[Gimp-developer] (no subject)
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[Gimp-developer] Scaling Plugin (This is not what you think!)
Hey. has anyone seen this? http://www.youtube.com/watch?v=c-SSu3tJ3ns Its an interesting method that attempts to move elements in the image without scaling them so you can resize the canvas have a quick look at the video to get the idea. BeBraw is working on a plugin for blender3d that does this but thaught you might be interested. Once his finished maybe it can be ported to gimp (blender is in C so might not be t hard) http://bebraw.googlepages.com/funnylines.png http://bebraw.googlepages.com/scale.png -- Campbell J Barton (ideasman42) ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] Too much off topic discussion. was, Downscaling quality.
Sven Neumann wrote: Second, this is a developer list. If you want to make a user suggestion without going into implementation details, then please use the gimp-user mailing-list for that. Id like to see this followed more strictly. people who post feature requests, to be pointed in the right direction. - it dosnt have to be rude. These seems to be tension between developers and users who want to influence the development direction of the gimp. This adds a fair bit of noise to the list and means the quality of discussion is lower with interjections by people who are not developers and dont appreciate the purpose of the list. Im not a gimp developer so I cant speak for you guys, but from my involvement in other open source projects and reading development mailing lists, this problem is especially bad here. for Blender3d we have a Blender functionality list, since discussing improvements to software isnt exactly a user issue either. http://lists.blender.org/mailman/listinfo/bf-funboard http://lists.blender.org/pipermail/bf-funboard/2007-March/thread.html features can be kicked out on this list and suggestions made be non-developers without friction. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] about carol
Louis Desjardins wrote: 2007/6/22, Sven Neumann [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: She has stopped her contributions long ago and she has been asked to leave several times now. It is about time that this finally happens. Hi Sven, Isn't there a way on the channels (IRC, bugtracker, mailing list) to simply restrain the access to a specific individual when things get to a point where repetitive demands and persuasion don't seem to give any results? Let's face it, I realize this is pretty unusual and must very rarely happen but there is a possibility that someone else steps in one day with the same behavior. While there are of course no ways to prevent this upstream can we at least make sure there are ways to prevent this person from being in contact with the community once the problem has been clearly identified? I really wish we can sort this out because this might happen elsewhere in any other project. It is not an exclusivity of the gimp team! Louis Sven From my experience in a few OSS community's, this would seem to be a fairly rare incident. Some developers can probably come over snobby or arrogant but to be abusive (thats what I gather has happened) is something I havnt seen before. If I ever acted in a way that hurt the Blender3D community, I would be kicked out before I did too much damage. Its most surprising this behavior has been this tolerated for so long. Since carol had the composure to be civil with people face-to-face makes me think that she does KNOW BETTER... and that her behavior is something she allows herself online where one can have less inhabitation's saying offensive stuff. Its not like you are being unreasonable, Sven has said he wanted the old Carol back and if one day Carol decides she is ready to come back into the community - She could could earn back some respect and contribute again. I have know people to go through mental illness and have sympathy for her if this is the case, but that dosnt mean you let her hurt a project thats important to many people and the linux community at large. PS. I dont know what homo-erotic means exactly but hey- Whatever helps coders, and is safer then rugby. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Blur tool darkens image?
