Starting point of this first version is this very simple algorithm:
http://mikepan.homeip.net/ssaowcn
once this will perfectly work, then we can implementing a more complex one.
there are many diferent papers describing how we can implementing high
quality SSAO
/adrian
2008/12/18 Raymond de
Next step will be to implement latest NVidia stuff...
http://www.nvidia.com/object/siggraph-2008-HBAO.html
2008/12/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com
Starting point of this first version is this very simple algorithm:
http://mikepan.homeip.net/ssaowcn
once this will
On Fri, Dec 19, 2008 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za wrote:
OK,
931 still OK, 932 starts giving the artifacts.
Time to consult the diff...
You're near the bug ! :-)
Looking at the log, i see that in destination.cpp ,the function :
void
Hi Paul,
On Thu, Dec 18, 2008 at 6:37 PM, Paul Fotheringham osg_u...@yahoo.co.uk wrote:
Hi Robert,
Thanks for looking into this.
--- On Thu, 18/12/08, Robert Osfield robert.osfi...@gmail.com wrote:
snip
The core OSG library does link against the MATH_LIBRARY,
but the other
non of the
Hi J-S,
Jean-Sébastien Guay wrote:
I am currently chasing memory leaks in our application, which is like
a modeling tool where the user will open/work on/save/close data files
multiple times during the same application run. What we are seeing is
that when a file is closed, not all memory
Hi, all
I use OSG2.6.0 on Windows XP SP3. I generated both OSG2.6 libs under VC 2008
and VC 2003, both under Debug mode. When I test my app's FPS, I found an
interesting thing: when I load the same file in the same app, the FPS is
different when using different libs. The details are shown in
Hi,
christophe loustaunau wrote:
You're near the bug ! :-)
Looking at the log, i see that in destination.cpp ,the function :
void DestinationTile::equalizeCorner(Position position)
have been change. It may be here.
Yes, this was my first place to look too.
I think I found the error,
Hi Jean-Sébastien,
Jean-Sébastien Guay schrieb:
However, running IBM Purify on the application reveals no massive leaks,
only a few false positives. Are there any tools or techniques that
someone could recommend to make finding and fixing memory leaks easy,
and which work well with OSG? I
HI Shayne,
This isn't a error message that I've written so it must be some that
GDAL is emitting. As to why I cannot say. Perhaps the GDAL community
might be familiar with it.
Robert.
On Thu, Dec 18, 2008 at 9:58 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil
Hi,
I have no bug with r932 and your file.
It seems to be good !
On Fri, Dec 19, 2008 at 10:05 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
christophe loustaunau wrote:
You're near the bug ! :-)
Looking at the log, i see that in destination.cpp ,the function :
void
Hi Hartmut,
I haven't been following you discussion too closely, but I've read
through it. I didn't have any insight to add, more just trying to
learn about stuff I'm not too involved in.
Do the the symptoms of this problem appear when running the
osgintrospection example?
W.r.t
Hi,
good, I've also tested the fix with vpb HEAD and it seems OK. Busy
testing on a larger database and if it works I'll submit the fix.
jp
christophe loustaunau wrote:
Hi,
I have no bug with r932 and your file.
It seems to be good !
On Fri, Dec 19, 2008 at 10:05 AM, J.P. Delport
HI David? (Please sign with the name you wish to be addressed with so
we know who to address)
I'm not very familiar with the osgdepthpartiion example but I do
understand the general concept. My expectation is that for a specific
type of application you could probably come up with your own
Hi Haltmut,
On Thu, Dec 18, 2008 at 1:23 AM, Hartmut Seichter
li...@technotecture.com wrote:
Are you still working on osgLua? I can flick you a few patches that might
fix a couple of problems.
Yes please :) send them to me :) I've switched to mac (again) and I'm
trying to make osgLua work,
Paul Melis wrote:
Hi J-S,
Jean-Sébastien Guay wrote:
I am currently chasing memory leaks in our application, which is like
a modeling tool where the user will open/work on/save/close data
files multiple times during the same application run. What we are
seeing is that when a file is closed,
Hi Adrian,
Thnx for the info, cool that it's already implemented in Blender :-)
Cheers, have fun.
Raymond
Adrian Egli OpenSceneGraph (3D) wrote:
Starting point of this first version is this very simple algorithm:
http://mikepan.homeip.net/ssaowcn
once this will perfectly work, then we can
--- On Fri, 19/12/08, Robert Osfield robert.osfi...@gmail.com wrote:
From: Robert Osfield robert.osfi...@gmail.com
Subject: Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4
To: osg_u...@yahoo.co.uk, OpenSceneGraph Users
osg-users@lists.openscenegraph.org
Date: Friday, 19 December,
Hi Paul,
What happens if, using ccamke, you manually set the MATH_LIBRARY to
or to your frameworks version?
Robert.
On Fri, Dec 19, 2008 at 11:06 AM, Paul Fotheringham
osg_u...@yahoo.co.uk wrote:
--- On Fri, 19/12/08, Robert Osfield robert.osfi...@gmail.com wrote:
From: Robert Osfield
I just did a build on a clean 2.7.7 source tree using Visual Studio
8.1. When I came to do the Release INSTALL target I got a failure
whilst it was copying header files into the "\Program
Files\OpensceneGraph\Include" directory. The error message was not very
informative, it just said "failed
Hi, thanks guys for your help,
Ümit:
I'm indeed using Ubuntu...
I don't see how using an external camera can help. In fact the lags are not
due to istanbul but to the complexity of the scene : even without
screencasting my graphic card is not able to render at a sufficient frame
rate.
Hi Roger,
On 12/19/08, Roger James ro...@beardandsandals.co.uk wrote:
I just did a build on a clean 2.7.7 source tree using Visual Studio 8.1.
When I came to do the Release INSTALL target I got a failure whilst it was
copying header files into the \Program Files\OpensceneGraph\Include
Hi all,
I found that if filenames in pagedlod node contain Chinese character, osg
will not be able to load file correctly, have anyone met this before? Even if I
use setlocale(LC_ALL,chs), it will still not do. Help...
This is one of my pagedlod node:
PagedLOD {
nodeMask
I think that as a general rule it is not advisable to do performance tests
in Debug mode, you should always use Release mode for that. Also, are you
using the default optimization flags given by cmake for both compilers?
These should be ok.
Erik
_
From:
2008/12/19 Pierre Bourdin (gmail) pierre.bour...@imerir.com:
Hi,
valgrind is very powerfull if you're on an Linux/Unix environnement, if you
are using MSVC you can use this:
add this bloc at the beginning of each file you want to trace (after all
includes):
#ifdef _WIN32
# ifdef _MSC_VER
Hi Simba,
What OSG version and platform are you using?
Robert.
On Fri, Dec 19, 2008 at 1:38 PM, Simba forrestg...@126.com wrote:
Hi all,
I found that if filenames in pagedlod node contain Chinese character, osg
will not be able to load file correctly, have anyone met this before? Even
if
I agree with Erik, don't make such tests in Debug mode. Lots of thing have
changed since VS2003 on the debugger, and it's normal to have really poor
performances in this mode.
On Fri, Dec 19, 2008 at 2:42 PM, Erik den Dekker e...@ch.tudelft.nl wrote:
I think that as a general rule it is not
Third step could be to implement this new paper : SSDO (Approximating
Dynamic Global Illumination in Image Space)
http://www.uni-koblenz.de/~ritschel/
On Fri, Dec 19, 2008 at 11:45 AM, Raymond de Vries ree...@xs4all.nl wrote:
Hi Adrian,
Thnx for the info, cool that it's already
Le vendredi 19 décembre 2008 à 13:43 +, Simon Hammett a écrit :
2008/12/19 Pierre Bourdin (gmail) pierre.bour...@imerir.com:
Hi,
valgrind is very powerfull if you're on an Linux/Unix environnement, if you
are using MSVC you can use this:
add this bloc at the beginning of each file
Hi Robert,
I'm using osg 2.4 and window xp. Thank you for your reply, (:
Simba
在2008-12-19?21:46:09,Robert?Osfield?robert.osfi...@gmail.com?写道:
Hi?Simba,
What?OSG?version?and?platform?are?you?using?
Robert.
On?Fri,?Dec?19,?2008?at?1:38?PM,?Simba?forrestg...@126.com?wrote:
?Hi?all,
Hi All,
I have now completed all my work in prep for the 2.7.8 and am
personally ready to tag 2.7.8, but is the code ready... we I know it
works fine for my under Kubunutu 8.10, but need some feedback from
testing on other plartforms to know if things are working elsewhere.
Since 2.7.7 I've made
Hi Simba,
Then it's time to upgrade to 2.7.x or svn/trunk as support of wide
character sets has been added. Have a look through the osg-users
archives from the last two month to track down the discussion on it.
I didn't implement the feature, but helped coordinate, you are best
find the posts
Leeten a écrit :
Hi, all
I use OSG2.6.0 on Windows XP SP3. I generated both OSG2.6 libs under
VC 2008 and VC 2003, both under Debug mode. When I test my app's FPS,
I found an interesting thing: when I load the same file in the same
app, the FPS is different when using different libs. The
Hi,
I would suppose, that your lighting cnditions are different. It could be that
in one case the scene is lit by some lights and in another case there is no
lighting (no lights in use). Check it out.
Cheers
--- guher b gb...@yahoo.com schrieb am Fr, 19.12.2008:
Von: guher b
Hi folks,
I have implemented a very simple (yeah it is just a real big faken) SSAO
example with osgPPU. The example is build in the same way as Adrian's osgFX
effect and is described here: http://mikepan.homeip.net/ssaowcn
The current one computes the AO-term in multisampling way (hence in
Hi Ralf, Christophe
We use ReadFileCallback to modify requested nodes from database pager. It
works fine, but make sure Your code is thread safe.
Regards,
Maciej
2008/12/18 christophe loustaunau christophe.loustau...@gmail.com
Hi Ralf,
look at ReadFileCallback in the example osgCallBack, it
Hey guys,
Stephan Huber wrote:
However, running IBM Purify on the application reveals no massive leaks,
only a few false positives. Are there any tools or techniques that
someone could recommend to make finding and fixing memory leaks easy,
and which work well with OSG? I tried Visual Leak
Hello Pierre,
valgrind is very powerfull if you're on an Linux/Unix environnement, if
you are using MSVC you can use this:
...
when you stop debugging you program, it make a memory leaks report in
the msvc output console...
Does this work well with ref_ptrs? i.e. will it spit out hundreds
Paul Melis wrote:
Hey guys,
Stephan Huber wrote:
However, running IBM Purify on the application reveals no massive
leaks,
only a few false positives. Are there any tools or techniques that
someone could recommend to make finding and fixing memory leaks easy,
and which work well with OSG? I
Hi,
also check if the geom you are applying the final texture to has a white
colour, or set the texture mode to GL_REPLACE.
jp
Art Tevs wrote:
Hi,
I would suppose, that your lighting cnditions are different. It could be that
in one case the scene is lit by some lights and in another case
Hi Matt,
Mattias Helsing wrote:
Hi Roger,
On 12/19/08, Roger James ro...@beardandsandals.co.uk wrote:
I just did a build on a clean 2.7.7 source tree using Visual Studio 8.1.
When I came to do the Release INSTALL target I got a failure whilst it was
copying header files into the
Hello Simon,
Second, I tried some times ago to do an offscreen rendering but If you
know an easy way in osg to do it I'm interested (I think there are ways
based on osg::Camera::DrawCallBack).
There is now (since OSG 2.6) an osgViewer::ScreenCaptureHandler which
you can use. Unfortunately
Hi Stephan,
If you are interested in the code (it's integrated with other code, but
the principle should be clear) drop me a line.
Yes, I am very interested. You mentioned circular references, and this
is my current area of focus - does your code help finding these? For
example, a node
Hi Robert,
Compilation ok : 0 error, 0 warnings on OSG only (no examples, no wrappers,
...)
Under : VS 2005 SP1, Windows XP SP2
Regards,
Vincent.
2008/12/19 Robert Osfield robert.osfi...@gmail.com
Hi All,
I have now completed all my work in prep for the 2.7.8 and am
personally ready to
Thanks Robert. I'll give the GDAL folks a shout to see what they have to
say...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Friday, December 19, 2008 2:27 AM
To:
Guys,
Is this fix able to be rolled into older versions of VPB? I'm using 0.9.7...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Friday, December 19, 2008 2:35 AM
To:
Hi Both
Thanks for the hints, ReadFileCallback defenatly seams like it would solve
most of my problem.
How do I determine if the file loaded was part of my terrain or another
specifik pagedLod dataset, and as such should be handled in the
filecallback?
Brgs.
Ralf Stokholm
2008/12/19 Maciej
Hi Robert,
If I set MATH_LIBRARY to then it builds fine (with nothing on any on the
link lines).
Also, if I set it to /Developer/SDKs/MacOSX10.4u.sdk/usr/lib/libm.dylib it also
works fine (with /Developer/SDKs/MacOSX10.4u.sdk/usr/lib/libm.dylib on each
link line).
I must admit I'm puzzled
Hi Paul,
Good sleuthing, I'll try your code out and see if I can improve on it a
bit too...
In J-S's original simple test case I get around 250 Referenced instances
that are never deallocated when stopping at breakpoint 2, but sadly
can't tell where they come from. Perhaps moving
Hi Paul,
When I was removing the MATH_LIBRARY entry from the
src/osgText/CMakeLists.txt (the one that I had added to see it would
help you) I noticed that FreeType was listed but this isn't needed by
osgText, just by the freetype plugin so I have removed this as it's
not needed and potentially
Ok I misunderstood. I thought you were referring to earlier versions of VPB
that manifested the artifact. 0.9.7 seems just fine.
Thanks,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Hi Robert,
Mac OSX 10.5.6, cmake (makefiles) build
I ran into this error when compiling plugins:
[ 68%] Building CXX object
src/osgPlugins/Inventor/CMakeFiles/osgdb_iv.dir/ConvertToInventor.cpp.o
/Users/gbivins/work/APIs/OpenSceneGraph/src/osgPlugins/Inventor/ConvertToInv
entor.cpp: In function
Hi Fred and Jefferson,
On Thu, Dec 18, 2008 at 8:39 AM, fredlis...@free.fr wrote:
Unfortunately, it doesn't seem to work ( at least for me ). I modified the
osgprecipitation example to add a simple clip plane, and although the model
is clipped, the rain continues to appear in the half space
HI Gerrick,
Are you compiling th with debug build? I've been compiling this
plugin and fixing warnings in it, but didn't test the debug build.
