Re: [osg-users] Can update callback be a mutex?

2010-09-03 Thread Paul Martz
th the original copyright notice. I always keep the original copyright intact. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensc

Re: [osg-users] Can update callback be a mutex?

2010-09-03 Thread Paul Martz
never a need for one thread to wait for another thread to finish its IO operations. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensc

[osg-users] Compute Terrain Intersection for .flt databases [SEC=UNCLASSIFIED]

2010-09-02 Thread Paul Pocock
Is it my proper understanding that I provide two points x,y,z (beginning and end) for HAT? Even doing this gives some very strange results... Is there a very basic example out there to achieve this? Is it a trivial problem? Regards Paul IMPORTANT: This email remains the property of the Departme

Re: [osg-users] Switch node and update traversal

2010-08-30 Thread Paul Martz
t the time I hit 'send'. But yes, you're correct: the NodeVisitor has the NodePath that got you to where you are, so just stepping through that path would tell you whether or not any ancestor nodes are Switch objects, then you'd do the same test I described. -- -Paul M

Re: [osg-users] Switch node and update traversal

2010-08-30 Thread Paul Martz
N) { } 2) Is there an easy way for an update callback to find out if its node is on or off - similar to how a callback can use ComputeWorldToLocal, for example, to get the accumulated transforms. Typecast the parent as a Switch, then ask the Switch if 'this' is on or off...? -- -

Re: [osg-users] Getting the List of Triangles from an osg model

2010-08-30 Thread Paul Martz
OpenFlight exporter does this. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Bones Animation

2010-08-26 Thread Paul Martz
nts. What additional functionality do you hope to achieve by using FBX bones? Hardware skinning? -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.ope

Re: [osg-users] Issue with normal vectors

2010-08-25 Thread Paul Martz
l used for the whole group. For analysis purposes, I suggest using the normals pseudoloader: > osgviewer dumptruck.osg.normals Hope that helps, -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Lines and only the lines are getting cliped some how!

2010-08-23 Thread Paul Martz
hole in the line geometry when you disabled the depth test, then that indicates it is not the depth buffer that's causing the problem. Your earlier suspicion that it is somehow clipping is probably right. -Paul ___ osg-users mailing l

Re: [osg-users] Texture unit ID's conflicting

2010-08-23 Thread Paul Martz
re well-documented in the Quick Start Guide. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Lines and only the lines are getting cliped some how!

2010-08-23 Thread Paul Martz
Well, that disables the depth test, but disabling the depth test versus setting the test to ALWAYS should be the same net effect as far as this particular test is concerned. -Paul David Glenn wrote: O.K. Paul! Just for clarification: When you ask "setting the depth test to GL_A

Re: [osg-users] Lines and only the lines are getting cliped some how!

2010-08-20 Thread Paul Martz
Try commenting out the zero color mask on the phantom globe to see if it "clips" in the same way as your lines. If the phantom globe doesn't appear to clip, then try setting the depth test to GL_ALWAYS on the lines (as I advised previously) to see if that makes them appear.

Re: [osg-users] Lines and only are getting cliped some how!

2010-08-19 Thread Paul Martz
e case. Set the depth test to GL_ALWAYS for the lines and see if they appear on top of the terrain. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] Setting alpha to a group node

2010-08-18 Thread Paul Martz
Phil Fugue wrote: Paul Martz wrote: Have you considered setting BlendColor at the parent Group node and using one of the blend function parameters that use constant color? -Paul Thanks for your response. No I havent considered this. I dont understand how it will accomplish what I&#

Re: [osg-users] Open Scene Graph Training

2010-08-18 Thread Paul Martz
It was posted here two weeks ago. Search the archives for the thread "osg course: oct 5-7, seattle, wa". -Paul David Glenn wrote: Greetings! I found out through the Khronos web site that there is going to be an Open Scene Graph Corse offered in Seattle on Oct 5th-7th by Bob Ku

