Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom. It strikes me a sort of story driven entombed with the odd update which it sounds like your making would be a slightly different type of project to an online game. For instance, in a brouser game (even a mud), you play as one character and progress, and new stuff is added you go through as that character getting more powerful all the time. in an offline game though, you can try through with different classes and types of characters, because you'll have more time in the game. What yuour talking about sounds actually pretty close to the way the old eamon game works (especially if you have some sort of game creation affair for other people to use somewhere down the line, that would deffinately make me happy). You would need to insure the game had a lot of replay value, eg, tactical combat for different characters, maybe class specific quests and items, some pretty good random generation on monster types and of course a very large map to explore. If this was done though, such a game could be pretty good fun I think. Certainly there are people who play gamebooks and such who may be interested in a project like that. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Right about the two jobs. And If I know one thing about fantasy worlds, the magic you can use in entombed is child's play against a (fictional) legend like Merlin. Thus I personally am not the biggest fan of the last two Harry Potter books. I won't go into detail here, but if I had to deal with a dark lord who has split his soul, I would do either an exorcism ritual to force him out of this plane or if I was dark, I would use a soul destroying power... The fact that theoretically anything is possible within reason in a magical world is what frustrates me about the HP books in that way that there is much told "this is possible" in the world, but it is not shown (e.G. how you create your own spells, how you become an Animagus), or that it is said "something does not work or is impossible" without a reasonable explanation. And if one has seen or read the Lord of the Rings, should know what Elves really can do. Thus it is not impossible to switch from them to the Drow( aka. Dark Elves). And there is more vampire lore than just in the "original" Dracula story and book. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Michael, Well, those are certainly some good complaints about Entombed, but the major complaint with that game is that it is a Roguelike RPG which means all you do is walk around an underground dungeon fighting monsters and pickup gear. It lacks the story driven aspect of exploring an entire world or kingdom at large. I like the fact in Sryth you can travel from village to village or town to town and getting involved in various local adventures. Plus your skill sets and powers aren't limited to a specific job or class. In Sryth you can pick and train any number of skills or powers you would like making a more unique character from game to game. As you said in Entombed wizards can cast the firebolt. That's great, but in my mind a wizard or great mage should be able to cast a number of attack spells including lightning, fire, wind, and so on. So, yeah, Entombed's job classes are pretty limited. Plus there is no way to obtain more than two jobs that I know of. Cheers! On 8/14/11, Michael Gauler wrote: > Hi Thomas, > That's exactly what I meant when we talked last about game genres. > Final Fantasy for the blind or something like it, the Elder Scrolls series > or even something like an actual audio version of Sryth. > I was once there, but had not enough time for it a few years back, but > exactly. > I have Entombed (I bought it). > But do you know what I don't like about it? > Every character who can use magic has one, maybe two offensive spells. > A Mage has only the firebold as an offensive spell, healers have the harm > spell, shamans and druids have lightning, and the necromancer has ice blast. > That's it. Other enemies can use different spells, for example elementals > and you might be lucky to find a spell scroll which does alow for the one > time usage of its spell. > And then you have a limit. When gaining more experience you can upgrade your > magic or other skills, but on normal terms you can do it to a max of level > five, while some scrolls might have higher power. > And the character cannot "learn" more on his or her way like from buying or > finding scrolls or books or whatever to permanently gain a new power. > Besides, whileit is nice to summon lesser animals like bads or some wolfes > or in some cases a snake, that can't be all, regardless of if the summoner > is your opponent, or you. > If we are in a fantasy setting, I'd like to see more creatures and more > races, dark elves, vampires etc. > And when talking about magic, really defensive magic, like magical shields, > spells to control NPCs for a while, spells to transform yourself or another > character into an animal. > And then there is combat: true elemental spells, like wind, water, fire and > earth attacks. Or spells to destroy things, not only combat usable spells. > And if we are at it, it is nice to use necromancy, but then with more > applications so that not only goblins or rat like creatures could be your > servants, but some higher things like lesser demons or something similar. > I have read and seen a bit of Naruto and since then I think summoning > creatures should be a bit like it in the show for an RPG, where you can > summon small creatures with less energy to use up, or creatures that could > help destroy artifacts, buildings or some bosses... > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Thomas, That's exactly what I meant when we talked last about game genres. Final Fantasy for the blind or something like it, the Elder Scrolls series or even something like an actual audio version of Sryth. I was once there, but had not enough time for it a few years back, but exactly. I have Entombed (I bought it). But do you know what I don't like about it? Every character who can use magic has one, maybe two offensive spells. A Mage has only the firebold as an offensive spell, healers have the harm spell, shamans and druids have lightning, and the necromancer has ice blast. That's it. Other enemies can use different spells, for example elementals and you might be lucky to find a spell scroll which does alow for the one time usage of its spell. And then you have a limit. When gaining more experience you can upgrade your magic or other skills, but on normal terms you can do it to a max of level five, while some scrolls might have higher power. And the character cannot "learn" more on his or her way like from buying or finding scrolls or books or whatever to permanently gain a new power. Besides, whileit is nice to summon lesser animals like bads or some wolfes or in some cases a snake, that can't be all, regardless of if the summoner is your opponent, or you. If we are in a fantasy setting, I'd like to see more creatures and more races, dark elves, vampires etc. And when talking about magic, really defensive magic, like magical shields, spells to control NPCs for a while, spells to transform yourself or another character into an animal. And then there is combat: true elemental spells, like wind, water, fire and earth attacks. Or spells to destroy things, not only combat usable spells. And if we are at it, it is nice to use necromancy, but then with more applications so that not only goblins or rat like creatures could be your servants, but some higher things like lesser demons or something similar. I have read and seen a bit of Naruto and since then I think summoning creatures should be a bit like it in the show for an RPG, where you can summon small creatures with less energy to use up, or creatures that could help destroy artifacts, buildings or some bosses... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Dark, I suppose, but I still think you are comparing apples to oranges here. I always understood games like those from Malinch entertainment to be done deals as in already complete with no new quests or adventures forthcoming. Besides that those are text adventures not full blown roll playing games. which is a totally different matter here. What I'm thinking of is alot bigger and more satisfying in terms of gaming. i'm thinking of a roll playing game in which you purchase the client or game and download new quests, adventures, or gamebooks as they become available. The output would be spoken via Sapi, and include sounds and music. this would be far more than a text adventure. I guess its one of those things people would have to see it to believe it. There is too much personal bias to take my word for it. Still, I take your point. A game like Sryth seems to be constantly expanding, growing, and is updated practically every time I log on and play. At the same time let's remember that is his only game or product he is working on that I know of. Even if I wrote a similar game using php script, slapped it on the web, I wouldn 't necessarily update it any more frequently than a stand alone game. I have other projects to create/sell and therefore updates are on a if and when basis regardless of format etc. However, what I am proposing is superior to that in a lot of ways. Number one Sapi 5 support. Everything would be self-voiced which can be a big help because you don't have to spend time reviewing the screen for information. The game would have hot keys like n for north, e for east, w for west, etc. Typing one key to move in that direction is quicker than hunting for the proper link on the page. Sounds and music. Instead of just plan text output there would be all the sounds and music you don't get such as swords clashing, bows and arrows being fired, enemies dying, etc. Off line play means if you take your laptop on a plane, train, or taxi you can play the game without an internet connection which is a huge, huge, huge, plus in my book as I don't have constent internet 24/7 so off line is an advantage here. In other words what I'm talking about is not just a run of the mill text game, but something like Entombed but more story driven like Sryth. Does that make sense? However, if peoples attitudes about what I'm thinking of is that bias then I might as well not bother writing roll playing games. People are too picky in my opinion. Cheers! On 8/14/11, dark wrote: > Hi Tom. > > as regards the text games and upgrades, I'm sorry to say that not everyone > is as good about writing new stuff as you suggest, and certainly many stand > alone text games I've seen have been just the one game and goodbye!. > > Look at the titles from Malinch entertainment, you pay 29 usd for an > interactive fiction game, and that's it. > > While there are certainly developers of text based games who do update, like > Niels bauer in the production of addons for the smugglers series, it does > not seem half as common as with something online and web based from what > I've seen. > > In fact, most companies who sell games online seem very much to want to > think of them not as pieces of computer software which the user buys, but as > similar to a games console cartridge, you pay the money, get the one game, > that's all. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Dark, That's part of the reason I decided to keep AA as an online server only, and don't release it in standalone form. It's hard enough to create good areas and updates, much less create a whole new existing game and maintain packages of obsolete or buggy versions for a bunch of different users. I also think it's a lot more fair (and fun) for all the players to immediately have access to the new stuff as it comes out, instead of pulling a Microsoft and requiring everyone to purchase an incremental update that isn't worth it. The risk of buying something and having it suck is just too great in my opinion. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Aug 14, 2011 at 7:51 AM, dark wrote: > Hi Tom. > > as regards the text games and upgrades, I'm sorry to say that not everyone > is as good about writing new stuff as you suggest, and certainly many stand > alone text games I've seen have been just the one game and goodbye!. > > Look at the titles from Malinch entertainment, you pay 29 usd for an > interactive fiction game, and that's it. > > While there are certainly developers of text based games who do update, like > Niels bauer in the production of addons for the smugglers series, it does > not seem half as common as with something online and web based from what > I've seen. > > In fact, most companies who sell games online seem very much to want to > think of them not as pieces of computer software which the user buys, but as > similar to a games console cartridge, you pay the money, get the one game, > that's all. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom. as regards the text games and upgrades, I'm sorry to say that not everyone is as good about writing new stuff as you suggest, and certainly many stand alone text games I've seen have been just the one game and goodbye!. Look at the titles from Malinch entertainment, you pay 29 usd for an interactive fiction game, and that's it. While there are certainly developers of text based games who do update, like Niels bauer in the production of addons for the smugglers series, it does not seem half as common as with something online and web based from what I've seen. In fact, most companies who sell games online seem very much to want to think of them not as pieces of computer software which the user buys, but as similar to a games console cartridge, you pay the money, get the one game, that's all. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Dark, Well, that's an attitude or opinion I just don't get myself. Why would a text based game not promise any upgrades. Obviously, if the developer is selling this as a product it only makes sense if he or she upgrade the game from time to time with new content. Especially, if there are possible expantion packs that can be purchased and downloaded the way all the major paper and pen roll playing games are done. The only difference here is instead of buying a hard cover or paperback book you ar buying it in an electronic format. Sure I can do the same in a web scripting language of my choice, but there is no more promise I'll update that than the stand alone version. I might write the initial game, charge for a subscription, make my money and forget it after six months. I wouldn't do that of course, but its just the principle of the fact there is no more assurance I'd update one format more than the other. I guess it is just this preconception or misconception that web based means more upgrades than stand alone. Which isn't necessarily true. On 8/9/11, dark wrote: > Hi Tom. > > I agree on the online game, but i don't think it's so illogical that people > won't pay for a game offline that uses text. > > A stand alone text game promises no upgrades to the game, and no interaction > with other players. Much as I dislike it myself, pvp and co op play are very > popular and are the reason many people play brouser based games and muds. > > On the matter of upgrades though, I myself would probably think the same, > sinse a game like alterean or sryth always promises expantion and something > new to do or somwehre new to explore (why I like alterean myself), where as > a stand alone game is just that, stand alone. > > then again, gamebooks are always! stand alone, and electronic versions of > those are now becoming popular and being sold commercially on the iphone, so > this miight not apply as much anymore. > > the html vs stand alone debate is an interesting one. > > As I've said, i began with brouser games like ashes of angels and legend of > the greend ragon quite a long while before I tried interactive fiction or > audio games. As someone only just getting used to computers myself at that > stage, they suted me well sinse they were very quick and immediate to play > and just required webpage naviigation. > > Also these days, people can play such things on iphones, or from anywhere > they happen to be. > > On the other hand, a server based game does have the advantage of a unique > interface and being able to add sounds far more easily as well as having > hotkeys and probably being easier in terms of the command interface. > > Then again, i don't know how easy it would be to update such a game with new > areas. muds like alterean