Re: [hlds_linux] Serverliste ingame Modern Warfare 3

2011-11-14 Thread Ross Bemrose
And yet, an EA server list is just as likely to know about MW3 servers as we are. Anyway, an MW3, Activision, or Infinity Ward server list would be a better place to ask. On 11/14/2011 4:01 PM, James Puckett wrote: You know MW3 isnt produced by EA misleeper? On Mon, Nov 14, 2011 at 12:49 PM

Re: [hlds_linux] Mandatory TF2 update coming...

2011-11-16 Thread Ross Bemrose
Maybe he lives on accelerated time, where 20 minutes is really 45 minutes long. On Wed, Nov 16, 2011 at 4:36 PM, Rick Payton wrote: > Only been 20 minutes between Eric's email and yours, according to received > time ... patience perhaps? > > --mauirixxx > > -Original Message- > From: hld

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2011-11-16 Thread Ross Bemrose
Wow, PL_Barnblitz BLU Spawn #2 was finally fixed? \o/ My Linux servers will auto-update, but I need to install this on my Windows server as soon as I get home from work. On Wed, Nov 16, 2011 at 4:44 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The notes for the

Re: [hlds_linux] Mandatory TF2 update coming...

2011-12-09 Thread Ross Bemrose
Nah, it's not a Thursday. ;) By custom (not rule) all non-Halloween major updates are on Thursdays. On 12/9/2011 5:38 PM, Benedict Glover wrote: Winter Update? :D From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Fri, 9 Dec 2011 22:29:26 +0

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Ross Bemrose
Not to sound impatient or anything, but it has been almost two and a half hours since you posted this... any word on the update? On 12/15/2011 7:46 PM, Fletcher Dunn wrote: A mandatory TF2 update will be released in an hour or two. We're releasing a new map: cp_foundry. This map will be eligi

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? On 12/15/2011 10:33 PM, PharaohsPaw wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
Renamed addons, server still crashes, so apparently srcds itself is crashing. Trying to force a -verify_all now, but of course, now I get to deal with the server updater's legendary responsiveness... On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on star

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
I'm on Ubuntu 10.4 64-bit as well. I'm currently waiting to see if the server updater's --verify_all will actually do anything (it's been sitting there for 32 minutes) On 12/15/2011 11:38 PM, gamead...@127001.org wrote: For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
My -verify_all just finished (it took an *hour* before it started downloading anything) and judging from what it's downloading, nemrun 1.8.5 isn't properly detecting whether the update succeeded or failed... because it looks like my server didn't grab the majority of any of the packages. That

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm wri

Re: [hlds_linux] Failed to update item schema.

2011-12-17 Thread Ross Bemrose
It likely still falls back to the items_game.txt that was provided in Thursday's update. On 12/17/2011 11:29 AM, ics wrote: Got the same error this morning on our servers. There has been cases like this while back time to time. Before it said something about reverting back to fallback or somet

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-19 Thread Ross Bemrose
Personally, I feel that instant respawn is only useful on koth and ctf maps that don't have the choke next to spawn (this rules out ctf_2fort and ctf_doublecross). The point of respawn times is to leave flags/control points unprotected so that the other team has a chance to capture them. cp_dustb

Re: [hlds_linux] ERROR: Replay already recording. World triggered "Round_Start"

2011-12-19 Thread Ross Bemrose
I'll admit that I've never seen this error, but I am going to take this opportunity to mention a related problem: If mp_timelimit is set, when the replay bot joins the server, the map timer starts counting down. This means if the server remains empty longer than mp_timelimit, the map immediately

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-21 Thread Ross Bemrose
And it does concern the list because the only files updated in this mysterious update if you install it via the server updater are these: Updating 'Team Fortress 2 Content' from version 305 to version 306 16.72% downloading ./event/orangebox/tf/bin/server.dll 39.40% downloading ./event/orange

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread Ross Bemrose
You know that Tony Paloma guy, a Valve Employee, that sometimes posts on this list? That was him. Do you really think he's still VAC banned? On 12/24/2011 7:49 AM, Mike Johansen wrote: Mostly.. I remember a guy who got manually VAC'd for "abusing" the golden wrench drop times.. -Original

[hlds_linux] One of the Steam login servers down? Some Steam accounts can't log in.

