Re: [hlds] Proposal

2017-11-08 Thread Phillip Vector
>It is really sad that you can't stop holding a grudge for being banned for >racism 7 years ago for a single day and then complaining that we were being >greedy because you were able to pay for your own server with your welfare >check. So much so, that you continue to trash talk us all this

Re: [hlds] Proposal

2017-11-07 Thread Phillip Vector
>-Better moderation would allow for true hackers, trolls, and other riff-raff >to not bother otherwise innocent players No. No.. No.. Who would be moderating the people who moderates others? Do you seriously think that someone who is an asshat should be able to "punish" players when they get

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-23 Thread Phillip Vector
mailing list" >> <hlds@list.valvesoftware.com >> <mailto:hlds@list.valvesoftware.com>> >> Sent: 23/10/2016 05:55:45 >> Su

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Phillip Vector
in life. I decided with my team to stick around > with our servers until next years TF2 10 year anniversary, we will see on > how things will be for TF2 and our servers. I hope for good, but I do get > the feeling that we have to shut them all down for good. > > - Original M

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
N-Gon" <ngongamedes...@gmail.com> wrote: > In all honesty ElitePowered were really the MAIN culprit on that one > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector <t...@mostdeadlygame.com> > wrote: > >> Set up bots that looked like players on maps where they &

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
ervers in late 2011 so I > don't know what happend. So how did these server owners cheat? > > ----- Original Message - > From: Phillip Vector <t...@mostdeadlygame.com> > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Date: Fri

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
!" update? Oi, I get memories from a different TF2 time (where i > actually played the game ^^) cause I started my servers in late 2011 so I > don't know what happend. So how did these server owners cheat? > > - Original Message - > From: Phillip Vector <t...@mostdeadlygame

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
> On Fri, Oct 21, 2016 at 5:11 PM, Phillip Vector <t...@mostdeadlygame.com> > wrote: > >> Because community servers used to cheat the system (like the war update). >> So best not to include them. >> >> On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
Because community servers used to cheat the system (like the war update). So best not to include them. On Oct 21, 2016 14:05, "ED-E" wrote: > Based on the stats of sourcemod, current sourcemod tf2 servers did go from > ~10.000 community servers in 2013 down do ~5.000. I

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Phillip Vector
and you say that Tim is just crying and don't take him seriously. I'm out as well if it devolves within a day to this petty bickering. On Tue, Jul 26, 2016 at 8:37 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > With this in mind, we'll go over all of our notes together and get a

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-26 Thread Phillip Vector
How will you handle when the tags don't match up with what the server does? If some of the community cheated to get onto the main game list years ago, what's to stop them from misreporting the tags now? On Tue, Jul 26, 2016 at 3:21 PM, Joe P wrote: > To get everyone caught

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Phillip Vector
2P and Quickplay came into the mix. > > On Fri, Jul 8, 2016 at 1:54 AM, Phillip Vector <t...@mostdeadlygame.com> > wrote: > >> It really humors me that >> >> >There's always a group of people that have a knee-jerk negative >> reaction to any kind of change. The wi

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Phillip Vector
It really humors me that >There's always a group of people that have a knee-jerk negative reaction to any kind of change. The wise move for Valve would be to allow the system to run for awhile to see what it really does to the overall game's population - it's impossible to gauge what affect this

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Not possible, nor reasonable to expect. There will always be bad actors.. Would it be reasonable to expect there to never be a hacker or cheater on a Valve server? If there were, should they ban everyone on the server, or maybe just the people playing that class? My point was that to do actual

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
o wrong with > asking them to actually sit down with us and talk stuff out. And before you > say "Well you're all whiny and whatever" , consider a lot of people are > upset because this has gone on so long now without any indication they > actually care. > > > On Thu, Oct 29, 2

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
>Why would anyone be appreciative when the only choices that have been made were between bad for communities or bad for communities? Because you can catch more flies with honey then vinegar. >The last thing that might of qualified, removing official servers from the browser, was reversed in a

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > Point there is we have been complaining about this for over a year, they > do something to fix it, you guys complain and it gets reversed in just a > few days. > > On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
banned. > > At any rate, I'm puzzled why there are folks on a server operators mailing > list who not only have an agenda against community servers, but obviously > don't even run a server. So with that, feel free to have the last word, I'm > out of troll food. > > On Th

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
en to PC gamer before, who have agreed that Valve doesn't talk to > anyone, they almost ran a story on it but didn't want to bother. I feel > that this list may be a problem, there really isn't a clear easy way to > talk about this issue without one thing to throw it out of contro

