Re: [osg-users] Windows threadings issues + possible solution checked into svn/trunk, please test.

2010-02-10 Thread Ulrich Hertlein
Hi Robert, On 10/02/10 9:27 , Paul Martz wrote: #define NOTIFY(level) if (isNotifyEnabled(level)) osg::notify(level) Can we please prefix that to something like 'OSG_NOTIFY'? Please?!? Macros are one of these nasty features that happily trample all over other peoples code and don't obey

[osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
Hi all. Looong time no see. Im currently trying to build OSG on 64bit under windows (VS2009). Getting all the dependencies over to 64bit is apain. I did a quick search through forum/mail, and it seems that not many does this. Is there ANYONE with a prebuilt package including Collada (with

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Roland Smeenk
The latest Collada plugin submission includes exactly what you are describing. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23895#23895 ___ osg-users mailing list

[osg-users] Why the blue or white edges are appeard when we use transparent textures?

2010-02-10 Thread LAO Wenhao
Hi, Why transparent edges are appeard when we use transparent textures? For example, in the osgforest example program, when a billboard tree is closer to another billbard tree, we will find a transparent edge in the front tree. We should see the back tree from the edge, but we see the ground.

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Torben Dannhauer
Hi, I haven't seen this, but it would be great if you post your prebuild package on OSG website. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23896#23896 ___ osg-users

Re: [osg-users] osgPPU needs to be updated for OpenSceneGraphSVN : getDeprecatedDotOsgObjectWrapperManager()

2010-02-10 Thread Robert Osfield
Hi Adrian, On Tue, Feb 9, 2010 at 8:50 PM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: The osgPPU IO_Unit.cpp doesn't build against latest osg svn version due of the redesign of osgDB:registry we need to update the whole thing:

Re: [osg-users] dynamic_cast of referenced objects

2010-02-10 Thread Robert Osfield
Hi Keven, It sounds it you were modifying the text on each frame without setting the DataVariance to DYNAMIC, and you were running the viewer multithreaded so the draw dispatch ended overlapping with the update of the text. Robert. On Tue, Feb 9, 2010 at 11:57 PM, Kevin Wilder

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
I will, in case I succeed :-) /A On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer z...@saguaro-fight-club.de wrote: Hi, I haven't seen this, but it would be great if you post your prebuild package on OSG website. Thank you! Cheers, Torben -- Read this topic online

[osg-users] Follow an object

2010-02-10 Thread Tufan Taş
Hi, I am using a custom manipulator that translates and rotates the screen. I add a model as a node that is the base model and after that I add another model again as a node. I want this last added node to stay on screen while I rotate and translate the screen. In other words I want model to

Re: [osg-users] 2D rendering priority...

2010-02-10 Thread Robert Osfield
Hi Shayne, In the svn/trunk + 2.9.x series there is support for ordering the objects in traversal order, just select the TRAVERSAL_ORDER bin name when setting up the RenderBin details on the StateSet's associated with the subgraph. Robert. On Tue, Feb 9, 2010 at 10:53 PM, Tueller, Shayne R Civ

Re: [osg-users] Why the blue or white edges are appeard when we use transparent textures?

2010-02-10 Thread Trajce Nikolov
Try adding this at line 999 { std::coutCreating double quad based forest...; osg::Group* group = new osg::Group; group-addChild(createXGraph(cell.get(),dstate)); group-addChild(createHUDWithText(Using double quads to create a forest\n\nPress left cursor key to

Re: [osg-users] Follow an object

2010-02-10 Thread Vincent Bourdier
Hi, Have a look on HUD example. this is a way to add geometries to the camera, and so this geometry is always visible in the screen, at the same place. Hope this helps. Regards, Vincent Tufan Taş a écrit : Hi, I am using a custom manipulator that translates and rotates the screen. I add

Re: [osg-users] Follow an object

2010-02-10 Thread Tufan Taş
Hi, I add geometries on the screen but when I use the manipulator to translate the scene I want that object to translate also. Like a a cockpit that ground and sky moves when rotate but the cockpit image stays on the scene. Thank you! Cheers, Tufan -- Read this topic online

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
Hi thank you Nick I found your discussion about osgprerenderCubeMap I did a search on dynamic cube map but I didn't find anything. Thank you! Cheers, Sebastien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23906#23906

Re: [osg-users] Follow an object

2010-02-10 Thread Vincent Bourdier
In osgHud example, some text is rendered front to the camera, whatever the camera position/orientation is. You can replace the text using 3D geometries and keeping the same behavior. If this is not what you are looking, give us more explanations... Vincent. Tufan Taş a écrit : Hi, I add

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
Hi Sebastian. the discussion has to have attached working code sample for what you are trying to achieve. That is what I am using in my app to do environmental mapping. -Nick On Wed, Feb 10, 2010 at 11:51 AM, Sebastien Nerig overse...@hotmail.comwrote: Hi thank you Nick I found your

Re: [osg-users] Questions about physic engines.

2010-02-10 Thread Mathias
On Monday 08 February 2010 09:38:53 pm Paul Martz wrote: Ricardo Ruiz wrote: Thanks. Just one question, OSG renders at the maximun amount of FPS it can, but ODE requires a fixed time step. How do you solve this problem? Thanks a lot. Is there a reason you're not synced to vertical

[osg-users] Exclude geometry from fusion distance?

2010-02-10 Thread Nathan Schofield
Hi all, Can anybody offer me a suggestion as to how I might exclude an item of geometry from the scene fusion distance calculation? I have an object in my scene drawn at the origin with its depth test disabled so that it always appears at the back of the scene. The fusion distance is set to be

Re: [osg-users] Follow an object

2010-02-10 Thread Ümit Uzun
Hi Tufan, You can use NodeTracker Manipulator, so you can track your origin node by your camera and manipulate your camera's rotation and oriantation due to your tracked node too. Regards. Ümit Uzun 2010/2/10 Vincent Bourdier vincent.bourd...@gmail.com In osgHud example, some text is

Re: [osg-users] Exclude geometry from fusion distance?

2010-02-10 Thread Robert Osfield
Hi Nathan, The fusion distance is either user set, in the case of Drive and FlightManipulators, or calculated per frame in the case of Trackball and TerrainManipualtors. The later two manipualtos set the fusion distance as the distance between the eye point and the center of the rotation of the

Re: [osg-users] dynamic cube map

2010-02-10 Thread J.P. Delport
see here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/54440 jp Sebastien Nerig wrote: Hi thank you Nick I found your discussion about osgprerenderCubeMap I did a search on dynamic cube map but I didn't find anything. Thank you! Cheers, Sebastien -- Read

Re: [osg-users] Follow an object

2010-02-10 Thread Tufan Taş
Hi, I use arrow keys to move scene by my custom manipulator. I found a code as in the following but I cannot use my manipulator when using NodeTrackerManipulator. osgGA::NodeTrackerManipulator::TrackerMode trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
Hi Nick, ok I did have a look at the osgPrerenderCubeMap code and at you thread about mixing a static 2D texture and a dynamic cube map into a shader. btw your version with Code: { osg::Uniform* u = new osg::Uniform(osg::Uniform::SAMPLER_CUBE,cubeMapUnit); u-set(unit);

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
send me your code .. I will have a look -Nick On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig overse...@hotmail.comwrote: Hi Nick, ok I did have a look at the osgPrerenderCubeMap code and at you thread about mixing a static 2D texture and a dynamic cube map into a shader. btw your version

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
the code I post assumes Z-up. -Nick On Wed, Feb 10, 2010 at 1:24 PM, Trajce Nikolov nikolov.tra...@gmail.comwrote: send me your code .. I will have a look -Nick On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig overse...@hotmail.comwrote: Hi Nick, ok I did have a look at the

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
Hi Nick, Well the changes are minors. I just wanted to change de reflector from the sphere to the bottom plane (or box). here is my reflector function, I changed the sphere to a box geode, ie the bottom plane/box. Code: osg::NodePathcreateReflector() { osg::PositionAttitudeTransform*

