[hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread Alfred Reynolds
Hey guys, we have made a community hub for the Source SDK available here, http://steamcommunity.com/app/211/discussions/. When we do updates to the SDK (either the tools or the code) we will use that hub to post an announcement with the details. We will also be scanning those forums along with

Re: [hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread fuZZ RedEyes
You read into my brain Alfred :) Very good ! are you looking for volunteer moderators or something like that ? I already took long time on steam discussion forum and many website dedicated to help on the source engine. So if you need volunteer to moderate the discussion or animate it a little

Re: [hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread Stephen Swires
Hi Alfred, Does Valve have RSS feeds for game hub announcements or some sort of web API? On 3 July 2013 17:14, Alfred Reynolds alf...@valvesoftware.com wrote: Hey guys, we have made a community hub for the Source SDK available here, http://steamcommunity.com/app/211/discussions/. When we do

Re: [hlcoders] Steam Community Hub for the Source SDK

2013-07-03 Thread Jesse Oak
There is an RSS feed on the game hub page if you click the announcements section. On Wed, Jul 3, 2013 at 6:46 PM, Stephen Swires st...@swires.me wrote: Hi Alfred, Does Valve have RSS feeds for game hub announcements or some sort of web API? On 3 July 2013 17:14, Alfred Reynolds

[hlcoders] Steam is suspending accounts without reason

2013-01-27 Thread Pizza
Steam is suspending accounts at random and in mass w/o reason. Rouge employee, hacked system or steam bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam is suspending accounts without reason

2013-01-27 Thread smash
Stop spamming this mailing list. On Jan 27, 2013 11:43 AM, Pizza pi...@makemeapizza.com wrote: Steam is suspending accounts at random and in mass w/o reason. Rouge employee, hacked system or steam bug? ___ To unsubscribe, edit your list

Re: [hlcoders] Steam is suspending accounts without reason

2013-01-27 Thread Jack Steele
...@list.valvesoftware.com] *On Behalf Of *smash *Sent:* Sunday, January 27, 2013 2:55 PM *To:* **Discussion of Half-Life Programming** *Subject:* Re: [hlcoders] Steam is suspending accounts without reason ** ** Stop spamming this mailing list. On Jan 27, 2013 11:43 AM, Pizza pi

Re: [hlcoders] Steam is suspending accounts without reason

2013-01-27 Thread Adam amckern McKern
Sent: Monday, 28 January 2013 6:55 AM Subject: Re: [hlcoders] Steam is suspending accounts without reason Stop spamming this mailing list. On Jan 27, 2013 11:43 AM, Pizza pi...@makemeapizza.com wrote: Steam is suspending accounts at random and in mass w/o reason. Rouge employee, hacked system

Re: [hlcoders] Steam Inventory?

2012-04-13 Thread HWGUY SiPlus
Yes, if you've Steamworks access. 13.04.2012 11:00 пользователь Leonardo mns.leona...@gmail.com написал: Good day. Just got a simple question: could other gamedevs use steam's inventory system to store players' items? ___ To unsubscribe, edit your

[hlcoders] Steam Gamestart menu

2010-10-26 Thread Greenberet
Hello Guys, we are using an extra configuration application for our mod. The problem is with doubleclick on the game in steam the mod will directly start. I want to use an option panel like in overlord when this happens. So: Double Click - New Window: Start Game or Start Configuration

Re: [hlcoders] Steam Gamestart menu

2010-10-26 Thread Yorg Kuijs
Unless you're on Steamworks, I'd say no. Greenberet schreef: Hello Guys, we are using an extra configuration application for our mod. The problem is with doubleclick on the game in steam the mod will directly start. I want to use an option panel like in overlord when this happens. So:

Re: [hlcoders] Steam Gamestart menu

2010-10-26 Thread Jonas 'Sortie' Termansen
On Source, user created code is first run quite a while after the game has started launchng, hell even quite a while after your dlls are loaded. I once did this by exiting the game in the first called usercode, and then launchng another executable. I think the same is possible with GoldSrc.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jorge Rodriguez
Color me pickled, it looks like they decided to make a Linux client after all. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Tobias Kammersgaard
WAT - ScarT On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote: Color me pickled, it looks like they decided to make a Linux client after all. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Rodrigo 'r2d2rigo' Diaz
If your news source is Phoronix, better ignore that tabloid-like webpage. 2010/4/24 Tobias Kammersgaard tobias.kammersga...@gmail.com WAT - ScarT On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote: Color me pickled, it looks like they decided to make a Linux client after

