Hi everybody,
I have an ECEF terrain and I use standart terrain manipulator class
(osgGA::TerrainManipulator) on this terrain.
Everything is fine but when I rotate the camera, in some cases, the camera
makes a roll rotation on the terrain.
I tried to change the terrain manipulator's rotation
Hi Daniel,
Rather than keeping resetting and reassigning the graphics context I would
keep them assigned all the time and instead hide the window and set the
associated camera mask to 0x0.
Robert
On 10 Feb 2013 18:53, Daniel Krikun krikun.dan...@gmail.com wrote:
Hello all,
I have 2 windows,
On Sat, Feb 9, 2013 at 5:51 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hello Jan,
I didn't use any animated model in android but, Did you add the
serializers or deprecated wrappers into your Android.mk file?
Do'h, the USE_OSGPLUGIN(osg2) was missing! I had the ive and osg plugins
but not
Hi,
I can confirm that Jan's solution actually works for android.
Cheers.
2013/2/8 Jan Ciger jan.ci...@gmail.com
On Fri, Feb 8, 2013 at 6:49 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Jan,
Thanks for the feedback. Could you try out some of the suggested
workarounds? If
Hi,
I created an application with WPF and osgViewer which load multiples 3D models
(up to 1420 files) with an OpenFileDialog. When I load a large number of files,
the osg application crash.
Is osg be limited to a specific number of vertex?
Thank you!
Cheers,
lucie
--
Read
And here are the contents of matrices:
The viewMatrix is
1.00 0.00 0.00 0.00
0.00 1.00 0.00 0.00
0.00 0.00 1.00 0.00
0.00 0.00 0.00 1.00
The projectionMatrix is
2.403846 0.00 0.00 0.00
0.00 3.846154 0.00
Hi
what size of models are we talking about?
there are chances that you run out of memory in the process and getting
std::bad_alloc
Cheers.
11.02.2013, 17:30, lucie lemonnier lucielemonn...@hotmail.fr:
Hi,
I created an application with WPF and osgViewer which load multiples 3D
models (up
Hi,
My folder of 3D models contains 26.5 megabytes.
it does not seem to be much though!
What do you think?
Thank you!
Cheers,
lucie
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52535#52535
___
Hi,
today I compared the internal Intel HD 4000 chip with the dedicated NVS 5200M
in my ThinkPad.
Compared to other Intel graphics chips I must say, that the performance of the
HD4000 is quite okay, but nothing compared to the NVidia chip.
Performance is:
Shaders enabled (doing some
Hi
guessing is not very helpful in debugging application crashes
debugger is your best friend in this situation :)
Cheers.
11.02.2013, 18:11, lucie lemonnier lucielemonn...@hotmail.fr:
Hi,
My folder of 3D models contains 26.5 megabytes.
it does not seem to be much though!
What do you
Sebastian, I have started checking out osgVisual (Windows only using COM),
osgWorks (uses VRPN / DirectX), and VRPN directly. I am curious about your
implementation and what you have found more or less successful. I do want
something that will work cross-platform and may not want to link with
Koduri,
Code:
02-09 14:01:41.114: W/Osg Viewer(14026): FFmpegImageStream::open :
av_open_input_file() failed
02-09 14:01:41.118: W/Osg Viewer(14026): Warning: Could not find plugin to
read objects from file /mnt/sdcard/VideoTest/1.avi.ffmpeg.
This leads me to believe you either don't have
Hello Thomas,
basically it is based on OIS (OpenInputSystem).
The implementation is really trivial as soon as you get OIS to use the
space-mouse. That is the hardest part, as the SpaceMouse I'm using
(3DConnexion) is not reporting relative translations/rotations but
accumulated values.
Right
Hi Guys,
On 11 February 2013 13:24, Jordi Torres jtorresfa...@gmail.com wrote:
I can confirm that Jan's solution actually works for android.
If you have a stable version of include/osg/Math that works on Android
could you post it to osg-submission so I can review it.
Thanks,
Robert.
On Mon, Feb 11, 2013 at 6:32 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Guys,
On 11 February 2013 13:24, Jordi Torres jtorresfa...@gmail.com wrote:
I can confirm that Jan's solution actually works for android.
