Looks like my plan to do Holiday gift-drops on our TF2 server using the
"Pile o' Gifts" item have hit a major snag.
Valve (in their infinite wisdom) at some point made the Pile o' Gifts
"un-usable" while "un-tradeable"; and "un-tradeable" for one week after
purchase! Does anybody really "trade"
Ever since the update, clients trying to connect to my server keep getting
that message ...
"Your client has failed to authorize in time. Please reconnect or restart
your game."
I assume this is happening on a much wider basis?
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I noticed some announcements on Steam for HL1, TFC and DMC - but no
notification from HLDS_Announce?
I thought maybe they were client-side only updates, but I show all
DLL's/SO's on my dedicated server had changed (at least in their
time-stamp) when I ran the update on them.
I also noticed that
...@boomgaming.net>:
>
>> Thank you for the heads up!!! I wish Valve would post the client
>> notices here for us. Even though they aren't server related, they affect us
>> significantly and we relate them to our players.
>>
>> Have a good week!
>>
>> On
Looks like Valve may have just released the ToolChain update for TF2, which
includes fixes for Mac OS-X?
http://store.steampowered.com/news/28831/
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Yep, sorry got that posted before trying disabling SMAC. Disabled SMAC and
it worked better!
Will try Ryan's "smac_validate_auth 0"
On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com>
wrote:
> smac_validate_auth 0
>
>
> On Mon, Mar 13, 2017 a
lease reconnect or restart your game."
Restarting the game does not help. Playing on non-BETA TF2 servers seems
to work fine.
On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com>
wrote:
> Lately I have not been able to successfully connect from a plain
> (non-Beta)
Lately I have not been able to successfully connect from a plain (non-Beta)
TF2 client to my BETA TF2 server. Has that functionality been broken by a
non-beta TF2 client update?
On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick
wrote:
> There have been no significant
A couple of weird things I noticed on my TF2 beta server today:
1) The port number I specified on the command-line in 6911, but in the
"status" command it shows 6912. I did not notice that yesterday, but I
assume it was showing that way yesterday as well. I have not tried to
update since fixing
need to install the 32-bit version of this library or make
> use the Steam Runtime as mentioned above which includes it.
>
>
>
> On 02/20/2017 05:37 PM, Weasels Lair wrote:
>
> Here's what comes back from the ENV:
>
> game-servers@system:~/game911$ env LD_LIBRARY_
if you are using any special LD_LIBRARY_PATH/linker tricks, ensure you
> invoke ldd the same way)
>
>
> On 02/20/2017 05:19 PM, Weasels Lair wrote:
>
> Ok, here's the error I encountered trying to host the TF2 beta linux
> dedicated server build:
>
> Operating System: Ubun
Ok, here's the error I encountered trying to host the TF2 beta linux
dedicated server build:
Operating System: Ubuntu 14.04 LTS
Kernel: Linux 3.13.0-108-generic
Architecture: 64-bit (x86_64)
Video: Headless install (via SteamCMD)
Hosted: NFO Servers (dedicated VPS, much cores & RAM, several games
PS: I should have asked, if on the GitHub - WHICH one?
On Mon, Feb 20, 2017 at 5:04 PM, Weasels Lair <wea...@weaselslair.com>
wrote:
> John -
> For those server-operators who encounter errors running the beta, do you
> want the reports here on the list? or in the Git-Hub?
>
John -
For those server-operators who encounter errors running the beta, do you
want the reports here on the list? or in the Git-Hub?
Thanks,
- Weasel
On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick
wrote:
> We've pushed a small update to the beta that removes the
Thanks John for the follow-up and details, and thanks for working with the
SourceMod team in advance of these changes. Something like 90% of
community servers probably run SourceMod in some form (I am guessing). So,
good to see that communication going up-front.
Thanks again,
- Weasel.
On
LOL just found this old news release on Steam, wow remember when Valve
needed communities and 3rd-parties?
http://store.steampowered.com/news/176/
"Got Bandwidth?
Announcement - Valve Jul 15, 2003
Several partners have already signed up to host content servers. If you've
got at least
"proof-of-life" that Valve does actually read this stuff. :-)
They probably just ignore the rants and "venting".
On Nov 16, 2016 1:00 PM, "John Schoenick" wrote:
> Thanks for the feedback, all!
>
> I've narrowed this down to an old typo in the engine that was
>
I believe there is both a SourceMod gamedata update, and if you are running
the "melee" plug-in another gamedata update for that as well.
