Don't forget to mention that there are also some irc channels where
active ppl meet!
server / channel
--
irc.rizon.net #msxdev
irc.rizon.net #msx
eu.undernet.org #msx
irc.freenode.net #openmsx
--
G.
[EMAIL PROTECTED] wrote:
Jun Sung Kim \(???\) typed:
Jun Sung Kim \(???\) typed:
By the way, this mailing list seems nearly dead...
Just like the newsgroup news:comp.sys.msx :-(
All the discussions and news can be found on online forums like
www.msx.org and www.msxposse.com these days.
unfortunately like MSX...
No :-)
Cheers,
Eri
Hello MSXers!
I have questions about Z380
1. Is Z380 dead? (Zilog site says Still Active...)
2. Can I access I/O devices exterally attached in the range of the internal I/O
space?
By the way, this mailing list seems nearly dead...unfortunately like MSX...
Greetings from Korea,
Jun.
Ah... her
On Mon, 2003-08-11 at 11:25, robert wilting wrote:
> I can email you the image this weekend. However it should be at funet.
> gtz,
> robert
Ok, I'll be waiting :)
Thanks!
Max
___
MSX mailing list ([EMAIL PROTECTED])
Info page: http://lists.stack.nl/
Yes, so do I.
Thank in advance!
Jetze
http://www.mellema.net/homecomputers
- Original Message -
From: "Max Celedon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 13, 2003 8:28 PM
Subject: Re: [MSX] Game question
>
> On Mon, 2003-08
I can email you the image this weekend. However it should be at funet.
gtz,
robert
From: "Jetze Mellema" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [MSX] Game question
Date: Fri, 8 Aug 2003 09:34:49 +0200
Is this game downloadable s
> Some years ago I saw a game screenshot in a japanese MSX game site that
> (unfortunatelly) I don't remember its name or URL. Anyway I've kept a
> screenshot that I downloaded, and I have the doubt about what game
> really it is.
Multiplex maybe.
Multiplex would be my guess too.
Greetz,
t: Thursday, August 07, 2003 5:46 PM
Subject: Re: [MSX] Game question
> Definetly Multiplex.
>
>
> >From: Max Celedon <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: [MSX] Game question
> >Date: 06 Aug 2003 11:05:54 -0
Hi there:
Some years ago I saw a game screenshot in a japanese MSX game site that
(unfortunatelly) I don't remember its name or URL. Anyway I've kept a
screenshot that I downloaded, and I have the doubt about what game
really it is.
Here goes:
http://www.labmc.inf.utfsm.cl/~hydefus/m0or
On Thu, 2003-08-07 at 11:46, robert wilting wrote:
> Definetly Multiplex.
>
And Does Anyone have more screenshots availables ??
Was this a game for Turbo-R ??
Regards from Chile,
Max
___
MSX mailing list ([EMAIL PROTECTED])
Info page: http://list
Definetly Multiplex.
From: Max Celedon <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [MSX] Game question
Date: 06 Aug 2003 11:05:54 -0400
Hi there:
Some years ago I saw a game screenshot in a japanese MSX game site that
(unfortunatelly) I don'
From: Patriek Lesparre <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [MSX] Game question
Date: Thu, 07 Aug 2003 22:18:13 +0200
> Definetly Multiplex.
And Does Anyone have more screenshots availables ??
Was this a game for Turbo-R ??
I don'
> Definetly Multiplex.
And Does Anyone have more screenshots availables ??
Was this a game for Turbo-R ??
I don't know of any other screenshots.
It was indeed a turboR game, with many layers of parallax scrolling and
multiplexed sprites (hence the name :P). Very impressive :)
Greetz,
Pa
Hi,
> Some years ago I saw a game screenshot in a japanese MSX game site that
> (unfortunatelly) I don't remember its name or URL. Anyway I've kept a
> screenshot that I downloaded, and I have the doubt about what game
> really it is.
