Interesting. So Scout update soon eh?
On Mon, Feb 16, 2009 at 7:30 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2, along with an optional update for
Day of Defeat: Source has been released. Please run hldsupdatetool to
receive the update. The specific
Yes... exacly what we wanted... not.
On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2, along with an optional update for
Day of Defeat: Source has been released. Please run hldsupdatetool to
receive the update. The specific
what the hell is your problem? An update is an update. Don't be so goddamn
ungrateful
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Tue, 17 Feb 2009 11:40:23 +1100
From: dogg...@bigpond.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 and Day
Oh DogGunn, such negativity for no reason.
Thanks for the update Valve.
Shawn P. Zipay
Site Director
Total Gaming Network -- http://www.totalgamingnetwork.com
MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
On Mon, Feb 16, 2009 at 7:40 PM, DogGunn
Yeah, god forbid valve update the game and fix exploits and bugs. what
are they thinking?
DogGunn wrote:
Yes... exacly what we wanted... not.
On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen
jas...@valvesoftware.comwrote:
A required update for Team Fortress 2, along with an optional
Anyone else notice that TF2 is now using the new STEAM_1:X: IDs?
Anyone running scripts/plugins dependent on SteamID, make sure they are
compatible!
On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote:
A required update for Team Fortress 2, along with an optional update for Day
of
Hmm, why, what's wrong? Valve don't listen to this damn email list, unless
something is terribly wrong. And even then, they don't listen to requests
that would benefir the server operators.
On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay z...@csnation.net wrote:
Oh DogGunn, such negativity for no
] Team Fortress 2 and Day of Defeat: Source Update
Available
Anyone else notice that TF2 is now using the new STEAM_1:X: IDs?
Anyone running scripts/plugins dependent on SteamID, make sure they are
compatible!
On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote:
A required update for Team
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote:
Hmm, why, what's wrong? Valve don't listen to this damn email list, unless
something is terribly wrong. And even then, they don't listen to requests
that would benefir the server
Pfft, Valve couldn't care. I mean they just changed the SteamID format...
yet they didn't seem to inform anyone...
On Tue, Feb 17, 2009 at 12:17 PM, msleeper mslee...@cyberwurx.com wrote:
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12:11 +1100, DogGunn
- Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to
better explain its function now that stalemate is optional
If you have a lot of per-map configs and need to globally swap the
cvar names, Linux users can use:
perl -pi -w -e
Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Pfft, Valve couldn't care. I mean they just changed the SteamID format...
yet they didn't seem to inform anyone...
On Tue, Feb 17, 2009 at 12:17 PM, msleeper mslee...@cyberwurx.com wrote
Doesn't fix the stat whores complaining because HLStatsX is showing the
wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just
wipe them and start over...
Spencer 'voogru' MacDonald wrote:
Yeah, I'm no longer storing the steamid's as strings.
I would encourage everyone to
If you have the MySQL Query Browser you can just do a find and replace all.
Doesn't fix the stat whores complaining because HLStatsX is showing the
wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just
wipe them and start over...
Spencer 'voogru' MacDonald wrote:
Yeah,
16, 2009 8:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Doesn't fix the stat whores complaining because HLStatsX is showing the
wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just
wipe
-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
Sent: Monday, February 16, 2009 8:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Doesn't fix the stat whores
dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
If you have the MySQL Query Browser you can just do a find and replace all.
Doesn't fix the stat whores complaining because HLStatsX is showing the
wrong rank. Should be fun updating
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Yes. Confirmed. Bunch of headaches because of this.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
Of Anthal
Sent: Monday, February 16, 2009 8:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Doesn't fix the stat whores complaining because HLStatsX is showing the
wrong rank. Should be fun updating
This is from the Steam Update Page.
/Sticky bombs now get a reduced close range damage ramp up (like Rocket
Launcher Syringe Gun)
Ultimately reduces damage done by sticky bombs to enemies 512 units
from the Demoman/
So, which is it. Pipes or stickies? o_O
Jason Ruymen wrote:
A required
Stickies are Pipes, play more TFC. Grenades are Grenades.
On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote:
This is from the Steam Update Page.
/Sticky bombs now get a reduced close range damage ramp up (like Rocket
Launcher Syringe Gun)
Ultimately reduces damage done by sticky bombs to
list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote:
Hmm, why, what's wrong? Valve don't listen to this damn email list, unless
something is terribly wrong
Does this mean our ban lists are all completely useless because the steam id
format has changed?
On Tue, Feb 17, 2009 at 12:55 PM, Anthal ant...@couchathletics.com wrote:
This is from the Steam Update Page.
/Sticky bombs now get a reduced close range damage ramp up (like Rocket
Launcher
:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Does this mean our ban lists are all completely useless because the steam id
format has changed?