2011-12-26 Thread Ross Bemrose
We've run into this at least once before, but it seems that Steam is not letting some users sign in. Affected users who were were already signed in to Steam have been signed out of chat, with it now saying "No network connection could be made to the Steam servers. Steam will automatically retr

Re: [hlds_linux] Ang.: burst of sv_cheat bans

2011-12-29 Thread Ross Bemrose
From my understanding, it's also present in more recent builds of SourceMod Anti-Cheat (SMAC) which forked from Kigen's Anti-Cheat a while back. (Side note: I'm the author of the Name Change Punisher plugin) On 12/30/2011 1:08 AM, Nomaan Ahmad wrote: http://forums.alliedmods.net/showthread.ph

[hlds_linux] TF2: Split end of map vote to separate cvar

2012-01-03 Thread Ross Bemrose
I'd like to allow people to start a vote for the next level, but disable the end of map vote. Right now, both are tied to sv_vote_issue_nextlevel_allowed. Is it possible to have the server's end of map vote tied to a separate cvar? Disclaimer: I have an ulterior motive, seeing as how I've writte

Re: [hlds_linux] TF2: Split end of map vote to separate cvar

2012-01-03 Thread Ross Bemrose
=134190 > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross > Bemrose > Sent: Tuesday, January 03, 2012 3:59 PM > To: Half-Life dedicated Linux server mailing list > Subject: [h

Re: [hlds_linux] another request about update releases

2012-01-13 Thread Ross Bemrose
Precisely. Heck, even when I updated manually, if I saw Steam end with a Connection Reset By Peer message, I'd rerun the update. Printing an error to the console and exiting with a non-zero error code when an update succeeds is bad, to say the least. This is one of the reasons the update servers

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Ross Bemrose
Then you run into the problem of "how does it determine which maps is next?" In most Source games, it's the next map in the mapcycle. In TF2, it's the value of the nextmap cvar if set and voting is enabled, or the next map in the mapcycle if it isn't. SourceMod can override the next map in a

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Ross Bemrose
From my understanding, mods add one path at a time to the downloads table, and the client has no idea that they're part of a larger package. Therefore, it'd be impossible to aggregate files like this without completely overhauling how the downloads table works on the client and server. On 1/

Re: [hlds_linux] Using hldsupdatetool with socks5 proxy

2012-01-26 Thread Ross Bemrose
~5 mins for US? Where in the US is someone getting this mythical update speed? My server took at lest 30 mins. On 1/26/2012 9:31 PM, Gui Pinto wrote: And it's been getting slower over the months.. I have a few TF2 servers around the world and Brazil took the record with todays TF2 update @ 42

[hlds_linux] Is today's update mandatory?

2012-01-27 Thread Ross Bemrose
I just got DoD:S and TF2 client updates. Since the MasterServerRestart message is broken, is this a mandatory update? (I'll also note there aren't currently any update notes on Steam.) ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Ross Bemrose
You and I have an entirely different idea of what constitutes an event. To me, an event is some special activity the people on my server arranged. For instance, we regularly switch one of our servers over to either Prop Hunt or Vs. Saxton Hale. Around Halloween, we have one server running nothing

[hlds_linux] +randommap not working correctly?

2012-02-20 Thread Ross Bemrose
I set my servers to have +randommap on the command line a while back rather than starting on a specific map. However, recently I've been testing a server extension and have noted with dismay that my test server starts on cp_granary every time... which isn't exactly random. Is +randommap as a

Re: [hlds_linux] Console spam when certain weapons are used in TF2

2012-02-21 Thread Ross Bemrose
I don't know about for sounds, but models that aren't precached can crash the game; this used to happen if you set tf_forced_holiday 2 when cp_manor_event was loading... the server would crash when the Horsemann first spawned. Still, it's a Bad Thing (tm) to have precache errors, as they could pot

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Ross Bemrose
Master server seems to think my servers are still up to date despite them not yet being updated. On 2/23/2012 5:26 PM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > -- > > Team Fortress 2 >

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Ross Bemrose
It appears to be working correctly now, at least through this url: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=1.1.9.9&format=xml On 2/23/2012 5:43 PM, Chris Orys

