I done a full reset, and went over all the options one by one, and researching
the ones I didn't knew 100% sure what they were doing.
I am assuming I ended up with a different set of settings because of the
massive improvements.
Saint K.
From:
I put a map into the start up configs on our Left4Dead servers. Someone may
have taken that out of context and used server.cfg instead.
I typically put the convars (the ones with the + on the command line) into a
start up config file rather than putting them on the command line. This is so
Now back to more important stuff :)
What is crashhandler.so for?
Servers still crashing probably cause of crappy written amxx plugins and
it would be nice if there was a metod to detect those plugins (and yeah,
not by disabling them one by one).
On 27.7.2011 г. 01:14 ч., msleeper wrote:
AnAkIn et al. should stop running nice servers until Valve shapes up. This
has been a complete disaster on so many levels, even though their influx of
monetary funds into the Mannconomy probably tells the shareholders
otherwise.
Right. Boo.
-TheG
On Wed, Jul 27, 2011 at 3:36 AM, James Puckett
And unfortunately, most of the money going into the mannconomy is money that
used to be going to servers in the form of donations, making it harder for
people to operate midlevel, and even higher level servers. (levels assigned
by popularity)
-Original Message-
From:
Just for the sake of some positive feedback, our community loves the F2P choice
VALVe made, and it has put TF2 back on the map.
A lot of our players who stopped playing TF2 have now returned because the
games became enjoyable again.
Saint K.
From:
Hi,
I'm a bit confused over the -autoupdate flag.
Does the autoupdate only run when the srcds process is restarted, or does it
also kick in during a mapchange?
Saint K.
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To unsubscribe, edit your list preferences, or view the list archives, please
On linux, it will restart and update the server on map change if there is a
required update. Not on windows, though.
On Wed, Jul 27, 2011 at 4:10 AM, Saint K. sai...@specialattack.net wrote:
Hi,
I'm a bit confused over the -autoupdate flag.
Does the autoupdate only run when the srcds
On map change too, i think it even reports this line on the console.
On Wed, 27 Jul 2011 10:10:36 +0200, Saint K. sai...@specialattack.net
wrote:
Hi,
I'm a bit confused over the -autoupdate flag.
Does the autoupdate only run when the srcds process is restarted, or does
it also kick in
Thanks!
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of J M
[invaderam...@gmail.com]
Sent: 27 July 2011 10:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Autoupdate
I use a bash srcds control script that does the following before a quit;
STOPCOUNTDOWN=10
until [ $STOPCOUNTDOWN -eq 0 ] ; do
echo -n .
# Send both a say and cm_csay, since sm_csay requires sourcemod.
tmux send-keys -t $GAMEDIR \
sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!
Can I get secondary confirmation on this, please?
I did not know this.
Thanks for the tip
Ross Bemrose wrote:
One thing that isn't immediately clear is that sv_pure should always be
passed on the command line. Otherwise, it will be 0 for the first map,
regardless of what you set it to in
Whenever you change this value, the console says something among the lines of
this will take effect on map change
Thus, if it's only set in server.cfg, which runs at the start of each map, it
won't take effect until the second map.
I get around this by putting exec server.cfg in my
I've never gathered donations for running servers or community. I've paid the
bills myself so that i and others can just play and enjoy the games. So if you
donation count has gone down, perhaps your regulars have stopped funding you
because basically you have now more possible donators than
You made that sound more confusing than it actually is.
+convar value
-option value
for example, +hostname hello would set the hostname CVar to hello. ConVars
cannot be set via -option parameters.
On Wednesday, 27 July 2011, Milton Ngan mil...@valvesoftware.com wrote:
I put a map into the
In my country F2P is beneffical but the servers count increased by 2000%.
2011/7/27 ics i...@ics-base.net
I've never gathered donations for running servers or community. I've paid
the bills myself so that i and others can just play and enjoy the games. So
if you donation count has gone down,
Just had a hang on cp_egypt_final. It started using all the 100% of
core of cpu and I couldnt even detach the screen. I am probably
going to block new weapons.This is the second time it happens. On
first time it hanged all my box. Only manual box restart helped..
Citējot *Jesse Molina
I had a crash few minutes ago, anyone still have problems ?
PS: Valve reopened their servers ? I see matchmaking fails to deliver
players to servers in my region.
2011/7/27 Zover Mirklo izvrash...@inbox.lv
Just had a hang on cp_egypt_final. It started using all the 100% of
core of cpu and
Our community has had an interesting journey with CentOS. We would
not recommend it, but it can be done. We now have 6 24-slot TF2
servers quite smoothly now on a socket C32 six-core. If we ever have
a new build, we're going to try a different distro.