On Tue, Feb 17, 2009 at 12:55 PM, Anthal ant
-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
Sent: Monday, February 16, 2009 9:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Does this mean our
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Probably to make the L4D IDs match with TF2?
On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
You have to change all of the STEAM_0's to STEAM_1's.
That's all.
But still, what's
: Tuesday, 17 February 2009 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Probably to make the L4D IDs match with TF2?
On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
You
If they are SQL based you can always make a query:
UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8))
or
UPDATE sm_admins SET identity=CONCAT('STEAM_1',SUBSTRING(identity,8))
For older Sourcemod versions.
On Mon, Feb 16, 2009 at 9:08 PM, msleeper mslee...@cyberwurx.com wrote:
Do you
Maybe it was causing a conflict in some binary code that read the STEAM ID's
wrong?
On Mon, Feb 16, 2009 at 9:18 PM, 1nsane 1nsane...@gmail.com wrote:
If they are SQL based you can always make a query:
UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8))
or
UPDATE sm_admins SET
-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin
Sent: Tuesday, 17 February 2009 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Probably
We are getting steam entry point SteamAPI_GetHSteamPipe could not be
located errors when trying to start servers after applying this update.
Any tips?
Rob C.
Jason Ruymen wrote:
A required update for Team Fortress 2, along with an optional update for Day
of Defeat: Source has been released.
dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
We are getting steam entry point SteamAPI_GetHSteamPipe could not be
located errors when trying to start servers after applying this
update.
Any tips?
Rob C.
Jason Ruymen wrote
Ahh, you're right. Got a bit confused, been so long since I played TFC...
msleeper wrote:
Stickies are Pipes, play more TFC. Grenades are Grenades.
On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote:
This is from the Steam Update Page.
/Sticky bombs now get a reduced close range damage
That creates a problem for people who had already connected, since they
now have duplicate entries. Not a huge deal since I just tell them to
disconnect before deleting the new and changing the old, but still a pain...
Michael Lebson wrote:
If you have the MySQL Query Browser you can just do a
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I will demonstrate with my own ultra 1337 steamid:
STEAM_0:1:1133750 -- STEAM_1:1:1133750
Andrew Armstrong wrote:
Could someone please clarify what exactly has changed in the STEAM ID
format, and whether this affects
...@list.valvesoftware.com] On Behalf Of Justin
Sent: Tuesday, 17 February 2009 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Probably to make the L4D IDs match with TF2?
On Mon, Feb 16, 2009 at 9:05 PM, Spencer
-
boun...@list.valvesoftware.com] On Behalf Of Robert C
Sent: Monday, February 16, 2009 6:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
We are getting steam entry point SteamAPI_GetHSteamPipe could
...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Monday, February 16, 2009 8:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12
.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
Sent: Monday, February 16, 2009 9:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
to this list :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Monday, February 16, 2009 8:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day
:
hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Monday, February 16, 2009 8:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Because you sound just like Karl with his incessant whining
: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Bancroft
Sent: Monday, February 16, 2009 6:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
For more information
, 2009 8:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote:
Hmm, why, what's wrong
-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote:
Hmm, why, what's wrong? Valve don't listen
On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote:
I'd feel better about that article if there was some proof or citations to
its claims. All of a sudden everyone's ID went from the Individual universe
to Public? Doesn't really make sense. I would accept something like
: Monday, February 16, 2009 10:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote:
I'd feel better about that article if there was some proof
fyren...@gmail.com
Date: Mon, Feb 16, 2009 at 7:21 PM
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote:
I'd feel
: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fyren
Sent: Monday, February 16, 2009 10:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
On Mon, Feb 16, 2009
Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fyren
Sent: Monday, February 16, 2009 10:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
On Mon
16, 2009 11:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
lern2spell.
On Mon, Feb 16, 2009 at 10:27 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
UPDATE players SET steamid = CAST(MID
@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I understand the numbers came from the SDK. I'm just saying that the
statement made in the article that the middle number in the SteamID and the
account type are the same is bogus. The account type
could
clarify.
-Original Message-
From: Fyren fyren...@gmail.com
Date: Mon, Feb 16, 2009 at 7:21 PM
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
On Mon, Feb 16, 2009
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, February 16, 2009 7:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I understand the numbers came from the SDK. I'm just
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, February 16, 2009 7:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
Valves update today was uncalled for and completely trashed our services.
For those of you who didn't already know heres the recap.
NO Banlists work
NO Hlstats work
NO admin
Sent: Monday, February 16, 2009 7:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I understand the numbers came from the SDK. I'm just saying that the
statement made in the article that the middle number in the SteamID
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, February 16, 2009 7:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
I understand the numbers came from the SDK. I'm
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available
As someone else said, the newer releases of SourceMod handles the change
internally. So updating SourceMod (and possibly SourceBans) should fix
the problem without having
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