Re: [hlds] FW: Team Fortress 2 Update Released
Well valve time always runs a little late, so 20 days isn't much by them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Tuesday, 21 April 2009 12:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FW: Team Fortress 2 Update Released Huh? Kenny Loggins ClanAO.com On Apr 20, 2009, at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote: Is this an april fools prank on Valve time? __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
Perhaps the backpack idea is to keep the games memory usage lower, as it was close to the memory limit on the xbox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Hi, You have introduced a new client bug. The error msg reads; SteamStartup() failed: SteamStartup(0xf,0x0012E5BC) failed with error 1: failed to take master pipe connection lock When attempting to shutdown steam.exe it complaints first all games need to be shutdown. There is *no* game process running (no hl2.exe present in processes list) The steam.exe process needs a manual kill before it can be used again. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
How would that work? If anything, it would make it higher. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Philip Bembridge Sent: Tuesday, 21 April 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FW: Team Fortress 2 Update Released Perhaps the backpack idea is to keep the games memory usage lower, as it was close to the memory limit on the xbox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I normally get that error when I either run a program which needs steam (such as hl2.exe or studiomdl.exe) or steam itself with elevated permissions. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, 21 April 2009 5:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Hi, You have introduced a new client bug. The error msg reads; SteamStartup() failed: SteamStartup(0xf,0x0012E5BC) failed with error 1: failed to take master pipe connection lock When attempting to shutdown steam.exe it complaints first all games need to be shutdown. There is *no* game process running (no hl2.exe present in processes list) The steam.exe process needs a manual kill before it can be used again. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
Maybe the limit was reached after 50 items? Yaakov Smith wrote: How would that work? If anything, it would make it higher. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Philip Bembridge Sent: Tuesday, 21 April 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FW: Team Fortress 2 Update Released Perhaps the backpack idea is to keep the games memory usage lower, as it was close to the memory limit on the xbox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4023 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
maybe something to do with this? // Items TF_Open_CharinfoOpen Character Loadout ItemItem SelectedItemNumber#%selecteditem% NewItemsAcquired%numitems% NEW ITEMS ACQUIRED! NewItemAcquiredNEW ITEM ACQUIRED! NextItemVIEW\nNEXT PreviousItemVIEW\n PREV CloseItemPanelOK, RESUME GAME ChangeLoadoutEQUIP THIS ITEM NOW... CharInfoAndSetupCHARACTER INFO AND SETUP LoadoutLOADOUT StatsSTATS AchievementsACHIEVEMENTS CharacterLoadoutCHARACTER LOADOUT SelectClassLoadoutSELECT A CLASS TO MODIFY LOADOUT NoSteamNoItemsLOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM LoadoutChangesUpdateNOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN. EquipYourClassEQUIP YOUR %loadoutclass% EquipEQUIP KeepKEEP ClassBeingEquipped%loadoutclass% ChangeButtonCHANGE... DoneButtonDONE! EquipSelectedWeaponEQUIP SELECTED WEAPON ItemSel_PRIMARY- PRIMARY WEAPON ItemSel_SECONDARY- SECONDARY WEAPON ItemSel_MELEE- MELEE WEAPON ItemSel_PDA- PDA ItemSel_ITEM1- ACCESSORY ItemSel_HEAD- HEADWEAR TF_BackCarat BACK TF_CancelCarat CANCEL TF_BackToMainMenu BACK TO MAIN MENU TF_ResumeGame RESUME GAME InventoryCountOne(1 OTHER IN INVENTORY) InventoryCountMany(%s1 OTHERS IN INVENTORY) CurrentlyEquippedCURRENTLY EQUIPPED: CurrentlyEquippedCaratCURRENTLY