Re: [MSX] Z380 question

2005-09-02 Thread eric
Jun Sung Kim \(???\) typed: By the way, this mailing list seems nearly dead... Just like the newsgroup news:comp.sys.msx :-( All the discussions and news can be found on online forums like www.msx.org and www.msxposse.com these days. unfortunately like MSX... No :-) Cheers,

Re: [MSX] Z380 question

2005-09-02 Thread Gerald Stap
Don't forget to mention that there are also some irc channels where active ppl meet! server / channel -- irc.rizon.net #msxdev irc.rizon.net #msx eu.undernet.org #msx irc.freenode.net #openmsx -- G. [EMAIL PROTECTED] wrote: Jun Sung Kim \(???\)

[MSX] Z380 question

2005-09-01 Thread Jun Sung Kim \(???\)
Hello MSXers! I have questions about Z380 1. Is Z380 dead? (Zilog site says Still Active...) 2. Can I access I/O devices exterally attached in the range of the internal I/O space? By the way, this mailing list seems nearly dead...unfortunately like MSX... Greetings from Korea, Jun. Ah...

[MSX] Game question

2003-08-14 Thread Max Celedon
Hi there: Some years ago I saw a game screenshot in a japanese MSX game site that (unfortunatelly) I don't remember its name or URL. Anyway I've kept a screenshot that I downloaded, and I have the doubt about what game really it is. Here goes:

Re: [MSX] Game question

2003-08-14 Thread robert wilting
I can email you the image this weekend. However it should be at funet. gtz, robert From: Jetze Mellema [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [MSX] Game question Date: Fri, 8 Aug 2003 09:34:49 +0200 Is this game downloadable somewhere? I have a GT

Re: [MSX] Game question

2003-08-14 Thread Jetze Mellema
Yes, so do I. Thank in advance! Jetze http://www.mellema.net/homecomputers - Original Message - From: Max Celedon [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, August 13, 2003 8:28 PM Subject: Re: [MSX] Game question On Mon, 2003-08-11 at 11:25, robert wilting wrote

Re: [MSX] Game question

2003-08-14 Thread Patriek Lesparre
Some years ago I saw a game screenshot in a japanese MSX game site that (unfortunatelly) I don't remember its name or URL. Anyway I've kept a screenshot that I downloaded, and I have the doubt about what game really it is. Multiplex maybe. Multiplex would be my guess too. Greetz,

Re: [MSX] Game question

2003-08-14 Thread Jetze Mellema
PM Subject: Re: [MSX] Game question Definetly Multiplex. From: Max Celedon [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [MSX] Game question Date: 06 Aug 2003 11:05:54 -0400 Hi there: Some years ago I saw a game screenshot in a japanese MSX game site

Re: [MSX] Game question

2003-08-14 Thread Max Celedon
On Mon, 2003-08-11 at 11:25, robert wilting wrote: I can email you the image this weekend. However it should be at funet. gtz, robert Ok, I'll be waiting :) Thanks! Max ___ MSX mailing list ([EMAIL PROTECTED]) Info page:

Re: [MSX] Game question

2003-08-11 Thread Max Celedon
On Thu, 2003-08-07 at 11:46, robert wilting wrote: Definetly Multiplex. And Does Anyone have more screenshots availables ?? Was this a game for Turbo-R ?? Regards from Chile, Max ___ MSX mailing list ([EMAIL PROTECTED]) Info page:

Re: [MSX] Game question

2003-08-09 Thread robert wilting
Definetly Multiplex. From: Max Celedon [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [MSX] Game question Date: 06 Aug 2003 11:05:54 -0400 Hi there: Some years ago I saw a game screenshot in a japanese MSX game site that (unfortunatelly) I don't remember

Re: [MSX] Game question

2003-08-08 Thread robert wilting
From: Patriek Lesparre [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [MSX] Game question Date: Thu, 07 Aug 2003 22:18:13 +0200 Definetly Multiplex. And Does Anyone have more screenshots availables ?? Was this a game for Turbo-R ?? I don't know of any other

