clean exit. Also helps that nuke was ready for prime time so felt
like moving forward instead of moving back to the 80s with Maya.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 11:05, Cristobal Infante wrote:
> it's a bad decision in the eyes of who?
>
> They didn't
wise men who have the guts to rethink their position.
I will be happy to buy Softimage in these conditions too.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 08:38, Mirko Jankovic wrote:
> Best one was: We can't sell it because of all intellectual property.
>
> LOL
>
>
other
person) gets in front of Softimage users asking about killing the product and
the feedback you get give you the impression that is going to be ok??? Who were
these people? because I can guarantee you I was not there.
Feel free to email me I and will make sure I clear any appointment.
cheers
;s face it, Autodesk is a huge corporation and we are
talking about saving peanuts...
Or am I dreaming here?
Selling it would be a great option, and surely if the market share was so small
would not have any impact whatsoever on your company.
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 20:4
At least something reasonable.
thx
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 18:44, Maurice Patel wrote:
> Hi everyone,
>
> I have an update to the Softimage Transition Plan to share with you:
>
> When we created the initial Softimage transition plan our desire wa
The more I read the more futile the effort seems… there is absolutely no way
Autodesk is going to understand it…
:-P
Sorry for ruining the party..
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 18:22, Emilio Hernandez wrote:
> Ability to drag and drop objects in the outliner under ot
=X9gHw3jsGMI
https://www.youtube.com/watch?v=RR1gt9BkIw4
https://www.youtube.com/watch?v=J_YVx69zub0
Sure, the animation toolset is not great yet but the rigging toolset is very
very very powerful (imho much better than maya and xxi)
enjoy
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 16
I have prepared already 2 big ones, will finish them tomorrow and post… stay
put.
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 16:16, Arvid Björn wrote:
> Fantastic work Jordi, this is exactly the perspective we need!
>
>
> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo
It has been always great fun to share stuff on the Softimage community, plus it
forces me to learn before I say stupid things. ;-)
:-)
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 15:47, Gustavo Eggert Boehs wrote:
> Thanks for your generosity Mr. Bares. Great homework for the week
The wheels are moving… if you go to the forum
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25
you will have access to my dropbox PDFs so you can download them..
More to come.
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at
I will upload the first now to the forum.. yes..
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 23:40, "Javier \"El Elástico\""
wrote:
> That it is very interesting. Jordi, where you will putting this basic guides?
> In the Houdini Forums?
>
> El 0
Lets do it!
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 18:09, "Eugen Sares" wrote:
> In for that webinar, too...
>
>
> -- Originalnachricht --
> Von: "Tim Crowson"
> An: softimage@listproc.autodesk.com
> Gesendet: 06.03.2014 19:0
SURE THING
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 16:30, "adrian wyer" wrote:
> so following the piss poor turn out on tuesday (you're excused, it was short
> notice and a shit day to boot)
>
> how about we have a proper drink next week?
>
> I&
I may be wrong there… time will tell… let's talk in 4 years.
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 01:02, Alok Gandhi wrote:
> I don't think Max is going anywhere. The last I heard, AD was looking for a
> principal max engineer. I interviewed fir the same a coup
would imagine it will be more or less the same experience on all 3 environments.
It is funny because SideFX have been compiling versions of Houdini for
platforms you would not imagine, have a look at the download page to see what I
mean… these guys are machines!
hope it helps
Jordi Bares
jordiba
rop a line, specially if
you have already done the transition.
see you very soon!
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 02:33, Francisco Criado wrote:
> Already signed in, and must say it feels very comfortable how sidefx is
> receiving ex-si users!
> Thanks a lot!
&
Man, what a party!!!
Jordi Bares
jordiba...@gmail.com
On 5 Mar 2014, at 22:07, Halfdan Ingvarsson wrote:
> Hello there
>
> It's been a while.
>
> I thought I'd post here and let you know, since there's been a lot of
> interest in Houdini, that we've
old and messy (have you tried developing
for Max?) I wonder how are they going to sustain it…
With regards with the users… they may offer the same great deal we are
receiving.. (irony)
arhghh
Jordi Bares
jordiba...@gmail.com
On 5 Mar 2014, at 19:45, Emilio Hernandez wrote:
> More reasons
What an irony... Autodesk kills Softimage as it makes inroads at non other than
MPC with a hefty RnD team
Oh dear
Jb
Sent from my iPhone
> On 5 Mar 2014, at 17:23, Rob Chapman wrote:
>
> Annnd MPC are still looking for ice folk to work as crowd td's on guardians
> of the galaxy. If u know
The writing is on the wall. This is my take.
1 - Mudbox is next as Zbrush has truly wiped the market.
2 - Morion Builder next as they implement some tech in maya.
3 - 3DMax goes next.
Anyone want to bet?
Sent from my iPhone
> On 5 Mar 2014, at 17:12, Emilio Hernandez wrote:
>
> 3dMax is nex
.
Jordi Bares
jordiba...@gmail.com
On 4 Mar 2014, at 23:11, Sebastien Sterling
wrote:
> Interesting, so with this logic, Carbine Games who are locked into Softimage
> for at least 5 hopefully 10 years, will have to repurchase their entire
> pipeline in max or maya...
>
> Animal L
done
Jordi Bares
jordiba...@gmail.com
On 4 Mar 2014, at 23:18, Cristiano Policarpo
wrote:
> Signed!
>
> BaloOm Animation Studios
> www.baloom.co
> ---
> PoustEx - CG Animated Short Film
> www.poustex.com
>
> On Mar 4, 2014, at 7:24 PM, Sebastien Ste
l possible.
Good luck
Jordi Bares
jordiba...@gmail.com
On 4 Mar 2014, at 17:01, Maurice Patel wrote:
> Over the past week there have been many rumors about the future of Softimage
> posted on various forums and social media sites. Many of you have been
> looking for an official con
Is this a hoax?
Jordi Bares
jordiba...@gmail.com
On 4 Mar 2014, at 11:45, Stephen Blair wrote:
> As is now pretty much standard, a reseller will post it first. Maybe like
> this:
> http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/
>
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar 2014, at 17:18, "adrian wyer" wrote:
> Stefan suggested we go for a beer tomorrow night, i'm inclined to agree
>
> we'll be at the shakespeare's h
That is actually really good to know.
Jordi Bares
jordiba...@gmail.com
On 1 Mar 2014, at 22:20, Bk wrote:
> Add Fabric Engine to that
>
> Paul
>
>
>
>
> On 1 Mar 2014, at 21:53, Jordi Bares wrote:
>
>> 100%, companies that own their own destiny
100%, companies that own their own destiny and their core business is us are
very few, those are the ones I want to work with.
Side Effects, Next Limit, Massive, SciencDVision (equalizer)…
Jordi Bares
jordiba...@gmail.com
On 1 Mar 2014, at 21:34, Eric Lampi wrote:
> Learn Maya? No tha
that seems to be the only bastion
where Maya has been granted the crown, I still think XSI animation tools are
much better and the rigging too.. the only two things I see Maya better is that
it can handle more characters better and the deformers are more advanced that
XSI.
Jordi Bares
jordiba
t I really hope competition makes them think about it and look
forward to help them provided they get their finger's out of their *.
If anyone on the list from AD want a constructive critique and help to move the
product forward I will be the first to contribute.
my 2 cents.
Jordi Bares
jordiba...
The point is that IF Softimage was abandoned, still has legs to last another
3-5 years in production while we users retrain to something other than Maya.
The irony is (provided they kill it) I won't be putting my money into Autodesk
if I can avoid it.
My only fear is The Foundry being sold to A
Autodesk have been
doing and what the new model brings.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 21:45, Matt Lind wrote:
> Who says Softimage 2015 is the last version? Do you always make business
> decisions on rumor? I don’t think anybody outside of Autodesk actually knows
>
If everybody did it at the same time what do you think it would happen?
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:39, adrian wyer wrote:
> same everywhere.
>
> fixed bidding won't go away, we're a service industry and there's a never
>
Will do, sorry if I sounded negative, hopefully only ignorant.