[osg-users] Edit mesh

2010-02-10 Thread Luis Agero
Hi, I have some questions about edit geometry vertex. I have a imported model and I want to remove some region of it. What is the correct method to do this? If I only remove vertices from its vertexArray logicaly osg crashes. Think like I have a rectangle and I want to make a hole on it

Re: [osg-users] Edit mesh

2010-02-10 Thread Gordon Tomlinson
Hi You need to update/change the geometry either in the App process before you dispatch the cull and draw or preferably in the update process using a call back. You will need to ensure that when you change the vertex Array that you update the number of verts the geometry it's using and its

Re: [osg-users] dynamic cube map

2010-02-10 Thread Trajce Nikolov
maybe you dont need cube map for what you want to achieve. Have you seen the osgreflect example ? Does it works for you ? -Nick On Wed, Feb 10, 2010 at 1:42 PM, Sebastien Nerig overse...@hotmail.comwrote: Hi Nick, Well the changes are minors. I just wanted to change de reflector from the

Re: [osg-users] Why the blue or white edges are appeard when we use transparent textures?

2010-02-10 Thread Gordon Tomlinson
Hi This can happen for at least a couple of reasons 1:) Typically many people do not take notice of the RGB value of their transparent images and typically leave that white, which means the white RGB of transparent pixel blends with the opaque color and you see the halo effect, the simple fix

Re: [osg-users] Edit mesh

2010-02-10 Thread Luis Agero
Thanks Gordon, I undersatnd now when I must do it. But, What about modifying geometry? When I remove vertices I don´t know which indexs I must to remove. Luis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23924#23924

Re: [osg-users] Edit mesh

2010-02-10 Thread Gordon Tomlinson
Uhhm, I can't help you with that one it's YOUR geometry so you need to manage it, build in a way you can understand how the vertices match the indices it not something anyone else here can do for you Sorry __ Gordon

[osg-users] Interesting Embedded QT Widgets

2010-02-10 Thread Gordon Tomlinson
See http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension -wolfenqt/ uhmm. __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com

Re: [osg-users] Interesting Embedded QT Widgets

2010-02-10 Thread Robert Osfield
On Wed, Feb 10, 2010 at 12:34 PM, Gordon Tomlinson gor...@gordon-tomlinson.com wrote: http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension-wolfenqt/ uhmm… Ahh just a fancy version of osgQtBrowser :-) The approach used in this example can be used for all Qt widgets, so

Re: [osg-users] Windows threadings issues + possible solution checked into svn/trunk, please test.

2010-02-10 Thread Robert Osfield
Hi Ulrich, On Wed, Feb 10, 2010 at 8:13 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote: On 10/02/10 9:27 , Paul Martz wrote: #define NOTIFY(level) if (isNotifyEnabled(level)) osg::notify(level) Can we please prefix that to something like 'OSG_NOTIFY'?  Please?!? Macros are one of these

[osg-users] Point, edge and face access for catmull clark algorithm

2010-02-10 Thread Martin Großer
Hello, i would like implement the catmull clark algorithm in my osg application. Therefore I need to detect the faces and the edges of the arbitrary mesh. Have everyone a tip for me for a smart face and edge access or detection? The two first steps of the algorithm are: 1. Add to every face

Re: [osg-users] Windows threadings issues + possible solution checked into svn/trunk, please test.

2010-02-10 Thread Robert Osfield
Hi Paul, Hi Robert -- This change is generating warnings in several places. Here's an example: 5..\..\..\src\osg\State.cpp(296) : warning C4804: '' : unsafe use of type 'bool' in operation Thanks goodness for cross platform build, the warning does reveal a typo that gcc didn't pick up on.

Re: [osg-users] Questions about physic engines.

2010-02-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2010-02-08 20:23, Ricardo Ruiz wrote: Thanks. Just one question, OSG renders at the maximun amount of FPS it can, but ODE requires a fixed time step. How do you solve this problem? Thanks a lot. Easy, you measure the elapsed time between the

Re: [osg-users] dynamic cube map

2010-02-10 Thread Sebastien Nerig
mmm I dont think it will work. I would like to make reflection into object that are not always plane. Sebastien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23932#23932 ___ osg-users mailing list

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Torben Dannhauer
Hi, I dived into the code and discovered, that the problem is cause by vpbmaster.cpp: Code: if (!taskManager-hasTasks()) { std::string sourceFileName = taskManager-getBuildName() + std::string(_master.source); tasksOutputFileName =

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Torben Dannhauer
Hi Robert! thank you, I'm spending my whole day in that issue, but my knowledge about the plugin arcitecture is still very small. :( Is any documentation about that architecture available? this way many people could dive deeper into OSG solving bugs would be easier. Thank you! Cheers,

[osg-users] 3D texture

2010-02-10 Thread George Forest
Hi, I have a 3DS model. How can I add tihs model as done in 2D images with Geode and Geometry. This code adds 2D objects. What modifications should I make on it? ref_ptrGeode geode(new Geode()); ref_ptrGeometry geometry(new Geometry());

Re: [osg-users] Edit mesh

2010-02-10 Thread Luis Agero
Hi, The problem is that I want to modify any imported model. And it's so difficult for me to program this. I hope some day there will be a mesh editor in osg Thanks Luis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23937#23937

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Allen Saucier
Hi Rafa! Ok, well, the problem I keep having w/ osgvp on ubuntu is this: errors are generated about using g++ 4.3.3 and I can't seem to get the install to just just the g++ compiler I have. Here is the error message: And thank you very much for your help. I really really appreciate it.

[osg-users] [3rdparty] Blender osgExport armature scale

2010-02-10 Thread Mark Evin
Hi, Cedric, thanks again for your help last month on osgExport. I have another question that perhaps you (or anyone) can shed light on... The armature location and rotation animations done in Blender seem to exporting perfectly, but when I try to do an armature scale animation, there is no

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Robert Osfield
Hi Torben, On Wed, Feb 10, 2010 at 2:32 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: thank you, I'm spending my whole day in that issue, but my knowledge about the plugin arcitecture is still very small. :( Is any documentation about that architecture available? For the old style

Re: [osg-users] Windows threadings issues + possible solution checked into svn/trunk, please test.

2010-02-10 Thread Mourad Boufarguine
Hi Robert, A build issue under Windows was introduced in src/osgViewer/PixelBufferWin32.cpp : you forgot to replace NOTIFY by OSG_NOTIFY. Mourad On Wed, Feb 10, 2010 at 1:50 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Paul, Hi Robert -- This change is generating warnings in

[osg-users] osgFX effects frame lag during render

2010-02-10 Thread Vincent Bourdier
of the frame where you apply the effect... Thanks for your help. Regards, Vincent __ Information from ESET NOD32 Antivirus, version of virus signature database 4854 (20100210) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [osg-users] Bundling plugins in OSX and Xcode

2010-02-10 Thread Adrian Lindberg
Found it. OSG_PLUGIN_EXTENSION was not set for the Xcode project... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23943#23943 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Windows threadings issues + possible solution checked into svn/trunk, please test.

2010-02-10 Thread Robert Osfield
Hi Mourad, On Wed, Feb 10, 2010 at 3:02 PM, Mourad Boufarguine mourad.boufargu...@gmail.com wrote: A build issue under Windows was introduced in src/osgViewer/PixelBufferWin32.cpp : you forgot to replace NOTIFY by OSG_NOTIFY. Thanks for the testing, fix now checked in. Robert.

