Well, the headsmans axe finally dropped.
A truly sad day indeed.
My plan is to migrate over to maya grudgingly as I will take advantage of
the 0 dollar transfer, but learn Houdini / Modo / FE as well.
I don't like the idea of supporting the very entity that killed off and
mismanaged Softimage into
I totally agree Arvid. I know I will need to revisit old scenes and
projects, and this totally shoots us in the foot/ head.
This is a completely unacceptable move on the part of AD.
Let us keep our old licenses, AND migrate. What harm is there in keeping
the old licenses around?
On Tue, Mar 4,
Signed.
On Mar 4, 2014 5:45 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Done!
Sent from my iPhone
On Mar 5, 2014, at 5:28, Sylvain Lebeau s...@shedmtl.com wrote:
Of course i did sign too!!!
*Sylvain Lebeau // SHED*
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE
I reupped on my subscription last month. Acting on the premise that 2015
will be the last version of softimage, I hope autodesk will throw us sub
customers a bone and allow us to transfer our subcriptions over to maya
without having to purchase the entire package.
That would be the honorable
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, February 18, 2014 10:55 PM
To: softimage@listproc.autodesk.com
Subject: Setting a particles mass based on its instance size
Evening again everyone,
I'm looking for an attribute that lets me read
Agree with Matt. Hands in line with forearm.. I prefer palms down, instead
of facing out towards camera.
On Sat, Feb 22, 2014 at 5:45 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
I resent this, i always ask my riggers what they would like as a neutral
pose :(
On 22
I have never had an issue creating a simulated ICE tree before, but last
night this bit me on a scene, and I haven't been able to shake it.
Running runonce.bat, deleting prefs hasn't worked.
' ERROR : 21000 - Unspecified failure - [line 654 in C:\Program
Files\Autodesk\Softimage 2014
I've requested the primitive bone fix for sym maps about 6 times now...
Nulls are it as an alternative. Just wish there was the option to have more
shapes for nulls as well as offsetting orientation in the shadows.
On Mon, Feb 17, 2014 at 12:47 PM, Eric Thivierge ethivie...@hybride.comwrote:
happening in relation to Momentum or
ALL simulated ICE Trees you're trying to create even those not involving
Momentum.
Eric T.
On Tuesday, February 18, 2014 3:27:32 PM, Adam Sale wrote:
I have never had an issue creating a simulated ICE tree before, but
last night this bit me on a scene, and I
Evening again everyone,
I'm looking for an attribute that lets me read in each particles instance
size / scale, so I can use it to drive per point mass.
I am using Momentum deform bodies and wanted to drive my mass based on the
chunk size. Not sure if this would be the same situation for regular
Hey folks,
I'm trying to do what should be relatively simple, rendermapping camera
projections, but I'm getting shut down along the way.
I have a still which I am projecting through a camera onto a piece of geo.
I have rendermap set up to bake to a unique UV's as an albedo map.
I am using the
ok.. nothing to see here. One of those nights..
I've ended up writing out exrs, and i'm finally getting what I need.
Adam
On Sat, Feb 8, 2014 at 10:27 PM, Adam Sale adamfs...@gmail.com wrote:
Hey folks,
I'm trying to do what should be relatively simple, rendermapping camera
projections
nice!
On Wed, Jan 22, 2014 at 10:38 AM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
Pshaw, I say.
[cid:image001.png@01CF1777.3263C4A0]
gray
(resending, original was too big)
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On
Hi Morten, This is where Implosia would work well.
So I guess in the case of Momentum 4, it would include implosia, but prior
to M4, Implosia would need to be purchased separately.
Its pretty trivial getting separate materials for inner and outer faces.
With implosia the materials are added to
I second the nodal ninja.
Its very portable, more so than the heavier manfrotto pano heads we lug
around.
A sigma 4.5 mm lens on our 60D kit works very well.