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jonas 'Sortie' Termansen
From what I heard at http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1, they have found a bash script in the mac beta that adds future support for Linux. And they have also released .so files for Linux in Left 4 Dead once, and so on. There is some evidence but nothing

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread 1nsane
Also this, apparently: http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/ On Sat, Apr 24, 2010 at 11:37 AM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: From what I heard at http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1 , they

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jonas 'Sortie' Termansen
1nsane wrote: Also this, apparently: http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/ Indeed, from the looks of http://store.steampowered.com/public/client/steam_client_linux it has a version number which currently is version 1272069501 Which if you

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Tom Edwards
This is the first hard evidence I've seen. Everything else so far (including the L4D Linux binaries) has been either definitely or potentially related to the dedicated server, but I don't see why you'd needt the graphics, friends or skins folders for that. On 24/04/2010 5:05, 1nsane wrote:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Harry Jeffery
Awesome, thanks for posting. Evil valve for not telling. On 24 April 2010 17:52, Tom Edwards t_edwa...@btinternet.com wrote: This is the first hard evidence I've seen. Everything else so far (including the L4D Linux binaries) has been either definitely or potentially related to the dedicated

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Saul Rennison
The steam_client_linux is now officially 404. :( Thanks, - Saul. On 24 April 2010 19:43, Harry Jeffery harry101jeff...@googlemail.comwrote: Awesome, thanks for posting. Evil valve for not telling. On 24 April 2010 17:52, Tom Edwards t_edwa...@btinternet.com wrote: This is the first hard

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Harry Jeffery
Yeah, it 404'd before I grabbed a copy. Somewhere there is a Valve employee laughing at us. On 24 April 2010 19:57, Saul Rennison saul.renni...@gmail.com wrote: The steam_client_linux is now officially 404. :( Thanks, - Saul. On 24 April 2010 19:43, Harry Jeffery

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Joshua Scarsbrook
Though it is noted that some if not all of the files are still there, it could be down for massive changes or something On Sun, Apr 25, 2010 at 7:51 AM, Harry Jeffery harry101jeff...@googlemail.com wrote: Yeah, it 404'd before I grabbed a copy. Somewhere there is a Valve employee laughing at

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jorge Rodriguez
No I saw it on N4G which linked here: http://www.tomshardware.com/news/steam-linux-mac-os-x-half-life-team-fortress,10247.html Back in March I suggested that a Linux port was unlikely and I think that's still the case, especially given that Valve didn't announce one when they announced the Mac

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Ryan Sheffer
There was this mission underground, so they sent some explorers down! I mean... Yea, steam is pretty cool. Consoles in general are far worse, ultimate DRM right there. On Sat, Apr 24, 2010 at 5:09 PM, Jorge Rodriguez bs.v...@gmail.com wrote: No I saw it on N4G which linked here:

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tobias Kammersgaard
Valve is currently using Steam login shizzle on a new site which they're testing in closed beta (external from Steamcommunity.com ) :) -ScarT 2010/3/22, David Kraeutmann da...@davidkra.net: It was never fully implemented. https://steamcommunity.com/openid/login returns main page. On Mon, Mar

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Garry Newman
Apparently it works - so I'm gonna look into it. Unless someone from Valve posts and tells me not to because it's gonna break! garry On Mon, Mar 22, 2010 at 12:46 AM, David Kraeutmann da...@davidkra.net wrote: It was never fully implemented. https://steamcommunity.com/openid/login returns main

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tom Edwards
Oh yeah? Spill the beans! :p On 22/03/2010 12:03, Tobias Kammersgaard wrote: Valve is currently using Steam login shizzle on a new site which they're testing in closed beta (external from Steamcommunity.com ) :) -ScarT 2010/3/22, David Kraeutmannda...@davidkra.net: It was never fully