Re: [osg-users] Setting alpha to a group node

2010-08-18 Thread Paul Martz
Have you considered setting BlendColor at the parent Group node and using one of the blend function parameters that use constant color? -Paul Phil Fugue wrote: Hi, I'm still fairly new to OSG and finding my way around. I have a little problem that I need done very quickly, so

Re: [osg-users] Proximity Queries between objects

2010-08-18 Thread Paul Martz
Hi Sanat -- I posted to osgBullet-users with a possible fix for your osgBullet crash, but didn't see a reply from you. Did my suggestion resolve the issue you were encountering? -Paul ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] osgBullet Build unsuccessful

2010-08-16 Thread Paul Martz
sfully or who may have experienced any similar problems. Thank you Sincerely, Sanat -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Alpha channel in framebuffer?

2010-08-16 Thread Paul Martz
You might need to explicitly ask for alpha when you create the context. Grep for DisplaySettings / read through its header. -Paul Dženan Zukić wrote: Hi, I am using the following code to save contents of the framebuffer into a file: [code]vis->getCamera()->setClearColor(osg::Vec

Re: [osg-users] Proximity Queries between objects

2010-08-16 Thread Paul Martz
orm it to world space. (I know, I know... but he DID post this question to a 3D graphics group :-) .) -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] why transform nodes give a big impact to cull time??

2010-08-13 Thread Paul Martz
osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] newbie pixelSize() vs. measured screen size query

2010-08-07 Thread paul graham
can't do any coding from home at the moment though. Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30611#30611 ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] newbie pixelSize() vs. measured screen size query

2010-08-07 Thread paul graham
ave a feeling I'm missing some kind of transformation between computing the pixelSize and relating that to the measurements made on the screen. Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30607#30607 ___

[osg-users] newbie pixelSize() vs. measured screen size query

2010-08-06 Thread paul graham
ze() to correspond to the length of the billboard's diagonal as measured on the screen? Can anyone explain to me the relationship between the pixel size returned from the pixelSize() function and the on-screen pixel size (ie. of the billboard) in this instance? Many thanks Paul ---

Re: [osg-users] Manage DOF nodes within LOD models.

2010-08-04 Thread Paul Martz
ething can "unify" the DOF) or if I have to change the code to check what is the current displayed model and then catch the correct DOF. I think you always want to change both Transforms so that when you switch from one LOD to the other, both models are transformed the

Re: [osg-users] VBO's and geometry instancing [SEC=UNCLASSIFIED]

2010-08-03 Thread Paul Pocock
Thanks for the reply Paul, Turns out my billboarding calculations in the vertex shader were screwing everything up. Works fine now. Regards On 08/03/2010 11:32 PM, Paul Martz wrote: > Paul Pocock wrote: >> Hi, >> >> Are there any caveats to be mindful of when trying to im

Re: [osg-users] [build] Problem building OsgWorks on Ubuntu

2010-08-03 Thread Paul Martz
7;ll be difficult to provide further assistance. Please include this information when you post to the osgWorks Google Group. -Paul Axel Spirtaat wrote: For precise, i add the result of make command: Code: Scanning dependencies of target osgwTools [ 3%] Building CXX object src/

Re: [osg-users] VBO's and geometry instancing [SEC=UNCLASSIFIED]

2010-08-03 Thread Paul Martz
Paul Pocock wrote: Hi, Are there any caveats to be mindful of when trying to implement instancing using VBO's? I'm using a static tri stored in a VBO - however I'm facing massive bottlenecks in the frag shader - with obvious fillrate issues dragging my frames down drastically.

[osg-users] VBO's and geometry instancing [SEC=UNCLASSIFIED]

2010-08-02 Thread Paul Pocock
andle that for me shouldn't it? Regards Paul IMPORTANT: This email remains the property of the Department of Defence and is subject to the jurisdiction of section 70 of the Crimes Act 1914. If you have received this email in error, you are requested to conta

Re: [osg-users] Need to set a viewpoint position based on an offset from the model the viewpoint is viewing.