:-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 18:25, Paul Doyle wrote:
> Hi Jordi - I'd suggest joining our mailing list if you want to get into
> things in more detail, I don't want to abuse my presence
ause if I could fill the
gaps in Houdini with FE I would rather do that and keep a simpler pipeline.
thanks in advance Paul
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 17:58, Paul Doyle wrote:
>
> On 27 February 2014 12:54, Jordi Bares wrote:
> Fabric Engine looks very promis
ion & Festival Director
>>> Computer Animation Academic Group
>>> National Centre for Computer Animation
>>> Email: sefstath...@bournemouth.ac.uk
>>> <mailto:sefstath...@bournemouth.ac.uk>
>>>
>>> Tel: +44 (0) 1202 965805
>>
e old softimage team… remember?) so I am going to put my
energy there.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:33, Greg Punchatz wrote:
> Jordi, As far as character and creature animation, how and what are you using
> for that? I have never seen anything move at a decent
Most likely freelancers will move to Maya temporarily (a matter of eating
mostly) while they re-skill themselves on a segment that is more profitable.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:21, Simon Reeves wrote:
> Interesting conversation for sure, I might finally hav
charge…
;-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 09:59, Cristobal Infante wrote:
> What about freelancers though?
>
> Surely you will want access to healthy freelance pool of people. So good luck
> finding a "Modo lighter" or a "Houdini Rigger&qu
ed it is a marvel of software engineering (and expensive to build of
course)… this is here to stay my friends.
and its getting easier by the day.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 08:42, Nicolas Esposito <3dv...@gmail.com> wrote:
> Quick question regadring the switch
you could first extract the curves
although then you would have to copy paste for ages… may be a hybrid by using
a shape key to the curves to match the curves extracted?
Jordi Bares
jordiba...@gmail.com
On 11 Feb 2014, at 19:23, Matt Lind wrote:
> An artist came to my desk yesterday asking
class which in my opinion is the key to get the idea
quick.
enjoy and let us know how it goes but be prepared to throw a few hours.
Jordi Bares
jordiba...@gmail.com
On 1 Feb 2014, at 15:41, Enrique Caballero wrote:
> Thanks Nick and Jordi,
> I will check out scatter tools now.
>
&
Very impressive tools.. :-) Sill amazed by what people produce with ICE
Jordi Bares
jordiba...@gmail.com
On 1 Feb 2014, at 11:58, Nick Angus wrote:
> Milan Vasek’s Scatter Tools are my best friend when it comes to this sort of
> stuff. https://vimeo.com/36612233
> He has created so
remember this is my opinion and certainly there are many other valid
ways around.
Hope it helps...
Jordi Bares
jordiba...@gmail.com
On 1 Feb 2014, at 05:49, Enrique Caballero wrote:
> Hey everyone,
> I was hoping to pick your brains.
>
>
> I am currently doing some re
, the other offers
felt too cumbersome to me.
Jordi Bares
jordiba...@gmail.com
On 31 Jan 2014, at 08:57, Jakob Schindegger wrote:
> Hi
> It hasn't been mentioned yet, but it seems to be similar to shotgun.
> http://ftrack.com
> Right now they have a seamless integration into may
Thanks, looks very interesting… the most interesting of them…
Is this something you guys use for actual 3D assets or you mix all of it, from
production documents to other assets?
thx
Jordi Bares
jordiba...@gmail.com
On 30 Jan 2014, at 09:40, Michal Doniec wrote:
> Perforce is the o
True, they guys at Banzai pipeline are doing something really interesting… if
only they had a Softimage or Houdini plugin I would be really happy but there
you go…
Jordi Bares
jordiba...@gmail.com
On 29 Jan 2014, at 15:54, Laurent Makowski wrote:
> Hi everyone,
>
> A good friend o
e any use if you end up
having tons of ram.
Anyone with the same experiences?
Jordi Bares
jordiba...@gmail.com
On 29 Jan 2014, at 15:16, Vincent Langer wrote:
> PhotoScan from agisoft is the one I prefer!
>
> with canon 550D or 5D
>
>
> 2014-01-29 Marc-Andre Carb
Fantastic work… wow…
Jordi Bares
jordiba...@gmail.com
On 27 Jan 2014, at 12:56, Sofronis Efstathiou
wrote:
>
> With loads of Softimage goodness!
>
> http://www.youtube.com/watch?v=6N9jr0FqYMk
>
> Really looking forward to this, Will done Animal Logic!
>
doing production work but does not
require massive amount of graphics card memory you are better of with Parallels.
hope that helps.
Jordi Bares
jordiba...@gmail.com
On 21 Jan 2014, at 18:40, David Rivera wrote:
> Hi list, I talked to an IT guy the other day.
> He says that the MAC/WIN p
Win 7 won be unsupported by Microsoft any moment now making it the less secure
OS so you may want to upgrade to 8..
Shame
Jb
Sent from my iPhone
> On 12 Jan 2014, at 11:21, Tim Leydecker wrote:
>
> It´s worth checking out if your windows 8 licenses would include
> a so called "downgrade" op
e preservation through
> projection available, soup-dev.com
>
>> On Saturday, January 11, 2014, Jordi Bares wrote:
>> I was trying the same in Houdini and the relax operator is not good at
>> all... Another case we give for granted its going to be 1 second to do and
&
I was trying the same in Houdini and the relax operator is not good at all...
Another case we give for granted its going to be 1 second to do and becomes
more like a day
:-/
Jb
Sent from my iPhone
> On 11 Jan 2014, at 00:26, David Gallagher
> wrote:
>
> I'm putting a relax deformer on a ch
Great analysis, thanks for putting the time to do it and share it with the
community.
Jordi Bares
jordiba...@gmail.com
On 8 Jan 2014, at 19:45, David Gallagher wrote:
>
> I rigged on quite a few characters in Maya at Blue Sky Studios and now
> (Softimage) AnimSchool. We offer the w
Insanity made acceptable... How is that possible?
Reminds me of a great book about software Dev called "the inmates running the
asylum". Appropriate isn't it?
Jb
Sent from my iPhone
> On 8 Jan 2014, at 06:54, Mirko Jankovic wrote:
>
> Like mentioend couple times before... working in Maya is
but the fact is that it way less efficient and as you
don't have a higher level view of the animation process (it is too granular to
jump back and forth to Chops to do the animation layering for example) the tool
simply gets on the way.
hope it clarifies my thinking a bit.
Jordi Bares
jo
an army of producers (also freelancers) poking artists around as if
they were cows and building a huge amount of stress on the way.
my 2 cents part 2
Jordi Bares
jordiba...@gmail.com
On 7 Jan 2014, at 08:32, Jordi Bares wrote:
> The advantage is a logistic and economic one as having a rigger doin
The advantage is a logistic and economic one as having a rigger doing the same
job in 3 times the time is easier to find and you can stack people up if
necessary.
Also the constant flow if students makes it cheaper (not true)
On this I have a lot to say...
Jb
Sent from my iPhone
> Sorry mayb
A generalisation is never precise but...
Rigging is not that technical, it is that riggers want to complicate it and
what you find is bizarre, unreadable code from wannabe programmers that it is
literally unmaintainable.
The worst is that they don really know how to animate and on top of the
animator has to see the silhouette to take an
informed decision and simulating muscles goes against that. therefore I rather
do it by hand.
The rest I believe is simply a matter of taste.
hope it helps
Jordi Bares
jordiba...@gmail.com
On 6 Jan 2014, at 22:03, Matt Lind wrote:
> So what does m
that read posts and training
videos like these and believe it hands down without even trying for themselves
in a real way.
Jordi Bares
jordiba...@gmail.com
On 6 Jan 2014, at 20:47, Meng-Yang Lu wrote:
> Over the years I've stopped looking at rigging as just a collection of
> joint
It is so embarrassing to read I can't pass the third paragraph, but that is
what happens when you see someone that knows so little about one piece of
software and feels has the the authority to throw his opinion on the internet.
ahhh… now I am going to have to answer him.
Jordi Bares
jo
Sorry to hear that Martin, make sure you convert them though.
;-)
Jordi Bares
jordiba...@gmail.com
On 6 Jan 2014, at 10:23, Martin Contel wrote:
> I'm one of those poor souls using Maya on a daily basis. The experience is
> even more miserable considering I've been happily
showing me, or thought was impressive
> was already standard workflow in softimage.
>
> but softimage isnt and never was on their radar. they had no idea. that's
> marketing for you.
>
>
>> On Mon, Jan 6, 2014 at 8:04 PM, Jordi Bares wrote:
>> Same here, ever
Same here, every time I use maya I hate the experience and wonder myself his is
it possible that it is still being used?
The workflow is f@cked up you become miserable.
I use Houdini mainly now although we will get Softimage very soon, wasting too
much time for things Houdini is not good at.
Learn Houdini, with ice experience is fairly easy and the body of work you will
get will be much better than yet another maya guy.
And you will get more money too
Sent from my iPhone
> On 2 Jan 2014, at 11:36, Tim Leydecker wrote:
>
> Hey Szabolcs,
>
> even with your credentials? Fauna, a Tu
Some facts. Softimage work done by the likes of glassworks, mill, analog, aka,
passion and others have been winning the major share of the prestigious BTAA
and Cannes lions for the last 10 years and in the last 3 it has been an
overwhelming round.
Well said Adrian
Jb
Sent from my iPhone
> O
I won't be there unfortunately. On my way to Spain for holidays. :-/
Enjoy
Sent from my iPhone
> On 18 Dec 2013, at 12:51, "adrian wyer"
> wrote:
>
> afternoon all, just a polite reminder that we're meeting at the White Horse
> on Newburgh St (just off Carnaby St) tonight for some festive al
Image modeller is very precise, 123d catch and the rest may be fine but it is
not the very accurate modelling you are used with IM…
I really think are two different things altogether.
Jordi Bares
jordiba...@gmail.com
On 16 Dec 2013, at 22:30, francisco criado wrote:
> maybe one of th
there is no real alternative I am afraid and the lack of development on
Autodesk side is indeed very sad… another great piece of technology abandoned.
This is the closest you can get
http://www.banzai-pipeline.com/home.html
Jordi Bares
jordiba...@gmail.com
On 16 Dec 2013, at 19:25, Rob
I see the feature list year by year and well… I am very disappointed on
Autodesk's way of handling quite a few products, starting from Softimage,
Motion Builder, Mudbox, etc…
my 2 cents
Jordi Bares
jordiba...@gmail.com
On 15 Oct 2013, at 21:33, "Sven Constable" wrote:
>
;>
>>> > Finally our "little" project is online, hope you guys enjoy it
>>> >
>>> > http://www.youtube.com/embed/P47eLknD0qo
>>> >
>>> > Jordi Bares
>>> > jo...@realisestudio.com
>>> >
>>> >
>>
Finally our "little" project is online, hope you guys enjoy it
http://www.youtube.com/embed/P47eLknD0qo
Jordi Bares
jo...@realisestudio.com
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
"unsubscribe" and reply to the confirmation email.
;> but is ok
>>
>> I'm evaluating 3D equalizer as well for facial mocap, which works pretty
>> damn good, but it cost a lot, so maybe Syntheyes could be a valid
>> alternative ;)
>>
>>
>> 2013/9/16 Jordi Bares
>>> Body match move
Body match move is one of the most painful things to do and requires lots of
expertise so you should get some expert help and consider a very serious
planning on you shoot.
I am about to do a job like the one you describe and we are aiming to use
equaliser which still today is the most powerful
Scalability is quite a challenge in the world of fluids, I would love to see it
with my eyes though.
Jordi Bares
jordiba...@gmail.com
On 19 Aug 2013, at 12:55, Dan Yargici wrote:
> For those mourning Autodesk's takeover of Naiad, it seems Flux is finally
> close to release (Septe
It's an strategic moment right now and I can only speculate but one thing is
clear, the companies that own their own destiny and the product is their core
business are safe bet. The rest... Lets see in 2 years.
Jb
> I guess I am trying to get my own roadmap sorted for the future as many of us
profits…
:-P
Let's see
Jordi Bares
jordiba...@gmail.com
On 8 Aug 2013, at 22:05, Daniel Kim wrote:
> Good point.
> I’ve changed 3d pipeline from Maya or Max to SI several times in past new
> job. I said SI is real great 3D software, but AD doesn’t even have SI on
> their pro
Arriving late to the thread... Have you tried Nuke Spherical Transformation
node? I use it always for my Nadir generation and reconstruction.
Sorry if it has been mentioned before
Jb
Sent from my iPhone
On 2 Aug 2013, at 22:08, Nancy Jacobs wrote:
> Yes, me too, same specs. But this image is
I meant "wherever the decision makers are now.." or course.
Jordi Bares
jordiba...@gmail.com
On 31 Jul 2013, at 09:24, Jordi Bares wrote:
> I could safely say that since the acquisition it has been a downhill
> experience and I can only think on blaming AD management, whoever
only, nothing personal.
Jordi Bares
jordiba...@gmail.com
On 31 Jul 2013, at 07:49, Raffaele Fragapane
wrote:
> Last time I heard a definite figure it was 12, later on I heard a
> not-as-reliable 14.
> I'd say between 10-15 actual developers sounds like the realistic ballpark
> (
Given we are in an Autodesk forum and given the basic etiquette I will only say
we are in a major tectonic shift and imho Autodesk need to show some goods
yesterday.
Jordi Bares
jordiba...@gmail.com
On 25 Jul 2013, at 08:48, Eric Thivierge wrote:
> Hah, if you can call it a presence at
I really love the idea, if we can help surely that would good… Houdini
import/export
Jordi Bares
jordiba...@gmail.com
On 10 Jul 2013, at 14:54, Michael Heberlein wrote:
> Sounds like a good idea. There are a few things I would like to add:
>
> I'd prefer one common class/modu
Congrats ! Looks very good guys!
Sent from my iPhone
On 21 Jun 2013, at 16:20, "adrian wyer" wrote:
> great short by Shynola that Jellyfish worked on
>
> http://www.created-to-help-you.com/
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0
Looking great, I surely will take my kids too
Sent from my iPhone
On 20 Jun 2013, at 05:02, Benjamin Paschke wrote:
> My kids are going to go bananas over this! I can't wait to take them to see
> it.
> That's some great, rich lighting there. Looking forward to hearing some more
> details abou
976 245
> http://www.linkedin.com/in/adamseeleyuk
> https://vimeo.com/adamseeley
>
>
>
>
> From: Jordi Bares
> To: "softimage@listproc.autodesk.com"
> Cc: ""
> Sent: Wednesday, 19 June 2013, 17:35
> Subject: Re: the jungle drums
>
> I
I have been using lately Houdini in pretty much everything for the last 9
months as I moved to Realise and man I miss Soft big time!
I will write about it soon. Need 100 fingers to type it.
Sent from my iPhone
On 19 Jun 2013, at 12:28, "adrian wyer" wrote:
> i see amazing work done with Soft
If you go the cache route (which I also recommend) the thing to remember is
that you will put yourself on a new problem as suddenly cache versions,
automated naming and various other tools will be vital.
Plus disk space will be increasing as you won't be able to delete old caches
given you won'
look forward to it, looks really well done and I particularly love the
characters and animation… nice..
Jordi Bares
jordiba...@gmail.com
On 26 May 2013, at 14:43, Edy Susanto wrote:
> +1
>
> Looks awesome btw :) Congrats to the team :)
>
> On 25-May-13 9:38 PM, Guillaum
Thanks for the insight and detailed info, really appreciate
Seems you have a great team and setup, love the approach and I am sure it had
not been easy to bring that culture up.
Excellent work. Look forward to see more.
Jb
Sent from my iPhone
On 9 May 2013, at 02:32, Sylvain Lebeau wrote:
Looks really good!!! definitely my kids are going to love it.
Jordi Bares
jordiba...@gmail.com
On 2 May 2013, at 09:51, Chris Chia wrote:
> Should continue to buy more to support us ;)
> We will catch that movie to give our support.
>
> From: softimage-boun...@listproc.
Just amazing, love the idea of having it inside ICE...
Jordi Bares
jordiba...@gmail.com
On 1 May 2013, at 02:42, Paul Doyle wrote:
> Hi guys – I've held off posting any updates on Horde as I knew we had a sweet
> Softimage/ICE integration in the pipe. The nice thing with our
That would be so useful… another guy dreaming
Jordi Bares
jordiba...@gmail.com
On 10 Apr 2013, at 16:30, Alan Fregtman wrote:
> I for one wouldn't mind if they updated the Netview in Linux Softimage to
> something a tad more modern than IE 5.
>
> If only the Chromium engin
t so it is not about bashing
it.
Hope it make sense
Jordi Bares
jordiba...@gmail.com
On 5 Apr 2013, at 10:42, Tim Leydecker wrote:
> Why do you guys bash Pinnochio like that?
>
> I would have thought that exporting a few characters to *.ma and *.fbx
> gives a good templat
To the point of being not useful, true.
Jordi Bares
jordiba...@gmail.com
On 4 Apr 2013, at 23:53, Adam Sale wrote:
> I will say though, Pinnochio's pretty dang slow to update any changes made to
> characters.
>
>
> On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares wrote:
Exactly my thought…
Jordi Bares
jordiba...@gmail.com
On 4 Apr 2013, at 20:20, Sebastien Sterling
wrote:
> DAZ 3D ? ...
>
Finally managed to get a moment to re-subscribe.
Jordi Bares
jordiba...@gmail.com
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