Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread Lori Duncan
Hi my version of Jaws 11 won't work with Sappi at all, I've tried but sadly 
nothing, even when I sellect sappi 5 as my default.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 2:22 AM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi,

Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.

On 1/20/11, dark d...@xgam.org wrote:

Hi Damien.

I'd fully agree that the orphius synthetic dave and synthetic andy voices
are,  well synthetic, and probably are worse than eloquence.

however, I really do like their human voices, the Uk English voice Alan 
in
particular. In fact Alan is the voice I've used for everything screen 
reader
related for years now, ever sinse the human voices first came out, and 
I've

never had issues with response times at all.

i suppose though as you said, it all comes down to what your used 
to, 

I'd probably say the same about eloquence, ie, that it's not much better
than espeak as you do about orphius ;D.

As for the lag in sapi, as I said I've never really seen it myself,   
not

with the scansoft voices anyway.

Beware the grue!

dark.


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Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread dark
Hmmm, I've always been a litle confused as to why you'd want to run a screen 
reader like Jaws or hal thru sapi anyway, unless you have some very unusual 
voices which your screen reader didn't support at all,  though that 
would stil be something of a resource drain I think than just having the 
screen reader output to the voice directly.


That is however something entirely different from a game outputting to a 
screen reader.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 1:22 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Hi my version of Jaws 11 won't work with Sappi at all, I've tried but 
sadly nothing, even when I sellect sappi 5 as my default.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 2:22 AM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi,

Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.

On 1/20/11, dark d...@xgam.org wrote:

Hi Damien.

I'd fully agree that the orphius synthetic dave and synthetic andy 
voices

are,  well synthetic, and probably are worse than eloquence.

however, I really do like their human voices, the Uk English voice Alan 
in
particular. In fact Alan is the voice I've used for everything screen 
reader
related for years now, ever sinse the human voices first came out, and 
I've

never had issues with response times at all.

i suppose though as you said, it all comes down to what your used 
to, 

I'd probably say the same about eloquence, ie, that it's not much better
than espeak as you do about orphius ;D.

As for the lag in sapi, as I said I've never really seen it myself,   
not

with the scansoft voices anyway.

Beware the grue!

dark.


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Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread Thomas Ward
Hi Lori,

I know. Jaws 11 has problems with its Sapi 5 drivers. That's why I use
the Realspeak Direct voices instead. Those were built specifically for
Jaws and are in my opinion just as fast/responsive as Eloquence most
of the time.

On 1/21/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi my version of Jaws 11 won't work with Sappi at all, I've tried but sadly
 nothing, even when I sellect sappi 5 as my default.

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Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread Thomas Ward
Hi  Dark,

Sorry, you lost me there. Why wouldn't a screen reader use Sapi 5
voices rather than trying to support each and every voice out their
directly?

I mean the entire purpose of Microsoft providing the Sapi 5 com
library is so that developers would have a single API to access
various speech systems like Microsoft Sapi, ATT, Cepstral, Careproc,
etc all from one interface. Otherwise you are talking about having to
write a custom wrapper or middleware for each and every single speech
engine out there on the market when you don't have too. So your
comments royally confuses me.



On 1/21/11, dark d...@xgam.org wrote:
 Hmmm, I've always been a litle confused as to why you'd want to run a screen
 reader like Jaws or hal thru sapi anyway, unless you have some very unusual
 voices which your screen reader didn't support at all,  though that
 would stil be something of a resource drain I think than just having the
 screen reader output to the voice directly.

 That is however something entirely different from a game outputting to a
 screen reader.

 Beware the grue!

 Dark.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Karl Belanger
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number of
keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. Jaws,
as we all know, decides that a lot of keys should not be let through such as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Philip Bennefall

Hi Karl,

I have plans to add support for the other screen readers as well, though 
Jaws is my primary target as it is still the most widely used screen reader 
out there.


Rather than selecting a screen reader automatically, however, I'd rather let 
the user see a list of the available ones and allow them to select one based 
on that. Who knows, in some obscure case a user might have both NVDA and 
Jaws for instance.


Kind regards,

Philip Bennefall
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:58 PM
Subject: RE: [Audyssey] Screen reader support in BGT


If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number of
keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. Jaws,
as we all know, decides that a lot of keys should not be let through such as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread shaun everiss

what about nvda with the nvda controler client dll.
THats not gona be that hard to do, nvda doesn't block keys.
At 05:51 a.m. 21/01/2011, you wrote:

Hi all,

I have been opposed to adding screen reader support into BGT since 
the very beginning, though I am beginning to change my mind. The 
primary reason for my not wanting to do it has been the fact that 
Jaws steals a large number of keys from DirectInput, making it very 
hard to play games if Jaws is loaded and not in sleep mode. However, 
I have just managed to solve this problem.


Jaws uses what is known as a low level, system wide keyboard hook 
which basically monitors the state of the keyboard device and 
decides whether input should be allowed through so that other 
applications can see it. Jaws, as we all know, decides that a lot of 
keys should not be let through such as the arrows, escape and a 
whole bunch of others. So what I have done is to set up a low level 
keyboard hook of my own, though a process specific hook rather than 
a global one. Why? Because process specific hooks always take 
priority over global ones, which means that I can simply tell my 
keyboard hook to allow everything through... And there you have it. 
Jaws and DirectInput are now the best of friends.


I am going to enable this as an option in BGT, because even though I 
tell everything to go straight through it does block certain Jaws 
specific keystrokes from being processed while you are in the 
window, almost as though Jaws had been in sleep mode though it 
technically is not. In other words, this will enable me to add 
support for Jaws speech output while preventing Jaws from messing 
about with the keyboard input.


Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread shaun everiss

well then there is new supernova, I know they use lua scripts but I don't know.
At 05:58 a.m. 21/01/2011, you wrote:

If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number of
keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. Jaws,
as we all know, decides that a lot of keys should not be let through such as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Philip Bennefall

Hi Shaun,

NVDA has never presented a problem. However, I wasn't going to spend time 
adding support for the other less major screen readers if I couldn't get 
support working for the most commonly used one. So the key has been to get 
Jaws and BGT running together, and now that I have accomplished that I can 
begin adding support for the others as well.