Multiplex maybe.
Cheers,
Manuel
__
At 18:48 6-8-03 +0200, you wrote:
> Some years ago I saw a game screenshot in a japanese MSX game site that
> (unfortunatelly) I don't remember its name or URL. Anyway I've kept a
> screenshot that I downloaded, and I have the doubt about what game
> really it is.
Multiplex maybe.
Multiplex wo
Thank you for infos!
Ciao,
Enrico
___
MSX mailing list ([EMAIL PROTECTED])
Info page: http://lists.stack.nl/mailman/listinfo/msx
Hi Enrico,
Patriek replied your question already, but here are some notes
from my hand:
>>- with Meridian, can I manage also MBM files and use the Music
>> Module keyboard?
>
> AFAIK you can't use the Music Module keyboard (yet).
> Meridian does import MBM music, I
- with Meridian, can I manage also MBM files and use the Music Module
keyboard?
AFAIK you can't use the Music Module keyboard (yet).
Meridian does import MBM music, I think...
-Meridian supports only Midi and Moonsound? In this case can I save songs in
MBM? (with some limitations in instruments, o
Hi,
I'm not expert in Midi and other MSX music formats, but I have a quick
question:
- with Meridian, can I manage also MBM files and use the Music Module
keyboard?
-Meridian supports only Midi and Moonsound? In this case can I save songs in
MBM? (with some limitations in instruments, of c
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 23, 2002 12:49 PM
Subject: Re: Introduction and Question about Hsh Scsi Interface
> Roy Hagmansen wrote:
> > Hey I am A Msx'er from Norway and I am trying to learn how to code in c
> > so that I
Roy Hagmansen wrote:
> Hey I am A Msx'er from Norway and I am trying to learn how to code in c
> so that I can help making software for Msx.
> I am having trouble with my HSH scsi card... I dont have any software
> for it( like fdisk, cdrom reader and so on ) and was wondering if anyone
> could
Hey I am A Msx'er from Norway and I am trying to learn how to code in c so
that I can help making software for Msx.
I am having trouble with my HSH scsi card... I dont have any software for
it( like fdisk, cdrom reader and so on ) and was wondering if anyone could
send me a web to find it or if
On Tue, 18 Dec 2001, Alex Wulms wrote:
> ] ... - I just heard SME3 player running on my
> ] NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful!
> Thanks :-)
No problem - a very useful program! I just spent a few hours soldering up
a sampleRAM mod for my Toshiba MSX-AUDIO (NOT a
] ... - I just heard SME3 player running on my
] NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful!
Thanks :-)
] This leads me to yet another slightly lame question - the player seems to
] support just about every sound standard possible (except OPM ;) ) and even
] It's called AUDIO1-2.PMA and is found on
] ftp://ftp.bifi.msxnet.org/waterland/MUSIC/AUDIO1-2.PMA
]
] IIRC it contains a text file and a Dynamic Publisher file which describes
] the changes.
Please note that the text is in dutch. Still need to translate it to English.
Kind regards,
Alex Wul
Richard,
Yoa are right about i/o based devices being active in whatever slot you
place them. The slot select system only affects memory space, not I/O space.
It is therefore easy to get a conflict with overlapping i/o addresses,
especially since not all manufacturers did a good job in decoding th
At 04:36 17-12-01 +, you wrote:
>This leads me to yet another slightly lame question - the player seems to
>support just about every sound standard possible (except OPM ;) ) and even
>has support for four SCCs and two MSX-AUDIOs. Now I understand how the
>SCCs work - they map
First of all, let me say a big, BIG thankyou to all who have helped me get
my MSX system up to scratch - I just heard SME3 player running on my
NMS8245 with a hacked-up PC disk drive and it's absolutely wonderful!