Re: [MSX] Game question

2003-08-07 Thread Patriek Lesparre
Definetly Multiplex. And Does Anyone have more screenshots availables ?? Was this a game for Turbo-R ?? I don't know of any other screenshots. It was indeed a turboR game, with many layers of parallax scrolling and multiplexed sprites (hence the name :P). Very impressive :) Greetz,

Re: [MSX] Game question

2003-08-06 Thread Albert Beevendorp
At 18:48 6-8-03 +0200, you wrote: Some years ago I saw a game screenshot in a japanese MSX game site that (unfortunatelly) I don't remember its name or URL. Anyway I've kept a screenshot that I downloaded, and I have the doubt about what game really it is. Multiplex maybe. Multiplex would

Re: [MSX] Game question

2003-08-06 Thread Manuel Pazos
Hi, Some years ago I saw a game screenshot in a japanese MSX game site that (unfortunatelly) I don't remember its name or URL. Anyway I've kept a screenshot that I downloaded, and I have the doubt about what game really it is. Multiplex maybe. Cheers, Manuel

Re: [MSX] Meridian quick question...

2003-07-31 Thread Enrico
Thank you for infos! Ciao, Enrico ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx

[MSX] Meridian quick question...

2003-07-30 Thread Enrico
Hi, I'm not expert in Midi and other MSX music formats, but I have a quick question: - with Meridian, can I manage also MBM files and use the Music Module keyboard? -Meridian supports only Midi and Moonsound? In this case can I save songs in MBM? (with some limitations in instruments, of course

Re: [MSX] Meridian quick question...

2003-07-30 Thread Patriek Lesparre
- with Meridian, can I manage also MBM files and use the Music Module keyboard? AFAIK you can't use the Music Module keyboard (yet). Meridian does import MBM music, I think... -Meridian supports only Midi and Moonsound? In this case can I save songs in MBM? (with some limitations in instruments,

Re: Introduction and Question about Hsh Scsi Interface

2002-05-23 Thread Manuel Bilderbeek
Roy Hagmansen wrote: Hey I am A Msx'er from Norway and I am trying to learn how to code in c so that I can help making software for Msx. I am having trouble with my HSH scsi card... I dont have any software for it( like fdisk, cdrom reader and so on ) and was wondering if anyone could

Re: Introduction and Question about Hsh Scsi Interface

2002-05-23 Thread Laurens Holst
PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 23, 2002 12:49 PM Subject: Re: Introduction and Question about Hsh Scsi Interface Roy Hagmansen wrote: Hey I am A Msx'er from Norway and I am trying to learn how to code in c so that I can help making software for Msx. I am having trouble

Introduction and Question about Hsh Scsi Interface

2002-05-22 Thread Roy Hagmansen
Hey I am A Msx'er from Norway and I am trying to learn how to code in c so that I can help making software for Msx. I am having trouble with my HSH scsi card... I dont have any software for it( like fdisk, cdrom reader and so on ) and was wondering if anyone could send me a web to find it or

Re: Dual MSX-AUDIO question

2001-12-17 Thread Albert Beevendorp
At 04:36 17-12-01 +, you wrote: This leads me to yet another slightly lame question - the player seems to support just about every sound standard possible (except OPM ;) ) and even has support for four SCCs and two MSX-AUDIOs. Now I understand how the SCCs work - they map into memory space so

Re: Dual MSX-AUDIO question

2001-12-17 Thread Hans Otten
Richard, Yoa are right about i/o based devices being active in whatever slot you place them. The slot select system only affects memory space, not I/O space. It is therefore easy to get a conflict with overlapping i/o addresses, especially since not all manufacturers did a good job in decoding

Re: Dual MSX-AUDIO question

2001-12-17 Thread Alex Wulms
] It's called AUDIO1-2.PMA and is found on ] ftp://ftp.bifi.msxnet.org/waterland/MUSIC/AUDIO1-2.PMA ] ] IIRC it contains a text file and a Dynamic Publisher file which describes ] the changes. Please note that the text is in dutch. Still need to translate it to English. Kind regards, Alex

Re: Dual MSX-AUDIO question

2001-12-17 Thread Alex Wulms
] ... - I just heard SME3 player running on my ] NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful! Thanks :-) ] This leads me to yet another slightly lame question - the player seems to ] support just about every sound standard possible (except OPM ;) ) and even ] has