Kind regards,

Philip Bennefall
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:12 PM
Subject: Re: [Audyssey] Screen reader support in BGT


what about nvda with the nvda controler client dll.
THats not gona be that hard to do, nvda doesn't block keys.
At 05:51 a.m. 21/01/2011, you wrote:

Hi all,

I have been opposed to adding screen reader support into BGT since
the very beginning, though I am beginning to change my mind. The
primary reason for my not wanting to do it has been the fact that
Jaws steals a large number of keys from DirectInput, making it very
hard to play games if Jaws is loaded and not in sleep mode. However,
I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook
which basically monitors the state of the keyboard device and
decides whether input should be allowed through so that other
applications can see it. Jaws, as we all know, decides that a lot of
keys should not be let through such as the arrows, escape and a
whole bunch of others. So what I have done is to set up a low level
keyboard hook of my own, though a process specific hook rather than
a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my
keyboard hook to allow everything through... And there you have it.
Jaws and DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I
tell everything to go straight through it does block certain Jaws
specific keystrokes from being processed while you are in the
window, almost as though Jaws had been in sleep mode though it
technically is not. In other words, this will enable me to add
support for Jaws speech output while preventing Jaws from messing
about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark

Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the 
above,  in fact my personal feeling is why add support for several 
windows screen readers which some people may or may not have when you can do 
just as well with sapi which everyone has.


Sorry, but it just seems silly to develope support for five different 
systems in an effort to please everyone when you could do it with just the 
one.


The only issue there is with sapi sis that not everyone will have a decent 
voice,  but this is a synth voice issue not a screen reader one, and 
with companies like seerprock, acapella neospeech etc producing good quality 
sapi compliant voices which no longer cost the earth to buy, it's a good 
investment for anyone who wants to play audio games.


in fact, I regard buying a sapi voice as rather like buying a joystick where 
audio games are concerned.


Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT



If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend

is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the 
very

beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number 
of

keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. 
Jaws,
as we all know, decides that a lot of keys should not be let through such 
as

the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark
Hal can be scripted with Lua, and I don't imagine adding support would be 
completely evil, it's just nobody has done it yet because most people who do 
use Hal can just use sapi anyway,  -hence my previous point.


In fact the only game that does have any sort of Hal support, lone wolf I 
have found to work far better with sapi anyway.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:13 PM
Subject: Re: [Audyssey] Screen reader support in BGT


well then there is new supernova, I know they use lua scripts but I don't 
know.

At 05:58 a.m. 21/01/2011, you wrote:

If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend

is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the 
very

beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number 
of

keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. 
Jaws,
as we all know, decides that a lot of keys should not be let through such 
as

the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Damien Pendleton

Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 though. I 
tend to find with SAPI that you go from one extreme to the other. Either a 
low-sampled, quick but hard to understand one, or a high-sampled, large, 
slow, laggy, easy to understand one. However they all seem to be 
sample-based rather than formant-based.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the 
above,  in fact my personal feeling is why add support for several 
windows screen readers which some people may or may not have when you can 
do just as well with sapi which everyone has.


Sorry, but it just seems silly to develope support for five different 
systems in an effort to please everyone when you could do it with just the 
one.


The only issue there is with sapi sis that not everyone will have a decent 
voice,  but this is a synth voice issue not a screen reader one, and 
with companies like seerprock, acapella neospeech etc producing good 
quality sapi compliant voices which no longer cost the earth to buy, it's 
a good investment for anyone who wants to play audio games.


in fact, I regard buying a sapi voice as rather like buying a joystick 
where audio games are concerned.


Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT



If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend

is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the 
very
beginning, though I am beginning to change my mind. The primary reason 
for
my not wanting to do it has been the fact that Jaws steals a large number 
of
keys from DirectInput, making it very hard to play games if Jaws is 
loaded
and not in sleep mode. However, I have just managed to solve this 
problem.


Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. 
Jaws,
as we all know, decides that a lot of keys should not be let through such 
as

the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific 
hook

rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Philip,

Interesting. I'm glad to know you found a solution for this rather
annoying problem with Jaws. Although, I personally am still against
direct screen reader support. I think it is A, unnecessary, and B, a
very bad idea for several reasons. People who are asking for it aren't
necessarily programmers and don't really have a clue what they are
asking for. It is like a little kid who wants to eat an entire bag of
candy. He/she wants it not fully realising by eating that bag of candy
it will make them sick and damage their teeth. Same deal with adding
screen reader support. People want it not realising or particularly
caring if doing so is in the best intrest of their game products or
not.

Cheers!


On 1/20/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I have been opposed to adding screen reader support into BGT since the very
 beginning, though I am beginning to change my mind. The primary reason for
 my not wanting to do it has been the fact that Jaws steals a large number of
 keys from DirectInput, making it very hard to play games if Jaws is loaded
 and not in sleep mode. However, I have just managed to solve this problem.

 Jaws uses what is known as a low level, system wide keyboard hook which
 basically monitors the state of the keyboard device and decides whether
 input should be allowed through so that other applications can see it. Jaws,
 as we all know, decides that a lot of keys should not be let through such as
 the arrows, escape and a whole bunch of others. So what I have done is to
 set up a low level keyboard hook of my own, though a process specific hook
 rather than a global one. Why? Because process specific hooks always take
 priority over global ones, which means that I can simply tell my keyboard
 hook to allow everything through... And there you have it. Jaws and
 DirectInput are now the best of friends.

 I am going to enable this as an option in BGT, because even though I tell
 everything to go straight through it does block certain Jaws specific
 keystrokes from being processed while you are in the window, almost as
 though Jaws had been in sleep mode though it technically is not. In other
 words, this will enable me to add support for Jaws speech output while
 preventing Jaws from messing about with the keyboard input.

 Just some information I figured I would share with you.

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Philip Bennefall

Hi Dark,

BGT already has Sapi support, so this is as you say not strictly necessary 
but a lot of people requested it, and it won't take me very long to 
integrate so I figured that I might as well get it over and done with.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the
above,  in fact my personal feeling is why add support for several
windows screen readers which some people may or may not have when you can do
just as well with sapi which everyone has.

Sorry, but it just seems silly to develope support for five different
systems in an effort to please everyone when you could do it with just the
one.

The only issue there is with sapi sis that not everyone will have a decent
voice,  but this is a synth voice issue not a screen reader one, and
with companies like seerprock, acapella neospeech etc producing good quality
sapi compliant voices which no longer cost the earth to buy, it's a good
investment for anyone who wants to play audio games.

in fact, I regard buying a sapi voice as rather like buying a joystick where
audio games are concerned.

Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT



If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd
recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the
very
beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number
of
keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it.
Jaws,
as we all know, decides that a lot of keys should not be let through such
as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi,

Unfortunately this is true. Eloquence is actually Sapi 4 based not
Sapi 5 based. The Dectalk has its own API. Although Fonix did produce
a Sapi 5 compatible version of Fonixtalk, AKA Dectalk, for a while.
However, it is my understanding they discontinued the Sapi 5 version
of Fonixtalk.

The best way to support Eloquence is to purchase an SDK for it and
wrap Viavoice Outloud directly. It is pretty simple to do and the API
for Eloquence AKA Viavoice Outloud is very straight forward for a C++
developer. Problem is that the SDK costs quite a bit to license.

Cheers!






On 1/20/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Dark,
 Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 though. I
 tend to find with SAPI that you go from one extreme to the other. Either a
 low-sampled, quick but hard to understand one, or a high-sampled, large,
 slow, laggy, easy to understand one. However they all seem to be
 sample-based rather than formant-based.
 Regards,
 Damien.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Shaun,

And the point of NvDA support is? With NVDA you can choose from
ESpeak, which is Sapi  compatible anyway, and/or any Sapi 5 voices. So
your logic is well I want to support this or that Sapi 5 voice but
instead of using Sapi directly I'll load NVDA and access Sapi remotely
rather than directly. That's dumb. You use more resources etc doing it
that way for no reason.

Cheers!




On 1/20/11, shaun everiss sm.ever...@gmail.com wrote:
 what about nvda with the nvda controler client dll.
 THats not gona be that hard to do, nvda doesn't block keys.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Dark,

I'm glad somebody actually agrees with me. Supporting x number of
screen readers is, to be blunt, absolutely silly and unnecessary.
However, I know the reason or the logic behind it. Some people love
Eloquence and want Eloquence support AKA Jaws support. Personally, I
don't find that a compelling reason to add screen reader support
because I'm not an Eloquence fan, but you know how it goes. Different
strokes for different folks and all that.

Cheers!




On 1/20/11, dark d...@xgam.org wrote:
 Not to mention Sapi.

 there are those of us who use Hal, and thus don't have any of the
 above,  in fact my personal feeling is why add support for several
 windows screen readers which some people may or may not have when you can do
 just as well with sapi which everyone has.

 Sorry, but it just seems silly to develope support for five different
 systems in an effort to please everyone when you could do it with just the
 one.

 The only issue there is with sapi sis that not everyone will have a decent
 voice,  but this is a synth voice issue not a screen reader one, and
 with companies like seerprock, acapella neospeech etc producing good quality
 sapi compliant voices which no longer cost the earth to buy, it's a good
 investment for anyone who wants to play audio games.

 in fact, I regard buying a sapi voice as rather like buying a joystick where
 audio games are concerned.

 Beware the grue!

 Dark.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Philip,

Well, its not that obscure as you might think. I happen to have three
screen readers. Jaws 11, Window-Eyes 7.2, and NVDA 2010. I find that
each screen reader has its own unique advantages/disadvantages and
switch them depending on the project and/or application.  I know a
couple of other people with a similar setup.

For example, here in the USA on a job sight you are likely to end up
with Jaws no questions asked just because it is Jaws. However, at home
the person may have some other preference like Hal, Window-Eyes, NVDA,
whatever. As a result it is becoming more common that there may be
more than one screen reader on the system. Especially, with NVDA and
System Access that don't cost a bloody fortune.

With me I got Jaws through BSVI when I went to college since that is
all they would buy, and I just purchased SMAs for it. However, years
later I found I liked Window-Eyes better and licensed it. NVDA is free
and that's how i got the three of them. Point being is it might not be
that far a stretch to see more than one screen reader installed.

Cheers!


On 1/20/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Karl,

 I have plans to add support for the other screen readers as well, though
 Jaws is my primary target as it is still the most widely used screen reader
 out there.

 Rather than selecting a screen reader automatically, however, I'd rather let
 the user see a list of the available ones and allow them to select one based
 on that. Who knows, in some obscure case a user might have both NVDA and
 Jaws for instance.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Philip Bennefall

Hi Thomas,

Right, that strengthens my point about having screen reader enumeration in 
BGT if, of course, we want this support at all. I agree with you that it's 
not a critical or even important thing to have in a game engine, but I 
reason like this. Customers want it, customers pay the bills, customers get 
what they want. That's how I have to do my business, e.g. submit to popular 
demand even if I might not strictly agree with it on a personal level. Of 
course there are a lot of cases when I won't do it, but for something as 
simple as this I don't have a problem adding it.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:03 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Hi Philip,

Well, its not that obscure as you might think. I happen to have three
screen readers. Jaws 11, Window-Eyes 7.2, and NVDA 2010. I find that
each screen reader has its own unique advantages/disadvantages and
switch them depending on the project and/or application.  I know a
couple of other people with a similar setup.

For example, here in the USA on a job sight you are likely to end up
with Jaws no questions asked just because it is Jaws. However, at home
the person may have some other preference like Hal, Window-Eyes, NVDA,
whatever. As a result it is becoming more common that there may be
more than one screen reader on the system. Especially, with NVDA and
System Access that don't cost a bloody fortune.

With me I got Jaws through BSVI when I went to college since that is
all they would buy, and I just purchased SMAs for it. However, years
later I found I liked Window-Eyes better and licensed it. NVDA is free
and that's how i got the three of them. Point being is it might not be
that far a stretch to see more than one screen reader installed.

Cheers!


On 1/20/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Karl,

I have plans to add support for the other screen readers as well, though
Jaws is my primary target as it is still the most widely used screen 
reader

out there.

Rather than selecting a screen reader automatically, however, I'd rather 
let
the user see a list of the available ones and allow them to select one 
based

on that. Who knows, in some obscure case a user might have both NVDA and
Jaws for instance.

Kind regards,

Philip Bennefall 



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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark
I've never actually had lag or speed issues with scansoft daniel, even on my 
laptop which is five years old and has not the world's largest ram.


I have noticed some lag when using realspeak with Hal even with hal's direct 
output (one reason I use orphius, sinse it is both extremely responsive and 
imho, sounds much nicer than eloquence), though also bare in mind my typing 
speed is pretty fast.


But I haven't seen this issue in games running sapi, even timing based ones 
like lone wolf, or when writing in muds,  pluss of course, if you have 
the libraries you can in fact run sapi with eloquence if you wish anyway.


I wonder if there's something wonky in your setup which is giving low 
performance with sapi?