My players were reporting occasional crashes. Waiting to here back from
players if the gamedata updates, along with the "optional" update from
Valve made any
Weasel's Lair, and perhaps more importantly it's pre-y2k HL1 clan
predecessor "L. A. Dream Team" [LADT]; wish you a heartfelt good-bye.
On Oct 26, 2016 11:14 PM, "ics" wrote:
> Thanks. See you around!
>
> -ics
>
> Richard Green kirjoitti:
>
>>
>> After years of watching our
Was there just another TF2 update released? (about 6 PM-ish West-Coast
time?) maybe client-only?
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According to the SourceMod build pages, it was just a game-data update for
TF2. Looks like it was updated twice in SM (presumably the first update to
build 5944 did not catch everything, so build 5945 was done to add some
more game-data).
http://www.sourcemod.net/downloads.php?branch=stable
Looks like there is an updated SourceMod build in-progress. Looks like
Linux build is there already, but Windows is still in-progress.
http://www.sourcemod.net/downloads.php?branch=stable
On Wed, Oct 12, 2016 at 6:20 PM, E. Olsen wrote:
> Anyone else seeing servers
It must be in theory fixable, because I switched my stats to a commercial
service (GameMe.com) - which appears to be basically a fixed / maintained
version of HLStats:CE.
They provide their own version of the SourceMod plug-in - equivalent to the
old HLStats plug-in. Maybe you could use that or
I assumed "Soon" was the name of the programmer in China who was working on
the release. :-)
On Aug 17, 2016 9:11 AM, "Tohru Adachi" wrote:
> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare
I definitely like having the "community servers" option right on the "find
a game" menu, basically giving equal billing to the other options there.
But, as others have said, would have helped more years ago. Better late
than never I guess. I really saw no reason for such a simple GUI change
My feelings, "ditto".
On Jul 8, 2016 11:54 AM, "E. Olsen" wrote:
> Frankly, it's a win just by shining light on the fact that there ARE
> community servers at all. For years now, they've been effectively hidden to
> the point that a large portion of the F2P playerbase
Am I missing something? or is the option to start a "listen-server"
entirely removed now? There used to be a "[+]" option on the server thing
in the GUI before. I do not see anything like that anymore.
Granted, "listen-servers" were always something that players would try to
use and result in
Pretty funny that Valve's official TF2 game-server are all down.
Well, maybe they are up, but the in-game GUI shows "TF2 game-coordinator is
down" for every "Find a game" option besides "Community Servers" (and
"Training").
I guess that's more new players for the rest of us!
I'd like to give
Now, if the items servers would stay on-line, we'd be cool. :-)
On Thu, Jul 7, 2016 at 6:36 PM, Thomas Deisinger
wrote:
> Both mine are logged in and working fine. I did notice that one of the
> steam IDs was a different format
>
>
> On Thu, Jul 7, 2016 at 8:34 PM,
oing fine.
>
> On Thu, Jul 7, 2016 at 8:16 PM, Weasels Lair <wea...@weaselslair.com>
> wrote:
>
>> After today's update, I see my client is taking FOREVER in the "Parsing
>> game info ..." stage of connecting. Looks like other players have
>> successf
After today's update, I see my client is taking FOREVER in the "Parsing
game info ..." stage of connecting. Looks like other players have
successfully connected to my primary TF2 server, but not me yet.
I noticed on one of my secondary TF2 servers, things were crashing. But
haven't gotten to
Players can still favorite your server and come back too it once they have
found it on "Community Servers".
On Thu, Jul 7, 2016 at 5:49 PM, Thomas Deisinger
wrote:
> Like I thought they gave a specific option for Community servers (the
> server browser, but it's
Just a related note. .. I see this on Windows 10 also. Also, I have
encountered similar issues trying to play embedded videos outside of any
game just in the Steam client, as well as in the Steam overlay while
in-game (TF2), and in MOTD's. This seems to be a problem that recurrs
periodically
Until today, all my custom downloaded sounds were downloading and playing
just fine. Now, the same sound fils that had previously work, result in
these errors on the clients ...