Re: Dual MSX-AUDIO question

2001-12-17 Thread Richard Atkinson
On Tue, 18 Dec 2001, Alex Wulms wrote: ] ... - I just heard SME3 player running on my ] NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful! Thanks :-) No problem - a very useful program! I just spent a few hours soldering up a sampleRAM mod for my Toshiba MSX-AUDIO (NOT an

Dual MSX-AUDIO question

2001-12-16 Thread Richard Atkinson
First of all, let me say a big, BIG thankyou to all who have helped me get my MSX system up to scratch - I just heard SME3 player running on my NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful! This leads me to yet another slightly lame question - the player seems to support

Offtopic irc question

2001-12-09 Thread w.kuipers
Hiyas, A bit offtopic but i would like to know a bit of information about the IRC bot used in the MSX irc channel. I am searching for a good channel bot but i cant seem to find one. Could anyone plz give me information as to where to get that MSX channel bot ? Thx

Re: Offtopic irc question

2001-12-09 Thread Hans Otten
come to undernet, #msx, i am sure the experts can help you - Original Message - From: w.kuipers [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 09, 2001 22:01 Subject: Offtopic irc question Hiyas, A bit offtopic but i would like to know a bit of information about

Re: Offtopic irc question

2001-12-09 Thread emesix
search the web for a eggdrop bot - Original Message - From: w.kuipers To: [EMAIL PROTECTED] Sent: Sunday, December 09, 2001 10:01 PM Subject: Offtopic irc question Hiyas, A bit offtopic but i would like to know a bit of information about the IRC bot

Re: Just a question...

2001-10-03 Thread Laurens Holst
How many bytes could I send approximately in one interrupt by using a serial cable (com port on PC and joystick on MSX)? Don't connect the COM port to anything other than RS232, because the COM port signals are at 12V. You can convert the voltages using some chips and condensators. The

Re: Just a question...

2001-10-03 Thread Laurens Holst
I am looking into PICmicro chips (integrated cpu, some memory and lots of read/write pins) and was thinking of building a `joynet accelarator' with it: it should just buffer all reads and writes until they are used. This way you can increase the speed of a joynet link (or a different type, if

RE: Just a question...

2001-09-25 Thread Bas Wijnen
, 2001 01:17 To: [EMAIL PROTECTED] Subject: Re: Just a question... Hi I think that none, Com port uses +12V and MSX game port uses +5V, but you can connect it to parallel port, so you can connect msx parallel port to pc parallel and connect it using 8 bits, i make this and pass real time

A question for monitor experts...

2001-09-25 Thread Werner Augusto Roder Kai
Hi folks, According to this table/homepage: http://www.epanorama.net/documents/pc/pc_graphics.html The horizontal frequency of EGA is 21.85 Khz. Do you know if the EGA monitor could be used as a CGA monitor ? If it can synchronize at 15.75 Khz ? Have

Re: Just a question...

2001-09-25 Thread Maarten ter Huurne
On Monday 24 September 2001 23:02, you wrote: How many bytes could I send approximately in one interrupt by using a serial cable (com port on PC and joystick on MSX)? Don't connect the COM port to anything other than RS232, because the COM port signals are at 12V. JoyNet can be used between

Re: A question for monitor experts...

2001-09-25 Thread Hans Otten
Sorry, will not work. Ega monitors are not usable as cga monitor, too different. - Original Message - From: Werner Augusto Roder Kai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 00:01 Subject: A question for monitor experts... Hi folks, According

Just a question...

2001-09-24 Thread d-fader
Okay... I've got a question... ehmz. How many bytes could I send approximately in one interrupt by using a serial cable (com port on PC and joystick on MSX)? Just by making a little program on MSX that keeps checking for data... I'm not a hardware guy, but I have an idea, and I just am

Re: Just a question...

2001-09-24 Thread Carlos de Santa-Ana Garcia
and multiplicate the speed but comunication it isnĀ“t as secure. Sorry for this embarrasing / bad english message. At 01:02 25/09/2001 +0200, you wrote: Okay... I've got a question... ehmz. How many bytes could I send approximately in one interrupt by using a serial cable (com port on PC and joystick

RE: Just a question...

