Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread 1nsane
Interesting. So Scout update soon eh? On Mon, Feb 16, 2009 at 7:30 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Yes... exacly what we wanted... not. On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Alec Sanger
what the hell is your problem? An update is an update. Don't be so goddamn ungrateful Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Feb 2009 11:40:23 +1100 From: dogg...@bigpond.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Shawn Zipay
Oh DogGunn, such negativity for no reason. Thanks for the update Valve. Shawn P. Zipay Site Director Total Gaming Network -- http://www.totalgamingnetwork.com MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net On Mon, Feb 16, 2009 at 7:40 PM, DogGunn

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Kitteny Berk
Yeah, god forbid valve update the game and fix exploits and bugs. what are they thinking? DogGunn wrote: Yes... exacly what we wanted... not. On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2, along with an optional

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread msleeper
Anyone else notice that TF2 is now using the new STEAM_1:X: IDs? Anyone running scripts/plugins dependent on SteamID, make sure they are compatible! On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Hmm, why, what's wrong? Valve don't listen to this damn email list, unless something is terribly wrong. And even then, they don't listen to requests that would benefir the server operators. On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay z...@csnation.net wrote: Oh DogGunn, such negativity for no

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Tony Paloma
] Team Fortress 2 and Day of Defeat: Source Update Available Anyone else notice that TF2 is now using the new STEAM_1:X: IDs? Anyone running scripts/plugins dependent on SteamID, make sure they are compatible! On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote: A required update for Team

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread msleeper
Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote: Hmm, why, what's wrong? Valve don't listen to this damn email list, unless something is terribly wrong. And even then, they don't listen to requests that would benefir the server

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Pfft, Valve couldn't care. I mean they just changed the SteamID format... yet they didn't seem to inform anyone... On Tue, Feb 17, 2009 at 12:17 PM, msleeper mslee...@cyberwurx.com wrote: Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12:11 +1100, DogGunn

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Ryan Mannion
- Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional If you have a lot of per-map configs and need to globally swap the cvar names, Linux users can use: perl -pi -w -e

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Pfft, Valve couldn't care. I mean they just changed the SteamID format... yet they didn't seem to inform anyone... On Tue, Feb 17, 2009 at 12:17 PM, msleeper mslee...@cyberwurx.com wrote

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
Doesn't fix the stat whores complaining because HLStatsX is showing the wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just wipe them and start over... Spencer 'voogru' MacDonald wrote: Yeah, I'm no longer storing the steamid's as strings. I would encourage everyone to

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Michael Lebson
If you have the MySQL Query Browser you can just do a find and replace all. Doesn't fix the stat whores complaining because HLStatsX is showing the wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just wipe them and start over... Spencer 'voogru' MacDonald wrote: Yeah,

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
16, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Doesn't fix the stat whores complaining because HLStatsX is showing the wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just wipe

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Monday, February 16, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Doesn't fix the stat whores

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available If you have the MySQL Query Browser you can just do a find and replace all. Doesn't fix the stat whores complaining because HLStatsX is showing the wrong rank. Should be fun updating

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Tony Paloma
To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Yes. Confirmed. Bunch of headaches because of this. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread msleeper
Of Anthal Sent: Monday, February 16, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Doesn't fix the stat whores complaining because HLStatsX is showing the wrong rank. Should be fun updating

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) Ultimately reduces damage done by sticky bombs to enemies 512 units from the Demoman/ So, which is it. Pipes or stickies? o_O Jason Ruymen wrote: A required

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread msleeper
Stickies are Pipes, play more TFC. Grenades are Grenades. On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote: This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) Ultimately reduces damage done by sticky bombs to

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Karl Weckstrom
list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote: Hmm, why, what's wrong? Valve don't listen to this damn email list, unless something is terribly wrong

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Arg!
Does this mean our ban lists are all completely useless because the steam id format has changed? On Tue, Feb 17, 2009 at 12:55 PM, Anthal ant...@couchathletics.com wrote: This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Does this mean our ban lists are all completely useless because the steam id format has changed? On Tue, Feb 17, 2009 at 12:55 PM, Anthal ant

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Justin
- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Monday, February 16, 2009 9:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Does this mean our

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Probably to make the L4D IDs match with TF2? On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: You have to change all of the STEAM_0's to STEAM_1's. That's all. But still, what's

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Andrew Armstrong
: Tuesday, 17 February 2009 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Probably to make the L4D IDs match with TF2? On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: You

