Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Thomas, I have a few questions here. Since you talked about open source things like SDL and such I'd like to know what mainstream games for Mac or Linux use. They obviously don't have DirectX components, but if a a 3D first person shooter is created or ported to something non windows, there must be alternatives for the programmers. They could create their own sound libraries or use propritary ones. But the question remains what they use. And even if mainstream games do have graphics to look for doors or hallways this doesn't necessarily mean that the positioning of the audio related to said objects has to be only approximately near the spot. In many mainstream games it is as precise as you need it for your games or like in Shades of Doom. Since Mac and linux are not one or two years old, there must be ways to technically deal with better game controller support or better audio handling. Thus I'd like to know what other companies or programmers use when it comes to either cross platform porting of their games or when a game is directly developed for a non windows operating system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Michael, Well, the majority of PC games aren't directly developed for Mac or Linux, but those that are considered to be Mac/Linux compatible are often played using a commercial emulator like Transgamings Cider and Cediga. Transgaming has a huge list of PC games that have been tested with their Mac and Linux game emulators, and EA Games, Activision, and several other mainstream game companies mention Cider or Cediga in their documentation for Mac/Linux compatibility. Its just a way of quickly targeting those platforms without having to rewrite there software. That said, the majority of commercial games for Mac and Linux such as Quake use SDL for keyboard, mouse, and joystick input, OpenGL for 3d graphics, and OpenAL for 3d audio support. Its not DirectX, but with OpenGL and OpenAL doing the graphics and audio you can get pretty close on non-Windows PCs.In fact, the forementioned emulators above basically emulate DirectX behavior by rendering the graphics behind the scenes with OpenGL and rendering audio with OpenAL because they are the closest matches to Direct3D and DirectSound. So if I were writing a comercial game for Mac OS or Linux that's probably what I would use as well. One other note. FMOD Ex is a comercial audio API for Mac, Linux, and Windows. I've noticed on Firelight's website that several mainstream companies have licensed FMOD for their game engines and use it for cross-platform audio development. So I would say that FMOD is the number one alternative to OpenAL for game companies who can afford the licensing for FMOD and want to write cross-platform games. Cheers! On 12/3/11, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I have a few questions here. Since you talked about open source things like SDL and such I'd like to know what mainstream games for Mac or Linux use. They obviously don't have DirectX components, but if a a 3D first person shooter is created or ported to something non windows, there must be alternatives for the programmers. They could create their own sound libraries or use propritary ones. But the question remains what they use. And even if mainstream games do have graphics to look for doors or hallways this doesn't necessarily mean that the positioning of the audio related to said objects has to be only approximately near the spot. In many mainstream games it is as precise as you need it for your games or like in Shades of Doom. Since Mac and linux are not one or two years old, there must be ways to technically deal with better game controller support or better audio handling. Thus I'd like to know what other companies or programmers use when it comes to either cross platform porting of their games or when a game is directly developed for a non windows operating system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hello Ben and all, Because iPhone, iPad and iPod touch all run the same OS namely iOS, a release for iPhone implient necessarily a release for iPad and iPod touch in the same time as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Willem, As far as the javax.sound.sampled API goes you are right about it not being very good. However, there are some decent alternatives like Joal, a Java implimentation of OpenAL, which I've heard is pretty good for cross-platform audio support. Since Mac OS, Linux, etc uses OpenAL using Joal for audio support seems like a good alternative to the javax.sound.sampled API for games. As far as input goes Java's AWT API stinks for games, but once again there seems to be a good alternative in the works. There is an open source input API for Java called JInput that I've heard is very responsive and gets direct keyboard, mouse, and joystick input similar to DirectInput. JInput might be worth a Java game developers time in looking into for a basic input manager. My point here is while one can't necessarily use DirectX or SDL in Java there are various game APIs available for the language and that are are fully cross-platform compatible.I haven't used Joal or JInput myself personally, but I've heard some game developers say they are much better than depending on AWT for keyboard/mouse input and the Java default sound packages/APIs. Though I do agree with your point about different Java runtimes. Mobile devices tend to have a custom Java runtime and the packages aren't necessarily the same as you would get with a different JRE for another mobile device. Its up to the Java developer to figure out which packages are the same and write software that shares a common runtime environment rather than using some API that might be platform specific. Its that inconsistancy that drives developers like myself nuts. Cheers! On 12/2/11, Willem Venter dwill...