Re: [osg-users] MatrixManipulator and Callback

2008-04-03 Thread Vincent Bourdier
Ok, Thanks, the Handle method is already implemented, and it is a particular situation, so I'll try an other way... Thank you very much. Vincent. 2008/4/2, Robert Osfield [EMAIL PROTECTED]: On Wed, Apr 2, 2008 at 5:03 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi Robert, I don't

Re: [osg-users] Replacing a stateset.

2008-04-03 Thread Alberto Luaces
El Miércoles 02 Abril 2008ES 20:07:53 Dorosky, Christopher G escribió: Do I need to do something to clean up the node if it already had a shared stateset? Statesets as the rest of Referenced objects are reference counted, so if the ref_ptr that holds its address is pointed to another Stateset,

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-03 Thread Serge Lages
Hi Art, We don't have a dedicated parking but here : http://www.mappy.com/mappymoi/map?data_id=7B4140F2-5163-42A5-892C-4826E98711D8 You can see the surrounding parkings (I recommend the parking Paris Bourse next to the subway Bourse). About Paris in cars... yes, it can be real pain. So don't

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Robert Osfield
Hi Chris, Adrian et. al, I believe the right way to support this display is directly in the OSG itself, OpenGL wrappers are a really bad way to do it, both from a performance point of view and OpenGL state control point of view. The way I'd add support is to use osgViewer's support for slave

Re: [osg-users] Problem editing Community News

2008-04-03 Thread Robert Osfield
Hi Paul, Just checked and its come up for me just fine, perhaps it just too a little while to peculate through. Robert. On Wed, Apr 2, 2008 at 9:57 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- I've added a community news blurb about the upcoming training, and it's URL is:

[osg-users] problem loading osga archives

2008-04-03 Thread Mattias Helsing
Hi all, I have some problems loading archives that may have to do with osgdem or osg archive handling. Anyone who builds a db with osgdem using -a myterrain.osga should be able to reproduce. Basically the tile files gets put in a directory inside the archive and the master file is able to point

Re: [osg-users] problem loading osga archives

2008-04-03 Thread Robert Osfield
Hi Mattias, This looks like a bug I've introduced with the nesting of task directories. Tasks directories are related the the distributed build support that vpbmaster provides, as it splits the build into a series of tasks, each tasks writes to its own directory. osgdem also has this support as

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Chris Denham
Hi Kim, I was wondering if you were able to share your code that does this? What occurred to me was that it would be pretty cool to see this functionality as an extra 'stereo' option for OSG. You make it sound easy... but in my experience, straight forward means different things to different

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-03 Thread Colin Dunlop
Hi Mike, you might want to look here for some more tips: http://processing.org/reference/libraries/video/ Prior to getting a capture card that shipped with a proper QuickTime vdig supported under under Windows XP and XPx64, I also tried a Windows wrapper called WinVDIG which I got from here:

Re: [osg-users] problem loading osga archives

2008-04-03 Thread Robert Osfield
Hi Mattias, On Thu, Apr 3, 2008 at 10:09 AM, Mattias Helsing [EMAIL PROTECTED] wrote: ok, thanks, i'll leave it there then (next week or so - right ;) To avoid this error I've temporarily disabled the -a option, this doesn't fix the problem, rather it ignores it... but at least you shouldn't

Re: [osg-users] problem loading osga archives

2008-04-03 Thread Mattias Helsing
ok, thanks, i'll leave it there then (next week or so - right ;) On 4/3/08, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mattias, This looks like a bug I've introduced with the nesting of task directories. Tasks directories are related the the distributed build support that vpbmaster

Re: [osg-users] Windows / NVidia / multi monitor / muti threading (/FBO) problems

2008-04-03 Thread Paul Speed
Thanks for the link. Maybe I'll actually get unlazy and try to fix it. :) Just thought I'd check since I see crashes from very oddly-associated applications whenever my box starts doing its wild timer ride. Plus, I half hoped that a solution was commonly known and someone would provide a

Re: [osg-users] OpenSceneGraph-2.3.7 dev release tagged.