EQUIPPED ItemsFoundShort(%s1 ITEMS IN INVENTORY) ItemsFoundShortOne(ONE ITEM IN INVENTORY) NoItemsExistShort(NO ITEMS EXIST YET) NoItemsExistLong(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.) NoItemsFoundShort(NO ITEMS FOUND YET) NoItemsFoundLong(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.) NoItemsAvailableTitleAVAILABLE: NoItemsAvailableTitle2 BASE INVENTORY ONLY. ItemAcquireReason_Achievement ACHIEVEMENT EARNED NoItemsToEquipYOU HAVE NO ITEMS FOR THIS LOADOUT SLOT SelectNoItemSlotEmpty BackpackTitleBACKPACK X_DeleteItemX DELETE X_DiscardItemX DISCARD DeleteItemConfirmTitleARE YOU SURE? DeleteItemConfirmTextDeleting this item will permanently destroy it. This cannot be undone. X_DeleteItemConfirmButtonX YEAH, DELETE IT Backpack_Delete_ItemBACKPACK - DELETE ITEM DiscardExplanationYou picked up this item but you don't have room for it in your pack. DiscardExplanation2Delete an item below to make room or press discard to throw your new item away. DiscardedDISCARDED! LoadoutSlot_PrimaryPrimary weapon LoadoutSlot_SecondarySecondary weapon LoadoutSlot_MeleeMelee weapon LoadoutSlot_GrenadeGrenade LoadoutSlot_BuildingBuilding LoadoutSlot_pdaPrimary PDA LoadoutSlot_pda2Secondary PDA LoadoutSlot_HeadHead ItemTypeDescLevel %s1 %s2// s1 is the level number, s2 is the item type. Example: Level 4 Medigun ofof // Attribute descriptions Attrib_ClipSize_Positive+%s1% Clip size Attrib_ClipSize_Negative%s1% Clip size Attrib_UberchargeRate_Positive+%s1% ÜberCharge rate Attrib_UberchargeRate_Negative%s1% ÜberCharge rate Attrib_DamageDone_Positive+%s1% Damage done Attrib_DamageDone_Negative%s1% Damage done Attrib_HealRate_Positive+%s1% Heal rate Attrib_HealRate_Negative%s1% Heal rate Attrib_FireRate_Positive+%s1% Faster firing speed Attrib_FireRate_Negative%s1% Slower firing speed Attrib_OverhealAmount_Positive+%s1% Overheal bonus Attrib_OverhealDecay_DisabledOverheal bonus doesn't decay Attrib_OverhealDecay_PositiveOverheal bonus decays %s1% slower Attrib_OverhealDecay_NegativeOverheal bonus decays %s1% faster Attrib_HealOnHit_Positive+%s1 Health on hit Attrib_HealOnHit_Negative%s1 Health on hit Attrib_CritChance_Positive+%s1 Critical hit chance Attrib_CritChance_Negative%s1 Critical hit chance Attrib_CritChance_DisabledNo critical hits Attrib_AddUber_OnHit_PositiveAdd %s1% ÜberCharge on hit Attrib_Medigun_CritBoostÜberCharge grants 100% critical chance Attrib_DamageDoneBonus_Positive+%s1% Damage bonus on hit Attrib_CritVsBurning100% Critical hit vs burning players Attrib_DmgPenaltyVsNonBurning%s1% damage vs non-burning players Attrib_NoCritVsNonBurningNo critical hits vs non-burning players Attrib_ModFlamethrowerPushNo compression blast Attrib_ModFlamethrower_BackCrits100% Critical hits from behind Attrib_MaxHealth_Positive+%s1 Max health
Re: [hlds] FW: Team Fortress 2 Update Released
That just raises further questions! Alec Sanger wrote: maybe something to do with this? // Items TF_Open_CharinfoOpen Character Loadout ItemItem SelectedItemNumber#%selecteditem% NewItemsAcquired%numitems% NEW ITEMS ACQUIRED! NewItemAcquiredNEW ITEM ACQUIRED! NextItemVIEW\nNEXT PreviousItemVIEW\n PREV CloseItemPanelOK, RESUME GAME ChangeLoadoutEQUIP THIS ITEM NOW... CharInfoAndSetupCHARACTER INFO AND SETUP LoadoutLOADOUT StatsSTATS AchievementsACHIEVEMENTS CharacterLoadoutCHARACTER LOADOUT SelectClassLoadoutSELECT A CLASS TO MODIFY LOADOUT NoSteamNoItemsLOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM LoadoutChangesUpdateNOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN. EquipYourClassEQUIP YOUR %loadoutclass% EquipEQUIP KeepKEEP ClassBeingEquipped%loadoutclass% ChangeButtonCHANGE... DoneButtonDONE! EquipSelectedWeaponEQUIP SELECTED WEAPON ItemSel_PRIMARY- PRIMARY WEAPON ItemSel_SECONDARY- SECONDARY WEAPON ItemSel_MELEE- MELEE WEAPON ItemSel_PDA- PDA ItemSel_ITEM1- ACCESSORY ItemSel_HEAD- HEADWEAR TF_BackCarat BACK TF_CancelCarat CANCEL TF_BackToMainMenu BACK TO MAIN MENU TF_ResumeGame RESUME GAME InventoryCountOne(1 OTHER IN INVENTORY) InventoryCountMany(%s1 