Re: [osg-users] osgFX effects frame lag during render

2010-02-10 Thread Robert Osfield
automatically in post-render of the frame where you apply the effect... Thanks for your help. Regards,  Vincent __ Information from ESET NOD32 Antivirus, version of virus signature database 4854 (20100210) __ The message was checked by ESET NOD32 Antivirus. http

[osg-users] Transparent window

2010-02-10 Thread Serge Lages
Hi all, Anyone knows if it's possible to have a transparent OpenGL application window ? Let's say I set my main camera's clear color to (1, 1, 1, 0.5), the idea would be to be able to see my desktop for example behing my application window. I would like to do it with Windows 7, any idiea if it's

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Torben Dannhauer
Hi Robert, thanks for your Introduction. My post shouldn't be a criticism, only a hint.. But your are right , surely you know that problem. In the next one or two month I plan to publish my osg project, yesterday I registered the domain: osgvisual.org. I hope to continue my heavy

Re: [osg-users] 2D rendering priority...

2010-02-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Brad, Please elaborate...:) I have not played with RenderBin so any code snippets/examples would be appreciated. Thanks, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Christiansen, Brad Sent:

Re: [osg-users] [3rdparty] Blender osgExport armature scale

2010-02-10 Thread Cedric Pinson
Hi Mark, I can't dig it right now, but i keep it in my queue Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-10 at 14:54 +, Mark Evin wrote: Hi, Cedric,

Re: [osg-users] Follow an object

2010-02-10 Thread Tufan Taş
Hi, This code works as I need that draws object on scene and does not move while I translate the scene but how can I add a node instead of a geode? I add directly the node but it did not seen on the screen. ref_ptrGeode HUD = addHUD(); ref_ptrStateSet stateSet =

Re: [osg-users] Edit mesh

2010-02-10 Thread Jason Daly
Luis Agero wrote: Hi, The problem is that I want to modify any imported model. And it's so difficult for me to program this. I hope some day there will be a mesh editor in osg That's not OSG's job. OSG is a visualization/rendering system, and you're looking for a 3D modeling/editing

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Paul Martz
Adrian Egli OpenSceneGraph (3D) wrote: Hi all, I build the collada 1.4 from SVN trunk and also osg svn. It seems to work greate, but unfort. the collada up vector (y-axis) and openscenegraphs is (z-axis). it is this right, would it be not more correct to rotate the collada? Similar problem

Re: [osg-users] 3D texture

2010-02-10 Thread Jason Daly
George Forest wrote: Hi, I have a 3DS model. How can I add tihs model as done in 2D images with Geode and Geometry. This code adds 2D objects. What modifications should I make on it? If I understand you correctly, you should be able to replace all of that code with:

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Robert Osfield
Hi Torben, I have tracked down the bug to a problem in the automatic loading of wrappers in the src/osgDB/DotOsgWrapper.cpp code. I've now improved the library loading code so it checks correctly for the new standard wrapper plugin names. An svn update of the OSG will get this fix, VPB won't

Re: [osg-users] Is OSG the right choice for this type application?

2010-02-10 Thread Ehsan Azar
Hi, Yes by VLC I meant VLC media player. Right now you can select your Output module in VLC to be DirectX, OpenGL or Scene filter for example. So I thought that OSG seems to be a good choice as well. One scenario to interface VLC with OSG is having OSG as an Output module. If there was such an

Re: [osg-users] Edit mesh

2010-02-10 Thread Luis Agero
Hi Jason, Yes, I know it is something out of OSG. But that would be interesting for my project not to use another software. Luis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23958#23958 ___

Re: [osg-users] Is OSG the right choice for this type application?

2010-02-10 Thread Robert Osfield
Hi Dashesy, On Wed, Feb 10, 2010 at 5:00 PM, Ehsan Azar azarna...@gmail.com wrote: If there was such an option I could do a quick test on playing HD video in VLC, and maybe by writing a specialized input stream superimpose/mix some 2D/3D graph on top of the video :) This would be very

Re: [osg-users] osgFX effects frame lag during render

2010-02-10 Thread Vincent Bourdier
__ Information from ESET NOD32 Antivirus, version of virus signature database 4854 (20100210) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Is OSG the right choice for this type application?