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
for over a year, they >>> do something to fix it, you guys complain and it gets reversed in just a >>> few days. >>> >>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <t...@mostdeadlygame.com >>> > wrote: >>> >>>> >Why

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Phillip Vector
; absolute worst presentation of what TF2 is supposed to bebut if we're > going to have a fair test of "what the people want", then let's have a fair > test, not one where the default settings and UI design vastly favor hiding > all the diversity and options outside of Valve servers. &g

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
I shouldn't have to look for them. If I want a pure vanilla experience, then I should be able to get it. I have yet to find one community server that offers this (Not even advertising text lines on their server). On Sat, Jul 4, 2015 at 7:56 AM, Matthias InstantMuffin Kollek proph...@sticed.org

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Phillip Vector
:* Saturday, July 04, 2015 10:48 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Phillip Vector
argument* - That being Latin for an attack against the man But in any case, I do agree that removing Valve servers from the server browser was not an ideal solution to the problem at hand. On Sun, Jul 5, 2015 at 9:08 AM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Phillip Vector
servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another). On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector t...@mostdeadlygame.com wrote: Logging

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Phillip Vector
at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Phillip Vector
there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Phillip Vector
The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Phillip Vector
owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you

Re: [hlds] Quickplay Community Servers - 6 Months in.

2014-07-07 Thread Phillip Vector
but again, if that will no longer be possible, it would simply be courteous to let us know so that we can let our community know we have to shut them down for good. Shut them down. If they aren't able to get traffic from fans to stay open, then go ahead and shut them down. They won't be missed

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Phillip Vector
Correlation does not imply causation. Player counts being lower does not mean that it's because of the quickplay decision. I don't know how many times I need to keep citing this. Neither do I. Can you please stop because it's not necessarily a relevant fact. On Thu, Jun 5, 2014 at 3:26 PM,

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Phillip Vector
And that thing is Valve removing community servers from quickplay. Correlation does not imply causation. Player counts being lower does not mean that it's because of the quickplay decision. Yeah, I know I said it before. You stop repeating that unsupported assumption, I'll stop reminding you

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Phillip Vector
=1appid=440from=138856320to=End+Time Last Year http://www.steamgraph.net/index.php?action=graphjstime=1appid=440from=135702720to=137041560 On Thu, Jun 5, 2014 at 5:16 PM, Phillip Vector t...@mostdeadlygame.com wrote: And that thing is Valve removing community servers from

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Phillip Vector
and most obvious. On Thu, Jun 5, 2014 at 5:42 PM, Phillip Vector t...@mostdeadlygame.com wrote: TF2 just got old is not a valid explanation. Neither is Quickplay must be causing it. We don't know. That's the pure truth of it. We can't know for sure. So stop trying to make it fit one

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Phillip Vector
I remember SOMEONE got it.. I never placed your name as that person however. On Thu, Jun 5, 2014 at 6:56 PM, Ook ooksser...@zootal.com wrote: Most of you are probably too young to remember, but I happen to be the official holder of the Thwack! stick. Don't make me get it out (seriously

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Phillip Vector
- People that absolutely hate community servers can leave it checked. One of the main complaints I always see here is that players are too stupid to check a box saying that they want community servers. Why all of a sudden are they smart enough now to recheck something that was checked before?

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-02 Thread Phillip Vector
LOL.. Its more the fact How can something be More then a fact? Either it is or it isn't. that 90% of the population out there Do you work for Valve? Do you know exactly how many people fit into your more then fact? never gets a chance to find/try our servers out in the first place. They

Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Phillip Vector
I love how you guys are saying you want to develop the community you are trying to build, then the next sentence is that people are too stupid/lazy to find you guys. Can't have it both ways. Personally, I've got lots of time into the game and love quick play. I know I can get a vanilla experience

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
TF2 player count dropping is proof that this decision was a mistake. *Correlation does not imply causation* On Wed, Feb 26, 2014 at 1:53 PM, davidaap1...@gmail.com wrote: TF2 player count dropping is proof that this decision was a mistake. The player experience was not improved by any

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
You also claim.. There was another situation like this long before quickplay where community servers were put in a custom tab. Thankfully someone at Valve came to their senses and removed it. What you forget (or more likely, decided not to mention) is that the reason they removed it was because

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
Quickplay Servers are now forced to be more vanilla than ever before, this additional punishment for the entire server hosting community is completely unnecessary. How are you forced? Does Valve require you to run a server? Do you have to pay a fee to Valve if you don't get the quickplay people?