OTHERS IN INVENTORY) CurrentlyEquippedCURRENTLY EQUIPPED: CurrentlyEquippedCaratCURRENTLY EQUIPPED ItemsFoundShort(%s1 ITEMS IN INVENTORY) ItemsFoundShortOne(ONE ITEM IN INVENTORY) NoItemsExistShort(NO ITEMS EXIST YET) NoItemsExistLong(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.) NoItemsFoundShort(NO ITEMS FOUND YET) NoItemsFoundLong(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.) NoItemsAvailableTitleAVAILABLE: NoItemsAvailableTitle2 BASE INVENTORY ONLY. ItemAcquireReason_Achievement ACHIEVEMENT EARNED NoItemsToEquipYOU HAVE NO ITEMS FOR THIS LOADOUT SLOT SelectNoItemSlotEmpty BackpackTitleBACKPACK X_DeleteItemX DELETE X_DiscardItemX DISCARD DeleteItemConfirmTitleARE YOU SURE? DeleteItemConfirmTextDeleting this item will permanently destroy it. This cannot be undone. X_DeleteItemConfirmButtonX YEAH, DELETE IT Backpack_Delete_ItemBACKPACK - DELETE ITEM DiscardExplanationYou picked up this item but you don't have room for it in your pack. DiscardExplanation2Delete an item below to make room or press discard to throw your new item away. DiscardedDISCARDED! LoadoutSlot_PrimaryPrimary weapon LoadoutSlot_SecondarySecondary weapon LoadoutSlot_MeleeMelee weapon LoadoutSlot_GrenadeGrenade LoadoutSlot_BuildingBuilding LoadoutSlot_pdaPrimary PDA LoadoutSlot_pda2Secondary PDA LoadoutSlot_HeadHead ItemTypeDescLevel %s1 %s2// s1 is the level number, s2 is the item type. Example: Level 4 Medigun ofof // Attribute descriptions Attrib_ClipSize_Positive+%s1% Clip size Attrib_ClipSize_Negative%s1% Clip size Attrib_UberchargeRate_Positive+%s1% ÜberCharge rate Attrib_UberchargeRate_Negative%s1% ÜberCharge rate Attrib_DamageDone_Positive+%s1% Damage done Attrib_DamageDone_Negative%s1% Damage done Attrib_HealRate_Positive+%s1% Heal rate Attrib_HealRate_Negative%s1% Heal rate Attrib_FireRate_Positive+%s1% Faster firing speed Attrib_FireRate_Negative%s1% Slower firing speed Attrib_OverhealAmount_Positive+%s1% Overheal bonus Attrib_OverhealDecay_DisabledOverheal bonus doesn't decay Attrib_OverhealDecay_PositiveOverheal bonus decays %s1% slower Attrib_OverhealDecay_NegativeOverheal bonus decays %s1% faster Attrib_HealOnHit_Positive+%s1 Health on hit Attrib_HealOnHit_Negative%s1 Health on hit Attrib_CritChance_Positive+%s1 Critical hit chance Attrib_CritChance_Negative%s1 Critical hit chance Attrib_CritChance_DisabledNo critical hits Attrib_AddUber_OnHit_PositiveAdd %s1% ÜberCharge on hit Attrib_Medigun_CritBoostÜberCharge grants 100% critical chance Attrib_DamageDoneBonus_Positive+%s1% Damage bonus on hit Attrib_CritVsBurning100% Critical hit vs burning players Attrib_DmgPenaltyVsNonBurning%s1% damage vs non-burning players Attrib_NoCritVsNonBurningNo critical hits vs non-burning players
Re: [hlds] Deleted the L4D Survival Pack cvar email
I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. On Tue, Apr 21, 2009 at 7:16 AM, ro...@sunlitgames.net wrote: I'm a dolt I deleted the email that announced/discussed the L4D Survival Pack server cvars regarding game types. Would someone cut and paste it here in a reply please Many thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Deleted the L4D Survival Pack cvar email
I'm a dolt I deleted the email that announced/discussed the L4D Survival Pack server cvars regarding game types. Would someone cut and paste it here in a reply please Many thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Deleted the L4D Survival Pack cvar email
Here you go: I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. I'm a dolt I deleted the email that announced/discussed the L4D Survival Pack server cvars regarding game types. Would someone cut and paste it here in a reply please Many thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Deleted the L4D Survival Pack cvar email
I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Deleted the L4D Survival Pack cvar email
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35759.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Better Windows Server for HLDS?
hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
I would say linux is better choice for running hlds. Kveri MAGUS wrote: hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
I think it's more of a personal preference. Some people say that linux gives a very slight boost, and linux does have the -autoupdate feature, but other than that they are pretty identical. I prefer windows, since I can get around in a windows box much quicker than I can in a linux box. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 21 Apr 2009 12:18:33 -0300 From: magus...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover Hotmail®: Get quick friend updates right in your inbox. http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Updates2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodolfo 'MARRA' Soares ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
Hi, your first question what is better I would say 1., because virtualisation adds overhead. your second question: I would say Intel Q6600 or Q9450 with 4 gigs of ram should be enough (with linux and right kernel config :). Kveri MAGUS wrote: Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Non-Unlockable Mode.
Many people in our community are so frustrated with the TF2 unlockables that they talked me into asking. Anyone know if there is a way to have TF2 they way it was released. No unlockables. The game was damn near perfect, but with the balance issues of the unlockable releases, TF2 has not been the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
there are plugins for sm that can restrict weapons... if you just want to do that, it's a pretty easy solution Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 21 Apr 2009 12:16:20 -0700 From: greg_wi...@yahoo.com To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Non-Unlockable Mode. Many people in our community are so frustrated with the TF2 unlockables that they talked me into asking. Anyone know if there is a way to have TF2 they way it was released. No unlockables. The game was damn near perfect, but with the balance issues of the unlockable releases, TF2 has not been the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover Hotmail®: Get e-mail storage that grows with you. http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Storage2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
It's possible to do that with plugins. I've seen one that would disable sandman. 2009/4/21 Greg Williams greg_wi...@yahoo.com Many people in our community are so frustrated with the TF2 unlockables that they talked me into asking. Anyone know if there is a way to have TF2 they way it was released. No unlockables. The game was damn near perfect, but with the balance issues of the unlockable releases, TF2 has not been the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodolfo 'MARRA' Soares ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
I meant the baseball and bat weapon, yes. On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
There's quite a few of us here who host game servers in a virtual environment with nary a problem. If I'm not mistaken, trashedgamers is a completely virtual environment, with about 5 32 slot tf2 servers. You're up Karl :) I run my game servers under both ESX and ESXi (my stateside VM's are in ESX, my local VM's are ESXi). It performs so well that my extra small community has no idea they're virtualized. :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate Sent: Tuesday, April 21, 2009 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Better Windows Server for HLDS? I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodolfo 'MARRA' Soares ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to
Re: [hlds] TF2 Non-Unlockable Mode.
In before 90 reply thread on which unlock is the most unfair. On Tue, 2009-04-21 at 15:01 -0500, Joel R. wrote: I meant the baseball and bat weapon, yes. On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
If they do a level thing (all weapons have level) and add more weapons, it may be normal that the sandman is OP, since sandman is level 15. 2009/4/21 msleeper mslee...@cyberwurx.com In before 90 reply thread on which unlock is the most unfair. On Tue, 2009-04-21 at 15:01 -0500, Joel R. wrote: I meant the baseball and bat weapon, yes. On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.com wrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] No email about L4D update?
No email about L4D update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Update Released
A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No email about L4D update?
Has the update been released yet? On Tue, Apr 21, 2009 at 2:49 PM, gulfy32 gulf...@gmail.com wrote: No email about L4D update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
gj 2009/4/22 Jason Ruymen jas...@valvesoftware.com A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
SDK Update too? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, 22 April 2009 7:51 AM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No email about L4D update?
