Re: [hlds_linux] Counter-Strike: Source server nuke command still exists

2008-08-16 Thread Kyle Sanderson
What is the cvar so I can set this as well. Kyle. On Sat, Aug 16, 2008 at 5:17 PM, ch4os / Alex [EMAIL PROTECTED] wrote: i didn't test this for myself, but if you have installed Mattie's EventScripts, you should be good with this in server.cfg: es_flags add cheat

Re: [hlds_linux] Counter-Strike: Source server nuke command still exists

2008-08-17 Thread Kyle Sanderson
Fedot wrote: Hi this exploit must be fix urgently yours letter from 17 августа 2008 г., 13:01:14: -- sv_soundscape_printdebuginfo I believe. On Sat, Aug 16, 2008 at 8:59 PM, Kyle Sanderson [EMAIL PROTECTED] wrote: What is the cvar so I can set

[hlds_linux] Latest CSS Linux SRCDS engine beta.

2008-08-25 Thread Kyle Sanderson
Hey Guys/Gals, I was just wondering what the latest beta engine is for srcds is? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] srcds CPU usage, again.

2008-08-31 Thread Kyle Sanderson
Hey Neph, You've tried using the fps_max command right? Kyle. On Sat, Aug 30, 2008 at 5:43 PM, Crazy Canucks [EMAIL PROTECTED]wrote: Ah, I missed that. Nothing is ever as simple as it seems... Drek Nephyrin Zey wrote: If you read my previous email, that was because of a plugin i had

Re: [hlds_linux] Proposal: Change rcon_password so it cannot be changed while server is running

2008-10-16 Thread Kyle Sanderson
Personally, I wouldn't mind it. My server is constantly changing maps and we almost never change the rcon password. -Kyle. On Wed, Oct 15, 2008 at 10:32 PM, Admin [EMAIL PROTECTED] wrote: It would annoy me personnally. My server almost never changes maps, but I change my rcon password

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Kyle Sanderson
This was happening to my server as well, The only way that I can currently prevent it is by adding them as cheats with eventscripts... Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Bufferoverflow Crashes server.

2008-11-18 Thread Kyle Sanderson
As my server just crashed twice within the hour, I was wrong. The commands were nextmap, listmaps, timeleft, then their counterparts, ma_timeleft, ma_nextmap, etc. The script kiddies would execute these commands at an absurd rate, and then our servers crash. Hurray! From what I have read this is a

Re: [hlds_linux] Ok, time to Fix the CSS RCON Crash

2009-07-20 Thread Kyle Sanderson
This exploit is most definitely not fixed, as well to this the DDos exploit still works, timeleft/nextmap spamming, etc. but that is another cup of tea. Kyle. On Sun, Jul 12, 2009 at 12:42 PM, Saul Rennison saul.renni...@gmail.comwrote: Sending the coredumps to Alfred would help significantly,

[hlds_linux] New Server Crasher...

2009-08-23 Thread Kyle Sanderson
Not sure how many of you have encountered this script. But it has been taking my server down quite a bit lately. Just found the kid on FPSB posting his script up so here we are. Hey guys im releasing my Green Null Name Exploit (BTW SAVE THIS AS A text file) 1) now u have a .txt file u make a

Re: [hlds_linux] New Server Crasher...

2009-08-23 Thread Kyle Sanderson
Nice to see another person from Rin on here... Haven't been on there in ages now but still, back to the topic at hand. As I've stated above which what I thought was clear Rcon Lock does not block this. Sure it may now block the bell chars that are being exploited for the colours. But stopping the

Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-25 Thread Kyle Sanderson
Anyone know of any other hidden updates rolled into this? test_startscript and test_wait was removed on the clients side. I wonder what else was fixed as I would like to unload some plugins. Kyle. 2009/8/25 Fedot fedot-da-ne-...@yandex.ru Hi me to updated centos 5 with 1000hz kernel yours

Re: [hlds_linux] [english 100%] Re: Counter-Strike: Source Update Available

2009-08-26 Thread Kyle Sanderson
All Linux servers are segfaulting from this update, you have to roll back to an earlier version until they release a fix which is supposed to come out today... Really glad I read the list before I updated, otherwise I would be in your shoes. Kyle. On Wed, Aug 26, 2009 at 12:51 PM, Carl

Re: [hlds_linux] Random Segfaults

2009-09-07 Thread Kyle Sanderson
I've been getting these for almost a year now, I'm not entirely sure but are you guys running a ZombieMod server? Kyle. 2009/9/7 Christopher Szabo sza...@hotmail.com I get Segfaults‏ in HLDS everyday, but not on all my servers.. And some friends has the same problem. And some in the steams