I'll go and try a debug build.
Robert.
On Fri, Dec 19, 2008 at 4:24 PM, Gerrick Bivins
gbiv...@objectreservoir.com wrote:
Hi Robert,
Mac OSX 10.5.6,
Hi Gerrick,
A debug build at my end reproduces the problem. I've simply removed
the assert. This change is now checked in svn/trunk.
Robert.
On Fri, Dec 19, 2008 at 4:24 PM, Gerrick Bivins
gbiv...@objectreservoir.com wrote:
Hi Robert,
Mac OSX 10.5.6, cmake (makefiles) build
I ran into
Good question. It depends on what the default build is from Cmake settings.
I haven't manually changed the complier options so I assumed it was opt
(make install) but I'll need to check that.
Gerrick
On 12/19/08 10:27 AM, Robert Osfield robert.osfi...@gmail.com wrote:
HI Gerrick,
Are you
Le vendredi 19 décembre 2008 à 10:31 -0500, Jean-Sébastien Guay a
écrit :
Hello Pierre,
valgrind is very powerfull if you're on an Linux/Unix environnement, if
you are using MSVC you can use this:
...
when you stop debugging you program, it make a memory leaks report in
the msvc
Hi Robert,
I have now completed all my work in prep for the 2.7.8 and am
personally ready to tag 2.7.8, but is the code ready... we I know it
works fine for my under Kubunutu 8.10, but need some feedback from
testing on other plartforms to know if things are working elsewhere.
Seems like your
Hi Robert,
Success!
I built plugins and examples as well.
Gerrick
On 12/19/08 10:45 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Robert,
I have now completed all my work in prep for the 2.7.8 and am
personally ready to tag 2.7.8, but is the code ready... we I know it
Hi J-S,
On Fri, Dec 19, 2008 at 4:45 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
The offending line is this:
if (ret != Z_OK)
return ret;
changing that to return false; would fix it, as is done further down in the
function when there's an error.
Now fixed this
Hi osg-users,
I was wondering if anyone knew something that allows you to reduce the
geometric detail of a model, but keeps material settings in tact. I'm
working on creating LODs out of my models, and I normally use ac3d to
simplify the geometry of the models I'm working with. This works fine
Nivdia stuff.
:-) tangent and depth maps are no in first texture
missing
(1) fovy / ratio (x,y) one step == meters
(2) radian insteat of box (squre)
but this will become nie
2008/12/19 yann le paih lepaih.y...@gmail.com
Third step could be to implement this new paper : SSDO (Approximating
7.8Hi All,
I have just tagged the 2.7.8 dev release, what should be out last dev
release before I tag the OpenSceneGraph-2.8 stable branch. Details on
the DeveloprReleases page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.7.8, released
This shader failed to compile on my mac and I noticed there was a TODO note
in the code to fix it...
This should work now, although I don't have a linux or windows box to test
it at the moment.
Gerrick
osgwidgetshader-frag.glsl
Description: Binary data
Hi guys,
I'm running Fedora 10 and trying to build OSG from the latest svn
version. Everything compiles fine except for the osgviewerWX example. I'm
getting these errors:
CMakeFiles/example_osgviewerWX.dir/osgviewerWX.o: In function
`wxStringBase':
/usr/include/wx-2.8/wx/string.h:351:
Hi Robert,
Thanks for that. I tried with the latest code from SVN and a fresh build
directory and I still got the same two unresolved symbols.
I'm off on holiday now so I won't have access to the MacOSX machine at work
until I get back in January. I didn't realise you were busy doing the 2.7.8
DOM 2.1 isn't even available on sourceforge any more. Basically I think
I'm scrod, or some other sort of fish. I'll experiment some more with
2.2, and I suppose I can try the 2.7.8 release, but writing an OSG
export script for SketchUp is looking better and better.
Randolph
Smeenk, R.J.M.
I use the approach outlined in
http://www.3drealtimesimulation.com/osg/osg_faq_1.htm#f40 for embedding OSG
within an existing application, and I'm using OSG 2.6.0 on Windows XP.
I have some custom Drawables that I add to the scenegraph, and I pass them
some frame rendering context data into
Hi all,
I have a question about controlling stereo with HMD in OpenSceneGraph.
Basically to setup stereo display you need the distance of two eyes
and the convergence angle. When I take a look at OpenSceneGraph code
for setting up stereo with HMD, I see two other variables which are
screen
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