2008-04-03 Thread Robert Osfield
Hi Xiaodong Wu et. al, 2008/4/3 Wu Xiaodong [EMAIL PROTECTED]: How could the community do when the next Microsoft Technologies, such as DirectX changes like OS changes from Win95 to WinXp. The email about adopting Microsoft Technologies across the board was a April 1st spoof, written to

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Roger James
_ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 03 April 2008 08:59 To: OpenSceneGraph Users Subject: Re: [osg-users] Philips WOWvx technology and OpenSceneGraph Hi Chris, Adrian et. al, .. I'd also like to move all stereo/3d display

[osg-users] Warning:: Picked up error in TriangleIntersect

2008-04-03 Thread santosh
Hi Robert I am getting some warnings in LineSegmentIntersector. It prints warnings like this Warning:: Picked up error in TriangleIntersect and it prints some Nan values. I didn't got what these warnings are ? Thanks Santosh Gaikwad ___ osg-users

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Kim C Bale
Hi Chris, I'm afraid the code was written as part of a research project, and we still haven't decided upon whether or not the code is going into the public domain or not so I can't really give out my classes. However, I have included a function that may help you. You'll have to fill in the rest

Re: [osg-users] Warning:: Picked up error in TriangleIntersect

2008-04-03 Thread Robert Osfield
Hi Santosh, On Thu, Apr 3, 2008 at 12:03 PM, santosh [EMAIL PROTECTED] wrote: Hi Robert I am getting some warnings in LineSegmentIntersector. It prints warnings like this Warning:: Picked up error in TriangleIntersect and it prints some Nan values. I didn't got what these warnings are ?

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Robert Osfield
Hi Bjorn, My guess is that this is a OpenGL driver bug. Try other versions of the drivers. Robert. On Thu, Apr 3, 2008 at 12:12 PM, Björn Blissing [EMAIL PROTECTED] wrote: I recently got the SVN release of OSG 2.3.7. When I compile and run the examples in single monitor mode they all work

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Robert Osfield
Hi Roger, Would you plan to remove to current 3d stereo support from osgUtil::SceneView? I feel that would be a retrograde step, leaving those of us using applications that do not use osgViewer (for example the Virtual Terrain Project VTP) and drive osgUtil:SceneView directly somewhat out in

[osg-users] Hints on Python wrappers (was osgPython (SWIG) 2.2.0)

2008-04-03 Thread Luigi Calori
Sorry, got no answer, so try to repost I' m interested in using OSG from Python or other scripted languages. After some searching and testing I found osgswig and tried that path (still unsure which is the best script wrapper for OSG to use) Using osgswig I found some bugs and added some nodes

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Wojciech Lewandowski
Hi, Thats the problem I described yesterday as complete garbage in my NVIDIA / Windows / multi monitor / mulit threaded post. Will not appear in single screen mode or single threaded. Run examples with --SingleThreaded option to test it. All recent 169.xx and 174.47 show the same issue.

Re: [osg-users] Hints on Python wrappers (was osgPython (SWIG) 2.2.0)

2008-04-03 Thread Robert Osfield
Hi Luigi, I am not an expert on the wrapper side so can't answer specifics. My hope was that the osgLua and osgPython projects would take off and become fully featured and tested and then when ready migrate into the core OSG. Alas so far this hasn't happened. osgLua and osgPython are based on

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Colin Dunlop
Hi Byorn, I've always had mixed results with multi-monitor configuration. There are two multi-monitor options, horizontal-span or multi-monitor mode, and several ways of setting these up via a combination of the Display and the ever changing (for the worse IMO) NVidia settings dialog. What I

[osg-users] 2.2 link not working

2008-04-03 Thread Anders Backman
Hi, I was trying to checkout osg 2.2 through the svn adress: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.2.0 as stated on the download page. But under WINDOWS (using tortoise svn) I get the following error: Error: URL

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Björn Blissing
Yep. It works perfectly when appending the --SingleThreaded argument. /Björn -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Wojciech Lewandowski Skickat: den 3 april 2008 14:32 Till: OpenSceneGraph Users Ämne: Re: [osg-users] Problem with multi

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Jean-Sébastien Guay
Hi Wojtek, Thats the problem I described yesterday as complete garbage in my NVIDIA / Windows / multi monitor / mulit threaded post. Will not appear in single screen mode or single threaded. Run examples with --SingleThreaded option to test it. All recent 169.xx and 174.47 show the same

Re: [osg-users] 2.2 link not working

2008-04-03 Thread Gordon Tomlinson
I get a failed to add directory include/OpenThreads object of the name already exits Error of the trunk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Thursday, April 03, 2008 8:44 AM To: OpenSceneGraph Users Subject: [osg-users]

[osg-users] TrackballManipulator with pitch, yaw and no roll

2008-04-03 Thread Eduard Trulls
Hi, I'd like to have a TrackballManipulator with a rotation behaviour resembling that of TerrainManipulator with rotation mode ELEVATION_AZIM (as opposed to ELEVATION_AZIM_ROLL). It'd be very useful for drawing and manipulating buildings and other constructs of that sort. I've been trying to

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Wojciech Lewandowski
Björn, You said in your post that you had switched to OSG 2.3.7. Does it mean that your ealier OSG version was OK on this drivers (169.21) ? What version it was ? Wojtek - Original Message - From: Wojciech Lewandowski [EMAIL PROTECTED] To: OpenSceneGraph Users

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Björn Blissing
I discovered that using Wojciech's solution with the single threaded option doesn't allways work. But I am not sure if all examples actually parse this argument? This works even better. But as you state: The taskbar gets really looong... So day to day I actually develop under multi-monitor

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Jean-Sébastien Guay
Hello Colin, What I found works best for fullscreen apps over two monitors is NOT checking the Display extend my desktop to this monitor option, and then configuring a horizontal span in the NVidia settings dialog. Basically things work more reliably when Windows is not involved. In

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Roger James
_ Apps like VTP really should use osgViewer though, as they loose out on a great deal of what makes OpenSceneGraph scalable and efficient i.e database paging, multi-threaded, multiple display support etc. Robert. Robert, Point taken. It is something Ben and I have discussed in

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-03 Thread Judie Stanley
Hi Robert, I am a new user. I newly downloaded OSG 2.2.0.. I read the documentation and followed the instructions for VS6. It did not work so I figured I had missed something. It was not a flame! I work for a Japanese company in the USA and I have only worked here for 5 months and they use VS6

Re: [osg-users] 2.2 link not working

2008-04-03 Thread Robert Osfield
Hi Anders, I'm afraid this is problem introduced a couple of days back when I move the OpenThreads sources directly into the core OSG, and changed OpenThreads to use the OpenSeneGraph sources as an extern - effectively swapping how it was previously. The problem shows itself in the 2.2 tag

Re: [osg-users] 2.2 link not working

2008-04-03 Thread Robert Osfield
Hi Anders, On Thu, Apr 3, 2008 at 3:11 PM, Robert Osfield [EMAIL PROTECTED] wrote: I am still a bit of learner when it comes to svn and learnt a bit more with the fallout from what I thought was a minor change. I will need to have to a look to see if I can patch the 2.2 SVN tag so that it

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Robert Osfield
On Thu, Apr 3, 2008 at 2:40 PM, Roger James [EMAIL PROTECTED] wrote: -- Robert, Point taken. It is something Ben and I have discussed in the past but never got round to doing. My concern has always been about the amount of effort it would take. The

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Robert Osfield
HI Bjorn, On Thu, Apr 3, 2008 at 2:43 PM, Björn Blissing [EMAIL PROTECTED] wrote: I discovered that using Wojciech's solution with the single threaded option doesn't allways work. But I am not sure if all examples actually parse this argument? A number of the examples have don't have any

Re: [osg-users] Uniforms and state sorting

2008-04-03 Thread Monteleone, Nathan
Hi Mike, Thanks for the info! It's at least good to know there's not some better way I should be going about it :) Does anyone know why my uniform might not be getting the right value from the OSG framework? Is this something that was likely fixed in a later version (I'm using 1.2)? -Nathan

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Robert Osfield
On Thu, Apr 3, 2008 at 2:20 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: To reiterate, multi-monitor works great. Have you tested it lately? In any case, if it doesn't work right for some, we should fix it, since as I said, horizontal span is not an option on Vista - and I know some

Re: [osg-users] Performance drop higherRAMusageafterswitchingfromOSG 1.2 to latest SVN

2008-04-03 Thread Robert Osfield
Hi Marco, Thanks for the file. I've done the test and don't see any stateset's shared so I can reproduce the issue you are seeing so its a good first step. As for what piece of code should be fixed, I think it's much a design choice. A fundamental question is: what is the postcondition of

Re: [osg-users] Philips WOWvx technology and OpenSceneGraph

2008-04-03 Thread Chris Denham
Kim, Thanks very much for the tips and code snippet! Robert, nice to know we were thinking along the same lines for a wowvx stereo option built into OSG ;-) Chris. Date: Thu, 3 Apr 2008 12:37:44 +0100 From: Kim C Bale [EMAIL PROTECTED] Subject: Re: [osg-users] Philips WOWvx technology and

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Jean-Sébastien Guay
Hi Robert, I do wonder if MS might take notice if one apps works crap under Vista but great under Linux/OSX they'll pull they socks up. But I guess they might just say just port Direct3D, dump OpenGL, then redo the test against Linux/OSX... :-) Didn't I say it all works great on Vista? I

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Wojciech Lewandowski
Hi Robert, If there is someone to blame its probably the drivers first, second the OSG and its users for doing graphics in very nonstandard way. What game works on multi monitors, multithreaded and in OpenGL ? One must be crazy to do things like this ;-) But seriously I see some hope. Looks

Re: [osg-users] Uniforms and state sorting

2008-04-03 Thread Mike Weiblen
sorry dont have time now to review the whole thread. You could check the svn history for fixes since 1.2. one suggest is rather than finding all the lightpoints in the model to attach a uniform, simply attach a single uniform to the root of your model; that uniform state should be inherited down

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Jean-Sébastien Guay
Hello Wojtek, You got me really interested. Your post brings back the hope I lost ;-) I presume you have Vista. Can you also check prerender example and see if both screens look consistent ? On my machine one of them shows blue flag with a cessna and second shows blank white flag. Vista

Re: [osg-users] Performance drop higherRAMusageafterswitchingfromOSG 1.2 to latest SVN

2008-04-03 Thread Marco Jez
Hi Robert, So yes, UNSPECIFIED help solve the problem of deciding what data variance an StateAttribute should have, if the user has explicitly set STATIC or DYNAMIC then this is a formal decision made by the user and its inappropriate to override this with automatic codes that try to work

Re: [osg-users] Performance drop higherRAMusageafterswitchingfromOSG 1.2 to latest SVN

2008-04-03 Thread Robert Osfield
Hi Marco, On Thu, Apr 3, 2008 at 5:08 PM, Marco Jez [EMAIL PROTECTED] wrote: If you agree, I can patch the LWO reader so that it sets state attributes' variance to STATIC. This would solve my issue entirely (as I'm only loading LWO files). Code based on older versions of OSG won't be

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Colin Dunlop
Hi J-S, That said, if some are having problems, I'm all for fixing them. I just don't want false information spread about the different display modes for using multi-monitor (or OSG's support for them). This was not my intention. I did try to be quite careful in my wording. I actually use

Re: [osg-users] Warning:: Picked up error in TriangleIntersect

2008-04-03 Thread Somerville, Andrew
Santosh, I've seen triangle intersect happen most often for me when some portion of some geometry was scaled to 0 or were coincident. The triangle intersect does some vector math that can fail in those conditions. Check the build code for the offending parameter calculations which might

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Robert Osfield
Hi J-S, On Thu, Apr 3, 2008 at 4:43 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: The absence of this option has made no difference in the fact that it all works great on Vista. I never liked Horizontal Span anyways, for the issues others have brought up (taskbar way too long, windows pop

[osg-users] New build options for double or float osg::BoundingSphere and osg::BoundingBox

2008-04-03 Thread Robert Osfield
Hi All, Today I added support into osg::BoundingSphere and osg::BoundingBox to use double or float versions of internal variables. The support can be toggled from CMake via the advanced options: OSG_USE_FLOAT_BOUNDINGSPHERE OSG_USE_FLOAT_BOUNDINGBOX These options are ON by default right

[osg-users] New Device Input

2008-04-03 Thread Renan Mendes
Hi, I'm working on a project that requires the use of a new input device, called space navigator. I have the method that gets the 6 coordinates from it. I'd like to know how to get it at every frame. I thought of using a callback, but it doesn't seem right, for the object from that class is

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Jean-Sébastien Guay
Hi Robert, So while it's good to hear vista works great for you, this needs to be put in to context once you start comparing it to other OS's that don't have the same arbitrary limitations. The problem is that we as developers have no control over these arbitrary limitations. We can only

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Jean-Sébastien Guay
Hello Colin, Just to clarify - Vista work great - OSG multi-monitor 100% wow ;-) So are you saying Vista works great? :-) So maybe the problem people are seeing is specific to the XP drivers? Maybe since Vista came out, nVidia have concentrated on their Vista drivers and so some bugs have

Re: [osg-users] New Device Input

2008-04-03 Thread Somerville, Andrew
Renan, I've been using that same device recently. Viewer::run() I think is a just convenience method, so there might not be an elegant way to inject your code per frame. If you are willing to run viewer::frame() from an event loop of your creation you can simply put your code there. Andy

Re: [osg-users] New Device Input

2008-04-03 Thread Jeremy Moles
On Thu, 2008-04-03 at 15:23 -0300, Renan Mendes wrote: Hi, I'm working on a project that requires the use of a new input device, called space navigator. I have the method that gets the 6 coordinates from it. I'd like to know how to get it at every frame. I thought of using a callback,

Re: [osg-users] New Device Input

2008-04-03 Thread Paul Martz
Hi Renan - I looked at adding support for this device to OSG, but was put off by the fact that they have per-platform SDKs. I think Mike Weiblen was looking at adding this into VRPN. Anyhow, why not just derive a new class from MatrixManipulator and add that to the viewer? Then hide all your

[osg-users] Zero Ballistics - open beta

2008-04-03 Thread Michael Ebner
Hello OpenSceneGraph community! Sorry for spamming the list a bit, but it is not without any reason. We are using OSG in our game and it really helped us a lot in developing Zero Ballistics, therefore i really want to thank all the people who helped making OSG such a stable, mature, flexible

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-03 Thread Mike Greene
Colin, Success! Using the later version of VDIG that you referenced, I was able to get a live stream to work with osgmovie. I'm using a KOCOM camera running video through a Canopus ADVC 110 A/D video convertor into a firewire cable. This is on Windows XP, OSG 2.3.5, Visual Studio 2005 debug,

Re: [osg-users] New Device Input

2008-04-03 Thread Renan Mendes
Thank you, all. Very good ideas. I'll check into what you've said. Once again, thanks. Renan M Z Mendes ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jean-Sébastien Guay
Hello Michael, Please visit our website http://www.zeroballistics.com for more information and download the client there! Looks very nice from the screenshots! I was considering starting an indie game project using OSG, and seeing this makes me want to start very soon! Good luck with the

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-03 Thread Wojciech Lewandowski
J-S and Collin, Thanks. Thats IS something ! I have not realized till now that the OS is the difference. You earlier mentioned that you had both XP and Vista. But thats really cool that Vista work for you. I did the tests on Vista 64 but it looks like I got it wrong or only Vista 32 is so

Re: [osg-users] New Device Input

2008-04-03 Thread Jean-Sébastien Guay
Hi Renan, Anyhow, why not just derive a new class from MatrixManipulator and add that to the viewer? Then hide all your device-specific code inside that class. You'd need to attach your manipulator before calling run() of course. I agree with Paul, this is the way to go. I have done the

Re: [osg-users] New Device Input

2008-04-03 Thread Mike Weiblen
Hi, as Paul mentions, 3Dconnexion SpaceNavigator is integrated into VRPN, and VRPN is integrated w/ OSG via osgVRPN. osgVRPN encapsulates such user input devices in matrix manipulator and camera manipulators. If you wish to bypass the VRPN layer, you can copy the code from osgVRPN, and edit

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jeremy Moles
On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote: Hello OpenSceneGraph community! Sorry for spamming the list a bit, but it is not without any reason. We are using OSG in our game and it really helped us a lot in developing Zero Ballistics, therefore i really want to thank all the

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Christian Muschick
Hi! Any ETA on the Linux client? :) Should be up during the next 1-2 days. Don't expect it to work on ATI cards, though, last time we tried it crashed horribly when compiling the GLSL shaders... regards christian ___ osg-users mailing list

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jason Beverage
Hi guys, I just downloaded the beta. VERY impressive! Christian, I assume that was you that just said Hi to me:) I was just hosting a game so I could run around and see how you guys were using OSG so I was surprised to see someone join in:) Keep up the good work! Jason On Thu, Apr 3, 2008

Re: [osg-users] New Device Input

2008-04-03 Thread Bob Huebert
Greetings, Any chance there's a cmake set or compile/link lines for osgVRPN's ReaderWriterTracker plugin. I would very much like to try this out and have gotten everything else in osgVRPN to build and run, except for this. thanks -bob On Thu, 3 Apr 2008, Mike Weiblen wrote: Hi, as Paul

Re: [osg-users] New Device Input

2008-04-03 Thread Mike Weiblen
admittedly osgVRPN has lagged in the migration to CMake. yes, I absolutely plan to catch it up, but there are several items on my list prior. Any CMake experts want to take a crack at it, submissions greatfully accepted! -- mew -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] New Device Input

2008-04-03 Thread Renan Mendes
Thanks for everyone's advice. Renan M Z Mendes ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] New Device Input

2008-04-03 Thread Bob Kuehne
hi renan, i did this with eric wing for a client of ours. we only did it for mac os x, because the packaging was easiest. we decided against the windows stuff for the reasons paul mentioned. bob On Apr 3, 2008, at 3:01 PM, Paul Martz wrote: Hi Renan - I looked at adding support for this