Good things have been said about debian
As far as i remember valve use slackware.
Our community has had an interesting journey with CentOS. We would
not recommend it, but it can be done. We now have 6 24-slot TF2
servers quite smoothly now on a socket C32 six-core. If we ever have
a new build, we're going to try a different distro.
See Milton's email.
On 27/07/2011, at 10:06 PM, Andres Pozos wrote:
As far as i remember valve use slackware.
Our community has had an interesting journey with CentOS. We would
not recommend it, but it can be done. We now have 6 24-slot TF2
servers quite smoothly now on a socket C32
Hi all,
might be a stupid question, but until now that thing worked and I couldn't
find a solution yet.
When I type status in the console of the L4D2 server I get the following:
udp/ip : 178.63.18.188:27018 [ public 178.63.18.136:27018 ]
The public IP is not correct at all and I wonder even
The first displayed IP 178.63.18.188 would be correct by the way, it's a
public IP address and so far users had no problems to connect to the
servers.
2011/7/27 Martin Kolb mkol...@gmail.com
Hi all,
might be a stupid question, but until now that thing worked and I couldn't
find a solution
Hi,
i guess you are looking for the ip option.
./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE
Sincerely,
Marius
The first displayed IP 178.63.18.188 would be correct by the way, it's a
public IP address and so far users had no problems to connect to the
servers.
2011/7/27 Martin Kolb
gna... didn't read the whole mail :/ sorry.
+ip works for me.. strange
Hi,
i guess you are looking for the ip option.
./srcds_run -game left4dead2 +ip MY.IP.ADDRESS.HERE
Sincerely,
Marius
The first displayed IP 178.63.18.188 would be correct by the way, it's a
public IP address and so
So how is the progress regarding this bug Valve?
Is it even on the todo list?
2011/7/14 Daniel G srcdsl...@googlemail.com
Agreed but currently I rather run sv_pure 0 than annoying players by pure
kicks for files they probably haven't touched at all or are allowed to
modify like the .cfg
I confirm, my server crashes on map change, any idea ?
2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com
I had a crash few minutes ago, anyone still have problems ?
PS: Valve reopened their servers ? I see matchmaking fails to deliver
players to servers in my region.
I disabled the new weapons a few days ago on my server and haven't
experienced any crashes since.
I'm wondering with the recent update if anyone is experiencing crashing
still? I'd like to re-enable these weapons if everything seems to be
functioning without any problems.
Let me know.
Chris
On
We still have the weapons disabled.
Still experiencing the odd crash every now and then. So for us not much has
changed compared to yesterday.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf
Is there a possibility of valve adding cvars for each weapon to disable 1 at
a time ?
This way if problems arise with them , they could be disabled , or if server
op's do not want certain weapons on the server.
On Wed, Jul 27, 2011 at 9:40 AM, Chris ch...@oryschak.com wrote:
I disabled the new
Had a crash today too. Might be replay related as the function it crashed in
is bot related. There are no other bots on the server.
2011/7/27 clad iron cladi...@gmail.com
Is there a possibility of valve adding cvars for each weapon to disable 1
at
a time ?
This way if problems arise with
Logs file doesn't hint me anything, not even a server shutting down. And the
worst of all, Valve opened their servers so after restart my server stays
empty.
--Nightbox
2011/7/27 Saint K. sai...@specialattack.net
We still have the weapons disabled.
Still experiencing the odd crash every now
From this morning till now all the tf2 servers are still up and running, so
at least there is a improvement. But its too short to tell for sure.
On Wed, 27 Jul 2011 15:49:39 +0200, AnAkIn . anakin...@gmail.com wrote:
Had a crash today too. Might be replay related as the function it crashed
in
You realise that YOU set what is blocked via a whitelist when using
sv_pure 1, right?
On 27/07/2011 11:33 PM, Daniel G wrote:
So how is the progress regarding this bug Valve?
Is it even on the todo list?
2011/7/14 Daniel Gsrcdsl...@googlemail.com
Agreed but currently I rather run sv_pure 0
Good idea
annarack
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
[cladi...@gmail.com]
Sent: 27 July 2011 14:47
To: Half-Life dedicated Linux server mailing list
Subject: Re:
btw, dont know why, but i had:
mp_respawnwavetime = 10 ( def. 10.0 )
Because it was 10, and not 10.0 it added respawntimes in my sv_tags.. one
of the things f2p checks for i believe, but isn't 10 and 10.0 the same?
