effectively other moderators could help with this, I could help with
> moderation on the other side when need be - the advantage is pooling
> manpower.
>
> Robert.
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> http
On 31 July 2013 08:34, Serge Lages wrote:
> > And for a long term solution, what about moving everything to Google
> Groups
> > ? It can be used as a mailing list or as a sort of forum depending on the
> > user preferences.
>
> I have wondered if it wouldn't be bet
t;
>>
>>
>>
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>>
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e you aware of something that may cause this issue on this setup ?
Thanks !
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> Sitz/Registered Office: Tuebingen
> Registergericht/Registration Court: Stuttgart
> Registernummer/Commercial Register No.: HRB 382196
>
>
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OSG as the premiere OpenGL toolkit. Hopefully I can
> > make enough strides in this area in my freetime so that one day I can do
> > it FULL TIME for a living. :) If anyone is familiar with Scaleform (and
> > if you've played any games made in the last 5 years, you can't have
> > missed it), so
gt; osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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t takes certainly
> more than a decision of a single person. I think the long-term success
> of a browser plugin needs some planification.
>
> Any comments, suggestions, etc. are very welcome
>
> Cheers,
>
> Thibault
> _
---
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37689#37689
>
>
>
>
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>
; Cedric
>
> --
> Provide OpenGL, WebGL and OpenSceneGraph services
> +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
> http://www.plopbyte.net
>
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altogether into the GUIEventAdapter, what do you think ?
Cheers,
On Mon, Feb 7, 2011 at 8:45 PM, Stephan Huber wrote:
> Hi Glenn,
>
> Am 07.02.11 12:06, schrieb Serge Lages:
> > I am currently working on getting multi-touch working on Linux with MPX
> > (XInput2), and I w
Moved/touchesEnded methods ? Will I need to store each
input state internally into the GraphicWindow class to set each time all the
touch states ?
Cheers,
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osg-
Is freetype-dev installed and the OSG built
> against it?
>
> Robert.
>
> On Thu, Jan 27, 2011 at 2:24 PM, Serge Lages
> wrote:
> > Hi all,
> > I just made a fresh Ubuntu 10.10 install, with latest Nvidia drivers from
> > their website, a checkout from OSG t
Hi,
On Mon, Jan 10, 2011 at 5:01 PM, Paul Martz wrote:
> On 1/10/2011 3:16 AM, Serge Lages wrote:
>
>> Hi,
>>
>> Here are our last experiments with Kinect :
>>
>> http://vimeo.com/18500457
>>
>> Thanks to osgBullet for the physics !
>>
>
gt; > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> ___
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ert, and I don't see
how to support it without breaking compatibility with X Input 1, any idea ?
Here are some interesting links :
How to configure it :
http://ankurs.com/2010/10/multiple-mouse-keyboard-in-linux/
Example of code : http://who-t.blogspot.com/2009/05/xi2-recipes-part-1.html
Che
heers,
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Hi all,
Anyone has successfully build the pdf plugin on Windows ? Is there any link
to get pre-build dependencies for this plugin ?
Thanks in advance.
Cheers,
--
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http://www.tharsis-software.com
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osg-users
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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http:/
; > John
> >
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=33155#33155
> >
> >
> >
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegrap
ts if
>>>>>> using four windows on a single card.
>>>>>>
>>>>>> So
>>>>>>
>>>>>> How can we get OSG to draw to four windows on four cards in one
>>>>>> process as
>>>>>> fast as running four separate processes?
>>>>>>
>>>>>> Any pointers or suggestions are welcome.
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> John
>>>>>>
>>>>>>
>>>>>> 1 - Our immersive system consists of 3 projectors and a console each
>>>>>> driven
>>>>>> by an Nvidia FX5800 graphics card all genlocked for 3D stereo
>>>>>> display. The four graphics cards are in two QuardoPlex Model D2 units
>>>>>> connected to the host. The host computer is an 8 core Dell Precision
>>>>>> T5400 running 64 bit Linux (CentOS 5.5). We are using Nvidia driver
>>>>>> version 195.36.24
>>>>>>
>>>>>> 2 - the program is attached- it uses only OSG. We run our tests with
>>>>>> _GL_SYNC_TO_VBLANK=0 to get the maximum frame rate.
>>>>>>
>>>>>> 3 - one graphics context per window and one camera per window
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>>> osg-users mailing list
>>>>>> osg-users@lists.openscenegraph.org
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>
>>>>>>
>>>>>>
>>>>>> ___
>>>>> osg-users mailing list
>>>>> osg-users@lists.openscenegraph.org
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>>>
>>>>> ___
>>>> osg-users mailing list
>>>> osg-users@lists.openscenegraph.org
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>>
>>>
>>> ___
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>>
>>
> --
> This message is subject to the CSIR's copyright terms and conditions,
> e-mail legal notice, and implemented Open Document Format (ODF) standard.
> The full disclaimer details can be found at
> http://www.csir.co.za/disclaimer.html.
>
> This message has been scanned for viruses and dangerous content by
> MailScanner, and is believed to be clean. MailScanner thanks Transtec
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management, and it is sufficient...
> >
> >
> _______
> osg-users mailing list
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegra
brary. Its design and structure is still usable and easy-to-extend
> in my opinion.
>
> Wang Rui
>
>
> 2010/8/17 Serge Lages :
> > Is there any roadmap about osgParticle ? Does it need to be completely
> > rewritten or only impro
gt;
> Cheers,
>
> Wang Rui
>
>
> 2010/8/17 Robert Osfield :
> > Hi Serge,
> >
> > On Tue, Aug 17, 2010 at 10:28 AM, Serge Lages
> wrote:
> >> Thanks for your input, I'll take a look to these posts.
> >> Each time we try to use osgParticle we h
gt;
> --
> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Serge Lages
> *Sent:* Monday, August 16, 2010 10:32 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] osg::Particle pro
nable
movements on the model parents, my particles take them into account on their
own movement.
Any idea ?
Cheers,
--
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http://www.tharsis-software.com
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implementation, and a few commonly-used
> utility functions. It's a tad more sophisticated than what is already in
> OSG, but not by much. Perhaps we can revisit this interest that once
> was...
>
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30424#30424
>
>
>
>
>
> ___
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> http://lists.openscenegraph.org/listinfo.cgi/os
gt;
>
>
>
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t;> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> -
> Prakhar Jain,
> IIT Delhi,
> New Delhi - 110016
> mindfields@gmail.com
> voice +919899520167
>
> _
Windows Catalyst drivers due to
> ATI VertexShader bugs (I can prove it).
>
>
> *From:* Serge Lages
> *Sent:* Tuesday, July 06, 2010 7:37 PM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] osgPPU and osgShadow::MinimalShadowMap
>
> Hi all,
>
> I am cur
black model (I
am using cow.osg, with the teapot I have a white screen). Here is my command
line :
osgppu_viewer.exe Data\hdr.ppu Data\cow.osg
Any idea where it comes from ?
Thanks !
--
Serge Lages
http://www.tharsis-software.com
view.cpp
Description: Binary
...
>
> Cheers,
> Ku
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29360#29360
>
>
>
>
>
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aterial colors?
>
> Also, does anyone know a way to get an animated opacity from 3dsmax into
> osg?
>
> thanks a lot
> Raymond
>
> ___
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> http://lists.openscenegr
ion as
> soon as the test variable goes out of scope.
>
> Regards,
> Gianni
>
>
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gt; osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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___
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>
> ___
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cenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
> ___
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es,
> drawables and and state sets.
>
> I hope you enjoy it! Have fun!
>
> LMB
> ___
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> http://lists.openscenegraph.org/listinfo.cgi/osg-
"astroBoy_newSkeleton_L_toeBall"
> LinkVisitor links 0 for "astroBoy_newSkeleton_L_toeEnd"
> LinkVisitor links 3 for "astroBoy_newSkeleton_R_hip"
> LinkVisitor links 1 for "astroBoy_newSkeleton_R_knee_01"
> LinkVisitor links 1 for "astroBoy_newSkeleton_R_knee_02"
> LinkVisitor links 3 for "astroBoy_newSkeleton_R_ankle"
> LinkVisitor links 3 for "astroBoy_newSkeleton_R_toeBall"
> LinkVisitor links 0 for "astroBoy_newSkeleton_R_toeEnd"
> uniq groups 13 for
> uniq groups 2 for
> uniq groups 408 for
> uniq groups 143 for
>
>
>
>
> What's the error?
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=27555#27555
>
>
>
>
>
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>
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Hi all,
The latest version of the fbx plugin (from the SVN) builds with the 2011.2
version, but currently in the FindFBX.cmake file, the default location of
the SDK is "Autodesk/FBX/FbxSdk/2010.2". Should it be changed
to "Autodesk/FBX/FbxSdk/2011.2" ?
Thanks !
The code contains 'MEDIATYPE_Interleaved'
> but I have no clue how to use that.
>
> Thanks, best regards
> Raymond
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, Apr 21, 2010 at 10:06 AM, Serge Lages wrote:
> OK thank you Robert, I'll unref manually my images.
>
> Cheers,
>
>
> On Tue, Apr 20, 2010 at 8:16 PM, Robert Osfield
> wrote:
>
>> Hi Serge,
>>
>> Enable the unref image after apply in your case is a bit
gt; Robert.
>
> On Tue, Apr 20, 2010 at 6:21 PM, Serge Lages
> wrote:
> > Hi Robert and all,
> > Another question related to multi-screen/multi-context applications (yes,
> > still one...). I am currently trying to save some memory on my
> application,
> > so I wan
window/context filling both screens.
>
> The way you're doing, with two contexts, will tear.
>
> On Quadro cards, almost all conditions are lifted.
>
> Bruce
>
>
>
> On Apr 20, 2010, at 6:44 AM, Serge Lages wrote:
>
> Hi all,
>
> I'm currently having
Am I doing something wrong ? And is there any way to force my image to be
unref ? The only solution is a custom callback setting the image to NULL
after a first apply ?
Thanks !
--
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http://www.tharsis-software.com
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os
#x27;ll get the best performance out the system.
>
> Whether twinview will solve the vblank issue I can't say. There is
> chance that NVidia reserve this for the Quadro's that have support for
> genlock and swap ready.
>
> Robert.
>
> On Tue, Apr 20, 2010 at 2:44 PM,
?
Thanks in advance for your help.
Best regards,
--
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http://whitestar02.webhop.org/
>
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>
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the first video playing a moment. Any idea
what's happening ? Is there any way to flush my cards memory ? And is there
any tool to report back the memory consumption of my graphical card ? (I
have the same error under Windows or Linux)
Thanks !
--
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subject.
Cheers,
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difference in Linux.
>
> Regards,
>
> Bruce Wheaton
>
>
> On Mar 29, 2010, at 5:17 AM, Serge Lages wrote:
>
> Hi all,
>
> Some news on this topic, we've tested on Linux : same hardware (2 GTX285
> and 4 screens), same video, same code, an ubuntu 9.04 configured
we'll make our setup on Linux. Multi-screen
support in OpenGL is really crappy on Windows... :/
Cheers,
On Thu, Mar 25, 2010 at 2:44 PM, Serge Lages wrote:
> Hi JP,
>
> Thanks for your reply, we've tested to share the contexts but it wasn't
> much better.
>
> Ch
Hi JP,
Thanks for your reply, we've tested to share the contexts but it wasn't much
better.
Cheers,
On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport wrote:
> Hi Serge,
>
> Serge Lages wrote:
>
>> Hi all,
>>
>> Still having problems playing my big video.
someone to
test on Linux ?
You can also find the test video here :
http://labs.tharsis-software.com/outv.mp4
Thanks !
On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages wrote:
> Hi all,
>
> Thanks for your advices. About the current setup, we're using only one
> screen with a 980
ers mailing list
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>
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ation?
