[osg-users] osg::Image::copySubImage

2009-02-04 Thread Валерий Быков
Hi. Tell me please why void osg::Image::copySubImage(int s_offset,int t_offset,int r_offset,osg::Image* source); has non-const parameter source? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Alberto Luaces
Hi, To install osg, type: sudo apt-get install libopenscenegraph-dev openscenegraph You can use the IDE that you prefer, you'd better try all you can and get the one that is more suited to you. As for the behaviour, there isn't any big differences from MSVC: just make a project and specify

[osg-users] osg::notify replaceable backend?

2009-02-04 Thread Filip Holm
Hi all, I have a non console based application that has it's own reporting mechanism built-in. I'd like to be able to set the NotifyLevel and have these messages sent to my logger tool. My logger tool also has it's own filters/log-levels, so I'd like to be able to map the osg::NotifySeverity to

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi All, On Tue, Feb 3, 2009 at 9:32 PM, Sukender suky0...@free.fr wrote: My mistake, I meant that the volatile and should be removed (not the whole static_cast). May static_castunsigned int do it? (since I'm not certain volatile here is useful, because we simply return a copy). I've just

Re: [osg-users] OSGEarth precision

2009-02-04 Thread Robert Osfield
Hi David, I haven't dived into the source code of osgEarth, but I do know that it utilises osgTerrain, and osgTerrain internally uses double to locate tiles in their geocentric position (the class that does this is the osgTerrain::Locator). When the geometry for rendering is generated on demand

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Trịnh Thành Trung GMail
Thank you very much, I was able to compile the simple osg tutorial. I have googled everywhere but none pointed me to that libopenscenegraph-dev openscenegraph. :D -- TnTonly Corporation === Home: http://www.tntonly.co.cc Mail: http://mail.tntonly.co.cc Forum:

Re: [osg-users] OSX issue with the osgviewer class

2009-02-04 Thread Davide Bacchet
Hello guys, I finally get to my other windows laptop and run the testcase on that system too. Both compiled in release, using osg as a shared lib; the results: WIN32: *** test using GLUT *** cpu time: 1641 milliseconds effective time: 1.64645 seconds average fps: 607.367 *** test using osgviewer

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Robert Osfield
Hi Trinh? (Could sign with the name you wish to be addressed as please, to prevent others form making mistakes ;-) I develop under Kubuntu 8.10, and don't personally use an IDE, I used to, but... this was back in last century! These days I just open up a win-term and use nedit for editing, and

Re: [osg-users] osg::notify replaceable backend?

2009-02-04 Thread Robert Osfield
Hi Filip, From include/osg/Notify you have the getNotifyLevel() function... /** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS * is reserved for forcing the absorption of all messages. The * keywords are also used verbatim when specified by the environmental * variable

Re: [osg-users] OSX issue with the osgviewer class

2009-02-04 Thread Robert Osfield
Hi Davide, The osgViewer will attempt by default to enable vysnc, but.. OpenGL drivers can override this. Go have a look at you OpenGL driver settings for vysnc. BTW, it's perfectly ordinary and correct to expect a difference between vsync on/off. For graphics development often you'll switch

Re: [osg-users] Render to Texture and per vertex colors

2009-02-04 Thread Joseba
Hi Art, It would be great to see this demo!!! Another good idea is to use another camera for the 'glow objects', this match perfectly with my pipeline, with minor changes on the shaders. Although i propossed to use OsgPPU on the app we are doing, at this time we use another postprocessing

Re: [osg-users] osg::Image::copySubImage

2009-02-04 Thread Robert Osfield
HI Valery? (could you sign with the name you wish to be addressed as please to avoid confusion ;-) The osg::Image* source parameter should be const, clearly this was just an oversight in the original implementation, I've fixed this and checked into svn/trunk. So this change will make it into

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Trịnh Thành Trung GMail
Wow! I thank you so much for your detailed support. I was able to compile my OSG program with OpenSceneGraph 2.4 with kind help of Alberto Luaces. I will try your instruction soon to get the newest version of OpenSceneGraph, well, as soon as OSG 2.8 becomes available. Uhm, one thing I don't

Re: [osg-users] osg::notify replaceable backend?