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
server people cheated and didn't follow the rules. Ads? What? There were no ads back then. HTML motd had no flash support and no javascript support either. Clearly you have no idea what you are talking about. On Wed, Feb 26, 2014 at 4:12 PM, Phillip Vector t...@mostdeadlygame.comwrote

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
. If people can't find this experience without going out of their way to find it (remember that many don't even know they want this experience before they tried it), it's futile to even provide it. That's the problem. On Wed, Feb 26, 2014 at 11:16 PM, Phillip Vector t...@mostdeadlygame.com wrote

Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. 0 ) == Valve Servers Only

2014-01-25 Thread Phillip Vector
New players, should for their first experience with the game, play it vanilla. If they want to enable 32 player fast respawn no crits koth_nippletwister, then they are intelligent to uncheck a box. But by default, it should be the game the way Valve intends for it to played. When was the last

Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. 0 ) == Valve Servers Only

2014-01-25 Thread Phillip Vector
quickplay could even get you onto a 32 slot, fast respawn, non-vanilla map server... On Sat, Jan 25, 2014 at 1:41 PM, Phillip Vector t...@mostdeadlygame.com wrote: New players, should for their first experience with the game, play it vanilla. If they want to enable 32 player fast respawn no crits

Re: [hlds] NO to in game advertising

2013-06-05 Thread Phillip Vector
No incentive to host it really. It used to be that server owners used to actually run good servers and the thrill of running a thriving community was reward enough. On Wed, Jun 5, 2013 at 7:12 PM, 1nsane 1nsane...@gmail.com wrote: No matchmaking? Expect a ton of MvM servers to disappear then.

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Phillip Vector
That is a slippery slope there. For example, I have my demo afro painted white and I named it Whittie. Would that fit into your viewpoint of racial? On Tue, Jan 8, 2013 at 1:39 PM, ics i...@ics-base.net wrote: Haven't you ever seen miniguns named to nigger killer or bats fuck you asshole and

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Phillip Vector
They have the choice. It's called the server browser. On Tue, Jul 31, 2012 at 11:21 AM, E. Olsen ceo.eol...@gmail.com wrote: This is where, IMHO, Valve is sending the wrong message with Quickplay. While I fully understand that they created and optimized the game for 24 players, and they want

Re: [hlds] Release of FakeClient spoof + Botjoin time

2012-05-03 Thread Phillip Vector
He dun goofed. The player count.. will never be the same. On Thu, May 3, 2012 at 4:20 PM, Lance Waidzunas lswa...@gmail.com wrote: Omg somebordy call tha innernet police! On May 3, 2012 6:14 PM, admin ad...@wonkagaming.com wrote: Will be Released soon. on multiple communitys and as for

Re: [hlds] [hlds_linux] Policy of truth

2012-01-04 Thread Phillip Vector
and fencing new players off from it by only allowing stock is (IMHO) shooting themselves in the foot If that fence was 1 foot high and easily walked around. They are free to use the server browser and if they know the game well enough, they know how to use the game browser to find what they

Re: [hlds] HL2DM crashing after porting to OB?!

2010-10-08 Thread Phillip Vector
as compared to /orangebox/hl2mp/honeypot/. On Fri, Oct 8, 2010 at 7:57 PM, msleeper mslee...@ismsleeperwrong.com wrote: You changed the run path, right? Remember, it now lives in /orangebox/hl2mp/. On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote: Did you try a clean install? On Oct 8,

Re: [hlds] NS2 Alpha Release Tonight

2010-07-26 Thread Phillip Vector
or stuck in a honey pot. On Mon, Jul 26, 2010 at 4:55 PM, msleeper mslee...@ismsleeperwrong.com wrote: Not sure what your nope is in response to, because NS2 and the NS2 Alpha are both being distributed through Steam. UWE has made mention of having Windows Dedicated Server being available, so

Re: [hlds] TF2 multiple sentries exploit fix

2010-04-29 Thread Phillip Vector
Still doing that game, eh? I thought you quit. :) On Thu, Apr 29, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.com wrote: As a follow-up, I made a very simple edit to your source to automatically ban people who perform these exploits. http://www.msleeper.com/files/ms.tf2.buildingban.zip

Re: [hlds] TF2 multiple sentries exploit fix

2010-04-29 Thread Phillip Vector
, Phillip Vector wrote: Still doing that game, eh? I thought you quit. :) On Thu, Apr 29, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.com wrote: As a follow-up, I made a very simple edit to your source to automatically ban people who perform these exploits. http://www.msleeper.com

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Phillip Vector
Hey... At least they can't farm achievements.. Right? :) On Wed, Apr 28, 2010 at 6:07 PM, msleeper mslee...@ismsleeperwrong.com wrote: So SM/MM is broke for linux? On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: Ignore my issue, replied to the wrong mailing list. The issue I'm having

Re: [hlds] A Proposal

2010-03-30 Thread Phillip Vector
mSleeper, Why did you change your email? On Mon, Mar 29, 2010 at 8:57 PM, Carl aidsf...@gmail.com wrote: I have noticed that a lot of server admins here are somewhat displeased with Valve's lax approach to some of the more recent server exploits. While this may be hogwash, I think it might be

Re: [hlds] Problem with Item Drops

2010-03-22 Thread Phillip Vector
I run a pure vanilla server and I have also noticed a VERY low drop rate compared to other idle servers as well. Not sure what to do to fix it, but I can assure you, respawn times are stock. On Mon, Mar 22, 2010 at 4:53 PM, Michael Krasnow mnk...@gmail.com wrote: iv found that if respawn times

Re: [hlds] Problem with Item Drops

2010-03-22 Thread Phillip Vector
That is possible. When I idle on my server, I'm still new enough on this IP to not have attracted a large crowd yet. On Mon, Mar 22, 2010 at 5:41 PM, Saint K. sai...@specialattack.net wrote: Perhaps the system doesn't drop when no game is played? -Original Message- From:

Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-17 Thread Phillip Vector
Now now.. Don't let your tears ruin your honey. ;) On Wed, Feb 17, 2010 at 4:52 AM, Patrick Shelley sidest...@gmail.com wrote: it's so beautiful to see how despised you still are sleeper - after a year away from this list, i'm crying with happiness. -- Regards, Patrick Shelley

Re: [hlds] [OT] Website builder for your server websites

2010-02-15 Thread Phillip Vector
No.. it's Honn... Like in Honeypot. :) On Mon, Feb 15, 2010 at 5:00 PM, msleeper mslee...@ismsleeperwrong.com wrote: GOOD ONE HURR On Tue, 2010-02-16 at 00:46 +, Saul Rennison wrote: I bet you're the type of person with no girlfriend. On Tuesday, February 16, 2010,

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Phillip Vector
*looks to nsleeper* On Thu, Jan 7, 2010 at 7:51 AM, Ronny Schedel i...@ronny-schedel.de wrote: So Poor admins will include all good servers... Which dumbass made this website? http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It

Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Phillip Vector
Cracks me up like a honeypot. :) On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: My favorite joke is when people don't spam the list with useless bullshit and funny jokes. Cracks me up every time. On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-09 Thread Phillip Vector
Yeah. Fuck a Fucking Fuck List. ;) On Wed, Dec 9, 2009 at 9:21 AM, f0rkz h...@f0rkznet.net wrote: Thats like finding a needle in a stack of needles... Don't think there is a comprehensive list for using the word fuck too much out there. On Wed, 2009-12-09 at 18:17 +0100, w4rezz wrote: Does

Re: [hlds] Profanity in your server

2009-12-09 Thread Phillip Vector
Yeah. it's not like he's running some kind of list of people he feels are cheaters and making it seem they deserve to be banned from all the servers for something like idling.. I also bet he isn't setting up a server just to catch said idlers either. :) On Wed, Dec 9, 2009 at 1:15 PM, msleeper

Re: [hlds] Profanity in your server

2009-12-09 Thread Phillip Vector
with a list of people who cursed calling them cheaters. On Wed, Dec 9, 2009 at 1:37 PM, Shane Arnold clontar...@iinet.net.au wrote: Haha, oh ouch. Anyway, as msleeper said, server owners can do what they like with their servers. On 10/12/2009 5:31 AM, Phillip Vector wrote: Yeah. it's not like

Re: [hlds] Profanity in your server

2009-12-09 Thread Phillip Vector
be as trivial as I, the server operator, want it to be. I don't get why he thinks swearing is considered bad, and you don't get why I think idleing or farming is bad. But neither of us have to understand. On Wed, 2009-12-09 at 13:31 -0800, Phillip Vector wrote: Yeah. it's not like

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Phillip Vector
Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe,

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Phillip Vector
it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Phillip Vector
Cel. +5521 8836.7622 DClick Web Mobile Solutions LinkedIn: http://www.linkedin.com/in/andrebrait On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector t...@mostdeadlygame.comwrote: I tried out what the forums said and it didn't work. It dropped a heavy without hands, yes. But it didn't crash

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Phillip Vector
Well, you are deffently unhampered by players since you banned them all. Tell me, will you be banning people who farm the Halloween achievements as well? On Thu, Oct 29, 2009 at 4:32 PM, msleeper mslee...@ismsleeperwrong.com wrote: You are clearly doing something wrong because it runs like a

Re: [hlds] Left 4 Dead Update Available

2009-10-01 Thread Phillip Vector
It may hurt, but it's true. On Thu, Oct 1, 2009 at 4:34 PM, Tony Paloma drunkenf...@hotmail.com wrote: let someone who gets paid half as much as us... Ouch. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook

Re: [hlds] Left 4 Dead Update Available

2009-10-01 Thread Phillip Vector
He was talking about other companies (or internal QA if Valve uses them). This is coming from someone who has worked as a QA person is several high profile companies (such as Microsoft). On Thu, Oct 1, 2009 at 6:46 PM, Blyte Scrin blyte_sc...@hotmail.com wrote: We get paid to code - let

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Phillip Vector
On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I have a stock server (no crits, no mods, other than 32 players) and its pretty much a ghost town. How is 32 players and no crits a stock server? -Original Message- From:

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Phillip Vector
-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Sunday, September 13, 2009 6:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Make the Map Quick List 100% Vanilla On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Phillip Vector
it Phillip and check what they're talking about/ actually doing. I'm sorry for being so damn cruel about it but come on, look! Kyle. On Tue, Sep 8, 2009 at 1:24 PM, Phillip Vector t...@mostdeadlygame.comwrote: Did you even read what they quoted? They weren't supposto have them and now

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Phillip Vector
Did you even read what they quoted? They weren't supposto have them and now that Robin knows about it, he's taking them away. I'd say that was a pretty resonable response to it. On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sandersonkyle.l...@gmail.com wrote: This is quite ironic, almost every VALVe

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Phillip Vector
and then promptly block them for cheating on your server. :) On Mon, Aug 31, 2009 at 1:56 PM, msleepermslee...@cyberwurx.com wrote: Yeah absolutely. In fact, assuming not too much is changed on a server level between the two, it would probably be a single plugin that would track stats between

Re: [hlds] TF2 Holding Players

2009-08-27 Thread Phillip Vector
Yeah. It's not like they are honeypot servers afterall. On Thu, Aug 27, 2009 at 3:17 PM, msleepermslee...@cyberwurx.com wrote: I don't think any of those server tracking sites are reliable, especially not if you're comparing them to the actual server browser. On Thu, 2009-08-27 at 18:06

Re: [hlds] TF2 Holding Players

2009-08-27 Thread Phillip Vector
Exactly. ;) On Thu, Aug 27, 2009 at 3:29 PM, Alec Sangereclyp...@hotmail.com wrote: that one didn't even make sense... Thank you, Alec Sanger From: t...@mostdeadlygame.com Date: Thu, 27 Aug 2009 15:24:27 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Holding Players

Re: [hlds] TF2 Holding Players

2009-08-27 Thread Phillip Vector
Oh.. How soon you forget. :) On Thu, Aug 27, 2009 at 3:31 PM, msleepermslee...@cyberwurx.com wrote: What are you talking about, you dumb hippie. On Thu, 2009-08-27 at 15:24 -0700, Phillip Vector wrote: Yeah. It's not like they are honeypot servers afterall. On Thu, Aug 27, 2009 at 3:17 PM

Re: [hlds] TF 2 server scoring

2009-07-03 Thread Phillip Vector
On Fri, Jul 3, 2009 at 8:15 AM, gamead...@127001.org wrote: Surely if there were fake clients you'd expect the number of players to never drop below, say, 8, or whatever they have their fake numbers set to? It's client side, not server side. So servers can't fake the numbers to the master

Re: [hlds] Hello,friend,

2009-06-06 Thread Phillip Vector
He's not your Guy, Pal! On Sat, Jun 6, 2009 at 7:13 AM, Matthew Gottliebmatthew.j.gottl...@gmail.com wrote: YOUR NOT MY FRIEND, GUY! On Sat, Jun 6, 2009 at 5:56 AM, Yatin Vadhiaya...@yatin.co.uk wrote: We will try our best to make you satisfied Oh really? Will Rogers