just did a simple test * 16x16 rgb image * select half (vertically in my case) and fill in * run the Gaussian blur, 1 blur pixel * Hold Ctrl+F to rerun the filter many times - Image will eventually turn black - Happens for RLE and IIR If its a rounding error, you could see if theres some way to give a more accurate result (cast to float?) - you probably alredy do that.. At worst, you could dither so every second pixel rounds up. [EMAIL PROTECTED] wrote: On Tue, 24 Apr 2007 20:57:43 +0200, Sven Neumann [EMAIL PROTECTED] wrote: Hi, On Wed, 2007-04-25 at 02:41 +1000, Jasper Schalken wrote: This is what I thought was a bug (I posted herehttp://bugzilla.gnome.org/show_bug.cgi?id=432978) but Sven Neumann says I should discuss it on here first. Your video shows the blur tool being used on large areas of black color and small areas of white color. The average of this is a dark gray. Now when you continue to blur, you are mixing a dark gray with black. If you go further, you end up with all black. But there could very well be rounding errors in the blur tool code. There are even most definitely rounding errors as we are only working with 8bit per channel and rounding errors are unavoidable then. But please take a look at the code and see if there's anything we could change to improve this. Sven Jasper , your bug says: It's algorithm appears to favour dark colours when they are included in the blur. Why do you say that? Does it still favour dark colours if the image is predominantly white? From my understanding, the average lightness of a given image should always remain constant as it is blurred. What is your understanding , of what blur tool? Is there some specific blur algorithm that you believe does preserve lightness or is this just an assumption you were making? Maybe you could be more precise about what blur you are refering to , there are several IIRC. Please try to be a little more specific about what you are reporting. Thanks. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- See MetaVR Visuals Used at the Combat Studies Institute http://www.metavr.com/casestudies/baghdadviews.html Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] Gimp/Verse
Hi Guys, Iv messed around with Verse in Blender and even through its able to do 3d network content, what I like most is the possibility of being able to paint in the gimp. and see the changes in Blender realtime! Iv tested this plugin and works well http://users.pandora.be/blendix/verse/ Any chances this plugin could get into the main gimp distro? ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Gimp/Verse
I see where your coming from, we have a similar problem maintaining Blender/Python Scripts - Could the Verse plugin be added after the next stable release, and its author given commit rights if his changes/code is good quality. - If the author dosnt maintain it or there are problems that dont get resolved it cant be removed before a Gimp stable release. This way, you dont need to suffer an unmaintained plugin and your have the possibility of an extra contributer to the gimp. Sven Neumann wrote: Hi, On Fri, 2007-01-05 at 21:08 +1100, Campbell Barton wrote: Hi Guys, Iv messed around with Verse in Blender and even through its able to do 3d network content, what I like most is the possibility of being able to paint in the gimp. and see the changes in Blender realtime! Iv tested this plugin and works well http://users.pandora.be/blendix/verse/ Any chances this plugin could get into the main gimp distro? What's the problem with the plug-in being distributed seperately? For one, this plug-in is not useful for most of our users, it would just clutter the menus for them. But more importantly, we don't have the developer resources to maintain even more plug-ins. The plug-in seems to be well maintained outside the source tree. Write the author a mail and encourage him to continue doing so. Sven -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Perspective clone segfault
Sven Neumann wrote: Hi, On Sat, 2006-09-09 at 20:01 +1000, Campbell Barton wrote: Hey, is it ok to report bugs her? With Blender3D we sometimes report bugs on the ML if the features are in active development or just added. It is actually too early to report any bugs in the new tool. It has only just been merged into the HEAD branch and a lot will change before it starts to make sense to report bugs for it. Mentioning problems on the mailing-list is OK though as it doesn't create as much hassle as a bug report in the bug tracker does. The perspective clone tool crashes if you make the perspective square concave or a 'bow tie' where 2 of the lines intersect. This also locked X11 after crashing, tho thats another issue, Why is that another issue? GIMP crashes while the pointer is grabbed and it needs to do that while you drag the perspective plane around. Sven On the last point, previously I mentioned Gimp stealing the mouse focus, causing me to kill X even though other X application were responsive. This happened again with the perspective tool, if it had crashed and closed it would have been ok, but in this case it gave the [segfault error, continue, exit... etc] in the command line prompting me for input, but the input being locked didnt let me enter in a value. I mean to say that a tool crashing and the tools locking the input are seperate issues.- its not the perspective-clone tools fault X11 is locked. ;-) - Cam ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] healing brush hanging X11
Hey, Just tried the healing brush for the first time, on an 8mp image with a 200px brush. - Useually works ok for most tools. With the healing brush it was very slow, thats ok too- I assume theres a lot of math to go for this tool But after a click+drag it was so slow, it would not finish after about 2min... even worse, I could not move any windows or click anywhere while it was thinking. Only quick way out was to kill X11 with a ctrl+alt+backspace. (or boot up another PC and kill the gimp via SSH) it looks like this is more of a problem with the way gimp locks X11 then the healing tool its self. - Cam ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Gimp certification
Carol Spears wrote: On Sat, May 13, 2006 at 08:21:50PM +0100, Alan Horkan wrote: On Sat, 13 May 2006, Joao S. O. Bueno Calligaris wrote: [...] Besides that, certifications are sometimes sought for those without the abilities or application to stand by themselves, either in their C.V. or personally. Listing GIMP [1] as one of your qualifications on a resume is more likely than usual to result in misunderstandings over the project name. I wouldn't risk it, you never know what the evil people in Human Resources might do to you. this is an interesting idea/observation. i wonder if you can clarify by either presenting a real life example of this or by stating clearly that this is what you imagine might happen. a statement like this, if it really could happen, would clearly show how completely unprofessional the professional world would be and would be a very good reason for good people to take things over. if this is an imaginary situation, then perhaps it would be best to state this. even i can imagine how horrible the professional world can be. seeing some of the crap that is produced from these exisiting machines does not help what my imagination does to fill in the blanks. please, make this statement to be what it is. it is either imaginary or you have a real life example of it. thanks, carol IMHO, Gimp Should probably change its name, though I have no strong feelings on the matter, kind of like the name since I have used it for so long it has no negative associations. I WOULD - say I use the Gimp on my CV, but not like... I use Linux, Blender3D and the Gimp just say... I use Linux, Blender3D and the Gimp Image Editor, If you are obviously serious in other areas then theres no reason for people to think your being Rude. If the job dosent require image editing then perhaps leave it off for shallow minded HR, Im guessing the Gimp is American? (Pulp Fiction) - In Europe/Australia it might not be seen so badly. - Cam ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] gimp with large files. test.