Re: [hlds_linux] Plr_pipeline carts stuck

2012-03-02 Thread Ross Bemrose
>From yesterday's update notes: "Fixed a case where capturing a point in overtime would end the round before time could be added" It doesn't mention anything about carts, though. My server took so long to actually update yesterday that I went to bed before it finished, so I haven't played since t

Re: [hlds_linux] Latest TF2 update breaks on FreeBSD

2012-03-02 Thread Ross Bemrose
Basically, it says to manually fetch the latest item schema and overwrite the copy in orangebox/tf/scripts/items/items_game.txt Yesterday's update gave us this item schema: http://media.steampowered.com/apps/440/scripts/items/items_game.511d97ad63e888b83528fb799d4a08b5c81de71b.txt On 3/2/201

Re: [hlds_linux] Which HLDS Debian kernel?

2012-03-03 Thread Ross Bemrose
No, max players for TF2 was bumped to 32 just over 4 years ago (February 28, 2008). Having said that, the game is balanced around 24. On 3/3/2012 6:41 PM, Cameron Munroe wrote: Note: 24 is the max amount of players tf2 supports so if you had more that can equate to some of the issues. __

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-22 Thread Ross Bemrose
Speaking of on-topic things, is there any ETA as to when the TF2 Item servers will be back up? On 3/22/2012 8:30 PM, Eric Smith wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The W

[hlds_linux] TF2 Item schema disagrees with items_game.txt

2012-03-23 Thread Ross Bemrose
As noted on the TF2 Wiki page for Mann Co. Supply Crate, items_game.txt and the ITFItems_440 schema don't currently agree on the attributes for item 5068. The schema says 5068 has this property: "attributes": { "attribute": [ { "name": "set supply crate series",

Re: [hlds_linux] TF2 Item schema disagrees with items_game.txt

2012-03-24 Thread Ross Bemrose
ate 40 and i haven't seen any around either. It seems like 40 was made to replace 30, but the items-game.txt never got the change. -ics 24.3.2012 4:05, Ross Bemrose kirjoitti: As noted on the TF2 Wiki page for Mann Co. Supply Crate, items_game.txt and the ITFItems_440 schema don't cur

[hlds_linux] Fix for server whitelist issues?

2012-03-28 Thread Ross Bemrose
I hate to bring up an old issue, but I just had some guys in my community complaining to me about this: Is there ever going to be a fix for the pure_server_whitelist.txt file not being respected by clients when they change servers? It seems like the game clients only respect the first pure_se

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread Ross Bemrose
valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> https:/

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Ross Bemrose
I get a lot of error 115 as well, but it keeps retrying different content servers until it eventually connects to one. Still, "Operation now in progress" seems like a bad error message to me. On 4/18/2012 6:37 PM, Console Admin wrote: So I got a note that all of our HL2dm servers were running

Re: [hlds_linux] Players reporting our TF2 servers are running too fast.

2012-04-19 Thread Ross Bemrose
> >>>> >>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bi

Re: [hlds_linux] sv_lan only looking at 192 for a private network

2012-06-08 Thread Ross Bemrose
;> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>___ >

Re: [hlds_linux] Optional TF2 server update

2012-06-20 Thread Ross Bemrose
My usual update command is ./steam -command update -game tf -dir . -retry . is the current directory that the HLDSUpdateTool binary is in, but the game server will install some shared files to ./hl2/ and the rest to ./orangebox/tf/ On 6/20/2012 7:57 PM, Collin Howard wrote: Hi Eric, just in

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Ross Bemrose
It appears that the Steam central servers have gone down. I just restarted my test server after my client lost connection to it (I was doing inventory stuff in TF2, not on a server) and saw this message in my server console: Could not establish connection to Steam servers. Could not establish

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Ross Bemrose
ps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Map Command

2012-06-28 Thread Ross Bemrose
You should be using changelevel for everything other than setting the server's default map. On 6/29/2012 12:55 AM, Cameron Munroe wrote: Map command crashes servers Wonderful ___ To unsubscribe, edit your list preferences, or view the list archiv

Re: [hlds_linux] More(2): TF2 server, can't connect after last update?