This leads me to yet another slightly lame question - the player seems to
su
search the web for a eggdrop bot
- Original Message -
From:
w.kuipers
To: [EMAIL PROTECTED]
Sent: Sunday, December 09, 2001 10:01
PM
Subject: Offtopic irc question
Hiyas,
A bit offtopic but i would like to know a bit of
information about the IRC
come to undernet, #msx, i am sure the experts can help you
- Original Message -
From: "w.kuipers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 09, 2001 22:01
Subject: Offtopic irc question
Hiyas,
A bit offtopic but i would like to know a bi
Hiyas,
A bit offtopic but i would like to know a bit of
information about the IRC bot used
in the MSX irc channel. I am searching for a good
channel bot but i cant seem to find one. Could anyone plz give me information as
to where to get that MSX channel bot ?
Thx
> I am looking into PICmicro chips (integrated cpu, some memory and lots of
> read/write pins) and was thinking of building a `joynet accelarator' with
> it: it should just buffer all reads and writes until they are used. This
> way you can increase the speed of a joynet link (or a different type,
> > How many bytes could I send approximately in one interrupt by using a
> > serial cable (com port on PC and joystick on MSX)?
>
> Don't connect the COM port to anything other than RS232, because the COM port
> signals are at 12V.
You can convert the voltages using some chips and condensators.
Sorry, will not work. Ega monitors are not usable as cga monitor, too
different.
- Original Message -
From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 26, 2001 00:01
Subject: A question for monitor e
On Monday 24 September 2001 23:02, you wrote:
> How many bytes could I send approximately in one interrupt by using a
> serial cable (com port on PC and joystick on MSX)?
Don't connect the COM port to anything other than RS232, because the COM port
signals are at 12V.
JoyNet can be used betwee
Hi folks,
According to this table/homepage:
http://www.epanorama.net/documents/pc/pc_graphics.html
The horizontal frequency of EGA is 21.85 Khz.
Do you know if the EGA monitor could be used as a CGA monitor ? If it
can synchronize at 15.75 Khz ?
Have yo
:[EMAIL PROTECTED]]
> Sent: Tuesday, September 25, 2001 01:17
> To: [EMAIL PROTECTED]
> Subject: Re: Just a question...
>
>
> Hi
>
> I think that none, Com port uses +12V and MSX game port uses +5V, but you
> can connect it to parallel port, so you can connect msx parallel
question...
Hi
I think that none, Com port uses +12V and MSX game port uses +5V, but you
can connect it to parallel port, so you can connect msx parallel port to pc
parallel and connect it using 8 bits, i make this and pass real time
captured video with a philips 8280 to a PC. but only a
multiplicate the speed but
comunication it isn´t as secure.
Sorry for this embarrasing / bad english message.
At 01:02 25/09/2001 +0200, you wrote:
>Okay...
>
>I've got a question...
>
>ehmz.
>
>How many bytes could I send approximately in one interrupt by using a serial
Okay...
I've got a question...
ehmz.
How many bytes could I send approximately in one interrupt by using a serial
cable (com port on PC and joystick on MSX)?
Just by making a little program on MSX that keeps checking for data...
I'm not a hardware guy, but I have an idea, and
Hello,
I made some mistakes in my last mailing, and now I'm going to ask anything
right!
We from MSX World would like to know what people and which groups will come
to the Bussum Fair in september this year.
This is for organisation reasons, so that we can look if it is interesting
for us to boo
Hi
I've updated my little page about the Zemina RAM expansions:
http://www.arrakis.es/~ivalat/zeminaMSXboxes.html
Ivan
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
d-fader wrote:
>Maybe a really good idea is defining HOW your macro's should be interpreted
I suggest you wait until it's released and then e-mail me comments and
suggestions. I'm currently still contemplating how to handle macro
arguments exactly but it's gonna look something like this:
%macr
> I'm currently working on a new tniASM. It'll feature all the stuff I had
> initially planned for the first 2 versions but never made it. One month
ago
> I began rewriting tniASM from scratch, using 100% my own code. In the
> previous versions some tools were used that limited its development, mo
>Since Patriek hasn't answered on this one...
Heh, so you read up on your e-mails and encountered this ancient mail? ;)
>Maybe some parts of the emulation core can be put in the internal RAM
That's the idea. I have a huge list of things to be done for the next GEM.
But I'm also working on sev
fetch would still be fast. In such case, you would only get
> slow-downs for the data fetch.
>
> But since I do not know how GEM has been written, I can not answer this
> question for you.
Since Patriek hasn't answered on this one...
Internal RAM will always be faster. Use it if p
> I try to load megaroms with execrom.com or loadrom.com, in dos1 or dos2
ExecROM doesn't work with Mapper.
ExecROM requires a MegaRAM to run MegaROMs.
Adriano Camargo Rodrigues da Cunha
([EMAIL PROTECTED])
http://www.adrpage.cjb.net MSX:
ould only get
slow-downs for the data fetch.
But since I do not know how GEM has been written, I can not answer this
question for you.
Kind regards,
Alex Wulms
--
Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on
XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX
Alex Wulms wrote:
> ] 2. The internal mapper is (in many cases) located in a higher slot the
> ] external mapper is located in. When the system boots up, the first slot
> ] with RAM is used (except for MSX turbo R, which for some reason always
> ] selects the internal memory mapper). So using on
] 2. The internal mapper is (in many cases) located in a higher slot the
] external mapper is located in. When the system boots up, the first slot
] with RAM is used (except for MSX turbo R, which for some reason always
] selects the internal memory mapper). So using only the largest mapper is
Me, myself and I spoke:
[MemMan ... f***g commercial ;-)]
Well, erhm, of course, MemMan doesn't serve you any
purpose if you just want to play (cracked) ROMs ;-J
Eric
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
On Thursday 31 May 2001 19:36, you wrote:
> I try to load megaroms with execrom.com or loadrom.com, in dos1 or dos2
On a 8250, under both DOS1 and DOS2 the primary mapper will be your 1024K
external mapper. Unless execrom.com or loadrom.com explicitly select blocks
from other mapper (unlikely)
BiFi wrote:
> DOS1: no standard routines, no memory management routines,
[...]
> DOS2: you should use the memory management routines.
> You need to request segements.
Ans the solution (hm...hm...) is caled MemMan (for Memory Manager)
by MST. Have a look at:
ftp://ftp.funet.fi/pub/msx/ut
I try to load megaroms with execrom.com or loadrom.com, in dos1 or dos2
Bastiaan
-Original Message-
From: Maarten ter Huurne <[EMAIL PROTECTED]>
Newsgroups: local.msx.int
Date: Thursday, May 31, 2001 1:28 PM
Subject: Re: 2 mapper speed question
>On Thursday 31 May 2001 2
On Thursday 31 May 2001 20:39, you wrote:
> The situation: NMS8250: internal mapper 128kB, external 1MB
>
> How do I prevent the use of the internal mapper so I don't lose time
> switching slots?
> Can I block or disable the internal mapper (with a programm)?
What programs are you running?
And u
At 11:33 31-5-01 +0200, you wrote:
>On 31 May 2001, Bastiaan MSX wrote:
>
> > Hello,
> >
> > The situation: NMS8250: internal mapper 128kB, external 1MB
> >
> > How do I prevent the use of the internal mapper so I don't lose time
> switching
> > slots?
> > Can I block or disable the internal mapp
On 31 May 2001, Bastiaan MSX wrote:
> Hello,
>
> The situation: NMS8250: internal mapper 128kB, external 1MB
>
> How do I prevent the use of the internal mapper so I don't lose time switching
> slots?
> Can I block or disable the internal mapper (with a programm)?
>
> hope you can help
In har
Hello,
The situation: NMS8250: internal mapper 128kB, external 1MB
How do I prevent the use of the internal mapper so I don't lose time switching
slots?
Can I block or disable the internal mapper (with a programm)?
hope you can help
Bye,
Bastiaan
_
Slot expanders are available. Sunrise still sells them www.msx.ch, maybe
they will ship internationally.
-Original Message-
From: Brendan Cross [mailto:[EMAIL PROTECTED]]
Sent: 24 May 2001 21:23
To: [EMAIL PROTECTED]
Subject: Re: Memory question
And for my next brilliant question
Brendan Cross wrote:
> And for my next brilliant question... where would I get
> a RAM-expansion cartridge?
Ese Artists' Factory: http://www.hat.hi-ho.ne.jp/tujikawa/ese/
Contact: Kazuhiro Tsujikawa mailto:[EMAIL PROTECTED]
Product Name: Nice Memory Ukkarikun
Memory size: 4 MB
And for my next brilliant question... where would I get
a RAM-expansion cartridge? Also, where could I get a cartslot splitter? I
have a feeling that two cartridge slots will all too soon become too little
for me
True, much easier, less risk!
-Original Message-
From: Ivan Latorre [mailto:[EMAIL PROTECTED]]
Sent: 24 May 2001 18:18
To: [EMAIL PROTECTED]
Subject: Re: Memory question
Hans Otten wrote:
> Many articles on memory upgrade (not all translated, so check the figures)
> on my w
Hans Otten wrote:
> Many articles on memory upgrade (not all translated, so check the figures)
> on my website www.geocities.com/msxhans
>
> Also check www.hansoranje.demon.nl
You can also buy an external memory expansion cartridge.
Greets
--
For info, see http://www.stack.nl/~wynke/MSX/listi
Many articles on memory upgrade (not all translated, so check the figures)
on my website www.geocities.com/msxhans
Also check www.hansoranje.demon.nl
-Original Message-
From: Brendan Cross [mailto:[EMAIL PROTECTED]]
Sent: 24 May 2001 03:32
To: [EMAIL PROTECTED]
Subject: Memory question
This is probably a stupid question, but... how do I upgrade the memory on my
MSX2? If possible, I'd like to upgrade it to 4MB. ^.^ It's an NMS-8250,
with, built-in, 128KB ram 128KB VRAM.
_
Get Your Private, Free E
> I don't know this, so if one of you can give some help here, he'd be very
> grateful (and so do I for that matter).
>
> >From: [EMAIL PROTECTED]
> >Date: Tue, 24 Apr 2001 08:39:41 EDT
> >Subject: Hi ! Metal Gear Question!
> >To: [EMAIL PROTECTED]
I don't know this, so if one of you can give some help here, he'd be very
grateful (and so do I for that matter).
>From: [EMAIL PROTECTED]
>Date: Tue, 24 Apr 2001 08:39:41 EDT
>Subject: Hi ! Metal Gear Question!
>To: [EMAIL PROTECTED]
>X-Mailer: AOL 6.0 for Windows D
Hi Guys & Girls,
Perhaps I can shed some light on the subject.
The difference between PAL, NTSC and SECAM is the way the colour is 'encoded' in
the signal.
The difference between N, M, BG and I is the space (in MHz) between the picture
and sound signal (it varies (if memory serves) between 4
Saku Taipale wrote:
> Yes, but standards are so near each other that nowadays all television
> sets should be capable to handle PAL/Secam differencies without any
> problems.
Probably only with Europe. I doubt many american TV sets
can handle PAL-B&G/SECAM and I can assure only a few
Brazilian TV
David Heremans wrote:
> I was wondering, we always talk about PAL vs NTSC. But in in France they use
> Secam. It uses the same resolution and intensitie(=black and white) coding as
> PAL, but the colorchannels are different. Using PAL on a Secam system will
> display only the black and white versi
On Wed, 18 Apr 2001, David Heremans wrote:
> On Tuesday 17 April 2001 16:09, you wrote:
> > > > Hmm, this question is too general, I think.
> > > >
> > > > > -Which MSX computers can be used with both PAL/NTSC systems?
> > >
> > > An
On Tuesday 17 April 2001 16:09, you wrote:
> > > Hmm, this question is too general, I think.
> > >
> > > > -Which MSX computers can be used with both PAL/NTSC systems?
> >
> > An MSX1 is either PAL or NTSC.
>
> Depends from MSX1 model :)
That wat
I always saved on a seperate formatted disk
no chance of overwriting game data that way
~Grauw
- Original Message -
From: "Albert Beevendorp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 30, 2001 10:45 PM
Subject: Re: Snatcher question
&g
L PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: Snatcher question
>Date: Fri, 30 Mar 2001 22:45:41 +0200
>
>At 16:14 30-3-01 -0400, you wrote:
>>I feel really stupid to be asking this, but, in Snatcher, what disk do you
>>insert when saving the game with Metal Gear?
Your advice was almost correct; the saves are actually stored on the first
disk, which I needed to deprotect.
Original Message Follows
From: Albert Beevendorp <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Snatcher question
Date: Fri, 30 Mar 2
At 16:14 30-3-01 -0400, you wrote:
>I feel really stupid to be asking this, but, in Snatcher, what disk do you
>insert when saving the game with Metal Gear? I tried Disk 1 (judging from
>the number one when prompted for the disk), I tried a disk with an SD
>Snatcher save also on it... it crashe
I feel really stupid to be asking this, but, in Snatcher, what disk do you
insert when saving the game with Metal Gear? I tried Disk 1 (judging from
the number one when prompted for the disk), I tried a disk with an SD
Snatcher save also on it... it crashed both times. Could someone tell me
wh
> > > To get the cartridge working close the switch and call the boot.
> > > Something like (in Basic)
> > > def usr=0 : u=usr(0)
> > > will do a boot.
> >
> > poke &hf346,1
> > _system
> >
> > also works very often.
> > and it doesn't reboot first.
>
> Will CALL SYSTEM start a cartridge?
hmmm ma
On Monday 19 March 2001 14:48, you wrote:
> > To get the cartridge working close the switch and call the boot.
> > Something like (in Basic)
> > def usr=0 : u=usr(0)
> > will do a boot.
>
> poke &hf346,1
> _system
>
> also works very often.
> and it doesn't reboot first.
Will CALL SYSTEM start a
> On Tue, Mar 13, 2001 at 08:21:31AM +0100, Hans Otten wrote:
> > > Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it
> > > possible to boot from MSX-Basic or MSX-DOS 1 to cartridge, if the
cartridge
> > > is interted after the boot/ha
> To get the cartridge working close the switch and call the boot.
> Something like (in Basic)
> def usr=0 : u=usr(0)
> will do a boot.
poke &hf346,1
_system
also works very often.
and it doesn't reboot first.
and ofcourse you can put vdp(10)=0 first...
~Grauw
--
For info, see http://w
At 15:07 13-3-01 +0100, you wrote:
Another option is this:
>defusr=&h7d75:a=usr(0)
>
>I'm not sure how standard this is, but it seems to work on all machines
>I've tried it on. This doesn't work for cartridges that wait for the
>disk controller to initialize (like Metal Gear 2, Game Master 1 & 2,
Classical! It works great, booting directly to cartridge! Thank you very
much! Nemesis II is fun to play, even in black-and-white. ^.^
Original Message Follows
From: Sean Young <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Cartridge questio
] On Tuesday 13 March 2001 13:07, you wrote:
]
] > Unfortunately, that command doesn't help me much here. The problem is that
] > cartridges use whatever video mode is active when they are booted.
] > Therefore, even though the cartridges were written for NTSC televisions,
] > they boot in PAL on
] > The MSX will not see the cartridge, boot in its normal.
] > To get the cartridge working close the switch and call the boot.
] > Something like (in Basic)
] > def usr=0 : u=usr(0)
] > will do a boot.
]
] Another option is this:
]
] defusr=&h7d75:a=usr(0)
] I'm not sure how standard this is,
On Tue, Mar 13, 2001 at 08:21:31AM +0100, Hans Otten wrote:
> > Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it
> > possible to boot from MSX-Basic or MSX-DOS 1 to cartridge, if the cartridge
> > is interted after the boot/has a switch and is
Brendan Cross wrote:
> Which brings me to my next question; how is a ROM dumped? Although I know
> that one of my two games, Nemesis II, has already been dumped, I've never
> seen a ROM of Super Triton anywhere.
There are many ways. Out of the blue, I can
think on two safe wa
On Tuesday 13 March 2001 13:07, you wrote:
> Unfortunately, that command doesn't help me much here. The problem is that
> cartridges use whatever video mode is active when they are booted.
> Therefore, even though the cartridges were written for NTSC televisions,
> they boot in PAL on my NTSC tel
Which brings me to my next question; how is a ROM dumped? Although I know
that one of my two games, Nemesis II, has already been dumped, I've never
seen a ROM of Super Triton anywhere.
Original Message Follows
From: "Bjorn Boye Skjoldhammer" <[EMAIL PROTECTED]
EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
Subject: RE: Cartridge question
Date: Tue, 13 Mar 2001 08:21:31 +0100
Hi Brendan,
NEVER insert a cartridge in a powered running MSX.
Power off and then insert it.
The chance of destroying the video chip that way is about 100%.
If you disable the ca
>From: "Brendan Cross" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Cartridge question
>Date: Mon, 12 Mar 2001 22:12:22 -0400
>
>Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it
>po
)
Hans
-Original Message-
From: Brendan Cross [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 13, 2001 03:12
To: [EMAIL PROTECTED]
Subject: Cartridge question
Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it
possible to boot from MSX-Basic or MSX-DOS 1 to cart
Please excuse this possibly-stupid question; I'm new to MSX. ^.^;; Is it
possible to boot from MSX-Basic or MSX-DOS 1 to cartridge, if the cartridge
is interted after the boot/has a switch and is switched on after
On Tuesday 27 February 2001 16:28, you wrote:
> That's possible as well, to use a recursive flooding algorithm. But I think
> it's messier to implement, especially in assembly.
Hm, that's why you should define the *algorithm* as a recursive one and then
use some recusrion removal tactics for t
g a single
routine, with delta-x and delta-y as parameters.
Example: ("o" is the ball in question, "x" are balls searched, "-" are balls
not seached)
- - - - x
- - - x -
- - o x x
- - x x -
- - x - x
You don't have to search every direction because they are s
On Tuesday 27 February 2001 16:28, you wrote:
> I was thinking about an algorithm similar to the maze-pathfinder...
> Percolation... Recursive What about that, oh great programming guru
> Maarten?
That's possible as well, to use a recursive flooding algorithm. But I think
it's messier to im
> 1101
> 10110011
> 01000111
> In this matrix, group A isn't removed. Is that a mistake in your example
or
> did I misunderstand your removal rule and should group A in fact not be
> removed?
your "ballremoving" routine was very nice, but actually I only want the
balls to be removed, if there
Nice method indeed!
> In this matrix, group A isn't removed. Is that a mistake in your example or
> did I misunderstand your removal rule and should group A in fact not be
> removed?
He probably only wants balls removed that form a row. In any direction, of 3
balls long. This pattern:
x
x
x
Hi,
I'll add an example, I hope that helps understanding the algorithm.
I'll take your example game field:
(the numbers are the colors of the balls)
12436531
14312262
41222432
I'll label the balls using uppercase letters:
ABCDEFGH
IJKLMNOP
QRSTUVWX
The initialisation of the union find data str
> Eric (*real* programming guru)
Okay, now prove it!
Grtjs, Manuel
PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
1 - 100 of 316 matches
Mail list logo