Re: [hlds] Team Fortress 2 Update Available

2009-05-29 Thread Phillip Vector
I'm personally disappointed by this. Like the custom toolbar, I think the random drop system, had people not whined about it as much as they did, would've been great as the only way to get unlocks. On Fri, May 29, 2009 at 4:35 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Added Sniper/Spy

Re: [hlds] Hat Drops

2009-05-25 Thread Phillip Vector
It could be a Valve honeypot server to find out who would cheat the system without actually cheating. On Mon, May 25, 2009 at 12:44 PM, msleeper mslee...@cyberwurx.com wrote: I am intrigued by your statement. How would getting lots of unlocks in a matter of minutes be fixing anything? This is

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-25 Thread Phillip Vector
Yeah. msleeper knows how to do useful things. :) On Mon, May 25, 2009 at 5:13 PM, msleeper mslee...@cyberwurx.com wrote: Thank you for your continued uselessness. On Mon, 2009-05-25 at 20:04 -0400, 1nsane wrote: No. Though I won't say what formula I use as that would defeat it in seconds.

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Phillip Vector
I went to a server and tried it out and it does work. I was quickly then banned. Something about a Honeypot and some butthead admin thinking achievement servers are cheating. On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote: I heard rumor that this didn't actually do

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Phillip Vector
Thanks. :) I thought so. :) On Thu, May 14, 2009 at 5:15 PM, msleeper mslee...@cyberwurx.com wrote: hur du Good one. On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote: I went to a server and tried it out and it does work. I was quickly then banned. Something about

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Phillip Vector
Yeah. It's not as easy as setting up a honeypot server and calling people cheaters. :) On Fri, Apr 24, 2009 at 1:38 PM, msleeper mslee...@cyberwurx.com wrote: lol @ whoever tried to submit a removal request for me from the list. Nice try, it won't be that easy.

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Phillip Vector
No man. Just like reminding people about it. On Fri, Apr 24, 2009 at 1:46 PM, msleeper mslee...@cyberwurx.com wrote: Still got your panties in a knot about that huh? Cool story bro, setup a blog so I can subscribe to your RSS. On Fri, 2009-04-24 at 13:39 -0700, Phillip Vector wrote: Yeah

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Phillip Vector
, Phillip Vector t...@mostdeadlygame.comwrote: Yeah. It's not as easy as setting up a honeypot server and calling people cheaters. :) On Fri, Apr 24, 2009 at 1:38 PM, msleeper mslee...@cyberwurx.com wrote: lol @ whoever tried to submit a removal request for me from the list. Nice try

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Phillip Vector
On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key Actually, I can still do this. If I click reload, then keep on meeleing, it finishes the reload action. I

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Phillip Vector
, 2009 at 7:56 PM, Phillip Vector t...@mostdeadlygame.com wrote: On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: - Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key Actually, I can still do this. If I

Re: [hlds] when will these be fixed?

2008-07-10 Thread Phillip Vector
Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a

Re: [hlds] Immaturity of Saink K.

2008-07-10 Thread Phillip Vector
*puts up a Do not feed the Troll sign* On Thu, Jul 10, 2008 at 4:22 PM, Craig Collinson [EMAIL PROTECTED] wrote: should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]:

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-19 Thread Phillip Vector
the Something Awful forums That says it all right there. On Thu, Jun 19, 2008 at 12:03 PM, Olly [EMAIL PROTECTED] wrote: Isn't that just as bad as cheating? 2008/6/19 Philip Bembridge [EMAIL PROTECTED]: If you want to get the achievements out of the way, or just want to run an achievement

Re: [hlds] Day of Defeat: Source Beta Updated

2008-06-04 Thread Phillip Vector
Conheça o Windows Live Spaces, a rede de relacionamentos do Messenger! http://www.amigosdomessenger.com.br/ On Wed, Jun 4, 2008 at 3:07 PM, Fernando Gorge [EMAIL PROTECTED] wrote: please, not send emails _ Conheça o Windows Live

Re: [hlds] Day of Defeat: Source Beta Updated

2008-05-27 Thread Phillip Vector
It's going to stay... Thank goodness. Can we perhaps move on from this issue? The horse is still dead. On Tue, May 27, 2008 at 2:57 PM, Andreas Grimm [EMAIL PROTECTED] wrote: and what about the custom tab ! ;P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

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