2012-06-29 Thread Ross Bemrose
The most recent SourceMod release doesn't work on TF2, you need 1.4.4 snapshot 3515 or newer. MetaMod: Source's most recent stable release works fine, though. On 6/29/2012 10:48 PM, Cameron Munroe wrote: Try upgrading sourcemod to the most recent stable release. On Jun 29, 2012, at 9:36 PM,

Re: [hlds_linux] TF2 Voting

2012-07-03 Thread Ross Bemrose
Even if you're not using any of its voting plugins, SourceMod still overrides the server's nextmap with its own... you'll notice in your server console that when a map starts, SourceMod will select the next map. It will change to that map when the current map ends unless a plugin overrides it.

Re: [hlds_linux] Mini update?

2012-07-13 Thread Ross Bemrose
Speaking of fixing sv_pure issues with clients, does anyone know if this update fixed players switching from sv_pure 1 or 2 servers to any other server not being able to see custom content on said servers? On 7/13/2012 5:28 PM, ics wrote: Do take notice that it's impossible for us to guess what

Re: [hlds_linux] Mini update?

2012-07-15 Thread Ross Bemrose
Hard-coding sv_pure to 2 would break any custom game modes that rely on different models. TF2's Vs. Saxton Hale and Freak Fortress 2 as examples. On 7/15/2012 9:50 AM, dan wrote: On 14/07/2012 00:28, Ross Bemrose wrote: Speaking of fixing sv_pure issues with clients, does anyone know if

Re: [hlds_linux] Linux Dedicated for ... "Half-Life: Deathmatch"?

2012-07-20 Thread Ross Bemrose
Isn't that for Half-Life: Deathmatch, not Half-Life: Deathmatch Source? "valve" is listed in the GldSrc games in -command list On 7/20/2012 10:45 PM, StevoTVR wrote: The string is "valve". On 7/20/2012 4:58 PM, Weasel wrote: Thought I would inquire here about this too I added "Half-Li

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
F7 that server. On 7/21/2012 3:14 PM, Eli Witt wrote: No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I as

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
Mmm, no, but it should at least have the noquickplay tag, which can be added using the tf_server_identity_disable_quickplay cvar. On 7/21/2012 3:28 PM, Invalid Protocol wrote: And what where the tags faked by that 100% crits server with "rocket SG mod"? Let me guess, a 100% crits server should

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_serve

Re: [hlds_linux] change map on console = crash server (css)

2012-07-21 Thread Ross Bemrose
map does weird things, I highly suggest you use changelevel. On 7/21/2012 6:05 PM, Alex wrote: Hi All change map on the console results in a crash css server (vanilla server, os linux 64) L 07/22/2012 - 02:09:44: World triggered "Round_Start" map de_dust2 L 07/22/2012 - 02:12:59: "WarMod TV<2

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread Ross Bemrose
My understanding is that it was caused by the building health bug, which was fixed. On 8/3/2012 8:27 PM, Russell Smith wrote: No note on fixing the sapper server crash bug? On 03.08.2012 17:19, wickedplayer494 . wrote: For those that can't access the Steam store or want a text copy: - Fix se

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ross Bemrose
Special game modes sometimes benefit from class limits (such as Vs. Saxton Hale limiting Engineers and Spies), but I agree that a standard game doesn't benefit from it. On 8/14/2012 6:33 PM, dan wrote: On 14/08/2012 22:40, Nomaan Ahmad wrote: Some servers ops will know how to make it balanced.

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Ross Bemrose
Valve's servers, at least the ones responsible for TF2's matchmaking and TF2's items, are currently down. I assume this is related. It's funny, because there was a post on SPUF not long ago stating that today's maintenance is finished... On 8/14/2012 8:37 PM, Alan Kennedy wrote: Mines are d

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Ross Bemrose
Now, my new test server is seeing repeated challenges from the auth system at the rate of one a minute. On 8/14/2012 8:37 PM, Alan Kennedy wrote: Mines are doing the same thing at 200.51.203.241. They are popping in and out randomly. A moment ago i've got the for of them listed. A couple of se

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Ross Bemrose
Valve's Fletcher Dunn said you need a 32-player server earlier, and I assume he knows what he's talking about: "You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their

Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Ross Bemrose
I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can disable this check by setting RDTSC_FREQUENCY to 'disabled' in your environment, but I'm not sure what performance issues that will cause. In bash, this is export RDTSC_FREQUENCY='disabled' You can also try setting this value

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
While you're changing the voting code, can we pretty please have the end of map vote split into its own cvar instead of hijacking the nextlevel vote's sv_vote_issue_nextlevel_allowed cvar? On 8/15/2012 12:54 PM, Fletcher Dunn wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restrict

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured before the update launches. Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? On 8/15/2012 12:54 PM, Fle

[hlds_linux] Lost wave but still went on to next wave?