and materiamagica do this well, but I'm less csure > of a custome game, where as obviously with an html game it's just a matter > of writing new pages and hooking in the php for monsters and stat tracking. > > I must confess, creating an html rpg was always something I wanted to do, > and in fact I have a very complete system in mind in my brain which i'd love > to program at some point. > > Btw, as an interesting idea though, not all games have accounts and log in > info, though obviously you'd need that if you wanted people to pay for the > game. > > Age of fable on http://www.apolitical.info/webgame/index.php?mode=0 has no > account info at all, and in fact plays far more like a gamebook than the > usual rpg (it even has a distinct plot and ending though it keeps getting > expanded too). > > you can play as many different types of character, there are stats to roll, > and though there is no combat as such, there are items and quests etc, > despite the fact that the interface, and I presume the coding is fairly > syple. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
To be honest sean, I'm afraid I really don't see your problem with using virtual focus. it really doesn't make too much diffeerence imho slipping into vf and reading the last sent text (usually ctrl up arrow is enough),and having the text read to you. The only time I've found it necessary to have text actually read as it appears is with muds sinse obviously there the time taken to read the text matters. I've used this method to play lots of interactive fiction with various interpreters, (in fact even with the win frotz tts I stil keep Hal running as a backup and way of reviewing text), lots of doss games like fallthru, bramina drone etc and of course the eamon stuff. Myself, while I have no objection to typing in commands doss style, i don't really see this as an advantage, in fact the number of possible commands in if is imho a disadvantage to puzle solving sinse I've seen far too many guess the verb situations (the principle reason why I don't play if anymore myself). And if there is to be a limited set of commands, there is no need to type them in full. Beware the gRue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom. I agree on the online game, but i don't think it's so illogical that people won't pay for a game offline that uses text. A stand alone text game promises no upgrades to the game, and no interaction with other players. Much as I dislike it myself, pvp and co op play are very popular and are the reason many people play brouser based games and muds. On the matter of upgrades though, I myself would probably think the same, sinse a game like alterean or sryth always promises expantion and something new to do or somwehre new to explore (why I like alterean myself), where as a stand alone game is just that, stand alone. then again, gamebooks are always! stand alone, and electronic versions of those are now becoming popular and being sold commercially on the iphone, so this miight not apply as much anymore. the html vs stand alone debate is an interesting one. As I've said, i began with brouser games like ashes of angels and legend of the greend ragon quite a long while before I tried interactive fiction or audio games. As someone only just getting used to computers myself at that stage, they suted me well sinse they were very quick and immediate to play and just required webpage naviigation. Also these days, people can play such things on iphones, or from anywhere they happen to be. On the other hand, a server based game does have the advantage of a unique interface and being able to add sounds far more easily as well as having hotkeys and probably being easier in terms of the command interface. Then again, i don't know how easy it would be to update such a game with new areas. muds like alterean and materiamagica do this well, but I'm less csure of a custome game, where as obviously with an html game it's just a matter of writing new pages and hooking in the php for monsters and stat tracking. I must confess, creating an html rpg was always something I wanted to do, and in fact I have a very complete system in mind in my brain which i'd love to program at some point. Btw, as an interesting idea though, not all games have accounts and log in info, though obviously you'd need that if you wanted people to pay for the game. Age of fable on http://www.apolitical.info/webgame/index.php?mode=0 has no account info at all, and in fact plays far more like a gamebook than the usual rpg (it even has a distinct plot and ending though it keeps getting expanded too). you can play as many different types of character, there are stats to roll, and though there is no combat as such, there are items and quests etc, despite the fact that the interface, and I presume the coding is fairly syple. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
tom I to like text games, especially if they can display in the command line natively, ie they are command line based games written to display in a dos like environment but are not actually dos games. I have not as yet found a good dos emulator for windows. and either have to use vertual focus or something like that. Ok I could get a free dos reader like jaws or hal lite, but the fact there is no external synth or in fact any serial ports anymore on any of my wrigs makes that point mute as heck. Now if we could get some sort of dos screenreader or even a command line reader for windows which could read dos programs or something maybe have a dos shell which looks like dos but is actually a windows native command line program. Which has all the features of windows command line to the user but all games think its dos. Better yet if you could set games to run at a spaciffic speed for whatever then that would rock. Now the only ways I think I can do this is with either an external synth which I don't have and I don't even have the ports, linux with dosemu which is quite old or a dos computer. Its doubtfull I will ever get a native dos computer and since dosbox is totally crap for us I have the command line and maybe text languages. The only real pluss is that for some reason agt for dos any version will natively run for here. OFcause I don't get all the keys released to the terminal for example del, arrow keys back space and a few others. I wouldn't mind an emulator even if it was just crappy sapi, espeak or just supported nvda with the right viewing options. at 12:56 p.m. 9/08/2011, you wrote: Hi Dark, Right. A text format is definitely the universal constant when it comes to maximum accessibility for blind and sighted gamers. Thanks to the classic Infocom text adventures and on line RPG gamebooks like Sryth I've grone to be quite a fan of text based game play myself, and of course as you say there is a pretty healthy following of mainstream gamers who still play text games. Plus as a rule text based games are fairly simple in design, and for that reason they can be played on Mac, Linux, and Windows PCs without all the complex dependencies that goes with a more complex game like Mysteries of the Ancients. Its for reasons like that why I still haven't settled on a specific design for my own RPG games. I have lots of good story ideas for an RPG, but it is the technical/design aspect that has me wondering on how to do it. Part of the problem with having taken lots of CS courses, learning several programming languages, is that I'm presented with too many choices and options. First, you've got your on line gamebook/RPG adventure like Sryth. A project like that probably uses html for the basic web pages, a scripting language like php or Perl for the actual game coding, and some SQL using a MySQL database for storing account information and game stats. Second, you have your server based game. A developer like myself writes a game, places it on a server, and then creates a client that logs in and plays it. Finally, there is the stand alone game written in C++, Java, Python, C@#.net, or VB.net that is the same basic game but in a single player form that is downloaded to the PC. All of these are good choices, but the way the internet is growing I think an on line game would probably make more money than an off line game would. People are funny about paying say $20 for a stand alone text based RPG that they download to their computer, but wouldn't think anything of slapping down $20 for a years subscription to an on line RPG like Sryth even though the off line and on line game are identical. Go figure. Cheers! On 8/8/11, dark wrote: > Hi Tom. > > When my phd is finished, that's actually one of the things I think I'd > considder learning to do, sinse it's something I've always wanted to see, > and gamebooks are very popular at the moment. > > I like the sapi program idea, though my concern is including and making it > accessible to sited players, which would obviously involve readable text at > least, and maybe one or two static images the way Sryth has, eg, a dropdown > menue of directions, but with pointing arrow graphics. > > As I said earlier, there is evidence that many people are playing gamebooks, > text games like Sryth, muds (even those without a gui), asci graphic games > like rogue and angband and of course net rpgs like Sryth. > > that however would be my conern with a downloadable program, sinse it's not > as immediate to other people as a mud or text game, but obviously this is a > debate we've already had. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/g
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Dark, Right. A text format is definitely the universal constant when it comes to maximum accessibility for blind and sighted gamers. Thanks to the classic Infocom text adventures and on line RPG gamebooks like Sryth I've grone to be quite a fan of text based game play myself, and of course as you say there is a pretty healthy following of mainstream gamers who still play text games. Plus as a rule text based games are fairly simple in design, and for that reason they can be played on Mac, Linux, and Windows PCs without all the complex dependencies that goes with a more complex game like Mysteries of the Ancients. Its for reasons like that why I still haven't settled on a specific design for my own RPG games. I have lots of good story ideas for an RPG, but it is the technical/design aspect that has me wondering on how to do it. Part of the problem with having taken lots of CS courses, learning several programming languages, is that I'm presented with too many choices and options. First, you've got your on line gamebook/RPG adventure like Sryth. A project like that probably uses html for the basic web pages, a scripting language like php or Perl for the actual game coding, and some SQL using a MySQL database for storing account information and game stats. Second, you have your server based game. A developer like myself writes a game, places it on a server, and then creates a client that logs in and plays it. Finally, there is the stand