2001-09-24 Thread Hans Otten
a question... Hi I think that none, Com port uses +12V and MSX game port uses +5V, but you can connect it to parallel port, so you can connect msx parallel port to pc parallel and connect it using 8 bits, i make this and pass real time captured video with a philips 8280 to a PC. but only

MSX Fair Bussum Question

2001-08-04 Thread MSX World
Hello, I made some mistakes in my last mailing, and now I'm going to ask anything right! We from MSX World would like to know what people and which groups will come to the Bussum Fair in september this year. This is for organisation reasons, so that we can look if it is interesting for us to

THE QUESTION about Zemina carts

2001-07-19 Thread Ivan Latorre
Hi I've updated my little page about the Zemina RAM expansions: http://www.arrakis.es/~ivalat/zeminaMSXboxes.html Ivan -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: 2 mapper speed question

2001-07-14 Thread d-fader
I'm currently working on a new tniASM. It'll feature all the stuff I had initially planned for the first 2 versions but never made it. One month ago I began rewriting tniASM from scratch, using 100% my own code. In the previous versions some tools were used that limited its development, most

assembler stuff (Re: 2 mapper speed question)

2001-07-14 Thread Patriek Lesparre
d-fader wrote: Maybe a really good idea is defining HOW your macro's should be interpreted I suggest you wait until it's released and then e-mail me comments and suggestions. I'm currently still contemplating how to handle macro arguments exactly but it's gonna look something like this:

Re: 2 mapper speed question

2001-07-13 Thread Laurens Holst
only get slow-downs for the data fetch. But since I do not know how GEM has been written, I can not answer this question for you. Since Patriek hasn't answered on this one... Internal RAM will always be faster. Use it if possible. However 4MB external RAM will enable you to run more games

Re: 2 mapper speed question

2001-07-13 Thread Patriek Lesparre
Since Patriek hasn't answered on this one... Heh, so you read up on your e-mails and encountered this ancient mail? ;) Maybe some parts of the emulation core can be put in the internal RAM That's the idea. I have a huge list of things to be done for the next GEM. But I'm also working on

Re: 2 mapper speed question

2001-06-07 Thread Adriano Camargo Rodrigues da Cunha
I try to load megaroms with execrom.com or loadrom.com, in dos1 or dos2 ExecROM doesn't work with Mapper. ExecROM requires a MegaRAM to run MegaROMs. Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED]) http://www.adrpage.cjb.net MSX:

Re: 2 mapper speed question

2001-06-04 Thread Alex Wulms
slow-downs for the data fetch. But since I do not know how GEM has been written, I can not answer this question for you. Kind regards, Alex Wulms -- Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware

Re: 2 mapper speed question

2001-06-02 Thread Alex Wulms
] 2. The internal mapper is (in many cases) located in a higher slot the ] external mapper is located in. When the system boots up, the first slot ] with RAM is used (except for MSX turbo R, which for some reason always ] selects the internal memory mapper). So using only the largest mapper is

Re: 2 mapper speed question

2001-06-02 Thread Ivan Latorre
Alex Wulms wrote: ] 2. The internal mapper is (in many cases) located in a higher slot the ] external mapper is located in. When the system boots up, the first slot ] with RAM is used (except for MSX turbo R, which for some reason always ] selects the internal memory mapper). So using only

2 mapper speed question

2001-05-31 Thread Bastiaan MSX
Hello, The situation: NMS8250: internal mapper 128kB, external 1MB How do I prevent the use of the internal mapper so I don't lose time switching slots? Can I block or disable the internal mapper (with a programm)? hope you can help Bye, Bastiaan

Re: 2 mapper speed question

2001-05-31 Thread Albert Beevendorp
At 11:33 31-5-01 +0200, you wrote: On 31 May 2001, Bastiaan MSX wrote: Hello, The situation: NMS8250: internal mapper 128kB, external 1MB How do I prevent the use of the internal mapper so I don't lose time switching slots? Can I block or disable the internal mapper (with a

Re: 2 mapper speed question

2001-05-31 Thread Maarten ter Huurne
On Thursday 31 May 2001 20:39, you wrote: The situation: NMS8250: internal mapper 128kB, external 1MB How do I prevent the use of the internal mapper so I don't lose time switching slots? Can I block or disable the internal mapper (with a programm)? What programs are you running? And under

Re: 2 mapper speed question

2001-05-31 Thread Bastiaan
I try to load megaroms with execrom.com or loadrom.com, in dos1 or dos2 Bastiaan -Original Message- From: Maarten ter Huurne [EMAIL PROTECTED] Newsgroups: local.msx.int Date: Thursday, May 31, 2001 1:28 PM Subject: Re: 2 mapper speed question On Thursday 31 May 2001 20:39, you wrote

Re: 2 mapper speed question

2001-05-31 Thread Eric Boon
BiFi wrote: DOS1: no standard routines, no memory management routines, [...] DOS2: you should use the memory management routines. You need to request segements. Ans the solution (hm...hm...) is caled MemMan (for Memory Manager) by MST. Have a look at:

Re: 2 mapper speed question

2001-05-31 Thread Maarten ter Huurne
On Thursday 31 May 2001 19:36, you wrote: I try to load megaroms with execrom.com or loadrom.com, in dos1 or dos2 On a 8250, under both DOS1 and DOS2 the primary mapper will be your 1024K external mapper. Unless execrom.com or loadrom.com explicitly select blocks from other mapper

Re: 2 mapper speed question

2001-05-31 Thread Eric Boon
Me, myself and I spoke: [MemMan ... f***g commercial ;-)] Well, erhm, of course, MemMan doesn't serve you any purpose if you just want to play (cracked) ROMs ;-J Eric -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

RE: Memory question

2001-05-25 Thread Hans Otten
Slot expanders are available. Sunrise still sells them www.msx.ch, maybe they will ship internationally. -Original Message- From: Brendan Cross [mailto:[EMAIL PROTECTED]] Sent: 24 May 2001 21:23 To: [EMAIL PROTECTED] Subject: Re: Memory question And for my next sarcasm brilliant

Re: Memory question

2001-05-24 Thread Ivan Latorre
Hans Otten wrote: Many articles on memory upgrade (not all translated, so check the figures) on my website www.geocities.com/msxhans Also check www.hansoranje.demon.nl You can also buy an external memory expansion cartridge. Greets -- For info, see

RE: Memory question

2001-05-24 Thread Hans Otten
True, much easier, less risk! -Original Message- From: Ivan Latorre [mailto:[EMAIL PROTECTED]] Sent: 24 May 2001 18:18 To: [EMAIL PROTECTED] Subject: Re: Memory question Hans Otten wrote: Many articles on memory upgrade (not all translated, so check the figures) on my website

Re: Memory question

2001-05-24 Thread Brendan Cross
And for my next sarcasm brilliant /sarcasm question... where would I get a RAM-expansion cartridge? Also, where could I get a cartslot splitter? I have a feeling that two cartridge slots will all too soon become too little for me

Re: Memory question

2001-05-24 Thread Ivan Latorre
Brendan Cross wrote: And for my next sarcasm brilliant /sarcasm question... where would I get a RAM-expansion cartridge? Ese Artists' Factory: http://www.hat.hi-ho.ne.jp/tujikawa/ese/ Contact: Kazuhiro Tsujikawa mailto:[EMAIL PROTECTED] Product Name: Nice Memory Ukkarikun Memory size: 4 MB

Memory question

2001-05-23 Thread Brendan Cross
This is probably a stupid question, but... how do I upgrade the memory on my MSX2? If possible, I'd like to upgrade it to 4MB. ^.^ It's an NMS-8250, with, built-in, 128KB ram 128KB VRAM. _ Get Your Private, Free E-mail from

RE: Memory question

2001-05-23 Thread Hans Otten
Many articles on memory upgrade (not all translated, so check the figures) on my website www.geocities.com/msxhans Also check www.hansoranje.demon.nl -Original Message- From: Brendan Cross [mailto:[EMAIL PROTECTED]] Sent: 24 May 2001 03:32 To: [EMAIL PROTECTED] Subject: Memory question

Re: Hi ! Metal Gear Question!