2010-08-02 Thread Paul Martz
k for you? osg::Matrix osg::computeLocalToWorld(const NodePath& nodePath, bool ignoreCameras) -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-08-01 Thread Paul Martz
deed, Mesh Records are the problem.) -Paul Per Fahlberg wrote: Hi Macher, The model loads fine for me in Remo 3D 2.0.1 and the only issue is that we by default flip the dds textures, to correct this there is a checkbox in the texture palette, under the Edit menu, that can be unchecked. By

[osg-users] OSG Uniform Array Setup [SEC=UNCLASSIFIED]

2010-07-26 Thread Paul Pocock
Hi All, I've been trying out geometry instancing however am experiencing OpenGL errors. I'm using NV 8800GTX with latest 256.35 Linux drivers so it should work. I am thinking it is my set up. I have set up everything correctly as per osgdrawinstanced example so i'm thinking it is the way I'm passi

Re: [osg-users] PreRender Rendering

2010-07-26 Thread Paul Palumbo
't see a Post Cull callback nor do I see a PreDraw Callback that is actually before all the Drawing takes place. I'm using OSG 2.8.3. Any help would be appreciated. Thanks, Paul P. -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] PreRender Rendering

2010-07-26 Thread Paul Palumbo
portion of the scene graph is being rendered twice. Once in SceneView and another time in RenderStage Am I missing something? Paul P. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30293#30293 ___ osg

Re: [osg-users] setUseVertexBufferObjects(true) has no effect

2010-07-26 Thread Paul Martz
(sphere radius, box extents, etc) you can store that information as UserData on the Geometry objects. -Paul Fred Smith wrote: Hi, setUseVertexBufferObjects(true) has no effect for me with the code below: Code: osg::Geode* geode = new osg::Geode(); geode->addDrawable(new osg::ShapeDrawable(

[osg-users] VS 2010 and OSG v2.8.3?

2010-07-20 Thread Paul Martz
Hi all -- Has anyone successfully built OSG v2.8.3 with VS 2010? Back when we did 2.8.3 release testing, I vaguely recall some people reporting (successful) build results using VS 2010, but just wanted to make sure this actually works. Thanks. -- -Paul Martz Skew Matrix Software

Re: [osg-users] What is setRenderBinDetails ................

2010-07-20 Thread Paul Martz
Nitin Rangari wrote: Hi All, i have very simple question i want to know What is setRenderBinDetails when its use.. I recommend you search the archives for "render bin" or "setRenderBinDetails". -- -Paul Martz Skew Matrix Software

Re: [osg-users] Intersections

2010-07-01 Thread Paul Palumbo
robertosfield wrote: > On Thu, Jul 1, 2010 at 11:27 AM, Paul Palumbo <> wrote: > > > I understand discrete math but I'm still confused. > > > > Shouldn't intersections just retrieve the hit polygons so why should this > > be a mathematical calcul

Re: [osg-users] Intersections

2010-07-01 Thread Paul Palumbo
I understand discrete math but I'm still confused. Shouldn't intersections just retrieve the hit polygons so why should this be a mathematical calculation? Also, I'd expect a "double" to be able to represent a "0.0" value without loss of precision. Paul P.

[osg-users] Intersections

2010-06-30 Thread Paul Palumbo
I have a two (triangle) polygon scene with a z value of 0 for all vertices. When I use osgpick on this scene, it reports the z coordinate as being a relatively small number 7.5e-5 but NOT zero. Why doesn't this report a value of 0.0? Thanks, Paul P. -- Read this topic o

Re: [osg-users] Transform Feedback

2010-06-29 Thread Paul Martz
(and creates it if it doesn't already exist, of course), and a post-draw callback that unbinds the buffer and processes the contents. Any children of the camera will then "draw" into the transform feedback buffer. -- -Paul Martz Skew Matrix Software