On Wed, 27 Jul 2011 16:18:57 +0200, anna rack annar...@specialattack.net
wrote:
I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem
to reboot themselves back up now so i don't need to restart them.. yet.
-ics
27.7.2011 16:49, AnAkIn . kirjoitti:
Had a crash today too. Might be replay related as the function it crashed in
is bot related. There are no
10 should be the same as 10.0 .. but it isn't
This is a known quirk documented in this page
http://developer.valvesoftware.com/wiki/Sv_tags
On Wed, Jul 27, 2011 at 4:27 PM, Eric Riemers riem...@binkey.nl wrote:
btw, dont know why, but i had:
mp_respawnwavetime = 10 ( def. 10.0 )
Because it
parker u did not read whole thread
On 27 Jul 2011 15:06, Prithu Parker pri...@iinet.net.au wrote:
You realise that YOU set what is blocked via a whitelist when using
sv_pure 1, right?
On 27/07/2011 11:33 PM, Daniel G wrote:
So how is the progress regarding this bug Valve?
Is it even on the
Ics: All of my crashes have been either related to the new laser weapons or the
mantreads...usually the mantreads. There is a SourceMod plugin called Unlock
Replacer that I modified to block the Mantreads while they (Valve) work out the
kinks.
Go to the last post and download my files and the
I said wrong before, i ment we have 4 servers and 2 of them had crashed
after the latest update. Also I refuse to annoy players with weapon or
class limitations.
There are now less crashes than before but ultimately Valve should fix
the cause. I don't run bots or run replay on the servers so
Still working nonstop on figuring out the crashes.
Infinite origin from vphysics! (entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110727000911_1.dmp
Segmentation fault (core dumped)
This is a great clue. Coincides
Thanks for the update. We'll dispatch a shipload of coffee your way to keep you
going!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 27
Is it possible to execute randommap instead of +map whatever from the
startup command?
Patrick
On Wed, Jul 27, 2011 at 12:02 AM, Milton Ngan mil...@valvesoftware.comwrote:
Sorry about that. That option is on the command line and I just typed it
in. The rest is in our startup config file.
Try +randommap?
On Wed, Jul 27, 2011 at 12:18 PM, Patrick Lahni l...@cykotix.com wrote:
Is it possible to execute randommap instead of +map whatever from the
startup command?
Patrick
On Wed, Jul 27, 2011 at 12:02 AM, Milton Ngan mil...@valvesoftware.com
wrote:
Sorry about that. That
Crashhandler.so is our support library for the generation of crash dumps using
the google breakpad library so we get good reporting for crashes in the field.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On
Yea, first thing I tried. Doesn't do anything. I had to start it with +map
still, then execute `randommap` from the command line. Also, I highly don't
recommend putting `randommap` in your server.cfg, lol.
Patrick
On Wed, Jul 27, 2011 at 12:45 PM, 1nsane 1nsane...@gmail.com wrote:
Try
You could put it in autoexec.cfg, which only executes once.
On Wed, Jul 27, 2011 at 1:43 PM, Patrick Lahni l...@cykotix.com wrote:
Yea, first thing I tried. Doesn't do anything. I had to start it with
+map
still, then execute `randommap` from the command line. Also, I highly
don't
Duh, I should have thought of that. Thanks!
Patrick
On Wed, Jul 27, 2011 at 2:04 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
You could put it in autoexec.cfg, which only executes once.
On Wed, Jul 27, 2011 at 1:43 PM, Patrick Lahni l...@cykotix.com wrote:
Yea, first thing I tried.
well, replay crashed the server before, even if not enabled, so don't say that
too loud.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 27 July 2011, 17:45
Subject: Re:
Hm, i think hlbeta broke sv_voiceenable 1.
Confirm anyone?
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Wed, 27 Jul 2011 16:52:57 +
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
Crashhandler.so is our support library for the
There is a bug with the latest beta release and voice not working at times, its
known and a fix is in the works. I am holding off on the hlbeta stuff to let
the TF2 changes settle.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
Hi,
when enabling sourcetv srcds automatically adds a new slot to maxplayer
- that's okay and it's shown correctly at status. But the server query
responds the value set via +maxplayers. So the server in reality
should have e.g. 1/11 players but the query responds 1/10.
Is this a known
yes it is
On Wed, Jul 27, 2011 at 12:21 PM, Marcel hlds_li...@vermasslt.de wrote:
Hi,
when enabling sourcetv srcds automatically adds a new slot to maxplayer -
that's okay and it's shown correctly at status. But the server query
responds the value set via +maxplayers. So the server in
It would be nice if there was some way for players to donate to server
operators in-game, similar to the map stamps in the TF2 Mann Co Store.
I have no idea how Valve would work that out though. Even if it was
just to take a big commission and transfer it to registered paypal
accounts, that
We had a similar issue trying to run L4D2 servers on the second IP on our
Linux server... they would bind to the second IP, but outgoing connections
(like, say, to steam master server) were still going via the default IP, and
what I'm assuming is code for the benefit of people behind NAT kicks in
This did not fix what I thought it did. My servers are still crashing
when quit/exit is sent to the console;
quit
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110727130354_1.dmp
Servers had seen full use over the last 24 hours, but
Valve guys
Can you please set up an anonymous FTP server or something for uploads
of dumps, or a specific email address where dump info can be submitted to?
Your dump files have privileged information in them, like
tf_server_identity_token and maybe passwords, depending upon the
Just mail those dumps directly to Fletcher as i did before. That way
it's more secure.
-ics
27.7.2011 23:30, Jesse Molina kirjoitti:
Valve guys
Can you please set up an anonymous FTP server or something for uploads
of dumps, or a specific email address where dump info can be submitted
to?
Ubuntu 10.04.3 on 2.6.32-33-server x86 right now
On Wed, Jul 27, 2011 at 8:18 AM, netshr...@gmail.com wrote:
See Milton's email.
On 27/07/2011, at 10:06 PM, Andres Pozos wrote:
As far as i remember valve use slackware.
Our community has had an interesting journey with CentOS. We would
and a simple look @ any recent post would have answered that too... _
On Wed, Jul 27, 2011 at 3:46 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
yes it is
On Wed, Jul 27, 2011 at 12:21 PM, Marcel hlds_li...@vermasslt.de wrote:
Hi,
when enabling sourcetv srcds automatically
Who even uses rcon...
On Wed, Jul 27, 2011 at 1:35 PM, ics i...@ics-base.net wrote:
Just mail those dumps directly to Fletcher as i did before. That way it's
more secure.
-ics
27.7.2011 23:30, Jesse Molina kirjoitti:
Valve guys
Can you please set up an anonymous FTP server or
Updates to Team Fortress 2 are now available. The specific changes include:
- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization files.
Jason
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To unsubscribe, edit your list
Even while using tools like sourcemod, rcon is still useful to remotely send
commands to servers in a lazy way. Like changing a empty server from a less
popular level to a more popular one to fill it up.
On Wed, Jul 27, 2011 at 10:51 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Who
HLSW?
On 27/07/2011 22:02, Emil Larsson ail...@gmail.com wrote:
Even while using tools like sourcemod, rcon is still useful to remotely
send
commands to servers in a lazy way. Like changing a empty server from a
less
popular level to a more popular one to fill it up.
On Wed, Jul 27, 2011 at
php functions ? :D
2011/7/28 James Botting bottswan...@googlemail.com
HLSW?
On 27/07/2011 22:02, Emil Larsson ail...@gmail.com wrote:
Even while using tools like sourcemod, rcon is still useful to remotely
send
commands to servers in a lazy way. Like changing a empty server from a
less
It's useful on occasion such as when trying to debug which SM plugin
is causing a crash. You can use rcon sm plugins to verify the
plugin version you are using, load or unload plugins, etc. I'm sure
other admins might have other uses for it as well.
--
Ravnox
Quoting James Puckett
Jason said that this update most likely wouldn't include fixes for us.
On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote:
crash fixes ?
2011/7/28 Jason Ruymenjas...@valvesoftware.com
Updates to Team Fortress 2 are now available. The specific changes
include:
- Fixed a Mac client
117Mo for a mac crash. Hmmm
2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com
crash fixes ?
2011/7/28 Jason Ruymen jas...@valvesoftware.com
Updates to Team Fortress 2 are now available. The specific changes
include:
- Fixed a Mac client crash triggered after
Wasn't Jason but anyway, it's not mandatory for servers.
-ics
28.7.2011 0:09, Sazpaimon kirjoitti:
Jason said that this update most likely wouldn't include fixes for us.
On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote:
crash fixes ?
2011/7/28 Jason Ruymenjas...@valvesoftware.com
but I just sit in my server window mode and run a SSH client in the
background much easier then typing in rcon binds.
On Wed, Jul 27, 2011 at 2:04 PM, Ravnox rav...@arkanox.net wrote:
It's useful on occasion such as when trying to debug which SM plugin is
causing a crash. You can use rcon
Not everyone 1.) has access to console, 2.) is always available to
access a server via SSH, 3.) feels like constantly stroking their
neckbeard.
On Wed, Jul 27, 2011 at 5:21 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
but I just sit in my server window mode and run a SSH client in the
I am having the same problem. Its no big deal as the server is restarting
anyways
On Jul 27, 2011 4:28 PM, Jesse Molina je...@opendreams.net wrote:
This did not fix what I thought it did. My servers are still crashing
when quit/exit is sent to the console;
quit
PreMinidumpCallback:
Which GCC are you actually using, considering none of the optimizatios seems
to be enabled?
-TheG
On Wed, Jul 27, 2011 at 5:57 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Still working nonstop on figuring out the crashes.
Infinite origin from vphysics! (entity tf_ammo_pack)
2011/7/27 Björn Rohlén bjorn.roh...@gmail.com:
Which GCC are you actually using, considering none of the optimizatios seems
to be enabled?
$ strings -a srcds_linux | grep GCC
GCC: (GNU) 4.4.3
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yup, ever since the last two updates one of the windows servers crash
every few maps with replay on. It's the only one with replays on and
like all the rest (inc linux) has soucemod on.
On 27/07/2011 22:01, Jason Ruymen wrote:
Updates to Team Fortress 2 are now available. The specific
Call it superstitious, but every time I notice that some steam functionality
(client connection to steam lost, items server down, VAC etc) there are crashes
on servers as well.
maybe time to make 'm redundant, can upgrade 'm while up, without clients
losing connection etc? and if it goes
no hlds_announce list usage? Even though it's not a required update?
Jason Ruymen wrote:
Updates to Team Fortress 2 are now available. The specific changes include:
- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization
to be honest we shouldn't of updated our windows servers with this
update as ever since we have had 4 crashes on one of our servers.
Strange how all our other servers are working fine and they all have
sourcemod installed however it's also the only one that failed on the
update (just hung
For me it hangs my tmux session and I have to tmux kill-session the
whole thing. Maybe sigquit would work, but this is just easier from my
script.
Evan wrote:
I am having the same problem. Its no big deal as the server is restarting
anyways
On Jul 27, 2011 4:28 PM, Jesse
I'm having crashes on one of my Linux servers. This machine is hosting 2
servers which are configured exactly the same other than the map, each
server is a 24/7 set up. This has happened twice today, but the other server
hasn't crashed at all. I'm at a loss.
On Wed, Jul 27, 2011 at 2:40 PM, Evan
ok, so did another verify all... removed sourcemod, removed replay.. and
every single map change the server crashes.. im lost now!
On 28/07/2011 01:04, Jesse Molina wrote:
no hlds_announce list usage? Even though it's not a required update?
Jason Ruymen wrote:
Updates to Team Fortress 2
ok so it appears i failed at disabling replay :(
even though -replay was on the command line i though replay_enable 0
would stop it from failing, apparently not so i removed-replay from the
command line. All looks good so far :)
On 28/07/2011 01:14, Jesse Molina wrote:
For me it hangs my
If anyone can reliably reproduce a replay-related crash please let me know.
-Jon
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Its secure, and it is quicker and easier and allows you more control over
SRCDS!
On Wed, Jul 27, 2011 at 2:24 PM, msleeper mslee...@ismsleeperwrong.comwrote:
Not everyone 1.) has access to console, 2.) is always available to
access a server via SSH, 3.) feels like constantly stroking their
Better Idea:
Setup a valve-hosted bugzilla for server issues that's invite-only (to
keep plebeians/idiots/most-of-the-people-on-this-list out) so these
problems could be tracked by issue and such. Then they could do neat
things like not allow .mdmp files attached to bugs be downloadable
I've suggested a public tracker for issues before and gotten no response at all.
On 28/07/2011, at 12:34 PM, John Schoenick wrote:
Better Idea:
Setup a valve-hosted bugzilla for server issues that's invite-only (to keep
plebeians/idiots/most-of-the-people-on-this-list out) so these
Because its valve and they like to fuck over the community every now and
then. Am I right Valve employees?
On Wed, Jul 27, 2011 at 7:54 PM, netshr...@gmail.com wrote:
I've suggested a public tracker for issues before and gotten no response at
all.
On 28/07/2011, at 12:34 PM, John Schoenick
Why the hostility? I don't think they sit down and go right, how are
we going to break the game today, we really have been lacking in
20-something year olds bitching at us
On Wed, Jul 27, 2011 at 8:42 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Because its valve and they like to fuck
I can donate a part of my bandwidth for something like that. If people
would want it.
On 7/27/2011 11:01 PM, doc wrote:
Why the hostility? I don't think they sit down and go right, how are
we going to break the game today, we really have been lacking in
20-something year olds bitching at us
90 matches
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