@gmail.com wrote: Hi all. As I understand it, buying the IOS sdk costs $90. Then you probably have to learn objective c, as this is the only non runtime language I know of that you can program in on IOS. You need this to start developing, even if you wanted your app to be free. This is just another reason why an IOS version will cost money and why payed outsourcing is a good idea. As for java, from what I know java's sound support is not that great. It has the javax.sound and javax.sound.sample packages, but getting a workable sound interface will take more time. There is no functionality offfered by things like sdl, or sfml. The other option is something like lwjgl, but this still means that the app will be tied to only platforms supporting lwjgl. Although many mobile platforms run java, each run their own version of java with different packages. Android for example has a java implementation almost like the normal java with extra android packages. This is why it is much easier to write programs for the android platform. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users, installing scripts is another problem on itself and especially if you aim to support multiple screen readers.. clearly not doable for less experienced computer users. And because the playroom is conceptually a simple game, it must be manageable by less experienced computer users as well. This closes my probably longest english post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi quentinC. Your choice and reasoning regarding java is quite sound. I would also not consider using java's ui with access bridge. Even using grid layout or some other layout results are unpredictable and different on different os's. If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. I think you can even use something like swig to generate a useable entry point to use from java. On 12/2/11, QuentinC quent...@cfardel.net wrote: Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users, installing scripts is another problem on itself and especially if you aim to support multiple screen readers.. clearly not doable for less experienced computer users. And because the playroom is conceptually a simple game, it must be manageable by less experienced computer users as well. This closes my probably longest english post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Poll: playroom on iPhone or on mac
If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. On 12/2/11, QuentinC quent...@cfardel.net wrote: If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinC quent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, You'll get no argument from me. I for one agree with you on all points, and that is why I don't use Java for any of my games. Especially, for the Genesis Engine. The accessibility of Java applications is too inconsistent between screen readers and different platforms to make it a reliable option for an accessible game developer such as you and I. I chose C++ for many of the same reasons you did. First, reliable access to DirectX, SAPI, screen readers, and anything else I want to use in my games. Second, direct support of the Windows API and GUI components that offers reliable accessibility for message boxes, registration dialogs, and any other text I want to present on screen to the end user. As you said the Java Access Bridge is no longer being maintained now that Oricle has taken over Sun, and we don't really know where Oricle is heading with Java accessibility currently. The only way to avoid the issue with Java accessibility is to drop Swing and use APIs like SWT, and JFace but that doesn't resolve everything satisfactorally. Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. I just felt rather than use Joal for OpenAL support or JInput for input support etc I would be better off with DirectX or using OpenAL directly rather than through a Java wrapper. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users,
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Willem, Yeah, C is not the best object oriented language. I like Microsoft's C# .Net because its very similar to Java, is simpler than C/C++, and is fully object oriented like Java. As far as that goes Microsoft's VB .Net has also gone a long ways to making Visual Basic into a pure object oriented programming language which rocks in my opinion. I hated VB 6 but Visual Basic 9 isn't bad given that almost every object oriented feature is there for oop programmers like myself to use. Cheers! On 12/2/11, Willem Venter dwill...@gmail.com wrote: Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, I've worked with JNI before on prior projects, but I don't think I want to convert my games to Java. What I am likely to do myself is upgrade the .Net version of my engine because its a lot easier to work with than the current C++ version of the engine. Its very object oriented like Java, is cross-platform using Mono, and I can access DirectX via SlimDX. Plus I've already got a working engine. It just needs to be updated to .Net 4.0 and have Managed DirectX replaced using SlimDX instead. However, I hear you about C. Its not that object oriented, and working in C++ is difficult for large projects. I know I am getting fairly annoyed with handling string conversions etc as it is 10 times more difficult than it needs to be. In C# .Net if I want to convert an integer variable to a string just do number.ToString() and it is done. In C I have to use a function like itoa() to convert an integer variable to a character string. Then, if I want to pass it off to SAPI or Jaws I have to convert that from a char to to wchar which is enough to drive anyone up the wall. Not to mention strcmp() for comparing strings, strcpy() for copying one string to another, and several other helper functions that are easier in .Net. So its things like that I want to avoid in future projects myself. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. For AWT it's not true for all games. For a small game like magic blocks, or even for games like SoundRTS or emtombed, I think that's not a big problem. That's the same situation as python with pygame I think. However, I agree that for games where you really have to be fast like swamp, audio quake, top speed, MOTA, etc. that could be problematic. Gamepads are also more popular in that type of game. For javax.sound basicly you can't do many things, right. But if you remember well, I made some time ago a small 3D audio library built on top of javax.sound. It is certainly a little slower than DirectX or XAudio, but it's far better than SDLMixer... IN fact I would like to see a language as easy as java but as reliable as C/C++. Is C# as good candidate ? If yes, than I would just have to figure out how to import my newly created screen reader API. Learn the language and standard library shouldn't be too difficult. However with C# I can immediately forget about mac or linux ports... so there is also a cost. Could you advise me about C#, if you think this would be a good choice or not and why. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, Actually, you can create cross-platform ports of your games using C# because it is largely cross-platform. I know for sure Mac OS and Linux have an open source .Net Framework called Mono that can run a number of Windows apps written in C# 2.0 and 3.0.I've even written several apps for Linux using Monodevelop, an open source IDE similar to Visual C# 2008, and using GTK-Sharp to create GUI apps for the Gnome desktop and that are completely compatible with the Orca screen reader.There is also a .Net wrapper for SDL called SdlDotNet for Windows, Mac, and Linux meaning porting games to those platforms are possible using SDL and the Mono Framework. Although, SdlDotNet is no better than PyGame or any other SDL based game API, but is an option for certain cross-platform games. Not only that but Microsoft has several official versions of the .Net Framework for XP, Vista, Windows 7, and Windows Server as well. There is even an official Microsoft .Net Framework for Windows Mobile devices which makes creating apps for smart phones and other devices that use Windows Mobile a fairly painless process. So if you are concerned about cross-platform development C# is fairly cross-platform compatible these days. I can't tell you it is fully accessible on Mac---as I have never tested it myself---but I've had excellent success developing apps for Windows and Linux using C#. As far as game APIs goes there are several available for C# .Net. First, there is SlimDX which is an open source .Net wrapper for DirectX. Its very stable, a lot simpler to work with than the native C/C++ libraries, and has replaced Managed DirectX for .Net game developers. Second, there is SdlDotNet---mentioned above--which is a .Net wrapper for SDL for cross-platform .Net game development. Third, there is a .Net version of SFML which I believe is also cross-platform, and is a wrapper for the open source SFML API for Mac, Linux, and Windows. In addition, to those any API that uses Windows COM such as FMOD Ex, Jaws, SAPI, Window-Eyes, etc can be used as well. Obviously the strongest support is for Windows APIs and technologies, but C# is rapidly becoming the Java of the future as there are both commercial and open source developers writing new APIs and libraries for the language all the time. Finally, as far as the C# language its very similar to Java in a lot of ways. The sintax is similar since both use a C-Style syntax, but you will also notice that the .Net Framework has a lot of namespaces, classes, and methods fairly similar to Java. For instance, to write a line to the console do something like System.Console.WriteLine (0, Hello World!); and to get a line of text from the console String cmd = System.Console.ReadLine (); which as you can see is fairly similar to Java in naming and convention. Its one of the big reasons why I began using C# as its easy to learn, is similar enough to Java that your past experience largely carries over, and .Net is now a core part of Windows Vista and Windows 7. Even better yet System.Windows.Forms.dll is a .Net wrapper for the Windows API which means screen readers have no troubles with the standard GUI controls etc, and you don't have to worry about things like the Java Access Bridge as C# apps are very accessible on Windows and can be made so on Linux by using GTK-Sharp. As far as your screen reader API goes you don't need it. You can rewrite it in C#, creat a COM wrapper for SAPI, Jaws, Window-Eyes, SuperNova, etc and it will work fine.In order to make your existing Speech API for C# .Net you will have to rewrite it in Managed C++ code anyway and i don't see the point of using Managed C++ when you can just do the same thing in C# saving yourself the grief of using two different .Net languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Well, if you make the game for the iPhone, you're making it for iOS, which is all the iOS devices. So, there's no way to make it for a specific iPhone. If someone found a way to do that Apple would kill them. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Dec 2, 2011, at 2:19 AM, Ben wrote: I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4650 - Release Date: 12/01/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database