Read the mail ^^ 2009/4/22 Brent Veal naslund.fan...@gmail.com Has the update been released yet? On Tue, Apr 21, 2009 at 2:49 PM, gulfy32 gulf...@gmail.com wrote: No email about L4D update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.comwrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
I can confirm that this does not occur on my server, I can see several new maps. On Tue, Apr 21, 2009 at 11:07 PM, Brent Veal naslund.fan...@gmail.comwrote: Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.com wrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
I'm getting The procedure entry point ThreadShellExecute could not be located in the dynamic link library tier0_s.dll And then the console reports: Unable to load Steam support library. This server will operate in LAN mode only. What went wrong? :S - Kimo -- From: Brent Veal naslund.fan...@gmail.com Sent: Wednesday, April 22, 2009 12:07 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.comwrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Is this a new way to force lobby system to server admin? Can't we specify the map for survival mode except for lighthouse? 2009/4/22 Brent Veal naslund.fan...@gmail.com Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.com wrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Jason, We are currently seeing the servers start up with: * Unable to load Steam support library. * * This server will operate in LAN mode only. * ^ This happened with TF2 yesterday This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Those are the new Versus versions of Dead Air and Death Toll. Looks like only 1 Survival map. f7lans:/l4d/left4dead/maps# ls -lah |grep _sv_ -rw-r--r-- 1 scvw4547 servers 8.7M Apr 21 18:04 l4d_sv_lighthouse.bsp -rw-r--r-- 1 scvw4547 servers 8.3M Apr 21 18:04 l4d_sv_lighthouse.nav On Tue, 2009-04-21 at 23:20 +0100, Chris Walker wrote: I can confirm that this does not occur on my server, I can see several new maps. On Tue, Apr 21, 2009 at 11:07 PM, Brent Veal naslund.fan...@gmail.comwrote: Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.com wrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
previous working command line now gets Adding master server 69.28.140.246:27011 Adding master server 72.165.61.189:27011 Sending heartbeat to master server... Could not establish connection to Steam servers. cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Left 4 Dead Update Released
testing, we don't do it turb0z wrote: Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Up and running here... not a huge amount of forks (8), but still running. On Tue, Apr 21, 2009 at 5:37 PM, [ЯтR] The-/iller kil...@righttorule.com wrote: previous working command line now gets Adding master server 69.28.140.246:27011 Adding master server 72.165.61.189:27011 Sending heartbeat to master server... Could not establish connection to Steam servers. cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] Left 4 Dead Update Released
Actually scratch what I said, the only new map I can find in HLSW is l4d_sv_lighthouse.bsp On Tue, Apr 21, 2009 at 11:20 PM, Chris Walker ch...@chriswalkr.com wrote: I can confirm that this does not occur on my server, I can see several new maps. On Tue, Apr 21, 2009 at 11:07 PM, Brent Veal naslund.fan...@gmail.comwrote: Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.com wrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
My Linux server lists the game as L4D (Co-op Normal) while my Windows server lists the game as HL2-L4D-Co-op - Normal is there a reason for the difference? On Tue, Apr 21, 2009 at 3:37 PM, [ЯтR] The-/iller kil...@righttorule.com wrote: previous working command line now gets Adding master server 69.28.140.246:27011 Adding master server 72.165.61.189:27011 Sending heartbeat to master server... Could not establish connection to Steam servers. cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message
Re: [hlds] Left 4 Dead Update Released
21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
On 22/04/2009, at 8:08 AM, SakeFox wrote: testing, we don't do it More like CVS branch merging is serious business. Anyone tried copying over the library from TF2 to see if that works? -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Left 4 Dead Update Released
We are on windows, and we are getting the same problem from last nights update with TF2. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Also would any of you be able to send me what a good server.cfg setup? If you could email it to me :) That would be helpful! gardengrov...@hotmail.com Thanks ! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 3:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked
Re: [hlds] Left 4 Dead Update Released
When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security
Re: [hlds] Left 4 Dead Update Released
as far as I know its 1 new map for survival mode and 2 more campaigns now available for versus mode, so u'll see 9 maps download... //== // verses maps l4d_vs_airport01_greenhouse (now available) l4d_vs_airport02_offices l4d_vs_airport03_garage l4d_vs_airport04_terminal l4d_vs_airport05_runway l4d_vs_farm01_hilltop l4d_vs_farm02_traintunnel l4d_vs_farm03_bridge l4d_vs_farm04_barn l4d_vs_farm05_cornfield l4d_vs_hospital01_apartment l4d_vs_hospital02_subway l4d_vs_hospital03_sewers l4d_vs_hospital04_interior l4d_vs_hospital05_rooftop l4d_vs_smalltown01_caves (now available) l4d_vs_smalltown02_drainage l4d_vs_smalltown03_ranchhouse l4d_vs_smalltown04_mainstreet l4d_vs_smalltown05_houseboat //== // new maps l4d_sv_lighthouse From: Chris Walker ch...@chriswalkr.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 5:20:30 PM Subject: Re: [hlds] Left 4 Dead Update Released I can confirm that this does not occur on my server, I can see several new maps. On Tue, Apr 21, 2009 at 11:07 PM, Brent Veal naslund.fan...@gmail.comwrote: Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for myself, but should there be more sv_ maps? On Tue, Apr 21, 2009 at 3:00 PM, Patrick Shelley sidest...@gmail.com wrote: 16 maps - big work, nice, thank you! On Tue, Apr 21, 2009 at 10:57 PM, Victor Vergara vicp...@gmail.com wrote: Yes. On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
