Re: Retirement.....

2014-03-04 Thread Adam Sale
Well, the headsmans axe finally dropped. A truly sad day indeed. My plan is to migrate over to maya grudgingly as I will take advantage of the 0 dollar transfer, but learn Houdini / Modo / FE as well. I don't like the idea of supporting the very entity that killed off and mismanaged Softimage into

Re: License to END if you migrate?!

2014-03-04 Thread Adam Sale
I totally agree Arvid. I know I will need to revisit old scenes and projects, and this totally shoots us in the foot/ head. This is a completely unacceptable move on the part of AD. Let us keep our old licenses, AND migrate. What harm is there in keeping the old licenses around? On Tue, Mar 4,

Re: Save Softimage Petition

2014-03-04 Thread Adam Sale
Signed. On Mar 4, 2014 5:45 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Done! Sent from my iPhone On Mar 5, 2014, at 5:28, Sylvain Lebeau s...@shedmtl.com wrote: Of course i did sign too!!! *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE

Re: new upgrade policy

2014-02-27 Thread Adam Sale
I reupped on my subscription last month. Acting on the premise that 2015 will be the last version of softimage, I hope autodesk will throw us sub customers a bone and allow us to transfer our subcriptions over to maya without having to purchase the entire package. That would be the honorable

RE: Setting a particles mass based on its instance size

2014-02-24 Thread Adam Sale
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, February 18, 2014 10:55 PM To: softimage@listproc.autodesk.com Subject: Setting a particles mass based on its instance size Evening again everyone, I'm looking for an attribute that lets me read

Re: GEar again

2014-02-22 Thread Adam Sale
Agree with Matt. Hands in line with forearm.. I prefer palms down, instead of facing out towards camera. On Sat, Feb 22, 2014 at 5:45 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I resent this, i always ask my riggers what they would like as a neutral pose :( On 22

Weird error when generating Simulated ICE Tree

2014-02-18 Thread Adam Sale
I have never had an issue creating a simulated ICE tree before, but last night this bit me on a scene, and I haven't been able to shake it. Running runonce.bat, deleting prefs hasn't worked. ' ERROR : 21000 - Unspecified failure - [line 654 in C:\Program Files\Autodesk\Softimage 2014

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Adam Sale
I've requested the primitive bone fix for sym maps about 6 times now... Nulls are it as an alternative. Just wish there was the option to have more shapes for nulls as well as offsetting orientation in the shadows. On Mon, Feb 17, 2014 at 12:47 PM, Eric Thivierge ethivie...@hybride.comwrote:

Re: Weird error when generating Simulated ICE Tree

2014-02-18 Thread Adam Sale
happening in relation to Momentum or ALL simulated ICE Trees you're trying to create even those not involving Momentum. Eric T. On Tuesday, February 18, 2014 3:27:32 PM, Adam Sale wrote: I have never had an issue creating a simulated ICE tree before, but last night this bit me on a scene, and I

Setting a particles mass based on its instance size

2014-02-18 Thread Adam Sale
Evening again everyone, I'm looking for an attribute that lets me read in each particles instance size / scale, so I can use it to drive per point mass. I am using Momentum deform bodies and wanted to drive my mass based on the chunk size. Not sure if this would be the same situation for regular

Rendermapping Camera Projections.. problems.

2014-02-08 Thread Adam Sale
Hey folks, I'm trying to do what should be relatively simple, rendermapping camera projections, but I'm getting shut down along the way. I have a still which I am projecting through a camera onto a piece of geo. I have rendermap set up to bake to a unique UV's as an albedo map. I am using the

Re: Rendermapping Camera Projections.. problems.

2014-02-08 Thread Adam Sale
ok.. nothing to see here. One of those nights.. I've ended up writing out exrs, and i'm finally getting what I need. Adam On Sat, Feb 8, 2014 at 10:27 PM, Adam Sale adamfs...@gmail.com wrote: Hey folks, I'm trying to do what should be relatively simple, rendermapping camera projections

Re: Pointcloud Point Lights

2014-01-22 Thread Adam Sale
nice! On Wed, Jan 22, 2014 at 10:38 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Pshaw, I say. [cid:image001.png@01CF1777.3263C4A0] gray (resending, original was too big) From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On

Re: ICE fracturing - produces one chunk?

2013-12-16 Thread Adam Sale
Hi Morten, This is where Implosia would work well. So I guess in the case of Momentum 4, it would include implosia, but prior to M4, Implosia would need to be purchased separately. Its pretty trivial getting separate materials for inner and outer faces. With implosia the materials are added to

Re: OT: shooting panoramas

2013-12-02 Thread Adam Sale
I second the nodal ninja. Its very portable, more so than the heavier manfrotto pano heads we lug around. A sigma 4.5 mm lens on our 60D kit works very well. Mounted on a standard Manfrotto tripod I use DSLR controller ( 7.99 in the Play store) for the android to maintain pixel accuracy on the

Re: I'd like to punch Softimage in the face today

2013-10-24 Thread Adam Sale
does it help if you move the objects at the first frame of the sim, rather than somewhere else along the timeline? On Thu, Oct 24, 2013 at 7:55 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: It seems to be related to physX. If I try to move a null, it's fine. But any

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Adam Sale
well, there used to be discuss...@softimage.com where Porl, Kim and Ed would discuss the merits of cheese, and FNARR would grace every other suggestive post. Maybe we need to startup: bitchwhinem...@softimage.com and keep the negativity there. I just try and stay out of the negativity.. period.

Improvement requested For Softimage 2015: Normal Maps

2013-09-11 Thread Adam Sale
Normal maps have not worked correctly in Softimage for some time now. I think they are a basic enough tool, needed by artists everyday. In the case of my experience with Softimage, I find a lot of people move away to Maya for shade and light, precisely because right out of the box normal maps do

Re: softimage.tv - Hello World!

2013-09-05 Thread Adam Sale
Very Cool Site!! Nice Work Cristo Adam On Thu, Sep 5, 2013 at 10:10 AM, Michael Clarke m...@bluecstudios.com wrote: Great job. That's a huge contribution to the community. On Sep 5, 2013, at 11:48 AM, Cristobal Infante cgc...@gmail.com wrote: About 100 user submitted videos between

Re: unsubscribe

2013-09-02 Thread Adam Sale
ahhh Tims. Ether as coffee On Mon, Sep 2, 2013 at 4:01 PM, Eric Thivierge ethivie...@gmail.com wrote: On Mon, Sep 2, 2013 at 6:30 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: You rolled up his rim didn't you. Any man is a dead man if you do this...

Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Adam Sale
Awesome news. Just in time for the start of September classes. Adam On Tue, Aug 27, 2013 at 9:25 AM, Rares Halmagean ra...@rarebrush.comwrote: I'll through in a Huzzah and big thanks for the addition. Can't wait to try it out. On 8/26/2013 9:48 PM, Miquel Campos wrote: Hello, I have

Re: Softimage 2015 User Survey

2013-08-20 Thread Adam Sale
Good to know. Thanks Ivan! On Tue, Aug 20, 2013 at 8:44 PM, Andy Moorer andymoo...@gmail.com wrote: It's the time zone thing again I'd expect. :) glad to know devs are a-lurk. And understandable that they lurk more post less, they have to be careful with their words I'm sure. Lurking is

Architectural shader and environment reflections

2013-08-18 Thread Adam Sale
Good evening everyone. I've been having an issue with Reflections using the Arch shader and environments that I can't recall coming across before. I haven't been able to repro consistently. Its basically an issue of triangular artifacts showing up in on the surface of the object. In some cases,

Re: LEGO - the Movie Trailer

2013-06-20 Thread Adam Sale
that looks awesome Raff and Co.. Can't wait to check it out. On Thu, Jun 20, 2013 at 12:02 AM, Eugen Sares sof...@mail.sprit.org wrote: It seems I can't find that shader folder... I suppose that's an addon you guys use? Thanks anyway! Am 20.06.2013 01:40, schrieb joshxsi: The curves

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Adam Sale
ICE definitely here. Have been making a lot of use of the various arc interpolation compounds with it as well. Adam On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec doni...@gmail.com wrote: Last projects I had to do anything with shapes (Fable the Journey and MiloKate) was all mixer. No

Re: General Worklflow for fracturing effects

2013-05-23 Thread Adam Sale
agreed. 2.0 is able to generate far higher shatter counts than 1.6, and faster too. The texture map based workflow leaves a little to be desired in terms of detail of shatter, but other than that, the rest is pretty rock solid. (Please tell me I'm wrong about the texture map based workflow :-) )

Re: Rigid body initial velocity - no ICE

2013-05-15 Thread Adam Sale
what if you were just to animate the ball directly, instead of using a null parent? Set keys to animate it through space, while defining it as a passive RBD, then animate it being an Active RBD at the point where the ball's last key is set. That should work. On Wed, May 15, 2013 at 12:37 PM,

Re: Default Pedestrian Rig

2013-05-14 Thread Adam Sale
MOTOR? Tag the rig and load some MOTOR files? On Tue, May 14, 2013 at 2:09 PM, Byron Nash byronn...@gmail.com wrote: What's the easiest way to get some more animations onto the Default Pedestrian? The rigs in the menus don't fit his scale and I rather have some IK in there than try to FK the

Re: Default Pedestrian Rig

2013-05-14 Thread Adam Sale
or are you referring to the pedestrian used for crowd? On Tue, May 14, 2013 at 2:23 PM, Adam Sale adamfs...@gmail.com wrote: MOTOR? Tag the rig and load some MOTOR files? On Tue, May 14, 2013 at 2:09 PM, Byron Nash byronn...@gmail.com wrote: What's the easiest way to get some more

Re: Default Pedestrian Rig

2013-05-14 Thread Adam Sale
. MOTOR kept blowing it up, but I'm sure I just did something kooky. On Tue, May 14, 2013 at 5:23 PM, Adam Sale adamfs...@gmail.com wrote: or are you referring to the pedestrian used for crowd? On Tue, May 14, 2013 at 2:23 PM, Adam Sale adamfs...@gmail.com wrote: MOTOR? Tag the rig and load

Re: CrowdFX: Animation States

2013-05-10 Thread Adam Sale
Yes, and also remember that for move based states, you should have all the action sources in the one move state listed from slowest to fastest velocity so the crowd can pick the appropriate source based on the actors velocity. I didn't come up with a better way to treat idle based actions, other

Re: CrowdFX: Animation States

2013-05-10 Thread Adam Sale
in the dark feeling. I'm only needing to do a fairly simple stadium crowd for wide shots. I think the hardest parts are going to be dealing with the quantity of characters and getting them exported to the people rendering them. On Fri, May 10, 2013 at 12:24 PM, Adam Sale adamfs...@gmail.com wrote

Product Activation Wizard issues

2013-04-22 Thread Adam Sale
Hey everyone. I thought I would ask here first before digging further, Many of my students have complained about this issue with the Product activation wizard, with Softimage and with Maya. they simply can't get an activation beyond the 30 day trial. The link i have found is here.

Re: Softimage promo

2013-04-12 Thread Adam Sale
I have to give it up to guys like Mark. Presenting under tight time frames is tougher than it looks. Was a lot of fun though... On Fri, Apr 12, 2013 at 2:24 AM, Graham Bell graham.b...@autodesk.comwrote: We have a Tech Marketing team who usually handles these types of presentations,

Re: OT: Looking for a studio who specializes in Mocap (preferably Sports)

2013-04-09 Thread Adam Sale
Hey Oz.. Long time since I've seen your name pop up. Welcome back. My colleague Al Macleod rolls his own Mocap Solution, If you're interested, you can contact him through his website. His solutions are for Maya, but he is a really talented guy, and may be able to help you out. http://mocap.ca/

Re: Tumbling in ICE?

2013-04-09 Thread Adam Sale
What about the spin particle compound? It has a tumble function.. On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas a...@andynicholas.com wrote: Hi Morten, The only issue with randomising or turbulising it, is that the particles will look like they're being acted on by some sort of force

Re: Tumbling in ICE?

2013-04-09 Thread Adam Sale
Shoot.. Sorry, I should have read the initial post thoroughly.. On Tue, Apr 9, 2013 at 10:07 AM, Adam Sale adamfs...@gmail.com wrote: What about the spin particle compound? It has a tumble function.. On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas a...@andynicholas.comwrote: Hi Morten

Help with Momentum and Gravity

2013-04-08 Thread Adam Sale
For any momentum users out there. http://vimeo.com/15461863 Byungchuls video is pretty clear explaining how to use a null test on ICE controlled deform RBDs to create a fracture effect. What I want to do is similar, except incorporate Gravity into the equation. In his example, he disables, it

Re: Help with Momentum and Gravity

2013-04-08 Thread Adam Sale
because of the Test Inside Null. After that, it stays true because you're also getting its previous value. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Monday, April 08, 2013 02:42 AM To: softimage

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-05 Thread Adam Sale
Yep.. tab menu is nice, was there in 2013, the filter is useful, as well as the bookmarks and the ability to view texture thumbs. Finally, the fact that you can make connections to textures in the node editor makes it a one stop shop, whereas we currently need to utilize attribute shaders in the

Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Adam Sale
warms the heart :-) On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer andymoo...@gmail.com wrote: Well done guys! And it's always nice to see SI screens in making-of videos like this :D On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink nicgrootbluem...@gmail.com wrote: It's an absolute

Re: Pinnochio 3D characters

2013-04-04 Thread Adam Sale
yeah, its been nice to use it for some crowd work I was doing, and the characters work well with Motionbuilder too. On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall jeff.mcf...@sas.com wrote: I thought this was pretty cool, wish I had discovered it a few months ago.

Re: Softimage Jedi Training

2013-03-28 Thread Adam Sale
The whole kit looks like it would be interesting. A scheduled class would be tough for me to make as well what with kids / sched. If there were some sort of archived classes we could check out on our own time after delivery of your live sessions, that would be awesome. On Thu, Mar 28, 2013 at

Multithread repeat node in ICE?

2013-03-26 Thread Adam Sale
Just wondering about the possibility of a multi threaded repeat node in ICE. Is it achievable with the current state of Softimage?

Re: Softimage 2014

2013-03-26 Thread Adam Sale
Yes, I miss Chinny's voice on the new features as well. Changing of the times.. The late fixes on Syflex came with the gold release, thus never making it into the new features. HQV is really slow, though I was not on the fastest of laptops when I created the demo. Adam On Tue, Mar 26, 2013 at

Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
This is weird. I can access FR, but can't access the content of any of its panes. I have tried renaming my users folder, and restarting, and nothing. Any ideas?

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
it is.. but always has been. Is it some kind of update to IE that messes up FR? On Tue, Mar 26, 2013 at 10:16 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: got internet explorer installed? Le 2013-03-26 13:13, Adam Sale adamfs...@gmail.com a écrit : This is weird. I can access FR

Re: Multithread repeat node in ICE?

2013-03-26 Thread Adam Sale
. * If at all possible, use a hard-coded bound on the max iterations. Apparently this allows some optimizations when the tree is compiled. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, March 26, 2013 10:53

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
same problem. On Tue, Mar 26, 2013 at 10:37 AM, Stephen Blair stephenrbl...@gmail.comwrote: What happens if you use NetView to open a page like C:\Program Files\Autodesk\Softimage 2013 SP1\FaceRobot\Application\views\facestage1_sideview.html On 26/03/2013 1:18 PM, Adam Sale wrote

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
this machine? I guess I would start putting alerts() in the html to try and narrow down the problem, that kind of thing. ciao On 26/03/2013 1:41 PM, Adam Sale wrote: same problem. On Tue, Mar 26, 2013 at 10:37 AM, Stephen Blair stephenrbl...@gmail.comwrote: What happens if you use

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
I've deleted all of my 2013 and 14 folders.. Still no dice on the FR interface.. WTF? On Tue, Mar 26, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote: shouldn't renaming the user folder do the same thing? On Tue, Mar 26, 2013 at 11:15 AM, Luc-Eric Rousseau luceri...@gmail.comwrote

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
to load the plug-in, btw. you can't just switch to the layout. On Tue, Mar 26, 2013 at 4:59 PM, Adam Sale adamfs...@gmail.com wrote: Runonce.bat doesn't do the job either.. On Tue, Mar 26, 2013 at 1:55 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: did anyone try face robot

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
, Adam Sale wrote: I've deleted all of my 2013 and 14 folders.. Still no dice on the FR interface.. WTF? On Tue, Mar 26, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote: shouldn't renaming the user folder do the same thing? On Tue, Mar 26, 2013 at 11:15 AM, Luc-Eric Rousseau luceri

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
, at 7:17 AM, Adam Sale adamfs...@gmail.commailto: adamfs...@gmail.com wrote: Active Scripting is enabled btw.. for JS Stephen.. All of the FR plugins are ok in the plugin manager. Still nothing FR related is working in 2013 or 14. On Tue, Mar 26, 2013 at 2:41 PM, Matt Lind ml

Re: Face Robot Interface there, but contents of panes missing

2013-03-26 Thread Adam Sale
Chia chris.c...@autodesk.com wrote: I believe that's root cause. Try configuring the Internet options? On 27 Mar, 2013, at 8:05 AM, Adam Sale adamfs...@gmail.commailto: adamfs...@gmail.com wrote: Hi Chris. The test page runs fine in Chrome and in IE 32 bit, but not in IE64 bit. I am on IE 9

Re: Technical Direction workshop available stand-alone (CGS TODs)

2013-03-19 Thread Adam Sale
Nice!! On Mon, Mar 18, 2013 at 10:49 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Some shameless self promotion :) My Technical Direction workshop has finally been made available converted to self-paced training: http://tod.cgsociety.org/index.php/courses It's all the

Re: Growing A Forest - LKL 2.0 Tutorial

2013-03-13 Thread Adam Sale
Thanks Leonard. Very generous with your time and energies :-) On Wed, Mar 13, 2013 at 6:02 AM, Cristobal Infante cgc...@gmail.com wrote: Hi Leonard, Thanks a lot for putting this tool together, I had a look at your 7 tutorial and it does look like a very handy tool. In terms of how you

Re: Mocap to rig with c3d files

2013-03-13 Thread Adam Sale
On Wed, Mar 13, 2013 at 11:20 AM, Adam Sale adamfs...@gmail.com wrote: I've seen this posted some time ago, but wondering if anyone can shed light on this? I have a c3d file that I've imported with T-Pose into Softimage via Mocap to Rig. I have the little skeleton with black dots that I

Re: copy transform value

2013-03-08 Thread Adam Sale
Implicit bones still don't allow you to symmetry weights either, using the built in tools. Adam On Fri, Mar 8, 2013 at 1:18 PM, Alok alok.gan...@modusfx.com wrote: Just to add to what Eric clarified (and rightly so): To the scene graph, the bones are nothing but a bunch of point (nulls)

Re: generate thumbnail on emdl export

2013-03-02 Thread Adam Sale
Yep.. as Vincent suggested. RR give you the thumb on EMDL export. Agreed, it should be automatic. On Sat, Mar 2, 2013 at 11:01 AM, Vincent Langer m...@vincentlanger.comwrote: Hi, If i am Not wrong you get the current renderregion as a thumbnail when you Export models or scenes. Cheers,

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-28 Thread Adam Sale
That sounds fantastic Raf. Can't wait to see the goods. Adam On Thu, Feb 28, 2013 at 7:40 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Thanks everybody again. I was hesitant bumping my own thread since it feels like bad form, but enough people did in the last few hours I might

Re: ice crowds and rendering

2013-02-26 Thread Adam Sale
Hi Jeff.. This is a known issue for sure. I work around the issue by doing the following, I generally just get in and edit the texture projection in the render tree per image node on each actor copy. You have to point each image to the TextureProjection UV available to each ActorCopy.) On the

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-22 Thread Adam Sale
how the corruption happened. On Fri, Feb 22, 2013 at 3:15 AM, Chris Chia chris.c...@autodesk.com wrote: Nice assets Adam! Hope to see some of you guys' work soon ;) On 21 Feb, 2013, at 2:19 AM, Adam Sale adamfs...@gmail.commailto: adamfs...@gmail.com wrote: Well, thats good

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
I did the rigs over a couple of weeks between my full time gigs. The meshes came from 3ds max I believe and were a mess when I first got them. Too many pieces, shapes that didn't work in Softimage, scale issues. I pretty much had to take them down to bare mesh and start from scratch. They have not

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
with a rainbow shader that I suspect is the cause of the slow down. I only played with the rigs for 2 minutes so far and I didn't break them .. so that's a good sign ;-) Jeremie On 20 February 2013 09:52, Adam Sale adamfs...@gmail.com wrote: I did the rigs over a couple of weeks between

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
for rendering. On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin gerem@gmail.comwrote: he he ! So yeah, I found out. there is a weightmap called tangent with a operator called TangentOp. When you delete that it's much much faster ! On 20 February 2013 10:18, Adam Sale adamfs

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
critique. Thanks for rigging this stuff up Adam. Really appreciate the efforts. Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale adamfs...@gmail.com wrote: those tangent ops are deadly. There is an option you can turn

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
by the way, crits are never an issue, I'm sure there are issues with the rig. Thick skin is a boon :-) On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale adamfs...@gmail.com wrote: Hmm. they should be working. I did find an issue at a workplace, where they got disconnected. A mesh error preceded

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
and Maya, not Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale *Sent:* Wednesday, February 20, 2013 10:58 AM *To:* softimage@listproc.autodesk.com

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Adam Sale
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale *Sent:* Wednesday, February 20, 2013 5:28 PM *To:* softimage@listproc.autodesk.com *Subject:* Copy and paste ICE trees from two instances of Soft ** ** I never knew you could do this. ... accidentally came

Re: Converting context from an array of scalar per point to scalar per object

2013-02-19 Thread Adam Sale
compound into a new ICE Tree on the crowd point cloud). On 18/02/2013 6:30 PM, Adam Sale wrote: So the idea is basically that in my crowd, I have 3 actors, 1 bad guy ID =0 Two pedestrians ID = 1 and 2 I want only the pedestrians to evaluate the distances between themselves and the bad guys

Re: Difference between power and acceleration ?

2013-02-19 Thread Adam Sale
Deja Vu :) On Tue, Feb 19, 2013 at 12:26 PM, Andy Moorer andymoo...@gmail.com wrote: O. M. G. Sent from my iPad On Feb 19, 2013, at 3:21 PM, Sam Cuttriss tea...@gmail.com wrote: its a cold day at work, and softimage is not responding, so i figured i would ask the question everyone

Re: Converting context from an array of scalar per point to scalar per object

2013-02-19 Thread Adam Sale
up? is it the minimum? s On Tue, Feb 19, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote: Hi Grahame. Thanks for that. Your tree is much more efficient than mine. Your tree works for me.. sort of. The two branches you created help determine whether the actors of a given ID should

Re: Converting context from an array of scalar per point to scalar per object

2013-02-19 Thread Adam Sale
Yes, Grahame, your tree was correct. I had missed a connection in outputting the Array minimum into the logic node. On Tue, Feb 19, 2013 at 1:01 PM, Adam Sale adamfs...@gmail.com wrote: Aha.. Got it.. You are right Steven. the trigger was an array of bools per particle. I had missed

Re: Converting context from an array of scalar per point to scalar per object

2013-02-18 Thread Adam Sale
this: Particle 1: Id = 0 scalararray = [m, n, o] Particle 2: Id = 1 scalararray = [a, b, c] Particle 3: Id = 2 scalararray = [x, y, z] Build array from set output: [m, n, o, a, b, c, x, y, z] On Mon, Feb 18, 2013 at 11:39 PM, Adam Sale adamfs...@gmail.com wrote: I guess the subject

Re: Difference between a force and a velocity ?

2013-02-13 Thread Adam Sale
wow... On Wed, Feb 13, 2013 at 10:39 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Added. ;) On Wed, Feb 13, 2013 at 6:24 PM, Steven Caron car...@gmail.com wrote: please add... http://cgmemes.blogspot.com/ On Wed, Feb 13, 2013 at 3:01 PM, Raffaele Fragapane

Re: Hello

2013-02-12 Thread Adam Sale
welcome back Emilio! On Tue, Feb 12, 2013 at 8:19 AM, Emilio Hernandez emi...@e-roja.com wrote: Yes I understand very clearly. Specially when you need to wirte him a set of instructions to do some basic tricks that my Sumatra does since he was born! 2013/2/12 Ed Manning

Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek

2013-02-09 Thread Adam Sale
cool stuff Leonard. :-) On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch leonardkoch...@gmail.comwrote: Rob, thanks for the suggestion. I put it up on vimeo: https://vimeo.com/59303003 I'm glad that this found you Olivier. And yes, LK Skinner is basically a sophisticated cage/hull deformer.

Re: Exocortex Fury 2 Docs

2013-01-31 Thread Adam Sale
On Mon, Jan 28, 2013 at 5:36 PM, Adam Sale adamfs...@gmail.com wrote: Hey guys.. we just picked up Fury 2, but the package doesn't have any doc. Does anyone have docs they could link me to, or better yet, send:? Thanks Adam -- Best regards, Ben Houston Voice: 613-762-4113

Re: will you recommend using a 1366x768 res for 3D work?

2013-01-23 Thread Adam Sale
...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, January 22, 2013 08:06 PM To: b...@exocortex.com; softimage@listproc.autodesk.com Subject: Re: will you recommend using a 1366x768 res for 3D work? 1368 x 768 chops off the edit menu at the bottom of Soft. Ugh On Sat, Jan 19

Re: will you recommend using a 1366x768 res for 3D work?

2013-01-22 Thread Adam Sale
1368 x 768 chops off the edit menu at the bottom of Soft. Ugh On Sat, Jan 19, 2013 at 10:25 AM, Ben Houston b...@exocortex.com wrote: Canada Computers. Here is the link to their msi notebooks.

Re: Adjust Shadow density with Physical Sky/Sun?

2013-01-15 Thread Adam Sale
shadow softness when increased way past one will do this, while also softening the shadow edges. But, yeah, would be nice to decouple those controls. On Mon, Jan 14, 2013 at 2:48 PM, Byron Nash byronn...@gmail.com wrote: level of the shadows. I have the Photographic Exposure

Force ppg to open on script launch

2013-01-08 Thread Adam Sale
I'm a little confused as to why the following does not work: Get a sphere Run Deform Smooth PPG appears and all is good. Now, take the generated command and run it through the script editor ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0); This time, no PPG appears. Any idea why?

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Adam Sale
wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote: That would be the em dash or mutton (though I've never seen or heard it called the latter.) http://en.wikipedia.org/wiki/Em_dash#Em_dash And an em? It's a typographical unit of measurement and the — dash is

Re: Area ate my message ( and spit it out again :)

2013-01-07 Thread Adam Sale
Christopher? On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com wrote: wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote: That would be the em dash or mutton (though I've never seen or heard it called the latter.) http://en.wikipedia.org/wiki

Re: Normal Maps and multiple tile UV set up

2012-12-30 Thread Adam Sale
try a vector - vector node and chain them together to create the effect you want. You can set the operation to Add for each of them. On Sun, Dec 30, 2012 at 8:59 AM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: Thanks Stephen, that’s much appreciated. ** ** The problem

Re: Rumors II

2012-12-24 Thread Adam Sale
Merry Christmas everybody. Enjoy the gorging, imbibing and purging over the next couple of days. :-) Adam On Mon, Dec 24, 2012 at 7:25 PM, Stephen Blair stephenrbl...@gmail.comwrote: Merry Christmas to all, and to all a good night! On 24/12/2012 6:11 PM, Eric Thivierge wrote: Happy

Re: Alembic XSI, write pointcloud as geocache?

2012-12-21 Thread Adam Sale
Perhaps Exocortex Crate might help? http://www.exocortex.com/alembic Adam On Fri, Dec 21, 2012 at 12:04 PM, Johan Forsgren johan.forsg...@edithouse.se wrote: by writing the pointcloud as not a pointcloud but a bunch of flying s

Re: Rumors

2012-12-19 Thread Adam Sale
and if Maya does adopt ICE, well, then we users who are familiar with ICE stand to gain, as it would make learning maya a little less painful. On Wed, Dec 19, 2012 at 10:03 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Good thoughts. The irritating thing to me is that the Maya/Max

Re: Normal Maps in Softimage

2012-12-12 Thread Adam Sale
matter what they look like in Soft/Maya/Max. ** ** -wayne ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale *Sent:* Wednesday, December 12, 2012 2:15 AM *To:* softimage@listproc.autodesk.com

Re: Softimage crashing on launch

2012-12-12 Thread Adam Sale
Hey Stephen.. I could try your solution if I hadn't uninstalled all my Softimage versions on my machine. It was a good time to do so.. Nice and clean again :-) On Wed, Dec 12, 2012 at 7:03 AM, Stephen Davidson magic...@bellsouth.netwrote: Security Essentials allowed a serious virus on my

Re: Normal Maps in Softimage

2012-12-12 Thread Adam Sale
No.. the ultimapper solution is fine, its the exported maps from external apps I'm having trouble with. On Wed, Dec 12, 2012 at 7:45 AM, Stephen Davidson magic...@bellsouth.netwrote: does this help? http://vimeo.com/19399592 On Wed, Dec 12, 2012 at 10:40 AM, Adam Sale adamfs...@gmail.com

Re: Normal Maps in Softimage

2012-12-12 Thread Adam Sale
:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale *Sent:* Wednesday, December 12, 2012 4:55 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Normal Maps in Softimage ** ** No.. the ultimapper solution is fine, its

Re: Normal Maps in Softimage

2012-12-12 Thread Adam Sale
. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 12/12/2012 9:54 AM, Adam Sale wrote: No.. the ultimapper solution is fine, its the exported maps from external apps I'm having trouble with. On Wed, Dec 12, 2012 at 7

Re: Softimage crashing on launch

2012-12-12 Thread Adam Sale
to initial state, which is so much faster that a system with a years worth of installs and uninstalls. This is the ultimate way to be clean ;) On Wed, Dec 12, 2012 at 10:53 AM, Adam Sale adamfs...@gmail.com wrote: Hey Stephen.. I could try your solution if I hadn't uninstalled all my Softimage

Re: Normal Maps in Softimage

2012-12-12 Thread Adam Sale
...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale *Sent:* Wednesday, December 12, 2012 2:15 AM *To:* softimage@listproc.autodesk.com *Subject:* Normal Maps in Softimage ** ** So, My Softimage decided to play hardball with me and stopped working earlier this evening

Re: Softimage crashing on launch

2012-12-12 Thread Adam Sale
problem solved. Sandy sent me the keys and all is good again. Glad to be back up and running. :-) Thanks for all the advice. Adam On Wed, Dec 12, 2012 at 9:52 PM, Adam Sale adamfs...@gmail.com wrote: Actually, I just had the opportunity to launch Soft after wiping out all Softimage

Re: Softimage crashing on launch

2012-12-11 Thread Adam Sale
I think this will be what I have to do.. Probably a good thing to clean out all the versions I've been stockpiling for the last while. Disabling the firewall didn't help things.. Its always fun when you look forward to a productive night of work, and you get this instead. :-) Ahh.. maybe its a

Re: Softimage crashing on launch

2012-12-11 Thread Adam Sale
...@gmail.comwrote: Just be sure not to mix up Firewall and antivirus (: These are 2 different things and you might be able to disable the firewall but not the antivirus. Good luck On Wed, Dec 12, 2012 at 5:26 PM, Adam Sale adamfs...@gmail.com wrote: I think this will be what I have to do.. Probably

Re: Softimage crashing on launch

2012-12-11 Thread Adam Sale
: haha, I'd say we should bow our heads to show respect but that and Norton have got to be the most intrusive anti-virus ever. Eric Thivierge http://www.ethivierge.com On Wed, Dec 12, 2012 at 5:48 PM, Adam Sale adamfs...@gmail.com wrote

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