Hello Sven Where would I look to change the tilesize? - Thanks in advance :) Sven Neumann wrote: Hi, Campbell Barton [EMAIL PROTECTED] writes: From the updates to curve, it looks like the tile size for photoshop is Higher then teh gimps. I was wondering is there a way to increase gimps tilesize - would there be any benifit? It is only possible by recompiling all of GIMP and you end up with a version of GIMP that writes incompatible XCF files and cannot read the XCF files written by a version of GIMP compiled with a different tile size. I have done this at some point and did some tests. I had the impression that using a larger tile size doesn't make any noticable performance difference. If someone wants to rewrite the XCF routines so that tiles are always written and read with a size of 64. no matter what the native tile size is, we could make the tile-size configurable. But I am not sure if that's worth the effort. On the other hand, Photoshop may be working on a smaller copy of the image at 1:1, has this been considered by the gimp dev's? Yes, this has been considered and for the color correction tools, it would actually be a good idea. But as far as I know, no attempt has been made to actually implement this. Sven -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] gimp with large files. test.
Thanks, tested 16, 128 and 512 tilesizes. on a 8000x8000 image Didnt notece many speed differences except 16 was a lot slower. Keep with 64 :) Sven Neumann wrote: Hi, Campbell Barton [EMAIL PROTECTED] writes: Where would I look to change the tilesize? app/base/tile.h Sven -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] gimp with large files. test.
Hi, I just heared a linux link teach show where a girl was saying that the gimp didnt handel as large files as photoshop. wanted to test this out, so I set my tile cache to 512meg. and undo to 512 also.. and made an 8000x8000 file in the gimp and Photoshop and did some tests. Gimp CVS as of today and Photoshop 7 under wine. * Painting with an 1000 size brush, both performed about the same on both. * Curves was much faster on photoshop. I tried gimp and photoshop with nice -20, highest priority) - Gimp was noticable faster.. Photoshop didnt make much difference, (not sure how wine handels nice) From the updates to curve, it looks like the tile size for photoshop is Higher then teh gimps. I was wondering is there a way to increase gimps tilesize - would there be any benifit? On the other hand, Photoshop may be working on a smaller copy of the image at 1:1, has this been considered by the gimp dev's? - Cam ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] gimp with large files. test.
Invalid? Well photoshop 7 runs fast in wine. fast enough that it even significantly out performs gimp in areas. there are even a number of benchmarks showing wine to be faster then XP on the same PC. winning about half the tests thrown at it. There not exact benchmarks, but they indicate that Photoshop uses different methods then the gimp to operate on images. EG. If painting in both apps are about the same for painting on a 8000x8000 image. you can assume they use a roughly similar painting method. if Curves on Phoposhop is instant, and takes 3 second on the gimp. then photoshops doing somthing gimp isnt. Also, a lot of people are interested in an image editor for Linux- Photoshop+Wine is that. (albeit X86 only) - Cam Andreas Røsdal wrote: Hello Campbell, You're benchmarking is invalid. What you have really tested here is only how good Photoshop performs when emulated with Wine. If you test in with native Windows, I'm sure you will get a different result. Andreas Røsdal Campbell Barton wrote: Hi, I just heared a linux link teach show where a girl was saying that the gimp didnt handel as large files as photoshop. wanted to test this out, so I set my tile cache to 512meg. and undo to 512 also.. and made an 8000x8000 file in the gimp and Photoshop and did some tests. Gimp CVS as of today and Photoshop 7 under wine. * Painting with an 1000 size brush, both performed about the same on both. * Curves was much faster on photoshop. I tried gimp and photoshop with nice -20, highest priority) - Gimp was noticable faster.. Photoshop didnt make much difference, (not sure how wine handels nice) From the updates to curve, it looks like the tile size for photoshop is Higher then teh gimps. I was wondering is there a way to increase gimps tilesize - would there be any benifit? On the other hand, Photoshop may be working on a smaller copy of the image at 1:1, has this been considered by the gimp dev's? -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Re: Accepting GSOC Students
David Neary wrote: Hi, Michael Schumacher said: 1. They must be able to compile the software (a few students ended loosing time by not having a propper dev environment) They must be able to build current CVS. This should not be a prerequisite. Someone who knows the details of compiling software can learn how to build from CVS in a couple of days (for info: I say a couple of days because there are *lots* of prerequisites, and because using CVS itself is not obvious for someone who has never done so). Don't set the bar too high. Cheers, Dave. I wasnt clear on this. Wasnt realy refering to CVS as in the tool. Just that they can get the latest source code and compile. A lot of people use Linux and it shouldent be a problem, but if somebody is used to MSVS6 on Win32, it might take a while to get it working. (not sure of the gimps build files on win32, only ever used linux) A doc wiki on how to get the latest gtk/gimp etc compiling on win32 would be usefull. I wrote up this doc for win32 blender users on howto, download, install dev tools and build the gimp as well as debugging with Mingw. http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring#Scons.2FMingw.2FWin32_tutorial This would have definetly saved time for GSOC since people had trouble with blender builds under win32 (theres about 5 different build methods, and not all are well maintained) Does the gimp have somting similar? Wouldent mind compiling the gimp for my laptop under win32 even :) - Cam PS- Heared your lug radio interview not so long ago, nice work with the Libre Graphics meeting. -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] Accepting GSOC Students
Hi, with Blender3D we did GSOC last year and I was a mentor for one of the projects. Some decisions have been made this year as to how we filter applicants. in a nutshell- these seem obvious. 1. They must be able to compile the software (a few students ended loosing time by not having a propper dev environment) 2. They must be able to submit a patch-(for blender, we are even requiring they write a small patch and submit, as a requirement for being an applicant ) 3. They have to know the language they are programming in. (durr. but we had 1 guy who hadnt used C before, he had used other languages tho and did complete the project, but this is not ideal) 4. Must be able to devote full time. no summer jobs, courses. (had some problems with this also) for full docs see. http://mediawiki.blender.org/index.php/BlenderDev/SOC_2006_ideas I hope gimp can get gsoc, no doubt many of the guys at google even use the gimp sometimes. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Smaller toolbar and grouping
Nice work Bart, even though I was against it- good on you for exploring the radial approach. Can GTK do this at the moment? it seems desirable (prever hoz buttons) and if gtk supports, Im guessing its not that bug a deal. - Cam Bart wrote: Hi, thanks for the replies, so i going on with it: http://www.neeneenee.de/blender/toolbar02.png -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Smaller toolbar and grouping
Hey Bart.. Another Blender3D person here! As far as useability, goes- im that That fussed. though I tend towards the more common row of buttons under the button your pressing (alligned to the right/left) This is simple because your not limited to a 4 options. (okay 5 would work but look silly) and since a diagonal button is not a part of the options but still outlined somewhat, (in barts example the measurement tool is outlined on 3 sides, though I can tell its not an option, a quick click and select may be more confusing in this case.) its better to just have a row// Another resion to use a left/right aligned row. is that many people place there toolbars at the side of there screen. no5. would have the LHS button off the screen. Still I like the idea of having nested buttons, especialy for the transform tools that I rarely use but need to access. - Cam Jon A. Cruz wrote: On Apr 1, 2006, at 7:32 AM, Bart wrote: Hi, just a proposal about a smaller toolbar and a way grouping of buttons in the toolbar (not about what kind of buttons belong to which specific group and there position etc.). http://www.neeneenee.de/blender/toolbar.png That seems pretty However, from a usability standpoint it might be much harder to use than just a straight line of buttons popping up either below or to the right. (Similar to the don't have to stop and look for it position for the Mac OS menubar on the screen not the window). There could be an argument for it becoming second nature, like Graffiti moves on a Palm, but then you also have to commit to keeping the popups' relative locations in the same spots forever. Also, while some people work more naturally with mouse gestures, others do not. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Déjà vu? (Re: Why be cryptic? 'Xtns' should be name 'Extensions')
Alexandre Prokoudine wrote: On 3/27/06, Campbell Barton wrote: Hello all This debate about the Xtns etc. has been going on for tooo long.. Can there be a simple solution? How about move (Xtns) to (File- Extensions) The file menu isnt that full at the moment, and it seems a logical place for it. Huh? Logical? Why? :) Alexandre Hah. your right. its not exactly logical. but its a tradeoff Toolbox File-Extensions (uses a word people can understand) Toolbox Xtns (Is in a place people see) if you want to be picky- Preferences is not a file operation either. But there is no Edit, Options, Settings, Tools menu on the toolbox to place it. -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Why be cryptic? 'Xtns' should be name 'Extensions'