Mounted on a standard Manfrotto tripod
I use DSLR controller ( 7.99 in the Play store) for the android to
maintain pixel accuracy on the
does it help if you move the objects at the first frame of the sim, rather
than somewhere else along the timeline?
On Thu, Oct 24, 2013 at 7:55 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
It seems to be related to physX. If I try to move a null, it's fine. But
any
well, there used to be discuss...@softimage.com where Porl, Kim and Ed
would discuss the merits of cheese, and FNARR would grace every other
suggestive post.
Maybe we need to startup:
bitchwhinem...@softimage.com and keep the negativity there.
I just try and stay out of the negativity.. period.
Normal maps have not worked correctly in Softimage for some time now.
I think they are a basic enough tool, needed by artists everyday.
In the case of my experience with Softimage, I find a lot of people move
away to Maya for shade and light, precisely because right out of the box
normal maps do
Very Cool Site!!
Nice Work Cristo
Adam
On Thu, Sep 5, 2013 at 10:10 AM, Michael Clarke m...@bluecstudios.com wrote:
Great job.
That's a huge contribution to the community.
On Sep 5, 2013, at 11:48 AM, Cristobal Infante cgc...@gmail.com wrote:
About 100 user submitted videos between
ahhh Tims.
Ether as coffee
On Mon, Sep 2, 2013 at 4:01 PM, Eric Thivierge ethivie...@gmail.com wrote:
On Mon, Sep 2, 2013 at 6:30 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
You rolled up his rim didn't you.
Any man is a dead man if you do this...
Awesome news. Just in time for the start of September classes.
Adam
On Tue, Aug 27, 2013 at 9:25 AM, Rares Halmagean ra...@rarebrush.comwrote:
I'll through in a Huzzah and big thanks for the addition. Can't wait to
try it out.
On 8/26/2013 9:48 PM, Miquel Campos wrote:
Hello,
I have
Good to know. Thanks Ivan!
On Tue, Aug 20, 2013 at 8:44 PM, Andy Moorer andymoo...@gmail.com wrote:
It's the time zone thing again I'd expect. :) glad to know devs are a-lurk.
And understandable that they lurk more post less, they have to be careful
with their words I'm sure. Lurking is
Good evening everyone. I've been having an issue with Reflections using the
Arch shader and environments that I can't recall coming across before. I
haven't been able to repro consistently.
Its basically an issue of triangular artifacts showing up in on the surface
of the object. In some cases,
that looks awesome Raff and Co.. Can't wait to check it out.
On Thu, Jun 20, 2013 at 12:02 AM, Eugen Sares sof...@mail.sprit.org wrote:
It seems I can't find that shader folder... I suppose that's an addon
you guys use?
Thanks anyway!
Am 20.06.2013 01:40, schrieb joshxsi:
The curves
ICE definitely here. Have been making a lot of use of the various arc
interpolation compounds with it as well.
Adam
On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec doni...@gmail.com wrote:
Last projects I had to do anything with shapes (Fable the Journey and
MiloKate) was all mixer. No
agreed. 2.0 is able to generate far higher shatter counts than 1.6, and
faster too.
The texture map based workflow leaves a little to be desired in terms of
detail of shatter, but other than that, the rest is pretty rock solid.
(Please tell me I'm wrong about the texture map based workflow :-) )
what if you were just to animate the ball directly, instead of using a null
parent? Set keys to animate it through space, while defining it as a
passive RBD,
then animate it being an Active RBD at the point where the ball's last key
is set.
That should work.
On Wed, May 15, 2013 at 12:37 PM,
MOTOR?
Tag the rig and load some MOTOR files?
On Tue, May 14, 2013 at 2:09 PM, Byron Nash byronn...@gmail.com wrote:
What's the easiest way to get some more animations onto the Default
Pedestrian? The rigs in the menus don't fit his scale and I rather have
some IK in there than try to FK the
or are you referring to the pedestrian used for crowd?
On Tue, May 14, 2013 at 2:23 PM, Adam Sale adamfs...@gmail.com wrote:
MOTOR?
Tag the rig and load some MOTOR files?
On Tue, May 14, 2013 at 2:09 PM, Byron Nash byronn...@gmail.com wrote:
What's the easiest way to get some more
. MOTOR kept blowing it up, but I'm sure I just did
something kooky.
On Tue, May 14, 2013 at 5:23 PM, Adam Sale adamfs...@gmail.com wrote:
or are you referring to the pedestrian used for crowd?
On Tue, May 14, 2013 at 2:23 PM, Adam Sale adamfs...@gmail.com wrote:
MOTOR?
Tag the rig and load
Yes, and also remember that for move based states, you should have all the
action sources in the one move state listed from slowest to fastest
velocity so the crowd can pick the appropriate source based on the actors
velocity.
I didn't come up with a better way to treat idle based actions, other
in the dark feeling. I'm only needing to do a
fairly simple stadium crowd for wide shots. I think the hardest parts are
going to be dealing with the quantity of characters and getting them
exported to the people rendering them.
On Fri, May 10, 2013 at 12:24 PM, Adam Sale adamfs...@gmail.com wrote
Hey everyone. I thought I would ask here first before digging further,
Many of my students have complained about this issue with the Product
activation wizard, with Softimage and with Maya. they simply can't get an
activation beyond the 30 day trial.
The link i have found is here.
I have to give it up to guys like Mark. Presenting under tight time frames
is tougher than it looks.
Was a lot of fun though...
On Fri, Apr 12, 2013 at 2:24 AM, Graham Bell graham.b...@autodesk.comwrote:
We have a Tech Marketing team who usually handles these types of
presentations,
Hey Oz.. Long time since I've seen your name pop up. Welcome back.
My colleague Al Macleod rolls his own Mocap Solution, If you're interested,
you can contact him through his website.
His solutions are for Maya, but he is a really talented guy, and may be
able to help you out.
http://mocap.ca/
What about the spin particle compound? It has a tumble function..
On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas a...@andynicholas.com wrote:
Hi Morten,
The only issue with randomising or turbulising it, is that the particles
will
look like they're being acted on by some sort of force
Shoot.. Sorry, I should have read the initial post thoroughly..
On Tue, Apr 9, 2013 at 10:07 AM, Adam Sale adamfs...@gmail.com wrote:
What about the spin particle compound? It has a tumble function..
On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas a...@andynicholas.comwrote:
Hi Morten
For any momentum users out there.
http://vimeo.com/15461863
Byungchuls video is pretty clear explaining how to use a null test on ICE
controlled deform RBDs to create a fracture effect.
What I want to do is similar, except incorporate Gravity into the equation.
In his example, he disables, it
because of the Test Inside Null. After that, it stays true because you're
also getting its previous value.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Monday, April 08, 2013 02:42 AM
To: softimage
Yep.. tab menu is nice, was there in 2013, the filter is useful, as well as
the bookmarks and the ability to view texture thumbs.
Finally, the fact that you can make connections to textures in the node
editor makes it a one stop shop, whereas we currently need to utilize
attribute shaders in the
warms the heart :-)
On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer andymoo...@gmail.com wrote:
Well done guys! And it's always nice to see SI screens in making-of videos
like this :D
On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink
nicgrootbluem...@gmail.com wrote:
It's an absolute
yeah, its been nice to use it for some crowd work I was doing, and the
characters work well with Motionbuilder too.
On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall jeff.mcf...@sas.com wrote:
I thought this was pretty cool, wish I had discovered it a few months ago.
The whole kit looks like it would be interesting. A scheduled class would
be tough for me to make as well what with kids / sched. If there were some
sort of archived classes we could check out on our own time after delivery
of your live sessions, that would be awesome.
On Thu, Mar 28, 2013 at
Just wondering about the possibility of a multi threaded repeat node in
ICE.
Is it achievable with the current state of Softimage?
Yes, I miss Chinny's voice on the new features as well. Changing of the
times..
