Re: Softimage and Houdini work flow

2020-04-20 Thread Steven Caron
if you want VDB files why are you using Alembic? I don't remember Alembic supporting volumes, or did I miss something? Regarding the other types of assets, meshes, transforms, etc. You're going to find the lack of updates to Softimage is really going to start making itself difficult. ie. format

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
I am not suggesting you copy it... read the comments and treat it as a guide as how to make your own. Jerome left really detailed comments! On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke wrote: > Oh man! I would if I could!! > > -- Softimage Mailing List. To unsubscribe, send a mail to

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
oh, if we are going that route I would look up the FabricEngine implementation as a guide/hint since it was written by the same person who maintained much of the Softimage implementation. [image: image.png] On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke wrote: > Just for ideas, maybe you could

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-29 Thread Steven Caron
I don't know the exact implementation but generally speaking they are spatial queries backed by some sort of an acceleration structure with some barycentric coordinates to get a polygon position/location. Assuming your mesh data structure has attributes to interpolate you can do that with the

Re: Bifrost graph - Really trying but it's not happening

2020-02-21 Thread Steven Caron
Just trimming... don't mind me. On Fri, Feb 21, 2020 at 11:18 AM J R Sanchez wrote: > To be fair there is an indie license now which I have. Just $250 for Maya > for a year. > > >

Re: The Softimage mailing list

2020-02-03 Thread Steven Caron
If you're part of the VES and watched the behind the scenes you would have seen XSI being used on the Lego Movie 2 production. I am sure they have moved on since but that wasn't that long ago that a full feature length animation (an innovative one at that) was being done with XSI. Hey Ben! On

Re: Softimage mailing list: 2019 by the numbers

2020-01-13 Thread Steven Caron
no need to be rude to Jason, he clearly didn't know On Mon, Jan 13, 2020 at 2:50 PM Mirko Jankovic < mirko.yanko...@protonmail.com> wrote: > Actually the announcementwas made the day AD bought Softimage. > It was really clear from day one. > > "The future is bright!" > -- Softimage Mailing

Re: Softimage mailing list: 2019 by the numbers

2020-01-08 Thread Steven Caron
ya, that is a craaazy drop off. would love to see the increase on the houdini forums ;) On Wed, Jan 8, 2020 at 6:34 PM Matt Morris wrote: > Feeling a little maudlin at those figures. > > Had a quick look back at list activity: > > 2011 - 2013: holding pretty steady at around 12k posts a year. >

Re: Sequential Alembic File

2019-11-30 Thread Steven Caron
I don't know if the built-in Alembic plugin can but I think the Exocortex plugin did this, at least peaking at the code quickly it does...

Re: The Softimage mailing list

2019-11-11 Thread Steven Caron
i think he is fibbing you... i am running pretty new nvidia drivers with softimage just fine On Mon, Nov 11, 2019 at 8:46 PM Jeremie Passerin wrote: > That community has been amazing and I'm sad to see the end of it. > Today my IT supervisor told me that softimage wasn't working properly with >

Re: The Softimage mailing list

2019-11-11 Thread Steven Caron
All good things must come to and end. Farwell, I owe this list and people on this list so much. I hope I returned as much as I took! On Mon, Nov 11, 2019 at 2:27 PM Luc-Eric Rousseau wrote: > Hi. > > The 11th anniversary of the Softimage acquisition, and therefore this > version of the list,

Re: Friday Flashback #389

2019-10-25 Thread Steven Caron
poor guy ;) On Fri, Oct 25, 2019 at 5:18 PM Bradley Gabe wrote: > Yeah but he also worked on Son of the Mask, so they kind of cancel each > other out. :-p > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: Friday Flashback #389

2019-10-25 Thread Steven Caron
and David Shirk goes on to win an Oscar for Gravity as Animation Director On Fri, Oct 25, 2019 at 12:55 PM Stephen Blair wrote: >

Re: Something to try if FBX files are crashing XSI

2019-10-18 Thread Steven Caron
Odd, I was under the impression unsupported characters would be converted to underscores. Do you have access to Maya and scripting knowledge there? On Thu, Oct 17, 2019 at 3:42 AM Sven Constable wrote: > Hey Fabian, > > > > I currently have the same problem with fbx files having special