Re: [hlds_linux] Random Segfaults

2009-09-07 Thread Kyle Sanderson
Hmm, so you're running Eventscripts I'm assuming. Which scripts/addons do you have loaded? I have the following: EventScripts v2.0.0.250i Public Beta2 - Undead Radio - Bmute - Anti HLSS - zm_napalm - radioblocker - preventoverflow - server redirect Metamod: ZombieMod 2.0.1E Sourcemod - antiflood

Re: [hlds_linux] CP for Servers

2009-09-17 Thread Kyle Sanderson
SwiftPanel all the way (Although I do have to admit that I had my struggles on getting it going). Kyle. On Wed, Sep 16, 2009 at 7:19 AM, Eric Greer e...@hostedd.com wrote: I'm all swiftpanel. Eric On Wed, Sep 16, 2009 at 9:51 AM, Maximilian L. mail...@ml86.de wrote: TekBase here

[hlds_linux] Server not being listed in the master server browser

2009-09-21 Thread Kyle Sanderson
Alright, I help run a server and I cannot seem to find it via the Master Server list. My operating System is CentOS 5.2, ever since we switched from a GSP to a box I have yet to find this server in there. Any ideas on what could be causing it? is there something that I need to do to get it added

Re: [hlds_linux] TF2, players are able to glitch into full server

2009-09-29 Thread Kyle Sanderson
I've been looking for a way to ban people who join 3? times in 5seconds. If anyone knows of a SourceMod plugin or VDF give me a shout! Kyle. On Mon, Sep 28, 2009 at 9:00 AM, Nephyrin Zey nephy...@doublezen.netwrote: Check out pred's CBaseServer extension on the sourcemod forms. With it you

Re: [hlds_linux] [CS:S] New Flood Exploit - any fix/workaround?

2009-10-05 Thread Kyle Sanderson
Use Zblock version 4.2: http://www.cadred.org/Media/Files/File/50244/ Put this into your server.cfg: zb_active 0 zb_autoupdate 0 zb_dosprotect 1 Enjoy the protection on any Windows/Linux SRCDS server :P Kyle. On Sun, Oct 4, 2009 at 11:03 PM, Alexander Lempe u...@polizisten-duzer.dewrote: But

Re: [hlds_linux] server css for lan (without internet)

2009-10-08 Thread Kyle Sanderson
connect LanIP:Port in the players console... If your server however doesn't haven have an ethernet connection I'm not entirely sure what your asking... If you're however trying to use NoSteam or whatever the hell it is called now you will not be able to join a legitimate server, nor will you

Re: [hlds_linux] srcds segfaults every 6-8 hours

2009-10-14 Thread Kyle Sanderson
Which game are you running? I narrowed down about 80% of my segfaults to Eventscripts alone (I'm running a Counter-Strike Source server). I'm running CentOS 5.2 and as of late, my server hasn't gone down on its own, and by on it's own I mean without me hotswapping plugins in and out, or doing

Re: [hlds_linux] Team Fortress 2 Update Available

2009-10-15 Thread Kyle Sanderson
I like to think Valve is waiting to do one big mega update to CS:S, however it has been so long since the last real update. I'm starting to doubt it. Fake players will still work, just redirect servers won't exist that aged lame method of redirecting people. Kyle. On Wed, Oct 14, 2009 at 11:38

Re: [hlds_linux] Updating servers RANT

2009-10-24 Thread Kyle Sanderson
I feel your pain man, I've waited 2+ hours just to get my CS:S installed on my Linux server. Kyle. On Sat, Oct 24, 2009 at 12:31 PM, Nightbox alexandrualexa...@gmail.comwrote: http://forums.alliedmods.net/showthread.php?p=823636 Maybe this should work for updates ? (It doesnt but would be a

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Kyle Sanderson
I've never benched a server running in Wine, however it was getting an adequite amount of FPS running GarrysMod. Kyle. On Tue, Oct 27, 2009 at 8:49 AM, gamead...@127001.org wrote: I can't find the details, but there was one upcoming third party game that at one point had promo material saying

Re: [hlds_linux] Left4Dead End Round Exploit

2009-11-10 Thread Kyle Sanderson
http://store.steampowered.com/news/3039/ Fixed in L4D2, not sure about L4D. Taken for mygot: 1. bind j overview_names 0 (or whatever you prefer to bind it too) 2. bind k outtro_stats_done (or whatever you prefer to bind it too) 3. In game just hit both of these binds together like 3-5 times. 4.

Re: [hlds_linux] CS:S Crash

2009-11-13 Thread Kyle Sanderson
Just going to bump this, I can provide quite a few core dumps if required, however I'm not running a 100% vanilla server. My server crashes daily, Kyle. On Wed, Nov 11, 2009 at 9:17 PM, Ratman2000 ratman2...@ratmod.de wrote: Hello, it isnst the rcon crash! Its an Crash, that comes after

Re: [hlds_linux] Serious new CSS crash exploit, possible other games affected?