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread 1nsane
If they are SQL based you can always make a query: UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8)) or UPDATE sm_admins SET identity=CONCAT('STEAM_1',SUBSTRING(identity,8)) For older Sourcemod versions. On Mon, Feb 16, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote: Do you

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Jake E
Maybe it was causing a conflict in some binary code that read the STEAM ID's wrong? On Mon, Feb 16, 2009 at 9:18 PM, 1nsane 1nsane...@gmail.com wrote: If they are SQL based you can always make a query: UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8)) or UPDATE sm_admins SET

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Chad Austin
- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Tuesday, 17 February 2009 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Probably

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Robert C
We are getting steam entry point SteamAPI_GetHSteamPipe could not be located errors when trying to start servers after applying this update. Any tips? Rob C. Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released.

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Alfred Reynolds
dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available We are getting steam entry point SteamAPI_GetHSteamPipe could not be located errors when trying to start servers after applying this update. Any tips? Rob C. Jason Ruymen wrote

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
Ahh, you're right. Got a bit confused, been so long since I played TFC... msleeper wrote: Stickies are Pipes, play more TFC. Grenades are Grenades. On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote: This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
That creates a problem for people who had already connected, since they now have duplicate entries. Not a huge deal since I just tell them to disconnect before deleting the new and changing the old, but still a pain... Michael Lebson wrote: If you have the MySQL Query Browser you can just do a

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Andrew Armstrong
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I will demonstrate with my own ultra 1337 steamid: STEAM_0:1:1133750 -- STEAM_1:1:1133750 Andrew Armstrong wrote: Could someone please clarify what exactly has changed in the STEAM ID format, and whether this affects

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Matthew Bancroft
...@list.valvesoftware.com] On Behalf Of Justin Sent: Tuesday, 17 February 2009 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Probably to make the L4D IDs match with TF2? On Mon, Feb 16, 2009 at 9:05 PM, Spencer

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Robert C
- boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, February 16, 2009 6:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available We are getting steam entry point SteamAPI_GetHSteamPipe could

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 16, 2009 8:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread ServerAlex
. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Monday, February 16, 2009 9:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Cc2iscooL
to this list :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 16, 2009 8:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Kitteny Berk
: hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 16, 2009 8:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Because you sound just like Karl with his incessant whining

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Tony Paloma
: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Bancroft Sent: Monday, February 16, 2009 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available For more information

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
, 2009 8:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote: Hmm, why, what's wrong

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Arg!
-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote: Hmm, why, what's wrong? Valve don't listen

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Fyren
On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote: I'd feel better about that article if there was some proof or citations to its claims. All of a sudden everyone's ID went from the Individual universe to Public? Doesn't really make sense. I would accept something like

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
: Monday, February 16, 2009 10:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote: I'd feel better about that article if there was some proof

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Tony Paloma
fyren...@gmail.com Date: Mon, Feb 16, 2009 at 7:21 PM Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote: I'd feel

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread 1nsane
: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fyren Sent: Monday, February 16, 2009 10:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available On Mon, Feb 16, 2009

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fyren Sent: Monday, February 16, 2009 10:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available On Mon

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread 1nsane
16, 2009 11:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available lern2spell. On Mon, Feb 16, 2009 at 10:27 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: UPDATE players SET steamid = CAST(MID

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread SmOoThEm
@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I understand the numbers came from the SDK. I'm just saying that the statement made in the article that the middle number in the SteamID and the account type are the same is bogus. The account type

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Jeff Sugar
could clarify. -Original Message- From: Fyren fyren...@gmail.com Date: Mon, Feb 16, 2009 at 7:21 PM Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com On Mon, Feb 16, 2009

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Cc2iscooL
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, February 16, 2009 7:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I understand the numbers came from the SDK. I'm just

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
-Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, February 16, 2009 7:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Tony Paloma
To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Valves update today was uncalled for and completely trashed our services. For those of you who didn't already know heres the recap. NO Banlists work NO Hlstats work NO admin

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Procyon
Sent: Monday, February 16, 2009 7:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I understand the numbers came from the SDK. I'm just saying that the statement made in the article that the middle number in the SteamID

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread StevoTVR
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, February 16, 2009 7:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I understand the numbers came from the SDK. I'm

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread SmOoThEm
To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available As someone else said, the newer releases of SourceMod handles the change internally. So updating SourceMod (and possibly SourceBans) should fix the problem without having