2010-02-10 Thread Chris 'Xenon' Hanson
On 2/10/2010 10:00 AM, Ehsan Azar wrote: Yes by VLC I meant VLC media player. Right now you can select your Output module in VLC to be DirectX, OpenGL or Scene filter for example. So I thought that OSG seems to be a good choice as well. One scenario to interface VLC with OSG is having OSG as

Re: [osg-users] Edit mesh

2010-02-10 Thread Gordon Tomlinson
Hi That's not the role of OSG, to itself be a CAD/3d Editing tool. You can create such a 3d editor using OSG and a couple already have but it's not OSG's role You could also do something like we have being doing and export your model/node to a 3rd party tool, edited and then read it back in, we

[osg-users] Best way to limit/scissor a render surface

2010-02-10 Thread Ralf Stokholm
Hi All I have been trying two ways to prevent the rendering of a branch from exceeding a predefined display area. The display area could represent a radar screen and I want the symbols of the screen to be clipped if it is outside the screen area. I have tried using clip planes, which works. But

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Rafa Gaitan
Hi Allen, Did you replaced your CMakeLists with the last one on trunk (like I said on previous messages)?. In that one I think I removed all ATI detection stuff. Once you replace it, export the ENVIRONMENT variable JAVA_HOME pointing to your Java Development Kit (JDK), this is necessary to build

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Rafa Gaitan
Hi Allen, Ops! :) I missed some ATI stuff on that file, now is corrected and uploaded. http://subversion.gvsig.org/osgvp/trunk/libosgvp/libjni-osgvp/CMakeLists.txt At the end of the week we are planning to release another version. On Wed, Feb 10, 2010 at 3:52 PM, Allen Saucier

Re: [osg-users] Best way to limit/scissor a render surface

2010-02-10 Thread Paul Martz
Ralf Stokholm wrote: I then switched to using scissors, this works as well, but I'm having problems adjusting the scissor rect, which is relative to the current window to my display which is relative to a specific view shown in that screen. I've used this technique before. I had to transform

Re: [osg-users] SetPixelFormat failure with Win XP and Nvidia

2010-02-10 Thread Robin Ledig
It took me a while but I finaly found the solution. Though I couldn't find anything on google I post it here so that it will hopefully help someone who encounters this problem. The source of the problem is that the Viewer Class which initializes the OpenGL Graphics Context is derived from

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Mourad Boufarguine
Hi Anders, I am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1). For the moment, I have these 3rdParty libs built in 64 bits : - jpeg - png - tiff - jasper - zlib - ffmpeg The first 5 libs can be easily staticly built within the OpenCV project using CMake

Re: [osg-users] osgterrain example and required input file

2010-02-10 Thread Ang Lee
Could anyone provide an example of command line arguments to run Example_osgTerrain please? I have always got the error: No model created, please specify terrain or master file on command line. Thank you! Cheers, Ang -- Read this topic online here:

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Allen Saucier
Rafa, does osgVP use the composite viewer? I need it's capabilities. Thx, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23977#23977 ___ osg-users mailing list

[osg-users] Two shadowed scenes

2010-02-10 Thread Julian Looser
Hi, I would like to have two separate osgShadow::ShadowedScenes active in the same view. For example, I'd like to have a box casting a shadow from light 0 and a sphere casting a shadow from light 1. They don't need to cast the shadow on the same object. They can be completely independent

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Rafa Gaitan
Hi Allen, On Wed, Feb 10, 2010 at 11:03 PM, Allen Saucier allen.sauc...@itt.com wrote: Rafa, Ok, I've used your latest CMakeLists.txt and have attached the output.  I still have errors and I do not know what to do to fix those errors. I can not find any docs on setting up the

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Rafa Gaitan
Hi, On Wed, Feb 10, 2010 at 11:31 PM, Allen Saucier allen.sauc...@itt.com wrote: Rafa, does osgVP use the composite viewer? I need it's capabilities. We exported some of this functionalities, but not intensively tested. Did you try binary version?

Re: [osg-users] Transparent window

2010-02-10 Thread Torben Dannhauer
Hi, That looks cool! Where do I call the DwmEnableBlurBehindWindow function? Is this in OSg or just a c++ Windows API call? How many bits are requiered to set for alphachannel? Thank you! Cheers, Torben -- Read this topic online here: