Re: [hlds_linux] cpu on i7 920

2011-07-27 Thread Saint K .
I done a full reset, and went over all the options one by one, and researching the ones I didn't knew 100% sure what they were doing. I am assuming I ended up with a different set of settings because of the massive improvements. Saint K. From:

Re: [hlds_linux] Server Loop

2011-07-27 Thread Milton Ngan
I put a map into the start up configs on our Left4Dead servers. Someone may have taken that out of context and used server.cfg instead. I typically put the convars (the ones with the + on the command line) into a start up config file rather than putting them on the command line. This is so

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread Anthony Stoyanov
Now back to more important stuff :) What is crashhandler.so for? Servers still crashing probably cause of crappy written amxx plugins and it would be nice if there was a metod to detect those plugins (and yeah, not by disabling them one by one). On 27.7.2011 г. 01:14 ч., msleeper wrote:

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread Björn Rohlén
AnAkIn et al. should stop running nice servers until Valve shapes up. This has been a complete disaster on so many levels, even though their influx of monetary funds into the Mannconomy probably tells the shareholders otherwise. Right. Boo. -TheG On Wed, Jul 27, 2011 at 3:36 AM, James Puckett

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread Necavi
And unfortunately, most of the money going into the mannconomy is money that used to be going to servers in the form of donations, making it harder for people to operate midlevel, and even higher level servers. (levels assigned by popularity) -Original Message- From:

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread Saint K .
Just for the sake of some positive feedback, our community loves the F2P choice VALVe made, and it has put TF2 back on the map. A lot of our players who stopped playing TF2 have now returned because the games became enjoyable again. Saint K. From:

[hlds_linux] Autoupdate

2011-07-27 Thread Saint K .
Hi, I'm a bit confused over the -autoupdate flag. Does the autoupdate only run when the srcds process is restarted, or does it also kick in during a mapchange? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Autoupdate

2011-07-27 Thread J M
On linux, it will restart and update the server on map change if there is a required update. Not on windows, though. On Wed, Jul 27, 2011 at 4:10 AM, Saint K. sai...@specialattack.net wrote: Hi, I'm a bit confused over the -autoupdate flag. Does the autoupdate only run when the srcds

Re: [hlds_linux] Autoupdate

2011-07-27 Thread Eric Riemers
On map change too, i think it even reports this line on the console. On Wed, 27 Jul 2011 10:10:36 +0200, Saint K. sai...@specialattack.net wrote: Hi, I'm a bit confused over the -autoupdate flag. Does the autoupdate only run when the srcds process is restarted, or does it also kick in

Re: [hlds_linux] Autoupdate

2011-07-27 Thread Saint K .
Thanks! From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of J M [invaderam...@gmail.com] Sent: 27 July 2011 10:32 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Autoupdate

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Jesse Molina
I use a bash srcds control script that does the following before a quit; STOPCOUNTDOWN=10 until [ $STOPCOUNTDOWN -eq 0 ] ; do echo -n . # Send both a say and cm_csay, since sm_csay requires sourcemod. tmux send-keys -t $GAMEDIR \ sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!

Re: [hlds_linux] Server Loop

2011-07-27 Thread Jesse Molina
Can I get secondary confirmation on this, please? I did not know this. Thanks for the tip Ross Bemrose wrote: One thing that isn't immediately clear is that sv_pure should always be passed on the command line. Otherwise, it will be 0 for the first map, regardless of what you set it to in

Re: [hlds_linux] Server Loop

2011-07-27 Thread gameadmin
Whenever you change this value, the console says something among the lines of this will take effect on map change Thus, if it's only set in server.cfg, which runs at the start of each map, it won't take effect until the second map. I get around this by putting exec server.cfg in my

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread ics
I've never gathered donations for running servers or community. I've paid the bills myself so that i and others can just play and enjoy the games. So if you donation count has gone down, perhaps your regulars have stopped funding you because basically you have now more possible donators than

Re: [hlds_linux] Server Loop

2011-07-27 Thread Saul Rennison
You made that sound more confusing than it actually is. +convar value -option value for example, +hostname hello would set the hostname CVar to hello. ConVars cannot be set via -option parameters. On Wednesday, 27 July 2011, Milton Ngan mil...@valvesoftware.com wrote: I put a map into the

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread Bajdechi Nightbox Alexandru
In my country F2P is beneffical but the servers count increased by 2000%. 2011/7/27 ics i...@ics-base.net I've never gathered donations for running servers or community. I've paid the bills myself so that i and others can just play and enjoy the games. So if you donation count has gone down,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Zover Mirklo
Just had a hang on cp_egypt_final. It started using all the 100% of core of cpu and I couldnt even detach the screen. I am probably going to block new weapons.This is the second time it happens. On first time it hanged all my box. Only manual box restart helped.. Citējot *Jesse Molina

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Bajdechi Nightbox Alexandru
I had a crash few minutes ago, anyone still have problems ? PS: Valve reopened their servers ? I see matchmaking fails to deliver players to servers in my region. 2011/7/27 Zover Mirklo izvrash...@inbox.lv Just had a hang on cp_egypt_final. It started using all the 100% of core of cpu and

Re: [hlds_linux] Distro Flavor?

2011-07-27 Thread Kalen Orchard
Our community has had an interesting journey with CentOS. We would not recommend it, but it can be done. We now have 6 24-slot TF2 servers quite smoothly now on a socket C32 six-core. If we ever have a new build, we're going to try a different distro. Good things have been said about debian

Re: [hlds_linux] Distro Flavor?

2011-07-27 Thread Andres Pozos
As far as i remember valve use slackware. Our community has had an interesting journey with CentOS. We would not recommend it, but it can be done. We now have 6 24-slot TF2 servers quite smoothly now on a socket C32 six-core. If we ever have a new build, we're going to try a different distro.

Re: [hlds_linux] Distro Flavor?

2011-07-27 Thread netshroud
See Milton's email. On 27/07/2011, at 10:06 PM, Andres Pozos wrote: As far as i remember valve use slackware. Our community has had an interesting journey with CentOS. We would not recommend it, but it can be done. We now have 6 24-slot TF2 servers quite smoothly now on a socket C32

[hlds_linux] How can I set the public IP?

2011-07-27 Thread Martin Kolb
Hi all, might be a stupid question, but until now that thing worked and I couldn't find a solution yet. When I type status in the console of the L4D2 server I get the following: udp/ip : 178.63.18.188:27018 [ public 178.63.18.136:27018 ] The public IP is not correct at all and I wonder even

Re: [hlds_linux] How can I set the public IP?

2011-07-27 Thread Martin Kolb
The first displayed IP 178.63.18.188 would be correct by the way, it's a public IP address and so far users had no problems to connect to the servers. 2011/7/27 Martin Kolb mkol...@gmail.com Hi all, might be a stupid question, but until now that thing worked and I couldn't find a solution

Re: [hlds_linux] How can I set the public IP?

2011-07-27 Thread admin
Hi, i guess you are looking for the ip option. ./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE Sincerely, Marius The first displayed IP 178.63.18.188 would be correct by the way, it's a public IP address and so far users had no problems to connect to the servers. 2011/7/27 Martin Kolb

Re: [hlds_linux] How can I set the public IP?

2011-07-27 Thread admin
gna... didn't read the whole mail :/ sorry. +ip works for me.. strange Hi, i guess you are looking for the ip option. ./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE Sincerely, Marius The first displayed IP 178.63.18.188 would be correct by the way, it's a public IP address and so

Re: [hlds_linux] TF2 sv_pure conflicts

2011-07-27 Thread Daniel G
So how is the progress regarding this bug Valve? Is it even on the todo list? 2011/7/14 Daniel G srcdsl...@googlemail.com Agreed but currently I rather run sv_pure 0 than annoying players by pure kicks for files they probably haven't touched at all or are allowed to modify like the .cfg

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Bajdechi Nightbox Alexandru
I confirm, my server crashes on map change, any idea ? 2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com I had a crash few minutes ago, anyone still have problems ? PS: Valve reopened their servers ? I see matchmaking fails to deliver players to servers in my region.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Chris
I disabled the new weapons a few days ago on my server and haven't experienced any crashes since. I'm wondering with the recent update if anyone is experiencing crashing still? I'd like to re-enable these weapons if everything seems to be functioning without any problems. Let me know. Chris On

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Saint K .
We still have the weapons disabled. Still experiencing the odd crash every now and then. So for us not much has changed compared to yesterday. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread clad iron
Is there a possibility of valve adding cvars for each weapon to disable 1 at a time ? This way if problems arise with them , they could be disabled , or if server op's do not want certain weapons on the server. On Wed, Jul 27, 2011 at 9:40 AM, Chris ch...@oryschak.com wrote: I disabled the new

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread AnAkIn .
Had a crash today too. Might be replay related as the function it crashed in is bot related. There are no other bots on the server. 2011/7/27 clad iron cladi...@gmail.com Is there a possibility of valve adding cvars for each weapon to disable 1 at a time ? This way if problems arise with

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Bajdechi Nightbox Alexandru
Logs file doesn't hint me anything, not even a server shutting down. And the worst of all, Valve opened their servers so after restart my server stays empty. --Nightbox 2011/7/27 Saint K. sai...@specialattack.net We still have the weapons disabled. Still experiencing the odd crash every now

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Eric Riemers
From this morning till now all the tf2 servers are still up and running, so at least there is a improvement. But its too short to tell for sure. On Wed, 27 Jul 2011 15:49:39 +0200, AnAkIn . anakin...@gmail.com wrote: Had a crash today too. Might be replay related as the function it crashed in

Re: [hlds_linux] TF2 sv_pure conflicts

2011-07-27 Thread Prithu Parker
You realise that YOU set what is blocked via a whitelist when using sv_pure 1, right? On 27/07/2011 11:33 PM, Daniel G wrote: So how is the progress regarding this bug Valve? Is it even on the todo list? 2011/7/14 Daniel Gsrcdsl...@googlemail.com Agreed but currently I rather run sv_pure 0

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread anna rack
Good idea annarack From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron [cladi...@gmail.com] Sent: 27 July 2011 14:47 To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Eric Riemers
btw, dont know why, but i had: mp_respawnwavetime = 10 ( def. 10.0 ) Because it was 10, and not 10.0 it added respawntimes in my sv_tags.. one of the things f2p checks for i believe, but isn't 10 and 10.0 the same? On Wed, 27 Jul 2011 16:18:57 +0200, anna rack annar...@specialattack.net wrote:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread ics
I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem to reboot themselves back up now so i don't need to restart them.. yet. -ics 27.7.2011 16:49, AnAkIn . kirjoitti: Had a crash today too. Might be replay related as the function it crashed in is bot related. There are no

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Claudio Beretta
10 should be the same as 10.0 .. but it isn't This is a known quirk documented in this page http://developer.valvesoftware.com/wiki/Sv_tags On Wed, Jul 27, 2011 at 4:27 PM, Eric Riemers riem...@binkey.nl wrote: btw, dont know why, but i had: mp_respawnwavetime = 10 ( def. 10.0 ) Because it

Re: [hlds_linux] TF2 sv_pure conflicts

2011-07-27 Thread daniel jokiaho
parker u did not read whole thread On 27 Jul 2011 15:06, Prithu Parker pri...@iinet.net.au wrote: You realise that YOU set what is blocked via a whitelist when using sv_pure 1, right? On 27/07/2011 11:33 PM, Daniel G wrote: So how is the progress regarding this bug Valve? Is it even on the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Aaron DJ Zyrphon Thompson
Ics: All of my crashes have been either related to the new laser weapons or the mantreads...usually the mantreads. There is a SourceMod plugin called Unlock Replacer that I modified to block the Mantreads while they (Valve) work out the kinks. Go to the last post and download my files and the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread ics
I said wrong before, i ment we have 4 servers and 2 of them had crashed after the latest update. Also I refuse to annoy players with weapon or class limitations. There are now less crashes than before but ultimately Valve should fix the cause. I don't run bots or run replay on the servers so

[hlds_linux] Mantreads and crashes

2011-07-27 Thread Fletcher Dunn
Still working nonstop on figuring out the crashes. Infinite origin from vphysics! (entity tf_ammo_pack) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110727000911_1.dmp Segmentation fault (core dumped) This is a great clue. Coincides

Re: [hlds_linux] Mantreads and crashes

2011-07-27 Thread Saint K .
Thanks for the update. We'll dispatch a shipload of coffee your way to keep you going! Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 27

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Patrick Lahni
Is it possible to execute randommap instead of +map whatever from the startup command? Patrick On Wed, Jul 27, 2011 at 12:02 AM, Milton Ngan mil...@valvesoftware.comwrote: Sorry about that. That option is on the command line and I just typed it in. The rest is in our startup config file.

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread 1nsane
Try +randommap? On Wed, Jul 27, 2011 at 12:18 PM, Patrick Lahni l...@cykotix.com wrote: Is it possible to execute randommap instead of +map whatever from the startup command? Patrick On Wed, Jul 27, 2011 at 12:02 AM, Milton Ngan mil...@valvesoftware.com wrote: Sorry about that. That

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread Alfred Reynolds
Crashhandler.so is our support library for the generation of crash dumps using the google breakpad library so we get good reporting for crashes in the field. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Patrick Lahni
Yea, first thing I tried. Doesn't do anything. I had to start it with +map still, then execute `randommap` from the command line. Also, I highly don't recommend putting `randommap` in your server.cfg, lol. Patrick On Wed, Jul 27, 2011 at 12:45 PM, 1nsane 1nsane...@gmail.com wrote: Try

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Ross Bemrose
You could put it in autoexec.cfg, which only executes once. On Wed, Jul 27, 2011 at 1:43 PM, Patrick Lahni l...@cykotix.com wrote: Yea, first thing I tried. Doesn't do anything. I had to start it with +map still, then execute `randommap` from the command line. Also, I highly don't

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Patrick Lahni
Duh, I should have thought of that. Thanks! Patrick On Wed, Jul 27, 2011 at 2:04 PM, Ross Bemrose rbemr...@vgmusic.com wrote: You could put it in autoexec.cfg, which only executes once. On Wed, Jul 27, 2011 at 1:43 PM, Patrick Lahni l...@cykotix.com wrote: Yea, first thing I tried.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Mart-Jan Reeuwijk
well, replay crashed the server before, even if not enabled, so don't say that too loud. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, 27 July 2011, 17:45 Subject: Re:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread C Szabo
Hm, i think hlbeta broke sv_voiceenable 1. Confirm anyone? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Wed, 27 Jul 2011 16:52:57 + Subject: Re: [hlds_linux] Half-Life 1 engine beta update released Crashhandler.so is our support library for the

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread Alfred Reynolds
There is a bug with the latest beta release and voice not working at times, its known and a fix is in the works. I am holding off on the hlbeta stuff to let the TF2 changes settle. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

[hlds_linux] Wrong player count when SourceTV is enabled

2011-07-27 Thread Marcel
Hi, when enabling sourcetv srcds automatically adds a new slot to maxplayer - that's okay and it's shown correctly at status. But the server query responds the value set via +maxplayers. So the server in reality should have e.g. 1/11 players but the query responds 1/10. Is this a known

Re: [hlds_linux] Wrong player count when SourceTV is enabled

2011-07-27 Thread James Puckett
yes it is On Wed, Jul 27, 2011 at 12:21 PM, Marcel hlds_li...@vermasslt.de wrote: Hi, when enabling sourcetv srcds automatically adds a new slot to maxplayer - that's okay and it's shown correctly at status. But the server query responds the value set via +maxplayers. So the server in

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread Jesse Molina
It would be nice if there was some way for players to donate to server operators in-game, similar to the map stamps in the TF2 Mann Co Store. I have no idea how Valve would work that out though. Even if it was just to take a big commission and transfer it to registered paypal accounts, that

Re: [hlds_linux] How can I set the public IP?

2011-07-27 Thread gameadmin
We had a similar issue trying to run L4D2 servers on the second IP on our Linux server... they would bind to the second IP, but outgoing connections (like, say, to steam master server) were still going via the default IP, and what I'm assuming is code for the benefit of people behind NAT kicks in

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-27 Thread Jesse Molina
This did not fix what I thought it did. My servers are still crashing when quit/exit is sent to the console; quit PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110727130354_1.dmp Servers had seen full use over the last 24 hours, but

[hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread Jesse Molina
Valve guys Can you please set up an anonymous FTP server or something for uploads of dumps, or a specific email address where dump info can be submitted to? Your dump files have privileged information in them, like tf_server_identity_token and maybe passwords, depending upon the

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread ics
Just mail those dumps directly to Fletcher as i did before. That way it's more secure. -ics 27.7.2011 23:30, Jesse Molina kirjoitti: Valve guys Can you please set up an anonymous FTP server or something for uploads of dumps, or a specific email address where dump info can be submitted to?

Re: [hlds_linux] Distro Flavor?

2011-07-27 Thread Eli Witt
Ubuntu 10.04.3 on 2.6.32-33-server x86 right now On Wed, Jul 27, 2011 at 8:18 AM, netshr...@gmail.com wrote: See Milton's email. On 27/07/2011, at 10:06 PM, Andres Pozos wrote: As far as i remember valve use slackware. Our community has had an interesting journey with CentOS. We would

Re: [hlds_linux] Wrong player count when SourceTV is enabled

2011-07-27 Thread Eli Witt
and a simple look @ any recent post would have answered that too... _ On Wed, Jul 27, 2011 at 3:46 PM, James Puckett jamesrichardpuck...@gmail.com wrote: yes it is On Wed, Jul 27, 2011 at 12:21 PM, Marcel hlds_li...@vermasslt.de wrote: Hi, when enabling sourcetv srcds automatically

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread James Puckett
Who even uses rcon... On Wed, Jul 27, 2011 at 1:35 PM, ics i...@ics-base.net wrote: Just mail those dumps directly to Fletcher as i did before. That way it's more secure. -ics 27.7.2011 23:30, Jesse Molina kirjoitti: Valve guys Can you please set up an anonymous FTP server or

[hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Jason Ruymen
Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client crash triggered after selecting a team. - Fixed a couple of replay issues. - Updated the localization files. Jason ___ To unsubscribe, edit your list

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread Emil Larsson
Even while using tools like sourcemod, rcon is still useful to remotely send commands to servers in a lazy way. Like changing a empty server from a less popular level to a more popular one to fill it up. On Wed, Jul 27, 2011 at 10:51 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Who

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread James Botting
HLSW? On 27/07/2011 22:02, Emil Larsson ail...@gmail.com wrote: Even while using tools like sourcemod, rcon is still useful to remotely send commands to servers in a lazy way. Like changing a empty server from a less popular level to a more popular one to fill it up. On Wed, Jul 27, 2011 at

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread Bajdechi Nightbox Alexandru
php functions ? :D 2011/7/28 James Botting bottswan...@googlemail.com HLSW? On 27/07/2011 22:02, Emil Larsson ail...@gmail.com wrote: Even while using tools like sourcemod, rcon is still useful to remotely send commands to servers in a lazy way. Like changing a empty server from a less

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread Ravnox
It's useful on occasion such as when trying to debug which SM plugin is causing a crash. You can use rcon sm plugins to verify the plugin version you are using, load or unload plugins, etc. I'm sure other admins might have other uses for it as well. -- Ravnox Quoting James Puckett

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Sazpaimon
Jason said that this update most likely wouldn't include fixes for us. On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote: crash fixes ? 2011/7/28 Jason Ruymenjas...@valvesoftware.com Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Flubber
117Mo for a mac crash. Hmmm 2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com crash fixes ? 2011/7/28 Jason Ruymen jas...@valvesoftware.com Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client crash triggered after

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread ics
Wasn't Jason but anyway, it's not mandatory for servers. -ics 28.7.2011 0:09, Sazpaimon kirjoitti: Jason said that this update most likely wouldn't include fixes for us. On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote: crash fixes ? 2011/7/28 Jason Ruymenjas...@valvesoftware.com

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread James Puckett
but I just sit in my server window mode and run a SSH client in the background much easier then typing in rcon binds. On Wed, Jul 27, 2011 at 2:04 PM, Ravnox rav...@arkanox.net wrote: It's useful on occasion such as when trying to debug which SM plugin is causing a crash. You can use rcon

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread msleeper
Not everyone 1.) has access to console, 2.) is always available to access a server via SSH, 3.) feels like constantly stroking their neckbeard. On Wed, Jul 27, 2011 at 5:21 PM, James Puckett jamesrichardpuck...@gmail.com wrote: but I just sit in my server window mode and run a SSH client in the

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-27 Thread Evan
I am having the same problem. Its no big deal as the server is restarting anyways On Jul 27, 2011 4:28 PM, Jesse Molina je...@opendreams.net wrote: This did not fix what I thought it did. My servers are still crashing when quit/exit is sent to the console; quit PreMinidumpCallback:

Re: [hlds_linux] Mantreads and crashes

2011-07-27 Thread Björn Rohlén
Which GCC are you actually using, considering none of the optimizatios seems to be enabled? -TheG On Wed, Jul 27, 2011 at 5:57 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Still working nonstop on figuring out the crashes. Infinite origin from vphysics! (entity tf_ammo_pack)

Re: [hlds_linux] Mantreads and crashes

2011-07-27 Thread Michael Holmes
2011/7/27 Björn Rohlén bjorn.roh...@gmail.com: Which GCC are you actually using, considering none of the optimizatios seems to be enabled? $ strings -a srcds_linux | grep GCC GCC: (GNU) 4.4.3 ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread steve grout
yup, ever since the last two updates one of the windows servers crash every few maps with replay on. It's the only one with replays on and like all the rest (inc linux) has soucemod on. On 27/07/2011 22:01, Jason Ruymen wrote: Updates to Team Fortress 2 are now available. The specific

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Mart-Jan Reeuwijk
Call it superstitious, but every time I notice that some steam functionality (client connection to steam lost, items server down, VAC etc) there are crashes on servers as well. maybe time to make 'm redundant, can upgrade 'm while up, without clients losing connection etc? and if it goes

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Jesse Molina
no hlds_announce list usage? Even though it's not a required update? Jason Ruymen wrote: Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client crash triggered after selecting a team. - Fixed a couple of replay issues. - Updated the localization

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread steve grout
to be honest we shouldn't of updated our windows servers with this update as ever since we have had 4 crashes on one of our servers. Strange how all our other servers are working fine and they all have sourcemod installed however it's also the only one that failed on the update (just hung

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-27 Thread Jesse Molina
For me it hangs my tmux session and I have to tmux kill-session the whole thing. Maybe sigquit would work, but this is just easier from my script. Evan wrote: I am having the same problem. Its no big deal as the server is restarting anyways On Jul 27, 2011 4:28 PM, Jesse

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-27 Thread m33crob
I'm having crashes on one of my Linux servers. This machine is hosting 2 servers which are configured exactly the same other than the map, each server is a 24/7 set up. This has happened twice today, but the other server hasn't crashed at all. I'm at a loss. On Wed, Jul 27, 2011 at 2:40 PM, Evan

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread steve grout
ok, so did another verify all... removed sourcemod, removed replay.. and every single map change the server crashes.. im lost now! On 28/07/2011 01:04, Jesse Molina wrote: no hlds_announce list usage? Even though it's not a required update? Jason Ruymen wrote: Updates to Team Fortress 2

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-27 Thread steve grout
ok so it appears i failed at disabling replay :( even though -replay was on the command line i though replay_enable 0 would stop it from failing, apparently not so i removed-replay from the command line. All looks good so far :) On 28/07/2011 01:14, Jesse Molina wrote: For me it hangs my

[hlds_linux] Replay server crashes

2011-07-27 Thread Jon Lippincott
If anyone can reliably reproduce a replay-related crash please let me know. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread James Puckett
Its secure, and it is quicker and easier and allows you more control over SRCDS! On Wed, Jul 27, 2011 at 2:24 PM, msleeper mslee...@ismsleeperwrong.comwrote: Not everyone 1.) has access to console, 2.) is always available to access a server via SSH, 3.) feels like constantly stroking their

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread John Schoenick
Better Idea: Setup a valve-hosted bugzilla for server issues that's invite-only (to keep plebeians/idiots/most-of-the-people-on-this-list out) so these problems could be tracked by issue and such. Then they could do neat things like not allow .mdmp files attached to bugs be downloadable

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread netshroud
I've suggested a public tracker for issues before and gotten no response at all. On 28/07/2011, at 12:34 PM, John Schoenick wrote: Better Idea: Setup a valve-hosted bugzilla for server issues that's invite-only (to keep plebeians/idiots/most-of-the-people-on-this-list out) so these

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread James Puckett
Because its valve and they like to fuck over the community every now and then. Am I right Valve employees? On Wed, Jul 27, 2011 at 7:54 PM, netshr...@gmail.com wrote: I've suggested a public tracker for issues before and gotten no response at all. On 28/07/2011, at 12:34 PM, John Schoenick

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread doc
Why the hostility? I don't think they sit down and go right, how are we going to break the game today, we really have been lacking in 20-something year olds bitching at us On Wed, Jul 27, 2011 at 8:42 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Because its valve and they like to fuck

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread Cheyenne
I can donate a part of my bandwidth for something like that. If people would want it. On 7/27/2011 11:01 PM, doc wrote: Why the hostility? I don't think they sit down and go right, how are we going to break the game today, we really have been lacking in 20-something year olds bitching at us