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kraeutmann
Strange, it doesn't work for me... On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote: Oh yeah? Spill the beans! :p On 22/03/2010 12:03, Tobias Kammersgaard wrote: Valve is currently using Steam login shizzle on a new site which they're testing in closed beta

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Garry Newman
I was told that it works, but you need to already be logged in on the steam community site.. garry On Mon, Mar 22, 2010 at 5:01 PM, David Kraeutmann da...@davidkra.net wrote: Strange, it doesn't work for me... On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote: Oh

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kellaway
It doesn't. If you're already logged in, it changes the login box to a continue button (with your username displayed above it), but it still doesn't return valid data to the relying party. --- Dave Kellaway On 22 March 2010 17:19, Garry Newman garrynew...@gmail.com wrote: I was told that it

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tobias Kammersgaard
Valve's external site they're using works just fine. You're sent to the Steam community login page, log in and sent back to the other site. /ScarT On 22 March 2010 18:47, David Kellaway david.kella...@member.fsf.orgwrote: It doesn't. If you're already logged in, it changes the login box to a

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kellaway
It may work fine for Valve, but it's not working correctly by the OpenID spec, which makes it all but useless for anyone else. You'd really need to see some documentation or get Valve to implement the spec properly to use it on a third party website (if they even intend to support that at any

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Jonas 'Sortie' Termansen
I am very interested in this. In theory the users of my (alpha-state) digital distribution platform would be able to validate their accounts, which would make it more secure for my systems (previously I just scanned the working dir for the username). But would it be more secure for the users?

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Harry Jeffery
It would have to be a callback validation approach from an official valve website. Like how paypal is used as a payment gateway on many commercial websites. On 22 March 2010 13:42, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: I am very interested in this. In theory the users of my

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread AzuiSleet
Their OpenID provider works just fine, I promise! Here's my page to test it: http://heronforce2.heronirc.net/ And the source.. http://heronforce2.heronirc.net/src.7z If you want to get it to work you need: Pear base, Pear DB, Curl, php_pdo, php_pdo_sqlite, php_curl. Their server doesn't have any

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Harry Jeffery
Thanks, any chance of the source in a more linux friendly archive? Both .zip or .rar would work. On 22 March 2010 21:25, AzuiSleet azuisl...@gmail.com wrote: Their OpenID provider works just fine, I promise! Here's my page to test it: http://heronforce2.heronirc.net/ And the source..

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Jorge Rodriguez
There's a 7zip Linux client. 7zip is open source. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kellaway
You're right, this does work! Sort of. DotNetOpenAuth will reject it with default security settings, but it's possible to work around it. (If anyone else is trying to implement this with DotNetOpenAuth, you need to set OpenIdRelyingParty.SecuritySettings.AllowDualPurposeIdentifiers to true.)

[hlcoders] Steam 'Connect'

2010-03-21 Thread Garry Newman
Is there any way that another website can verify a steam login? I'm quite keen to make one of my websites check whether a user owns GMod before letting them download files (because at the moment in the comments there's a lot of does this work on non-steam - and I don't want to pay to let them

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Harry Jeffery
Prehaps try linking an account on your website to a steam account. For example: To verify that they own an account with gmod on it ask them to put a small code/id in their steam community profile about-me section temporarily. Then you can have your website check it's existence by parsing the

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Garry Newman
Thanks, this is what I ended up doing. It's working great right now. garry On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Prehaps try linking an account on your website to a steam account. For example: To verify that they own an account with gmod on it

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Saul Rennison
Even better, I bet you could just use: http://steamcommunity.com/openid/ Thanks, - Saul. On 21 March 2010 12:32, Garry Newman garrynew...@gmail.com wrote: Thanks, this is what I ended up doing. It's working great right now. garry On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Stephen Swires
I tried logging into Stack Overflow with that as the OID provider, but it wouldn't work. It'd be very cool if it did. On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison saul.renni...@gmail.comwrote: Even better, I bet you could just use: http://steamcommunity.com/openid/ Thanks, - Saul. On 21

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread David Kellaway
It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully compliant with the spec somehow). It'd be much less of a pain than making peoples' profiles public, editing them, and digging through the horrible XML feed. Is there anyone at Valve who'd

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread David Kraeutmann
It was never fully implemented. https://steamcommunity.com/openid/login returns main page. On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway david.kella...@member.fsf.org wrote: It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-16 Thread Oorin
Nick wrote: Steam is for gamers. Gamers know about it. Most gamers like it, or at least consider it the least evil DRM available. What could work, then, is selling game-related media. ??? Offline mode is a frozen bird poop in july joke. Steam only works on windows. Do you really expect

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Zach Kanzler
, March 13, 2010 11:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac Two things: First, I completely agree with Adam's analysis. From what I see, Valve makes most of it's money from Steam, not games. I wouldn't be surprised if some

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Adam Buckland
predictions look stupid. Date: Sat, 13 Mar 2010 13:36:33 -0600 From: Nathan Voge hl2fr...@msn.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac To: hlcoders hlcoders@list.valvesoftware.com Message-ID: col116-w380923eee8badc081a07588...@phx.gbl Content-Type: text

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Marek Sieradzki
And PS3 game devs I use bare driver and not OpenGL from what I've heard. Porting to PS3 is totally different thing than porting to Mac. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Harry Jeffery
It doesn't help that Sony is run by a megalomaniac who insists on giving the PS3 8 cores even though the designers believed having only 6 would be more practical/efficient. To get something done right it generally needs to be collaborative. Take open source software and Valve as examples.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Adam Buckland
Oh dear. How many people read that article? Elan Ruskin and Alex Vlachos have been at Valve since 2006. That writer doesn't have a clue On 15 Mar 2010, at 18:25, Harry Jeffery harry101jeff...@googlemail.com wrote: It doesn't help that Sony is run by a megalomaniac who insists on giving the PS3

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Harry Jeffery
I need to read google news less. _ On 15 March 2010 19:20, Adam Buckland adamjbuckl...@gmail.com wrote: Oh dear. How many people read that article? Elan Ruskin and Alex Vlachos have been at Valve since 2006. That writer doesn't have a clue On 15 Mar 2010, at 18:25, Harry Jeffery

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Spencer 'voogru' MacDonald
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: Monday, March 15, 2010 4:22 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac I need to read google news less. _ On 15 March 2010 19:20, Adam

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Nick
Steam is for gamers. Gamers know about it. Most gamers like it, or at least consider it the least evil DRM available. What could work, then, is selling game-related media. ??? Offline mode is a frozen bird poop in july joke. Steam only works on windows. Do you really expect anyone to buy

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Matt Hoffman
Says the guy on their Coder's mailing list... Who's probably got a significant investment... Probably doesn't know much about account security. I can make it work perfectly if you give me your credit card details, pin number, steam account/password, email password, etc. Trust me, look! I have

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Nathan Voge
is now for sale), songs, professional software... Date: Thu, 11 Mar 2010 22:51:58 + From: harry101jeff...@googlemail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It also re-asserts Steams position as the best digital

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Kyle Jansen
From: Nathan Voge hl2fr...@msn.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac To: hlcoders hlcoders@list.valvesoftware.com Message-ID: col116-w380923eee8badc081a07588...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 Don't forget that Steam not only works

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Allan Button
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Kyle Jansen Sent: Saturday, March 13, 2010 11:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac Two things: First, I completely agree with Adam's analysis. From

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jeffrey botman Broome
I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... http://www.npd.com/press/releases/press_091005.html 12% of U.S. households owning a computer, own an Apple computer. Lets assume all of those are Macs with OSX and not Apple IIs. :) Of those Apple

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jonas 'Sortie' Termansen
Jeffrey botman Broome wrote: I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... The indie game Overgrowth (sequel to Lugaru) supports Windows, Mac, and Linux. While most of thier points to do so don't apply to a large game studio like Valve, some

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jorge Rodriguez
Jeffrey, I think what Valve is hoping to do is grow the Mac market with Steam and at the same time take control as the dominant force in that market. While there are a lot of households that have Macs and PC's, I think the data may be betraying you. How many of those dual-computer households are

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Adam Buckland
My $0.02: I think a lot of people are missing the point here. Valve only ported the games because they had to. The real motive here is Steam. Selling Mac software is very different to selling PC software. For PC games, it makes perfect sense to put a boxed copy on a shelf where people can go to

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Kerry Dorsey
Adam, you're absolutely right...as I see it. This is much less about platform game support than it is about platform distribution support. But the latter is useless without the former. You accurately described the Mac dev food-chain so I won't be redundant, but the other key aspect of current

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Harry Jeffery
It also re-asserts Steams position as the best digital distribution system available. Stopping other new platforms such as impulse that support mac from taking control is a wise move. On 11 March 2010 19:08, Kerry Dorsey kdor...@dorseyinc.com wrote: Adam, you're absolutely right...as I see it.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jean-Philippe Mailloux
@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It also re-asserts Steams position as the best digital distribution system available. Stopping other new platforms such as impulse that support mac from taking control is a wise move. On 11 March 2010 19:08, Kerry Dorsey kdor

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jorge Rodriguez
On Thu, Mar 11, 2010 at 10:43 AM, Adam Buckland adamjbuckl...@gmail.comwrote: Valve aren't trying to move in on the existing market. They're trying to create one. Exactly! Probably they didn't do it when Valve first came out with the Intels because they were busy with other things and the

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Alfred Reynolds
We will be releasing code support for OSX so you can compile your mods for OSX. The timing of that will be shortly after release. - Alfred On Mar 10, 2010, at 5:34 AM, Tom Edwards wrote: Two questions for Valve: * Will there be a Mac SDK release? * Will we be able to fill in Steam's

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Allan Button
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, March 10, 2010 10:41 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac If the mod has Steamworks, yes. On Wed, Mar 10, 2010

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Saul Rennison
...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, March 10, 2010 10:41 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac If the mod has Steamworks, yes. On Wed, Mar 10, 2010 at 2:34 PM, Tom Edwards t_edwa

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Allan Button
PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac All Source engine games are being ported to Mac too, and if you have them on PC, they'll also work for Mac. Jeez what rock have you been living under for the past week? :p Thanks

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jorge Rodriguez
It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big. Alfred, what engine would that be available on? Will the OSX support be backported to Orange Box or would it require an update to

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Alfred Reynolds
Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big. Alfred, what engine would that be available

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Adam Buckland
for mods on OSX. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Wednesday, March 10, 2010 11:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Harry Jeffery
, 2010 11:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
] On Behalf Of Jorge Rodriguez Sent: Wednesday, March 10, 2010 11:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Matt Lima Faiotto
, 2010 5:49 PM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
I am not sure what you mean. Code has to be recompiled for all platforms (unless they are enough alike). From my understanding Mac OS X can't use Windows binaries, so they have to be compiled (does OS X use .so dynamic link libraries like other unix-alike systems?). And hacking? Huh? Matt

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread frostschutz
On Wed, Mar 10, 2010 at 11:49:47PM +0100, Jonas 'Sortie' Termansen wrote: Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux only is only 1%. It makes sense, yes, but not because of these percentages.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Adam Buckland
OS X can't open a dll file. You will have to recompile for OS X (I assume Valve are using Xcode as their development environment, so it won't be difficult). To answer Jonas's question, yes OS X does use .so dynamic link libraries, but they're given the less confusing .dylib file extension. On 10

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Matt Lima Faiotto
to have this problem with all the time that I've used one. -- From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk Sent: Wednesday, March 10, 2010 5:59 PM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam

[hlcoders] Steam, vista and UAC

2009-01-20 Thread Mark Chandler
Im in the process of writing an application that needs to write to the program files (which invokes uac on vista) but i have noticed that steam never seems to do it. How does steam get around uac on vista? Mark ___ To unsubscribe, edit your list

Re: [hlcoders] Steam, vista and UAC

2009-01-20 Thread Julian Moschüring
I guess because its running as a windows service Steam Client Service in vista? archy Original-Nachricht Datum: Tue, 20 Jan 2009 23:38:08 +0900 Von: Mark Chandler lo...@iinet.net.au An: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Betreff: [hlcoders

[hlcoders] Steam + dev annoyance

2009-01-06 Thread Sykes
Unfortunately I'm not able to always be connect to the internet whilst developing.. I've had to WASTE entire days of dev time because of this stupid offline steam ticketing system. Are there any rules of thumb on how to best work with this.. Its really starting to P**S me off, I get some work

Re: [hlcoders] Steam + dev annoyance

2009-01-06 Thread ZuM
Well, you can run Steam without internet. Just the next time you open it, select to remember your password, and when you open it w/o internet there should be the option to run in offline mode. 2009/1/6 Sykes sy...@ladnet.org Unfortunately I'm not able to always be connect to the internet whilst

Re: [hlcoders] Steam + dev annoyance

2009-01-06 Thread Sykes
work. - Original Message - From: ZuM eduardo...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, January 06, 2009 11:59 AM Subject: Re: [hlcoders] Steam + dev annoyance Well, you can run Steam without internet. Just the next time you open

Re: [hlcoders] Steam Servers browser

2008-11-19 Thread Tobias H.
Programming Subject: Re: [hlcoders] Steam Servers browser If you don't mind me asking, what was the issue? On Fri, Nov 7, 2008 at 5:29 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: It has been fix, has been for a while I just spent some time grabbing more mods to make sure

Re: [hlcoders] Steam Community Group members

2008-11-10 Thread frikazoyd
]; Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Community Group members I found a thread a while back on this, but I think all the code did was grab their friend ID and convert it to a steamID. The current SDK comes with that right out of the package though, so

Re: [hlcoders] Steam Community Group members

2008-11-10 Thread Tom Leighton
, October 23, 2008 7:08 PM To: [EMAIL PROTECTED]; Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Community Group members I found a thread a while back on this, but I think all the code did was grab their friend ID and convert it to a steamID. The current SDK comes

Re: [hlcoders] Steam Community Group members

2008-11-09 Thread frikazoyd
of people he knows, ie friends) Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd Sent: Thursday, October 23, 2008 7:08 PM To: [EMAIL PROTECTED]; Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Community

Re: [hlcoders] Steam Community Group members

2008-11-09 Thread Janek
Of frikazoyd Sent: Thursday, October 23, 2008 7:08 PM To: [EMAIL PROTECTED]; Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Community Group members I found a thread a while back on this, but I think all the code did was grab their friend ID and convert it to a steamID

[hlcoders] Steam Servers browser

2008-11-07 Thread Janek
Hi, Last Steam update sounds to have a bad effect in Servers list browser as now none of servers of my mod are listed when my mod is not started. I have to launch my mod to be able to see servers in servers list browser. Does any of you are experiencing the same issue with your mod ? Does Valve

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Yorg Kuijs
All mod's seem to have the problem at the moment except the ones that are downloadable of steam. I assume with that many mods having the problem a fix will come out soon enough. Janek wrote: Hi, Last Steam update sounds to have a bad effect in Servers list browser as now none of servers of

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Alfred Reynolds
of Half-Life Programming Subject: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem at the moment except the ones that are downloadable of steam. I assume with that many mods having the problem a fix will come out soon enough. Janek wrote: Hi, Last Steam update

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Janek
Of Yorg Kuijs Sent: Friday, November 07, 2008 7:23 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem at the moment except the ones that are downloadable of steam. I assume with that many mods having the problem

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Janek
). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Yorg Kuijs Sent: Friday, November 07, 2008 7:23 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Nick
- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Yorg Kuijs Sent: Friday, November 07, 2008 7:23 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem at the moment except the ones

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Janek
of Half-Life Programming Subject: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem at the moment except the ones that are downloadable of steam. I assume with that many mods having the problem a fix will come out soon enough. Janek wrote: Hi

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Tobias H.
: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem at the moment except the ones that are downloadable of steam. I assume with that many mods having the problem a fix will come out soon enough. Janek wrote: Hi, Last Steam update

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Janek
] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Yorg Kuijs Sent: Friday, November 07, 2008 7:23 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Servers browser All mod's seem to have the problem at the moment except the ones

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