2009-02-04 Thread Robert Osfield
Hi Filip, From include/osg/Notify you have the getNotifyLevel() function... /** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS * is reserved for forcing the absorption of all messages. The * keywords are also used verbatim when specified by the environmental * variable

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Robert Osfield
Hi ? On Wed, Feb 4, 2009 at 12:13 PM, Trịnh Thành Trung GMail trinhthanhtr...@gmail.com wrote: Uhm, one thing I don't understand is, as you said, Could sign with the name you wish to be addressed as please, to prevent others form making mistakes. When I mean sign your posts I mean, just sign

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi All, I have now made the OpenSceneGraph-2.8 branch, the svn entry for it is: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8/ If those don't CDash builds (as well as everyone else) move across to using this branch as the base for testing the OSG-2.8

[osg-users] Different behavior between Linux and Windows when using OpenThreads::Mutex

2009-02-04 Thread Laurence Muller
Hi, It seems that there is a difference in behavior when using the OpenThreads::Mutex class in Linux and Windows. For our (crossplatform) application it is required to synchronize data between two different threads. In order to prevent a race condition, we used the OpenThreads mutex lock

Re: [osg-users] MSVC v9

2009-02-04 Thread Robert Osfield
Hi Tanguy, On Wed, Feb 4, 2009 at 12:22 PM, Tanguy Fautre tang...@aristechnologies.com wrote: Robert, do you thing the problem may be serious enough to possibly motivate a code change for all operators of Vec3f and co as a workaround? We could change code, it would all depend on how intrusive

Re: [osg-users] Render to Texture and per vertex colors

2009-02-04 Thread Art Tevs
Hi Joseba, Yes, I also think that osgPPU is a 'must have' in osg, however I am not the maintainer of the osg code, hence I hope that osgPPU would not die in the future or will not be replaced by something else in the main core, which would be very ungente ;) As to your error in the applied

Re: [osg-users] modelling geodes with children?

2009-02-04 Thread Jean-Sébastien Guay
Hi Cory, In my mind, I'm equating the thing with the thing's geometry. And so if something is attached to the thing, I want the data structure to mimic that. I can understand where you're coming from, but I think keeping things separate (at least conceptually) makes them more flexible.

Re: [osg-users] Different behavior between Linux and Windows when using OpenThreads::Mutex

2009-02-04 Thread J.P. Delport
Hi, see also this thread here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/14294/ I've run into this as well. Also have a look at OpenThreads/Barrier. jp Laurence Muller wrote: Hi, It seems that there is a difference in behavior when using the OpenThreads::Mutex class

Re: [osg-users] SVN (2.8) bugs in osgviewerQt

2009-02-04 Thread Jean-Sébastien Guay
Hi Morné, Thanks again for your help!! You saved me a lot of debugging headache :) You're welcome, we have to stick together when we're doing similar projects so we all move forward much faster! PS. Do you want me to submit a modified osgviewerQt example with these fixes/workarounds?

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Mattias Helsing
Hi Robert, I checked out a fresh 2.8 source tree (rev 9648) and it built fine on vs 2005 xp! But I still see a few warnings and they are attached. cheers Mattias On 2/4/09, Robert Osfield robert.osfi...@gmail.com wrote: Hi All, I have now made the OpenSceneGraph-2.8 branch, the svn entry for

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, If those don't CDash builds (as well as everyone else) move across to using this branch as the base for testing the OSG-2.8 release series. Quick question about this: Since the Nightly build is still called Nightly in the 2.8 branch, it will replace any result of a nightly build

Re: [osg-users] Bug in 2.7.9 with collada

2009-02-04 Thread Patrice Bouvier
Hi Robert Roger, I've tried with another collada file with texture, and it works, so it's probably a problem with mine. Unfortunately i can't send a sample of this file because of property rights, so i will continue to look around it. Thanks anyway for your answers. Patrice Roger James a

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Morné Pistorius
Hi Robert, Just built a clean checkout of the 2.8 branch on Windows Vista, Visual Studio 8 SP1. Apart from the std::list warning that we can't do much about, there were 4 left in OSGA_Archive.cpp (below). I tested the build in our app and everything worked as expected. Cheers, Morne warning

Re: [osg-users] MSVC v9

2009-02-04 Thread Tanguy Fautre
Hi Robert, It's not a small set of changes. It's actually quite tedious (but not complex to do). Unfortunately, we cannot be sure it avoids the invalid code generation bug in all cases. Basically, changing the operator (in this case, it's operator -) from: /** Binary vector subtract. */

[osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Robert Osfield
Hi All, We're finally one the home straight now - OpenSceneGraph-2.8 branch has been made, and the OpenSceneGraph-2.8.0-rc1 has just been created off this. News page: http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8 Download page:

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi JS, On Wed, Feb 4, 2009 at 2:32 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Quick question about this: Since the Nightly build is still called Nightly in the 2.8 branch, it will replace any result of a nightly build of the trunk right? So I don't have to schedule a

[osg-users] Multiple GPU

2009-02-04 Thread ufuk gun
Hi, I have to do a simulation project which needs 8 screens. This system likes a dome. so i want to ask few questions about this: 1) i want to use multiple gpu's. So is there a limit on number of gpu's on a pc? i saw 4 gpu's on a pc and every gpu has 2 outputs. can i render 8 screen with viewer?

Re: [osg-users] MSVC v9

2009-02-04 Thread Tanguy Fautre
Hi Robert, I agree such changes would be too risky to be done for the current release. But I don't think a compiler flag change would help much at this point (especially that the bug was reported on this mailing list as part of the user code, not OSG code). Neil has expressed that he is willing

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Sukender
Hi Robert, I'm terribly sorry, but I don't have the time right now. I just hope someone else will do it. PS: I launched an experimental build. I'll tell you about the results. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 04 Feb 2009 15:57:45

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, Yes, move across to making the builds from the 2.8 banch till 2.8.0 is out. OK, I've disabled the nightly build of the branch for now. Even after 2.8.0 is out, there is some value in having periodic builds of the 2.8 branch as there may well be a 2.8.1+ later released, although

Re: [osg-users] MSVC v9

2009-02-04 Thread Jean-Sébastien Guay
Hi Tanguy, I wonder, why have I not seen this problem with my OSG builds? Is it that the default optimization options are lower than what generates this bug? (sorry I've been speed-reading this thread and may have missed mention of this) J-S --

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, I've tried really hard to fix all these Windows warnings, while most seem now fixed/workaround/suppressed some have resisted my attempts to remotely fix them, we me doing several unsuccessful attempts at this last persistent warnings. As I said on my other post, I don't seem to get

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Trịnh Thành Trung GMail
Ok, thanks for your suggestion. -- Kind regards. Trung. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Multiple GPU

2009-02-04 Thread Adrian Egli OpenSceneGraph (3D)
Hi UFUK ? it would be greate to get see working osg with such high-end technology. may you should use equalizer and openscenegraph doing this. adrian 2009/2/4 ufuk gun ufuk@gmail.com Hi, I have to do a simulation project which needs 8 screens. This system likes a dome. so i want to

Re: [osg-users] Spam: Re: MSVC v9

2009-02-04 Thread Tanguy Fautre
Hi J-S, The bug is apparently triggered by a very specific set of conditions. Most common programming patterns will actually result in the compiler generating the correct code. If you search the thread, you'll find more detailed explanations as well as an example program. I do not expect

Re: [osg-users] Multiple GPU

2009-02-04 Thread Robert Osfield
Hi Ufuk? Gun? (Could you please sign with your first name so we can adddress you correctly) On Wed, Feb 4, 2009 at 2:54 PM, ufuk gun ufuk@gmail.com wrote: Hi, I have to do a simulation project which needs 8 screens. This system likes a dome. so i want to ask few questions about this:

Re: [osg-users] Multiple GPU

2009-02-04 Thread yann le paih
Hi, Recent post of Stefan Eilemann on Equalizer blog talk about Openscenegraph and Equalizer : http://pogl.wordpress.com/2009/01/24/openscenegraph-and-equalizer/ Maybe, you could use the subversion of Equalizer and Openscengraph 2.8 Yann, On Wed, Feb 4, 2009 at 4:25 PM, Adrian Egli

Re: [osg-users] Multiple GPU

2009-02-04 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Just to offer an alternative setup... We have OSG running a system of 6 screens representing a single view. The solution we chose was to use a single 8800 GTX and two of the matrox triple-head-to-go devices. Nvidia's twinview lets us treat it as one big screen of resolution 3840x2048, which makes

Re: [osg-users] SVN (2.8) bugs in osgviewerQt

2009-02-04 Thread Morné Pistorius
Hi Robert, J-S, Thanks for the suggestions! I removed the Qt event relay methods and added a dummy view with a zero sized viewport to my viewer. The single context, multiple view tiled viewer now works as expected, adding/removing views and clearing the window as it should. Thanks again for

Re: [osg-users] MSVC v9

2009-02-04 Thread Robert Osfield
HI Tanguy, OK, since the changes are intrusive and widespread there certainly are candidates for inclusion into 2.8.0, it's just too much of risk. Changing the compile options should be less intrusive so I'd suggest looking into adding this option to the VS compile options in

[osg-users] Using cpack to create debian packages

2009-02-04 Thread Robert Osfield
Hi All, Now that I've tagged 2.8.0-rc1 my focus has now moved on to helping out on the packaging front. The packaging that I'd like to contribute is the debian packages, so I've started down this journey by enable cpack support in the OSG, then doing: cpack -G DEB --config

[osg-users] about Drawable::ComputeBoundingBoxCallback struct

2009-02-04 Thread Mojtaba Fathi
Hi all osg::Drawable class declares 5 structs which can be used to implement callback functions for different purposes. Except 'ComputeBoundingBoxCallback' struct, other 4 structs inherit virtually from osg::Object class. Is there any particular reason for 'ComputeBoundingBoxCallback' struct

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi Window's users, I've tried really hard to fix all these Windows warnings, while most seem now fixed/workaround/suppressed some have resisted my attempts to remotely fix them, we me doing several unsuccessful attempts at this last persistent warnings. A fundamental problem is that I can't make

Re: [osg-users] MSVC v9

2009-02-04 Thread Tanguy Fautre
I’ve submitted the bug to Microsoft. Hopefully they will be able to further enlighten us on the issue. Robert, do you thing the problem may be serious enough to possibly motivate a code change for all operators of Vec3f and co as a workaround?

Re: [osg-users] OSGEarth precision

2009-02-04 Thread Glenn Waldron
David, I'll just chime in for the record to echo Robert's correct assessment -- osgEarth uses osgTerrain under the hood, and osgTerrain solves the precision issue by localizing each tile at each level of detail with a double-precision matrix. Glenn Waldron : Pelican Mapping :

Re: [osg-users] modelling geodes with children?

2009-02-04 Thread Paul Martz
Are you suggesting that my root would be a group node and under that would be all the leaf nodes? I don't like that idea because it loses the hierarchy: streamer is attached to grip, grip is attached to handlebar. If I delete the grip node, the streamer should go away as well. Well, I didn't

Re: [osg-users] osg::notify replaceable backend?

2009-02-04 Thread Ulrich Hertlein
On 4/2/09 7:46 PM, Filip Holm wrote: I've figured out a way to reoute all osg::notify messages to my logger, but I can't seem to find a way to get the osg::NotifySeverity mapping. Any thoughts on how this could be done is greatly appretiated. I don't believe it is possible to capture the

Re: [osg-users] osg::notify replaceable backend?

2009-02-04 Thread Robert Osfield
Hi Filip, From include/osg/Notify you have the getNotifyLevel() function... /** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS * is reserved for forcing the absorption of all messages. The * keywords are also used verbatim when specified by the environmental * variable

Re: [osg-users] Different behavior between Linux and Windows when using OpenThreads::Mutex

2009-02-04 Thread Robert Osfield
Hi Luarance, I believe the difference is down to pthreads not allowing two locks on the same mutex from a single thread, while the windows equivilant allows this - this means the standard Windows mutex is re-entrant, whereas the pthread one isn't. To get the same behaviour as windows under

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Serge Lages
Hi Robert, Built and tested with WinXP VS8 SP1, everything work as espected. Thanks for all this good work ! On Wed, Feb 4, 2009 at 3:40 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, We're finally one the home straight now - OpenSceneGraph-2.8 branch has been made, and the

[osg-users] Works with 2.8 campaign :-)

2009-02-04 Thread Robert Osfield
Hi All, I would like to see the OSG-2.8 branch tested out across as many platforms and 3rd party applications as we can this week, as this will be the best way for us to shake down the release and make sure it's really ready to go 2.8.0 thank we can all rely upon for months to come. It occurred

Re: [osg-users] modelling geodes with children?