Re: importing 2d points into Soft from 3DE

2019-10-07 Thread Steven Caron
Can you not just go to the 3DE4>Export Project menu and choose what you want? They added Alembic IO recently. On Mon, Oct 7, 2019 at 3:42 AM Chris Marshall wrote: > Hi All, > Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as > nulls or something? > > Thanks > > Chris > >

Re: strands generated on points

2019-09-06 Thread Steven Caron
Use Jen's suggestion and not mine! :) *written with my thumbs On Fri, Sep 6, 2019, 8:54 AM Jens Lindgren wrote: > This one is easy :) > First, in you Emit from Surface Compund set Select Rate Type to Total > number of Particles and set Emission Type to Point. Rate doesn't really > matter when

Re: strands generated on points

2019-09-06 Thread Steven Caron
Wow, been a while for me but... Don't use Emit On Surface and instead bring in the mesh, plug it into a get data (set to point position) then plug that into an Add Point node. That's bare bones so you'll need to init some variables for simulation... Ie. Mass, size, shape, etc *written with my

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-30 Thread Steven Caron
Thanks Matt for elaborating, your memory is so much better than mine. But those were the 'issues unique to softimage' I was referring too. The composition of layers, the resolving of those complex compositions, the openess of the specification, and it's API makes highly inspectable and

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-26 Thread Steven Caron
for FX) pre Soft's EOL, it's seems more than >> coincidence that they were responsible for the first robust open source USD >> implementation. >> >> Maybe I'm making links were none exist, but I can see a big advantage in >> recruiting technical artists with a Soft

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-22 Thread Steven Caron
ent? I understand you're part of the Arnold team these > days, but I wondered if you've been exposed to anything you can talk about? > > On Thu, 22 Aug 2019 at 16:25, Steven Caron wrote: > >> USD has an API, can be edited with python, and a human readable format if >> desired. All

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-22 Thread Steven Caron
USD has an API, can be edited with python, and a human readable format if desired. All huge benefits over 'ref models' *written with my thumbs On Thu, Aug 22, 2019, 4:25 AM Jonathan Moore wrote: > At a high level USD and the way that referencing was handled in Softimage > through 'Models' has

SItoA 5.1.0-alpha!

2018-07-19 Thread Steven Caron
Hey Gang, Check this alpha release out! Please test it and get back to us about it.

Re: A pain in the Arnold...

2018-06-01 Thread Steven Caron
How are the different shaders applied to this single object? Is it using face sets? There is a cap of 256 shaders per object if that is the case. Although, what you initally described doesn't sounds like this is the case... Talk to the support guys, it's Stephen Blair BTW... He will help get you

Re: Softimage to Arnold going open source

2018-02-20 Thread Steven Caron
Exactly, I would happily contribute some time in making sure new features in Arnold core make it into SItoA. @Tenshi, best thing to do is fill up the ticket/bug/feature requests. So we know what is needed. On Tue, Feb 20, 2018 at 2:03 PM, Frederic Servant < frederic.serv...@gmail.com> wrote: >

SISideBar in Maya

2017-11-14 Thread Steven Caron
I saw this one GitHub and it made me happy...

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And excuse my grammar... *written with my thumbs On Oct 6, 2017 9:49 AM, "Steven Caron" <car...@gmail.com> wrote: And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn! I've been outed. Yes, I was part of the team that worked on

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a 'Softimage man'. :P *written with my thumbs On Oct 6, 2017 7:45 AM, "Morten Bartholdy" wrote: Being a former Softimage man, I'd peg you as at least a lot(!) more rational and logical than the

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Steven Caron
Thank you Brent! *written with my thumbs On Oct 5, 2017 6:54 AM, "Brent McPherson" wrote: > I added bake pivot as it was frequently requested by Softimage users. ;-) > > > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel

Re: XSI SelectTool context menus.

2017-08-19 Thread Steven Caron
Reference to all the related enums http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/siMenuAnchorPoints.html *written with my thumbs On Aug 18, 2017 10:45 PM, "Matt Lind" wrote: If you want to see all their locations, then make a

Re: XSI SelectTool context menus.