For people who want layer erffects and photoshop style interface. goto... http://www.kanzelsberger.com/pixel/?page_id=9 Can we have a section in Gimp's FAQ about why the Gimp does not directly copy Photoshop? - Cam Brendan wrote: On Thursday 23 March 2006 03:44, you wrote: Hi, Brendan [EMAIL PROTECTED] writes: I wonder how many times it will take to hear the Perhaps Gimp should think about having a Photoshop-mode before we'll stop defending Gimp's interface... How many times will it take before people realize how much work it would be to add and support different modes in the user interface? It's simply not worth it, especially since it is a widely accepted fact in user interface design that such modes are a bad idea. We can improve the GIMP UI and it will improve. But if you really think that the only acceptable user interface is a perfect clone of Photoshop, then why don't you go ahead and start a project that aims to create such a clone? I am primarily a KDE hacker. I already donate piles of time to that effort, including writing docs. I use Gimp almost every day, but I hear it continuously about the need to have it at least have a PS compatibility mode, from graphic designers who would love to use it. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Why be cryptic? 'Xtns' should be name 'Extensions'
This is one of those debates which dosent thrill me. Gimp != Photoshop. People often misunderstand free software and think. Hey here is a free Photoshop, cool. What?? its not the same... why not??? People open the gimp. poke about. and complain if its not what there used to. *(Grrr) I dont have much time for these people, because they obviously are not using the Gimp long enough to appreciate its advantages over photoshop. The UI is important, but its only 1 aspect of a program. Somthing people dont focus on as much is the application work-flow. which I feel is more important in the long run. (ok the UI has to work of course) Basicly - Once you know where all the buttons are, how efficently can you get the job done? - In my experience, The Gimps workflow is very nice, I have no complaints. so it always baffels me when people complain about the gimp not being like photoshop. I use Blender3d every day and the gimp most days also for work as a 3d modeler. Blender is more extreme in that its UI is not that good, but it has an excellent work flow. In some ways its better to be different. - Because its very unique, we rarely get the Why dont you work like 3dsMax?? posts anymore... viva la difference! - Cam ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec
Im guessing this requires wine on linux?? - not ideal. does MacOSX run win32 *.8bi files? Also People are quick to winge that stuff dosent work properly, but slow to provide example files, pictures of the problems and how it should look. Perhaps get some example files produced by photoshop and add in some of the features bit by bit. Text seems fairly important- does gimp support most photoshop text functions? - Cam Bart wrote: What about developing a format plugin that is a Photoshop compatible plugin (*.8bi). Most graphics apps area Photoshop plugin compatible and with a XCF.8bi apps like: Paintshop Pro, Corel Photopaint, XNView, Thumbd Plus, Paint Shop Pro could read GIMP files. Which was really great and making it much easier working together with others and using GIMP. [EMAIL PROTECTED] schrieb: On Thursday, March 2, 2006, 13:08:04, Michael Schumacher wrote: Up to now, there were none and using XCF in third-party apps has been discouraged because of this - the format might change without notice. AFAIK this hasn't changed yet. Corel PhotoPaint 12 has some support for XCF format though. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Photoshop PSD 6 format Spec / Gimp XCF format Spec
Hey Gimp dev's (by the way, how many gimp dev's are there?) it often annoys me that people value a program based on its support for a foreign format. PS Dev's dont waist time supporting other apps so why should we? (I know, cos Gimp isnt the standard :/ ) As said afore, Im realy happy with the gimps direction, and have enjoyed using since 1999, and even use for commercial 3d projects now. Supporting stuff like layer effects is okay, but Im guessing its not a small task... BTW- One feature Id be interested in seeing is layers with linked bitmap data, so you could move thenm about but theyd share pixel info. have been in a number of situations whis would be nifty, also cut down filesize. - Cam Bart wrote: Right! That's what my post about: Gimp needs a much better support for the PSD-Format. As i wrote it is the same thing that the users of OpenOffice.org grows up after they have a much better support for M$ Word Doc-format. Like M$ Word for text the Adobe Photoshop is a standard app for creating graphics (nearly 80% of all creatives use it). Gimp is a great application too but working together with others a much improved PSD support is needed: - Gimp did not recognized which layers of the PSD visible or not and show allways all layers - if possible it would be cool if Layer-Effects could be converted to Layers - Text should be editable Text and not just pixels - May if Gimp supports one time herachies of layers it woulb be nice if Gimp could support them too Frédéric schrieb: Le Jeudi 2 Mars 2006 13:08, Michael Schumacher a écrit : Up to now, there were none and using XCF in third-party apps has been discouraged because of this - the format might change without notice. AFAIK this hasn't changed yet. Ok, I understand. So, Gimp really needs a good import/export PSD format filter. ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Right here?
Hay Bart! (Im also a Blender user) But a long time gimp user too. - How do I get into the persona's? as a 3d modeler and self taught developer , I have my own spin on the gimp for my work. However I seem to be one of the few people who actually like the gimps UI over photoshop. Though of course theres room for improvement. - Cam Sven Neumann wrote: Hi, Bart [EMAIL PROTECTED] writes: my name ist Bart and i'm art director at area42 (www.area42.de) and specialized in workflow and GUI design. I have a lot of experience working together with developers and the different points of view (the typical questions like: What is a good feature? Who can use this? Power user or beginner? What's the concept behind? What is possible? How users try to da this? What's the view of the developer? etc.) I helped the Blender people and developers with creating GUI mockups, icons and workflow ideas. I try to do that in detail like this: http://www.neeneenee.de/blender/features/ I'd like to help making GIMP better too and hoping that is the correct list for came up withe mockups and ideas. If not please tell me where. Your help would be much appreciated. We are currently trying to come up with a roadmap towards a better user interface. In my opinion we should try to apply some of the established methods of user interface and interaction design here. I was hoping to find some volunteers for this task at openusabilit.org (see http://openusability.org/projects/gimp) but so far the discussions have been difficult as many of the participants don't know much about the subject. It would certainly help to have a professional on board. One of the projects that we started recently is trying to come up with a collection of personas that represent GIMP user groups: http://wiki.gimp.org/gimp/GimpUsabilityPersona Since you seem to be working in Berlin, perhaps you want to join us at the biweekly usability meeting at the CCC rooms? We are discussing and applying usability methods to Open Source software projects. GIMP has been the subject of discussion a few times already. We are also planning to do usability test of GIMP 2.3. Let me know if you are interested to help with that. Sven ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] CMM
I think he means gimps implementation is not on wysiwyg Kai-Uwe Behrmann wrote: Am 17.02.06, 11:15 +0100 schrieb Andreas Klafft: In the GIMP I see only the implementation of the lcms-lib. This is not a starting point, this is nothing. Because you don't see really, what you do. I lcms is open source. What would you expect to see more? Mit freundlichen Grüßen Kai-Uwe Behrmann + Programmierung für + Farbmanagement / Bilder / Panoramen + http://www.behrmann.name + email: [EMAIL PROTECTED] ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Image size limit of GIMP Image SDK
Hint- buy some more ram. - I have edited some 1.8gig images on a PC with 4gig of ram using the gimp, its not that fast- but it was useable. I know you probably want an sdk that can handle images bigger then your physical memory- but you cant have the best of all worlds. Large images + Low Ram + Fast editing just isnt that possible- unless the operations can be edited on tiles as you suggest. not all func's can be tiled, so probably to save your self some time - buy a 1gig chip. Limin Zhang wrote: Hi, I am not sure if it is suitable to ask this question here. But it makes me crazy for many days. I am looking for an image SDK which can process an image of size, for example, more than 1GB. I tried to open an image file(*.tiff) of size 800MB GIMP on my computer, WinXP, PIV 2.4GHZ, and 1GB memory. It is too slow. It is impossible to edit it. Since tiled tiff can be used to store/process large image, I am wondering if GIMP makes use of it. If not, can anyone do me a favor to let me know what SDK I can use? Sorry for the spam Thanks a million in advance Limin ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] lense distortion plugin
Hi, have been using daves lense distortion plugin. it realy usefull for making tiled textures and seems a good plugin to include for any app that works with photos. http://members.ozemail.com.au/~hodsond/gimp.html It compiles with Gimp CVS also. - Cam ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] lense distortion plugin
Yep, was suggesting that it be included since 95% of users wont go and install plugins even if they'd use them. About not adding new plugins... Im not sure how the Gimp people work but if your more interested in stripping plugins- Take a look and DistortBlinds, ArtisticPreditor Light and Shadow Apply Lense ... All seem like theyd have significantly less procticle application then - Removing lense distortion. Alexandre Prokoudine wrote: On 12/20/05, David Hodson wrote: I haven't seen those before - what version of gcc are you running? 4.0.1 In any case, they're just warnings, so it should still compile and install. It doesn't. Could we possibly move this discussion to some other mailing list? As for your original mail, did you meanincluding this plug-ins into the bundle? If so, I don't think it's possible. Developers will rather strip plug-ins than add more. Alexandre ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] SGI RGB Broken.
For a while I have had trouble saving as an SGI RGB file. it says the plugin failed. does anybody else have this problem? - Cam -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] SGI RGB Broken.
Im using Gimp 2.3.5 - it gives this message when I try and save. file_save_dialog_check_uri: URI = file:///storage/downloads/gimp-2.3.5/help.sgi file_save_dialog_check_uri: basename = help.sgi file_save_dialog_check_uri: selected save_proc: Silicon Graphics IRIS image file_save_dialog_check_uri: URI save_proc: Silicon Graphics IRIS image file_save_dialog_check_uri: basename save_proc: Silicon Graphics IRIS image file_save_dialog_check_uri: save_proc 'Silicon Graphics IRIS image' was selected from the list Campbell Barton wrote: For a while I have had trouble saving as an SGI RGB file. it says the plugin failed. does anybody else have this problem? - Cam -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Gimp 2.3.1 crash
Hi, I havnt been able to run gimp since 2.3.1 (2.3.0 worked well - Apart from the useual development bugs) It always crashes on startup, even if I dont load data. But works if I load the gimp with no UI. Tried removing all the libgimp libs and my prefs for a fresh install but no good. GDB Says Program received signal SIGSEGV, Segmentation fault. 0xb7eecc2b in gimp_param_spec_rgb () from /usr/local/lib/libgimpcolor-2.0.so.0 Heres my output. /gimp-2.3.1 gimp (gimp:25314): GLib-GObject-WARNING **: cannot register existing type `GimpConfigInterface' (gimp:25314): GLib-GObject-CRITICAL **: g_type_interface_add_prerequisite: assertion `G_TYPE_IS_INTERFACE (interface_type)' failed (gimp:25314): GLib-GObject-CRITICAL **: g_type_add_interface_static: assertion `g_type_parent (interface_type) == G_TYPE_INTERFACE' failed (gimp:25314): GLib-GObject-WARNING **: cannot register existing type `GimpConfigInterface' (gimp:25314): GLib-GObject-CRITICAL **: g_type_interface_add_prerequisite: assertion `G_TYPE_IS_INTERFACE (interface_type)' failed (gimp:25314): GLib-GObject-CRITICAL **: g_type_add_interface_static: assertion `g_type_parent (interface_type) == G_TYPE_INTERFACE' failed (gimp:25314): GLib-GObject-WARNING **: cannot register existing type `GimpParamRGB' (gimp:25314): GLib-GObject-CRITICAL **: g_param_spec_internal: assertion `G_TYPE_IS_PARAM (param_type) param_type != G_TYPE_PARAM' failed Segmentation fault ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Idea for syck image on disk.
Hi, A while back I tried out a plugin for the gimp called Gimp-Verse For those of you who dont know about verse, its a way to collaberate on multimedia/3d projects transparently over a network.. This plugin allowed the Gimp to edit data and have it visible in 3d over a network realtime. See- to get the idea http://users.pandora.be/blendix/verse/old/verse_gimp_blender_demo.png Anyhow, I tried to get this working but compiler issues various other things stoped me from getting verse-gimp up and running. I ended up with a very hackish solution that involved taking screenshots of the Gimps image window and reloading the file in Blender (3d application) 10 times a second, but this is far from Ideal. A Nice inbetween solution would be to have some plugin that stored an image's tile cache as a flat image file (bmp/tif any format would do) WHen the tile cache was updated, the image would be updated on the hard disk. There would be lots of other issues to deal with- Like which resolution of tile cache to use, but Basicly All Im interested in is an updated image- Even if it changes to match teh view resolution, or some parts dont update of there off screen.. This would allow editing in a 3d application and painting at the same time which is very usefull. Any suggestions? Oh, by the way, only basic C coding experience, good with Python tho. - Cam -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Idea for syck image on disk.
Dosent Gimp cache the view area into tiles?, if not then I suppose youd need another way to get the flattened version. of the image. But the view must be kept in memory somewhere? - And thats all that would need to be exported. - Cam Hi, Campbell Barton [EMAIL PROTECTED] writes: A Nice inbetween solution would be to have some plugin that stored an image's tile cache as a flat image file (bmp/tif any format would do) WHen the tile cache was updated, the image would be updated on the hard disk. What is the image's tile cache? Sven -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Gimp icon copyright?