MP3 initialized with no sound cache, this may cause janking. [
somesoundfile.mp3 ]
Failed to create decoder for MP3 [
gt;
> - Dave
>
> On Mon, Jan 18, 2016 at 9:49 PM, Weasels Lair <wea...@weaselslair.com>
> wrote:
>
>> Yep. An unfortunate downside to UDP-based applications is there is no
>> "session" to manage. All packets are kind of "fire and forget". Ver
Yep. An unfortunate downside to UDP-based applications is there is no
"session" to manage. All packets are kind of "fire and forget". Very easy
to spoof. Not that you can't spoof TCP too, but then the conversation
falls apart with no reliable way to respond back.
I'm this case, it would be
rwe...@googlemail.com> wrote:
> Am 10.01.2016 um 23:27 schrieb Weasels Lair:
>
>> Ok found my problem. Just moved to a new provider, and for some reason
>> I had to start using "+ip #.#.#.#" in the start-up command-line for each
>> SRCDS instance. Not sure why it
Is the -usercon command-line parameter for SRCDS required for all SRCDS
games now? or just CS:GO?
I ask because I am having some trouble with RCon to my TF2 servers at the
moment.
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t;
> On 10.1.2016 21:54, ics wrote:
>
>> To my knowledge, -usercon is only used by windows machines to bring up
>> the console.
>>
>> Rcon shouldn't need that.
>>
>> -ics
>>
>> Weasels Lair kirjoitti:
>>
>>> Is the -usercon co
Looks like nobody may be working on HL franchise any more (with Marc
Laidlaw leaving). Just hope the multiplayer stuff stays working for a few
more years.
On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> When this works he says~
>
> Still, it would have
Seems like 90%+ of the discussion on these thread is just to make us feel
better about our commiseration anyway.
In the interest of the holiday season, I have to say I agree with everyone
on this thread about everything they said - even points of view that
contradict one another.
Given all the
Agree totally about various holiday-centric events ('ween, x-mas, etc.).
Communities doing there own thing, with either their own custom maps or
workshop maps is probably going to be more the norm.
On Oct 28, 2015 12:38 PM, "E. Olsen" wrote:
> The solution, really, is to no
t; So wait, they didn't update their own servers or what?
>
> On Sun, Oct 18, 2015 at 2:55 PM, Weasels Lair <wea...@weaselslair.com>
> wrote:
>
>> lmao, nice.
>>
>> On Sun, Oct 18, 2015 at 11:47 AM, Max Well <theuared...@gmail.com> wrote:
>>
>>> whe
lmao, nice.
On Sun, Oct 18, 2015 at 11:47 AM, Max Well wrote:
> when you guys fixed the patch, no one on your end updated the official
> servers, so now they're all down.
>
> ___
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She's not YOUR Amy! She's obviously mine! She keeps e-mailing ME!
On Sep 11, 2015 11:42 AM, "N-Gon" wrote:
> Not my amy!
>
> On Fri, Sep 11, 2015 at 2:28 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Is this change to help stop the spambots by any
Wait. Why did that screencap mention CS:GO instead of TF2?
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There was a 2nd update (git 942) on the MMS Snapshots page, which it has
been mentioned on the AlliedMods boards now fixes this issue. The 1st
update (git 941) did not. Have not verified myself, but will be trying
shortly.
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I don't run add at all on my servers any more, but in defense of MOTGgd, I
must say that when I was using ads, they have me the most options (such as
disabling video ads all together). I never saw any option to hide the ads
in the background. However there were some server-side plugins that could
Sorry for the cross post
I confused 2 different discussions in different threads while doing this on
my mobile. My apologies.
On Sep 4, 2015 9:49 AM, "Weasels Lair" <wea...@weaselslair.com> wrote:
> I don't run add at all on my servers any more, but in defense of MOTGgd, I
>
Great post. I agree with 90% of what you said and (re-)proposed!
I think the "Any" button is potentially problematic. Some might click "Any"
and get something really NPC (like my servers). Better if they can only get
that by asking for community severs or browsing.
On Sep 4, 2015 10:50 AM, "E.
I wonder how long it is until some script-kiddie figures-out how to
exploit the built-in Streaming (ala
https://github.com/ValveSoftware/steam-for-linux/issues/3990). Valve's
response when I mentioned it was, effectively "expected behavior").
On Thu, Sep 3, 2015 at 1:45 PM, Refeek Yeglek
So, ok wait. Now I am more confused than when the thread started.
Which games still have this exploit?
- TF2? = No/fixed?
- DoS:S = ?
- CS:S = ?
- HL2MP: = ?
- Mods like FoF, etc. = ?
Is that old "exploit fix" SourceMod plug-in a fix or not? (it seems old
from 2009).