2017-08-18 Thread Steven Caron
registering a menu is for you to anchor you items in it, not pull that menu into your custom tool... someone would have to back me up but i don't think this is possible. sorry dude :( On Fri, Aug 18, 2017 at 12:35 PM, Andrew Prostrelov wrote: > I just thought that if you

Re: XSI SelectTool context menus.

2017-08-18 Thread Steven Caron
The first statement sounds right, the second... I don't think that is possible, you can't take just instance the factory select tool context menu into your custom tool. You would need to recreate all the functionality yourself. On Fri, Aug 18, 2017 at 12:18 PM, Andrew Prostrelov

Re: XSI SelectTool context menus.

2017-08-18 Thread Steven Caron
Register a menu with siMenu3DViewObjectSelectContextID as the anchor point... http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/index.html?url=files/cus_menus_RegisteringaCustomMenuinXSI.htm,topicNumber=d30e48256 *written with my thumbs On Aug 18, 2017 6:38 AM, "Andrew

Re: inevitable misery...

2017-08-04 Thread Steven Caron
is this what we said about Arnold/SItoA... :) On Fri, Aug 4, 2017 at 12:25 PM, Leoung O'Young wrote: > That would be a stab in the heart. Redshift has been a savior for us. > > Leoung > > > On 8/4/2017 3:16 PM, Stephen Davidson wrote: > > My biggest fear is Autodesk

Re: shameful houdini question

2017-04-27 Thread Steven Caron
Well at first I was using VOPs. So the looping stuff was hard to get right. I eventually got it but it was hard to debug and get the result I was looking for. I obviously was just doing something wrong, I have little time right now to actually read ever doc/tutorial. I am relying mostly on my

Re: shameful houdini question

2017-04-26 Thread Steven Caron
gt; and VOPs as part of the siLib initiative. I know it doesn’t exactly sound > exciting, but from my experience working with existing noise functions in > Houdini, I think a lot of folk will find it extremely useful. I’ll explain > more when I finish it. Show, not tell :) > > > On 26

Re: shameful houdini question

2017-04-26 Thread Steven Caron
.1, d_i); > > maxd is the farthest point, and w_i is the weight for a given point at > distance (d_i). Points that are closer to the center will be weighted > higher with that formula, rather than it being an average. > > > On 26 Apr 2017, at 19:25, Steven Caron <car...@gm

Re: shameful houdini question

2017-04-26 Thread Steven Caron
ments are much easier to understand in VEX than VOPs. > > > > On 26 Apr 2017, at 19:07, Steven Caron <car...@gmail.com> wrote: > > Thanks guys! I didn't want to use VEX even though I might need to in the > long run. > > On Wed, Apr 26, 2017 at 10:57 AM, Andy Nicholas &l

Re: shameful houdini question

2017-04-26 Thread Steven Caron
float radius = 1.0; > int maxpts = 50; > int handle = pcopen(0, "P", @P, radius, maxpts); > @P = pcfilter(handle, "P"); > > > On 26 Apr 2017, at 18:37, Cristobal Infante <cgc...@gmail.com> wrote: > > pcopen > pcfilter (P) will give you the

shameful houdini question

2017-04-26 Thread Steven Caron
i hate to do it but i gotta ask this group because of our shared ICE knowledge... what is the proper way to get closest points and average their position and update the point position? pcfind gives me an integer array, but how do i look up those indices and get their point position? pcopen,

Re: maya timeline

2017-03-28 Thread Steven Caron
It's like Will said, the plugin is sampling the scene at different times for motion blur. Exocortex crate does some weird stuff with the timeline too. *written with my thumbs On Mar 28, 2017 12:36 AM, "Artur W" wrote: It's doing the same thing with arnold. Artur

Re: Substance designer for Softimage?

2017-03-14 Thread Steven Caron
They have built nodes for outputting to the Arnold standard shader. On Tue, Mar 14, 2017 at 9:30 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Hi. Has anyone tried to tie up substance's glossiness/roughness either for > arnold or redshift materials? > I'm looking for a way to

Re: Maya

2017-02-16 Thread Steven Caron
i would kill to be in maya right now, in am in 3dsmax... On Thu, Feb 16, 2017 at 4:28 PM, Artur W wrote: > > I use Maya and I hate it. On average, everything takes two to three times > longer than it should. Two thirds of the time are spent on technical > issues,

Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Steven Caron
Could you wrap your code with an OpenUndo/CloseUndo. Then all commands between will be treated as one distinct command? I use it all the time to collapse all commands into a single high-level command named "do man awesome things" ;) *written with my thumbs On Jan 13, 2017 10:34 PM, "Martin"

Re: mountains

2017-01-13 Thread Steven Caron
> On 13 January 2017 at 16:22, Steven Caron <car...@gmail.com> wrote: > >> SideFX teased some terrain stuff... last year Siggraph? I have been >> looking hard for some new info on how its developing. With OpenVDB you >> could do some cool terrain stuff I am sure. >&

Re: mountains

2017-01-13 Thread Steven Caron
SideFX teased some terrain stuff... last year Siggraph? I have been looking hard for some new info on how its developing. With OpenVDB you could do some cool terrain stuff I am sure. On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares wrote: > Stay tuned to Feb 6th… I will leave

Re: Alembic sticky memory properties

2016-12-08 Thread Steven Caron
Yes, its useful for animating visibility of an object. But it can confuse Softimage a bit when switching passes or overrides. Sometimes it just needs a refresh. ie. toggle the partition visibility. Of course if you don't need it, delete it. On Wed, Dec 7, 2016 at 12:59 AM, Morten Bartholdy

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Steven Caron
Ya, it's inevitable. Goodwin's Law but with Autodesk instead. Let's just avoid it this time? On Wed, Dec 7, 2016 at 3:16 PM, Graham Bell wrote: > I’m advocating not using Soft if it still works for you. I get that. > > > > But that wasn’t what I meant. It’s the whole

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Steven Caron
Right, and it would struggle to be a proper documentary instead it would be more like an anti-Autodesk hit piece. We have plenty of anti-corporate documentaries. On Wed, Dec 7, 2016 at 8:33 AM, Dan Yargici wrote: > > My post was mostly a reaction to the feeling that this

Re: Alembic sticky memory properties

2016-12-01 Thread Steven Caron
Are there alembic_visibility operators on the Visibility property? On Thu, Dec 1, 2016 at 1:07 AM, Morten Bartholdy wrote: > I am setting up some passes with imported alembic geometry and experience > while overriding visibility and switching passes that if an alembic file

Re: Arnold future support for Softimage

2016-12-01 Thread Steven Caron
2> a >> couple of days ago. That gave me a little smile :) >> >> /Jens >> >> On Wed, Nov 30, 2016 at 6:22 AM, Steven Caron <car...@gmail.com> wrote: >> >>> Don't hold you're breath, there is interest but no roadmap. >>> >>> *written with

Re: Arnold displacement 3.14.0

2016-10-29 Thread Steven Caron
There is a custom property you add which allows you to control the subdivision. It also controls zero point and if you want to amp your displacement if you want. If you have a high bit depth map then you probably don't want to do that though. This property can be found under Arnold>Properties

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Steven Caron
The modeling tools have made strides and our very own Brent McPherson is on that team. Start with the Modeling toolkit, and also use the right click context menus. *written with my thumbs On Oct 28, 2016 3:17 AM, "Morten Bartholdy" wrote: > Nah, they are not going to do

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Steven Caron
as long as the houdini shaders on the the 'shader_searchpath' it should work fine. On Mon, Oct 10, 2016 at 9:53 AM, Cristobal Infante wrote: > don't see why not, that's the beauty of Arnold after all ;) > > On 10 October 2016 at 17:51, Morten Bartholdy

Re: Volume/voxel construction/deconstruction

2016-09-16 Thread Steven Caron
Which renderer? I think Holger had his visbool shader working in MentalRay and Arnold. For a renderer agnostic route you are going to need to do some sort of booleans, obviously those can be tricky and crash a lot. There is VDB tools from Oleg which doe CSG operations on levelsets and of course

Re: Wiki EOL soon

2016-08-25 Thread Steven Caron
I thought Matt offered? BTW, I can pitch in on hosting cost. On Thu, Aug 25, 2016 at 11:46 AM, Maurice Patel wrote: > Hi everyone, > Is there anyone who would be willing to host the wikki? > Maurice > > -- Softimage Mailing List. To unsubscribe, send a mail to

Re: What does this mean for Arnold ?

2016-07-30 Thread Steven Caron
endering ? > > On 31 July 2016 at 00:22, Steven Caron <car...@gmail.com> wrote: > >> The plugin is maintained by Nvidia and sold by them... >> >> "And because mental ray is now coming directly from NVIDIA, users will >> gain access to new features and update

Re: What does this mean for Arnold ?

2016-07-30 Thread Steven Caron
The plugin is maintained by Nvidia and sold by them... "And because mental ray is now coming directly from NVIDIA, users will gain access to new features and updates without waiting for Maya updates." Nothing changed for Arnold... *written with my thumbs On Jul 30, 2016 3:12 PM, "Sebastien

Re: Cryptomatte | AOV where is it?

2016-07-21 Thread Steven Caron
Also, if you have the newer nuke gizmo it has a layer selection field, what does it say when you plug it in? *written with my thumbs On Jul 21, 2016 10:55 AM, "Steven Caron" <car...@gmail.com> wrote: > Are you looking at the crypto_asset, crypto_material or crypto_ob

Re: Cryptomatte | AOV where is it?

2016-07-21 Thread Steven Caron
Are you looking at the crypto_asset, crypto_material or crypto_object aov? Asset and material sounds like they would be the same in your scenario. *written with my thumbs On Jul 21, 2016 9:24 AM, "Greg Punchatz" wrote: > Well I manually added the AOV s like this image ( >

Re: PyQtForSoftimage Examples "Out of present range" error

2016-07-01 Thread Steven Caron
Arigato Takayoshi! I will look at what you have found and your proposed fixes. I am really saddened to think I need to ship a custom build of PySide. Changing the python or the Softimage command for returning the anchor I can live with. I still need to get access to a Windows 10 machine to really

Re: PyQtForSoftimage Examples "Out of present range" error

2016-07-01 Thread Steven Caron
Thanks Martin, I think I will get a Windows 10 machine running and work with Takayoshi to sort this out. On Fri, Jul 1, 2016 at 12:28 AM, Martin Chatterjee < martin.chatterjee.li...@googlemail.com> wrote: > Hey Steven, > > >> *Are you setup to compile the C++ part of the plugin on Windows 10? If

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-30 Thread Steven Caron
Hey Martin Thanks for your detailed response! This PYTHONHOME thing is definitely new, I wonder if this is unique to Softimage 2015 R2-SP2, er whatever Autodesk left us with, or if it has to do with Windows 10 and Python? This 'Out of present range' is sounding more like what Takayoshi was

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
Thanks for this break down Takayoshi. I know Softimage 2015 works on Windows 7 since that is what I am running. I also know Softimage 2015 SP1 is working with Windows 7 from feedback have gotten from other users. your findings about the return value for the anchor command are interesting. On

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
gt; > external Python 2.7.3 / PySide 1.1.3 / PyWin 218, the same config works > fine in windows 7 > > On Wed, Jun 29, 2016 at 8:51 PM, Steven Caron <car...@gmail.com> wrote: > >> To anyone else listening... has anyone gotten PyQtForSoftimage working on >> Windows 10? I

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
To anyone else listening... has anyone gotten PyQtForSoftimage working on Windows 10? If so what is your configuration... Softimage version, python version, pyqt or PySide version, etc. *written with my thumbs -- Softimage Mailing List. To unsubscribe, send a mail to

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
this problem for hours > and it shows!!! > > I was trying to get it to work using the "internal" Python, but now I am > thinking I've tried everything with the "internal" Python, so next up would > be completely reinstalling "external" Python and giving t

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
ot;internal" Python, but now I am > thinking I've tried everything with the "internal" Python, so next up would > be completely reinstalling "external" Python and giving that another go... > > Greetz > Leendert > AKA Hirazi Blue > Softimage hobbyist, admin at

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
Well I don't know where you are anymore... do you want to use system installed python or the python shipped with Softimage? *written with my thumbs On Jun 29, 2016 9:29 AM, "Leendert A. Hartog" wrote: No, it seemed to work yesterday, but when I tried to revert to "internal"

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
d PySide 1.2.1 and all the weirdness > reported in this thread started to happen... > > Greetz > Leendert > AKA Hirazi Blue > Softimage hobbyist, admin at si-community.com & xsiforum.de > > > On 29/06/2016 17:32:23, Steven Caron <car...@gmail.com> wrote: >

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-29 Thread Steven Caron
You listed PySide 2.2... did you mean 1.2.2? Did you follow the steps I listed? *written with my thumbs -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-28 Thread Steven Caron
I had a feeling from the get go you had some weird install or something not finishing during install. I would remove, python from your machine, remove pyside, and remove pyqt. Make sure softimage internal python is working again. until that is the case, don't move forward. Remove them using

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-27 Thread Steven Caron
ftimage hobbyist, admin at si-community.com & xsiforum.de > > > On 26/06/2016 04:57:07, Steven Caron <car...@gmail.com> wrote: > Ok, I have windows 7 and everything is working as expected. Let's debug > this? > > Win 7 64bit, check... > Softimage version? > Pyt

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-25 Thread Steven Caron
> I'm on Windows 7 Ultimate. > > Martin > Sent from my iPhone > > On 2016/06/26, at 11:36, Steven Caron <car...@gmail.com> wrote: > > which operating system are you guys on? > > On Sat, Jun 25, 2016 at 7:11 PM, Martin <furik...@gmail.com> wrote: > >> Yeah

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-25 Thread Steven Caron
which operating system are you guys on? On Sat, Jun 25, 2016 at 7:11 PM, Martin wrote: > Yeah that's the same problem I had a few months ago. > > My "solution" was to use the internal Python and load pyside modules in a > workgroup. I can send you that workgroup folder if

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Steven Caron
Basically the UI is being made in Python and some new functionality to control the creation of Canvas with Python scripts (think Softimage's scripting to create ICE graphs) But it is more nuanced than that... Fabric's core has had python bindings for a while now. The UI widgets for the Canvas

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Steven Caron
doh! how did I miss that? On Fri, Apr 22, 2016 at 1:34 PM, Srecko Micic wrote: > There is note that it will not be possible to output scene files. > > 'Rendering in Houdini Indie will go directly to the renderer without > saving out render description files.' > > --

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Steven Caron
San Francisco still struggles with fiber... why didn't 'Google Fiber' come here first? :) Many thousands of dollars per month... if you are using it or not. If they did metering like power bills maybe that cost wouldn't be so scary. We have played a little bit with Zync and talked directly with

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Steven Caron
We have needed to do just this, ship hard drives to and from our clients and it still sucks. 3 TB of data doesn't just come online instantly once it is in the building. But yea... scaling past your capacity is one of the major points for us too. It still has a cost that needs to be evaluated per

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Steven Caron
should be interesting how they limit output resolution... i guess if you use houdini to launch the render they can do that but if you can export the scene to .ass/.rib then they can't block what resolution. i guess i am saying... remove the limit? On Fri, Apr 22, 2016 at 12:39 PM, Ognjen Vukovic

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Steven Caron
and I agree with you on cloud, I am actually not crazy about it either, but a lot of people see it as the right way to scale. The cost becomes cheaper for some but could be more expensive for others. When someone makes the case to use it they *tend* to leave out what I think is the biggest

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Steven Caron
I didn't see where Luc-Eric is claiming cloud rendering to be our saviors... he just points out how rendering on the cloud makes logical sense. The take away is those purchases don't have much to do with patents. On Fri, Apr 22, 2016 at 10:50 AM, Jordi Bares wrote: >

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Steven Caron
Agreed! I don't believe that narrative of consuming patents as a reason for purchasing Softimage. On Fri, Apr 22, 2016 at 10:41 AM, Luc-Eric Rousseau wrote: > > > I think all of this makes more sense than a story built around > mythical patent folios. > > -- Softimage

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Steven Caron
Pushing the topic back to the Solid Angle purchase... https://twitter.com/arnoldrenderer/status/723139036517261313 For me, when or if Marcos and his team stop publishing to SIGGRAPH and releasing papers without patenting first I will know Autodesk cares more about "patents" than the talent and

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
It certainly could happen. Again, I am cautiously optimistic that it won't. You can choose not to be so optimistic and stop using Arnold ASAP, so no decision Autodesk makes in the future will impact you. But just so it is clear... I was addressing the idea that Autodesk's first order of business

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
e convenient with max and Maya. > -- > From: Steven Caron <car...@gmail.com> > Sent: ‎4/‎19/‎2016 3:07 PM > To: softimage@listproc.autodesk.com > Subject: Re: Autodesk acquires Solid Angle > > I see what you are pointing out but again this is app

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
I see what you are pointing out but again this is apples and oranges and that quote misses context :) Softimage != Arnold, full animation package with an API vs a rendering engine that IS an API... In Softimage's case AD is/was trying to convince us to switch to a competing product, in this case

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
I tried to touch on this with the last sentence in my reply. Their decision axe Softimage seemed irrational to us because we are emotional but if you reduce it to numbers, it made sense. It is a truth I don't like to admit but it is a fact that Maya and Max user numbers are just higher, so of

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
I am not excited on this acquisition either but it is easy to see that this isn't the same deal as the Softimage one. So don't confuse my statements for full support but rather a level headed look at what is really happening. I don't see how having Arnold stop working in C4D and Houdini means

Re: New render layers in maya

2016-04-18 Thread Steven Caron
I thought so too On Mon, Apr 18, 2016 at 3:34 PM, Greg Punchatz wrote: > The robot voice talking about rendering a robot does not help in > humanizing Maya;) > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Steven Caron
Yes, some aren't excited about paying AD money but that is what I am saying... AD will need to keep these people happy or they will ditch Arnold. Breaking Arnold in C4D or Houdini is a lose lose scenario. They don't sell a Maya license and they don't sell an Arnold license. If we reduce AD's

Re: New render layers in maya

2016-04-18 Thread Steven Caron
Don't feed them Luc-Eric! On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau wrote: > Maybe it's because I know how this stuff works, but I think that video > seems to make it looks more complicated than it is. > > XSI's render setup system has passes, groups,

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Steven Caron
I doubt this, they want people paying them. A SolidAngle customer who didn't pay AD before (C4D or Houdini users) now has to pay AD! On Mon, Apr 18, 2016 at 2:44 PM, Jim Yeh wrote: > The first thing that AD will do is to make Arnold stop working with > competing app... >

Re: polygonizer and small particles

2016-04-08 Thread Steven Caron
For particles below some threshold just render them as spheres? *written with my thumbs On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote: > So I have some small particles I want to polygonize. Using the built in > version. I can't seem to get the mesh really tight/close to the

Re: Plug : Modular Rigging with Python in Softimage

2016-03-28 Thread Steven Caron
Cool, thanks for sharing Jeremie. On Sat, Mar 26, 2016 at 7:58 AM, Jeremie Passerin wrote: > With Softimage being discontinued, I thought it would be nice to share my > video tutorial for Modular Rigging with Python. > What I'm talking about in these videos applies to other

Re: disappearing ICE compounds in menu?

2016-03-09 Thread Steven Caron
I find this when exporting compounds, the preset tree gets refreshed but maybe it fails to finish and stops adding nodes to the view. I just use the 'refresh' next to the search field and it typically comes back. Steven On Wed, Mar 9, 2016 at 1:26 PM, Ed Manning wrote: >

Re: Friday Flashback #265

2016-03-04 Thread Steven Caron
Still is one of the best! *written with my thumbs On Mar 4, 2016 8:51 AM, "Stephen Blair" wrote: > xsibase 2004 interview with cg supe at Buzz Image > http://wp.me/powV4-3ih > > *What is your favorite XSI feature?* > *The one feature that I love the most is the Passes.*

Re: City generator?

2016-03-01 Thread Steven Caron
they can do it now in xgen... but the tech is really about the asset management, which we have already working in maya. On Tue, Mar 1, 2016 at 10:33 AM, adrian wyer wrote: > that Athens tech demo is still the shit!! > > > > genius piece of pipelining try

Re: Curve Flow question

2016-02-26 Thread Steven Caron
Polynoid is no longer in business? On Fri, Feb 26, 2016 at 3:25 AM, Olivier Jeannel wrote: > Polynoid did this when we were alive: > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: C++ XSI plugins and Fabric Engine

2016-01-30 Thread Steven Caron
these two repositories are public for you to look at... https://github.com/fabric-engine/SpliceSoftimage https://github.com/fabric-engine/SpliceAPI On Sat, Jan 30, 2016 at 10:13 AM, Andruha Prostrelov wrote: > https://vimeo.com/groups/1792/videos/50290984 > this video is

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