alone game written in C++, Java, Python, C@#.net, or VB.net that is the same basic game but in a single player form that is downloaded to the PC. All of these are good choices, but the way the internet is growing I think an on line game would probably make more money than an off line game would. People are funny about paying say $20 for a stand alone text based RPG that they download to their computer, but wouldn't think anything of slapping down $20 for a years subscription to an on line RPG like Sryth even though the off line and on line game are identical. Go figure. Cheers! On 8/8/11, dark wrote: > Hi Tom. > > When my phd is finished, that's actually one of the things I think I'd > considder learning to do, sinse it's something I've always wanted to see, > and gamebooks are very popular at the moment. > > I like the sapi program idea, though my concern is including and making it > accessible to sited players, which would obviously involve readable text at > least, and maybe one or two static images the way Sryth has, eg, a dropdown > menue of directions, but with pointing arrow graphics. > > As I said earlier, there is evidence that many people are playing gamebooks, > text games like Sryth, muds (even those without a gui), asci graphic games > like rogue and angband and of course net rpgs like Sryth. > > that however would be my conern with a downloadable program, sinse it's not > as immediate to other people as a mud or text game, but obviously this is a > debate we've already had. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom. When my phd is finished, that's actually one of the things I think I'd considder learning to do, sinse it's something I've always wanted to see, and gamebooks are very popular at the moment. I like the sapi program idea, though my concern is including and making it accessible to sited players, which would obviously involve readable text at least, and maybe one or two static images the way Sryth has, eg, a dropdown menue of directions, but with pointing arrow graphics. As I said earlier, there is evidence that many people are playing gamebooks, text games like Sryth, muds (even those without a gui), asci graphic games like rogue and angband and of course net rpgs like Sryth. that however would be my conern with a downloadable program, sinse it's not as immediate to other people as a mud or text game, but obviously this is a debate we've already had. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Dark, Actually, Star Wars: The Old Republic and Star Wars: Knights of the Old Republic are two separate games. Star Wars: The old Republic is brand new and takes up the story about 300 years after Knights of the Old Republic. However, I completely understand your point of losing touch. I have myself in many ways lost touch with what's new simply because I don't really have the cash to invest in a PS III or XBox and all the games to go with them. I agree with you though that something massive could be created in text that somewhat compares to Star Wars: The Old Republic cause we've seen games like Sryth become massive quest based rpgs and its just written in html and php script as I recall. You know I've been thinking of something like this for a long time, but just not sure how to pull it off since web programming isn't my forte. I know enough to write web pages, write a few handy scripts, but I'm not sure I know how to create a multiplayer rpg game like Sryth though. I have, however, been thinking of something a little more practical. I've been thinking of a commercial program, a rpg game, that uses Sapi to speak the text aloud and uses XAudio or DirectSound to play sound effectes. It would have menus to go north, south, east, or west, as well as pull down menus for things like equipping armer, weapons, or reviewing stats, etc. In a way I think it would be better than html/php scripts as there could be hot keys, pull down menus, Sapi 5 output, and sound effects for various quests. Basically, think a text based version of Entombed with quests instead of 25 levels in a dungeon. In other words, Sryth meets Entombed. Not sure how well it would do financially though. Cheers! On 8/5/11, dark wrote: > Hi Tom. > > Fair enough. i've heard of such things like knights of the old republic etc, > but because I can play virtually no games on post gamecube consoles, I've > really lost touch with what's going on these days other than what my brother > players, sinse last I checked offline first or third person rpgs had all the > quests etc, and online games like final fantasy 13, world of warcraft, > ultima etc were more isometric top down view than the traditional third > person as in something like knights of the old republic or tomb raider. > > Again though, sinse theoretically, it's not as difficult to code text as it > is to do grphics in such games, I'm fairly certain something huge and text > based could be made, in fact some of the muds come close, it's just that > Sryth is the only game that has gone properly into quests etc, most are > just pvp and stat management, which is rather silly. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom. Fair enough. i've heard of such things like knights of the old republic etc, but because I can play virtually no games on post gamecube consoles, I've really lost touch with what's going on these days other than what my brother players, sinse last I checked offline first or third person rpgs had all the quests etc, and online games like final fantasy 13, world of warcraft, ultima etc were more isometric top down view than the traditional third person as in something like knights of the old republic or tomb raider. Again though, sinse theoretically, it's not as difficult to code text as it is to do grphics in such games, I'm fairly certain something huge and text based could be made, in fact some of the muds come close, it's just that Sryth is the only game that has gone properly into quests etc, most are just pvp and stat management, which is rather silly. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 05, 2011 6:13 PM Subject: Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line? Hi Dark, I think what Mich is talking about here is the newer real time roll playing games for the PC and other game consoles where you have real time movement etc much like an FPS game, but you can compete and play out a number of quests online via a dedicated game server or play solo on your game console. Something like Star Wars Old Republic, for example, is probably more like what Mich is talking about here. In a game like Star Wars Old Republic you play the game as though it were a third-person action shooter, but it is a roll playing game with hundreds of quests or missions that can be played out solo or online via a dedicated server. Like a text based rpg you can select a race, job class, name of character, and home world to start off from, but the style of game play is more like a third-person game all in real time with audio, 3d graphics, and so on. I guess what I'm trying to say here is that FPS games have evolved away from games like Quake and Doom, and FPS and TPS style games, are more like RPGs with hundreds of missions/quests, the custom character creation, and the old text based RPGs like sryth can't hold a candle to them. FPS games and your text based RPG games have all been rolled into one thing these days. HTH On 8/5/11, dark wrote: Hi Mich. i'm slightly confused, sinse you mention both online fps games involving quests, such as unreal tournament (though i believe that is mostly coop and pvp battles rather than actual quests), and games like Eamon which is purely text based. About the first, the answer is no, not yet. As to the second however, there are lots of brouser based and mud based online text games where you can play with other people, such as Sryth, core exiles, alterean, materiamagica, new worlds ateraan etc. just check on audiogames.net for the brouser based games, and use one of the mud connector sites for the mud games, though i'd strongly recommend alterean sinse with it's soundpack it's really more of an audio game than a text based one. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom yes that is what I was talking about. hth. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 05, 2011 1:13 PM Subject: Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line? Hi Dark, I think what Mich is talking about here is the newer real time roll playing games for the PC and other game consoles where you have real time movement etc much like an FPS game, but you can compete and play out a number of quests online via a dedicated game server or play solo on your game console. Something like Star Wars Old Republic, for example, is probably more like what Mich is talking about here. In a game like Star Wars Old Republic you play the game as though it were a third-person action shooter, but it is a roll playing game with hundreds of quests or missions that can be played out solo or online via a dedicated server. Like a text based rpg you can select a race, job class, name of character, and home world to start off from, but the style of game play is more like a third-person game all in real time with audio, 3d graphics, and so on. I guess what I'm trying to say here is that FPS games have evolved away from games like Quake and Doom, and FPS and TPS style games, are more like RPGs with hundreds of missions/quests, the custom character creation, and the old text based RPGs like sryth can't hold a candle to them. FPS games and your text based RPG games have all been rolled into one thing these days. HTH On 8/5/11, dark wrote: Hi Mich. i'm slightly confused, sinse you mention both online fps games involving quests, such as unreal tournament (though i believe that is mostly coop and pvp battles rather than actual quests), and games like Eamon which is purely text based. About the first, the answer is no, not yet. As to the second however, there are lots of brouser based and mud based online text games where you can play with other people, such as Sryth, core exiles, alterean, materiamagica, new worlds ateraan etc. just check on audiogames.net for the brouser based games, and use one of the mud connector sites for the mud games, though i'd strongly recommend alterean sinse with it's soundpack it's really more of an audio game than a text based one. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Dark, I think what Mich is talking about here is the newer real time roll playing games for the PC and other game consoles where you have real time movement etc much like an FPS game, but you can compete and play out a number of quests online via a dedicated game server or play solo on your game console. Something like Star Wars Old Republic, for example, is probably more like what Mich is talking about here. In a game like Star Wars Old Republic you play the game as though it were a third-person action shooter, but it is a roll playing game with hundreds of quests or missions that can be played out solo or online via a dedicated server. Like a text based rpg you can select a race, job class, name of character, and home world to start off from, but the style of game play is more like a third-person game all in real time with audio, 3d graphics, and so on. I guess what I'm trying to say here is that FPS games have evolved away from games like Quake and Doom, and FPS and TPS style games, are more like RPGs with hundreds of missions/quests, the custom character creation, and the old text based RPGs like sryth can't hold a candle to them. FPS games and your text based RPG games have all been rolled into one thing these days. HTH On 8/5/11, dark wrote: > Hi Mich. > > i'm slightly confused, sinse you mention both online fps games involving > quests, such as unreal tournament (though i believe that is mostly coop and > pvp battles rather than actual quests), and games like Eamon which is purely > text based. > > About the first, the answer is no, not yet. > > As to the second however, there are lots of brouser based and mud based > online text games where you can play with other people, such as Sryth, core > exiles, alterean, materiamagica, new worlds ateraan etc. > > just check on audiogames.net for the brouser based games, and use one of the > mud connector sites for the mud games, though i'd strongly recommend > alterean sinse with it's soundpack it's really more of an audio game than a > text based one. > > Beware the grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Mich, No, not really. We have text adventures and muds of that sort, but nothing in a real time FPS type environment with a dedicated online server etc. Something to think about though. Cheers! On 8/5/11, Mich wrote: > Hi all. I had a question. I have seen allot of different audio games but I > am wondering if the blind community has any games that have audio and are > like fps but where you can go on quests and play online with other players? > I am kind of thinking of the games that the sighted people have like say > something like Age of Conan. I remember when I was little and I used to like > playing Eamon and I remember some time ago some one had talked of bringing > this game to the windows platform as a audio game. I am wondering did that > ever get off the ground? I just am wondering if the audio games community > has any games like this? I was thinking of this because I watched the big > bang theory ep where Penny was addicted to playing the on line game Age of > Conan and so thought I would ask if any blind people have played this or if > we even have anything remotely similar to this in a audio game or like > eamon. many thanks. from Mich. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi, If you don't mind text (although there is a sound pack available at http://oriolg.es/mush.php), then you might try Alter Aeon located at http://alteraeon.com. The previously mentioned sound pack makes it much more like an audio game, and it's online multiplayer. It is also one of the most accessible muds out there. Cheers, -Michael. AI5HF http://mtgames.org/ http://u4u.be/ http://michael-taboada.org/ http://AI5HF.org/ http://the-status.net/ and http://the-stat.us/ Skype: lilmike2 Gmail: ai5hf.lilm...@gmail.com msn: ai...@hotmail.com Twitter: http://twitter.com/MWTab PC details: Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive. "The songs of the dead are the lamentations of the living." -- Christopher Paolini, Eldest. "A world that contained a creature as amazing as that bumblebee was a world he wanted to live in." -- Christopher Paolini, Brisingr. -- From: "Mich" Sent: Friday, August 05, 2011 8:50 AM To: "gamers @audyssey.org" Subject: [Audyssey] are there any blind games where people can go on quests and play with other players on line? Hi all. I had a question. I have seen allot of different audio games but I am wondering if the blind community has any games that have audio and are like fps but where you can go on quests and play online with other players? I am kind of thinking of the games that the sighted people have like say something like Age of Conan. I remember when I was little and I used to like playing Eamon and I remember some time ago some one had talked of bringing this game to the windows platform as a audio game. I am wondering did that ever get off the ground? I just am wondering if the audio games community has any games like this? I was thinking of this because I watched the big bang theory ep where Penny was addicted to playing the on line game Age of Conan and so thought I would ask if any blind people have played this or if we even have anything remotely similar to this in a audio game or like eamon. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Mich. i'm slightly confused, sinse you mention both online fps games involving quests, such as unreal tournament (though i believe that is mostly coop and pvp battles rather than actual quests), and games like Eamon which is purely text based. About the first, the answer is no, not yet. As to the second however, there are lots of brouser based and mud based online text games where you can play with other people, such as Sryth, core exiles, alterean, materiamagica, new worlds ateraan etc. just check on audiogames.net for the brouser based games, and use one of the mud connector sites for the mud games, though i'd strongly recommend alterean sinse with it's soundpack it's really more of an audio game than a text based one. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.