2012-08-15 Thread Ross Bemrose
So, I was just playing a game of MvM on mvm_coaltown when we lost a wave by a tank inserting a bomb (it was the last enemy). We were advanced to the next round, but the server started bugging out immediately afterwards. I'm not sure if this was intended, but it apparently spawned 8 Medics all

[hlds_linux] Another MvM bug?

2012-08-16 Thread Ross Bemrose
I don't know if this one was mentioned yet, but I just noticed that my stock (no addons folder) MvM server reported having 0/6 players on it, but wasn't letting me join. Since it has sv_visiblemaxplayers 6, I decided to check the server console... it reported 22 bots on the server and no playe

Re: [hlds_linux] Another MvM bug?

2012-08-16 Thread Ross Bemrose
I'd expect the mission to restart when that happened, clearing all the bots. On 8/16/2012 8:18 PM, doc wrote: Left mid-game perhaps? Would still be a bug for the bots not leaving though I assume. On Thu, Aug 16, 2012 at 5:14 PM, Ross Bemrose wrote: I don't know if this one was men

[hlds_linux] Monoculus's healthbar not working

2012-08-17 Thread Ross Bemrose
I was just following up on some comments someone said to me. As of right now, on a server that Halloween mode is forced on. Monoculus spawns automatically after a while, but his healthbar never appears. Is the Monoculus Health Bar currently broken?

[hlds_linux] Stringtables information

2012-08-18 Thread Ross Bemrose
I wrote a quick SourceMod plugin to dump stringtables data. With only this SourceMod plugin loaded (and the sdktools and bintools extensions that it needs to run), this is what I get on a standard Linux TF2 server with stock mapcycle, loading koth_viaduct as the default map: downloadables: 17/

Re: [hlds_linux] [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Ross Bemrose
Will this also apply to the nearly-full soundprecache table? At the moment, it only has 320 free entries, which means some plugins will overflow it. On 8/20/2012 8:18 PM, Fletcher Dunn wrote: We're preparing an update that addresses the most important problems people are experiencing: ·St

[hlds_linux] CS:GO app ID for updater?

2012-08-20 Thread Ross Bemrose
Up until today, we've been instructed to use app_update 740 validate to update CS:GO Beta servers. However, I noticed that CS:GO has an app id of 730 (http://store.steampowered.com//app/730) rather than 740. Which are we supposed to use for server updating?

Re: [hlds_linux] Why do all the materials and sounds get downloaded?

2010-06-25 Thread Ross Bemrose
Because of sv_pure. Specifically, sv_pure 2 requires that all client files match the versions on the server. sv_pure 1 uses a whitelist instead, but anything on it set to from_steam (I think) needs a copy on the server. On 6/25/2010 9:29 PM, Harry Strongburg wrote: > This is probably a nooby q

Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Ross Bemrose
I can't say about a performance drop, but gameplay definitely changes between 24 and 32 players. Then again, I play Spy a lot, and it's a lot harder to get behind enemy lines when there's more enemies. On 7/2/2010 6:37 PM, Craig H wrote: > TF2 was budgeted for 24 players, after that performan

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-04 Thread Ross Bemrose
In my experience, Steam updates on Linux are not stable enough to let it auto-update. Steam skips a package if it doesn't manage to download said package in so many tries. I've had it happen far too often on TF2 where it will update one package but skip another, leaving the server in an inc

Re: [hlds_linux] auto update servers

2010-07-25 Thread Ross Bemrose
I'm not sure if other people are experiencing this or not, but ever since Thursday or so, I've been having routing problems between my location (mid-Michigan on BroadStripe cable) and areas in the western US. My ISP currently routes through Level 3 Internet. Who knows, maybe it's my ISP, but

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ross Bemrose
It's still annoying to have to do that, though. It's a recent development, before it would at least make a backup before overwriting. On 7/30/2010 7:34 PM, ics wrote: Put this line in your server.cfg: motdfile "somefile.txt" where the somefile.txt is your motd. Then it won't get overwritten

