Re: [Nuke-users] Re: env on Mac, nuke

2017-04-24 Thread Michael Garrett
ch. > What's an example of what you are customizing between projects? > > On Mon, Apr 24, 2017 at 5:36 PM, Michael Garrett <michaeld...@gmail.com> > wrote: > >> The general approach is to define NUKE_PATH for that project, for the >> custom nuke environm

Re: [Nuke-users] Re: env on Mac, nuke

2017-04-24 Thread Michael Garrett
The general approach is to define NUKE_PATH for that project, for the custom nuke environment (like the .nuke folder but on the network). Then you have the custom init.py, menu.py and gizmos etc living there. For example, the most basic way of doing it in .bash_profile on OSX: export

Re: [Nuke-users] env on Mac, nuke

2017-04-24 Thread Michael Garrett
I'll admit on my Mac laptop I do it the easy, not that versatile way and just do this in my login .bash_profile, using 'export' for setting environment variables and also setting up an alias to launch Nuke from a shell. This is how it's described in the Nuke docs. If you want the variables to

Re: [Nuke-users] Tracker - Valid Frame Range - am I missing something?

2017-04-19 Thread Michael Garrett
Yes it's more than a shame the 'e' parameter doesn't work. The other thing that may help in this situation is to bake out Transform nodes for individual tracks and string them together. I try to get out of the Tracker node as soon as possible. For baked Transform nodes, the transform data needs to

Re: [Nuke-users] Studio

2016-10-28 Thread Michael Garrett
Oh yeah, it's a drag. From memory what I think I did was I set up the procedural file path using the tokens in the export template. I had to manually go into the comp and render any quicktimes for dailies, from the rendered exr's, with my custom Write node which would have some TCL in the File

Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-28 Thread Michael Garrett
Hey Gary, Amira LogC is the same isn't it? It's possible Premiere is applying a LogC to Rec709 LUT to roll the highlights off and get it looking presentable. I would imagine from what you're saying that the footage looks blown out in Nuke because it's not doing the additional s-curve in the above

Re: [Nuke-users] BlinkScript speed

2016-10-27 Thread Michael Garrett
nodes, to be honest. > > We'll be able to give a more definitive answer once we've got your script > in through Support. I hope that is some help in the meantime. > > Regards, > Lucy > > On Wed, Oct 26, 2016 at 4:28 PM, Michael Garrett <michaeld...@gmail.com> > w

[Nuke-users] Re: BlinkScript speed

2016-10-26 Thread Michael Garrett
there is a vast performance difference in certain situations. On 26 October 2016 at 11:28, Michael Garrett <michaeld...@gmail.com> wrote: > Hi, just wondering if anyone has any suggestions as to why a BlinkScript > may be working fine on a Quadro K1200 on a cheap Linux box, bu

[Nuke-users] BlinkScript speed

2016-10-26 Thread Michael Garrett
Hi, just wondering if anyone has any suggestions as to why a BlinkScript may be working fine on a Quadro K1200 on a cheap Linux box, but take hours on a Quadro K600 and 600 (mixed environment) on Windows. Trying to remotely troubleshoot this. I'm getting a draw speed of about a second or two for

[Nuke-users] Does NS have a trim left/right shortcut?

2016-10-21 Thread Michael Garrett
Hi, Nuke Studio question: It seems there's no trim left/right keyboard shortcut for setting in and out points, like say, in After Effects. Right now I'm using the razor shortcut "c" then deleting the bit I want to trim. However this takes more clicks and is a bit fiddly. Thanks, Michael

Re: [Nuke-users] Nuke Studio getting clip frame rate wrong

2016-10-19 Thread Michael Garrett
Ant's script, or something like it, really needs to be part of the UI. I've seen the issue where Nuke comps are supplied as qt refs for the timeline and they are 24fps. There is no way to get that to conform automatically on import to a 23.98 timeline. If the comp is generated by Nuke Studio then

Re: [Nuke-users] Input Process not concatenating

2016-10-17 Thread Michael Garrett
:32 AM, michaeld...@gmail.com (Michael Garrett) wrote: > >> Operationally Nuke wont concatenate any colour ops, only transforms. >>> >> >> Er, are you sure about that? ;D >> > > I guess it depends on the definition of "concatenate", but if you use it &

Re: [Nuke-users] Input Process not concatenating

2016-10-17 Thread Michael Garrett
display buffer with reduced colour depth ?! > > > So Nuke might actually be rendering the Data to an 8bit buffer as part of > the INPUT_PROCESS then applying the vLUT on top ? > > > > > ------ > *From:* nuke-users-boun...@support.thefoundry.co.uk < > nuke-u