Re: [osg-users] Reading/Writing osg::Image data [SEC=UNCLASSIFIED]

2010-06-23 Thread Paul Pocock
os::out | std::ios::binary); unsigned int size = image->getTotalSizeInBytesIncludingMipmaps(); fout.write( (char*)image->data(), size ); // Check if ( fout.fail() ) std::cout<<"Failed to write image->data"< Hi Paul, > > On 23/06/1

[osg-users] Reading/Writing osg::Image data [SEC=UNCLASSIFIED]

2010-06-22 Thread Paul Pocock
Size,4, GL_RGBA, GL_UNSIGNED_BYTE,data, osg::Image::USE_NEW_DELETE); Can anyone see anything I'm doing wrong? Either Writing or Reading? Best Regards Paul IMPORTANT: This email remains the property of the Department of Defence and is subject to the jurisdiction of section 70 of the Crime

Re: [osg-users] cross axes

2010-06-22 Thread Paul Martz
mately (0, 0, 0) to (1, 1, 1). With the transformation you've specified, the model will subtend less that one pixel of screen space. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing lis

Re: [osg-users] [build] osg-2.8.3 and ffmpeg-0.6

2010-06-18 Thread Paul Martz
for 2.8.3, so I'd think you'd get the same build results as with 2.8.2, presuming you're using the same version of the dependency as you use for 2.8.2. Is this the case? Is it broke the same way for 2.8.2? -- -Paul Martz Skew Matrix Software h

Re: [osg-users] How to know if a pre render pass has finished rendering

2010-06-18 Thread Paul Martz
Prakhar Jain wrote: I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. Attach a post-draw callback to the Camera. See the Camera header file. -- -Paul

Re: [osg-users] Using point sprites for particles - blending

2010-06-15 Thread Paul Martz
abled and depth test enabled. Then they will interact in z correctly with other objects in your scene. This will result in some visual artifacts due to incorrect ordering of the point sprites, of course, but perhaps your users will tolerate that. -- -Paul Martz Skew Matrix Sof

Re: [osg-users] Using point sprites for particles - blending

2010-06-15 Thread Paul Martz
elds of billboard grass. Try a search for grass rendering algorithms. They all seem to have their own back-to-front sorting solution. Might be good to mine them for ideas. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___

[osg-users] osgDB::Registry Destruction

2010-06-15 Thread Paul Palumbo
Simple question... How does the osgDB::Registry instance get deleted? I'm using OSG 2.8.3 and I'm not following how the osgDB::Registry destructor is being called. I create and destroy my viewer several times without exiting my executable. Thanks, Paul P. -- Read

Re: [osg-users] how to animate a scene

2010-06-14 Thread Paul Martz
object position every 1/100 of a second. What should I implement to refresh the object position correctly? I mean, the synchronization is my basic problem. You can use AnimationPath and AnimationPathCallback for this task. -- -Paul Martz Skew Matrix Software http

Re: [osg-users] finding adjacent vertices

2010-06-13 Thread Paul Martz
t its code and see how it performs the same task. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] Small test program gets segmentation fault when doing own viewer loop in Qt environment

2010-06-09 Thread Paul Martz
My guess is that LightModel is part of default OSG state, and you're not setting it up the same way as OSG's viewers. But this is just a guess. You'd need to dig in the code. -Paul Zachary Hilbun wrote: Hi, I'm writing a small test program (source below) that is

Re: [osg-users] Books on OpenSceneGraph

2010-05-26 Thread Paul Martz
penGL before you can use OSG wisely. The OSG Quick Start Guide has a "recommended reading" list near the front, which should be a good start. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users m

[osg-users] Dynamic Library

2010-05-20 Thread Paul Palumbo
cial compiler options? While I'm at it, how do I see exactly what compiler flags are used by OSG for their plugins (using "make -n" I see calls to cmake but not the exact compiler options). I'm using OSG 2.8.3 on a Linux machine. Thanks, Paul P. -- Read thi

Re: [osg-users] How to delete osg graphs properly?