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Ross Bemrose
er... I'm only showing OB Linux Dedicated Server as being version 62 (from version 61 earlier this week). How'd you manage to get version 63? On 9/2/2010 6:27 PM, Lane Eckley wrote: Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 168 to

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Ross Bemrose
The version number should be 1.1.0.7. On 9/10/2010 6:40 PM, D3vilfish - Simiancage.org wrote: Ok second restart and now showing 1.0.7.0 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent:

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Ross Bemrose
The waiting is done, Valve already pushed a new release, version 1.1.0.7. On 9/10/2010 6:43 PM, Nic Haney wrote: Is there a way to manually fix this or will we just having to play the waiting game? ___ To unsubscribe, edit your list preferences, or vi

Re: [hlds_linux] INS Server Downloading HL2 Campaign Sounds?

2010-09-13 Thread Ross Bemrose
Yes, the Base Source sets were updated back when HL2 came out on Mac. I think that was in mid-May. I don't think anyone on this list ever figured out why they added 500MB or so of sounds that we'll never use. For reference, Team Fortress 2 and Counter-Strike Source have the same problem.

Re: [hlds_linux] Left 4 Dead 2 / Left 4 Dead updates released

2010-10-05 Thread Ross Bemrose
For whatever reason, this update is 3.5GB. It appears that files from the original game are being updated in addition to new files from the DLC being downloaded. On 10/5/2010 2:19 PM, Chris Boot wrote: Yep, Once again I'm set aghast in amazement how well Valve have handled the updates.

Re: [hlds_linux] L4D server - anyone got their running?

2010-10-05 Thread Ross Bemrose
I don't know about Left 4 Dead, but Left 4 Dead 2 got hit with a second update... I restarted my server after seeing MasterServerRestartRequired messages and now my "left 4 dead 2 common" package is updating. On 10/5/2010 4:14 PM, ics wrote: So, anyone has managed to get linux servers runnin

Re: [hlds_linux] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Ross Bemrose
Since this update, my loadout/backpack has been randomly going out on me, despite everyone else on the same server (MY server) still having theirs. A moment ago, my backpack was showing up as completely empty. Is anyone else experiencing this problem? On 10/6/2010 6:02 PM, Jason Ruymen wrote

[hlds_linux] TF2 Update?

2010-10-06 Thread Ross Bemrose
I just had a TF2 client update, and it appears that there has also been an update to the 'Team Fortress 2 Content' package on the server side that updates the following files: 26.95% downloading /home/ocremix/highlander/orangebox/tf/bin/server.dll 68.78% downloading /home/ocremix/highlander/

Re: [hlds_linux] Hidden L4D2 update earlier today

2010-10-16 Thread Ross Bemrose
I'm not seeing one today: " Checking/Installing 'left 4 dead 2 common' version 61 Checking/Installing 'left 4 dead 2 linux dedicated server' version 46 Checking/Installing 'Left 4 Dead 2 Add-on Support' version 6 HLDS installation up to date " Yesterday there was one, just like every Frida

[hlds_linux] Left 4 Dead 2 and Team Fortress 2 Updates Released

2010-10-20 Thread Ross Bemrose
I don't know if Jason Ruymen has been out sick or on vacation, but both Left 4 Dead 2 and Team Fortress 2 have had updates in the past few hours. L4D2 update notes: Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The ma

Re: [hlds_linux] Left 4 Dead 2 and Team Fortress 2 Updates Released

2010-10-20 Thread Ross Bemrose
new files. I think these were both client-only updates, so there was no need for a post to the mailing list. On 10/20/2010 05:45 PM, Ross Bemrose wrote: I don't know if Jason Ruymen has been out sick or on vacation, but both Left 4 Dead 2 and Team Fortress 2 have had updates in the

[hlds_linux] Left 4 Dead 2 Update released

2010-10-22 Thread Ross Bemrose
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 - Fixed versus servers sometimes shutting down before both teams have fully connected No post from Jason Ruymen about this one.