Beware the grue!

dark.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:57 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 though. 
I tend to find with SAPI that you go from one extreme to the other. Either 
a low-sampled, quick but hard to understand one, or a high-sampled, large, 
slow, laggy, easy to understand one. However they all seem to be 
sample-based rather than formant-based.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the 
above,  in fact my personal feeling is why add support for several 
windows screen readers which some people may or may not have when you can 
do just as well with sapi which everyone has.


Sorry, but it just seems silly to develope support for five different 
systems in an effort to please everyone when you could do it with just 
the one.


The only issue there is with sapi sis that not everyone will have a 
decent voice,  but this is a synth voice issue not a screen reader 
one, and with companies like seerprock, acapella neospeech etc producing 
good quality sapi compliant voices which no longer cost the earth to buy, 
it's a good investment for anyone who wants to play audio games.


in fact, I regard buying a sapi voice as rather like buying a joystick 
where audio games are concerned.


Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT



If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend

is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the 
very
beginning, though I am beginning to change my mind. The primary reason 
for
my not wanting to do it has been the fact that Jaws steals a large 
number of
keys from DirectInput, making it very hard to play games if Jaws is 
loaded
and not in sleep mode. However, I have just managed to solve this 
problem.


Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. 
Jaws,
as we all know, decides that a lot of keys should not be let through 
such as
the arrows, escape and a whole bunch of others. So what I have done is 
to
set up a low level keyboard hook of my own, though a process specific 
hook
rather than a global one. Why? Because process specific hooks always 
take
priority over global ones, which means that I can simply tell my 
keyboard

hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I 
tell

everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In 
other

words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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You can make changes

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark

Hi Philip.

I've already seen the sapi support in bgt, (in fact if I ever get to coding 
a game with it that's what I'd be using), if it won't take you trouble to 
add fair enough, it just has been something in titles like Gmas which has 
always slightly confused me, sinse it has seemed odd to put in more work to 
bennifit some people, then even more to bennifit other groups, when one 
universally available solution is already there.


Beware the grue!

Dark.




- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:29 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,

BGT already has Sapi support, so this is as you say not strictly necessary 
but a lot of people requested it, and it won't take me very long to 
integrate so I figured that I might as well get it over and done with.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the
above,  in fact my personal feeling is why add support for several
windows screen readers which some people may or may not have when you can 
do

just as well with sapi which everyone has.

Sorry, but it just seems silly to develope support for five different
systems in an effort to please everyone when you could do it with just the
one.

The only issue there is with sapi sis that not everyone will have a decent
voice,  but this is a synth voice issue not a screen reader one, and
with companies like seerprock, acapella neospeech etc producing good 
quality

sapi compliant voices which no longer cost the earth to buy, it's a good
investment for anyone who wants to play audio games.

in fact, I regard buying a sapi voice as rather like buying a joystick 
where

audio games are concerned.

Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT



If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd
recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the
very
beginning, though I am beginning to change my mind. The primary reason 
for

my not wanting to do it has been the fact that Jaws steals a large number
of
keys from DirectInput, making it very hard to play games if Jaws is 
loaded
and not in sleep mode. However, I have just managed to solve this 
problem.


Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it.
Jaws,
as we all know, decides that a lot of keys should not be let through such
as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific 
hook

rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark

Hi tom.

I suppose ultimately this is just because people like scansoft and whoever 
make eloquence are too greedy to just let people use their voices for other 
programs than Jaws, Hal or window eyes.


However with more voicing programs being used on mobile phones, in generic 
business reading software etc, I'm not sure how long this atitude was 
persist,  also, these days there seem far more makers of good quality 
voices around than a short time ago.


Myself, I'm not convinced this situation will continue, especially when 
people realize that decent quality sapi complient synths are fairly easy to 
come by.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:42 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,

I'm glad somebody actually agrees with me. Supporting x number of
screen readers is, to be blunt, absolutely silly and unnecessary.
However, I know the reason or the logic behind it. Some people love
Eloquence and want Eloquence support AKA Jaws support. Personally, I
don't find that a compelling reason to add screen reader support
because I'm not an Eloquence fan, but you know how it goes. Different
strokes for different folks and all that.

Cheers!




On 1/20/11, dark d...@xgam.org wrote:

Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the
above,  in fact my personal feeling is why add support for several
windows screen readers which some people may or may not have when you can 
do

just as well with sapi which everyone has.

Sorry, but it just seems silly to develope support for five different
systems in an effort to please everyone when you could do it with just 
the

one.

The only issue there is with sapi sis that not everyone will have a 
decent

voice,  but this is a synth voice issue not a screen reader one, and
with companies like seerprock, acapella neospeech etc producing good 
quality

sapi compliant voices which no longer cost the earth to buy, it's a good
investment for anyone who wants to play audio games.

in fact, I regard buying a sapi voice as rather like buying a joystick 
where

audio games are concerned.

Beware the grue!

Dark.


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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Damien Pendleton

Hi Dark,
I have had low responses from large SAPI voices on every machine now.
I like Eloquence better than Orpheus, since I have been used to Eloquence 
all my life. It is more softly spoken than Orpheus, and I believe is much 
nicer to listen to while reading long documents. In my opinion Orpheus just 
sounds like a glorified version of ESpeak, or, as far as the sample based 
version is concerned, a glorified version of the Microsoft TTS voices.
Eloquence reminds me of Dectalk and Keynote (Keynote is the very first 
synthetic voice I worked with). Yeah, call me nostalgic if you wish. Lol.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:35 PM
Subject: Re: [Audyssey] Screen reader support in BGT


I've never actually had lag or speed issues with scansoft daniel, even on 
my laptop which is five years old and has not the world's largest ram.


I have noticed some lag when using realspeak with Hal even with hal's 
direct output (one reason I use orphius, sinse it is both extremely 
responsive and imho, sounds much nicer than eloquence), though also bare 
in mind my typing speed is pretty fast.


But I haven't seen this issue in games running sapi, even timing based 
ones like lone wolf, or when writing in muds,  pluss of course, if you 
have the libraries you can in fact run sapi with eloquence if you wish 
anyway.


I wonder if there's something wonky in your setup which is giving low 
performance with sapi?


Beware the grue!

dark.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:57 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 
though. I tend to find with SAPI that you go from one extreme to the 
other. Either a low-sampled, quick but hard to understand one, or a 
high-sampled, large, slow, laggy, easy to understand one. However they 
all seem to be sample-based rather than formant-based.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the 
above,  in fact my personal feeling is why add support for several 
windows screen readers which some people may or may not have when you 
can do just as well with sapi which everyone has.