2010-05-18 Thread Paul Martz
Ku Krapox wrote: @ Paul : I've read your QSG, and found lots of useful information, thanks again! In particular I've learnt by heart the part on memory management. :P But the problem is, I'm doing everything right... All my objects are now in ref_ptr and I still have memory leak

Re: [osg-users] How to delete osg graphs properly?

2010-05-17 Thread Paul Martz
ery leaf of my graph? Thanks for any advice! :) I'd advise you to read the OSG Quick Start Guide. http://stores.lulu.com/store.php?fGroupID=2076 -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-us

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-14 Thread Paul Martz
hat's applied to the wheel texture coordinates. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OBJ export of Shapes, any progress or workarounds?

2010-05-10 Thread Paul Martz
Dženan Zukić wrote: Can anyone provide pointers? You could try posting to osgWorks google group, or look at osgBullet (which uses osgWorks)... -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-07 Thread Paul Martz
Luca Colombari wrote: Hi Paul, Features like: - osgVolume::Volume - osgVolume::Image Layer - are not recognized. Right, currently not recognized or used by the FLT plugin. So one way could be to try mapping osgVolume object to FLT records by knowing the OpenFlight format and how write

Re: [osg-users] Does OSG have a vertex-reducer?

2010-05-07 Thread Paul Martz
reating physics collision shapes for complex objects (which is what it was intended for). -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Limitation of NodeMask

2010-05-06 Thread Paul Martz
obvious but, you appear to be overriding the visible bit to mean both visible and pickable. But you already have a pickable bit. So there's no reason to override the visible bit for pickability. Use the visible bit for visibility, and the pickable bit for pickability, and it should work fi

Re: [osg-users] Collision Detection

2010-05-06 Thread Paul Martz
John Galt wrote: Hi Paul, I only plan on detecting intersections between a PATNode and other Nodes. I do not intend to write code for a "reaction to a collision", I want the intersection to happen and only want to know which objects are intersecting. Do you suggest I still use

Re: [osg-users] Collision Detection

2010-05-06 Thread Paul Martz
? I would use a library designed for collision detection (and rigid body dynamics) such as Bullet. I maintain a toolkit for Bullet and OSG apps: osgbullet.googlecode.com. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-06 Thread Paul Martz
Luca Colombari wrote: Attachments: http://forum.openscenegraph.org//files/osg_output1_127.osg The FLT plugin doesn't have a dependency on the osgVolume nodekit. You'll have to figure out how to map osgVolume objects to FLT records. Good luck with that. -- -Paul Martz S

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-05 Thread Paul Martz
features in the exporter. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-04 Thread Paul Martz
le works and the second doesn't. It could be the case that your first OSG file, output.osg, uses features of OSG that aren't supported in FLT. I don't have enough information to say for sure. You just need to investigate and debug. -- -Paul Ma

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2010-05-04 Thread Paul Martz
toring texture image date within the .flt file. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] dimension oh a model

2010-04-28 Thread Paul Martz
Alberto Luaces wrote: how could I have missed this! Thank you for the tips :) OSG is big. :-) -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] dimension oh a model

2010-04-28 Thread Paul Martz
The bounding volume (sphere or box) is also displayed graphically as line geometry around the model. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@

Re: [osg-users] depth test and Deferred Shading

2010-04-26 Thread Paul Martz
ou need to attach it for the z test. Leave the depth test enabled with the same depth function, but set the depth write mask to false. Then it will test against the depth buffer. -- -Paul Martz Skew Matrix Software http://www.skew-

Re: [osg-users] Two Pass Rendering?

2010-04-26 Thread Paul Martz
rendered scene texture with the blurred glow map. All these Cameras adds a lot of overhead on the CPU side, but the only way to reduce that would be to derive custom RenderStage classes, something most OSG developers choose not to do. osgPPU offers an alternative and might be worth considerin

Re: [osg-users] Instanced Rendering Example in OSG

2010-04-23 Thread Paul Martz
Nicholas Vidovich wrote: Hi Paul -- I didn't mean to imply that the technique wasn't viable -- due to my errors and lack of experience I was unable to correctly implement instanced rendering by passing the data in a floating point texture. OK. Yeah, it's definitely possible.

Re: [osg-users] Instanced Rendering Example in OSG

2010-04-23 Thread Paul Martz
ering where position and orientation are passed as elements of a floating point texture. This works fine. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-22 Thread Paul Martz
e what you think you need to change in osgPPU 0.4 to make it compatible with OSG 2.8.3. Thanks. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@list

[osg-users] OT: Fast software rendering

2010-04-22 Thread Paul Martz
Interesting. http://www.wired.com/gadgetlab/2010/04/unlimited-detail-3-d-graphics/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29&utm_content=Google+Feedfetcher -- -Paul Martz Skew Mat

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
possible, and a worthy goal, but (in my opinion) it is entirely optional and not required for you to do so, because you already have a tagged osgPPU release that is compatible with OSG 2.8.x. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
Art can comment on version compatibility? (A compatibility matrix might be useful, sort of like what I have done with osgBullet: http://code.google.com/p/osgbullet/wiki/CompatibilityMatrix ) -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
my use of the C preprocessor for OSG compatibility is very infrequent and is not a problem in itself. However, testing on different versions can be a burden to external project managers, and that's a decision you have to make. -- -Paul Martz Skew Matrix Software http:/

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Paul Martz
ing a configuration file. Do I assume correctly that you have a configuration file per model? -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
the archives, I believe you'll find a post from me stating that the same version of osgPPU that worked with 2.8.2 should also work with 2.8.3. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Paul Martz
t explicitly test if glGetQueryObjectiv is supported... I admit I didn't design this code to work on older hardware, nor have I tested it on hardware without this capability. Please feel free to make any necessary changes to that it at least behaves like a regular Group node

[osg-users] Using OSG in an Java window

2010-04-21 Thread Paul Gotzel
y interested in wrapping the OSG api in Java.  I want a way to use the Java Canvas as the source for the OGL context. -- Paul Gotzel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [build] Install problem with OSG 2.8.3

2010-04-17 Thread Paul Martz
installing 2.8.3? The so version is 65 for 2.8.3. 66 is the so version number for 2.9.8. Did you try to do an svn switch that went awry? I suggest you start from a clean source tree and delete your CMake cache. -- -Paul Martz Skew Matrix Software h

Re: [osg-users] [build] Install problem with OSG 2.8.3

2010-04-16 Thread Paul Martz
.cmake:41 (INCLUDE) Any ideas? I'd suggest you try to do the exact same kind of build and install with 2.8.2 or svn trunk and see if the issue is specific to 2.8.3 or not. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ __

Re: [osg-users] run-on-demand

2010-04-15 Thread Paul Gotzel
Robert, Sure I'll take a look.  Thanks. Paul Gotzel Robert Osfield wrote: On Wed, Apr 14, 2010 at 3:24 PM, Paul Gotzel wrote: Robert, Unfortunately, this causes another problem.  Now when I do this: It doesn't cause another other problems, the resize

Re: [osg-users] Absolute position of an object

2010-04-14 Thread Paul Martz
looks directly at your model. So unless you've loaded something else so show your model's relative position, such as axes.osg, then it will appear to be in the same place. -- -Paul Martz Skew Matrix Software http://www.skew-

Re: [osg-users] osgIntrospection serialization

2010-04-14 Thread Paul Gotzel
h. :-)  I'll let you know how I get on.  I could probably package up something cleaner when things settle down. Cheers, Paul Gotzel Torben Dannhauer wrote: Hi Paul, I'm working on extact the same issue! My plan was to finish my cluster implementation and then discuss with the co