Hi, just wondering if I could use unmodified gimp icons in a commercial project, what licence are they under? - Cam ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Magic Wand idea~
Hi All, Just thinking about enhancements to the selection tool I had in idea how to make the magic want very usefull in some situations. When your selecting an area from a photo there is often natural specs or tiny dots, sometimes covering an entire image - I was thinking of this when editing saterlite data.. Anyway, These specs are not selected with the body of colour and it becomes necessary to Manually 1) Select them with the lassoo (uses too much time) 2) Add them to the selection (Often select too much of other areas you want unselected) A solution would be an Ignore Pixel Island option. With a slider Pixel Area ... Mabe Bottleneck px length??, probably more complex to code. This way you could still have pixel islands but ignore tiny stratches etc, I like this because it would not have a filtered affect, just a threshold for small pixel islands, This could also be added as an option to Colour select and would be usefull here too, - Cambling -- Campbell J Barton Sierra Suites Hotel 32 Fourth Av Waltham, Room 103 phone: 781 622 1900 mobile: 617 935 6773 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] script-fu documentation
In my experience, being implimentation agnostic is not good- it can fragment the scripting community, Script X dosent work with Tiny fu but and VsVercer for other scripts ,.. you know, it just gets messy. Its best top keep to one, newbies will ask which to use and get confusticated answeres by opinionated experts. Sounds like tinyfu is better and smalled, grerater development? Why not switch? - Cam PS, Im implying that scripting in the 2 script-fu ansd tiny fu isnt the same, if it is - then maby my arg dosent hold, tho in my expereince implimentations are useually diff. [EMAIL PROTECTED] wrote: I would hope that if ScriptFu is pulled out, TinyFu will also provide an interpreter directly in GIMP's GUI that one can use interactively. (I haven't used TinyFu)... Perhaps the two interpreters could also co-exist as part of the normal build for one release, at least, while scripts get converted? Just a thought... _-T ___ Speed up your surfing with Juno SpeedBand. Now includes pop-up blocker! Only $14.95/month -visit http://www.juno.com/surf to sign up today! ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer -- Campbell J Barton Sierra Suites Hotel 32 Fourth Av Waltham, Room 103 phone: 781 622 1900 mobile: 617 935 6773 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 smime.p7s Description: S/MIME Cryptographic Signature
Re: [Gimp-developer] script-fu documentation
Will thge gimp move to tiny-fu compleately? Kevin Cozens wrote: Tomasz Grobelny wrote: Where can I find a decent script-fu documentation? I mean a document where I can find most supported functions especially string manipulation functions (like split, chop, substring, find etc.). TIA The Script-Fu plug-in of GIMP uses SIOD as its Scheme interpreter. The main site for information on SIOD is http://people.delphiforums.com/gjc/siod.html. Be aware that not all features of SIOD as listed at that site are available in GIMP. This is because G IMP uses an older version of the SIOD interpreter and doesn't use all of the C source files which are part of SIOD. IIRC, the features found in slibu.c are not available to be used in Script-Fu. ___ Gimp-developer mailing list Gimp-developer@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer -- Campbell J Barton Sierra Suites Hotel 32 Fourth Av Waltham, Room 103 phone: 781 622 1900 mobile: 617 935 6773 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 smime.p7s Description: S/MIME Cryptographic Signature
[Gimp-developer] Preview bug in all filter previews.
I small bug ois that the selected channels are ignored when makinf the preview. - Try only select the red channel of an image and then apply a gausian blur *The preview shows blur for all channels *The result is only on the red channel- Somtimes I only want to blur a channel so the preview isnt correct in these situations. Its obviously less processing to compute the plugin on less chanels so I think this should be added. - Cam -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
[Gimp-developer] Gimp development
Hi, My names is Cam- I have been involved in Blender3D Plugin writing and development for a while now and have a little experience in C. I use the gimp every day for imaging and texturing for 3D models. Blender.org is realy good with its community, and web forum- I didnt find anything like this for the Gimp- (Not saying it isnt there), Now Im on this list Id like to be involved with writing Plugins and a little C where I can. Some things Id like to know tho are- Is there any 'good place to start' with C programming in the Gimp. - Docs tutorials etc. (I have mainly used OpenGL in C/Python) Is the Gimp serious about Python as a plugin language, from using Blender3D/Python, Gimp/Python would be easy- but I tried and couldent get a Scheme script running in python- (Could have been a silly mistake but I tried for ages) Is there a way of refreshing python scripts without restarting??. Im thinking I should probably just go wuith scheme since its the default... but Id liek some feedback on this one. -- Campbell J Barton 133 Hope Street Geelong West, Victoria 3218 Australia URL:http://www.metavr.com e-mail: [EMAIL PROTECTED] phone: AU (03) 5229 0241 ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer