Re: [osg-users] Avatar

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
That's good to hear because I'm going to see it with my boys in the next day or two. I heard that if the synthetic actors work out, George Lucas will consider finishing the Star Wars saga (episodes 7,8 9)... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] help with osgCluster...

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
. With the above command line, the slave will just show a portion of the view. If you zoom in from the master window, the cow will eventually come into view on the slave. Martins Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Martins, Thanks for the input. I was looking more for some

Re: [osg-users] help with osgCluster...

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
in front of me right now, but thats how I recall it works. Let me know if you need any more information. Martins Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: All, I'm looking at the osgCluster example and I have a question on getting in going. I'm assuming you can

[osg-users] help with osgCluster...

2009-12-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm looking at the osgCluster example and I have a question on getting in going. I'm assuming you can execute osgCluster on different machines where one is the master and the other is the slave. I can see where I specify the socket # but where do I specify the IP address? Does anyone

[osg-users] OSG 2.8.2 compile error...

2009-12-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I updated to OSG 2.8.2 on my development machine which is using Visual Studio 2008 (32 bit) and Windows Vista. After running CMake to build the solution and projects, I attempted to do a release build of OSG. When I get to building osgUtil, I get the following compile error when

Re: [osg-users] [vpb] convertLatLongHeightToXYZ problem with ageocentric coordinate earth

2009-12-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Here's a way to place models on the VPB terrain that works pretty good. The drawback is that you must specify the highest point in the database region. Using osgSim will ensure that the models will sit on the terrain at that LOD...:) double X,Y,Z; double maxElevation = 13000.0 / 3.281; // feet to

[osg-users] Multiple paging in CompositeViewer...

2009-12-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Does CompositeViewer support independent paging per camera into the same database? For example, let's suppose I have one view from an airplane and another view from an observer on the ground where each viewer in looking into the same database positioned at different locations. Each

Re: [osg-users] reading a Node file from a remote machine...

2009-12-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] On Behalf Of Robert Osfield Sent: Friday, December 04, 2009 9:06 AM To: OpenSceneGraph Users Subject: Re: [osg-users] reading a Node file from a remote machine... Hi Shayne, On Fri, Dec 4, 2009 at 3:57 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Does

[osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG 2.8.2? I'm upgrading to OSG 2.8.2 and I want to make sure to get the right version of VPB that works with this. Thanks, -Shayne smime.p7s Description: S/MIME cryptographic signature

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thanks guys for the info...much appreciated. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Tuesday, December 01, 2009 11:10 AM To: OpenSceneGraph Users Subject: Re:

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
/VirtualPlanetBuilder IMHO VPB is a work in progress, the newer the better. Regards, -- A. On Tue, Dec 1, 2009 at 11:31 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG 2.8.2? I'm

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
:26 PM To: OpenSceneGraph Users Subject: Re: [osg-users] VPB question... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: So...from the recommended table I need VPB 0.9.10 to go with OSG 2.8.2. This may be a dumb question but where do I get the 0.9.10 version? I only see up to version 0.9.7

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Do I need subversion installed on my machine to do this? I haven't played with subversion before... Yes. On Windows, I'd recommend TortoiseSVN. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense

[osg-users] Need advice for performance tweaks

2009-11-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a need to run my OSG app on some marginal hardware (single CPU with a GeForce 4800 for example) while still maintaining some decent frame rates (around 30fps). I want to use the same terrain database (built with VPB with the -terrain option) if possible. I've used the

Re: [osg-users] Need advice for performance tweaks

2009-11-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Nov 27, 2009 at 6:00 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, I have a need to run my OSG app on some marginal hardware (single CPU with a GeForce 4800 for example) while still maintaining some decent frame rates (around 30fps). I want to use

Re: [osg-users] picture in picture...

2009-11-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: [osg-users] picture in picture... Hi Shayne, On Tue, Nov 24, 2009 at 11:31 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: This is probably a silly question but what's the best way to do a picture in picture using CompositeViewer? Right now I have multiple

[osg-users] picture in picture...

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This is probably a silly question but what's the best way to do a picture in picture using CompositeViewer? Right now I have multiple views added to my viewer and I want to have control as to which one gets rendered on top of the others in the main viewer window. Thanx, -Shayne

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
view-setUpViewInWindow()... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ricardo Ruiz Sent: Tuesday, November 24, 2009 4:32 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] How can I

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, November 24, 2009 4:35 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How can I create a osgViewer windowed? view-setUpViewInWindow()... -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] [vpb] Can I build a round earth with DEM?

2009-11-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Yes you can by using the -d option followed by the terrain file in VPB. VPB will stitch in the terrain (if it's geospecific) into the ellipsoid... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] Help with CompositeViewer

2009-07-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
At quick glance, a couple of things look suspect in the code below... Try setting traits-doubleBuffer = true; Also when you create the graphics context, you're passing in traits instead of traits.get(). I would think it would be the latter since traits is a ref_ptr... -Shayne -Original

Re: [osg-users] Help with CompositeViewer

2009-07-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Perhaps it might be useful to take a look at the void osgViewer::View::setUpViewInWindow(...) method in the OSG source to see what you might be missing in your explicit setup... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Skydome

2009-07-17 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Boris, Attached is a code snippet that moves a simple sky dome model (based on the skydome.osg file) with the eye on a spheroid. The sky dome is centered over the eye. The manipulator viewpoint (eye) is initially positioned on an earth-like spheroid at a given lat/lon/elevation and then you can

Re: [osg-users] A couple of questions

2009-07-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Daniel, In response to your questions below, these topics have been discussed in the past with plenty of input. May I recommend that you look at the archives http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org You can search on a particular topic to get the information you

Re: [osg-users] Set fog in the canera StateSet

2009-06-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Cristina, Do you have a code snippet you can provide us? The following works for our case for each camera in the scene. We are using the compositeViewer where each view added to the viewer has its own camera. fog = new osg::Fog(); fog-setMode(osg::Fog::EXP2);

Re: [osg-users] texture mapping to trapezoid

2009-05-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can, Could you provide an image of the textured quad for us to look at? Also can you provide the original texture (spot.bmp)? What is your texture state set up as in your geometry node? Is your original texture non power of two? Thanks, -Shayne -Original Message- From:

Re: [osg-users] texture mapping to trapezoid

2009-05-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can, Thanks for the feedback. I'm unable to get to your links. Can you send the images as attachments? Thanks, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Can Hosgor Sent: Friday, May 22,

[osg-users] camera switching on a given view...

2009-05-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a question regarding camera switching in a particular view. I'm currently using the composite viewer where each view is set up in a separate window (via the call to view-setUpViewInWindow()). For a particular view(window), I need to swap from one camera to another upon request.

Re: [osg-users] camera switching on a given view...

2009-05-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
the manipulators or just reset the reviews so your just get a different view. If this isn't appropriate then adding a new camera and removing the old camera, whilst maintaining the same settings might work better. Robert. On Fri, May 15, 2009 at 5:59 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I can certainly understand the reason for remaining anonymous if you work on sensitive information. However, by just admitting that you work on sensitive information, you have probably revealed more than you should have...;^). It certainly piques a lot more interest from other observers who are in

Re: [osg-users] switch between two camera

2009-05-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Allen, Have you tried just setting the camera manipulator for each camera? Something like: Ownship1.view-setCameraManipulator(new osgGA::TrackballManipulator); Ownship2.view-setCameraManipulator(new osgGA::TrackballManipulator); If you don't want to use the manipulators, you can certainly set

Re: [osg-users] Simple moving map using CADRG data

2009-04-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Joe, From what I understand, GDAL will import a single CADRG image but it won't handle the dynamic decompression and different map resolutions as you zoom in and out (the A.TOC file). I've done some moving map support using OSG for our software but I built my own paged moving map database using

Re: [osg-users] The normal of my screen

2009-04-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
The camera's orthonormal frame can be obtained as follows... osg::Matrixd vm = View-getCamera()-getViewMatrix(); osg::Vec3d Forward; osg::Vec3d Right; osg::Vec3d Up; Forward[0] = -vm(0,2); Forward[1] = -vm(1,2); Forward[2] = -vm(2,2); Right[0] = vm(0,0); Right[1] = vm(1,0); Right[2] = vm(2,0);

Re: [osg-users] [vpb] Building a geocentric database with heigh data

2009-04-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm having a hard time reading the text in your attachment (maybe I'm going blind) but it looks like there may be some info missing in the tif files. Can you do a gdalinfo on the tif files and send us the output? Either that or you could just attach the actual tif files and we can look at them

[osg-users] multiple paging contexts...

2009-04-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Does anyone know if OSG supports multiple paging contexts into the same database? For example let's say I have two different viewpoints (cameras) positioned in a VPB database. Will each camera page in its own LOD which is independent of the other even though they're accessing the same terrain

Re: [osg-users] [vpb] Building a geocentric database with heigh data

2009-04-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Perhaps you can provide more info on what osgdem reports when it crashes. Try running gdalinfo on your source files to see what format they're using... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] terrain database popping...

2009-04-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I think it would be good to fold libmini (or something equivalent) into OSG. That way you can use the databases built with VPB. I don't know much about VTP but using VPB databases are nice... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] terrain database popping...

2009-04-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Just a quick question for the experts out there. When I'm flying through my terrain database, I'm seeing a lot of popping as the database pager brings in higher LODs of terrain. My question is, is there a way to minimize this popping? Is there any geomorphing support in the way OSG pages in

[osg-users] osgViewer in a FLTK window...

2009-04-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Another question. Can you have an osgViewer embedded in a FLTK windowing framework? If so, can osgViewer still render with multi-threading? I know there are some limitations along this line when an osgViewer is embedded in a GLUT window. I'm wondering if having an osgViewer in a FLTK window

Re: [osg-users] osgViewer in a FLTK window...

2009-04-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
menu, OSG rendering stops in your other window. There seems to be no way around this. I am playing with an improved FLTK viewer which expands upon the osgviewerFLTK example, but it is still in progress. -Eric On Tue, Apr 14, 2009 at 12:03 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC

Re: [osg-users] terrain database popping...

2009-04-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: Tuesday, April 14, 2009 11:16 AM To: OpenSceneGraph Users Subject: Re: [osg-users] terrain database popping... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Just a quick question for the experts out there… When I’m flying through my terrain database, I’m seeing a lot of “popping

Re: [osg-users] FOG: applying both kinds at the same time. How?

2009-04-13 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Glad to help. The OpenGL drivers underneath OSG support different fog functions but only one can be selected at a time. If you need a different fog effect other than the canned fog functions in OpenGL, you can always write a shader...:) -Shayne -Original Message- From:

Re: [osg-users] FOG: applying both kinds at the same time. How?

2009-04-13 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Take a look at the osgshaders example in the OSG code to see how to manage shaders at that level. For actual shader development, there are lots of good books out there plus resources and tutorials on line that can get you started. Along with this, I like the orange book OpenGL Shading Language by

Re: [osg-users] terrain vertexes for VPB geocentric database...

2009-04-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
On Thu, Apr 9, 2009 at 7:26 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Can anyone tell me what space the terrain vertexes (x,y,z) live in for a database built using VPB with the --geocentric option set? I would have thought

Re: [osg-users] FOG: applying both kinds at the same time. How?

2009-04-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm not sure what you mean by enable. If OSG mimics OpenGL state in the way fog is done, exponential and linear fog modes are mutually exclusive. You can render with one or the other, but not both. I would think that OSG uses the same paradigm... -Shayne -Original Message- From:

[osg-users] terrain vertexes for VPB geocentric database...

2009-04-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what space the terrain vertexes (x,y,z) live in for a database built using VPB with the --geocentric option set? I would have thought that the (x,y,z) for each vertex would be the Cartesian coordinates with the center of the ellipsoid (earth) being the origin. The reason

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
USAF AFMC 519 SMXS/MXDEC wrote: I believe I found something...osg::Uniform::setArray(osg::FloatArray *array)? Hopefully this is correct. I'm assuming there's something to specify the number of elements? You can use setNumElements() and setElement(). I haven't used setArray() before, but I

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Yes, on the shader side, the float array is declared as uniform float altitudes[10]; The array size itself is just passed in as another uniform int. Thanks for bringing that up. I had forgotten to include the shader side of things...:) -Shayne -Original Message- From:

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] array of floats to a shader? Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Yes, on the shader side, the float array is declared as uniform float altitudes[10]; The array size itself is just passed in as another uniform int. Thanks for bringing that up. I had forgotten to include

[osg-users] array of floats to a shader?

2009-04-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a simple question that perhaps someone can answer. I need to send an array of floats to my vertex shader. My question is, is there any support in OSG to do this? Looking at the osg::Uniform class, I don't see any direct support for doing this. Is there anything in OSG that

Re: [osg-users] [build] introducing the osgviewer application intoanother application

2009-04-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
What exactly is your own application? Is it another windowing framework? -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Romain Cavagna Sent: Wednesday, April 01, 2009 12:25 PM To:

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Performance can be affected by being load/store bound and/or floating point bound. Tools like VTune are really helpful in determining hot spots in the code for stuff running on the CPU. I don't know if they have something similar for GPUs or not. In a former life, I wrote OpenGL driver code. We

Re: [osg-users] I need your opinion in 3d lighting techniques

2009-03-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
To address your questions or offer suggestions, we will need more information on what you're trying to visualize with your scientific visualization project. Besides the projected geometry from n-space, what other information is there at the discrete data? -Shayne P.S. I went to your website and

Re: [osg-users] New way to workaround MSVC False Positives

2009-03-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
What version of Visual Studio are you using? -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Can T. Oguz Sent: Thursday, March 26, 2009 10:25 AM To: OpenSceneGraph Users Subject: [osg-users] New

Re: [osg-users] New way to workaround MSVC False Positives

2009-03-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] On Behalf Of Can T. Oguz Sent: Thursday, March 26, 2009 10:41 AM To: OpenSceneGraph Users Subject: Re: [osg-users] New way to workaround MSVC False Positives Sorry, forgot to mention : Vista SP1, MSVC 2008. Have you tried it? Can 2009/3/26 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC

Re: [osg-users] OpenGL Overlays

2009-03-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
In OSG itself, I don't think so. That's not to say that you can't render OpenGL overlays in an OSG window. You can do it if you manage the state correctly (assuming you're sharing the same render context). This is what I'm doing for symbology (OGL lines on top of an OSG window)... -Shayne

Re: [osg-users] I need your opinion in 3d lighting techniques

2009-03-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Vibrant might be the English word you're looking for...;^) The difference between lighting and no lighting is that you have more coloring to play with. If lighting is enabled, you can play with the materials and normals to give a certain effect, based on some sort of light source. Again, not

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, March 25, 2009 2:53 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC With OpenGL you can migrate

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Paul, In what way has D3D screwed the existing user base with each new release? I'm not trying to argue your point, I just want to understand where you're coming from here. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Wednesday, March 25, 2009 9:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Are you

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, March 25, 2009 9:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Shayne, 2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Paul, Alberto, and Robert, Thanks for the feedback. Good stuff and details that outline the differences between the two APIs... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent:

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Paul, I, for one, appreciate you speaking out and keeping us informed... I look forward to more information and insight that you may be able to share with the rest of us regarding OpenGL...and D3D...;^) -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] discontinuity in texture in VPB...

2009-03-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert, Thanks for the update. You do great work...:) I'll test here in the near future... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, March 24, 2009 11:47 AM

Re: [osg-users] Insert custom Open GL code

2009-03-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
If your OGL code is sharing the same render context as OSG, you need to wrapper the OGL code with a push and pop of the state. The push would be: glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_TEXTURE);

Re: [osg-users] Safely loading paged databases at runtime

2009-03-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Jason, That is what I was going to say as well. I've been bitten by the smart pointer/ref_ptr issue more times than I care to admit...;^) Glad you got it figured out... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] second newbie question reiterated withdrawLi(UNCLASSIFIED)

2009-03-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Are you rendering with lighting enabled or disabled? I notice that along with setting the color array, you are setting a normal array in your code below. Normally (no pun intended) you supply a normal array if lighting is enabled... -Shayne -Original Message- From:

Re: [osg-users] second newbie question reiterated withdrawLi(UNCLASSIFIED)

2009-03-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Another thought...if you do have lighting enabled, your lighting normals on the black triangle could be facing the opposite direction from the light source which might explain the black color. It might also explain why when you fiddle with the matrix transform, the triangle color shows up (i.e.

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Thursday, February 26, 2009 5:36 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: One technical feature I can think

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This seems mostly to be a pretty pragmatic bunch of people, so I'm fairly confident that if D3D support doesn't materialize, it is for technical rather than religious reasons. Thanks, Cory One technical feature I can think of is that OGL is cross platform, running on everything from

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Outside of the gaming industry, I think it's safe to say that most professional graphics apps are using OGL. Practically everything from visualization software in the oil industry to the image generator industry is using OSG and/or OGL in their applications. It shouldn't be a problem in getting

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I agree with what is said here. From my experience, generalization and high performance end up being mutually exclusive. Eventually you have to surrender to one to obtain the other... -S -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Microsoft's mantra from the get go has been to kill OpenGL. Much to their dismay and despite their bully tactics, OpenGL is still here...and growing. I know in the IG world, most IG vendors (Rockwell-Collins, Quantum, Aechelon, etc.) out there are using OpenGL and most are using Windows as the OS.

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Agreed, but we can still complain that OpenGL isn't moving forward fast enough for us, right? Absolutely...given the rate that the hardware is evolving in terms of capability and programmability. Now, where's my GLSL IDE...:) smime.p7s Description: S/MIME cryptographic signature

[osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Can anyone tell me if the composite viewer uses the same threading models/schemes as the regular viewer? Also does the regular viewer have any advantages over the composite viewer in terms of rendering performance when using multiple cameras? The latter question may be a bit too vague

Re: [osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
multiple cameras. The difference is all in the high level interfaces to the viewers, each targets a different class of viewer usage. Robert. On Thu, Feb 12, 2009 at 7:30 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, Can anyone tell me

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a naive comment but couldn't you leverage something similar to glColorMaterial() to accomplish the task? Just a thought... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Glenn, It looks like a great product. I look forward to exploring this in more detail... Great job... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Thursday, January 22,

Re: [osg-users] altitude terrain shading...

2009-01-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
of the colormapping effect using the same shader on this data (shameless plug alert), see http://graphics.tudelft.nl/~gerwin/media/3dtopo/Screenshot_pointcloud.png good luck, Gerwin On Thu, Jan 15, 2009 at 5:42 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Thanks Gordon

Re: [osg-users] altitude terrain shading...

2009-01-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Jan 14, 2009 at 10:42 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, I have a requirement to do some altitude shading (coloring) to a terrain database based off a referenced altitude. In other words, I would like to shade the terrain to be green

Re: [osg-users] altitude terrain shading...

2009-01-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Thursday, January 15, 2009 11:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] altitude terrain shading... Thanks to everyone that responded to my inquiry. I'll try the TexGen approach first and then do a shader at a later time

[osg-users] altitude terrain shading...

2009-01-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a requirement to do some altitude shading (coloring) to a terrain database based off a referenced altitude. In other words, I would like to shade the terrain to be green below a given altitude and then shade it brown at or above the given altitude. The reference altitude basically

Re: [osg-users] overriding keyboard events in osgViewer::View...

2009-01-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
; } void setKeyEventToggleTexturing(int key) { _keyEventToggleTexturing = key; } void setKeyEventCyclePolygonMode(int key) { _keyEventCyclePolygonMode = key; } Robert. On Wed, Jan 7, 2009 at 12:25 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote

[osg-users] Head mounted display for OSG...

2009-01-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone give me an update on the maturity of the head mounted display support in OSG? Is it a work in progress? What is its capability? Any input or details would be appreciated. Also does anyone have a particular recommendation for a Head-mounted display brand or hardware that works well

Re: [osg-users] Head mounted display for OSG...

2009-01-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
David, Thanks for that feedback. This will help out...:) -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Spilling Sent: Wednesday, January 07, 2009 3:16 PM To: OpenSceneGraph Users

[osg-users] overriding keyboard events in osgViewer::View...

2009-01-06 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This may be a stupid and/or trivial question but here goes. Is there a way to override the default keyboard event handlers when using an osgViewer::View class? For example, if I create a viewer and then press the l (lowercase L) key, it causes my rendered scene to enable and disable

Re: [osg-users] another VPB question...

2008-12-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, Occasionally I get the following warning when I'm building a database using VPB: Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun Does anyone know what this pertains to or why it is happening

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Guys, Is this fix able to be rolled into older versions of VPB? I'm using 0.9.7... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P. Delport Sent: Friday, December 19, 2008 2:35 AM To:

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
with 0.9.7? regards jp Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Guys, Is this fix able to be rolled into older versions of VPB? I'm using 0.9.7... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun

[osg-users] another VPB question...

2008-12-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Occasionally I get the following warning when I'm building a database using VPB: Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun Does anyone know what this pertains to or why it is happening? Thanks, -Shayne smime.p7s Description: S/MIME

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
. --Terrain or --geocentric Try use only one option again. HTH Regards. 2008/12/12 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil All, I finally have two small Geotiff tiles (1m resolution) that I've experimented with to examine

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
projection with gdal (gdal_translate) and see if you have the same artifact. You will know if it's a VPB or a gdal reprojection problem. On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Fri, Dec 12, 2008 at 1:46 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, I finally have two small Geotiff tiles (1m resolution) that I've

Re: [osg-users] discontinuity in texture in VPB...

2008-12-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
. On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I've built a geocentric database using VBP 0.9.7. http://0.9.7. The imagery is GeoTiff tiles that are NAIP 1 meter UTM and the elevation is DTED level

[osg-users] discontinuity in texture in VPB...followup

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
On a follow-up to my previous email, here's some info (via gdalinfo) on one of my tiles that might be helpful in diagnosing the problem. Driver: GTiff/GeoTIFF Files: w111.99_n41.10.tif Size is 9781, 8011 Coordinate

Re: [osg-users] discontinuity in texture in VPB...

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
like the reprojections that GDAL is used for has screwed up. I've never personally seen such errors. Are you able to isolate this problem to a particular tile/source imagery? Robert. On Wed, Dec 10, 2008 at 5:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: I've

Re: [osg-users] Funding

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
X2!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, December 10, 2008 3:44 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Funding I'm about to leave on a business trip, so have not read this entire thread. But I did

[osg-users] transformation question...

2008-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a transformation question I'm hoping someone can shed some light on. I have a camera that I can explicitly control by specifying a position and an orientation (using heading, pitch, roll) as input. I would like to define another view that uses the same position as the camera but uses

[osg-users] extracting heading, pitch, roll from rotation matrix...

2008-11-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Is there any method or class in OSG that extracts heading, pitch, and roll angles from a rotation matrix? I've searched and haven't seen anything. I just want to make sure there isn't anything out there before I embark on writing my own. Thanks in advance, -Shayne smime.p7s

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
want to revert to fixed-function. Further details in http://mew.cx/osg_glsl_july2005.pdf cheers -- mew On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Hello, Is there a light weight way to turn off shaders in OSG without unloading

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