Re: [hlds_linux] errors since recent L4D2 update

2010-10-31 Thread Ross Bemrose
These DataTable errors only appear to occur on the new maps on my server... well, on cp_manor_event anyway. I haven't checked cp_mountainlab. On 10/31/2010 3:44 PM, Marco Padovan wrote: I'm getting a load of DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEy

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread Ross Bemrose
I can't tell, because in the past 15 minutes since I started the updater, nothing has actually updated. (It seems like this happens during every required update) However, it could be that the installation didn't complete. I'd retry it if I were you, possibly including -verify_all On 11/3/20

Re: [hlds_linux] DOD:S Server Problems

2010-11-10 Thread Ross Bemrose
It appears to be using the wrong server package. 'Linux Source HLDS' is no longer used. Instead, we're up to 'OB Linux Dedicated Server' version 70. You might want to remove InstallRecord.blob and run the steam updater again to see if that corrects the problem. On Wed, Nov 10, 2010 at 6:49 PM,

Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Ross Bemrose
On 12/17/2010 2:11 PM, PharaohsPaw wrote: Left 4 Dead 2 yep just saw all my l4d2 servers (which i've not modded to use nemrun yet) spamming: MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart Y

Re: [hlds_linux] Killing Floor Dedicated Server Install Files Missing

2010-12-30 Thread Ross Bemrose
Hi Mark, For whatever reason, Steam is installing the wrong server package for you. When I install or update it, I get the following: " gameser...@www:~$ ./steam -command update -game killingfloor -dir ./killingfloor Checking bootstrapper version ... Updating Installation Checking/Installin

Re: [hlds_linux] Problem installing server on debian Lenny

2011-01-13 Thread Ross Bemrose
We're running Debian Lenny on our TF2 servers, so I know the steam update tool works. First... er... probably not a good idea to run the installer as root. Second, if you're running a 64-bit version of Lenny, make sure you have the ia32-libs package installed from the Debian repository. On

[hlds_linux] Metamod / SourceMod sites?

2011-01-20 Thread Ross Bemrose
Does anyone know what happened to the MetaMod and SourceMod sites? I tried to go there yesterday, and the sites (as well as Allied Modders) appear to be down. I suspected for some time that all 3 sites were actually on the same machine... And it's not just me either: downforeveryoneorjustme.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-20 Thread Ross Bemrose
I'm not seeing Bad challenge messages on either of my servers. Both have SourceTV running. Bad challenge usually means that you've been disconnected from the Steam master servers (or is it just the TF2 item servers?) for whatever reason. I seem to recall there's a server command to force a r

Re: [hlds_linux] problem installing on debian lenny

2011-01-20 Thread Ross Bemrose
Your sources list is incomplete. updates and volatile alone aren't the complete debian system. You also need the main debian repository. That would be something like deb http://ftp.us.debian.org/debian/ lenny main contrib non-free deb-src http://ftp.us.debian.org/debian/ lenny main contrib n

[hlds_linux] Is today's TF2/DODS/CSS update a required server update?

2011-01-27 Thread Ross Bemrose
I always update my servers if I see a client update. Today's update updated just one file on the server side: engine.so in the OB Linux Dedicated Server package. Does the fact that it's engine.so mean this is a required server update? ___ To unsubsc

Re: [hlds_linux] Is today's TF2/DODS/CSS update a required server update?

2011-01-27 Thread Ross Bemrose
is required?. Kyle. On Thu, Jan 27, 2011 at 2:53 PM, Ross Bemrose wrote: I always update my servers if I see a client update. Today's update updated just one file on the server side: engine.so in the OB Linux Dedicated Server package. Does the fact that it's engine.so me

Re: [hlds_linux] Logspam in todays update

2011-02-03 Thread Ross Bemrose
Which map does this happen on? This is (sadly) normal on cp_manor_event. On 2/3/2011 7:04 PM, gamead...@127001.org wrote: Hi, I’ve not seen an update message for today, but there was one, and this is in our logs: L 02/04/2011 - 00:01:34: "[FSE] Hildreth's Will ❤uBs❤<11>" joined team "Re

Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread Ross Bemrose
As far as I know, Valve has already bumped up the number of dynamic entities the engine supported once ("Fixed an engine crash caused by too many precached models in some community maps."). This was because after the Australian Christmas update, cp_steel (shipped with the game) crashed the ser

[hlds_linux] SILK audio codec on game servers?

2011-03-22 Thread Ross Bemrose
Hi guys, I saw that the today's Steam client update introduced the SILK audio codec to the Steam client. Is it possible to use this codec on game servers, or is it strictly for Steam only? Right now, I believe Orange Box servers default to the Speex codec.

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