Well.. To my knowledge there is currently no way to restrict most of the special weapons due to their names being the same as the default weapon (case in point, the bone/uber saw. statistically, they're named the same so if you restrict one using a weapon restrict plugin, you loose both. The same goes for the Scout bat/sandman. Of course, correct me if I'm wrong.. But I've recently been looking into restricting certain buildables, and ran into a similar situation. -Matt On Tue, Apr 21, 2009 at 3:45 PM, AnAkIn . anakin...@gmail.com wrote: If they do a level thing (all weapons have level) and add more weapons, it may be normal that the sandman is OP, since sandman is level 15. 2009/4/21 msleeper mslee...@cyberwurx.com In before 90 reply thread on which unlock is the most unfair. On Tue, 2009-04-21 at 15:01 -0500, Joel R. wrote: I meant the baseball and bat weapon, yes. On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.com wrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
Within the Windows platform I've heard that Server 2003 is better then 2008, but I'm running 2008 and am really not having any issues. Just make sure that the hardware (motherboard) you're using supports High Precision Event Timer (HPET) and you'll be far better off with that enabled no matter what Windows OS you use then the differences that exist between 2003 and 2008 server versions. -Matt On Tue, Apr 21, 2009 at 3:05 PM, Rick Payton r...@mai-hawaii.com wrote: There's quite a few of us here who host game servers in a virtual environment with nary a problem. If I'm not mistaken, trashedgamers is a completely virtual environment, with about 5 32 slot tf2 servers. You're up Karl :) I run my game servers under both ESX and ESXi (my stateside VM's are in ESX, my local VM's are ESXi). It performs so well that my extra small community has no idea they're virtualized. :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate Sent: Tuesday, April 21, 2009 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Better Windows Server for HLDS? I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
Re: [hlds] Better Windows Server for HLDS?
humm.. allright.. and dont exists any problem if i run all servers (6 in total) in one OS phsyical? *I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives.* about HD, i will install OS in one HD and all servers in other HD? and when you say HD, you say partition or really other HD? about linux, wich dist. you recommend? obs: sorry about all questions.. and thanks for help! - rody 2009/4/21 Rick Payton r...@mai-hawaii.com There's quite a few of us here who host game servers in a virtual environment with nary a problem. If I'm not mistaken, trashedgamers is a completely virtual environment, with about 5 32 slot tf2 servers. You're up Karl :) I run my game servers under both ESX and ESXi (my stateside VM's are in ESX, my local VM's are ESXi). It performs so well that my extra small community has no idea they're virtualized. :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate Sent: Tuesday, April 21, 2009 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Better Windows Server for HLDS? I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be
Re: [hlds] Left 4 Dead Update Released
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D - servers updated but no one can join
Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
Furthermore typing 'status' into the console causes the server to restart. (Windows) _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: ro...@sunlitgames.net To: hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:23 PM Subject: [hlds] L4D - servers updated but no one can join Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
I believe this is the same issue that the last TF2 update had, isnt it? On Tue, Apr 21, 2009 at 4:23 PM, Brandon R. Miller b...@branzone.comwrote: Furthermore typing 'status' into the console causes the server to restart. (Windows) _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: ro...@sunlitgames.net To: hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:23 PM Subject: [hlds] L4D - servers updated but no one can join Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
- Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
On 22/04/2009, at 8:59 AM, Brent Veal wrote: I believe this is the same issue that the last TF2 update had, isnt it? Its similar but a different library this time: srcds.exe - Entry Point Not Found The procedure entry point ThreadShellExecure could not be located in the dynamic link library tier0_s.dll Appears to be only occurring on windows dedicated servers -- Matt Lyons (Bsc CS Soft Eng) Content Services Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman
Re: [hlds] Left 4 Dead Update Released
A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Left 4 Dead Update Released
; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Left 4 Dead Update Released
...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Left 4 Dead Update Released
. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
[hlds] Left 4 Dead Update Released
An optional update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed an incorrect DLL for windows dedicated servers - Corrected players not receiving the Lighthouse achievement - Added missing Survival only sounds - Fixed issue with awarding medal achievements - Corrected ghost icons appearing survival scoreboard Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
It's not a config or plugin issue, the Windows release is just broken. I've done a reinstall and verify_all update to confirm this. Not only that, but it's been broken for hours without any sort of indication of why this has happened or when we can expect it fixed. This is far from the first time this exact same problem has happened, too. Does anyone at Valve even bother to run these updates on a spare PC and check they start properly before releasing? -- david.kella...@member.fsf.org davejk.net / knifeback.co.uk 2009/4/22 Matthew Gottlieb matthew.j.gottl...@gmail.com: Listen servers seem to be working, so windows servers shouldn't have problems. Check your mods and configs? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Thank you Jason. Jason Ruymen wrote: An optional update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed an incorrect DLL for windows dedicated servers - Corrected players not receiving the Lighthouse achievement - Added missing Survival only sounds - Fixed issue with awarding medal achievements - Corrected ghost icons appearing survival scoreboard Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Left 4 Dead Update Released
mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This server will operate in LAN mode only. * From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tuesday, April 21, 2009 4:50:39 PM Subject: [hlds] Left 4 Dead Update Released A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - New gameplay Mode - 16 maps including Last Stand - Leaderboards - 7 new achievements Versus Changes: - Fixed a case where versus team score would continue to be recalculated after the score panel was displayed - Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key Actually, I can still do this. If I click reload, then keep on meeleing, it finishes the reload action. I would think this is a mistake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 14, Issue 70
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Tue, 21 Apr 2009 17:52:38 -0700 From: Jason Ruymen jas...@valvesoftware.com Subject: [hlds] Left 4 Dead Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Message-ID: ec42140f113a234ea70d682a310d100a01db65a...@exchange07.valvesoftware.com Content-Type: text/plain; charset=us-ascii An optional update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed an incorrect DLL for windows dedicated servers - Corrected players not receiving the Lighthouse achievement - Added missing Survival only sounds - Fixed issue with awarding medal achievements - Corrected ghost icons appearing survival scoreboard Jason -- Message: 3 Date: Wed, 22 Apr 2009 01:53:04 +0100 From: David Kellaway dkella...@mac.com Subject: Re: [hlds] Left 4 Dead Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 991c1d8f0904211753i6d897ae5ka5336fa14caa9...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 It's not a config or plugin issue, the Windows release is just broken. I've done a reinstall and verify_all update to confirm this. Not only that, but it's been broken for hours without any sort of indication of why this has happened or when we can expect it fixed. This is far from the first time this exact same problem has happened, too. Does anyone at Valve even bother to run
Re: [hlds] hlds Digest, Vol 14, Issue 70
preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Tue, 21 Apr 2009 17:52:38 -0700 From: Jason Ruymen jas...@valvesoftware.com Subject: [hlds] Left 4 Dead Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Message-ID: ec42140f113a234ea70d682a310d100a01db65a...@exchange07.valvesoftware.com Content-Type: text/plain; charset=us-ascii An optional update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed an incorrect DLL for windows dedicated servers - Corrected players not receiving the Lighthouse achievement - Added missing Survival only sounds - Fixed issue with awarding medal achievements - Corrected ghost icons appearing survival scoreboard Jason -- Message: 3 Date: Wed, 22 Apr 2009 01:53:04 +0100 From: David Kellaway dkella...@mac.com Subject: Re: [hlds] Left 4 Dead Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 991c1d8f0904211753i6d897ae5ka5336fa14caa9...@mail.gmail.com
Re: [hlds] hlds Digest, Vol 14, Issue 72
an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated - Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor - Fixed a case where teleporting to the survivors would not reset the ability timer - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key - Fixed a case where it was not possible to join a game while it was in a finale - Fixed a rare case where listen servers would speed up the game over time - Removed convars related to melee fatigue - Fixed a case where infected players would get a respawn time on their initial spawn into a map Server Changes: - Made ms_force_dedicated_server not require cheats - Add a message when queuing a heartbeat - Simplified setting of game mode - Removed convars director_no_human_zombies and director_holdout_mode - Added mp_gamemode [coop,versus,survival] General: - Added lobby join and leave messages Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4024 (20090421) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] error: reliable channel overflowed
hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] error: reliable channel overflowed
Update again. This has been fixed. Some guys over at srcds.com confirmed this. On Tue, Apr 21, 2009 at 8:23 PM, MAGUS magus...@gmail.com wrote: hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
You shouldn't have any issues having 6 servers on one physical box/OS. When talking about installing the OS on one HD and then running all of the game servers on another I mean actual HDs. So you need to have 2 hard drives in the system for the best performance. Not 1 HD with 2 partitions. I personally like OpenSuse, Ubuntu, and CentOS. Everyone will have different kinds of input on this, but those are my favorite for servers. BTW about virtual servers, I have noticed when I would do something on another VM it would cause weird things to happen on the game servers. But having it as a virtual OS had its upsides, like managing it. Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? humm.. allright.. and dont exists any problem if i run all servers (6 in total) in one OS phsyical? *I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives.* about HD, i will install OS in one HD and all servers in other HD? and when you say HD, you say partition or really other HD? about linux, wich dist. you recommend? obs: sorry about all questions.. and thanks for help! - rody 2009/4/21 Rick Payton r...@mai-hawaii.com There's quite a few of us here who host game servers in a virtual environment with nary a problem. If I'm not mistaken, trashedgamers is a completely virtual environment, with about 5 32 slot tf2 servers. You're up Karl :) I run my game servers under both ESX and ESXi (my stateside VM's are in ESX, my local VM's are ESXi). It performs so well that my extra small community has no idea they're virtualized. :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate Sent: Tuesday, April 21, 2009 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Better Windows Server for HLDS? I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots
Re: [hlds] error: reliable channel overflowed
What game is this in? Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] error: reliable channel overflowed hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] error: reliable channel overflowed
L4D, but it's fixed. On Tue, Apr 21, 2009 at 8:36 PM, Zach Tate z...@tomballtech.com wrote: What game is this in? Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] error: reliable channel overflowed hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] error: reliable channel overflowed
ocurrs in cstrike (hl1) server.. i update but this problem continues :/ 2009/4/21 Zach Tate z...@tomballtech.com What game is this in? Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] error: reliable channel overflowed hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodolfo 'MARRA' Soares ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No email about L4D update?
just came through then :) - Original Message - From: gulfy32 gulf...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 22, 2009 7:49 AM Subject: [hlds] No email about L4D update? No email about L4D update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
To be honest I've found the regular bat much more useful since the 50% damage reduction. Rather take the double jump. :\ On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
They use it for openings in PL maps as defense. A few scouts can stun enough of the enemy team to push in and wipe them out before they pull off a starting push. This give the offense more time to prepare and push in. Limiting scouts to 2 can fix this (for the most part). On Tue, Apr 21, 2009 at 10:07 PM, Cc2iscooL cc2isc...@gmail.com wrote: To be honest I've found the regular bat much more useful since the 50% damage reduction. Rather take the double jump. :\ On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
They were talking about the powershot exploit. It allowed you to fire all 50 rounds at once from either the Uzi or m16 On Tue, Apr 21, 2009 at 7:56 PM, Phillip Vector t...@mostdeadlygame.com wrote: On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key Actually, I can still do this. If I click reload, then keep on meeleing, it finishes the reload action. I would think this is a mistake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Ah.. Ok then.. But they should still fix the reloading while meleeing issue IMHO. :) On Tue, Apr 21, 2009 at 8:39 PM, Ryan Katkov ryan.kat...@gmail.com wrote: They were talking about the powershot exploit. It allowed you to fire all 50 rounds at once from either the Uzi or m16 On Tue, Apr 21, 2009 at 7:56 PM, Phillip Vector t...@mostdeadlygame.com wrote: On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key Actually, I can still do this. If I click reload, then keep on meeleing, it finishes the reload action. I would think this is a mistake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
Run the update again and it should fix it right up On Tue, Apr 21, 2009 at 10:33 PM, Coldorak coldorak@gmail.com wrote: I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.nethttps://mail.google.com/mail?view=cmtf=0to=ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds