*Martin furik...@gmail.com furik...@gmail.com*
*With SI retired you can't buy licenses for SI anymore, it doesn't come
with Max or Maya, you can only use the licenses you have right now. You
should add keep selling SI licenses to your idea.MartinSent from my
iPhone*
Thing is, Softimage IS now
Softimage Users, are not blind.
I don't know about you guys, but i just feel i need to sing out loud
something like this.
http://www.youtube.com/watch?v=RzNyKXFvJNQ
On Fri, Mar 14, 2014 at 10:35 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:
Well put, John. My sentiments exactly.
Finally I found the real issue.
The file I wanted to load was in an invalid project (the dsproject file was
missing)
After this corrected everything is OK now.
Thanks everybody for the help !
Le 14 mars 2014 20:47, Siew Yi Liang soni...@gmail.com a écrit :
Hi Manu:
Hate to sound like a
Now I get it. Forget it, I misread those lines from your email.
Martin
Sent from my iPhone
On 2014/03/15, at 16:56, skuby sku...@gmail.com wrote:
The above has a severe typo: Should read: With that, I don't think
Autodesk will want to encourage new users to Softimage, so not selling new
All that we are fully developing Maya so it will be great just you seeis
pure PR crap.
From couple sides is heard that bifrost which is one big argument on their
side is still too young to be usable. It is not even full grown fluid
simulation and to replace ICE it will take years.. even after, by
I'm not throwing the baby out with the bathwater. What you have to understand
is Autodesk doesn't want customers running concurrent sessions off a single
license as in a Maya/Max and a Softimage session running in parallel. that
would effectively allow double the users to work while paying
I agree completely, which is why I’m hoping that if we all band together and
ask for this small set of concessions, it will help us all make wiser and
easier transitions where-ever we may end up.
you can rent or own either Max or Maya or some larger Suite and with any of
these, you would
To add to that, Autodesk had a responsibility to continue Softimage the
phenomenon, including what the customers had grown used to regarding updates
and marketing.
By assigning you a tiny budget, which which you could do nothing of
significance; in my book that puts them wholly to blame.
On
*Matt Lind speye...@hotmail.com speye...@hotmail.com via
http://support.google.com/mail/bin/answer.py?hl=enanswer=1311182ctx=mail
listproc.autodesk.com
http://listproc.autodesk.com *
*3:46 PM (8 minutes ago)*
*to softimage*
*I'm not throwing the baby out with the bathwater.
+1
On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz g...@janimation.com wrote:
I am very excited to see where this project goes...
I'm hoping for the artist friendly user interface sooner than later...
Question, if you're building a rigging program, won't you need basic
animation to test
Sales revenue was 2.31 Billion in 2013, and gross income 2.07 Billion.
The funny thing is that while I read on the list the reason for
shutting SI down is that they believe they can focus more on innovation
this way.
But AD spent only 600 million of that money on RD, and 2.83 Billion on
AFAIK that's how the suites worked. You can use all apps in your PC with a
single license and as soon as you run any of the apps you'll be using the
license and won't be able to use any other app on any other PC.
I think that is quite reasonable. Make it subscription only, or time limited
Sorry, but how much money does it cost to show Softimage under products at
the autodesk website...
2014-03-15 9:51 GMT+01:00 Bk p...@bustykelp.com:
To add to that, Autodesk had a responsibility to continue Softimage the
phenomenon, including what the customers had grown used to regarding
Woops, Hit send too quickly. cc'ing in Andy Buecker.
On Sat, Mar 15, 2014 at 11:57 AM, Greg Maguire g...@inlifesize.com wrote:
Hi guys,
I'm enjoying the discussion regarding Fabric and the cross-DCC rigging
project. I didn't want to hi-jack the thread so started this one. Apologies
if it's
Incredibly good initiative, this will open up a lot of doors for all
artists and TD's to work where they are most comfortable instead of being
forced to do it where the demand takes them, while also showing that things
don't have to be done like they were always done before. Fabric Engine
really
Hey Chris
Thanks for extensive cover. That is first concrete post with specific
points that makes sense.
Still stays question of killing Softimage in it's prime (even if it
stagnating and Maya is on developers rise)
before covering at least thsoe basic workflow things.
All underlying tech is great
Thank you Greg and Andy,
Back in 2007, my friend Michael Werckle was saying very good things about
the ZooGloo system. I have not downloaded it yet, but if half of what I've
heard holds up, I'm certain that it will benefit the community greatly.
Also, as I am looking to adapt my rig components
We invite anyone here and many of you have taken up our offer to
contribute and it is up to us to show that we are delivering over the next
two years during the transition period. If we don't at the end than you
will all have choices and plenty of time to evaluate your options.
what kind of
Hi guys,
Your math is a little off as the number is 600 m in RD and 1 billion in sales
and administrative. The administrative covers everything from all the people
that support the developers to the building and computers. Autodesk spends more
on RD than Adobe or Apple. Our CEO Carl Bass
My studio is planning to keep using Softimage and doing researchs with
Fabric Engine as long as I'm not convinced that I can do better with the
rest.
On Fri, Mar 14, 2014 at 5:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:
For me the main problem is still that AD would never sell Softimage to
but there is still a bright future ahead all OK but this particular
sentence invokes some really bad memories and taste for Softimage people...
The future is brightclick
On Sat, Mar 15, 2014 at 2:37 PM, Chris Vienneau chris.vienn...@autodesk.com
wrote:
Hi guys,
Your math is a little
First you beat us up and now you try to convince us that is was for our
own good and that you are actually really nice people... ?
Cancer research. really? You are pulling this card here and now? I'm
speechless.
Chris
On 15/03/14 14:37, Chris Vienneau wrote:
Hi guys,
Your math is a
but to kill Softimage I would think that Maya would have to prove to be an
ice replacement within 2 years. How else do you justify it.
While what you're saying makes perfect sense, the
Bifrost-based-ice-replacement does not exist and given Autodesk's track
record, I think it's very likely to
Sorry, don' t want to be rude here, but what i am seeing in this thread and
others, is Softimage users helping develop Maya for the Company that ruin
Softimage. They kill the software and then come to us to ask what parts of
your ripped software would you like to have on the software we want to
Autodesk cut us the legs and they are offering us a wheelchair...
The topic was innovation and research. So no I was not trying to pull a cancer
card but yes I was very proud to have helped out on that project. We are not
trying to down play the fact that this decision sucks for many people on this
list.
cv/
From:
Hahahaha.. this is all I can say to you!Good luck with the
inovation!Autodesk, it sounds that the future is bright for you as well.
On 15 Mar 2014 13:37, Chris Vienneau chris.vienn...@autodesk.com wrote:
Hi guys,
Your math is a little off as the number is 600 m in RD and 1 billion in
As I said in another post. Autodesk cut us our legs and now they are
offering us a wheelchair. And they are trying to convince us that the
weelchair is better than our legs by asking us how we want the wheelchair
customized... pfff.
Dont mean to be rude but... You can go back where you came
Dear Mr. Bass
My name is Perry Harovas.
You don't know me, but I am a 10 year Softimage user.
10 years is actually a small amount of time when compared to my
peers who having been using Softimage for up to 20 years.
I am writing to you because I cannot be silent on this.
I have been in this
Well innovating Maya is not such a difficult task...
Emilio there are people on this list and within the community that are working
with us right now and taking us up on our offer to hear more about what we are
doing? What do you have to lose to hear our plan?
cv/
From: softimage-boun...@listproc.autodesk.com
Chris first bring back Softimage and then show us what you have to offer in
Maya that will allow us to evaluate if what you are doing is good enough to
replace Softimage.
But at this moment. Maya is still a long way behind Softimage. I am not
speaking of the ending result. I am talking about
Thanks for adding your voice .. you do have his email address right?
On Sat, Mar 15, 2014 at 10:13 AM, Perry Harovas perryharo...@gmail.comwrote:
Dear Mr. Bass
My name is Perry Harovas.
You don't know me, but I am a 10 year Softimage user.
10 years is actually a small amount of time when
By the way just being curious...
