit 
that thing you would definitely say goodbye to this world. Being in 
contact with a metal shield while being hit with a lightning bolt would 
cause you to get fried on the spot. Not a good idea.

Smile.



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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Thomas Ward

Hi Willem,
Not very likely. I don't know actual statistics, but I do remember doing 
some archery when I was sighted. One thing I can say is arrows can move 
very fast. Given that this is a dark, ancient, temple the odds ar you 
couldn't even see it coming just by using torchlight. You would here the 
woosh of it coming and the next thing you know it is probably sticking 
out of your guts.



Willem wrote:

What are the chances of hitting a moving arrow with a gun?



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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Thomas Ward

Hi Ryan,
That would be way to unrealistic. Realistically speaking it would be 
extremely difficult, if not impossible, to shoot an arrow out of he air 
in mid flight. For one thing it isn't a very big target to begin with 
which means your aim would have to be very very precise, and then the 
speed of the target would force you to guess where your bullet and the 
arrow would intercept each other. That is pretty hard to do even for a 
fully traind sighted marksman. So I think a feature like that would be 
way to unrealistic.
Besides historically if you wanted to protect yourself from arrows that 
is what shields and armor were for. You could hold up a big heavy bronze 
shield and the arrow would hit it and be deflected away from the person. 
That is if the person saw the arrow coming and deflected it in time of 
course.
Now, before anyone asks what about adding a shield to defend against 
arrows I have thought about it. However, if you are having electric 
bolts of lightning being tossed at you from harpies the last thing you 
want on your person is a big large bronze shield. If the lightning were 
to hit that thing you would definitely say goodbye to this world. Being 
in contact with a metal shield while being hit with a lightning bolt 
would cause you to get fried on the spot. Not a good idea.

Smile.



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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Willem

What are the chances of hitting a moving arrow with a gun?
- Original Message - 
From: "Ryan Chou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 17, 2008 6:17 PM
Subject: Re: [Audyssey] MOTA Random items.



how about a way to shoot the arrows out of the air?



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Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Ryan Chou
how about a way to shoot the arrows out of the air?

On 11/16/08, Thomas Ward <[EMAIL PROTECTED]> wrote:
> Hi Charles,
> No. Though, that would be kind of a cool idea to add someday. If you
> miss an enemy and hit a potion bottle have it sshadder, hit a scroll and
> have it rip, etc. Though, that is way too much realism for a side-scroller.
>
> Charles Rivard wrote:
>> Did you destroy the ancient scroll?
>>
>> ---
>> Pretty is as pretty does.
>
>
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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward

Hi Charles,
No. Though, that would be kind of a cool idea to add someday. If you 
miss an enemy and hit a potion bottle have it sshadder, hit a scroll and 
have it rip, etc. Though, that is way too much realism for a side-scroller.


Charles Rivard wrote:

Did you destroy the ancient scroll?

---
Pretty is as pretty does.



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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward

Hi,
Not yet. Though, I want to certainly add some sort of way to avoid 
getting hit like ducking or jumping over the enemy attack. Keep in mind 
we are only talking about an Alpha hear. It works, but there is lots of 
things to test, fix, and add yet.



Ryan Strunk wrote:

Is it possible to duck fireballs/lightning bolts?

Ryan 
  



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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward

Hi Charles,
not really. The spon code works the same for all levels. Now, that I 
have just spend the last two days creating random potions, gold coins, 
scrolls, and monsters I am not about to rewrite the code again. It is in 
and i consider it finished in my opinion. I have bugs and other things I 
would like to tie down before December 1 which is the date I have 
tentatively set for the private testers to start testing the game.



Charles Rivard wrote:
While this sounds like fun, can it be unavailable in the lowest skill 
level? That way, you get to learn the game before swearing at it and 
the designer. (grin)


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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward

Hi Charles,
That is one possability. I have also thought about adding the feature 
where you could jump over arrows. In the classic side-scrollers you 
could jump over laser beams, arrows, bullets, etc to keep from getting 
hit and when you land put in a few shots of your own. Perhaps a bit 
unrealistic, but made super heros seam like super heroes. Grin.



Charles Rivard wrote:
Maybe we could duck the arrows if they shoot from far enough away, 
then go in for the kill while they draw and knock another arrow?


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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Charles Rivard

Did you destroy the ancient scroll?

---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 3:14 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Willem,
All I can say for that is it definitely adds an element of surprise. I 
definitely am not expecting an arrow to come flying out of the dark at me 
or a sword to come swishing my way. Though, I do get a basic idea where a 
monster might spring a trap so I can get ready for an attack that might 
come. though, there have been cases where I have mistaken the sound of an 
ancient scroll with the flapping sound of the harpies and have unloaded a 
couple of good shots before my brain caught up with me and told my trigger 
happy fingers to stop shooting. So I do get an adrenaline rush when I am 
under a suprise assault.