2009-11-15 Thread Kyle Sanderson
Hmm, I wonder... My server was lagging pretty bad today, looking in my logs I found this. L 11/15/2009 - 23:12:59: rcon from 174.89.221.99:4014: Bad Password L 11/15/2009 - 23:12:59: rcon from 174.89.221.99:4014: Bad Password L 11/15/2009 - 23:12:59: rcon from 174.89.221.99:4014: Bad Password L

Re: [hlds_linux] Serious new CSS crash exploit, possible other games affected?

2009-11-15 Thread Kyle Sanderson
I would still have that set if SRCDS didn't segfault everytime the max failures was hit. Unless if this was fixed in the last update, I haven't tested it since. Kyle. On Sun, Nov 15, 2009 at 11:29 PM, Ronny Schedel i...@ronny-schedel.dewrote: We use these settings: sv_rcon_minfailures 1

Re: [hlds_linux] L4D2 host banner

2009-11-19 Thread Kyle Sanderson
This would motivate me to put a couple servers up for L4D and L4D2. Kyle. On Thu, Nov 19, 2009 at 9:35 AM, Zuko zuc...@gmail.com wrote: +1 ;-) 2009/11/19 Steffen Tronstad s...@nextgentel.com Signed. I am tired of playing L4D2 on 100ms+ servers, but I cant get my self to put some

Re: [hlds_linux] TF2 Multicore server support

2009-11-23 Thread Kyle Sanderson
http://forums.srcds.com/viewtopic/4613 That was back in 07, I had hair then. Kyle. On Mon, Nov 23, 2009 at 1:55 PM, Chris Boot bo...@bootc.net wrote: F0rkz, Linux will mostly evenly spread running processes around processors as it requires, indeed. This applies to forks, threads, and

Re: [hlds_linux] TF2 server multi-threaded support

2010-01-04 Thread Kyle Sanderson
I too would like to know this information, the list has gotten quite... dry for the latest HLDS/SRCDS informaton, and or for update timelines. Kyle. On Mon, Jan 4, 2010 at 6:41 AM, f0rkz h...@f0rkznet.net wrote: I know that I have at least brought this to the list's attention once. Does

Re: [hlds_linux] Assert Error ????

2010-01-06 Thread Kyle Sanderson
This is the linux mailing list and that is clearly a Windows Vista/7 screenshot. Anywho, is this with SRCDS or a client issue? On Wed, Jan 6, 2010 at 2:12 PM, David Hurren thunderfox19...@gmail.comwrote: Seems alot of people are getting an assertion error. Got a screen shot of what the error

Re: [hlds_linux] Fwd: secure or insecure ?

2010-01-18 Thread Kyle Sanderson
Yes they do, if you really want to start hammering the master server to get players on your server, run this. http://forums.alliedmods.net/showthread.php?p=917068 As for your timeouts, are you sure it isn't a hardware/network issue? Cheers, Kyle. On Mon, Jan 18, 2010 at 5:36 PM, tom

Re: [hlds_linux] Fwd: New TF2 server not connecting to steam

2010-01-18 Thread Kyle Sanderson
So I'm assuming the server is connectable for all clients inside and outside of your lan? If you're hosting it at home I would double check you have all of the needed ports opened (Worst comes to worse open up 27000-27050 just to verify this is not the issue). If it's at a data center I have no

Re: [hlds_linux] sv_pure...cheat?

2010-01-20 Thread Kyle Sanderson
Chris, are you running any addons? ie MetaMod, EventScripts, etc. Cheers, Kyle. On Wed, Jan 20, 2010 at 11:48 AM, Cc2iscooL cc2isc...@gmail.com wrote: You just have to have the proper whitelist. :) On Wed, Jan 20, 2010 at 1:41 PM, ics i...@ics-base.net wrote: Yes, this is also true,

Re: [hlds_linux] sv_pure...cheat?

2010-01-20 Thread Kyle Sanderson
at 5:59 PM, Chris yoit...@gmail.com wrote: Interesting: help sv_pure sv_pure cheat - Show user data. On Wed, Jan 20, 2010 at 5:03 PM, Saul Rennison saul.renni...@gmail.com wrote: Try: *help sv_pure* Thanks, - Saul. 2010/1/20 Kyle Sanderson kyle.l

Re: [hlds_linux] Rcon Hacking attempts

2010-01-22 Thread Kyle Sanderson
Since you're running Linux, you would be far better off disabling Rcon entirely via IPtables. At the end of the day you're still going to be susceptible until Valve gets their shit together. (I've used multiple operating systems, kernels, etc. This happens on every single *nix OS.) I used to run

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread Kyle Sanderson
Thanks Jason, I was getting antsy. Kyle. On Thu, Jan 28, 2010 at 1:48 PM, Nikolay Shopik sho...@inblock.ru wrote: Looks good, at lest it starting but getting these in console. Cannot verify load for invalid steam ID [I:0:0] [S_API FAIL] SteamAPI_Init() failed; unable to update local