During the time you made the decision of killing Softimage. Did you
evaluate that maybe the one that you should have killed instead was Maya to
dedicate your innovative effort to Softimage?
Or that never happened?
Improving Maya to make it better than any DCC available is a good thing, and I
sincerely hope you success.
The problem is that you killed Softimage just too soon. Now as how it is, Maya
isn't better than SI and I seriously doubt that it will be in 2 years, or 3 or
4. Even without having ICE in
Problem is it is not just it sucks ok get over it and move on, it is a life
changer for a lot of seasoned Softimage veterans out there that are
effectively reduced back to Maya junior, 2 and more decades of experience
stripped away.
That is something that no invention can replace.
Using software
Agree with you Mirko.
2014-03-15 12:38 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:
Problem is it is not just it sucks ok get over it and move on, it is a
life changer for a lot of seasoned Softimage veterans out there that are
effectively reduced back to Maya junior, 2 and more
We agree. That is why you need to see the plan on how we change how you get the
end result. Otherwise this is probably a really lame thread to follow for the
group as we talk over each other and it much less entertaining than the Chris
is a lying piece of crap diatribe. Let's get on the same
Chris,
I admire you for having the courage to come on this list and tell us your side.
But let's be clear, you don't get to be frustrated, angry, or abusive. You need
to win us over, you have let us down, pure and simple. You have to convince us
that there is a good reason to use your product,
Chris, nobody here on this list is saying you are that, its not you, is
Autodesk, the company we complain. And again, suppose someone comes and
guts your workflow in pieces and then says look we want the best for you,
so why don´t you tell me what you need, well we need that exactly way of
working
Agreed. I am running the transition training program and we need more ideas on
how to help seasoned Soft users get trained up on Maya whether that be online
or live training. Any thoughts are welcome.
cv/
From: softimage-boun...@listproc.autodesk.com
Hi Greg,
I don't have it, but I was going to look.
I wanted to put it here first, since you are all the peers that I mention
in the letter.
If you have his email address, can you please send it to me?
perryharo...@gmail.com
Thank you!
On Sat, Mar 15, 2014 at 11:32 AM, Greg Punchatz
I will add to Francisco.
All I have seen is that you are adding tools for Maya. Not really improving
the workflow. Starting with the UI.
Well, the true nature of an open letter is that it needs to be
published, not sent!
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Gosh, I hope you're sincere.
Please let us know where we can find such transition vids.
Sent from my iPhone
On Mar 15, 2014, at 12:02 PM, Chris Vienneau chris.vienn...@autodesk.com
wrote:
Agreed. I am running the transition training program and we need more ideas
on how to help seasoned
Chris,
I am all ears, we are very interested in talking (as you know you were
supposed to call or visit me a while back ; )
Emilio, please don't be rude... while I think Chris's company and perhaps
his are views and perception are misinformed and or misguided, they are
not evil people. Name
Hi Chris,
What AD doesn't seem/want to understand is that it took away the tool we
make money with, to provide for ourself and our families.
And 'suck it up and change to Maya/Max' is basically the answer we got.
The question here is, can we retrain ourself? It will differ from person
to
Of course you are correct, Leendert.
I published it on my Facebook page as the only public thing on there and would
love anyone on this list to please add it or send it to anyone you think might
help get the word out. You are encouraged to tweet about it, submit it to
websites for them to
Chris again. Thank you for helping in the transition and you are trying to
do your job. But you are still not listening to us. You just want to drag
us. I have been working in Maya for three years from now for some
particular projects that I needed to deliver in Maya.
Maya again is no option for
carl.b...@autodesk.commailto:carl.b...@autodesk.com
And cc
chris.brads...@autodesk.commailto:chris.brads...@autodesk.com
as he is the new head of ME that replaced Marc Petit.
cv/
From: softimage-boun...@listproc.autodesk.com
What's the exact address of your Facebook page?
That would seem a good place to link to...
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
On 15/03/14 17:24, Greg Punchatz wrote:
I want to use the best out of the box 3d DCC app in the world, if one
day that is Maya, I am all aboard. Right now it is not, its kinda
just a fact.
I'm so with you on this..