[Nuke-users] Input Process not concatenating

2016-10-17 Thread Michael Garrett
Not sure if this is common knowledge, but I'm guessing that it is: I was looking into a workflow where I set the shot CDL as an input process, with the show lut as a viewer process on top of that. Unfortunately, the input process and viewer process do not concatenate. I end up with milky blacks

[Nuke-users] Re: OT: alias in bash script

2016-10-05 Thread Michael Garrett
Note that I wrote the wrong path to the .bashrc for all users (Ubuntu here). I meant to write /etc/bash.bashrc, not /etc/bash/bashrc On 5 October 2016 at 18:40, Michael Garrett <michaeld...@gmail.com> wrote: > In case others would like to know, I found the solution which was simply

[Nuke-users] Re: OT: alias in bash script

2016-10-05 Thread Michael Garrett
e the full path or assign it to a variable within the script. Pretty straightforward stuff... Cheers, Michael On 30 September 2016 at 10:41, Michael Garrett <michaeld...@gmail.com> wrote: > Hi Chris, > > Thanks, I've checked the first link before (I'm on Linux). I already tried > a

[Nuke-users] Re: OT: alias in bash script

2016-09-30 Thread Michael Garrett
might be worth a read: > > http://stackoverflow.com/questions/1615877/why-aliases-in-a- > non-interactive-bash-shell-do-not-work > > http://superuser.com/questions/386345/what-is-the-correct- > way-to-alias-applications-in-os-x-through-bash > > bests > chris > > >

[Nuke-users] Re: OT: alias in bash script

2016-09-30 Thread Michael Garrett
Hi Charlie, Thanks, you reminded me I did try sourcing, of course that was the "include" equivalent I was thinking of. It didn't work for this scenario, but I'll take another look. Michael On Friday, September 30, 2016, Carlos Trijueque wrote: > I can't test it right

[Nuke-users] OT: alias in bash script

2016-09-29 Thread Michael Garrett
Does anyone have a solution they can share about how to get an alias working in a bash script? In unix nomenclature, I mean an alias to a binary (such as nuke, ffmpeg, whatever) that will execute in a non-interactive non-login shell context. My unix skills are not the greatest, and googling has

Re: [Nuke-users] Nuke flipbook and viewerProcess

2016-09-26 Thread Michael Garrett
I just saw your second reply. Duly noted... On 26 September 2016 at 16:43, Michael Garrett <michaeld...@gmail.com> wrote: > Deke, > > Thanks for letting me know. Although I'm all for OCIO, I used a > Vectorfield because I wanted to change the input colour space to log >

Re: [Nuke-users] Nuke flipbook and viewerProcess

2016-09-26 Thread Michael Garrett
gt;> Nuke's new flipbook is based on the timeline/hiero viewer. It is 100% >> OCIO based. So it does not recognize any Nuke IP or viewer processes which >> are not in OCIO. >> >> On Thu, Sep 22, 2016 at 1:59 PM, Michael Garrett <michaeld...@gmail.com> >> wr

Re: [Nuke-users] Nuke flipbook and viewerProcess

2016-09-26 Thread Michael Garrett
OK, thanks for confirming you have this issue too. On 25 September 2016 at 07:42, Igor Majdandzic <subscripti...@badgerfx.com> wrote: > Yeah, Ive seen this with provided LUTs... haven't found a fix though. > > Am 22.09.2016 um 22:59 schrieb Michael Garrett: > > I just regis

[Nuke-users] Nuke flipbook and viewerProcess

2016-09-22 Thread Michael Garrett
I just registered a viewerProcess that is just a Vectorfield exported as a gizmo, but I've found it does not get picked up when I try to use Nuke's native flipbook. This is in 10.0v1, I will upgrade shortly to 10.0v4. I am able to select the LUT from the dropdown in the flipbook options, but when

Re: [Nuke-users] Smart Vector error

2016-08-09 Thread Michael Garrett
segments. Thanks for bringing that up! On 9 August 2016 at 20:58, Marten Blumen <mar...@gmail.com> wrote: > Smart Vector has always worked but only used on < 250 frame IIRC. > > On 9 August 2016 at 06:44, Michael Garrett <michaeld...@gmail.com> wrote: > >> I'm getting

[Nuke-users] Smart Vector error

2016-08-08 Thread Michael Garrett
I'm getting an error when using VectorDistort with pre-rendered smart vectors, stating "reference frame is outside the valid frame range", when it isn't. It seems pretty arbitrary on what frame it decides to error out on. Has anyone else seen this and know of a fix? This is using Nuke 10.0v3

Re: [Nuke-users] Nuke Voxel Rendering preview.