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Kyle Sanderson
Your Linux server starts?! Mine hangs right there and it is not connect-able, nor will it receive any input. Kyle. On Mon, Feb 1, 2010 at 5:05 PM, Joseph Laws jl...@hd-gaming.com wrote: Is this failing to contact steam master or vac servers for anyone else? L 02/01/2010 - 18:40:03: Started

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Kyle Sanderson
If you have the unmodified files we would appreciate it in the #sourcemod chan on GameSurge. I only have previous engine files modified with VUP so I can't really help people out until VALVe gets their act together. Kyle. On Mon, Feb 1, 2010 at 5:42 PM, Joseph Laws jl...@hd-gaming.com wrote:

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Kyle Sanderson
HiDef-Laws http://www.hd-gaming.com/repo/srcds_rollback.tar Big thanks to HiDef-Laws, if you're on the list :) Kyle. On Mon, Feb 1, 2010 at 6:21 PM, Andrey Egorov ego...@cotec.ru wrote: Fedora Linux - server don't work! Valve please, fix it!!! Andrey. I've updated our servers (Linux -

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-02 Thread Kyle Sanderson
...@list.valvesoftware.com] På vegne af Kyle Sanderson Sendt: 2. februar 2010 02:58 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Counter-Strike: Source Update Available If you have the unmodified files we would appreciate it in the #sourcemod chan on GameSurge. I only have previous engine

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-03 Thread Kyle Sanderson
Should probably continue talking about this in the other topic, however I believe .cfg files have been already blacklisted. If I'm wrong though, I can't believe how useless this update would be. To protect yourself from attacks all you need to do is firewall off your Rcon port and set every folder

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-03 Thread Kyle Sanderson
crashed (very likely), then there's a * debug.log* with the command-line in it. From that you would see *+exec lulz.cfg*. Even a console log will do... Thanks, - Saul. On 3 February 2010 16:50, Kyle Sanderson kyle.l...@gmail.com wrote: Should probably continue talking about

Re: [hlds_linux] Clients Timing Out

2010-02-18 Thread Kyle Sanderson
Wow, I've been experiencing this all day on my CS:S server haha. Cheers, Kyle. On Wed, Feb 17, 2010 at 7:55 PM, Gene geneharde...@gmail.com wrote: There are some posts on the steampowered forums on this issue too. Plus rumors that it might be an attempt at limiting idling, except it seems to

Re: [hlds_linux] sv_max_usercmd_future_ticks

2010-02-24 Thread Kyle Sanderson
Anyone have any idea if server performance would be degraded by turning this down (Or a huge increase in CPU usage). Thanks, Kyle. On Wed, Feb 24, 2010 at 8:35 AM, AnAkIn . anakin...@gmail.com wrote: Saul Rennison, have you tried different values and see how they affect the clients?

Re: [hlds_linux] New version of nemrun for valve's master server changes

2010-03-04 Thread Kyle Sanderson
As always, thanks Neph :D Kyle. On Thu, Mar 4, 2010 at 12:12 AM, Saint K. sai...@specialattack.net wrote: Thanks a lot for updating your tool! We're still happy users! Cheers, Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] No challenge for your address

2010-03-04 Thread Kyle Sanderson
Thanks for the tutorial PharaohsPaw, that was also quite well said. Kyle. On Wed, Mar 3, 2010 at 8:19 PM, Guy Watkins hlds_li...@watkins-home.comwrote: My server does not like 68.142.72.250:27011 setmaster add 68.142.72.250:27011 Adding master at 68.142.72.250:27011 A2C_PRINT from

Re: [hlds_linux] Master servers gone foobar for CSS

2010-03-05 Thread Kyle Sanderson
I thought it was just me. Kyle. On Thu, Mar 4, 2010 at 11:52 PM, ics i...@ics-base.net wrote: I've read about the A2C_PRINT error recently but now, after yesterdays maintenance, i get this crap on all our CSS servers and no matter what i do, restart the server, kill the entice process, run

Re: [hlds_linux] HLDS exploit ?

2010-03-05 Thread Kyle Sanderson
How would I go about patching this? Thanks, Kyle. On Fri, Mar 5, 2010 at 10:13 AM, EVAgames Community hlds_li...@evagames.euwrote: Basicly, you need to do some HEX'ing inside engine_i686.so and it helps (at least temporary). On Fri, 05 Mar 2010 20:05:30 +0200, Loïc Péron reg...@gmail.com

Re: [hlds_linux] HLDS exploit ?