>>
>
> Something else: http://en.wikipedia.org/wiki/Morph_target_animation
>
> _______
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegr
28 AM, J.P. Delport wrote:
> Hi,
>
>
> Serge Lages wrote:
>
>> Hi JP,
>>
>> Thanks for your answer, and we don't need sound. By a "fast disk", what do
>> you recommend ?
>>
>
> We have a raid0 setup that can sustain 150MB/s.
>
>
t; On Wed, Mar 10, 2010 at 4:29 PM, Serge Lages wrote:
>
>> We've tried with only one texture and the fps drops to 15 approximately with
>> a modern computer (GeForce card). Maybe the problems comes from having one
>> texture shared on 4 contexts and only one card, on th
at 5:17 PM, Robert Osfield wrote:
> Hi Serge,
>
>
> On Wed, Mar 10, 2010 at 4:11 PM, Serge Lages wrote:
>
>> About our file, with some codecs and adjustments on the bitrate, we're
>> able to play it with VLC without problems, so I think the reading part can
>> be hand
thout problems, so I think the reading part can be
handled by the ffmpeg plugin with only one file, but then we need to
dispatch this image on 4 textures. We're currently trying to do some tests.
Cheers,
On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport wrote:
> Hi Serge,
>
>
&g
?
Thanks in advance for your help.
Cheers,
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ht be help here.
>>>
>>> Thoughts?
>>> Robert.
>>>
>>>
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>
>
> On Tue, Mar 2, 2010 at 4:49 PM, Serge Lages wrote:
>
>> Hi all,
>>
>> I am having a problem with text rendering for a simple HUD, here is what I
>> am trying to do :
>>
>> -> Create an HUD camera with a osg::Camera with an ortho 2D projection
ins of my
objects manually to get them rendered in the correct order ?
Thanks in advance for your help.
Cheers,
--
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http://www.tharsis-software.com
<>
Main.cpp
Description: Binary data
___
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>
>
>
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__
y idiea if it's possible ?
Thanks !
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Yes everything you can see on our website is OSG based ! ;)
On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries wrote:
> Hi,
>
> That's very cool, congrats! Btw are the other presentations also made with
> the osg? Like "Mur de médias"?
>
> cheers
> Raymond
>
,
>>
>>Ok, nice to hear. Which version of directx are you using? My
>>directshow build on Vista, using directx August 2007, resulted in
>>a missing symbol...
>>
>>Cheers
>>Raymond
>>
>>
>>Serge Lages wrote:
>&g
bol...
>
> Cheers
> Raymond
>
>
> Serge Lages wrote:
>
>> I am working on Windows 7 and it works like a charm with the Win7 SDK.
>>
>> On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries > ree...@xs4all.nl>> wrote:
>>
>>Hi guys,
>>
&g
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
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>>>
>>>
>>>
>>>
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detects only 1 big
screen) ?
I'll need to set up a computer with 4 screens and I am hesitating between 2
"classic" cards with 2 outputs or only one ATI EyeFinity card, any
suggestion ?
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Hi,
Here is the corrected patch with a #ifdef to compile on all platforms.
Cheers,
On Mon, Feb 1, 2010 at 10:01 AM, Serge Lages wrote:
> Hi Guys,
>
> Sorry for this one, I'll try on windows if GetRegionBounds works and
> resubmit a patch.
>
> Cheers,
>
> On Mon, F
that work cross platform?
>
> Cheers,
> /ulrich
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Sorry for the noise, it was an application problem...
On Mon, Jan 25, 2010 at 11:27 AM, Serge Lages wrote:
> Hi all,
>
> I've made an update and compiled OSG from the SVN, but now I've got lots of
> OpenGL errors in one of my application, here is the log I hav
GL error number 0x506 at after RenderBin::draw(..)
RenderStage::drawInner(,) FBO status = 0x8cdd
Warning: detected OpenGL error 'valeur non valide' at after
RenderBin::draw(..)
Warning: detected OpenGL error 'valeur non valide' at after
RenderBin::draw(..)
Warning: detected OpenGL
know if anyone knows how to control the sound volume
with the SDL ? We should also modify the AudioSink class to allow it,
currently there is a setVolume method on the ImageStream class but not on
the AudioStream one.
Thanks !
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fo.cgi/osg-users-openscenegraph.org
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ulti-touch
support (the next step should be to add pressure information like the size
of a point).
Then it will be possible to modify the GraphicsWindow* files to add this
information on the events for systems working with multi-touch (like Windows
7, the latest OSX, Linux or IPhone).
Cheers,
graph.org
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Hi Jeremy
On Tue, Dec 1, 2009 at 6:06 PM, Jeremy Moles wrote:
> On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
> > Thanks Robert, I've totally missed the osgWidget part, it is clearly
> > the place for such mechanism.
> >
> > The interactive image plugin we
ra handling your need. To do this we'll need to extend
> BrowserImage but this would be perfectly in keeping, BrowserImage
> itself is still in it's infancy, a first pass at what will be required
> for more fully featured browsing.
>
> Robert.
>
> On Tue, Dec 1, 2009 at
lp on this subject !
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Hi all,
Anyone knows if one of the OSG plugins for reading videos takes advantage of
the GPU to read it ? I've seen some documentation that Quicktime support
hardware decompression of H.264 videos, do you know if it's enabled by
default ?
Thanks !
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gt; Hi Pieree,
>>
>> Pierre Bourdin (gmail) schrieb:
>> > Hi Serge,
>> > Le mardi 08 septembre 2009 à 09:27 +0200, Serge Lages a écrit :
>> >> Thank you Stephan, we've confirmed with our customer that it's a codec
>> >> problem and not in ou
15 AM, Stephan Huber wrote:
> Hi Serge,
>
> Serge Lages schrieb:
> > Thanks for your reply, it seems to be an export problem instead of a
> problem
> > on the plugin side. But it's still weird that the size on the QuickTime
> > player and in the plugin is diffe
51 PM, Stephan Maximilian Huber <
ratzf...@digitalmind.de> wrote:
> Hi Serge,
>
> Serge Lages schrieb:
> > Hi all,
> >
> > I can post the movie if needed.
>
> that would be helpful.
>
> cheers,
> Stephan
>
.
Looking to the code, I saw that the method to get the movie size is
GetMovieBox, is there any other method to get it ?
Thanks !
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http
To be more precise, if I have my video in the same directory as the binary,
calling osgmovie myfile.move works, but if I move my file on ../myfile.mov,
it doesn't work anymore... :/ But with the absolute path it always work.
On Thu, Sep 3, 2009 at 6:44 PM, Serge Lages wrote:
>
enscenegraph.org
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>
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NULL, but if I read this doc :
http://www.monen.nl/DevDoc/documentation/QuickTime/Reference/QTRef_MovieManager/Reference/reference.html#//apple_ref/c/func/NewMovieFromProperties
It seems that the Movie parameter needs to be allocated. Am I missing
something ?
Thanks !
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th. There is only Perception. To Perceive is to Exist." -
> Xen
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e-b8942d842c85&cat=en_US_73741da6-4fe1-4b05-96ce-54117b0cf52a&lang=en&cr=US&sloc=en-us&m=1&p=1
I hope it can be useful to someone, I lost almost one work day to figure out
why everything build on my machine didn't worked anymore on oth
Hi Robert,
There is a build error with osgPresentation on Windows, it seems you forget
to add osgGA as a LINK_INTERNAL into the CMake file.
Cheers,
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elps,
>
> Stephan
>
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Hi Robert,
On the SVN, osgPresentation doesn't build (lots of linking errors, see the
attached file). I am under Windows Xp.
Cheers,
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1>PickEventHandler.obj : warning LNK4217: locally defined symbol
?selectsl...@slideeventhandler@osgPres
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
> http://www.cm-labs.com/
>http://whitestar02.webhop.org/
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