Re: [Audyssey] Poll: playroom on iPhone or on mac
I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to eclipse which it's free it's a pain. Which version of C# do you recommand ? I have heard that latest 4.0 might not be the best idea and would be reserved form windows vista and 7, leaving XP users out. And what about audio APIs ? I'm sorry, I'm getting a little off topic, we may continue that discussion about C# on the developpers list or in private --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, You should receive a private message from me on this subject in a few minutes. I agree we should take it off list so we don't fill the list with programming chit-chat. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to eclipse which it's free it's a pain. Which version of C# do you recommand ? I have heard that latest 4.0 might not be the best idea and would be reserved form windows vista and 7, leaving XP users out. And what about audio APIs ? I'm sorry, I'm getting a little off topic, we may continue that discussion about C# on the developpers list or in private --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Poll: playroom on iPhone or on mac
Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
1. First, I would like to make it clear, that we end to be general. An iPhone is too specific, so I would rather say, an iOS device. If I were to choose which one, I would take the latter, for I currently do not have a Macintosh right now, and it is only fair that I get a mobile version. 2. I am ready to pay five dollars for this application. However, if it is more than this, I am willing to pay whatever price there is. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
i own an iPhone and a mac but i think on the iPhone would be good as then one can play multiple games anywhere, at any time. obviously over wifi would be best as 3g data for some is not unlimited. i would eventually like to see a version for the mac, to but that would be in the future On Dec 1, 2011, at 1:38 PM, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
well i would not mind weather a mac or iphone vergen was done first although because i do all my computer stuff on my mac i'd probley rather play a mac vergen first. as for payment as the windows one is free i'm not sure how much i'd be willing to pay just so i could play a vergen for my device in my apinyon if the playroom is free to windows users it should be free to everybody how ever because i like it i would pay but i feel that you should not charge any more than 15 to 20 pounds for this asspeashally as windows users can play it for free. thanks very much Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
I expect that there are more Iphone users than Mac users so if I could choose It would be the phone. Fred Olver - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 01, 2011 7:38 AM Subject: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
or you should charge windows users too as this is unfair On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote: well i would not mind weather a mac or iphone vergen was done first although because i do all my computer stuff on my mac i'd probley rather play a mac vergen first. as for payment as the windows one is free i'm not sure how much i'd be willing to pay just so i could play a vergen for my device in my apinyon if the playroom is free to windows users it should be free to everybody how ever because i like it i would pay but i feel that you should not charge any more than 15 to 20 pounds for this asspeashally as windows users can play it for free. thanks very much Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Although I am planning to get a MAC, for now, iPhone would probably work better for me and many people. If you are planning to actually charge, I suggest you only charge for the mobile iOS version, since MACS are also fully functional computers and it'd get a little unfair if someone doesn't have access to windows. On 12/1/2011 2:38 PM, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why there might be a charge for this although onistly if the windows vergen is free then it should be free for all users weather a third party developer has to create the cliant or not. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
however remember though someone has to pay for the development of a mac and or iPhone version as the developer doesn't have a mac computer to work with or an iPhone I guess, come to that On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote: Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why there might be a charge for this although onistly if the windows vergen is free then it should be free for all users weather a third party developer has to create the cliant or not. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on that subject. Since I have total control of the windows version, I can decide what I want for it, and I decided that nobody had to charge at the moment as long as donations are sufficient. Note that it would be also unfair to suddenly change a free service to a paid one... Of course if you are mac and/or iOS developper and if you want to do something gratis, contact me as soon as possible ! but we should stop dreaming, that guy will likely never come up and work for nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere On Dec 1, 2011, at 4:40 PM, QuentinC wrote: As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on that subject. Since I have total control of the windows version, I can decide what I want for it, and I decided that nobody had to charge at the moment as long as donations are sufficient. Note that it would be also unfair to suddenly change a free service to a paid one... Of course if you are mac and/or iOS developper and if you want to do something gratis, contact me as soon as possible ! but we should stop dreaming, that guy will likely never come up and work for nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi yep that's true i understand the point there. i was not saying i would not pay infact i would asspeshaly as some one made the point earlyer if i had the option to play the games while on the move such as on an iphone that would be grate. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