2010-03-05 Thread Kyle Sanderson
Sorry for the double mail, a third party... developer? has released patches against this. If you want more details feel free to mail me off list. Cheers, Kyle On Fri, Mar 5, 2010 at 3:51 PM, Kyle Sanderson kyle.l...@gmail.com wrote: How would I go about patching this? Thanks, Kyle

Re: [hlds_linux] GoldSrc Dedicated Server update available

2010-03-10 Thread Kyle Sanderson
Thanks Jason. Kyle. On Wed, Mar 10, 2010 at 2:41 PM, Jason Ruymen jas...@valvesoftware.comwrote: An optional update has been release for GoldSrc dedicated servers. This update fixes a DoS crash caused by a specially crafted connect sequence, resulting in you seeing FATAL ERROR (shutting

Re: [hlds_linux] Using Coredumps

2010-03-10 Thread Kyle Sanderson
Add -debug -gdb /path/to/gdb/ to your servers start up line. (My path is /usr/bin/gdb/) Than look at your debug.log file when your server crashes and it's all there. Which Distro are you running? Kyle. On Wed, Mar 10, 2010 at 10:51 AM, David A. Parker dpar...@utica.edu wrote: I think that

Re: [hlds_linux] Ongoing issues with OB-engine games like TF2 and DOD:S

2010-03-10 Thread Kyle Sanderson
We can only hope Saul. Kyle. On Wed, Mar 10, 2010 at 10:26 AM, Saul Rennison saul.renni...@gmail.comwrote: I'm sure they're all working on fixing up the new EP3 engine for GDC tomorrow ;) Thanks, - Saul. On 10 March 2010 18:01, Ulrich Block ulbl...@gmx.de wrote: Since today custom

Re: [hlds_linux] Segmentation fault

2010-03-11 Thread Kyle Sanderson
Which mod? Thanks, Kyle. On Thu, Mar 11, 2010 at 4:39 PM, Christopher Szabo sza...@hotmail.comwrote: Im running 9 servers on 3 machines and they all crash several times a day since the last hlds updates. I get Segmentation fault $HL_CMD all the time. And there is a lot more people with

Re: [hlds_linux] Segmentation fault

2010-03-14 Thread Kyle Sanderson
and srcds and now everything is hunky dory. On 12/03/2010 3:24 PM, Ulrich Block wrote: Had this too running Counter Strike. An admin used quit to restart and the server segfaulted. Kyle Sanderson schrieb: Which mod? Thanks, Kyle. On Thu, Mar 11, 2010 at 4:39 PM, Christopher

Re: [hlds_linux] Ongoing issues with OB-engine games like TF2 and DOD:S

2010-03-16 Thread Kyle Sanderson
From what Neph has done so far (Enabling SSE2 on OB games, and Nemrun is awesome), I completely agree Cc2iscooL. Actually, as long as he gets the job done for both CS:S and TF2 and does not become yet another regular Valve employee... gah. They need him, badly. Kyle. On Tue, Mar 16, 2010 at 4:11

[hlds_linux] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Kyle Sanderson
done the same. Here's a forum full of countless exploits: http://www.3rdera.com/forum/viewforum.php?f=5 If you don't want to read the wall of text explaining why players should not be allowed to load plugins, I'm sure your common sense on the issue will be more than sufficient to respond. Kyle

Re: [hlds_linux] Orange Box Engine Update Available

2010-04-01 Thread Kyle Sanderson
jason...@live.com What a cockend. On Thu, Apr 1, 2010 at 3:10 PM, Gene Hardesty geneharde...@gmail.comwrote: and it's Apr 1st.that's the biggest clue. we might see emails about Valve Time being defined as 1 day (as oppose to the current who the !...@#$ knows?) or that MS is gonna release

Re: [hlds_linux] New cs:s exploit ?

2010-04-12 Thread Kyle Sanderson
hoping Valve can finally get their shit together and fix this once and for all. However I think I'm still a dreamer as the Rcon Crash is still very much there (It's reproducable on every Linux OS as I just figured out how to do it properly.) Hope that helps some of you, Kyle Sanderson. On Mon

Re: [hlds_linux] New cs:s exploit ?

2010-04-13 Thread Kyle Sanderson
it properly.) Hope that helps some of you, Kyle Sanderson. On Mon, Apr 12, 2010 at 1:21 AM, Jacob Juul dimitri6...@hotmail.com wrote: Use KAC to avoid i guess From: saul.renni...@gmail.com Date: Sun, 11 Apr 2010 22:13:43 +0100 To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Counter-Strike: Source/Counter-Strike 1.6 Beta Updat

2010-04-19 Thread Kyle Sanderson
Thanks for the beta Jason, runs without any addons on my Debian5 server (I haven't tried it with). Someone on CentOS/Arch/Whatever should test as well, however if you're on a Debian based OS, go nuts :P Kyle. On Mon, Apr 19, 2010 at 5:20 PM, DontWannaName! ad...@topnotchclan.comwrote: Pretty