Sorry, but it just seems silly to develope support for five different 
systems in an effort to please everyone when you could do it with just 
the one.


The only issue there is with sapi sis that not everyone will have a 
decent voice,  but this is a synth voice issue not a screen reader 
one, and with companies like seerprock, acapella neospeech etc producing 
good quality sapi compliant voices which no longer cost the earth to 
buy, it's a good investment for anyone who wants to play audio games.


in fact, I regard buying a sapi voice as rather like buying a joystick 
where audio games are concerned.


Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT


If you add Jaws support, please also add support for Window-Eyes, 
System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend
is have it autodetect the screen reader currently running, and 
interface

with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the 
very
beginning, though I am beginning to change my mind. The primary reason 
for
my not wanting to do it has been the fact that Jaws steals a large 
number of
keys from DirectInput, making it very hard to play games if Jaws is 
loaded
and not in sleep mode. However, I have just managed to solve this 
problem.


Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. 
Jaws,
as we all know, decides that a lot of keys should not be let through 
such as
the arrows, escape and a whole bunch of others. So what I have done is 
to
set up a low level keyboard hook of my own, though a process specific 
hook
rather than a global one. Why? Because process specific hooks always 
take
priority over global ones, which

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Shiny protector
I love scansoft Daniel. The only thing I don't like is it can't do drama. 
For an example,

Ah how dare you! I will kill you! Who do you think you are!
Scansoft Daniel can't do that. But in other words, its 
co'o'o'o'o'o'o'o'o'o'o'o'o'o'o'ol!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:35 PM
Subject: Re: [Audyssey] Screen reader support in BGT


I've never actually had lag or speed issues with scansoft daniel, even on 
my laptop which is five years old and has not the world's largest ram.


I have noticed some lag when using realspeak with Hal even with hal's 
direct output (one reason I use orphius, sinse it is both extremely 
responsive and imho, sounds much nicer than eloquence), though also bare 
in mind my typing speed is pretty fast.


But I haven't seen this issue in games running sapi, even timing based 
ones like lone wolf, or when writing in muds,  pluss of course, if you 
have the libraries you can in fact run sapi with eloquence if you wish 
anyway.


I wonder if there's something wonky in your setup which is giving low 
performance with sapi?


Beware the grue!

dark.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:57 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 
though. I tend to find with SAPI that you go from one extreme to the 
other. Either a low-sampled, quick but hard to understand one, or a 
high-sampled, large, slow, laggy, easy to understand one. However they 
all seem to be sample-based rather than formant-based.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the 
above,  in fact my personal feeling is why add support for several 
windows screen readers which some people may or may not have when you 
can do just as well with sapi which everyone has.


Sorry, but it just seems silly to develope support for five different 
systems in an effort to please everyone when you could do it with just 
the one.


The only issue there is with sapi sis that not everyone will have a 
decent voice,  but this is a synth voice issue not a screen reader 
one, and with companies like seerprock, acapella neospeech etc producing 
good quality sapi compliant voices which no longer cost the earth to 
buy, it's a good investment for anyone who wants to play audio games.


in fact, I regard buying a sapi voice as rather like buying a joystick 
where audio games are concerned.


Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT


If you add Jaws support, please also add support for Window-Eyes, 
System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend
is have it autodetect the screen reader currently running, and 
interface

with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the 
very
beginning, though I am beginning to change my mind. The primary reason 
for
my not wanting to do it has been the fact that Jaws steals a large 
number of
keys from DirectInput, making it very hard to play games if Jaws is 
loaded
and not in sleep mode. However, I have just managed to solve this 
problem.


Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. 
Jaws,
as we all know, decides that a lot of keys should not be let through 
such as
the arrows, escape and a whole bunch of others. So what I have done is 
to
set up a low level keyboard hook of my own, though a process specific 
hook
rather than a global one. Why? Because process specific hooks always 
take
priority over global ones, which means that I can simply tell my 
keyboard

hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I 
tell

everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Philip,

Yeah, I understand your logic. When trying to market a product
sometimes it comes down to mob rule. That still however doesn't wave
my concerns about it. Now, a question.

When people produce games is it possible to turn this feature off I.E.
just use Sapi instead of Jaws support etc or are we stuck with
whatever the game designer decides? My real concern is if someone who
really loves Jaws decides only to support that screen reader and
decides to screw everyone else who might want to use Window-Eyes,
NVDA, Sapi, whatever just because they have an opinion that by
supporting Jaws only they will be supporting 90% of the market etc. It
would have to be universally understood by adding screen reader
support every game written with BGT must offer alternative speech
output systems. That no game can make this or that screen reader a
default preference. Any thoughts or comments on this?

Thanks.


On 1/20/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 Right, that strengthens my point about having screen reader enumeration in
 BGT if, of course, we want this support at all. I agree with you that it's
 not a critical or even important thing to have in a game engine, but I
 reason like this. Customers want it, customers pay the bills, customers get
 what they want. That's how I have to do my business, e.g. submit to popular
 demand even if I might not strictly agree with it on a personal level. Of
 course there are a lot of cases when I won't do it, but for something as
 simple as this I don't have a problem adding it.

 Kind regards,

 Philip Bennefall

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi,

Well, the Scansoft, AKA Realspeak, voices are developed by Nuance. The
same company that creates Dragon, Omnipage,  etc. I'm sure there will
be a day when they will have to change there practices or lose out.
One reason I have purchased several Cepstral voices is because they
are A, human sounding, B, affordable, C, Sapi 5 compatible, and D,
cross-platform. This makes them one of the most affordable voices with
more bang for the buck. ATT Voices are also good for gaming for
pretty much the same reasons as the Cepstral voices.

Cheers!


On 1/20/11, dark d...@xgam.org wrote:
 Hi tom.

 I suppose ultimately this is just because people like scansoft and whoever
 make eloquence are too greedy to just let people use their voices for other
 programs than Jaws, Hal or window eyes.

 However with more voicing programs being used on mobile phones, in generic
 business reading software etc, I'm not sure how long this atitude was
 persist,  also, these days there seem far more makers of good quality
 voices around than a short time ago.

 Myself, I'm not convinced this situation will continue, especially when
 people realize that decent quality sapi complient synths are fairly easy to
 come by.

 Beware the grue!

 Dark.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark

Hi Damien.

I'd fully agree that the orphius synthetic dave and synthetic andy voices 
are,  well synthetic, and probably are worse than eloquence.


however, I really do like their human voices, the Uk English voice Alan in 
particular. In fact Alan is the voice I've used for everything screen reader 
related for years now, ever sinse the human voices first came out, and I've 
never had issues with response times at all.


i suppose though as you said, it all comes down to what your used to,   
I'd probably say the same about eloquence, ie, that it's not much better 
than espeak as you do about orphius ;D.


As for the lag in sapi, as I said I've never really seen it myself,  not 
with the scansoft voices anyway.


Beware the grue!

dark. 



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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark
I agree completely tom, but I don't really think this is Philip's problem, 
afterall he's essentially just providing the tools for the job, not saying 
how people should use them.


if someone did just write in Jaws support because they believed most people 
used jaws and were too lazy to change things,  well it's up to myself 
and all the other none jaws users to point out to them that they're being a 
prat,  as in fact I did when during my first examination of muds back in 
2004, I asked about screen reader support and was sent a bunch of jaws 
script files, rather sad actually sinse this put me completely off muds at 
the time, but I now Know I could've run mushclient quite successfully with 
Sapi,  especially sinse the particular mud I was trying to play was 
Alterean.


The most Philip could do would be to write some advice in the bgt 
documentation,  but whether people take it would be their own fault 
really.


Beware the Grue!

Dark. 



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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Philip Bennefall

Hi again,

This is what I was about to say as well. Since I'm writing a general purpose 
audio game engine I cannot tell people what they may or may not do. I can 
advise, sure, but I won't enforce the use of all screen readers as I feel 
that this should be very much up to the individual game developer. If they 
choose not to support one or more screen readers even though they are easy 
to access from within the engine, the community must speak about this to the 
developer in question just as though their program had been written 
independently in vb.net or C++ without the help of a dedicated engine, as it 
were.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 11:25 PM
Subject: Re: [Audyssey] Screen reader support in BGT


I agree completely tom, but I don't really think this is Philip's problem,
afterall he's essentially just providing the tools for the job, not saying
how people should use them.

if someone did just write in Jaws support because they believed most people
used jaws and were too lazy to change things,  well it's up to myself
and all the other none jaws users to point out to them that they're being a
prat,  as in fact I did when during my first examination of muds back in
2004, I asked about screen reader support and was sent a bunch of jaws
script files, rather sad actually sinse this put me completely off muds at
the time, but I now Know I could've run mushclient quite successfully with
Sapi,  especially sinse the particular mud I was trying to play was
Alterean.

The most Philip could do would be to write some advice in the bgt
documentation,  but whether people take it would be their own fault
really.

Beware the Grue!

Dark.


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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Hayden Presley
Well in truth if you want to argue from that standpoint that can be said of 
just about any language.

Sent from my iPhone

On Jan 20, 2011, at 3:30 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Philip,
 
 Yeah, I understand your logic. When trying to market a product
 sometimes it comes down to mob rule. That still however doesn't wave
 my concerns about it. Now, a question.
 
 When people produce games is it possible to turn this feature off I.E.
 just use Sapi instead of Jaws support etc or are we stuck with
 whatever the game designer decides? My real concern is if someone who
 really loves Jaws decides only to support that screen reader and
 decides to screw everyone else who might want to use Window-Eyes,
 NVDA, Sapi, whatever just because they have an opinion that by
 supporting Jaws only they will be supporting 90% of the market etc. It
 would have to be universally understood by adding screen reader
 support every game written with BGT must offer alternative speech
 output systems. That no game can make this or that screen reader a
 default preference. Any thoughts or comments on this?
 
 Thanks.
 
 
 On 1/20/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,
 
 Right, that strengthens my point about having screen reader enumeration in
 BGT if, of course, we want this support at all. I agree with you that it's
 not a critical or even important thing to have in a game engine, but I
 reason like this. Customers want it, customers pay the bills, customers get
 what they want. That's how I have to do my business, e.g. submit to popular
 demand even if I might not strictly agree with it on a personal level. Of
 course there are a lot of cases when I won't do it, but for something as
 simple as this I don't have a problem adding it.
 
 Kind regards,
 
 Philip Bennefall
 
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi,

Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.

On 1/20/11, dark d...@xgam.org wrote:
 Hi Damien.

 I'd fully agree that the orphius synthetic dave and synthetic andy voices
 are,  well synthetic, and probably are worse than eloquence.

 however, I really do like their human voices, the Uk English voice Alan in
 particular. In fact Alan is the voice I've used for everything screen reader
 related for years now, ever sinse the human voices first came out, and I've
 never had issues with response times at all.

 i suppose though as you said, it all comes down to what your used to, 
 I'd probably say the same about eloquence, ie, that it's not much better
 than espeak as you do about orphius ;D.

 As for the lag in sapi, as I said I've never really seen it myself,  not
 with the scansoft voices anyway.

 Beware the grue!

 dark.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Philip,

Again, quite understandable. Let's hope though that nobody is rash
enough to just support Jaws and forget about the rest of us who might
be using Window-Eyes or something else. Oh, I have a copy of Jaws 11,
but it isn't my primary screen reader and I'm not purchasing Jaws 12.
I'm sticking with the version I have, and when it gets too old to
support that will be the end of it most likely. My future with Windows
will probably be with NVDA or Window-Eyes. Depending on if I can
continue to pay for the upgrades, or want to now that I use Linux most
of the time anyway. So I am seriously hoping VI game developers aren't
asking for Jaws support just to drop alternative methods in favor of
it.

On 1/20/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi again,

 This is what I was about to say as well. Since I'm writing a general purpose
 audio game engine I cannot tell people what they may or may not do. I can
 advise, sure, but I won't enforce the use of all screen readers as I feel
 that this should be very much up to the individual game developer. If they
 choose not to support one or more screen readers even though they are easy
 to access from within the engine, the community must speak about this to the
 developer in question just as though their program had been written
 independently in vb.net or C++ without the help of a dedicated engine, as it
 were.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Thomas Ward
Hi Dark,

Yeah, I know. It is just the everybody uses Jaws attitude that gets
under my skin, because not everybody uses it. Yes, i have it, but only
because it was paid for by a state agency when they were trying to
help me get through college and find employment. It wasn't by personal
choice. I have obtained another screen reader, Window-eyes, by
personal choice so naturally I favor it more since I'm the guy who fit
the bill for it and wanted it. To have someone snub my choice by using
Jaws only would be an insult much as it would be to a Hal user like
yourself.

On 1/20/11, dark d...@xgam.org wrote:
 I agree completely tom, but I don't really think this is Philip's problem,
 afterall he's essentially just providing the tools for the job, not saying
 how people should use them.

 if someone did just write in Jaws support because they believed most people
 used jaws and were too lazy to change things,  well it's up to myself
 and all the other none jaws users to point out to them that they're being a
 prat,  as in fact I did when during my first examination of muds back in
 2004, I asked about screen reader support and was sent a bunch of jaws
 script files, rather sad actually sinse this put me completely off muds at
 the time, but I now Know I could've run mushclient quite successfully with
 Sapi,  especially sinse the particular mud I was trying to play was
 Alterean.

 The most Philip could do would be to write some advice in the bgt
 documentation,  but whether people take it would be their own fault
 really.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark
I think you'd be hard pressed to find a screne reader that could! do drama 
Muhammed, sinse afterall the screen reader doesn't know what it's saying.


interestingly enough, a friend of mine who has a degree in computer science 
once did speculate on creating some html tags which could be added to pages 
of text and serve as output markers for synth voices to alter intonation, 
speed, pitch and pauses betwene words so as to create in effect a way of 
writing scripts which a synth could read dramatically.


Unfortunately she never got beyond the planning stage, but it was an 
interesting idea.


As to scansoft daniel, the only thing that rather irritates me is the fact 
that unlike with orphius, you can do nothing to alter it's dictionary.


I really dislike the way it interprets certain letters as words,  for 
example mps as meters per second or ms as manuscript, sinse this can make 
looking at statistics in muds or if games quite a pest.


I do find the way it keeps mentioning manuscript sapi quite amusing,  it 
sort of has a bit of a biblical ring to it ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 9:28 PM
Subject: Re: [Audyssey] Screen reader support in BGT


I love scansoft Daniel. The only thing I don't like is it can't do drama. 
For an example,

Ah how dare you! I will kill you! Who do you think you are!
Scansoft Daniel can't do that. But in other words, its 
co'o'o'o'o'o'o'o'o'o'o'o'o'o'o'ol!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:35 PM
Subject: Re: [Audyssey] Screen reader support in BGT


I've never actually had lag or speed issues with scansoft daniel, even on 
my laptop which is five years old and has not the world's largest ram.


I have noticed some lag when using realspeak with Hal even with hal's 
direct output (one reason I use orphius, sinse it is both extremely 
responsive and imho, sounds much nicer than eloquence), though also bare 
in mind my typing speed is pretty fast.


But I haven't seen this issue in games running sapi, even timing based 
ones like lone wolf, or when writing in muds,  pluss of course, if 
you have the libraries you can in fact run sapi with eloquence if you 
wish anyway.


I wonder if there's something wonky in your setup which is giving low 
performance with sapi?


Beware the grue!

dark.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:57 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 
though. I tend to find with SAPI that you go from one extreme to the 
other. Either a low-sampled, quick but hard to understand one, or a 
high-sampled, large, slow, laggy, easy to understand one. However they 
all seem to be sample-based rather than formant-based.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the 
above,  in fact my personal feeling is why add support for several 
windows screen readers which some people may or may not have when you 
can do just as well with sapi which everyone has.


Sorry, but it just seems silly to develope support for five different 
systems in an effort to please everyone when you could do it with just 
the one.


The only issue there is with sapi sis that not everyone will have a 
decent voice,  but this is a synth voice issue not a screen reader 
one, and with companies like seerprock, acapella neospeech etc 
producing good quality sapi compliant voices which no longer cost the 
earth to buy, it's a good investment for anyone who wants to play audio 
games.


in fact, I regard buying a sapi voice as rather like buying a joystick 
where audio games are concerned.


Beware the grue!

Dark.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT


If you add Jaws support, please also add support for Window-Eyes, 
System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd 
recommend
is have it autodetect the screen reader currently running, and 
interface

with it.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
since jaws support will be added what about nvda support? 

On Jan 20, 2011, at 11:51 AM, Philip Bennefall wrote:

 Hi all,
 
 I have been opposed to adding screen reader support into BGT since the very 
 beginning, though I am beginning to change my mind. The primary reason for my 
 not wanting to do it has been the fact that Jaws steals a large number of 
 keys from DirectInput, making it very hard to play games if Jaws is loaded 
 and not in sleep mode. However, I have just managed to solve this problem.
 
 Jaws uses what is known as a low level, system wide keyboard hook which 
 basically monitors the state of the keyboard device and decides whether input 
 should be allowed through so that other applications can see it. Jaws, as we 
 all know, decides that a lot of keys should not be let through such as the 
 arrows, escape and a whole bunch of others. So what I have done is to set up 
 a low level keyboard hook of my own, though a process specific hook rather 
 than a global one. Why? Because process specific hooks always take priority 
 over global ones, which means that I can simply tell my keyboard hook to 
 allow everything through... And there you have it. Jaws and DirectInput are 
 now the best of friends.
 
 I am going to enable this as an option in BGT, because even though I tell 
 everything to go straight through it does block certain Jaws specific 
 keystrokes from being processed while you are in the window, almost as though 
 Jaws had been in sleep mode though it technically is not. In other words, 
 this will enable me to add support for Jaws speech output while preventing 
 Jaws from messing about with the keyboard input.
 
 Just some information I figured I would share with you.
 
 Kind regards,
 
 Philip Bennefall
 ---
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
either that or have it to where  the user can switch screen readers in case 
people want to play using jaws and then switch to window-eyes 

On Jan 20, 2011, at 11:58 AM, Karl Belanger wrote:

 If you add Jaws support, please also add support for Window-Eyes, System
 Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
 is have it autodetect the screen reader currently running, and interface
 with it.
 Karl
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Thursday, January 20, 2011 11:52 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Screen reader support in BGT
 
 Hi all,
 
 I have been opposed to adding screen reader support into BGT since the very
 beginning, though I am beginning to change my mind. The primary reason for
 my not wanting to do it has been the fact that Jaws steals a large number of
 keys from DirectInput, making it very hard to play games if Jaws is loaded
 and not in sleep mode. However, I have just managed to solve this problem.
 
 Jaws uses what is known as a low level, system wide keyboard hook which
 basically monitors the state of the keyboard device and decides whether
 input should be allowed through so that other applications can see it. Jaws,
 as we all know, decides that a lot of keys should not be let through such as
 the arrows, escape and a whole bunch of others. So what I have done is to
 set up a low level keyboard hook of my own, though a process specific hook
 rather than a global one. Why? Because process specific hooks always take
 priority over global ones, which means that I can simply tell my keyboard
 hook to allow everything through... And there you have it. Jaws and
 DirectInput are now the best of friends.
 