If you have a stable version of include/osg/Math that works on Android
Thank you Sebastian. So, what effect happens with the accumulated values
instead of relative? Is moving the SpaceMouse smooth or jumpy? I presume you
are accessing the SpaceMouse through the SDK? I guess I am trying to evaluate
my options considering the short period of time. If this is not so
What do you mean by SDK?
As I said I use OIS (http://sourceforge.net/projects/wgois/)
The accumulated values simply require you to calculate the delta
yourself by hold the current and the last-frame values. Also you might
need to scale the delta according to your frame time.
hth,
Sebastian
Thanks a lot for all your positive feedback. Your interest in osgHimmel
convinced me to allocate time and continue maintaining the project.
Jordi Torres wrote:
Great job! You may want to add your project to the community projects[1]
section in the new web or/and post a new to the community
Hi,
Where can I found a binary distribution of VPB for win32 or 64.
Thank you!
Cheers,
tonino
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52093#52093
___
osg-users mailing list
Hi,
Thanks, that's what I did after investegating this issue.
Thank you!
Cheers,
bilal
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52163#52163
___
osg-users mailing list
Hi,
Thank you for your reply. In this period i searched well and compiled osg with
mingw. Now i am using mingw notepad++ and dependencies are ok:)
Thank you!
Cheers,
Gökay
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52170#52170
Hi,
Can you please give me your insights on the app that me and my friends have
developed. It is called CarCrazee, and can be downloaded on your iPhones and
iPod touch for free.
...
Thank you!
Cheers,
david
--
Read this topic online here:
Hi,
I am trying to export my object (simple traffic light) from 3ds max 2010 to
Delta3d, and am using the OSGexporter.
This object holds both a Diffuse map, and a Self-Illumination map (to make red,
orange or green light up). However if I export both theses maps, the diffuse
map shows in
On Mon, Feb 11, 2013 at 6:07 PM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
basically it is based on OIS (OpenInputSystem).
The implementation is really trivial as soon as you get OIS to use the
space-mouse. That is the hardest part, as the SpaceMouse I'm using
Hi Robert.
Thanks for your explanation.
I see that the camera-view-framestamp-framenumber updates every second time
the callback is called, so I will try to use this to figure out witch frames I
can skip and which frames to capture.
Cheers,
Dag Magne
--
Read this topic
Hi,
I'm very new to OSG, having just worked my way through the beginners guide and
part of the cookbook, so apologies if this has been answered already, but I
couldn't find it searching.
All the examples that I've seen show colors represented as 4 floats, or 16
bytes, but to minimize space
Hi all,
I am just wondering how can I set the precision of the UserCenter member in a
PagedLod. My problem is that I have coordinates higher than 1 million, and that
the writer only keeps 5 decimals. I thus loses10 m precision, and this prevent
the more detailled PagedLod to be loaded (or
Hi Robert,
I tried to set the WrapMode, but there was no improvement. Is there anything
else I can do?
Thank you!
Cheers,
Philip
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52232#52232
___
On Mon, Feb 11, 2013 at 7:04 PM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
What do you mean by SDK?
As I said I use OIS
(http://sourceforge.net/**projects/wgois/http://sourceforge.net/projects/wgois/
)
The accumulated values simply require you to calculate the delta
Hi Wang,
I've patched OSG to get multithreaded rendering working. I've used
QGLContext::moveToThread, as you suggested, before the thread starts and the
same function when the thread ends.
I'm sharing the patch. Maybe it will save a little of your time. Please note
that I'm not sure this is
Hi,
Is the a tutorial to build both VTP and VPB on windows starting from 0.
Did not found it
Thank you!
Cheers,
Tonino
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52270#52270
___
osg-users
Hi,
Im using OSG 3.0.0. Can somebody tell me what is the replacement class for
Producer::CameraConfig or alternate way ?
Thank you!
Cheers,
Selvakumar
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52499#52499
Hi,
...
Im creating an in VS2010. Which has mulitple tab view. In one tab view i want
to show plot(like in dwf ) for 3d models loaded in app. Can you help me and
tell steps to do that?
Thank you!
Cheers,
Selvakumar
--
Read this topic online here:
Hi,
...
How to embed composite view in a window frame ? i can do this for single view
using SetUpViewEmbeddWindow(). i cannot do this for composite view. Please give
information and any alternate approach to .
Im using VS 2010 +OSG 3.0.0.
Thank you!
Cheers,
Selvakumar
--
Hi,
I´ve got it.
My Problem now is the following: I can move this item (line with text). And
there are other items on the map. Some of the items also disappear, if the
text is in front of them.
Any ideas?
Thank you!
Cheers,
Sabine
--
Read this topic online here:
Hi,
I am new to the forum. I like discussion and like to get information so I
decided ti join the forum.
Thank you!
Cheers,
chezoro
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52483#52483
___
Hi Preet,
i'm currently working on a similar problem(including text drawing along a path)
and also having thousands of labels. So i would be interested in your solution
using osg::Geometry
Also wanted to ask: If I use a fixed font resolution and specify the font
texture size can I safely
Hi,
in my application I use a camera to create a static background image in a
PRERENDER stage.
Also afte the scene rendering I use another camera to display something on top
of the scene in a POSTRENDER stage (HUD with text).
both cameras are slaves of the main camera.
I need seting up a PPU
Hi,
I have a problem similar to the one being discussed in this thread.
I have 2 views, V1 and V2, each with its own master camera.
Both these views render a common set of nodes, say N1 and N2.
The node needs an uniform U1 in the shader. The value of the uniform is
specific to the node and the
Hi,
I realize this questions is vague, so my apologies, but I'm hoping that some
people here might have some guesses as to what is happening because I am very
stuck.
I have a program that is a static camera view inside a room model. Inside this
room other models (.OSG files) are loaded,
Hi,
Specify the lib fie in Linker options of project settings.
...
Thank you!
Cheers,
Ashis
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52384#52384
___
osg-users mailing list
Hi,
I am trying to show shape files and dxf files which have coordinates like
4236958.546668 (i need at leat 4 digits of precision).
I can't directly use these (Vec3d) coordinates because they are truncated.
Now i am trying to use PAT-setPosition(Vec3d) to increase precision. That way
forces
Hi
Looks really nice.
Cheers
Gökay
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52351#52351
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi,
Thank you!
It worked.
Cheers,
Selvakumar
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52349#52349
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi all,
In my scene I am sitting in a car driving around. My car has mirrors, which are
implemented with camera-Nodes rendering to the texture of the mirror geometry.
Now I want to know if the driver is looking at a car in front of me or in the
mirror.
For this purpose, I have the exact pixel
Hi,
I would like to make use of the statistics data collected in the StatsHandler.
In particular, inside my applications code, I would like to access the cull
time as it is displayed on the viewer when you press 's'. Is it possible to
access the cull time (and Draw and GPU for that matter)?
i have learned android development only recently, i'd like to ask something
more concrete
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52295#52295
___
osg-users mailing list
Thanks for sharing...
:)
___
http://www.womensjewellery.eu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51628#51628
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi,
I've encountered a problem while installing Openscenegraph 3.0.1 on my mac : i
guess the first step to check if it was well installed was to run the examples,
unfortunately none of them are working.
It's advised to install Openscenegraph in 32 bits on mac OS X for the time
being because
Hello Jan,
Actually VRPN looked a bit too bloated for me. Also I didn't find a
simple example grabbing keyboard events, directly accessing keyboard
state etc.
Is there some good starting point into VRPN?
cheers
Sebastian
On Mon, Feb 11, 2013 at 7:04 PM, Sebastian Messerschmidt
The SDK that I was referring to, as Jan also referred to, is the driver/SDK
provided by 3Dconnexion.
It sounds like VRPN may be using the driver/SDK from what Jan mentioned,
correct? I think I may be leaning toward using VRPN through osgWorks. Anyone
know how smooth the movements are? Are
oli tour wrote on 2013-01-27:
I am just wondering how can I set the precision of the UserCenter
member
in a PagedLod. My problem is that I have coordinates higher than 1
million, and that the writer only keeps 5 decimals. I thus loses10 m
precision, and this prevent the more detailled
You'd do better asking about VTP on the VTP mailing list. I thought their
web site had an overview of the build process.
VPB is pretty straightforward to build once you have all the dependencies.
What problems have you encountered?
On Wed, Jan 30, 2013 at 2:02 AM, Tonino Tarsi
On Mon, Feb 11, 2013 at 7:22 PM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Hello Jan,
Actually VRPN looked a bit too bloated for me. Also I didn't find a simple
example grabbing keyboard events, directly accessing keyboard state etc.
Is there some good starting point
The answer is usually, yes. How to do it depends on how you are actually
storing your geometry and color data. Are you using vertex arrays, or how
are you doing it now with floats?
On Fri, Jan 25, 2013 at 5:13 AM, Shane MacLaughlin
sh...@atlascomputers.iewrote:
Hi,
I'm very new to OSG,
I have one available. I usually charge a subscription fee for access to my
non-basic downloads in order to try to help cover the costs of building and
distributing the basic OSG binaries on AlphaPixel.com. Contact me if you
want to purchase a premium downloads subscription. I also have osgEarth
On Mon, Feb 11, 2013 at 7:23 PM, Thomas Lerman osgfo...@tevs.eu wrote:
It sounds like VRPN may be using the driver/SDK from what Jan mentioned,
correct?
No, it does not. The 3DConnexion hw are regular HID devices, so VRPN talks
to them directly. You don't even need to have the SDK/drivers
Hello Jan,
Thank you for your extensive reply.
I actually use OIS in a framework (apart from rendering) and found it
quite useful in my environment (distributed, yet input is local), so I
simply plugged it in my renderer.
Of course I use the keyboard events provided when working on osg-based
Hi Paul,
If it is possible can you save the scene to an OSG file when the problem is
seen, reload it using osgviewer(or your application) and see if the data is
valid or loaded into OSG even though you have a blue screen. Assuming of
course the blue screen is your normal default background colour.
On Mon, Jan 21, 2013 at 6:44 AM, Daniel Limberger
daniel.limber...@hpi.uni-daniel.limber...@hpi.uni-potsdam.de
gwaldron wrote:
Looks great. Does it work with geocentric terrain?
I'm not sure if i understand your question correct. osgHimmel makes no
assumptions of the node or terrain type
Hi,
Thank you for your anwer, i thought some long days and decided to go that way,
in fact there was no other way too. Now i am exploding the geometries into
little parts, because only transforming is not enough as you mentioned. If the
line is longer than 100 units then precision is cut under
Hi Shane,
Use Vec4ub with Vec4ubArray in place of Vec4 etc.
Robert
On 11 Feb 2013 18:09, Shane MacLaughlin sh...@atlascomputers.ie wrote:
Hi,
I'm very new to OSG, having just worked my way through the beginners guide
and part of the cookbook, so apologies if this has been answered already,
Hi,
Thank you for your help, i now can draw circles (which where terrible before,
and made me look for an answer) smoothly:)
Thank you!
Cheers,
Gökay
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52587#52587
This is something you might want to ask on the producer-users email list, I'd
think. Producer is not a dependency of OSG any longer (but they still work
together, as far as I am aware).
http://www.andesengineering.com/mailman/listinfo/producer-users
-Paul
On 2/8/2013 10:40 AM, Selvakumar
Hi Vitezslav,
That's good to hear that Qt5 integration can work now. Could you please
send your patches (complete source files are recommended) to the
osg-submissions so Robert can review and merge them?
Cheers,
Wang Rui
2013/1/28 Vitezslav Zajic vitezslav.za...@dlubal.cz
Hi Wang,
I've
Hi.
osgDB::readNodeFile and osgDB::readImageFile have Options which can specify
to CACHE_NODES and CACHE_IMAGES.
I want to be able to unload/clear/erase certain nodes and images from the
cache (changing game level, etc).
Is it possible?
Thanks.
___
I'm having the same problem. I installed via MacPorts.
Craig
Craig Miller
http://spatialminds.com
On Jan 30, 2013, at 9:21 AM, Yakhoub DRAME yakd...@gmail.com wrote:
Hi,
I've encountered a problem while installing Openscenegraph 3.0.1 on my mac :
i guess the first step to check if it
67 matches
Mail list logo