Re: [hlds_linux] HL2 new masterservers seriousely screwed

2010-04-20 Thread Kyle Sanderson
The system was not working well Steven, I was in the top100 before the master servers were switched for my game group, and now I'm in the top10 world wide. The previous system was rather flawed, and this update fixed an existing issue since the engine came out. Kyle. On Tue, Apr 20, 2010 at 2:58

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-23 Thread Kyle Sanderson
Considering it was the metamod folks that had done all the work for Valve in regards to the client half connected crash issue, it would make quite a bit of sense to give them early access. Kyle. On Fri, Apr 23, 2010 at 7:06 AM, gamead...@127001.org wrote: Guys, really, why do release the

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Kyle Sanderson
Thank you Jason, will a similar update be released for the Episode 1 engine as well? Thanks a ton for this long awaited update, Kyle. On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2 and Day of Defeat: Source have been released.

Re: [hlds_linux] Counter-Strike: Source/Counter-Strike 1.6 Beta Update

2010-05-04 Thread Kyle Sanderson
ics which addons are you running, if you're running SourceMod install the latest beta KAC as it has the *best* available solution for that issue. That, and it was discovered in late March, I notified Valve, certain individuals #sourcemod (I was assured this was IMPOSSIBLE to prevent/stop :|), and

Re: [hlds_linux] Counter-Strike: Source/Counter-Strike 1.6 Beta Update

2010-05-04 Thread Kyle Sanderson
, Kyle Sanderson kirjoitti: ics which addons are you running, if you're running SourceMod install the latest beta KAC as it has the *best* available solution for that issue. That, and it was discovered in late March, I notified Valve, certain individuals #sourcemod (I was assured

Re: [hlds_linux] IPv6 Support

2010-05-10 Thread Kyle Sanderson
It would just look odd, nothing is ever out of the question. Obviously using a hostname would be a more suitable solution, rather than remembering such an elaborate IP address. Kyle. On Mon, May 10, 2010 at 2:37 PM, Michael RISBY michael.ri...@ap.equinix.com wrote: ' Obviously running an

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-17 Thread Kyle Sanderson
Shit. Kyle. On Thu, Jun 17, 2010 at 3:19 PM, Ross Bemrose rbemr...@vgmusic.com wrote: That's what I took it to mean.  I also warned some of my friends who play a lot of CS:S that this might happen next week. On 6/17/2010 6:16 PM, ics wrote: Most likely beta goes live next week on both PC

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-18 Thread Kyle Sanderson
Of course not. http://forums.alliedmods.net/showpost.php?p=1210610postcount=39 Thanks, Kyle. On Thu, Jun 17, 2010 at 8:01 PM, 1nsane 1nsane...@gmail.com wrote: Hah, don't you think the beta is perfect now? On Thu, Jun 17, 2010 at 9:19 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Shit

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-18 Thread Kyle Sanderson
Increased CPU usage, an annoying Hint Text popup sound every time something is printed. Thanks, Kyle. On Fri, Jun 18, 2010 at 3:46 PM, Ross Bemrose rbemr...@vgmusic.com wrote: And for those of us who don't play Zombies: Reloaded? On 6/18/2010 6:28 PM, Kyle Sanderson wrote: Of course

Re: [hlds_linux] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Kyle Sanderson
http://forums.srcds.com/viewtopic/12516 - Never leave home without it. Thanks, Kyle. On Sun, Jun 20, 2010 at 8:15 PM, Carl aidsf...@gmail.com wrote: Don't use rcon on your server? Juliano wrote: http://www.youtube.com/watch?v=iNisvLqJAeM Solution? Att. Juliano

[hlds_linux] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Kyle Sanderson
http://forums.steampowered.com/forums/showthread.php?t=1319021 This is a joke right? In one fell swoop Bunny Hopping, Surfing, and Strafing will effectively be killed (the decent servers, at least will be). They just announced this the day before it's supposed to come out, anyone know what's

Re: [hlds_linux] Counter-strike Source Orangebox Update

2010-06-24 Thread Kyle Sanderson
Couldn't agree more Adam, it's absolutely retarded that this was pushed with all of the issues that there still are. Thanks, Kyle. On Wed, Jun 23, 2010 at 11:15 PM, Adam Thorn a...@nextgenservers.com wrote: I have one word of Advice Don't release updates unless they're ready. I appreciate it.

Re: [hlds_linux] Working temp fix for custom maps missing textures (CS Source)

2010-06-25 Thread Kyle Sanderson
3 If anyone is interested, here's a SourceMod plugin. Compiled: http://secure.servegame.org/DownloadsFix.smx Source: http://ampaste.net/f4190a14e Cheers, Kyle. On Fri, Jun 25, 2010 at 8:27 AM, ics i...@ics-base.net wrote: In the meantime as Valve/Hiddebn Path Studios propably works in our

Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Kyle Sanderson
I'm at a real loss here, I cannot nearly run as many slots as I could before the swap. Across three servers I'm down 30slots in total just to get the game moderately playable again. I'll try to get this community to upgrade the box, but as always money is tight. If anyone has any hints to get

Re: [hlds_linux] Limit players..

2010-06-28 Thread Kyle Sanderson
There are only 40 spawn points on dust2. Thanks, Kyle. On Mon, Jun 28, 2010 at 4:47 PM, Juliano mirando...@gmail.com wrote:  Is there a limit on the new engine that limits only 40 players on the map? (Dust2) I have a server using 'CS: S DM' with 52 slots, only 40 can play and the other 12

Re: [hlds_linux] Rate low

2010-07-03 Thread Kyle Sanderson
I wonder if anyone at Valve read '[hlds_linux] CPU Usage increase with OB'... It has some rather interesting information. Thanks, Kyle. On Sat, Jul 3, 2010 at 4:09 AM, Peter Lindblom i...@teaterljud.se wrote: have you changed it from Tickless system (Dynamic Ticks) to 1000Hz Timer ? centOS is

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-07-06 Thread Kyle Sanderson
Sassafras says: 10:08 PM - Nosebleed: there is 1 problem 10:08 PM - Josheroo: ? 10:08 PM - Nosebleed: when u try to use ur flashlight 10:08 PM - Nosebleed: it crashes ur game Cheers, Kyle. On Tue, Jul 6, 2010 at 9:13 PM, 1nsane 1nsane...@gmail.com wrote: I'm getting complaints of flashlight

Re: [hlds_linux] Nemrun v1.3 Released

2010-07-11 Thread Kyle Sanderson
3 Thanks, Kyle. On Sun, Jul 11, 2010 at 3:45 AM, Nephyrin Zey nephy...@doublezen.net wrote:  Get it here: http://nephyrin.net/tools/nemrun/1.3/ Mainly, it fixes a few bugs related to new updates, namely srcds_i486 - srcds_linux, and a bug with handling the new master protocol. All

Re: [hlds_linux] CSS weapon upgrades

2010-07-15 Thread Kyle Sanderson
If it's any consolation, about half my friends cannot play comfortably (10-40FPS, where as before it was easily 30-80FPS) anymore. Sure game play is something to work on, but performance should always be first. Kyle. On Thu, Jul 15, 2010 at 9:31 AM, ics i...@ics-base.net wrote: According to

Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated Server Updated

2010-07-22 Thread Kyle Sanderson
Thank you Jason! Kyle. On Thu, Jul 22, 2010 at 3:25 PM, D4rKr0W dark...@dpi-clan.org wrote: Il 23/07/2010 00:07, Jason Ruymen ha scritto: The Linux dedicated server for Left 4 Dead 2 has been updated.  The specific changes are: - Fixed Linux dedicated server crash when path to dedicated

Re: [hlds_linux] Fake servers with our name...

2010-07-28 Thread Kyle Sanderson
That always doesn't cut it though, as there are semi-popular servers using *Fake-Client* plugins/extensions to fill their servers up. Then again, that doesn't really have much to do with the topic at hand, I highly doubt it would ever make it's way to Counter-Strike 1.6. Look at VeeServers

Re: [hlds_linux] STEAM_0:0:1

2010-08-13 Thread Kyle Sanderson
Alfred is quite the troll, apparently. In all seriousness though, it isn't difficult at all to change a clients SteamID server side. It would not surprise me if this exploit still exists, I know this still exists in HL1 (as of 2009, that is). Just look at file Downloads/Uploads(deletions), they

Re: [hlds_linux] STEAM_0:0:1

2010-08-14 Thread Kyle Sanderson
. -ics 14.8.2010 6:12, Kyle Sanderson kirjoitti: Alfred is quite the troll, apparently. In all seriousness though, it isn't difficult at all to change a clients SteamID server side. It would not surprise me if this exploit still exists, I know this still exists in HL1 (as of 2009

Re: [hlds_linux] STEAM_0:0:1

2010-08-15 Thread Kyle Sanderson
They've been saying it for years Clad, NAT solved a lot of home consumer issues, and has helped stave off the inevitable. On one of the servers that I help maintain, 12 IP addresses were assigned to it for a measly $1.42USD a month. However, none of this is related to Valve, nor the *thread* |

Re: [hlds_linux] Counter-Strike: Source Beta Update Released

2010-08-18 Thread Kyle Sanderson
- Added check to prevent clients using plugins from connecting to VAC secured servers. Thank you, Kyle. On Tue, Aug 17, 2010 at 5:59 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to the Counter-Strike: Source Beta has been released. The specific changes include: -

Re: [hlds_linux] Counter-Strike: Source Beta Update Released

2010-08-18 Thread Kyle Sanderson
Actually, from what I can recall. You cannot make an Aimbot with LSS in it's current public state. Sure there are trigger bots which are close, however you cannot actually make an Aimbot. The rest rely on cvar exploitation, which hopefully VAC will catch onto since it is an external application.

Re: [hlds_linux] Counter-Strike: Source Beta Update Released

2010-08-18 Thread Kyle Sanderson
At the moment, this is not the case Harry. Using the valve.rc method, no client plugins can be prevented from being loaded. LSS can force cvars to be whatever the client chooses them to be (Just like SourceMod, or any other plugin for that matter). This is including mat_wireframe (or whatever the

Re: [hlds_linux] status command highly rate limited even for local console?

2010-08-21 Thread Kyle Sanderson
The new lines on status have really been bothering me since the OrangeBox update on CS:S. It looks absolutely retarded and is counter-productive if you want to actually extract any useful information. Cheers, Kyle. On Sat, Aug 21, 2010 at 2:57 PM, Eric Riemers riem...@binkey.nl wrote: I've had

Re: [hlds_linux] Counter-Strike: Source Beta Update Available

2010-08-23 Thread Kyle Sanderson
- Fixed a memory leak in the dedicated server. Which memory leak to be specific? It's hard to get it to happen, however to a certain extent the memory leak with setting a clients listening flags still exists in the OrangeBox engine that was there from Episode 1. I thought it had dissappeared,

Re: [hlds_linux] Counter-Strike: Source Update Coming

2010-08-24 Thread Kyle Sanderson
Thank you for the heads up Jason. Kyle. On Tue, Aug 24, 2010 at 2:17 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to Counter-Strike: Source is on the way. The update should be live at around 3:30 PM PST. Jason ___ To

Re: [hlds_linux] IP Spoofing rcon hacker

2010-08-25 Thread Kyle Sanderson
I noticed a while ago that the bans include a space in the IP address, making their enforcement invalid, and therefore nulled. At least this was the case with local addresses (192.168.0.250). Has this since been rectified in an update? I haven't seen anything change *rcon* related yet so I'm

Re: [hlds_linux] Server file system choice

2010-08-31 Thread Kyle Sanderson
ext4 here as well, seems pretty solid. Cheers, Kyle. On Tue, Aug 31, 2010 at 4:18 AM, Alon Gubkin alon.gub...@gmail.com wrote: I use ext4, works perfectly. On Tue, Aug 31, 2010 at 10:16 AM, Nephyrin Zey nephy...@doublezen.net wrote: My servers have been using ext4 for a year or so

Re: [hlds_linux] Linux Distribution and Kernel

2010-08-31 Thread Kyle Sanderson
Some people have suggested to myself to use a *Zen-Kernel* and base my compilation off of that. However, my system at the moment is broken so I haven't been able to test any new kernels. As for your settings, if you're looking for throughput (And what has already been stated). 100hz, Tickless, No

Re: [hlds_linux] TF2 server multi-threaded support

2010-09-02 Thread Kyle Sanderson
support Lets add: 64-bit support, better instruction set utilization, better optimization, and free candy to the wishlist. Until valve actually commits people to this its probably not happening soon - Neph On 01/04/2010 04:00 PM, Kyle Sanderson wrote

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Kyle Sanderson
There's a work around using the SourceMod Extension SteamTools http://forums.alliedmods.net/showthread.php?t=129763 Cheers, Kyle. On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser pe...@wingless.org wrote: Every time Valve releases an update, I get a MasterRequestRestart but hlds never restarts

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Kyle Sanderson
Was -nobreakpad fixed? It did nothing the last time I had checked. Thanks, Kyle. On Thu, Sep 2, 2010 at 11:27 PM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: Since the update previous to this one that fixed the locking up issue on win32 servers we have now been experiencing

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Kyle Sanderson
to nemrun as the correct sollution. (which i agree) On Thu, 2 Sep 2010 20:22:45 -0700, Kyle Sanderson kyle.l...@gmail.com wrote: There's a work around using the SourceMod Extension SteamTools http://forums.alliedmods.net/showthread.php?t=129763 Cheers, Kyle. On Thu, Sep 2, 2010 at 7:21

Re: [hlds_linux] game server hosting more cores or more cpu power?

2010-09-04 Thread Kyle Sanderson
Sure the game has multiple threads (EP1 had four?). However, there's one main work thread, which is a complete whore CPU wise. This is a common misconception that people have about the engine, from my understanding (quoting someone here) Half-Life is not thread safe. It's better to assign each

Re: [hlds_linux] game server hosting more cores or more cpu power?

2010-09-04 Thread Kyle Sanderson
Well, let me start off by saying I was wrong. Looking at an old Episode One backtrace I see that it only had two threads. I've fired up an OrangeBox Counter-Strike: Source server. Here are the threads: http://pastebin.com/eJNpYsuK http://pastebin.com/Za2UzfcHThread 4 is SourceMod, which would not

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