On Thu, Sep 3, 2015 at 6:55
All they can do is start another Steam Profile, trade any tradable items
they have to their new profile, and possibly re-buy non-free-to-play games.
Generally, there is no recourse with VAC.
On Thu, Aug 13, 2015 at 6:06 PM, Gabriel Klinefelter
gabe.klinefel...@gmail.com wrote:
Hmm, are the
/2cm34j/yes_false_vac_bans_do_happen_my_ban_was_lifted/
On Thu, Aug 13, 2015 at 9:40 PM, Weasels Lair wea...@weaselslair.com
wrote:
All they can do is start another Steam Profile, trade any tradable items
they have to their new profile, and possibly re-buy non-free-to-play games.
Generally
My server (in the US) seems to draw quite a few players from Brazil. They
are randomly experience issues with not being able to get through to my
server. Sometimes their DHCP address will change and suddenly everything is
fine.
I though it was just they have a really crappy ISP. but some assert
Lol. I read the thread subject as Medicated discussion. Then again, that
Might be more fruitful.
On Jul 2, 2015 11:58 AM, Alexander Corn mc...@doctormckay.com wrote:
It will include objectives that grant economy items, it will definitely be
Valve-server-only.
On Wed, Jul 1, 2015 at 9:56 PM,
You should be able to unsubscribe with something from this link:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
On Thu, Jul 2, 2015 at 3:28 PM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:
I've been shut down for nearly 2 years now. To add insult to injury, I
can't
I guess that's why it's Maps Workshop Beta, instead of just Maps
Workshop.
On Tue, Jun 2, 2015 at 3:46 PM, Anthony Duncan anth...@kinevonetwork.com
wrote:
Hmm doesn’t seem to working/down? I’m getting [TF Workshop] Failed to get
Steam UGC service, refresh failed.
*From:*
Seems to have cleared-up for me personally at the moment. Just seems to
come in waves, and go away mysteriously - like MIB's after a UFO sighting.
On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen ceo.eol...@gmail.com wrote:
Yep, between that and the An issue with your computer is blocking the VAC
I am getting reports from my users of this error in TF2, and have also
experienced it myself several times today:
Disconnect: Your client has failed to reply to a query in time. Please
reconnect or restart your game.
In my case, I am not sure if it's just some local issue with my Internet or
Cody, thanks found and enabled the SMAC option you mentioned
(smac_validate_auth). So far, I have no reports of it effecting my legit
players.
On Tue, Mar 17, 2015 at 6:12 PM, Cody Woodson
xxwoodyman123...@sbcglobal.net wrote:
This has been an exploit for well over a year. I'm surprised
Wondering if any other admin's have seen this.
Today I had a player join with a SteamID that I was unable to ban by ID.
From SourceMod I kept getting a message about waiting another 30 seconds
and trying again, because that SteamID was not verified (yet)?
In the end, I resorted to
you're just
running into the issue. SMAC has a built in function, if I remember
correctly, that will kick any connected client if they don't validate with
steam within 10 seconds.
Sent from my iPhone
On Mar 17, 2015, at 6:07 PM, Weasels Lair wea...@weaselslair.com wrote:
The point/concern
:
steamidfinder.com shows his profile as:
http://steamcommunity.com/profiles/76561198056560973 Already on VACation.
:D
Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal(a):
Wondering if any other admin's have seen this.
Today I had a player join with a SteamID that I was unable to ban by
ID. From SourceMod I
within 30
seconds but unfortunately this also happens frequently to normal
players.
On Tue, Mar 17, 2015 at 5:59 PM, Weasels Lair wea...@weaselslair.com
wrote:
Wondering if any other admin's have seen this.
Today I had a player join with a SteamID that I was unable to ban
Those are not mutually exclusive. :-)
On Mar 6, 2015 11:04 AM, Jordan Olling jordanoll...@gmail.com wrote:
I can't tell if you guys are being ironic or serious.
On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com
wrote:
Oh god, I agree so much. These hats and shit, IMO,
This thread was still-born.
On Feb 9, 2015 10:38 AM, Andreas Willinger aw...@gmx.at wrote:
So, we will let this thread die again?
Great Valve, really great, you used to be a nice company.
*Von:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *Im Auftrag
Today, I got multiple reports from my players about everyone on the server
getting suddenly dropped from the server.
I checked the server-side, I see in the logs a message like this for every
player that was on the server:
disconnected (reason Client left game (Steam auth ticket has been
I don't understand why people even enable RCON any more. That's what
SourceMod and AMX-Mod-X are for. Just use those to lock it down to which
players SteamID's will be your admins.
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On Fri, Jan 23, 2015 at 4:14 PM, Weasels Lair wea...@weaselslair.com
wrote:
I don't understand why people even enable RCON any more. That's what
SourceMod and AMX-Mod-X are for. Just use those to lock it down to which
players SteamID's will be your admins
Are they having issues with some DoS attack on those servers that happen to
start with 208.?
On Jan 16, 2015 1:26 PM, Ross Bemrose rbemr...@gmail.com wrote:
While I haven't seen any comments in public about it, one of Valve's
engineers is working on the problem. We've had some email exchanges
I guess they never implemented the UpToDateCheck for the GoldSrc titles
either. Not that anything GoldSrc gets updated very often anyway. But I
opened a suggestion for that, on their GitHub yesterday anyway.
Ross Bemrose Fri, 16 Jan 2015 07:29:22 -0800
In my experience, its been this way
For which game(s) is this symptom being seen?
On Sat, Dec 13, 2014 at 7:13 PM, Anthony James Duncan
anth...@kinevonetwork.com wrote:
I don’t see this issue just reference where the file is. Where have you
put the file? To be honest it’s best placing it within cfg and then adding
a exec x.cfg
Unfortunately if is truly a DDOS (distributed attack, rather than from a
single source) just adding a firewall (any kind) is not really going to
help. By the time the traffic hits any firewall local to your server its
too late. It needs to be dealt with upstream.
You need a hosting provider that
Disabling my automatic updates until I see the aftermath of this.
On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com
wrote:
I want to know whoever voices any new characters we might be hearing, and
perhaps also if Nolan North voiced the HHH/Eyelander.
On Thu, Oct 23, 2014
would be ready to
deploy as soon as the update is released. Such a simple concept that has
never happened.
Weasels Lair wea...@weaselslair.com wrote:
Disabling my automatic updates until I see the aftermath of this.
On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com
wrote
Yep, Happy Tuesdays = typical (but not exclusive) day for Steam maintenance.
On Tue, Oct 21, 2014 at 12:41 PM, Nomaan Ahmad n0man@gmail.com wrote:
http://steamstat.us/
On 21 October 2014 20:37, Anthony Duncan anth...@kinevonetwork.com
wrote:
Anyone else receiving an error 20 when
Same here (meaning working fine on Linux - Debian 64-bit in my case).
On Mon, Oct 20, 2014 at 2:29 PM, big john brewskii...@gmail.com wrote:
Thanks.
Linix is fine btw
On Oct 20, 2014 5:28 PM, Eric Smith er...@valvesoftware.com wrote:
We’re working on a fix. We should have it soon.
Retract my previous statement about Linux DS being Ok. Mine just crashed.
On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde peter-h...@jerde.net wrote:
Very strange. All 12 of my servers on Windows 2008 are running fine.
We run sv_pure 1... I wonder if different sv_pure values are involved in
I also noticed today, that although the Spell-book is effectively a stock
item now, unlike other stock items it currently can NOT be renamed or
re-described using the name tag or description tag tools?
On Mon, Oct 20, 2014 at 3:25 PM, Michael Loveless mloveless1...@gmail.com
wrote:
Thank you
Mike, regarding FoF servers. I run both FoF and TF2 and have not seen
anything you mentioned about the TF2 update somehow messing-up my FoF
servers. I am hosting on Debian (Linux) however, not Windows.
You don't have any common directories shared between the two type of
game-servers somehow?
] *On Behalf Of *Weasels Lair
*Sent:* Friday, October 17, 2014 10:25 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Some model files not downloading since last
update?
Anybody open a ticket yet on Valve's GitHub?
On Thu, Oct 16, 2014 at 1:01 PM, E. Olsen ceo.eol
Anybody open a ticket yet on Valve's GitHub?
On Thu, Oct 16, 2014 at 1:01 PM, E. Olsen ceo.eol...@gmail.com wrote:
OK - yes, I just confirmed this now. This has both broken a current
ongoing ARG event we have running (which drops a custom model on the
servers), and will break our upcoming
Was it last-year (or the year before that?) that they released it at the
last minute and broke like every SourceMod-enabled server - requiring more
than just a gamedata update?
On Wed, Oct 15, 2014 at 4:33 PM, JTW pez...@sbcglobal.net wrote:
They USUALLY release it a little earlier than that.
Better now, than like the day before Halloween.
On Wed, Sep 17, 2014 at 5:55 PM, Albert Davis davis.alb...@gmail.com
wrote:
Seriously? 3 days in a row now?
On Wed, Sep 17, 2014 at 8:15 PM, 1nsane 1nsane...@gmail.com wrote:
An update a day keeps the bugs away (hopefully).
Thanks for the
What was weird / concerning to me when it happened was that it happen
simultaneously with players on my TF2 server and on my CS:S server. So, to
me it seemed like either all my servers being cut-off from Steam
simultaneously- or all my players (on different games) being cut-off from
Steam
International
Talk-Like-A-Pirate Day festivities.
On Tue, Sep 16, 2014 at 9:06 AM, Weasels Lair wea...@weaselslair.com
wrote:
What was weird / concerning to me when it happened was that it happen
simultaneously with players on my TF2 server and on my CS:S server. So, to
me it seemed like either all
Every user on my servers got disconnected at about 9AM (US/Pacific/Valve
time) today. On the server for EVERY user it said something this:
L 09/14/2014 - 12:04:55: STEAMAUTH: Client Weasel received failure code 6
L 09/14/2014 - 12:04:55: Weasel58[U:1:311]Spectator disconnected
(reason Client
guess Active Directory it ain't.
On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair wea...@weaselslair.com
wrote:
What was weird, is I had two different servers that had active players on
them (one TF2 and one CS:S on the same server) and they both experienced it
at the same time. I logged onto
My guess, is we will know AFTER it is released.
On Wed, Sep 10, 2014 at 1:57 PM, Dill Bates dillbat...@gmail.com wrote:
Will this update break all non valve servers again?
Sent from my iPhone
On Sep 10, 2014, at 1:54 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a
Eric -
Is there any clarity Valve can share on which games this change will occur
with next? CS:S? HL2MP? HL1DM(Source)MP?
Also, is this planned eventually for GoldSrc-based titles as well? (HL1,
CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
I ask because, although
Sorry a typo. AMX-Mod-X
On Aug 23, 2014 9:32 AM, Weasels Lair wea...@weaselslair.com wrote:
Google: anx-mod-x
On Aug 23, 2014 8:33 AM, Ook ooksser...@zootal.com wrote:
So I've come to the conclusion that the Steamcmd version of OP4 is not
fully compatible with admin mod, as some features
Google: anx-mod-x
On Aug 23, 2014 8:33 AM, Ook ooksser...@zootal.com wrote:
So I've come to the conclusion that the Steamcmd version of OP4 is not
fully compatible with admin mod, as some features seem to be broken and
I've not found a solution. Admin mod, afaict, was abandoned a couple of
evaluating it now. Any comments on either of them so far as
functionality and reliability? I tried amx-mod years ago, but for reasons
I've long since forgotten I decided I liked admin-mod better.
On 08/23/2014 08:33 AM, Weasels Lair wrote:
Sorry a typo. AMX-Mod-X
On Aug 23, 2014 9:32 AM
that opens a new window - that sounds like an intentional change to
possibly prevent exploits and such.
On Fri, Aug 22, 2014 at 10:49 AM, Paul ubyu@gmail.com wrote:
Any possibility Valve will fix the currently bugged HTML MOTD since the
update? Links or anything else that opens a new
SMAC still needs updating to deal with issues raised with the Love and
War update.
On Sat, Jul 12, 2014 at 11:25 AM, Kevin s...@serveredirect.com wrote:
SMAC
On 7/12/2014 2:23 PM, Alexander Z wrote:
Let's face it, the way VAC currently works, there's no effective way of
dealing with
So, buggy is what they really are? lol.
On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com
wrote:
I think they're called beta because we're getting a sneak peek of them,
but they might not be completely finished yet.
On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose
Hmmm.. trying to figure-out if this is just my TF2 server(s), or something
bigger.
But, ever since today's update - I'm a getting a lot of issues with client
connections timing-out, etc.
The server never crashes - it just keeps running.
But the clients get the connection problem warning in the
I am going with ... more hats!
On Tue, Jun 10, 2014 at 2:46 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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IMH(f)O, If you are going to compare TF2 stats to another Valve title,
CS:GO is probably a better indication of what may be going-on. I do not
thing DOTA is a good comparison - as it (as mentioned by others here) is
really drawing a different crowd.
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