We did take Autodesks offer a while back and upgraded two of our groups
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau chris.vienn...@autodesk.com
wrote:
Do you guys think there is a top list of nodes in ICE and compounds you
all use that cover 80% of what you do with the toolset?
Nope
I just placed it on my website, you can use that, because the problem with
Facebook is you can't
see it if you don't have a Facebook account, even though it is marked as
public.
Even so, here is that link:
http://www.facebook.com/harovas
Here is the direct link to the letter on my website:
Thank you for these, Chris.
On Sat, Mar 15, 2014 at 12:11 PM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
carl.b...@autodesk.commailto:carl.b...@autodesk.com
And cc
chris.brads...@autodesk.commailto:chris.brads...@autodesk.com
as he is the new head of ME that replaced Marc
nope.
On Sat, Mar 15, 2014 at 1:00 PM, Andy Jones andy.jo...@gmail.com wrote:
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
Do you guys think there is a top list of nodes in ICE and compounds you
all use that cover 80% of what you do with the toolset?
Nope sounds about right.
Chris will all due respect. It's like asking how many letters to you need
to say your favorite words.
ICE is an established visual language for the Softimage folk. You can
program with it and it reaches far beyond just simulation.
On Sat, Mar 15, 2014 at 1:00 PM,
OK, I just emailed it to both Carl Bass and Chris Bradshaw.
On Sat, Mar 15, 2014 at 1:09 PM, Perry Harovas perryharo...@gmail.comwrote:
Thank you for these, Chris.
On Sat, Mar 15, 2014 at 12:11 PM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
Hello Chris, I think you got spot-on what (or types of things) everyone
wanted to know,
and goes a long way at inspiring confidence in what lies ahead,
and everything genuinely sounds quite amazing to say the least!
And to top it all, pretty-much adresses the main points that were
commonly to
Interestingly, you could flip that around and apply that to a Maya/Max
guy/studio talking about Softimage. In fact more often than not, they did.
From: Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de
Reply-To:
Yeah Olivier, I think that is how bothj Eric's emTopolizer and my LK Fabric
came about.
If we could set something like you guys are suggesting up it would be
amazing.
There is nothing I'd rather do than build tools for the community all day.
On Sat, Mar 15, 2014 at 2:50 PM, Arman Sernaz
Nope.
On Sat, Mar 15, 2014 at 1:15 PM, Will Robertson tinyeleva...@gmail.comwrote:
nope.
On Sat, Mar 15, 2014 at 1:00 PM, Andy Jones andy.jo...@gmail.com wrote:
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
Do you guys think there is a top list of
Chris:
I'm looking forward for this transition training videos. I cannot find any
high quality level training (except few ones from Gnomon) that could speed
up transition of senior XSI user to senior Maya user.
Please be sure to show us in that upcoming trainings how to do stuff in
Maya we are
nope.
On Sat, Mar 15, 2014 at 1:15 PM, Will Robertson tinyeleva...@gmail.comwrote:
nope.
On Sat, Mar 15, 2014 at 1:00 PM, Andy Jones andy.jo...@gmail.com wrote:
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
Do you guys think there is a top list of
Should probably be linked via si-community as well as they are not all on this
list.
From: Perry Harovas [perryharo...@gmail.com]
Sent: 15 March 2014 07:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Open Letter to Carl Bass
I just placed it on my
NOPE
From: toddape...@gmail.com
Date: Sat, 15 Mar 2014 13:21:00 -0400
Subject: Re: Top List of ICE Nodes That Cover 80% of What You Do With The
Toolset
To: softimage@listproc.autodesk.com
nope.
On Sat, Mar 15, 2014 at 1:15 PM, Will Robertson tinyeleva...@gmail.com wrote:
nope.
On Sat,
Not preaching a religion here... In the 15+ years i've been using
Softimage products i've converted more hardcore Max and Maya users by
just outrunning them time and time again than i can count. Admittedly
realtime graphics is a very special field of profession and also very
rare outside of
Let the retweeting commence...
https://twitter.com/HiraziB/status/444888249572786176
@Angus - please do, I post too much as it is!
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Good idea, done:
http://www.si-community.com/community/viewtopic.php?f=5t=5035
On Sat, Mar 15, 2014 at 1:24 PM, Angus Davidson
angus.david...@wits.ac.zawrote:
Should probably be linked via si-community as well as they are not all
on this list.
--
*From:*
I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
pre-AD, there was never anyone who didn¹t like the software, tech or
couldn¹t see the potential benefits. However despite this, it wasn¹t easy
for people to simply adopt.
We could easily lead the horse to water, but never
Well done...
Sums up perfectly how I feel, especially since I was one of your team
screwed by Maya (nevermore)
On 3/15/2014 1:43 PM, Perry Harovas wrote:
Good idea, done:
http://www.si-community.com/community/viewtopic.php?f=5t=5035
On Sat, Mar 15, 2014 at 1:24 PM, Angus Davidson
Here is my top 5:
1) workflow speed efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns
in Softimage
4) text based buttons (huge plus if you suffer from certain forms of
visual agnosia)
5) ICE
I feel your pain, i really do..
I never had problems with Softimage in this regard, but we faced similar
roadblocks 10 years ago when we spoke with huge Studios trying to sell
them our realtime procedural content creation solution... Everyone was
amazed and loved the outcome. Unfortunately
It's funny. There always seemed to be two kind of people. The ones that
prefer text buttons and the ones that prefer icon style. Of course all
softimagers prefer text :) It's just so much clearer what a certain
function does. It's also much more efficient and faster when you teach
people:
click
On a more constructive note:
- Visual debugging tools, I really miss to be able to show values between
connections (vectors, matrices).
- Abstract types? it's kinda embarrasing have to use a plusMinusAverage
node to emulate a vector constant in maya.
- Basic math nodes? like trigonometric
This is what concerns me about the future for where Autodesk takes their DCC
flagships. Bullet-point thinking.
It's not any specific list of ICE nodes that make it so powerful and useful,
rather it's how well it plays within the data structures of the rest of the
application.
Everyone who
Bradley you nailed it with this one, and also points out what really AD
system does look like.. bunch of bullet points of separate marketing ready
features that looks nice on list when you showing it to sales.
The matter that those separate features have little to non meaningful
communications one
Agree with Bradley, +1
2014-03-15 16:55 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:
Bradley you nailed it with this one, and also points out what really AD
system does look like.. bunch of bullet points of separate marketing ready
features that looks nice on list when you showing it
Bradley is s right, I'm quite surprise about this question, it doesn't
mean anything at all.
It's not really about the nodes, it's how the whole system work.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Agree with Bradley, +1nailed it
Date: Sat, 15 Mar 2014 17:07:34 -0300
Subject: Re: Top List of ICE Nodes That Cover 80% of What You Do With The
Toolset
From: malcriad...@gmail.com
To: softimage@listproc.autodesk.com
Agree with Bradley, +1
2014-03-15 16:55 GMT-03:00 Mirko Jankovic
You wrote all that on your phone? :)
On 3/15/2014 1:31 PM, Bradley Gabe wrote:
This is what concerns me about the future for where Autodesk takes
their DCC flagships. Bullet-point thinking.
It's not any specific list of ICE nodes that make it so powerful and
useful, rather it's how well it
there had been discussion of the same thing in Si-community:
http://www.si-community.com/community/viewtopic.php?f=26t=4947
I think it's a good idea of developers are up for it and there is demand
for the tool.
On Saturday, 15 March 2014, Leonard Koch leonardkoch...@gmail.com wrote:
Yeah
Exactly right, about the only thing I ever have to point with my fingers at
is the script button, and that's usually not the first button they need
anyway =)
On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable sixsi_l...@imagefront.dewrote:
It's funny. There always seemed to be two kind of people.
Thats the pipeline talking. Which demonstrates how disrupting it is to
introduce something new.
Now imagine if, not only do you have to introduce something new, but your whole
foundation has to fundamentally change.
This is what's being forced upon us. (I know you know this, and this isn't
..don't forget the texture editor.. icon hell :)
On 15/03/14 21:25, Arvid Björn wrote:
Exactly right, about the only thing I ever have to point with my
fingers at is the script button, and that's usually not the first
button they need anyway =)
On Sat, Mar 15, 2014 at 8:09 PM, Sven
I agree 100% with what everyone is saying.
I would like to add that ICE isn't a point and click system, so it's
impossible to give a universal list. There isn't one way to do anything,
just ways that work. Two artists can have a similar result with
drastically different ICE trees.
Imagine that
To be honest, we knew this was going to happen since the day Autodesk
bought softimage. Today, six years after
the acquisition is when we should be seeing a rejuvenated softimage, but
there was never long term plan for soft.
I understand the numbers between soft/Maya/max were not even
close. We
Powerful stuff Perry. If there's one thing this debacle has proved, it's
that this community is really is as strong and passionate as I've always
perceived it to be.
On Sat, Mar 15, 2014 at 4:13 PM, Perry Harovas perryharo...@gmail.comwrote:
Dear Mr. Bass
My name is Perry Harovas.
You
Bingo.
On Sat, Mar 15, 2014 at 12:31 PM, Bradley Gabe witha...@gmail.com wrote:
This is what concerns me about the future for where Autodesk takes their
DCC flagships. Bullet-point thinking.
It's not any specific list of ICE nodes that make it so powerful and
useful, rather it's how well it
Thanks for taking the time out to write this.
Leoung
On 15/03/2014 5:08 PM, Arvid Björn wrote:
Powerful stuff Perry. If there's one thing this debacle has proved,
it's that this community is really is as strong and passionate as I've
always perceived it to be.
On Sat, Mar 15, 2014 at 4:13
There is somewhat of a bright side folks, let's be realistic. Just about
every single hard core XSI user I'd known who fully committed to switching
over to Maya without looking back has gone on to do bigger and better
things in the industry. They work at places like Weta, ILM, Dreamworks,
Disney,
Get data does 40%
Set data does another 40%
with 20% of various nodes in between
Ice is not exactly an assortment of chocolate sweets...
LOL
Le 15/03/2014 21:10, Ahmidou Lyazidi a écrit :
Bradley is s right, I'm quite surprise about this question, it
doesn't mean anything at all.
That guy that won the Oscar probably didn't have to do the work... :P
You know better than that Brad!!
-Lu
On Sat, Mar 15, 2014 at 2:30 PM, Bradley Gabe witha...@gmail.com wrote:
There is somewhat of a bright side folks, let's be realistic. Just about
every single hard core XSI user I'd
Heh, it'd be less work just undo-ing the EOL decision instead of
reinventing the round wheel to a square one.
-Lu
On Sat, Mar 15, 2014 at 5:26 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Heh, it'd be less work just undo-ing the EOL decision instead of
reinventing the round wheel to a square one.
But how would that look to stock holders / board members? Confidence would
plummet hard. It would do more
Chris,
I think most here are actually desperate to hear about your plan — not
objectives or goals, but the specifics and timing of a plan to move this thing
forward.
You probably understand that the overwhelming feeling here is that we re being
forced to take a giant step backward in many
lol... Nice Sven!
On Sat, Mar 15, 2014 at 1:51 PM, Christoph Muetze c...@glarestudios.dewrote:
..don't forget the texture editor.. icon hell :)
On 15/03/14 21:25, Arvid Björn wrote:
Exactly right, about the only thing I ever have to point with my fingers
at is the script button, and
Hi Brad,
I guess you mean a lot of our xsi friends decided to go into film industry
and therefore had to switch to Maya.
I am glad for them, they avoided the mess we are in but as I am sure you
know most of us work on commercials.
This comes to mind :)
it's an opportunity?
It is not easy just 5 but I will try.
* /Render Passes /(Partitions, Overrides, etc)
* /Explorer /(I miss it always in the rest of software)
* /ICE /(of course)
* /Rigging tools/ and workflow in the process
* /Modelling tools/
And that it is my contribution to the TOP 5.
*Javier Vega*
I think it's kind of insulting to say that. It's not the software that
makes people able to do that kind of work. It's their skills. It's just a
fact that most film studios have had Maya as their backbone for so long
that film is typically done with Maya. Then again, we do work at Hybride on
films
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