The late fixes on Syflex came with the gold release, thus never making it
into the new features. HQV is really slow, though I was not on the fastest
of laptops when I created the demo.
Adam
On Tue, Mar 26, 2013 at
This is weird. I can access FR, but can't access the content of any of its
panes.
I have tried renaming my users folder, and restarting, and nothing.
Any ideas?
it is.. but always has been. Is it some kind of update to IE that messes up
FR?
On Tue, Mar 26, 2013 at 10:16 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
got internet explorer installed?
Le 2013-03-26 13:13, Adam Sale adamfs...@gmail.com a écrit :
This is weird. I can access FR
.
* If at all possible, use a hard-coded bound on the max
iterations. Apparently this allows some optimizations when the tree is
compiled.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, March 26, 2013 10:53
same problem.
On Tue, Mar 26, 2013 at 10:37 AM, Stephen Blair stephenrbl...@gmail.comwrote:
What happens if you use NetView to open a page like
C:\Program Files\Autodesk\Softimage 2013
SP1\FaceRobot\Application\views\facestage1_sideview.html
On 26/03/2013 1:18 PM, Adam Sale wrote
this machine?
I guess I would start putting alerts() in the html to try and narrow down
the problem, that kind of thing.
ciao
On 26/03/2013 1:41 PM, Adam Sale wrote:
same problem.
On Tue, Mar 26, 2013 at 10:37 AM, Stephen Blair
stephenrbl...@gmail.comwrote:
What happens if you use
I've deleted all of my 2013 and 14 folders.. Still no dice on the FR
interface.. WTF?
On Tue, Mar 26, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote:
shouldn't renaming the user folder do the same thing?
On Tue, Mar 26, 2013 at 11:15 AM, Luc-Eric Rousseau
luceri...@gmail.comwrote
to load the plug-in, btw. you can't
just switch to the layout.
On Tue, Mar 26, 2013 at 4:59 PM, Adam Sale adamfs...@gmail.com wrote:
Runonce.bat doesn't do the job either..
On Tue, Mar 26, 2013 at 1:55 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
did anyone try face robot
, Adam Sale wrote:
I've deleted all of my 2013 and 14 folders.. Still no dice on the FR
interface.. WTF?
On Tue, Mar 26, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote:
shouldn't renaming the user folder do the same thing?
On Tue, Mar 26, 2013 at 11:15 AM, Luc-Eric Rousseau luceri
, at 7:17 AM, Adam Sale adamfs...@gmail.commailto:
adamfs...@gmail.com wrote:
Active Scripting is enabled btw.. for JS
Stephen.. All of the FR plugins are ok in the plugin manager.
Still nothing FR related is working in 2013 or 14.
On Tue, Mar 26, 2013 at 2:41 PM, Matt Lind ml
Chia chris.c...@autodesk.com wrote:
I believe that's root cause.
Try configuring the Internet options?
On 27 Mar, 2013, at 8:05 AM, Adam Sale adamfs...@gmail.commailto:
adamfs...@gmail.com wrote:
Hi Chris. The test page runs fine in Chrome and in IE 32 bit, but not in
IE64 bit. I am on IE 9
Nice!!
On Mon, Mar 18, 2013 at 10:49 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Some shameless self promotion :)
My Technical Direction workshop has finally been made available converted
to self-paced training:
http://tod.cgsociety.org/index.php/courses
It's all the
Thanks Leonard. Very generous with your time and energies :-)
On Wed, Mar 13, 2013 at 6:02 AM, Cristobal Infante cgc...@gmail.com wrote:
Hi Leonard,
Thanks a lot for putting this tool together, I had a look at your 7
tutorial and it does look like a very handy tool.
In terms of how you
On Wed, Mar 13, 2013 at 11:20 AM, Adam Sale adamfs...@gmail.com wrote:
I've seen this posted some time ago, but wondering if anyone can shed
light on this?
I have a c3d file that I've imported with T-Pose into Softimage via Mocap
to Rig.
I have the little skeleton with black dots that I
Implicit bones still don't allow you to symmetry weights either, using the
built in tools.
Adam
On Fri, Mar 8, 2013 at 1:18 PM, Alok alok.gan...@modusfx.com wrote:
Just to add to what Eric clarified (and rightly so):
To the scene graph, the bones are nothing but a bunch of point (nulls)
Yep.. as Vincent suggested. RR give you the thumb on EMDL export.
Agreed, it should be automatic.
On Sat, Mar 2, 2013 at 11:01 AM, Vincent Langer m...@vincentlanger.comwrote:
Hi,
If i am Not wrong you get the current renderregion as a thumbnail when you
Export models or scenes.
Cheers,
That sounds fantastic Raf.
Can't wait to see the goods.
Adam
On Thu, Feb 28, 2013 at 7:40 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Thanks everybody again. I was hesitant bumping my own thread since it
feels like bad form, but enough people did in the last few hours I might
Hi Jeff.. This is a known issue for sure.
I work around the issue by doing the following,
I generally just get in and edit the texture projection in the render tree
per image node on each actor copy. You have to point each image to the
TextureProjection UV available to each ActorCopy.)
On the
how the
corruption happened.
On Fri, Feb 22, 2013 at 3:15 AM, Chris Chia chris.c...@autodesk.com wrote:
Nice assets Adam!
Hope to see some of you guys' work soon ;)
On 21 Feb, 2013, at 2:19 AM, Adam Sale adamfs...@gmail.commailto:
adamfs...@gmail.com wrote:
Well, thats good
I did the rigs over a couple of weeks between my full time gigs. The meshes
came from 3ds max I believe and were a mess when I first got them. Too many
pieces, shapes that didn't work in Softimage, scale issues. I pretty much
had to take them down to bare mesh and start from scratch. They have not
with a rainbow
shader that I suspect is the cause of the slow down.
I only played with the rigs for 2 minutes so far and I didn't break them
.. so that's a good sign ;-)
Jeremie
On 20 February 2013 09:52, Adam Sale adamfs...@gmail.com wrote:
I did the rigs over a couple of weeks between
for rendering.
On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin gerem@gmail.comwrote:
he he !
So yeah, I found out. there is a weightmap called tangent with a operator
called TangentOp. When you delete that it's much much faster !
On 20 February 2013 10:18, Adam Sale adamfs
critique. Thanks for rigging this stuff up Adam.
Really appreciate the efforts.
Eric Thivierge
http://www.ethivierge.com
On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale adamfs...@gmail.com wrote:
those tangent ops are deadly. There is an option you can turn
by the way, crits are never an issue, I'm sure there are issues with the
rig. Thick skin is a boon :-)
On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale adamfs...@gmail.com wrote:
Hmm. they should be working. I did find an issue at a workplace, where
they got disconnected. A mesh error preceded
and Maya, not Softimage.
Matt
*From:* softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Adam Sale
*Sent:* Wednesday, February 20, 2013 10:58 AM
*To:* softimage@listproc.autodesk.com
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
*Sent:* Wednesday, February 20, 2013 5:28 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Copy and paste ICE trees from two instances of Soft
** **
I never knew you could do this. ... accidentally came
compound into a new ICE Tree on the crowd point cloud).
On 18/02/2013 6:30 PM, Adam Sale wrote:
So the idea is basically that in my crowd, I have 3 actors,
1 bad guy ID =0
Two pedestrians ID = 1 and 2
I want only the pedestrians to evaluate the distances between themselves
and the bad guys
Deja Vu :)
On Tue, Feb 19, 2013 at 12:26 PM, Andy Moorer andymoo...@gmail.com wrote:
O. M. G.
Sent from my iPad
On Feb 19, 2013, at 3:21 PM, Sam Cuttriss tea...@gmail.com wrote:
its a cold day at work,
and softimage is not responding, so i figured i would ask the question
everyone
up? is it the minimum?
s
On Tue, Feb 19, 2013 at 12:40 PM, Adam Sale adamfs...@gmail.com wrote:
Hi Grahame. Thanks for that. Your tree is much more efficient than mine.
Your tree works for me.. sort of.
The two branches you created help determine whether the actors of a given
ID should
Yes, Grahame, your tree was correct. I had missed a connection in
outputting the Array minimum into the logic node.
On Tue, Feb 19, 2013 at 1:01 PM, Adam Sale adamfs...@gmail.com wrote:
Aha.. Got it.. You are right Steven. the trigger was an array of bools
per particle.
I had missed
this:
Particle 1:
Id = 0
scalararray = [m, n, o]
Particle 2:
Id = 1
scalararray = [a, b, c]
Particle 3:
Id = 2
scalararray = [x, y, z]
Build array from set output:
[m, n, o, a, b, c, x, y, z]
On Mon, Feb 18, 2013 at 11:39 PM, Adam Sale adamfs...@gmail.com wrote:
I guess the subject
wow...
On Wed, Feb 13, 2013 at 10:39 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Added. ;)
On Wed, Feb 13, 2013 at 6:24 PM, Steven Caron car...@gmail.com wrote:
please add...
http://cgmemes.blogspot.com/
On Wed, Feb 13, 2013 at 3:01 PM, Raffaele Fragapane
welcome back Emilio!
On Tue, Feb 12, 2013 at 8:19 AM, Emilio Hernandez emi...@e-roja.com wrote:
Yes I understand very clearly. Specially when you need to wirte him a set
of instructions to do some basic tricks that my Sumatra does since he was
born!
2013/2/12 Ed Manning
cool stuff Leonard. :-)
On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch leonardkoch...@gmail.comwrote:
Rob, thanks for the suggestion. I put it up on vimeo:
https://vimeo.com/59303003
I'm glad that this found you Olivier.
And yes, LK Skinner is basically a sophisticated cage/hull deformer.
On Mon, Jan 28, 2013 at 5:36 PM, Adam Sale adamfs...@gmail.com wrote:
Hey guys.. we just picked up Fury 2, but the package doesn't have any
doc.
Does anyone have docs they could link me to, or better yet, send:?
Thanks
Adam
--
Best regards,
Ben Houston
Voice: 613-762-4113
...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, January 22, 2013 08:06 PM
To: b...@exocortex.com; softimage@listproc.autodesk.com
Subject: Re: will you recommend using a 1366x768 res for 3D work?
1368 x 768 chops off the edit menu at the bottom of Soft. Ugh
On Sat, Jan 19
1368 x 768 chops off the edit menu at the bottom of Soft. Ugh
On Sat, Jan 19, 2013 at 10:25 AM, Ben Houston b...@exocortex.com wrote:
Canada Computers. Here is the link to their msi notebooks.
shadow softness when increased way past one will do this, while also
softening the shadow edges.
But, yeah, would be nice to decouple those controls.
On Mon, Jan 14, 2013 at 2:48 PM, Byron Nash byronn...@gmail.com wrote:
level of the shadows. I have the Photographic Exposure
I'm a little confused as to why the following does not work:
Get a sphere
Run Deform Smooth
PPG appears and all is good.
Now, take the generated command and run it through the script editor
ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0);
This time, no PPG appears.
Any idea why?
wow...
On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
That would be the em dash or mutton (though I've never seen or heard
it called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash
And an em? It's a typographical unit of measurement and the — dash is
Christopher?
On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com wrote:
wow...
On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
That would be the em dash or mutton (though I've never seen or heard
it called the latter.)
http://en.wikipedia.org/wiki
try a vector - vector node and chain them together to create the effect you
want.
You can set the operation to Add for each of them.
On Sun, Dec 30, 2012 at 8:59 AM, Sofronis Efstathiou
sefstath...@bournemouth.ac.uk wrote:
Thanks Stephen, that’s much appreciated.
** **
The problem
Merry Christmas everybody. Enjoy the gorging, imbibing and purging over the
next couple of days. :-)
Adam
On Mon, Dec 24, 2012 at 7:25 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Merry Christmas to all, and to all a good night!
On 24/12/2012 6:11 PM, Eric Thivierge wrote:
Happy
Perhaps Exocortex Crate might help?
http://www.exocortex.com/alembic
Adam
On Fri, Dec 21, 2012 at 12:04 PM, Johan Forsgren
johan.forsg...@edithouse.se wrote:
by writing the pointcloud as not a pointcloud but a bunch of flying s
and if Maya does adopt ICE, well, then we users who are familiar with ICE
stand to gain, as it would make learning maya a little less painful.
On Wed, Dec 19, 2012 at 10:03 AM, David Gallagher
davegsoftimagel...@gmail.com wrote:
Good thoughts. The irritating thing to me is that the Maya/Max
matter what they look like in
Soft/Maya/Max.
** **
-wayne
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
*Sent:* Wednesday, December 12, 2012 2:15 AM
*To:* softimage@listproc.autodesk.com
Hey Stephen.. I could try your solution if I hadn't uninstalled all my
Softimage versions on my machine.
It was a good time to do so..
Nice and clean again :-)
On Wed, Dec 12, 2012 at 7:03 AM, Stephen Davidson magic...@bellsouth.netwrote:
Security Essentials allowed a serious virus on my
No.. the ultimapper solution is fine, its the exported maps from external
apps I'm having trouble with.
On Wed, Dec 12, 2012 at 7:45 AM, Stephen Davidson magic...@bellsouth.netwrote:
does this help?
http://vimeo.com/19399592
On Wed, Dec 12, 2012 at 10:40 AM, Adam Sale adamfs...@gmail.com
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
*Sent:* Wednesday, December 12, 2012 4:55 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Normal Maps in Softimage
** **
No.. the ultimapper solution is fine, its
. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
On 12/12/2012 9:54 AM, Adam Sale wrote:
No.. the ultimapper solution is fine, its the exported maps from external
apps I'm having trouble with.
On Wed, Dec 12, 2012 at 7
to initial state, which is so much faster
that a system with a years worth of installs and uninstalls.
This is the ultimate way to be clean ;)
On Wed, Dec 12, 2012 at 10:53 AM, Adam Sale adamfs...@gmail.com wrote:
Hey Stephen.. I could try your solution if I hadn't uninstalled all my
Softimage
...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Adam Sale
*Sent:* Wednesday, December 12, 2012 2:15 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Normal Maps in Softimage
** **
So, My Softimage decided to play hardball with me and stopped working
earlier this evening
problem solved. Sandy sent me the keys and all is good again.
Glad to be back up and running. :-)
Thanks for all the advice.
Adam
On Wed, Dec 12, 2012 at 9:52 PM, Adam Sale adamfs...@gmail.com wrote:
Actually, I just had the opportunity to launch Soft after wiping out all
Softimage
I think this will be what I have to do.. Probably a good thing to clean out
all the versions I've been stockpiling for the last while.
Disabling the firewall didn't help things..
Its always fun when you look forward to a productive night of work, and you
get this instead. :-)
Ahh.. maybe its a
...@gmail.comwrote:
Just be sure not to mix up Firewall and antivirus (: These are 2 different
things and you might be able to disable the firewall but not the antivirus.
Good luck
On Wed, Dec 12, 2012 at 5:26 PM, Adam Sale adamfs...@gmail.com wrote:
I think this will be what I have to do.. Probably
:
haha, I'd say we should bow our heads to show respect but that and Norton
have got to be the most intrusive anti-virus ever.
Eric Thivierge
http://www.ethivierge.com
On Wed, Dec 12, 2012 at 5:48 PM, Adam Sale adamfs...@gmail.com wrote
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