2009-02-04 Thread Cory Riddell
On Wed, Feb 4, 2009 at 10:48 AM, Paul Martz pma...@skew-matrix.com wrote: If your HandlebarNode will be used in many apps to render handlebars (I don't know, maybe you intend to make a series of bicycle simulators), then yes, maybe it is best to encapsulate it in its own class. But if you are

Re: [osg-users] Works with 2.8 campaign :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, Does this sound like a good idea? Definitely! :-) (when did you turn into a marketing mogul?) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Using cpack to create debian packages

2009-02-04 Thread Mattias Helsing
Hi Robert, On 2/4/09, Robert Osfield robert.osfi...@gmail.com wrote: Hi All, Now that I've tagged 2.8.0-rc1 my focus has now moved on to helping out on the packaging front. The packaging that I'd like to contribute is the debian packages, so I've started down this journey by enable cpack

Re: [osg-users] Multiple GPU

2009-02-04 Thread Ümit Uzun
Hi Ufuk, You can look at Distributed-OSG-Thesis.pdf in http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/OSG_Tutorial_Ball.zipIt would help you. Kolay Gelsin :) Saygilar. 2009/2/4 Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW kenneth.sew...@wpafb.af.mil Just to offer

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jason Daly
Robert Osfield wrote: But still we can't rest if we want to make 2.8.0 the best we can... so please download/check out the OpenSceneGraph-2.8 branch or the 2.8.0-rc1 and do compile and runtime checks on as wide range of platforms as you have to hand. I would also greatly value feedback on how

Re: [osg-users] 2.8: XUL not completely found

2009-02-04 Thread Robert Osfield
HI Paul, There is pkg-config support in CMake, but I don't know how flexible it is. BTW, what happens on your Gentoo system? Does the half found XUL cause a build failure or does the gecko plugin simply not compile? Robert. On Wed, Feb 4, 2009 at 6:22 PM, Paul Melis

[osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi all, I have a question about OpenGL materials. From what I can see, if I disable GL_LIGHTING in the stateset of an object, then that object is rendered with the colors specified in its color array only, i.e. the material has no effect. Is there a way to change that? The effect I want is

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Robert Osfield
Hi JS, The OSG is designed around separating geometry data (in Drawables) from state data (in StateSets), the usage model you are suggesting mixing this, and this would struggle in anything other than models that don't have any colour arrays assigned to them, otherwise the local geometry colour

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Tomlinson, Gordon
No in straight OSG/OGL No Lighting = No Material You probably could do this with in a shader but you would have to replicate the full fixed pipeline calculation of lighting,materials, textures , fogs etc ( which you have to do anyway ) Gordon

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Paul Melis
Jean-Sébastien Guay wrote: The reason I can't just specify the colors in the color array is that then, if I use scribe or outline effects (using osgFX::Effect), the wireframe overlay or outline takes on the vertex colors too instead of being white (or the color I specify). If there's a way to

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Robert Osfield
Hi JS, Thanks for the warning fixes, I've merged about 2/3rds of them, but will record some of the other ones. The server isn't accessible right now so I'm not able to check in right now. I'll have bash tomorrow morning. These last warning fixes won't affect runtime at all so the 2.8.0-rc1

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Cory Riddell
I built everything with Visual Studio 2005 on XP with no build problems. One minor glitch that may be my fault- when I ran the built the INSTALL target, it copied the executables to C:\Program Files\OpenSceneGraph rather than C:\Program Files\OpenSceneGraph-2.8 (I specified this in CMake). Cory

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Sukender
Done: Experimental build on SUKENDER1, rev 9652 (2.8 branch), VC8sp1 express, all inclusive, CMake cache cleared, full release rebuild. See the dashboard for details. Unfortunately, it has 50 warnings. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed,

Re: [osg-users] 2.8: XUL not completely found

2009-02-04 Thread Paul Melis
Hi Robert, Here's an updated FindXUL.cmake that works for me. It uses pkg-config to discover some extra paths. Now osgbrowser google.com works for me! Two remarks: - It doesn't do any version checks, although the pkg-config CMake macros are capable of this (but I don't know if there are any

[osg-users] osgPango (Stop Worrying Love The Bomb)

2009-02-04 Thread Jeremy Moles
Hello all. Before I start hacking on osgWidget again full force (in preparation for OSG-2.9 or OSG-3.0) I wanted to continue peddling my wares here and generating interest in a different (BUT RELATED) project of mine called osgPango. Basically, I'm writing osgPango to achieve the following (in

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Cory, I built everything with Visual Studio 2005 on XP with no build problems. One minor glitch that may be my fault- when I ran the built the INSTALL target, it copied the executables to C:\Program Files\OpenSceneGraph rather than C:\Program Files\OpenSceneGraph-2.8 (I specified this in

Re: [osg-users] osgPango (Stop Worrying Love The Bomb)

2009-02-04 Thread Cedric Pinson
Just awesome Jeremy Moles wrote: Hello all. Before I start hacking on osgWidget again full force (in preparation for OSG-2.9 or OSG-3.0) I wanted to continue peddling my wares here and generating interest in a different (BUT RELATED) project of mine called osgPango. Basically, I'm writing

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jeremy Moles
On Wed, 2009-02-04 at 14:40 +, Robert Osfield wrote: Hi All, We're finally one the home straight now - OpenSceneGraph-2.8 branch has been made, and the OpenSceneGraph-2.8.0-rc1 has just been created off this. News page:

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Cory Riddell
Yeah, I started wondering if I built the wrong source tree. I started the whole process over again and should know pretty soon. Even on a 4-core machine, it takes a while to build everything (but at least the build process can mostly run in parallel). Cory On Wed, Feb 4, 2009 at 2:21 PM,

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Cory, Yeah, I started wondering if I built the wrong source tree. I started the whole process over again and should know pretty soon. You could have just re-run the CMake GUI to see the value CMAKE_INSTALL_PREFIX was set to... Even on a 4-core machine, it takes a while to build

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Cory Riddell
Sorry for the false alarm. I rebuilt everything and and it seems to be working. Cory On Wed, Feb 4, 2009 at 2:45 PM, Cory Riddell c...@codeware.com wrote: Yeah, I started wondering if I built the wrong source tree. I started the whole process over again and should know pretty soon. Even on a

Re: [osg-users] osgPango (Stop Worrying Love The Bomb)

2009-02-04 Thread Tomlinson, Gordon
Looks cool. Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is not a

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Sukender, Done: Experimental build on SUKENDER1, rev 9652 (2.8 branch), VC8sp1 express, all inclusive, CMake cache cleared, full release rebuild. See the dashboard for details. Unfortunately, it has 50 warnings. I guess most are in the wrappers? I don't build the wrappers at all...

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Sukender, Done: Experimental build on SUKENDER1, rev 9652 (2.8 branch), VC8sp1 express, all inclusive, CMake cache cleared, full release rebuild. See the dashboard for details. Unfortunately, it has 50 warnings. I guess most are in the wrappers? I don't build the wrappers at all...

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread christophe loustaunau
Hi, build with no warnings on OpenSuse 11.1, gcc 4.3.2 and cmake 2.6.2 I have tested some examples and everything works fine. Regards. -- Christophe Loustaunau. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Paul Melis
Robert Osfield wrote: But still we can't rest if we want to make 2.8.0 the best we can... so please download/check out the OpenSceneGraph-2.8 branch or the 2.8.0-rc1 and do compile and runtime checks on as wide range of platforms as you have to hand. I would also greatly value feedback on

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Sukender
Hi JS, Yes, they're mostly in the wrappers. As I told before, I'm a bit in a hurry, so I won't be able fix them now. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 04 Feb 2009 21:57:54 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a

Re: [osg-users] Works with 2.8 campaign :-)

2009-02-04 Thread Sukender
Le Wed, 04 Feb 2009 18:36:36 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hi Robert, Does this sound like a good idea? Definitely! :-) (when did you turn into a marketing mogul?) J-S +1 :) Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] osgPango (Stop Worrying Love The Bomb)

2009-02-04 Thread Sukender
Well, I only need basic text features for now, but that really sounds interesting. Maybe in the future? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 04 Feb 2009 21:15:16 +0100, Jeremy Moles jer...@emperorlinux.com a écrit: Hello all. Before I

Re: [osg-users] When is right time to update text on the screen

2009-02-04 Thread Pecoraro, Alexander N
Ok I figured out by looking closer at the stats handler that a better way to do it is to implement a draw callback for the text object that uses a mutex to prevent multiple threads from accessing the text string simultaneously. Alex From:

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Gordon, (sorry, sent before I had finished typing...) No Lighting = No Material Hmmm, and any way to make it so that lighting has no effect (even though it's on) for a given object? I thought about putting a 1x1 texture with in GL_DECAL mode, but then I would need a texture for each

[osg-users] 3.0 or 2.10?

2009-02-04 Thread Paul Martz
Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called 3.0. I wanted to open a discussion on this so that we can get some clarification. Unless the next stable release will break lots of backwards compatibility, I'd opt for calling it 2.10, then

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Cedric Pinson
I am agree with this notation. Paul Martz wrote: Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called 3.0. I wanted to open a discussion on this so that we can get some clarification. Unless the next stable release will break lots of

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Thrall, Bryan
Jean-Sébastien Guay wrote on Wednesday, February 04, 2009 4:43 PM: What I'm getting at is I'm very flexible as to how I get the color onto my model, as long as it isn't through the vertex colors since that overrides the scribe/outline effect's color. Couldn't you just disable color arrays when

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Sukender
Hi Paul, This needs to be confirmed, but I think Robert's mind is to go to 3.0 to allow the whole community to introduce things that break backwards compatibility, as you say. You even posted a thing on the thread Ideas for OSG v3.0, where Art Tevs told about reorganizing nodekits/plugins (

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Art Tevs
HI, I agree on that the next version will still be 2.x. Only if we really go for a completly different API (with almost no backward compatibility), then we should go to 3.x The previous thread just collected some ideas about how to manage future releases of osg 3.x The idea was to go away

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Roger James
Jean-Sbastien Guay wrote: Hi Gordon, (sorry, sent before I had finished typing...) No Lighting = No Material Hi J-S, Here is a probably worthless suggestion written without a proper review of the thread. I you want a material that looks the same as the unlit colour just set

[osg-users] exporting from OSG to OpenFlight

2009-02-04 Thread Michael Kelley
Is there a way to export Object nodes instead of Mesh nodes when converting from OpenSceneGraph to OpenFlight? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a naive comment but couldn't you leverage something similar to glColorMaterial() to accomplish the task? Just a thought... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay

Re: [osg-users] exporting from OSG to OpenFlight

2009-02-04 Thread Paul Martz
Can you be more specific about what you are trying to do? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 _ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Bryan, Couldn't you just disable color arrays when you want the scribe/outline effect (see osg::State::disableColorPointer(); would require a DrawCallback, though)? Interesting, I didn't know you could do that, I'll look into it. Thanks for the suggestion, J-S --

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Roger, Here is a probably worthless suggestion written without a proper review of the thread. I you want a material that looks the same as the unlit colour just set the materials emissive colour to the same as the vertex colour and set all the other material colours to black. Well,

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Shayne, This may be a naive comment but couldn't you leverage something similar to glColorMaterial() to accomplish the task? I think glColorMaterial is the opposite, i.e. it will place whatever glColor is set as (i.e. vertex colors for example) into the current material. What I (thought

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Jean-Sébastien Guay
Hi Paul, Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called 3.0. I wanted to open a discussion on this so that we can get some clarification. I don't think this is the case. Robert has only referred to 3.0 when talking about introducing

Re: [osg-users] Render to Texture and per vertex colors

2009-02-04 Thread Art Tevs
Hi, Joseba ok, there is now a new example called glow in the osgPPU svn. I have implemented the first version of the glow. Hence just created a slave camera and render only the thing, which I want to glow by the second camera. Then apply gaussian blur on the output of the second camera and

[osg-users] LWO loading problem

2009-02-04 Thread Csaba Halász
Hi everybody. I have gotten a report that the LWO loader doesn't seem to work. Investigating, I grabbed the sample LWO file posted by Marco Jez back in november last year (attached for convenience). Loading into osgviewer, I get an empty view. Trying osgconv, I get an osg file full of zeroes and

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