While I don't own either system myself and thus don't have any steak in the outcome of this, I do think there is one relevant observation here. Quentin, your an incredibly good developer and your projects have been great thus far, however cross platform developement from what I've gathered isn't easy even for those who do! have the host system. I'm thinking here of Tom ward, who spent over a year trying to make a cross platform engine using many components from all over the place, but in the end had to create a windows version. While I'm not in any way impuning your own skills Quentin, I do rather wonder how complicated and difficult a task porting the playroom would be, and whether there are enough users of either system to justify you spending the considderable time and effort to make such a port, particularly if you need to start on working with third party developers and using apple's tools which may or may not be accessible. I might of course be entirely wrong, and it may be that this is much easier to do than it sounds, but I would suggest that you get some idea of how much time, trouble and energy each option will take, as well as how much overall desire for each is before getting commited to what could be a hugely complex task. As I said, this isn't a dig at either Mac or Iphone users, just a note that I'd not like to see quentin have the same shenanigans in developement that Tom did. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio engine, the right windowing and input handling system, organize your files in a certain way, don't use proprietary formats or drivers specific to a certain OS, put all these things together correctly, etc. In my case, my game essentially works on a server, and the server is the same for all clients on all systems. In fact the client is rather stupid: it only shows what the server tells it to show and ask the server for what to do when certain keys are pressed. Compare that to your web browser: it only shows the page the webserver delivered to it, and ask for another page to show whenever you click on a link. The logic behind, i.e. how the websites you are visiting really work, is a matter of the server only. The browser only know that you clicked on a link, it doesn't know that you are ordering something in a online shop. Note: this is a very simplistic view of the real job done by a browser, but you should catch the basic idea. Consequence of that: the developper has just to make a GUI and follow my protocol to communicate with the server properly. He can use the specific tools and drivers of choice for his system to make the GUI, the audio, the input handling, talk to the network, etc.. The problem is therefore in theory far much easier than thinking from the beginning how you could do so that that particular thing work the same way everywhere without changes. Of course the task remain difficult, but has nothing to do compared to what Thomas had to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. On Dec 1, 2011, at 3:08 PM, QuentinC wrote: Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio engine, the right windowing and input handling system, organize your files in a certain way, don't use proprietary formats or drivers specific to a certain OS, put all these things together correctly, etc. In my case, my game essentially works on a server, and the server is the same for all clients on all systems. In fact the client is rather stupid: it only shows what the server tells it to show and ask the server for what to do when certain keys are pressed. Compare that to your web browser: it only shows the page the webserver delivered to it, and ask for another page to show whenever you click on a link. The logic behind, i.e. how the websites you are visiting really work, is a matter of the server only. The browser only know that you clicked on a link, it doesn't know that you are ordering something in a online shop. Note: this is a very simplistic view of the real job done by a browser, but you should catch the basic idea. Consequence of that: the developper has just to make a GUI and follow my protocol to communicate with the server properly. He can use the specific tools and drivers of choice for his system to make the GUI, the audio, the input handling, talk to the network, etc.. The problem is therefore in theory far much easier than thinking from the beginning how you could do so that that particular thing work the same way everywhere without changes. Of course the task remain difficult, but has nothing to do compared to what Thomas had to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
mac for me On Dec 1, 2011, at 3:39 PM, william lomas wrote: iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
hmmm I know that a few people here have an Iphone or mac, but am not sure of how many. Probably a few here have iphone but on the audio games forum maybe more do I think they do. You should probably try for android to since that may be the next system up there. Symbian may be on the way out, I have never bothered with that. There is also linux but I have no values or anything. You will have to change the interfaces for things as only windows has sapi. Ofcause your games could all have voice files for everything but that would be a bit bigger or harder to add new things. At 02:38 p.m. 1/12/2011 +0100, you wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hello, I know longer have a windows computer. I have an iPhone and a Mac. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 2/12/2011, at 2:38, QuentinC quent...@cfardel.net wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? Well, I'm certainly interested in a Mac version of the playroom as I've been looking into the possibility of buying a MacBook for quite some time.One of the reasons I haven't purchased a Mac is the lack of accessible games for the platform, and I'd rather not have to use Windows via Bootcamp, Fusion, or Workstation just to play accessible games. The way I figure it if I have to use a virtual machine to play all of my favorite games etc it doesn't make the investment of a Mac worth it to me. 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? HWell, I understand the situation and the fact there would be some financial investment into the project for you. However, considering the fact the Windows version is free and the Mac version wouldn't I'd recommend keeping the Mac version relatively inexpensive like $15. That might give you enough financial income to pay for the port to Mac but not be overly expensive. I wouldn't pay more than $25 for the playroom, and consider $15 to be fair. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Shaun, While its true only Windows has SAPI support its not a big deal. Mac OS, iOS, and Linux, etc all have their own text to speech APIs.Its simply a matter of converting the code from SAPI to the native text to speech API for the target platform. It doesn't require recorded speech clips etc. Cheers! On 12/1/11, shaun everiss sm.ever...@gmail.com wrote: hmmm I know that a few people here have an Iphone or mac, but am not sure of how many. Probably a few here have iphone but on the audio games forum maybe more do I think they do. You should probably try for android to since that may be the next system up there. Symbian may be on the way out, I have never bothered with that. There is also linux but I have no values or anything. You will have to change the interfaces for things as only windows has sapi. Ofcause your games could all have voice files for everything but that would be a bit bigger or harder to add new things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than porting one in Python to Mac. If Quentin wants to develop a game for Mac without the expense of a third-party doing the port he'd have to completely rewrite it in Java, Python, or some other language better suited to cross-platform development. Basically,what I am getting at here is don't give blank statements like, if so and so can do it so can you, because there is usually a lot more involved than you realize. When it comes to developing multiple ports of a game it can get extremely complex. Cheers! On 12/1/11, Brandon Misch bmisch2...@gmail.com wrote: i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi all. I must honestly say that I sometimes get very frustrated with members in this community. Most developers don't make much money at all and still people demand what they want when they want it and it should also be free, as if they can even do half the things many developers has done for this community. On top of that they are also rude. I'm not saying we should not request features, but a little respect is in order I think. Also ask instead of demand, they don't have to do or add anything and they are not your dog. On 12/2/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than porting one in Python to Mac. If Quentin wants to develop a game for Mac without the expense of a third-party doing the port he'd have to completely rewrite it in Java, Python, or some other language better suited to cross-platform development. Basically,what I am getting at here is don't give blank statements like, if so and so can do it so can you, because there is usually a lot more involved than you realize. When it comes to developing multiple ports of a game it can get extremely complex. Cheers! On 12/1/11, Brandon Misch bmisch2...@gmail.com wrote: i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Dark, Well, I would like to start out by saying that this is comparing apples to oranges as Quentin's situation and my own are very different from a development standpoint. Quentin's playroom is hosted on a server which means the majority of the game actually runs physically on the server. All Quentin has to do is write a client which can communicate with the server and that's fairly easy to do. Even if he had to rewrite the client totally from scratch that is not quite the same thing as my own situation. Let's use the RS Game Client as an example here since it is cross-platform and does pretty much the same thing as the Quentin Playroom. The cross-platform RS Game Client is written in Python and uses a number of cross-platform components like PyGame for input/audio support, PyTTS for text to speech output, etc. That is all well and good because really all the client does is create a cross-platform user interface that connects to the RS Games server. The RS Games themselves are all hosted on the network and all the client has to do is connect and provide basic input, audio, and text to speech services. Plus we are talking about simple board games like monopoly and card games like Uno. They don't require the kinds of features MOTA, Raceway, or anything similarly advanced really requires. So that's in large part why I couldn't use Python myself. For one thing PyGame is based on the Simple Direct Media Layer, (SDL,)and I can say from personal experience it doesn't offer all the same features as DirectX for Windows does. While it has joystick support its fairly generic, doesn't work with every joystick, and doesn't have force feedback support. Its 2d stereo panning is so-so, not as good as DirectSound, and its 3d audio support isn't as good as FMOD, OpenAL, or XAudio2. While these issues aren't a big deal for something like Quentin's Playroom or RS Games game client they are a big deal for the USA Games G3D engine because PyGame and LibSDL doesn't really offer the features I need to produce a game like Mysteries of the Ancients or USA Raceway. Which brings me to my point. The problem I faced as a developer is I needed a cross-platform window manager, input manager, audio manager, text to speech system, and a way to serialize my data objects consistantly on a number of different platforms without changes. I could do that using SDL for input, audio, and a generic window manager, but as I've already said SDL isn't nearly as good as DirectX. If I want to support a high-end racing wheel with force feedback for USA raceway I couldn't do it using SDL since SDL's joystick support is generic at best and practically useless for certain input devices at worst. SDL's audio API, SDL Mixer, would allow me to pan sounds left/right and adjust the volume, but the problem was it doesn't sound the same way as DirectSound's pan control is. That is to say you couldn't really tell if an enemy is nearby or far awayjust by listening to it. In SDL the sound is either left or right, and you couldn't really do much about making it sound near or far which made it less than perfect for MOTA. Basically, what it boils down to is SDL, PyGame, and other open source APIs don't offer the features I need to produce a high quality side-scroller or 3d first-person shooter, because the audio mixer and input support is too generic for my needs. A sighted gamer wouldn't care if the audio isn't precise because they have the graphics for that, and aren't 100% dependant on the audio output like we are. The keyboard and mouse input in SDL is fine, but joystick support leaves a lot to be desired. So if I wanted to write board and card games such as Monopoly, Uno, Yatzi, whatever SDL is perfectly fine, but for something as complex as Shades of Doom, Tank Commander, Mysteries of the Ancients, for get it. That's why I had to end up sticking to Windows for MOTA, Raceway, etc. There isn't a good cross-platform solution for more complex games like I have in mind. As for quentin he shouldn't have nearly the problems I had because all he needs to do is write a cross-platform client in C using SDL for keyboard input, basic audio output, and networking.His requirements for the client aren't nearly as extensive as the Genesis Engine are, and since most of his games work on a server anyway all he really has to worry about is the user interface/client for the target machine. In my case I had to rewrite huge parts of the game engine, and then modify MOTA by hand to make sure it was compatible with the cross-platform engine. That's what took so aweful long, and after all that work I found out the new engine wasn't nearly as good as the Windows version so I scrapped the cross-platform engin in favor of the stable Windows engine. As for myself and developing cross-platform games I still intend to do it when I have time, but I'm now more realistic of what is possible using open source APIs like SDL. I could certainly port STFC to Mac and Linux because it
Re: [Audyssey] Poll: playroom on iPhone or on mac
I'd say start on the Mac first. That's I think where most would want it. Then later would come the iPhone, with things like GameCenter where you can add achievements. That could be awesome. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Dec 1, 2011, at 1:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, Just a thought here. How about writing a version of your client in Java 6? the reason I ask is a lot of cross-platform developers use Java because they can create, build, and test their application on Windows and release it for Mac OS with little to no changes. Plus the Mac OS Java runtime has Java accessibility support built in so there shouldn't be any accessibility issues with VoiceOver users. I just think this might be the cost effective way of porting your client to Mac and even Linux for that matter. Any thoughts about this approach? Cheers! On 12/1/11, QuentinC quent...@cfardel.net wrote: As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on that subject. Since I have total control of the windows version, I can decide what I want for it, and I decided that nobody had to charge at the moment as long as donations are sufficient. Note that it would be also unfair to suddenly change a free service to a paid one... Of course if you are mac and/or iOS developper and if you want to do something gratis, contact me as soon as possible ! but we should stop dreaming, that guy will likely never come up and work for nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Ian, Yes, but the third-party developer isn't going to do that work for free. He is going to want to be paid and where is Quentin suppose to be able to get that money from? Do you expect him to pay out of pocket for it and not expect the Mac users to pay for the port themselves? As Quentin himself said earlier in this thread porting an app written in C or C++ to a different platform isn't easy. If he wants to convert his app to Object-C for Mac OS he absolutely has to buy a Mac computer himself or higher a third-party developer who does have one. Either way is going to cost him money, and we haven't even discussed personal skill and experience developing for the platform. True, there are other ways of going about this such as rewriting the client in Python, Java, or some other runtime language which might save him the cost of a third-party developer, but again this assumes he knows that particular programming language and knows enough about Mac OS to correctly write the application for the target environment. Basically, I think Quentin has the right idea by outsourcing the work as it will save him time, labor, and it is unlikely to get someone else to do the work without paying him/her to do it. If the Mac users aren't willing to pay a small some like $15 toards the project then I see no reason for Quentin to fork over the cash to higher a developer to do the port. I know it sounds unfair, but let's deal with reality rather than the imaginary world of should've, could've, would've. Cheers! On 12/1/11, Ian McNamara ianandri...@googlemail.com wrote: Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why there might be a charge for this although onistly if the windows vergen is free then it should be free for all users weather a third party developer has to create the cliant or not. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
yep exactly i would pay for a mac vergin if i had to as i like the game if this happens i for one will be very grateful as i use a mac for pritty much everything i do so it's anoying having to switch windows on just to play games. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Ah Quentin, fair enough, having played brouser based games and muds for years which work much as you describe, and having met people playing on Iphone, mac or other systems, that makes lots of sense. I can certainly see how it's far easier to just make an interface as opposed to a completely separate game. therefore certainly if it would be possible I can see how it would be a good idea to have other ports of the playroom. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 01, 2011 8:08 PM Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio engine, the right windowing and input handling system, organize your files in a certain way, don't use proprietary formats or drivers specific to a certain OS, put all these things together correctly, etc. In my case, my game essentially works on a server, and the server is the same for all clients on all systems. In fact the client is rather stupid: it only shows what the server tells it to show and ask the server for what to do when certain keys are pressed. Compare that to your web browser: it only shows the page the webserver delivered to it, and ask for another page to show whenever you click on a link. The logic behind, i.e. how the websites you are visiting really work, is a matter of the server only. The browser only know that you clicked on a link, it doesn't know that you are ordering something in a online shop. Note: this is a very simplistic view of the real job done by a browser, but you should catch the basic idea. Consequence of that: the developper has just to make a GUI and follow my protocol to communicate with the server properly. He can use the specific tools and drivers of choice for his system to make the GUI, the audio, the input handling, talk to the network, etc.. The problem is therefore in theory far much easier than thinking from the beginning how you could do so that that particular thing work the same way everywhere without changes. Of course the task remain difficult, but has nothing to do compared to what Thomas had to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4650 - Release Date: 12/01/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4650 - Release Date: 12/01/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Poll: playroom on iPhone or on mac
hi, i think the iIOS version would be better, as its a far more widespred platform now then the mac. more people are using IOS then mac, and this is only growing. and this lets you use it over either iphone, ipod, and ipad. as for pricing, i am not sure how much you will need to pay out to have the job coded, and all that, so i its hard for me to really place a price on what i would pay. but in keeping with most things on there, i would say somewhere between $2.00 and $5.00 i myself, have two iphone 3gs's, and an ipod touch. let me know if this progresses. dallas On 1/12/2011 23:38, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi all. As I understand it, buying the IOS sdk costs $90. Then you probably have to learn objective c, as this is the only non runtime language I know of that you can program in on IOS. You need this to start developing, even if you wanted your app to be free. This is just another reason why an IOS version will cost money and why payed outsourcing is a good idea. As for java, from what I know java's sound support is not that great. It has the javax.sound and javax.sound.sample packages, but getting a workable sound interface will take more time. There is no functionality offfered by things like sdl, or sfml. The other option is something like lwjgl, but this still means that the app will be tied to only platforms supporting lwjgl. Although many mobile platforms run java, each run their own version of java with different packages. Android for example has a java implementation almost like the normal java with extra android packages. This is why it is much easier to write programs for the android platform. On 12/2/11, Ben gamehead...@aol.co.uk wrote: I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers