[hlds] Holidays, Pile o' Gifts, War on Swissmas ...

2017-12-24 Thread Weasels Lair
Looks like my plan to do Holiday gift-drops on our TF2 server using the "Pile o' Gifts" item have hit a major snag. Valve (in their infinite wisdom) at some point made the Pile o' Gifts "un-usable" while "un-tradeable"; and "un-tradeable" for one week after purchase! Does anybody really "trade"

[hlds] TF2 = Your client has failed to authorize in time. Please reconnect or restart your game.

2017-10-21 Thread Weasels Lair
Ever since the update, clients trying to connect to my server keep getting that message ... "Your client has failed to authorize in time. Please reconnect or restart your game." I assume this is happening on a much wider basis? ___ To unsubscribe, edit

[hlds] GoldSrc server updates on 2017-07-11?

2017-07-11 Thread Weasels Lair
I noticed some announcements on Steam for HL1, TFC and DMC - but no notification from HLDS_Announce? I thought maybe they were client-side only updates, but I show all DLL's/SO's on my dedicated server had changed (at least in their time-stamp) when I ran the update on them. I also noticed that

Re: [hlds] ToolChain fix just released?

2017-04-12 Thread Weasels Lair
...@boomgaming.net>: > >> Thank you for the heads up!!! I wish Valve would post the client >> notices here for us. Even though they aren't server related, they affect us >> significantly and we relate them to our players. >> >> Have a good week! >> >> On

[hlds] ToolChain fix just released?

2017-04-12 Thread Weasels Lair
Looks like Valve may have just released the ToolChain update for TF2, which includes fixes for Mac OS-X? http://store.steampowered.com/news/28831/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Weasels Lair
Yep, sorry got that posted before trying disabling SMAC. Disabled SMAC and it worked better! Will try Ryan's "smac_validate_auth 0" On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com> wrote: > smac_validate_auth 0 > > > On Mon, Mar 13, 2017 a

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Weasels Lair
lease reconnect or restart your game." Restarting the game does not help. Playing on non-BETA TF2 servers seems to work fine. On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com> wrote: > Lately I have not been able to successfully connect from a plain > (non-Beta)

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Weasels Lair
Lately I have not been able to successfully connect from a plain (non-Beta) TF2 client to my BETA TF2 server. Has that functionality been broken by a non-beta TF2 client update? On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick wrote: > There have been no significant

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-22 Thread Weasels Lair
A couple of weird things I noticed on my TF2 beta server today: 1) The port number I specified on the command-line in 6911, but in the "status" command it shows 6912. I did not notice that yesterday, but I assume it was showing that way yesterday as well. I have not tried to update since fixing

Re: [hlds] [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
need to install the 32-bit version of this library or make > use the Steam Runtime as mentioned above which includes it. > > > > On 02/20/2017 05:37 PM, Weasels Lair wrote: > > Here's what comes back from the ENV: > > game-servers@system:~/game911$ env LD_LIBRARY_

Re: [hlds] [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
if you are using any special LD_LIBRARY_PATH/linker tricks, ensure you > invoke ldd the same way) > > > On 02/20/2017 05:19 PM, Weasels Lair wrote: > > Ok, here's the error I encountered trying to host the TF2 beta linux > dedicated server build: > > Operating System: Ubun

Re: [hlds] [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Ok, here's the error I encountered trying to host the TF2 beta linux dedicated server build: Operating System: Ubuntu 14.04 LTS Kernel: Linux 3.13.0-108-generic Architecture: 64-bit (x86_64) Video: Headless install (via SteamCMD) Hosted: NFO Servers (dedicated VPS, much cores & RAM, several games

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
PS: I should have asked, if on the GitHub - WHICH one? On Mon, Feb 20, 2017 at 5:04 PM, Weasels Lair <wea...@weaselslair.com> wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? >

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
John - For those server-operators who encounter errors running the beta, do you want the reports here on the list? or in the Git-Hub? Thanks, - Weasel On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick wrote: > We've pushed a small update to the beta that removes the

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks John for the follow-up and details, and thanks for working with the SourceMod team in advance of these changes. Something like 90% of community servers probably run SourceMod in some form (I am guessing). So, good to see that communication going up-front. Thanks again, - Weasel. On

[hlds] "Got Bandwidth?

2017-01-20 Thread Weasels Lair
LOL just found this old news release on Steam, wow remember when Valve needed communities and 3rd-parties? http://store.steampowered.com/news/176/ "Got Bandwidth? Announcement - Valve Jul 15, 2003 Several partners have already signed up to host content servers. If you've got at least

Re: [hlds] [hlds_linux] Problem

2016-11-16 Thread Weasels Lair
"proof-of-life" that Valve does actually read this stuff. :-) They probably just ignore the rants and "venting". On Nov 16, 2016 1:00 PM, "John Schoenick" wrote: > Thanks for the feedback, all! > > I've narrowed this down to an old typo in the engine that was >

Re: [hlds] Mandatory Team Fortress 2 update released

2016-11-03 Thread Weasels Lair
I believe there is both a SourceMod gamedata update, and if you are running the "melee" plug-in another gamedata update for that as well. My players were reporting occasional crashes. Waiting to here back from players if the gamedata updates, along with the "optional" update from Valve made any

Re: [hlds] The End

2016-10-27 Thread Weasels Lair
Weasel's Lair, and perhaps more importantly it's pre-y2k HL1 clan predecessor "L. A. Dream Team" [LADT]; wish you a heartfelt good-bye. On Oct 26, 2016 11:14 PM, "ics" wrote: > Thanks. See you around! > > -ics > > Richard Green kirjoitti: > >> >> After years of watching our

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Weasels Lair
Was there just another TF2 update released? (about 6 PM-ish West-Coast time?) maybe client-only? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-12 Thread Weasels Lair
According to the SourceMod build pages, it was just a game-data update for TF2. Looks like it was updated twice in SM (presumably the first update to build 5944 did not catch everything, so build 5945 was done to add some more game-data). http://www.sourcemod.net/downloads.php?branch=stable

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-12 Thread Weasels Lair
Looks like there is an updated SourceMod build in-progress. Looks like Linux build is there already, but Windows is still in-progress. http://www.sourcemod.net/downloads.php?branch=stable On Wed, Oct 12, 2016 at 6:20 PM, E. Olsen wrote: > Anyone else seeing servers

Re: [hlds] HLstatsx:ce broken since update TF2 update 3619588

2016-09-25 Thread Weasels Lair
It must be in theory fixable, because I switched my stats to a commercial service (GameMe.com) - which appears to be basically a fixed / maintained version of HLStats:CE. They provide their own version of the SourceMod plug-in - equivalent to the old HLStats plug-in. Maybe you could use that or

Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Weasels Lair
I assumed "Soon" was the name of the programmer in China who was working on the release. :-) On Aug 17, 2016 9:11 AM, "Tohru Adachi" wrote: > Are you forgetting about Valve Time? > > "soon" can range anywhere from a few hours to a few centuries in Valve > Time, so prepare

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Weasels Lair
I definitely like having the "community servers" option right on the "find a game" menu, basically giving equal billing to the other options there. But, as others have said, would have helped more years ago. Better late than never I guess. I really saw no reason for such a simple GUI change

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Weasels Lair
My feelings, "ditto". On Jul 8, 2016 11:54 AM, "E. Olsen" wrote: > Frankly, it's a win just by shining light on the fact that there ARE > community servers at all. For years now, they've been effectively hidden to > the point that a large portion of the F2P playerbase

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Am I missing something? or is the option to start a "listen-server" entirely removed now? There used to be a "[+]" option on the server thing in the GUI before. I do not see anything like that anymore. Granted, "listen-servers" were always something that players would try to use and result in

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Pretty funny that Valve's official TF2 game-server are all down. Well, maybe they are up, but the in-game GUI shows "TF2 game-coordinator is down" for every "Find a game" option besides "Community Servers" (and "Training"). I guess that's more new players for the rest of us! I'd like to give

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Now, if the items servers would stay on-line, we'd be cool. :-) On Thu, Jul 7, 2016 at 6:36 PM, Thomas Deisinger wrote: > Both mine are logged in and working fine. I did notice that one of the > steam IDs was a different format > > > On Thu, Jul 7, 2016 at 8:34 PM,

Re: [hlds] Client stuck on "Parsing game info .." after TF2 Meat your Mann update?

2016-07-07 Thread Weasels Lair
oing fine. > > On Thu, Jul 7, 2016 at 8:16 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> After today's update, I see my client is taking FOREVER in the "Parsing >> game info ..." stage of connecting. Looks like other players have >> successf

[hlds] Client stuck on "Parsing game info .." after TF2 Meat your Mann update?

2016-07-07 Thread Weasels Lair
After today's update, I see my client is taking FOREVER in the "Parsing game info ..." stage of connecting. Looks like other players have successfully connected to my primary TF2 server, but not me yet. I noticed on one of my secondary TF2 servers, things were crashing. But haven't gotten to

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Players can still favorite your server and come back too it once they have found it on "Community Servers". On Thu, Jul 7, 2016 at 5:49 PM, Thomas Deisinger wrote: > Like I thought they gave a specific option for Community servers (the > server browser, but it's

Re: [hlds] TF2 Bug loading video / and more ?

2016-04-14 Thread Weasels Lair
Just a related note. .. I see this on Windows 10 also. Also, I have encountered similar issues trying to play embedded videos outside of any game just in the Steam client, as well as in the Steam overlay while in-game (TF2), and in MOTD's. This seems to be a problem that recurrs periodically

[hlds] After last TF2 update(s) custom downloaded sounds not playing?

2016-03-01 Thread Weasels Lair
Until today, all my custom downloaded sounds were downloading and playing just fine. Now, the same sound fils that had previously work, result in these errors on the clients ... MP3 initialized with no sound cache, this may cause janking. [ somesoundfile.mp3 ] Failed to create decoder for MP3 [

Re: [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-19 Thread Weasels Lair
gt; > - Dave > > On Mon, Jan 18, 2016 at 9:49 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> Yep. An unfortunate downside to UDP-based applications is there is no >> "session" to manage. All packets are kind of "fire and forget". Ver

Re: [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread Weasels Lair
Yep. An unfortunate downside to UDP-based applications is there is no "session" to manage. All packets are kind of "fire and forget". Very easy to spoof. Not that you can't spoof TCP too, but then the conversation falls apart with no reliable way to respond back. I'm this case, it would be

Re: [hlds] [hlds_linux] -usercon?

2016-01-11 Thread Weasels Lair
rwe...@googlemail.com> wrote: > Am 10.01.2016 um 23:27 schrieb Weasels Lair: > >> Ok found my problem. Just moved to a new provider, and for some reason >> I had to start using "+ip #.#.#.#" in the start-up command-line for each >> SRCDS instance. Not sure why it

[hlds] -usercon?

2016-01-10 Thread Weasels Lair
Is the -usercon command-line parameter for SRCDS required for all SRCDS games now? or just CS:GO? I ask because I am having some trouble with RCon to my TF2 servers at the moment. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] [hlds_linux] -usercon?

2016-01-10 Thread Weasels Lair
t; > On 10.1.2016 21:54, ics wrote: > >> To my knowledge, -usercon is only used by windows machines to bring up >> the console. >> >> Rcon shouldn't need that. >> >> -ics >> >> Weasels Lair kirjoitti: >> >>> Is the -usercon co

Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-09 Thread Weasels Lair
Looks like nobody may be working on HL franchise any more (with Marc Laidlaw leaving). Just hope the multiplayer stuff stays working for a few more years. On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > When this works he says~ > > Still, it would have

Re: [hlds] Mandatory TF2 update coming

2015-12-25 Thread Weasels Lair
Seems like 90%+ of the discussion on these thread is just to make us feel better about our commiseration anyway. In the interest of the holiday season, I have to say I agree with everyone on this thread about everything they said - even points of view that contradict one another. Given all the

Re: [hlds] Can We Get a TF2 Halloween 2015 Update Please So we are Ready!!!

2015-10-28 Thread Weasels Lair
Agree totally about various holiday-centric events ('ween, x-mas, etc.). Communities doing there own thing, with either their own custom maps or workshop maps is probably going to be more the norm. On Oct 28, 2015 12:38 PM, "E. Olsen" wrote: > The solution, really, is to no

Re: [hlds] [L4D1] Update L4D1 Servers

2015-10-18 Thread Weasels Lair
t; So wait, they didn't update their own servers or what? > > On Sun, Oct 18, 2015 at 2:55 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> lmao, nice. >> >> On Sun, Oct 18, 2015 at 11:47 AM, Max Well <theuared...@gmail.com> wrote: >> >>> whe

Re: [hlds] [L4D1] Update L4D1 Servers

2015-10-18 Thread Weasels Lair
lmao, nice. On Sun, Oct 18, 2015 at 11:47 AM, Max Well wrote: > when you guys fixed the patch, no one on your end updated the official > servers, so now they're all down. > > ___ > To unsubscribe, edit your list preferences, or

Re: [hlds] Test

2015-09-11 Thread Weasels Lair
She's not YOUR Amy! She's obviously mine! She keeps e-mailing ME! On Sep 11, 2015 11:42 AM, "N-Gon" wrote: > Not my amy! > > On Fri, Sep 11, 2015 at 2:28 PM, Daniel Barreiro < > smelly.feet.you.h...@gmail.com> wrote: > >> Is this change to help stop the spambots by any

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Weasels Lair
Wait. Why did that screencap mention CS:GO instead of TF2? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Weasels Lair
​There was a 2nd update (git 942) on the MMS Snapshots page, which it has been mentioned on the AlliedMods boards now fixes this issue. The 1st update (git 941) did not.​ Have not verified myself, but will be trying shortly. ___ To unsubscribe, edit

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Weasels Lair
I don't run add at all on my servers any more, but in defense of MOTGgd, I must say that when I was using ads, they have me the most options (such as disabling video ads all together). I never saw any option to hide the ads in the background. However there were some server-side plugins that could

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Weasels Lair
Sorry for the cross post I confused 2 different discussions in different threads while doing this on my mobile. My apologies. On Sep 4, 2015 9:49 AM, "Weasels Lair" <wea...@weaselslair.com> wrote: > I don't run add at all on my servers any more, but in defense of MOTGgd, I >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Weasels Lair
Great post. I agree with 90% of what you said and (re-)proposed! I think the "Any" button is potentially problematic. Some might click "Any" and get something really NPC (like my servers). Better if they can only get that by asking for community severs or browsing. On Sep 4, 2015 10:50 AM, "E.

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Weasels Lair
​I wonder how long it is until some script-kiddie figures-out how to exploit the built-in Streaming (ala https://github.com/ValveSoftware/steam-for-linux/issues/3990). Valve's response when I mentioned it was, effectively "expected behavior"). On Thu, Sep 3, 2015 at 1:45 PM, Refeek Yeglek

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Weasels Lair
So, ok wait. Now I am more confused than when the thread started. Which games still have this exploit? - TF2? = No/fixed? - DoS:S = ? - CS:S = ? - HL2MP: = ? - Mods like FoF, etc. = ? Is that old "exploit fix" SourceMod plug-in a fix or not? (it seems old from 2009). On Thu, Sep 3, 2015 at 6:55

Re: [hlds] False Positice Vac Bans

2015-08-13 Thread Weasels Lair
All they can do is start another Steam Profile, trade any tradable items they have to their new profile, and possibly re-buy non-free-to-play games. ​Generally, there is no recourse with VAC. On Thu, Aug 13, 2015 at 6:06 PM, Gabriel Klinefelter gabe.klinefel...@gmail.com wrote: Hmm, are the

Re: [hlds] False Positice Vac Bans

2015-08-13 Thread Weasels Lair
/2cm34j/yes_false_vac_bans_do_happen_my_ban_was_lifted/ On Thu, Aug 13, 2015 at 9:40 PM, Weasels Lair wea...@weaselslair.com wrote: All they can do is start another Steam Profile, trade any tradable items they have to their new profile, and possibly re-buy non-free-to-play games. ​Generally

Re: [hlds] SteamCMD connection to a specific Master Server

2015-07-31 Thread Weasels Lair
My server (in the US) seems to draw quite a few players from Brazil. They are randomly experience issues with not being able to get through to my server. Sometimes their DHCP address will change and suddenly everything is fine. I though it was just they have a really crappy ISP. but some assert

Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Weasels Lair
Lol. I read the thread subject as Medicated discussion. Then again, that Might be more fruitful. On Jul 2, 2015 11:58 AM, Alexander Corn mc...@doctormckay.com wrote: It will include objectives that grant economy items, it will definitely be Valve-server-only. On Wed, Jul 1, 2015 at 9:56 PM,

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Weasels Lair
You should be able to unsubscribe with something from this link: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Thu, Jul 2, 2015 at 3:28 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I've been shut down for nearly 2 years now. To add insult to injury, I can't

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread Weasels Lair
I guess that's why it's Maps Workshop Beta, instead of just Maps Workshop. On Tue, Jun 2, 2015 at 3:46 PM, Anthony Duncan anth...@kinevonetwork.com wrote: Hmm doesn’t seem to working/down? I’m getting [TF Workshop] Failed to get Steam UGC service, refresh failed. *From:*

Re: [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-21 Thread Weasels Lair
Seems to have cleared-up for me personally at the moment. Just seems to come in waves, and go away mysteriously - like MIB's after a UFO sighting. On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen ceo.eol...@gmail.com wrote: Yep, between that and the An issue with your computer is blocking the VAC

[hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-21 Thread Weasels Lair
I am getting reports from my users of this error in TF2, and have also experienced it myself several times today: Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game. In my case, I am not sure if it's just some local issue with my Internet or

Re: [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-18 Thread Weasels Lair
Cody, thanks found and enabled the SMAC option you mentioned (smac_validate_auth). So far, I have no reports of it effecting my legit players. On Tue, Mar 17, 2015 at 6:12 PM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: This has been an exploit for well over a year. I'm surprised

[hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
Wondering if any other admin's have seen this. Today I had a player join with a SteamID that I was unable to ban by ID. From SourceMod I kept getting a message about waiting another 30 seconds and trying again, because that SteamID was not verified (yet)? In the end, I resorted to

Re: [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
you're just running into the issue. SMAC has a built in function, if I remember correctly, that will kick any connected client if they don't validate with steam within 10 seconds. Sent from my iPhone On Mar 17, 2015, at 6:07 PM, Weasels Lair wea...@weaselslair.com wrote: The point/concern

Re: [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
: steamidfinder.com shows his profile as: http://steamcommunity.com/profiles/76561198056560973 Already on VACation. :D Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal(a): Wondering if any other admin's have seen this. Today I had a player join with a SteamID that I was unable to ban by ID. From SourceMod I

Re: [hlds] [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
within 30 seconds but unfortunately this also happens frequently to normal players. On Tue, Mar 17, 2015 at 5:59 PM, Weasels Lair wea...@weaselslair.com wrote: Wondering if any other admin's have seen this. Today I had a player join with a SteamID that I was unable to ban

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Weasels Lair
Those are not mutually exclusive. :-) On Mar 6, 2015 11:04 AM, Jordan Olling jordanoll...@gmail.com wrote: I can't tell if you guys are being ironic or serious. On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com wrote: Oh god, I agree so much. These hats and shit, IMO,

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Weasels Lair
This thread was still-born. On Feb 9, 2015 10:38 AM, Andreas Willinger aw...@gmx.at wrote: So, we will let this thread die again? Great Valve, really great, you used to be a nice company. *Von:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *Im Auftrag

[hlds] Client disconnected (reason Client left game (Steam auth ticket has been canceled)

2015-01-29 Thread Weasels Lair
Today, I got multiple reports from my players about everyone on the server getting suddenly dropped from the server. I checked the server-side, I see in the logs a message like this for every player that was on the server: disconnected (reason Client left game (Steam auth ticket has been

Re: [hlds] Someone took over server

2015-01-23 Thread Weasels Lair
I don't understand why people even enable RCON any more. That's what SourceMod and AMX-Mod-X are for. Just use those to lock it down to which players SteamID's will be your admins. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Someone took over server

2015-01-23 Thread Weasels Lair
on the server. On Fri, Jan 23, 2015 at 4:14 PM, Weasels Lair wea...@weaselslair.com wrote: I don't understand why people even enable RCON any more. That's what SourceMod and AMX-Mod-X are for. Just use those to lock it down to which players SteamID's will be your admins

Re: [hlds] Steamcmd Outage?

2015-01-16 Thread Weasels Lair
Are they having issues with some DoS attack on those servers that happen to start with 208.? On Jan 16, 2015 1:26 PM, Ross Bemrose rbemr...@gmail.com wrote: While I haven't seen any comments in public about it, one of Valve's engineers is working on the problem. We've had some email exchanges

Re: [hlds] [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
I guess they never implemented the UpToDateCheck for the GoldSrc titles either. Not that anything GoldSrc gets updated very often anyway. But I opened a suggestion for that, on their GitHub yesterday anyway. Ross Bemrose Fri, 16 Jan 2015 07:29:22 -0800 In my experience, its been this way

Re: [hlds] Issue with cfg folder files being executed when not in cfg folder

2014-12-13 Thread Weasels Lair
For which game(s) is this symptom being seen? On Sat, Dec 13, 2014 at 7:13 PM, Anthony James Duncan anth...@kinevonetwork.com wrote: I don’t see this issue just reference where the file is. Where have you put the file? To be honest it’s best placing it within cfg and then adding a exec x.cfg

Re: [hlds] Guys, I Need Help Purchasing a Windows Firewall to Stop DDOS Attacks

2014-11-06 Thread Weasels Lair
Unfortunately if is truly a DDOS (distributed attack, rather than from a single source) just adding a firewall (any kind) is not really going to help. By the time the traffic hits any firewall local to your server its too late. It needs to be dealt with upstream. You need a hosting provider that

Re: [hlds] Mandatory TF2 update coming

2014-10-23 Thread Weasels Lair
Disabling my automatic updates until I see the aftermath of this. On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com wrote: I want to know whoever voices any new characters we might be hearing, and perhaps also if Nolan North voiced the HHH/Eyelander. On Thu, Oct 23, 2014

Re: [hlds] Mandatory TF2 update coming

2014-10-23 Thread Weasels Lair
would be ready to deploy as soon as the update is released. Such a simple concept that has never happened. Weasels Lair wea...@weaselslair.com wrote: Disabling my automatic updates until I see the aftermath of this. On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com wrote

Re: [hlds] [SteamCMD] Anonymous accounts removed/disabled?

2014-10-21 Thread Weasels Lair
Yep, Happy Tuesdays = typical (but not exclusive) day for Steam maintenance. On Tue, Oct 21, 2014 at 12:41 PM, Nomaan Ahmad n0man@gmail.com wrote: http://steamstat.us/ On 21 October 2014 20:37, Anthony Duncan anth...@kinevonetwork.com wrote: Anyone else receiving an error 20 when

Re: [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Same here (meaning working fine on Linux - Debian 64-bit in my case). On Mon, Oct 20, 2014 at 2:29 PM, big john brewskii...@gmail.com wrote: Thanks. Linix is fine btw On Oct 20, 2014 5:28 PM, Eric Smith er...@valvesoftware.com wrote: We’re working on a fix. We should have it soon.

Re: [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Retract my previous statement about Linux DS being Ok. Mine just crashed. On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde peter-h...@jerde.net wrote: Very strange. All 12 of my servers on Windows 2008 are running fine. We run sv_pure 1... I wonder if different sv_pure values are involved in

Re: [hlds] Another mandatory TF2 update released

2014-10-20 Thread Weasels Lair
I also noticed today, that although the Spell-book is effectively a stock item now, unlike other stock items it currently can NOT be renamed or re-described using the name tag or description tag tools? On Mon, Oct 20, 2014 at 3:25 PM, Michael Loveless mloveless1...@gmail.com wrote: Thank you

Re: [hlds] Another mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Mike, regarding FoF servers. I run both FoF and TF2 and have not seen anything you mentioned about the TF2 update somehow messing-up my FoF servers. I am hosting on Debian (Linux) however, not Windows. You don't have any common directories shared between the two type of game-servers somehow?

Re: [hlds] TF2: Some model files not downloading since last update?

2014-10-18 Thread Weasels Lair
] *On Behalf Of *Weasels Lair *Sent:* Friday, October 17, 2014 10:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: Some model files not downloading since last update? Anybody open a ticket yet on Valve's GitHub? On Thu, Oct 16, 2014 at 1:01 PM, E. Olsen ceo.eol

Re: [hlds] TF2: Some model files not downloading since last update?

2014-10-17 Thread Weasels Lair
Anybody open a ticket yet on Valve's GitHub? On Thu, Oct 16, 2014 at 1:01 PM, E. Olsen ceo.eol...@gmail.com wrote: OK - yes, I just confirmed this now. This has both broken a current ongoing ARG event we have running (which drops a custom model on the servers), and will break our upcoming

Re: [hlds] Mandatory TF2 update coming

2014-10-15 Thread Weasels Lair
Was it last-year (or the year before that?) that they released it at the last minute and broke like every SourceMod-enabled server - requiring more than just a gamedata update? On Wed, Oct 15, 2014 at 4:33 PM, JTW pez...@sbcglobal.net wrote: They USUALLY release it a little earlier than that.

Re: [hlds] Mandatory TF2 update coming

2014-09-17 Thread Weasels Lair
Better now, than like the day before Halloween. On Wed, Sep 17, 2014 at 5:55 PM, Albert Davis davis.alb...@gmail.com wrote: Seriously? 3 days in a row now? On Wed, Sep 17, 2014 at 8:15 PM, 1nsane 1nsane...@gmail.com wrote: An update a day keeps the bugs away (hopefully). Thanks for the

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-16 Thread Weasels Lair
What was weird / concerning to me when it happened was that it happen simultaneously with players on my TF2 server and on my CS:S server. So, to me it seemed like either all my servers being cut-off from Steam simultaneously- or all my players (on different games) being cut-off from Steam

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-16 Thread Weasels Lair
International Talk-Like-A-Pirate Day festivities. On Tue, Sep 16, 2014 at 9:06 AM, Weasels Lair wea...@weaselslair.com wrote: What was weird / concerning to me when it happened was that it happen simultaneously with players on my TF2 server and on my CS:S server. So, to me it seemed like either all

[hlds] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
Every user on my servers got disconnected at about 9AM (US/Pacific/Valve time) today. On the server for EVERY user it said something this: L 09/14/2014 - 12:04:55: STEAMAUTH: Client Weasel received failure code 6 L 09/14/2014 - 12:04:55: Weasel58[U:1:311]Spectator disconnected (reason Client

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
guess Active Directory it ain't. On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair wea...@weaselslair.com wrote: What was weird, is I had two different servers that had active players on them (one TF2 and one CS:S on the same server) and they both experienced it at the same time. I logged onto

Re: [hlds] Mandatory TF2 update coming

2014-09-10 Thread Weasels Lair
My guess, is we will know AFTER it is released. On Wed, Sep 10, 2014 at 1:57 PM, Dill Bates dillbat...@gmail.com wrote: Will this update break all non valve servers again? Sent from my iPhone On Sep 10, 2014, at 1:54 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a

Re: [hlds] New SteamID format for TF2

2014-08-25 Thread Weasels Lair
Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? I ask because, although

Re: [hlds] Admon mod alternatives for Op4?

2014-08-23 Thread Weasels Lair
Sorry a typo. AMX-Mod-X On Aug 23, 2014 9:32 AM, Weasels Lair wea...@weaselslair.com wrote: Google: anx-mod-x On Aug 23, 2014 8:33 AM, Ook ooksser...@zootal.com wrote: So I've come to the conclusion that the Steamcmd version of OP4 is not fully compatible with admin mod, as some features

Re: [hlds] Admon mod alternatives for Op4?

2014-08-23 Thread Weasels Lair
Google: anx-mod-x On Aug 23, 2014 8:33 AM, Ook ooksser...@zootal.com wrote: So I've come to the conclusion that the Steamcmd version of OP4 is not fully compatible with admin mod, as some features seem to be broken and I've not found a solution. Admin mod, afaict, was abandoned a couple of

Re: [hlds] Admon mod alternatives for Op4?

2014-08-23 Thread Weasels Lair
evaluating it now. Any comments on either of them so far as functionality and reliability? I tried amx-mod years ago, but for reasons I've long since forgotten I decided I liked admin-mod better. On 08/23/2014 08:33 AM, Weasels Lair wrote: Sorry a typo. AMX-Mod-X On Aug 23, 2014 9:32 AM

Re: [hlds] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Weasels Lair
that opens a new window - that sounds like an intentional change to possibly prevent exploits and such. On Fri, Aug 22, 2014 at 10:49 AM, Paul ubyu@gmail.com wrote: Any possibility Valve will fix the currently bugged HTML MOTD since the update? Links or anything else that opens a new

Re: [hlds] TF2 Votekick evasion

2014-07-12 Thread Weasels Lair
SMAC still needs updating to deal with issues raised with the Love and War update. On Sat, Jul 12, 2014 at 11:25 AM, Kevin s...@serveredirect.com wrote: SMAC On 7/12/2014 2:23 PM, Alexander Z wrote: Let's face it, the way VAC currently works, there's no effective way of dealing with

Re: [hlds] Mandatory TF2 update released

2014-07-08 Thread Weasels Lair
So, buggy is what they really are? lol. On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com wrote: I think they're called beta because we're getting a sneak peek of them, but they might not be completely finished yet. On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose

[hlds] [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?

2014-06-26 Thread Weasels Lair
Hmmm.. trying to figure-out if this is just my TF2 server(s), or something bigger. But, ever since today's update - I'm a getting a lot of issues with client connections timing-out, etc. The server never crashes - it just keeps running. But the clients get the connection problem warning in the

Re: [hlds] [hlds_linux] Mandatory TF2 update coming

2014-06-10 Thread Weasels Lair
I am going with ... more hats! On Tue, Jun 10, 2014 at 2:46 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Weasels Lair
IMH(f)O, If you are going to compare TF2 stats to another Valve title, CS:GO is probably a better indication of what may be going-on. I do not thing DOTA is a good comparison - as it (as mentioned by others here) is really drawing a different crowd.

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