Re: [osg-users] run-on-demand

2010-04-14 Thread Paul Gotzel
Robert, Unfortunately, this causes another problem.  Now when I do this: $ osgviewerd --run-on-demand --window 0 0 400 400 cow.osg The window doesn't rerender on resize or repaint.  I would expect that a window resize would set a need to render flag.  Thanks for you help. Paul G

Re: [osg-users] osgIntrospection serialization

2010-04-14 Thread Paul Gotzel
Torben, I mainly want it for serialization/deseialization. I've tried the serialization available in 2.9.7 and it works a treat! Now I just need to implement a cross platform STL socket stream. Thanks for your help. Cheers, Paul Torben Dannhauer wrote: Hi Paul, I intended t

Re: [osg-users] run-on-demand

2010-04-14 Thread Paul Gotzel
tting. I'm running the distributed 2.9.7 (debug) version of the osgviewer with the following command: $ osgviewerd --run-on-demand cow.osg I also saw this with 2.8.2.  I don't rotate the view or move the mouse.  Any thoughts?  I'll try to debug it to see what logic is actually usin

[osg-users] run-on-demand

2010-04-13 Thread Paul Gotzel
here is no difference.  What gives? Thanks, -- Paul Gotzel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Render to VBO?

2010-04-13 Thread Paul Gotzel
itr != geode.getDrawableList().end();     ++itr) {     (*itr)->setUseVertexBufferObjects(true);     }     }     };     VBO vboMode;     root->traverse(vboMode); This will convert your scene graph to use vbo's if the card supports it.  Cheer

[osg-users] osgIntrospection serialization

2010-04-12 Thread Paul Gotzel
essed?) structure that could then be rehydrated later.  Ultimately, I want to use this for cross process synchronization.  Thoughts?  Am I looking in the wrong area?  Could I use the osgDB in a similar way? -- Paul Gotzel ___ osg-users mailing list osg-

Re: [osg-users] Fwd: Re: Color array optimization

2010-04-12 Thread Paul Martz
ement BIND_PER_PRIMITIVE in OpenGL without using glBegin/glEnd, which is widely recognized as OpenGL's oldest and least efficient mechanism for specifying geometric data. BIND_PER_PRIMITIVESET should perform well because there's a drawing command per PrimitiveSet. -- -Paul Martz Skew

Re: [osg-users] HUD camera and depth

2010-04-09 Thread Paul Martz
to see whether or not drawing commands are being sent to OpenGL. If your breakpoint doesn't get hit, then you've narrowed it down to an OSG issue. If the OpenGL drawing commands are getting issued, then something about the OpenGL state machine is being misconfigured. --

Re: [osg-users] Threading Models

2010-04-08 Thread Paul Palumbo
update a texture or MatrixTransform (for a fixed bounding sphere)? > > Paul P. Any help would be appreciated. I've been fighting with this for many weeks now and getting nowhere. I also have a real-time application (using RedHawk Linux) which is doing other things besides OSG stuff. I tried to sh

Re: [osg-users] OSGExplore

2010-04-08 Thread Paul Martz
p the good work. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 2.8.3 released!

2010-04-07 Thread Paul Martz
on to: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/SpreadingTheNews Sheesh, forgot about that. Yes, I'll echo Robert's plea for community help in pushing this out, and thanks to everyone in advance. -- -Paul Martz Skew Matrix Software

Re: [osg-users] Add a color node in the scenegraph?

2010-04-07 Thread Paul Martz
erent objects. The method I've found is setColor on a ShapeDrawable but that means I need to create many instances of this object. Is there any way I can add the color in the scene graph (as a node)? Thanks. :)[/img] -- -Paul Martz Skew Matrix Software http:

Re: [osg-users] 2.8.3 released!

2010-04-06 Thread Paul Martz
Robert Osfield wrote: Hi Paul, Congratulations on this release - the most advanced and stable OSG release yet :-) I understand how much effort goes into corralling everyone, reviewing and merging fixes, doing testing - kudos. It's a lot of work. I've been tracking my hours on thi

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