2016-08-05 Thread Michael Garrett
Fantastic! Can this be used as a general voxel render for anything you would put into PositionToPoints? For a while I've been interested in a way of being able to render a ptex type of texture atlas in Nuke, where it has a corresponding world position location. On 5 August 2016 at 05:48, Mike

Re: [Nuke-users] Nuke 10 Reviews?

2016-07-12 Thread Michael Garrett
; effects) > > *Howard **Jones* > Visual Effects Supervisor > m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com > > On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com> wrote: > > For me, SmartVector has been a game changer. The updated colo

Re: [Nuke-users] Nuke 10 Reviews?

2016-07-12 Thread Michael Garrett
For me, SmartVector has been a game changer. The updated colour management is also welcome. On 12 July 2016 at 10:22, Rich Bobo wrote: > Hi all, > > Just wondering what is the general opinion on upgrading to Nuke 10? Since > it’s been out for a while now, are there any major

[Nuke-users] OT: buying RV

2016-06-28 Thread Michael Garrett
Sorry for the OT, but has anyone else had problems with actually buying RV? It seems maybe the issue is something up with tickets in their support system not getting re-routed to the individual's email. I have a ticket with them that has been open for months from when I had a trial, and now I want

Re: [Nuke-users] Flickering Avid quicktimes

2016-06-17 Thread Michael Garrett
. Thanks, Michael On 15 June 2016 at 22:16, Michael Garrett <michaeld...@gmail.com> wrote: > Thanks Peter, I just tried this out and it seemed to work. I was having a > bit of trouble adding the Avid video levels back in though. For some reason > adding a Gade node and changing the bl

Re: [Nuke-users] Flickering Avid quicktimes

2016-06-15 Thread Michael Garrett
e the mov64 vs mov32 issue that popped up >> before with certain codecs - have you tried switching the decoder setting? >> >> If I recall, mov64 is the default but still has some lingering broken >> bits (prob related to ffmpeg, who knows...) >> >> On Wed, Jun 8,

Re: [Nuke-users] Flickering Avid quicktimes

2016-06-15 Thread Michael Garrett
*Gade = Grade! (apologies for the typo) On 15 June 2016 at 22:16, Michael Garrett <michaeld...@gmail.com> wrote: > Thanks Peter, I just tried this out and it seemed to work. I was having a > bit of trouble adding the Avid video levels back in though. For some reason > add

Re: [Nuke-users] Flickering Avid quicktimes

2016-06-08 Thread Michael Garrett
hat has no issues > with the flicker, well as far as I could tell. > > regards > -adam > > > On 09/06/2016, at 12:32 PM, Michael Garrett <michaeld...@gmail.com> wrote: > > So based on your experience, I could just batch process with the Nuke > python module on the command line

Re: [Nuke-users] Flickering Avid quicktimes

2016-06-08 Thread Michael Garrett
the node graph > and transcode only one movie at a time. > > regards > -adam > > > On 08/06/2016, at 8:26 AM, Michael Garrett <michaeld...@gmail.com> wrote: > > I've actually managed to get rid of the flicker by using the exact drop > frame rate of 23.97602

Re: [Nuke-users] Flickering Avid quicktimes

2016-06-07 Thread Michael Garrett
<info.mail@mac.com> wrote: > i answer to your question.. > > Yes I bug has been reported regarding this. > > if you need to work in nuke / convert footage last version that did not > have this issue was 9.0v1 > > regards > -adam > > > On 08/06/2

[Nuke-users] Flickering Avid quicktimes

2016-06-07 Thread Michael Garrett
Has anyone else experienced flickering Avid quicktimes in Nuke? I've had this issue in Nuke 9 and 10 on Mac and Linux. The only solution seems to be to transcode to frames beforehand in After Effects. Actually, a linux-based method would be handy to know. Thanks, Michael

Re: [Nuke-users] Ash particles

2016-05-26 Thread Michael Garrett
gravity. Then play with the knobs until you are happy. > > Or do you have any specific question? > > Am 26.05.2016 um 22:37 schrieb Michael Garrett: > > I have not as yet used Nuke particles in production, but now seems to > finally be the time. I have about ten shots that need falling/fl

[Nuke-users] Ash particles

2016-05-26 Thread Michael Garrett
I have not as yet used Nuke particles in production, but now seems to finally be the time. I have about ten shots that need falling/floating grey ash in a room, with a bit of turbulence. Somewhat like grey snow. The look is established already with an element on a card which is some dust blowing

Re: [Nuke-users] extracting concatenated transform matrix

2016-05-18 Thread Michael Garrett
Has anyone come up with a nice tool for this yet? I notice that the matrix in a 2d node is not concatenating when stacking 2d transforms. So I would, roughly speaking, do something like link the 2d node's matrix to an Axis node, then do the concatenation with multiple Axis nodes and plug the

Re: [Nuke-users] license problems with NukeAssist

2016-04-27 Thread Michael Garrett
I might be repurposing a render node with Nuke Assist, also floating license RLM server, so I hope it's not a massive pain! On 26 April 2016 at 21:00, Frank Rueter|OHUfx wrote: > Hi all, > > I am seeing massive license troubles when using NukeAssist in such a way > that the

[Nuke-users] NS: Relinking comps to updated conform

2016-04-20 Thread Michael Garrett
Still pretty new to NS here. I have an updated aaf coming from Avid (because when is the edit ever locked?) that will be conformed in NS and I want to take my existing comps across from the previous conform where applicable. I gather that the workflow is to put the rendered comps on a new track

Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Michael Garrett
I forgot to add that in this scenario I would do a deep recolour with the UV remapped image onto the deep opacity it was extracted from, and then I get the transparency/AA back. On 17 February 2016 at 19:20, Michael Garrett <michaeld...@gmail.com> wrote: > Thanks for bringing up dee

Re: [Nuke-users] Environment light relight

2016-01-28 Thread Michael Garrett
Gary, Try this old gizmo of mine, it may not be functional any more (aka. needs updating...) so email me if you can't get it working: http://www.nukepedia.com/gizmos/other/envrelight It uses the camera, position and normal data like the Relight node, with Latlong or Mirrorball image inputs.

Re: [Nuke-users] Channels changed - invalidating old unused channels

2016-01-12 Thread Michael Garrett
I see this too and had not noticed it until that long ago. I assumed it was because I use Localise, but maybe not based on what you're saying. On 12 January 2016 at 07:13, Simon Björk wrote: > I've been seeing this terminal message when working lately. It happens in >

Re: [Nuke-users] Any good 3d tracking outsourcing recommendations?

2016-01-08 Thread Michael Garrett
Michael, >> http://malditochroma.com/about-2 might do 3D tracking as well. >> >> >> >> Ron Ganbar >> email: ron...@gmail.com >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.c

Re: [Nuke-users] Nuke/GPU slowness Ubuntu

2016-01-08 Thread Michael Garrett
gt;> >> nvidia has cuda downloads for ubuntu 14.04 and 15.04 on their developer >> page. If I remember right, Mint 17 is based on ubuntu 14.04. >> >> https://developer.nvidia.com/cuda-downloads >> >> On Thu, Jan 7, 2016 at 7:51 PM, Michael Garrett <michaeld...

Re: [Nuke-users] Nuke/GPU slowness Ubuntu

2016-01-07 Thread Michael Garrett
u just > run a simple installation command. The set up an installation instructions > are all very clear and concise. > > From here nuke sees the GPU and runs flawlessly. They have a specific > .deb package for Ubuntu / mint users... > > > > Check it out. :) > &g

[Nuke-users] Any good 3d tracking outsourcing recommendations?

2016-01-07 Thread Michael Garrett
In the spirit of the canvassing for opinions on roto outsourcing, I'm looking to know more about 3d tracking outsourcing options. Not sure if I can get around the NDA issue on the current project, but worth inquiring. MPC Bangalore doesn't count ;) Cheers, Michael

[Nuke-users] Nuke/GPU slowness Ubuntu

2016-01-07 Thread Michael Garrett
Hey all, I just got a new Dell workstation preinstalled with Ubuntu and am running Nuke 9.0v8. I'm finding the UI is not very responsive and the GPU is not recognised by Nuke in the prefs - I'm assuming the UI drag is connected to the GPU. The GPU is a Quadro K1200 and I am running the latest

Re: [Nuke-users] Nuke/GPU slowness Ubuntu

2016-01-07 Thread Michael Garrett
he Nvidia-drivers pre-installed? Or does it > come with nouveau? > > If the latter, install the drivers ;) > > Cheers, > Elias Ericsson > Den 7 jan 2016 8:16 em skrev "Michael Garrett" <michaeld...@gmail.com>: > >> Hey all, >> >> I just got a n

Re: [Nuke-users] Good math book for compositors

2015-12-14 Thread Michael Garrett
I can third that book! On 14 December 2015 at 17:32, Randy Little wrote: > Not whoops CONFIRMATION. :-D Always nice to know someone else agrees > with something. > > Randy S. Little > http://www.rslittle.com/ > http://www.imdb.com/name/nm2325729/ > > > > On Mon, Dec

Re: [Nuke-users] Export user tracks to Axis from CameraTracker

2015-11-01 Thread Michael Garrett
That worked...thanks! On 1 November 2015 at 16:56, Frank Rueter|OHUfx <fr...@ohufx.com> wrote: > I haven't tried but you should be able to do this on any resolved 3D point > (green points). > > > On 1/11/15 2:50 am, Michael Garrett wrote: > > Thank you for pointing o

Re: [Nuke-users] Export user tracks to Axis from CameraTracker

2015-10-31 Thread Michael Garrett
.com> > fr...@ohufx.com> wrote: > > Are we talking about the same thing? > When I camera track something here and solve the tracks, I can right click > on any solved 3D point and create objects on it: > > > > > On 31/10/15 7:04 am, Michael Garrett wrote: >

[Nuke-users] Export user tracks to Axis from CameraTracker

2015-10-29 Thread Michael Garrett
I've been using the CameraTracker more these days and I noticed that when I feed in 2D user tracks, after the track Nuke projects them into 3D space which is potentially useful for generating an Axis. In the user track tab, the xyz position is available like in the older ProjectionSolver node,

Re: [Nuke-users] Blackmagic film

2015-07-18 Thread Michael Garrett
It comes from the culture of colourists. On 17 July 2015 at 17:28, Simon Blackledge simon.blackle...@spacedigital.co.uk wrote: What's wrong with Resolve? Sent from my iPhone On 17 Jul 2015, at 21:40, Michael Garrett michaeld...@gmail.com wrote: There is definitely latitude, which

Re: [Nuke-users] Blackmagic film

2015-07-17 Thread Michael Garrett
. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) 650.728.7060 (main) http://corestudio.com On Jul 16, 2015, at 8:31 PM, Michael Garrett michaeld...@gmail.com wrote: Gary, The basics of the ACES route through Resolve are: - Set up the project

Re: [Nuke-users] Blackmagic film

2015-07-16 Thread Michael Garrett
to use ACES or YRGB? or ACES log? Argh! Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) 650.728.7060 (main) http://corestudio.com On Jul 13, 2015, at 6:33 PM, Michael Garrett michaeld...@gmail.com wrote: needing to disable the ODT

Re: [Nuke-users] Re: Data glitch effect in nuke

2015-07-10 Thread Michael Garrett
Motion estimation on hard cuts can be a nice part of the recipe. This can create some good tearing morphy transition effects. There was that Kanye West video from a few years ago that used it really effectively, also a Chairlift one. Is there some way of getting a rendered movie output of the

Re: [Nuke-users] Nuke and ACES or: ACES in general

2015-07-06 Thread Michael Garrett
Any comment on using ACEScg in Nuke, and why there is no Rec709 rrt? From reading the ACEScg white paper, it does seem there is just a matrix that can be used. Also I notice OCIO ColorSpace has ACES to rrt Rec709. On 6 July 2015 at 13:55, Deke Kincaid d...@thefoundry.co.uk wrote: Just a note to

Re: [Nuke-users] Nuke and ACES or: ACES in general

2015-07-06 Thread Michael Garrett
. On Mon, Jul 6, 2015 at 11:08 AM, Michael Garrett michaeld...@gmail.com wrote: Any comment on using ACEScg in Nuke, and why there is no Rec709 rrt? From reading the ACEScg white paper, it does seem there is just a matrix that can be used. Also I notice OCIO ColorSpace has ACES to rrt Rec709

Re: [Nuke-users] Adjusting Bounding Box of Deep images

2015-06-03 Thread Michael Garrett
Not sure if this is exactly what you're intending, but since we got flat exr renders at the same time we would copy the bbox across to deep. I also generated a z crop (not just x+y). All of this definitely helped. On 3 June 2015 at 10:27, Thorsten Kaufmann thorsten.kaufm...@mackevision.com

Re: [Nuke-users] drop deep samples

2015-05-28 Thread Michael Garrett
Word! On 28 May 2015 at 00:54, Ben Pierre benpie...@gmail.com wrote: I like it. -- - pixel:muncher On May 27, 2015, at 11:27 PM, Michael Garrett michaeld...@gmail.com wrote: Sorry for the late reply. Did you find a solution? I misunderstood what you were describing. The expression

Re: [Nuke-users] drop deep samples

2015-05-27 Thread Michael Garrett
of the sphere. And if you use multisamples with a moving camera, then all samples are just crazy. Do you have a exemple of that deep expression? 'Thanks Sent from my iPad On Apr 23, 2015, at 8:44 PM, Michael Garrett michaeld...@gmail.com wrote: Ooh I didn't know about those nodes...thanks

Re: [Nuke-users] Doing more with Nuke 9's internal flipbook?

2015-05-10 Thread Michael Garrett
Launch it from a shell, and feed it multiple clips. Agreed, we need these two things. Then intuitive keyboard shortcuts to either toggle/cycle through multiple input clips or do a wipe (between two clips). The syntax is important too: nukeflip -c path/to/framesA.%04d.exr path/to/framesB.%04d.exr

Re: [Nuke-users] drop deep samples

2015-04-23 Thread Michael Garrett
DeepToPoints post Scanline. There are hidden DeepDeOverlap, DeepOmit Deep Clip Z nodes available after updating that may try to do something you're after. On 22 April 2015 at 13:29, Michael Garrett michaeld...@gmail.com wrote: I don't have Nuke open, but is there not a drop zero opacity

Re: [Nuke-users] drop deep samples

2015-04-21 Thread Michael Garrett
I don't have Nuke open, but is there not a drop zero opacity samples checkbox on the ScanlineRender deep tab? If not, the workaround that has worked for me is to run an expression with DeepExpression that pushes the location of any deep samples with zero alpha behind the camera frustum, then use

Re: [Nuke-users] difference keying

2015-03-03 Thread Michael Garrett
Us the IBK? It's the same kind of concept (screen subtraction, whatever). On 3 March 2015 at 17:54, John Mangia j...@johnmangia.com wrote: Key it in log maybe or grade it before the key? Not sure how much *difference* it would make though... On Tue, Mar 3, 2015 at 5:39 PM, Randy Little

Re: [Nuke-users] solve still cameras along with LIDAR data?

2015-01-29 Thread Michael Garrett
Hi Jason, From what I understand of what you're saying, I've done this exact thing in the past using the ProjectionSolver. That's now been replaced by the updated CameraTracker, although I haven't checked the workflow. Of course you can still access the ProjectionSolver if need be. It sounds

Re: [Nuke-users] Extracting transforms from Alembic

2014-11-10 Thread Michael Garrett
Have a look at this: http://www.nukepedia.com/gizmos/3d/alembicreconstructor On 10 November 2014 20:16, Ari Rubenstein a...@curvstudios.com wrote: Is the sun itself animated or just the camera ? Sent from my iPhone On Nov 10, 2014, at 6:48 PM, John Coldrick john.coldr...@gmail.com wrote:

Re: [Nuke-users] Deep Z and Blur

2014-11-06 Thread Michael Garrett
Hey Gary, Yes it definitely helps. You need to use pgBokeh to get a nice deep defocus. As far as motion blur, the ScanlineRender node outputs deep motion vectors but so far there is no deep VectorBlur node. Ideally these things would need to be calculated at the same time to get around the old

Re: [Nuke-users] SphericalTransform slowness

2014-10-28 Thread Michael Garrett
/14 07:49, Michael Garrett wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced on other platforms with prior versions of Nuke. Is this a bug with the Windows build, or is it a larger issue with Nuke 8.x? Thanks, Michael

Re: [Nuke-users] SphericalTransform slowness

2014-10-14 Thread Michael Garrett
back. -Nathan *From:* Michael Garrett michaeld...@gmail.com *Sent:* Monday, October 13, 2014 9:41 AM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] SphericalTransform slowness In this case I needed the rotation knobs in SphericalTransform

Re: [Nuke-users] SphericalTransform slowness

2014-10-14 Thread Michael Garrett
I had a chance to check this on a Mac, and it's practically interactive for a 4k latlong on an iMac in Nuke 7 or 8. This is compared to a recent dual processor Xeon Windows workstation where it is pretty much unusable. On 14 October 2014 12:07, Michael Garrett michaeld...@gmail.com wrote

Re: [Nuke-users] SphericalTransform slowness

2014-10-13 Thread Michael Garrett
of SphericalTransform here. http://www.nukepedia.com/blink/transform/environmenttransform Might help. HP On Sun, Oct 12, 2014 at 11:49 AM, Michael Garrett michaeld...@gmail.com wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower than I've experienced

Re: [Nuke-users] deep+nondeep exrs with same layers breaks nuke

2014-09-09 Thread Michael Garrett
We had this exact problem as described and it affected us quite a lot, hosing our scripts. I figured it was the existing long channel names issue, and due to different exr versions in the deep vs regular readers. I think the fix was to open the script in a text editor and delete the extra

Re: [Nuke-users] deep+nondeep exrs with same layers breaks nuke

2014-09-09 Thread Michael Garrett
. Cheers, r. Rangi Sutton VFX Supervisor Cutting Edge On 9 September 2014 23:32, Michael Garrett michaeld...@gmail.com wrote: We had this exact problem as described and it affected us quite a lot, hosing our scripts. I figured it was the existing long channel names issue, and due

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-28 Thread Michael Garrett
, HP On Mon, Aug 25, 2014 at 3:11 PM, Michael Garrett michaeld...@gmail.com wrote: In fact I took maths for the angular map transform (latlong to angular, I think) from an old Debevec Siggraph paper or something, or maybe the book he wroteso maybe that was yours too! Since I know you

Re: [Nuke-users] prevent nuke from using up all available ram?

2014-08-27 Thread Michael Garrett
Are you on Windows? On 27 August 2014 11:36, John Mangia j...@johnmangia.com wrote: This has been an issue for years and I'm surprised it hasn't been addressed. Nuke constantly sucks up all available ram, caching anything that was viewed and not releasing it from memory. All memory

Re: [Nuke-users] prevent nuke from using up all available ram?

2014-08-27 Thread Michael Garrett
2014 12:03, John Mangia j...@johnmangia.com wrote: Nope, Linux for years and at different facilities. On Wed, Aug 27, 2014 at 12:00 PM, Michael Garrett michaeld...@gmail.com wrote: Are you on Windows? On 27 August 2014 11:36, John Mangia j...@johnmangia.com wrote: This has been

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Michael Garrett
I may be wrong here, but I've actually seen something like this bug with some operations that require heavy filtering, I seem to remember it getting introduced with Nuke 8. I submitted a bug report to The Foundry with speed comparisons with Nuke 7. I first noticed it with STMap then

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Michael Garrett
, Frank Rueter|OHUfx fr...@ohufx.com wrote: damn, that leaves me dead in the water. oh well, I guess I will just go to bed and be grateful for any frame I see in the morning On 27/08/14 01:31, Michael Garrett wrote: I may be wrong here, but I've actually seen something like this bug with some

Re: [Nuke-users] cloud rendering anybody?

2014-08-26 Thread Michael Garrett
Wow, ok On 26 August 2014 17:12, michael vorberg pingkin...@googlemail.com wrote: http://variety.com/2014/biz/news/google-buys-visual-effects-firm-zync-1201290967/ google bought Zync 2014-08-18 11:52 GMT+02:00 Julik Tarkhanov ju...@hecticelectric.nl: It was very promising and it is

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-25 Thread Michael Garrett
are needed? HP On Sun, Aug 24, 2014 at 7:07 PM, Michael Garrett michaeld...@gmail.com wrote: I put it together before I knew about that 0.5 pixel offset trick, I would say it needs updating but then Haarm-Pieter Duiker's blink EnvironmentBlur node looks like the real deal. http

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Michael Garrett
Definitely possible. I've seen a couple of UV map Blink things already but haven't actually done anything myself yet. For example: http://nickdeboar.wordpress.com/2014/01/02/nuke-8-blink-script/ I have the UV map math for some of the transforms and it could be applied to Blink for sure. Have a

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Michael Garrett
it some more thought tonight. cheers, Patrick On 24.08.2014, at 15:51, Michael Garrett michaeld...@gmail.com wrote: Definitely possible. I've seen a couple of UV map Blink things already but haven't actually done anything myself yet. For example: http://nickdeboar.wordpress.com/2014/01/02

Re: [Nuke-users] Prosumer Lidar ?

2014-06-30 Thread Michael Garrett
Can you recommend a particular photogrammetry-based tool that creates dense point clouds? Obviously there is Nuke's internal toolset which has provided great results on occasion and I haven't fully exploited it yet. On 30 June 2014 04:42, David Yu dave...@gmail.com wrote: Sense and all the

Re: [Nuke-users] Prosumer Lidar ?

2014-06-30 Thread Michael Garrett
I think I had not paid attention to it before because I thought it was one of those old win-only programs. Great that it's on all platforms. On 30 June 2014 16:40, theodor groeneboom plateryt...@gmail.com wrote: Runs on win,osx linux too. On 30 June 2014 21:35, Michael Garrett michaeld

Re: [Nuke-users] Depth pass(Z) out of 3Delight ...colour :3.4e+38

2014-06-23 Thread Michael Garrett
I would set an expression based on anything above a very large number going to zero. As long as that large number doesn't encompass any actual valid scene values. Then you can run your MaxLuma curve tool. depth.Z100?0:depth.Z On 23 June 2014 12:24, HSK charhar...@gmail.com wrote: Hi

Re: [Nuke-users] deep masking

2014-06-19 Thread Michael Garrett
use *DeepRecolor* to achieve this... ? Colin On 18 June 2014 05:33, Michael Garrett michaeld...@gmail.com wrote: Sounds like you're sorted, but I found this note on the basic method I used. So you could use a flat bezier mask as you say, that is promoted to deep then used for the deep

Re: [Nuke-users] deep masking

2014-06-17 Thread Michael Garrett
If all the samples are at the same depth in both A and B, easy, the output samples are a simple mix between each sample of A and B. This is the case for, say, keymixing in a DeepColorCorrect (where only the existing sample values will be changed) I managed to get a deep volumetric keymix

Re: [Nuke-users] exr2 tool to copy channels?

2014-06-17 Thread Michael Garrett
Yes that would be really useful, as long as we are still limited to working in a single multichannel stream for deep images in Nuke. On 17 June 2014 01:54, Frank Rueter|OHUfx fr...@ohufx.com wrote: Hi all, since we still don't have a DeepCopy node in the default Nuke dist, does anybody

Re: [Nuke-users] deep masking

2014-06-17 Thread Michael Garrett
the soft part of the mask in flat image space). Hopefully we are good to go now. On 18/06/14 3:25 am, Michael Garrett wrote: If all the samples are at the same depth in both A and B, easy, the output samples are a simple mix between each sample of A and B. This is the case for, say, keymixing

Re: [Nuke-users] Sony MXF files to ACES linear

2014-03-06 Thread Michael Garrett
I think Resolve (and Resolve Lite) v10 uses ACES .2, but it has an LMT to compensate for the differences with v9 (that used ACES 0.1) so that you can match the look of v9. On 6 March 2014 18:16, Frank Rueter fr...@beingfrank.info wrote: haha, when i check Resolve Lite 10, it seems to be using

Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.

2014-01-29 Thread Michael Garrett
Very cool, and the Mantra to Nuke tool looks interesting too. On 29 January 2014 10:19, Neil Rögnvaldr Scholes n...@uvfilms.co.ukwrote: This looks awesome. Downloading now. I checked out your website Theodore and the Mantra tools also look really cool. Neil Rögnvaldr Scholes

Re: [Nuke-users] CA from grids

2014-01-21 Thread Michael Garrett
Is it feasible to use a lens impulse response then run through a Convolve? Like LensKernelFFT on Nukepedia. It seems that it is able to capture a complex characteristic like that. It's a bit more awkward than shooting grids and using STMap per-channel though. On 21 January 2014 06:16, Julik

Re: [Nuke-users] [plug] Resonance plug-in

2014-01-10 Thread Michael Garrett
Really organic looking! On 10 January 2014 02:47, Frank Rueter fr...@beingfrank.info wrote: nice one. I really like how you are utilising the OSCs for working on the image!! On 10/01/14 20:37, Mike Wong | ax.gmail wrote: hi guys, we have just released a new little plug-in, hope

Re: [Nuke-users] Nuke 8 in-panel Colour Wheels

2014-01-01 Thread Michael Garrett
+1 On 1 January 2014 15:30, Howard Jones mrhowardjo...@yahoo.com wrote: I'd be up for the option. The new colour ui does nothing for me. Howard On 1 Jan 2014, at 11:44, Diogo Girondi diogogiro...@gmail.com wrote: Hi, First of all, Happy New Year! I wish all an incredible 2014.

Re: [Nuke-users] Is there a DeepVectorBlur already?

2013-12-11 Thread Michael Garrett
Just wanted to say, I see having a DeepVectorBlur as a potentially great way of minimising deep image file size since there would be far less deep samples stored. I'm finding that even for fully opaque non-volumetric surfaces that I know will never intersect with anything, there is sample bloat

Re: [Nuke-users] Ptex from Mari into nuke?

2013-10-11 Thread Michael Garrett
This is actually something you can do with Vray in Nuke, at least with a recorded demo I saw online. It would be great if we could just render it through the ScanlineRender node though. On 11 October 2013 19:23, Jonathan Egstad jegs...@earthlink.net wrote: Whoops, I mean Darren… see, it has

Re: [Nuke-users] distance between camera and transformed object

2013-09-17 Thread Michael Garrett
Normally I would say you can use the world_matrix knob of the TransformGeo to get the concatenated position (using cels 3, 7 and 11) but it depends on whether the geometry itself already has a baked in offset or not - meaning is it reading in at the origin or not. If it's not animated and you

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