Willem wrote:
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds 
exciting!



- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, 
because my health was running low, and no sooner did I take one step in 
the room and a skeleton killed me with his sword. I didn't know the bone 
faced creep was standing right behind the door.  I had know way of 
knowing he randomly got sponned behind the door so his attack came as a 
really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly 
a lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.



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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward

Hi Willem,
All I can say for that is it definitely adds an element of surprise. I 
definitely am not expecting an arrow to come flying out of the dark at 
me or a sword to come swishing my way. Though, I do get a basic idea 
where a monster might spring a trap so I can get ready for an attack 
that might come. though, there have been cases where I have mistaken the 
sound of an ancient scroll with the flapping sound of the harpies and 
have unloaded a couple of good shots before my brain caught up with me 
and told my trigger happy fingers to stop shooting. So I do get an 
adrenaline rush when I am under a suprise assault.



Willem wrote:
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds 
exciting!



- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of 
hours and already they have given me my share of nasty surprises. In 
my last game I opened up a stone door to see if there was a potion 
inside, because my health was running low, and no sooner did I take 
one step in the room and a skeleton killed me with his sword. I 
didn't know the bone faced creep was standing right behind the door.  
I had know way of knowing he randomly got sponned behind the door so 
his attack came as a really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is 
certainly a lot more interesting not knowing if a skeleton is going 
to slice you, harpy is going to fry you, or a centaur is going to 
hurl a fireball your way.



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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward

Hi Yohandy,
It all depends on  the weapon you use. If you use the shotgun you can 
drop a harpy, centaur, or skeleton with one shot. If you use Angela's 
pistol it will take 4 or 5 shots to drop one of the basic monsters. 
However, since the shotgun and MP5 are found later in the game they are 
there for fighting more powerful monsters.


Yohandy wrote:

haha. does it take more than 1 shot to kill them?



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Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Ryan Strunk
Is it possible to duck fireballs/lightning bolts?

Ryan 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, November 15, 2008 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Random items.

Hi Yohandy,
Actually, it is no  fun at all. Earlier in the day I let it spon up to three
monsters and it was way too much to handle. I reduced it to two and I either
ran out of ammo or they ganged up on me so bat I was dead before I killed a
single monster. So I settled that it has to be one monster per room. With
the harpies being able to sling lightning bolts out of the sky at you from
any direction at any time one of those hags is more than enough to handle at
one time. having two of them flying around zapping you on the spot is lights
out for sure.

Yohandy wrote:
> can multiple monsters be sponned in a room? now that would be fun 
> wouldn't it?


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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard

Uh! oh!  This will be fun frustration!

---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 11:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
While this sounds like fun, can it be unavailable in the lowest skill level? 
That way, you get to learn the game before swearing at it and the designer. 
(grin)


---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 12:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
Maybe we could duck the arrows if they shoot from far enough away, then go 
in for the kill while they draw and knock another arrow?


---
Pretty is as pretty does.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:38 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with 
bows and arrows, to make it more authentic, and so it is a very easy thing 
to do. Just replace fireball sounds with a bow and arrow, and give them a 
longer attack range.


Bryan Peterson wrote:
I also seem to recall Centaurs as being excellent archers. Would that be 
too difficult to program?



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Willem

My  thoughts exactly.
- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:49 PM
Subject: Re: [Audyssey] MOTA Random items.



You are starting to scare me!
But its cool you're talking your way through it like this! Its making this 
saturday more exciting!



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Willem
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds 
exciting!
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy

haha. does it take more than 1 shot to kill them?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 6:10 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Yohandy,
Actually, it is no  fun at all. Earlier in the day I let it spon up to 
three monsters and it was way too much to handle. I reduced it to two and 
I either ran out of ammo or they ganged up on me so bat I was dead before 
I killed a single monster. So I settled that it has to be one monster per 
room. With the harpies being able to sling lightning bolts out of the sky 
at you from any direction at any time one of those hags is more than 
enough to handle at one time. having two of them flying around zapping you 
on the spot is lights out for sure.


Yohandy wrote:
can multiple monsters be sponned in a room? now that would be fun 
wouldn't it?



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Yohandy,
Actually, it is no  fun at all. Earlier in the day I let it spon up to 
three monsters and it was way too much to handle. I reduced it to two 
and I either ran out of ammo or they ganged up on me so bat I was dead 
before I killed a single monster. So I settled that it has to be one 
monster per room. With the harpies being able to sling lightning bolts 
out of the sky at you from any direction at any time one of those hags 
is more than enough to handle at one time. having two of them flying 
around zapping you on the spot is lights out for sure.