2001-04-30 Thread cc
I don't know this, so if one of you can give some help here, he'd be very grateful (and so do I for that matter). From: [EMAIL PROTECTED] Date: Tue, 24 Apr 2001 08:39:41 EDT Subject: Hi ! Metal Gear Question! To: [EMAIL PROTECTED] X-Mailer: AOL 6.0 for Windows DE sub 217 Hi! Perhaps

Fwd: Hi ! Metal Gear Question!

2001-04-25 Thread Albert Beevendorp
I don't know this, so if one of you can give some help here, he'd be very grateful (and so do I for that matter). From: [EMAIL PROTECTED] Date: Tue, 24 Apr 2001 08:39:41 EDT Subject: Hi ! Metal Gear Question! To: [EMAIL PROTECTED] X-Mailer: AOL 6.0 for Windows DE sub 217 Hi! Perhaps you can

Re: Secam question (Was Re: All in one reply)

2001-04-23 Thread Jeroen . Smael
Hi Guys Girls, Perhaps I can shed some light on the subject. The difference between PAL, NTSC and SECAM is the way the colour is 'encoded' in the signal. The difference between N, M, BG and I is the space (in MHz) between the picture and sound signal (it varies (if memory serves) between 4

Secam question (Was Re: All in one reply)

2001-04-18 Thread David Heremans
On Tuesday 17 April 2001 16:09, you wrote: Hmm, this question is too general, I think. -Which MSX computers can be used with both PAL/NTSC systems? An MSX1 is either PAL or NTSC. Depends from MSX1 model :) That wat I said in the previuos lines, they are fixed. I was wondering

Re: Secam question (Was Re: All in one reply)

2001-04-18 Thread Saku Taipale
On Wed, 18 Apr 2001, David Heremans wrote: On Tuesday 17 April 2001 16:09, you wrote: Hmm, this question is too general, I think. -Which MSX computers can be used with both PAL/NTSC systems? An MSX1 is either PAL or NTSC. Depends from MSX1 model :) That wat I said

Re: Secam question (Was Re: All in one reply)

2001-04-18 Thread Pablo Vasques Bravo-Villalba
David Heremans wrote: I was wondering, we always talk about PAL vs NTSC. But in in France they use Secam. It uses the same resolution and intensitie(=black and white) coding as PAL, but the colorchannels are different. Using PAL on a Secam system will display only the black and white version

Re: Secam question (Was Re: All in one reply)

2001-04-18 Thread Pablo Vasques Bravo-Villalba
Saku Taipale wrote: Yes, but standards are so near each other that nowadays all television sets should be capable to handle PAL/Secam differencies without any problems. Probably only with Europe. I doubt many american TV sets can handle PAL-BG/SECAM and I can assure only a few Brazilian TV

Re: Snatcher question

2001-04-01 Thread Laurens Holst
I always saved on a seperate formatted disk no chance of overwriting game data that way ~Grauw - Original Message - From: "Albert Beevendorp" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, March 30, 2001 10:45 PM Subject: Re: Snatcher question At 16:14 30-3-01

Snatcher question

2001-03-30 Thread Brendan Cross
I feel really stupid to be asking this, but, in Snatcher, what disk do you insert when saving the game with Metal Gear? I tried Disk 1 (judging from the number one when prompted for the disk), I tried a disk with an SD Snatcher save also on it... it crashed both times. Could someone tell me

Re: Snatcher question

2001-03-30 Thread Albert Beevendorp
At 16:14 30-3-01 -0400, you wrote: I feel really stupid to be asking this, but, in Snatcher, what disk do you insert when saving the game with Metal Gear? I tried Disk 1 (judging from the number one when prompted for the disk), I tried a disk with an SD Snatcher save also on it... it crashed

Re: Snatcher question

2001-03-30 Thread Brendan Cross
Your advice was almost correct; the saves are actually stored on the first disk, which I needed to deprotect. Original Message Follows From: Albert Beevendorp [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Snatcher question Date: Fri, 30 Mar 2001 22:45

Re: Snatcher question

2001-03-30 Thread Albert Beevendorp
] Subject: Re: Snatcher question Date: Fri, 30 Mar 2001 22:45:41 +0200 At 16:14 30-3-01 -0400, you wrote: I feel really stupid to be asking this, but, in Snatcher, what disk do you insert when saving the game with Metal Gear? I tried Disk 1 (judging from the number one when prompted for the disk), I

Re: Cartridge question

2001-03-19 Thread Laurens Holst
To get the cartridge working close the switch and call the boot. Something like (in Basic) def usr=0 : u=usr(0) will do a boot. poke hf346,1 _system also works very often. and it doesn't reboot first. and ofcourse you can put vdp(10)=0 first... ~Grauw -- For info, see

Re: Cartridge question

2001-03-19 Thread Laurens Holst
On Tue, Mar 13, 2001 at 08:21:31AM +0100, Hans Otten wrote: Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it possible to boot from MSX-Basic or MSX-DOS 1 to cartridge, if the cartridge is interted after the boot/has a switch and is switched on after boot

Re: Cartridge question

2001-03-19 Thread Laurens Holst
To get the cartridge working close the switch and call the boot. Something like (in Basic) def usr=0 : u=usr(0) will do a boot. poke hf346,1 _system also works very often. and it doesn't reboot first. Will CALL SYSTEM start a cartridge? hmmm maybe it was disks... haha

Re: Cartridge question

2001-03-13 Thread Bjorn Boye Skjoldhammer
From: "Brendan Cross" [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Cartridge question Date: Mon, 12 Mar 2001 22:12:22 -0400 Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it possible to boot from MSX-Basic or MSX-DOS 1 to

RE: Cartridge question

2001-03-13 Thread Brendan Cross
PROTECTED] Subject: RE: Cartridge question Date: Tue, 13 Mar 2001 08:21:31 +0100 Hi Brendan, NEVER insert a cartridge in a powered running MSX. Power off and then insert it. The chance of destroying the video chip that way is about 100%. If you disable the cartridge with a switch (which mea

Re: Cartridge question

2001-03-13 Thread Brendan Cross
Which brings me to my next question; how is a ROM dumped? Although I know that one of my two games, Nemesis II, has already been dumped, I've never seen a ROM of Super Triton anywhere. Original Message Follows From: "Bjorn Boye Skjoldhammer" [EMAIL PROTECTED] Reply-To: [EMAIL

Re: Cartridge question

2001-03-13 Thread Maarten ter Huurne
On Tuesday 13 March 2001 13:07, you wrote: Unfortunately, that command doesn't help me much here. The problem is that cartridges use whatever video mode is active when they are booted. Therefore, even though the cartridges were written for NTSC televisions, they boot in PAL on my NTSC

Re: Cartridge question

2001-03-13 Thread Pablo Vasques Bravo-Villalba
Brendan Cross wrote: Which brings me to my next question; how is a ROM dumped? Although I know that one of my two games, Nemesis II, has already been dumped, I've never seen a ROM of Super Triton anywhere. There are many ways. Out of the blue, I can think on two safe ways but there's probably

Re: Cartridge question

2001-03-13 Thread Sean Young
On Tue, Mar 13, 2001 at 08:21:31AM +0100, Hans Otten wrote: Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it possible to boot from MSX-Basic or MSX-DOS 1 to cartridge, if the cartridge is interted after the boot/has a switch and is switched on after boot? NEVER

Re: Cartridge question

2001-03-13 Thread Alex Wulms
] The MSX will not see the cartridge, boot in its normal. ] To get the cartridge working close the switch and call the boot. ] Something like (in Basic) ] def usr=0 : u=usr(0) ] will do a boot. ] ] Another option is this: ] ] defusr=h7d75:a=usr(0) ] I'm not sure how standard this is, but

Re: Cartridge question

2001-03-13 Thread Alex Wulms
] On Tuesday 13 March 2001 13:07, you wrote: ] ] Unfortunately, that command doesn't help me much here. The problem is that ] cartridges use whatever video mode is active when they are booted. ] Therefore, even though the cartridges were written for NTSC televisions, ] they boot in PAL on my

Re: Cartridge question

2001-03-13 Thread Brendan Cross
Classical! It works great, booting directly to cartridge! Thank you very much! Nemesis II is fun to play, even in black-and-white. ^.^ Original Message Follows From: Sean Young [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Cartridge question Date: Tue

Re: Cartridge question

2001-03-13 Thread Albert Beevendorp
At 15:07 13-3-01 +0100, you wrote: Another option is this: defusr=h7d75:a=usr(0) I'm not sure how standard this is, but it seems to work on all machines I've tried it on. This doesn't work for cartridges that wait for the disk controller to initialize (like Metal Gear 2, Game Master 1 2, Kings

Cartridge question

2001-03-12 Thread Brendan Cross
Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it possible to boot from MSX-Basic or MSX-DOS 1 to cartridge, if the cartridge is interted after the boot/has a switch and is switched on after boot

RE: Cartridge question

2001-03-12 Thread Hans Otten
it is) Hans -Original Message- From: Brendan Cross [mailto:[EMAIL PROTECTED]] Sent: Tuesday, March 13, 2001 03:12 To: [EMAIL PROTECTED] Subject: Cartridge question Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it possible to boot from MSX-Basic or MSX-DOS 1 to cartridge

Re: programming question

2001-02-28 Thread Eric . Boon
On Tuesday 27 February 2001 16:28, you wrote: That's possible as well, to use a recursive flooding algorithm. But I think it's messier to implement, especially in assembly. Hm, that's why you should define the *algorithm* as a recursive one and then use some recusrion removal tactics for

programming question

2001-02-27 Thread Frederik Boelens
Hi msx'ers! some weeks ago I started with a little msx game, but now I'm a bit stuck. I don't know how to explain my question exactly, but i'll try ;) I have to make a ball disappearing routine just like in puyo puyo/klax/collumns and all those other games. for example, if I have this matrix

Re: programming question

2001-02-27 Thread Maarten ter Huurne
On Tuesday 27 February 2001 15:33, you wrote: I have to make a ball disappearing routine just like in puyo puyo/klax/collumns and all those other games. for example, if I have this matrix (serie of ball's): 12436531 14312262 41222432 it has to change in something like this one:

Re: programming question

2001-02-27 Thread Manuel Bilderbeek
Hmm I was thinking about an algorithm similar to the maze-pathfinder... Percolation... Recursive What about that, oh great programming guru Maarten? ;-) (ANd please send me a private mail, I haven't heard from you in weeks!!) Grtjs, Manuel PS: MSX 4 EVER! (Questions? The Ultimate MSX

Re: programming question

2001-02-27 Thread Eric . Boon
Manuel; What about that, oh great programming guru Maarten? Duh - ripping an Java algorithm of the internet and presenting that on a silver platter is not the essence of a 'programming guru'. That's more like 'script kiddie'... Eric (*real* programming guru) huge ;-) /huge --

Re: programming question

2001-02-27 Thread Manuel Bilderbeek
Eric (*real* programming guru) Okay, now prove it! Grtjs, Manuel PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/) PPS: Visit my home page at http://bilderbeek.cjb.net/ -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: programming question - an example

2001-02-27 Thread Maarten ter Huurne
Hi, I'll add an example, I hope that helps understanding the algorithm. I'll take your example game field: (the numbers are the colors of the balls) 12436531 14312262 41222432 I'll label the balls using uppercase letters: ABCDEFGH IJKLMNOP QRSTUVWX The initialisation of the union find data

Re: programming question - an example

2001-02-27 Thread Manuel Bilderbeek
Nice method indeed! In this matrix, group A isn't removed. Is that a mistake in your example or did I misunderstand your removal rule and should group A in fact not be removed? He probably only wants balls removed that form a row. In any direction, of 3 balls long. This pattern: x x x

Re: programming question - an example

2001-02-27 Thread Frederik Boelens
1101 10110011 01000111 In this matrix, group A isn't removed. Is that a mistake in your example or did I misunderstand your removal rule and should group A in fact not be removed? your "ballremoving" routine was very nice, but actually I only want the balls to be removed, if there are

Re: programming question

2001-02-27 Thread Maarten ter Huurne
On Tuesday 27 February 2001 16:28, you wrote: I was thinking about an algorithm similar to the maze-pathfinder... Percolation... Recursive What about that, oh great programming guru Maarten? That's possible as well, to use a recursive flooding algorithm. But I think it's messier to

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