 I am going to enable this as an option in BGT, because even though I tell
 everything to go straight through it does block certain Jaws specific
 keystrokes from being processed while you are in the window, almost as
 though Jaws had been in sleep mode though it technically is not. In other
 words, this will enable me to add support for Jaws speech output while
 preventing Jaws from messing about with the keyboard input.
 
 Just some information I figured I would share with you.
 
 Kind regards,
 
 Philip Bennefall
 ---
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 send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
i think sapi support is already included .
On Jan 20, 2011, at 12:23 PM, dark wrote:

 Not to mention Sapi.
 
 there are those of us who use Hal, and thus don't have any of the above,  
 in fact my personal feeling is why add support for several windows screen 
 readers which some people may or may not have when you can do just as well 
 with sapi which everyone has.
 
 Sorry, but it just seems silly to develope support for five different systems 
 in an effort to please everyone when you could do it with just the one.
 
 The only issue there is with sapi sis that not everyone will have a decent 
 voice,  but this is a synth voice issue not a screen reader one, and with 
 companies like seerprock, acapella neospeech etc producing good quality sapi 
 compliant voices which no longer cost the earth to buy, it's a good 
 investment for anyone who wants to play audio games.
 
 in fact, I regard buying a sapi voice as rather like buying a joystick where 
 audio games are concerned.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Karl Belanger karl.belan...@comcast.net
 To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
 gamers@audyssey.org
 Sent: Thursday, January 20, 2011 4:58 PM
 Subject: Re: [Audyssey] Screen reader support in BGT
 
 
 If you add Jaws support, please also add support for Window-Eyes, System
 Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
 is have it autodetect the screen reader currently running, and interface
 with it.
 Karl
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Thursday, January 20, 2011 11:52 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Screen reader support in BGT
 
 Hi all,
 
 I have been opposed to adding screen reader support into BGT since the very
 beginning, though I am beginning to change my mind. The primary reason for
 my not wanting to do it has been the fact that Jaws steals a large number of
 keys from DirectInput, making it very hard to play games if Jaws is loaded
 and not in sleep mode. However, I have just managed to solve this problem.
 
 Jaws uses what is known as a low level, system wide keyboard hook which
 basically monitors the state of the keyboard device and decides whether
 input should be allowed through so that other applications can see it. Jaws,
 as we all know, decides that a lot of keys should not be let through such as
 the arrows, escape and a whole bunch of others. So what I have done is to
 set up a low level keyboard hook of my own, though a process specific hook
 rather than a global one. Why? Because process specific hooks always take
 priority over global ones, which means that I can simply tell my keyboard
 hook to allow everything through... And there you have it. Jaws and
 DirectInput are now the best of friends.
 
 I am going to enable this as an option in BGT, because even though I tell
 everything to go straight through it does block certain Jaws specific
 keystrokes from being processed while you are in the window, almost as
 though Jaws had been in sleep mode though it technically is not. In other
 words, this will enable me to add support for Jaws speech output while
 preventing Jaws from messing about with the keyboard input.
 
 Just some information I figured I would share with you.
 
 Kind regards,
 
 Philip Bennefall
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Brandon Misch
well, with nvda you can also support synths like festival and piko. 

On Jan 20, 2011, at 1:49 PM, Thomas Ward wrote:

 Hi Shaun,
 
 And the point of NvDA support is? With NVDA you can choose from
 ESpeak, which is Sapi  compatible anyway, and/or any Sapi 5 voices. So
 your logic is well I want to support this or that Sapi 5 voice but
 instead of using Sapi directly I'll load NVDA and access Sapi remotely
 rather than directly. That's dumb. You use more resources etc doing it
 that way for no reason.
 
 Cheers!
 
 
 
 
 On 1/20/11, shaun everiss sm.ever...@gmail.com wrote:
 what about nvda with the nvda controler client dll.
 THats not gona be that hard to do, nvda doesn't block keys.
 
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Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread dark
I completely agree tom and indeed am in a rather similar position where Hal 
is concerned, sinse though the initial license for version five was bought 
for me ten years ago as part of my university equipment grant, I've sinse 
then personally bought all the version upgrades myself out of my own 
money,  though sinse starting my phd for complicated burocratic reasons 
I have managed to wangle a couple out of my disabled students allowence, 
though i didn't expect this.


I'll quite probably be paying the 130 quid for Hal 12 in the next 18 months 
or so.


Btw, yes, once you've bought the initial Hal license, it's yours forever and 
ever amen, on up to three machines, with new keys when you want them, and 
there's no need to rebuy it. In fact, while my brother has decided he's 
happy with windows default magnification and thus hasn't updated his 
supernova license in about nine years and is stil running version six, sinse 
my mum wishes a screen reader and magnifyer on her computer i've found that 
while roughly twice the price of a normal single version upgrade to bring it 
up to version 11, my brother's license is stil perfectly valid despite it 
being such a long time.


The Jaws business about having to rebuy the license if you don't pay for 
version upgrades has always struck me as really quite strange,  not to 
say rather stingy.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 2:37 AM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi Dark,

Yeah, I know. It is just the everybody uses Jaws attitude that gets
under my skin, because not everybody uses it. Yes, i have it, but only
because it was paid for by a state agency when they were trying to
help me get through college and find employment. It wasn't by personal
choice. I have obtained another screen reader, Window-eyes, by
personal choice so naturally I favor it more since I'm the guy who fit
the bill for it and wanted it. To have someone snub my choice by using
Jaws only would be an insult much as it would be to a Hal user like
yourself.

On 1/20/11, dark d...@xgam.org wrote:
I agree completely tom, but I don't really think this is Philip's 
problem,
afterall he's essentially just providing the tools for the job, not 
saying

how people should use them.

if someone did just write in Jaws support because they believed most 
people

used jaws and were too lazy to change things,  well it's up to myself
and all the other none jaws users to point out to them that they're being 
a
prat,  as in fact I did when during my first examination of muds back 
in

2004, I asked about screen reader support and was sent a bunch of jaws
script files, rather sad actually sinse this put me completely off muds 
at
the time, but I now Know I could've run mushclient quite successfully 
with

Sapi,  especially sinse the particular mud I was trying to play was
Alterean.

The most Philip could do would be to write some advice in the bgt
documentation,  but whether people take it would be their own fault
really.

Beware the Grue!

Dark.


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