Yohandy wrote:
can multiple monsters be sponned in a room? now that would be fun 
wouldn't it?



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Ryan,
I have played level 1 about 5 times today with the new random monsters, 
doing testing, tweeking, etc and to date it has only happened like 
twice. So odds are most of the time the random spon code puts them in 
the center of the room, the far side of the room, etc. Unless I 
specifically tell it were to place them, which defeats the point of 
randomly sponning, them I have no idea where they will get sponned. Once 
and a while it is just going to be someones bad luck it placed it 
directly behind the door.
Not only that, but as I said earlier my health was really low at the 
time. One sword slash was all it took to kill me.  If I was nearly up to 
full health I could have backed off, got out my weapons, and went in 
shooting.



Ryan Conroy wrote:

Hi Tom,

Will it be like this throughout the whole game? I mean, as far as monsters 
possibly being right behind a door? I don't think it's fair if you can't hear 
them ahead of you and walk right into there attack. If you can hear them behind 
the door, or when you open the door that's a different story.
Just my thoughts.
Ryan

Career Problems? Get a Fashion Design Education. Click Now.
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with 
bows and arrows, to make it more authentic, and so it is a very easy 
thing to do. Just replace fireball sounds with a bow and arrow, and give 
them a longer attack range.


Bryan Peterson wrote:
I also seem to recall Centaurs as being excellent archers. Would that 
be too difficult to program?



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Bryan,
No problem. I have saved everyones sales records on my system so I can 
bring up your actual invoice and send it to you with your original 
product key once the game is ready to accept product keys. I've disabled 
the register feature for the time being as I don't want anyone else 
besides me to unlock areas of the game that are uncompleted or 
accidently activate something that wasn't meant to be activated yet. Grin.



Bryan Peterson wrote:
Cool. Of course I will need a replacement key since I had a disk crash 
earlier in the year, but we can deal with that when the time actually 
comes.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
can multiple monsters be sponned in a room? now that would be fun wouldn't 
it?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 3:54 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a really 
really easy way to spon items and creatures. As it turned out I already 
had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the 
game. I have various sound areas, regions, when you enter one a trigger is 
thrown that says unload the sounds from the previous sound region and load 
new ones for the new area.  Well, I got to looking at that code and 
figured i could use the same code, but instead of a sound trigger how 
about a trigger that spons creatures or items for the area in question. I 
made a quick test version of the new code and bingo. Suddenly, I had 
random item and monsters. I have a couple of miner things to work out of 
the new spon code, but otherwise it was a piece of cake to add. Much 
easier than I had feared.



Ron Schamerhorn wrote:

Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!


Ron




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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ryan Conroy
Hi Tom,

Will it be like this throughout the whole game? I mean, as far as monsters 
possibly being right behind a door? I don't think it's fair if you can't hear 
them ahead of you and walk right into there attack. If you can hear them behind 
the door, or when you open the door that's a different story.
Just my thoughts.
Ryan

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a 
really really easy way to spon items and creatures. As it turned out I 
already had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the 
game. I have various sound areas, regions, when you enter one a trigger 
is thrown that says unload the sounds from the previous sound region and 
load new ones for the new area.  Well, I got to looking at that code and 
figured i could use the same code, but instead of a sound trigger how 
about a trigger that spons creatures or items for the area in question. 
I made a quick test version of the new code and bingo. Suddenly, I had 
random item and monsters. I have a couple of miner things to work out of 
the new spon code, but otherwise it was a piece of cake to add. Much 
easier than I had feared.



Ron Schamerhorn wrote:

Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!


Ron
  



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews

You are starting to scare me!
But its cool you're talking your way through it like this! Its making this 
saturday more exciting!



--
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 1:43 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Random items.


Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
I also seem to recall Centaurs as being excellent archers. Would that be too 
difficult to program?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 1:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, 
because my health was running low, and no sooner did I take one step in 
the room and a skeleton killed me with his sword. I didn't know the bone 
faced creep was standing right behind the door.  I had know way of 
knowing he randomly got sponned behind the door so his attack came as a 
really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly 
a lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a 
monster is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
Cool. Of course I will need a replacement key since I had a disk crash 
earlier in the year, but we can deal with that when the time actually comes.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Lisa Hayes" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Saturday, November 15, 2008 12:35 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am rapidly 
reaching a stable release candidate for the public demo, and once I let my 
private testers play with it a while to make sure everything works as 
advertised I would like to post a new demo by Christmas, but that all 
depends on how much work is involved in getting the game to stable 
operational status.


Lisa Hayes wrote:
Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard 
to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult 
to do after all. I have added some experimental code to the game engine 
to randomly generate an enemy when the player activates a trigger. Right 
now I have only tested this with a couple of monsters, but it works 
fine. I like the new trigger method of doing things so well I am going 
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for Mysteries 
of the Ancients I plan to work on it this weekend. By Monday, luck be 
with me, I will have a game complete with random items and enemies. I 
don't know about you guys, but I am suddenly very excited. When the new 
random generator goes in this game it will blow Montezuma's Revenge away 
in replay value.

Cheers.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am 
rapidly reaching a stable release candidate for the public demo, and 
once I let my private testers play with it a while to make sure 
everything works as advertised I would like to post a new demo by 
Christmas, but that all depends on how much work is involved in getting 
the game to stable operational status.


Lisa Hayes wrote:
Thomas, bring it on man, bring it on.  I want this game so much now 
and I can't wait to get my ears round the sound or my hands round the 
keyboard to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a 
room and as it turns out I don't think it is going to be all that 
difficult to do after all. I have added some experimental code to the 
game engine to randomly generate an enemy when the player activates a 
trigger. Right now I have only tested this with a couple of monsters, 
but it works fine. I like the new trigger method of doing things so 
well I am going to add the new code to the main engine as a full 
feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for 
Mysteries of the Ancients I plan to work on it this weekend. By 
Monday, luck be with me, I will have a game complete with random 
items and enemies. I don't know about you guys, but I am suddenly 
very excited. When the new random generator goes in this game it will 
blow Montezuma's Revenge away in replay value.

Cheers.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Mike Reiser

Wow, definitely makes me want this game even more.  Definitely keep it up,

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "Yohandy" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 9:25 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Random items.


awesome! can't wait to play this thing!

- Original Message - 
From: "Lisa Hayes" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:16 AM
Subject: Re: [Audyssey] MOTA Random items.


Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard 
to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult 
to do after all. I have added some experimental code to the game engine 
to randomly generate an enemy when the player activates a trigger. Right 
now I have only tested this with a couple of monsters, but it works 
fine. I like the new trigger method of doing things so well I am going 
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for Mysteries 
of the Ancients I plan to work on it this weekend. By Monday, luck be 
with me, I will have a game complete with random items and enemies. I 
don't know about you guys, but I am suddenly very excited. When the new 
random generator goes in this game it will blow Montezuma's Revenge away 
in replay value.

Cheers.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ron Schamerhorn
Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!

Ron



From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 12:08 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] MOTA Random items.

> Hi everyone,
> I know earlier I said I wouldn't add random monsters and items to
> Mysteries of the Ancients, but I think I just changed my mind. I have done
> some experimental testing with randomly placing a monster in a room and as
> it turns out I don't think it is going to be all that difficult to do
> after all. I have added some experimental code to the game engine to
> randomly generate an enemy when the player activates a trigger. Right now
> I have only tested this with a couple of monsters, but it works fine. I
> like the new trigger method of doing things so well I am going to add the
> new code to the main engine as a full feature.
> Once I get random monsters working I can do the same with randomly
> triggering gold coins, healing potions, ancient scrolls, etc. Bottom line
> now that I figured out an easy and sane way to do it for Mysteries of the
> Ancients I plan to work on it this weekend. By Monday, luck be with me, I
> will have a game complete with random items and enemies. I don't know
> about you guys, but I am suddenly very excited. When the new random
> generator goes in this game it will blow Montezuma's Revenge away in
> replay value.
> Cheers.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
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> list,
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>

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy

awesome! can't wait to play this thing!

- Original Message - 
From: "Lisa Hayes" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 2:16 AM
Subject: Re: [Audyssey] MOTA Random items.


Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard 
to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult to 
do after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews

Now that's the spearit!


--
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 12:08 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] MOTA Random items.


Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Claudio

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster is!
hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson

Now that's cool! Hope it works out.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 12:08 AM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



---
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If you want to leave the list, send E-mail to 
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Re: [Audyssey] MOTA Random items.

2008-11-14 Thread Lisa Hayes
Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard to 
play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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[Audyssey] MOTA Random items.

2008-11-14 Thread Thomas Ward

Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult 
to do after all. I have added some experimental code to the game engine 
to randomly generate an enemy when the player activates a trigger. Right 
now I have only tested this with a couple of monsters, but it works 
fine. I like the new trigger method of doing things so well I am going 
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for Mysteries 
of the Ancients I plan to work on it this weekend. By Monday, luck be 
with me, I will have a game complete with random items and enemies. I 
don't know about you guys, but I am suddenly very excited. When the new 
random generator goes in this game it will blow Montezuma's Revenge away 
in replay value.

Cheers.



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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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