[Warzone-dev] patches again

2007-06-30 Thread vs2k5
Is anyone looking at all these patches on the ML, or should I stop post them? I am just looks for patch comments like under review, rejected, accepted comments? These wait, June 2 -Oil animation fix health bar. June 23 - First small patch in data.c fix 1 issue. Submit again patch for oil

Re: [Warzone-dev] [patch] Make lighting work again !

2007-06-30 Thread vs2k5
On Sat, 30 Jun 2007 08:04:21 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 30. Juni 2007 schrieb [EMAIL PROTECTED]: Another 1 line fix. This make it so game is back to original lighting. Was broken by Dennis, no reason give on change? (when select unit, it strobe again, and when

Re: [Warzone-dev] [patch]Re: displayBufferSize DisplayBuffer ?

2007-06-28 Thread vs2k5
On Wed, 27 Jun 2007 16:00:10 -0400 [EMAIL PROTECTED] wrote: I forgot to say, if want, you could reallocate memory when it detects buffer too small. Other option is to rewrite all those functions to use local variables, instead of the global. Lots of work to do this. Not sure worth it?

Re: [Warzone-dev] [patch]Re: displayBufferSize DisplayBuffer ?

2007-06-28 Thread vs2k5
On Thu, 28 Jun 2007 02:43:45 -0400 [EMAIL PROTECTED] wrote: After looking at code, best thing to **NOT** do away with GeneralBuffer. (displaybuffer). Reason is there are ~628 calls to load into this buffer. Now we have 1 malloc, and 1 free, so that is tons less malloc/free calls we no have to

[Warzone-dev] leaks patches

2007-06-28 Thread vs2k5
Looks like flex files leak, this is from run skirmish, 4p, quit as soon as you see base, then quit out of program. Also script_parser.y and so on leak. It no look like any cleanup is done. Also, any plans to commit patches waiting on mailing list sometime this week? This small sample of

Re: [Warzone-dev] [patch] Enable Fireworks when win again!

2007-06-27 Thread vs2k5
On Wed, 27 Jun 2007 03:22:12 -0400 Gerard Krol [EMAIL PROTECTED] wrote: I just love breaking things ;) If I remember correctly I wanted to display the statistics about the game (kills etc.) at the end of a multiplayer game. It should be possible to enable fireworks again without removing this

[Warzone-dev] [patch]Re: displayBufferSize DisplayBuffer ?

2007-06-27 Thread vs2k5
On Wed, 27 Jun 2007 08:37:38 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Well it seems that this var, DisplayBuffer, is a global var. I guess implemented there as some misguided attempt at saving a few bytes of memory. The problem is that this global var is so widely spread, that I'm

Re: [Warzone-dev] [Final patch] Patch to fix player name PICK name.

2007-06-26 Thread vs2k5
On Tue, 26 Jun 2007 09:55:17 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Sorry, I no know that physfs no auto convert / \. I use PHYSFS_getDirSeparator() now. This patch fix problem for linux. (tested) ***DELETE ALL *.sta

Re: [Warzone-dev] Patch fixes

2007-06-26 Thread vs2k5
in system is used up, and page file is over 1GB in size until quit game. On Sat, 23 Jun 2007 17:21:30 -0400 vs2k5 wrote: First small patch in data.c fix 1 issue. Submit again patch for oil health bar fix. Next patch fix (avoid) bug #9235 (maybe others also). Shadows for wall are not correct

Re: [Warzone-dev] displayBufferSize DisplayBuffer ?

2007-06-26 Thread vs2k5
On Tue, 26 Jun 2007 18:33:44 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: Should not memory be H*W*color depth ? Example 1024x768x4(RGBA) = 3145728, but game does 1024x768x2=1572864. If have 1600x1200x4, then that is 7.68MB, but game has 3.84MB . Even with

Re: [Warzone-dev] [patch] Re: [bug #9396] multiplayer set-up screen: player name is borked

2007-06-25 Thread vs2k5
On Mon, 25 Jun 2007 18:11:08 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Mon, 25 Jun 2007 15:39:09 -0400 [EMAIL PROTECTED] wrote: For old game, when click flag next to player name, did it ever show list player names?? I make patch for this on list

Re: [Warzone-dev] Patch to fix player name PICK.

2007-06-25 Thread vs2k5
This patch make slight change to remove #ifdef WIN32 on a var, so it compile OK on linux now. -- Click to get kitchen cabinets direct, wholesale prices, special offer http://tagline.hushmail.com/fc/Ioyw6h4eNQDZL4RKrmolhmPnpoltRQ3I9HypnfFGGHsiHgBz5Pf4YG/ multimenu.diff Description: Binary

Re: [Warzone-dev] MSVC broken on ... STATIC_ASSERT ?

2007-06-24 Thread vs2k5
On Sun, 24 Jun 2007 17:16:00 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 24. Juni 2007 schrieb [EMAIL PROTECTED]: Error49 error C2143: syntax error : missing ';' before 'type' \src\multibot.c 1158 Error50 error C2061: syntax error : identifier

[Warzone-dev] Shadow code cause crashes.

2007-06-21 Thread vs2k5
When gerard change shadow code, he do, in display3d.c // HACK to be able to use static shadows for walls // We just store a separate IMD for each direction static iIMDShape otherDirections[3]; static BOOL directionSet[3] = {FALSE, FALSE, FALSE}; Very bad

[Warzone-dev] [patch] crash fix for track.c

2007-06-18 Thread vs2k5
Got memory free twice. Index: track.c === --- track.c (revision 1523) +++ track.c (working copy) @@ -160,6 +160,7 @@ sound_FreeTrack( psTrack ); free( psTrack ); + psTrack=NULL; } //* -- Click for

Re: [Warzone-dev] Memory design problems.

2007-06-16 Thread vs2k5
On Sat, 16 Jun 2007 08:26:25 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 16. Juni 2007 schrieb [EMAIL PROTECTED]: On Fri, 15 Jun 2007 14:35:08 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: They do keep track of all objects in treap, and the

Re: [Warzone-dev] Memory design problems.

2007-06-15 Thread vs2k5
On Wed, 13 Jun 2007 18:13:44 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: There must have been some special assumption on Pumpkins heap implementation which magically prevented eternal doom. Till now no one found out how it worked that wonder. I've got a

Re: [Warzone-dev] Memory design problems.

2007-06-15 Thread vs2k5
On Fri, 15 Jun 2007 14:35:08 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: They do keep track of all objects in treap, and the macro remove of , #define PTRVALID(ptr, size) memPointerValid(ptr, size) did this work for us. Replace PTRVALID() with

Re: [Warzone-dev] Patch for tex.c

2007-06-13 Thread vs2k5
On Wed, 13 Jun 2007 16:54:33 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Index: tex.c === --- tex.c (revision 1494) +++ tex.c (working copy) @@ -264,7 +264,7 @@ void

Re: [Warzone-dev] Memory design problems.

2007-06-13 Thread vs2k5
On Wed, 13 Jun 2007 14:16:26 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]: On Mon, 11 Jun 2007 16:45:58 -0400 Dennis Schridde Valgrind should help... Will try on the weekend. You apparently dove deep into the code and found several

Re: [Warzone-dev] Patch for tex.c

2007-06-13 Thread vs2k5
On Wed, 13 Jun 2007 17:31:17 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]: The game crash on that line, free(image-bmp). Since it set to NULL after 1st free call, we can then assume that image pointer is wrong/corrupted. So then fix is

Re: [Warzone-dev] Memory design problems.

2007-06-12 Thread vs2k5
On Mon, 11 Jun 2007 16:45:58 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 11. Juni 2007 schrieb [EMAIL PROTECTED]: I now trace back many problems now with warzone. It all because of switch from MALLOC/FREE, and HEAP usage to malloc/free, as I try to say before. I finds that

[Warzone-dev] Memory design problems.

2007-06-10 Thread vs2k5
I now trace back many problems now with warzone. It all because of switch from MALLOC/FREE, and HEAP usage to malloc/free, as I try to say before. I finds that most all crashes I find is because of this, and also most all crashes in games both SP and MP is because of this changes. The game

[Warzone-dev] Patch for droid.c to fix MSVC issue

2007-06-08 Thread vs2k5
Index: droid.c === --- droid.c (revision 1482) +++ droid.c (working copy) @@ -231,10 +231,11 @@ // If the shell penetrated the armour work out how much damage it actually did if (damage armour) { +

[Warzone-dev] Fix for not defined macros with aclocal

2007-06-07 Thread vs2k5
Here is output, fix was to do, gettextize -f Then ./autogen.sh works. I post here to help anyone else that has this error to make WZ. This is Ubuntu 7.04. I do not know if make difference or not. - ../autogen.sh + checking for xgettext =

[Warzone-dev] autogen.sh error?

2007-06-06 Thread vs2k5
What is missing? ../autogen.sh + checking for xgettext = 0.15 ... found 0.16.1, ok. + checking for msgfmt = 0.15 ... found 0.16.1, ok. + checking for autoconf = 2.56 ... found 2.61, ok. + checking for automake = 1.8 ... found 1.8.5, ok. + checking for bison = 1.31 ... found 2.3, ok. + checking

[Warzone-dev] Patch for .vcproj file broke in 1462

2007-06-05 Thread vs2k5
Index: Warzone2100.vcproj === --- Warzone2100.vcproj (revision 1467) +++ Warzone2100.vcproj (working copy) @@ -223,7 +223,6 @@ RelativePath=..\lib\framework\frameresource.c

Re: [Warzone-dev] Add back CPU delays? +patch?

2007-06-05 Thread vs2k5
On Tue, 05 Jun 2007 18:21:43 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: Hmm. I like easy approach, which would be, as before. When paused, game loops through this over and over, so it is one big busy loop. So you still need a delay to fix. Why go make

Re: [Warzone-dev] Add back CPU delays? +patch?

2007-06-05 Thread vs2k5
On Tue, 05 Jun 2007 19:50:04 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: So the one and only SDL_delay call will never have ANY effect on 2nd loop. This really is the most important info you've given by now. This explains where the problem is, know if only we knew what you mean

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread vs2k5
On Mon, 04 Jun 2007 13:18:21 -0400 Ari Johnson [EMAIL PROTECTED] wrote: On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Now please tell me. Why should we at all want to have that size guarantee in any non-networking, non-file code ? I think we don't need it anywhere in those portions

Re: [Warzone-dev] Oil anim fix patch

2007-06-04 Thread vs2k5
On Mon, 04 Jun 2007 03:11:04 -0400 Gerard Krol [EMAIL PROTECTED] wrote: My intention was Now only transparent objects are rendered by the bucket sort. (as it doesn't have any benefit for solid ones) The moving health bar was a side effect which I didn't notice. Again rendering animated

[Warzone-dev] Add back CPU delays?

2007-06-04 Thread vs2k5
As is now, WZ eats all CPU time. Even when pause. Can we add the removed SDL_Delay() calls that were take out? Friends can no longer play on laptop very long because of this. This is release builds. -- Click to compare save $100's on medical insurance, free quote

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 6/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: For all the asserts, is root cause error in grammar files Or is code problem? All .l .y files change from original, so is there a way to check these files for

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 14:35:36 -0400 Roman [EMAIL PROTECTED] wrote: vs2k5 wrote: error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 15:01:30 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]: On Sun, 03 Jun 2007 14:54:26 -0400 Roman [EMAIL PROTECTED] wrote: On Sun, 03 Jun 2007 14:35:36 -0400 Roman [EMAIL PROTECTED] wrote: vs2k5 wrote: error

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 15:03:14 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 3. Juni 2007 schrieb Ari Johnson: On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Jun 3 17:51:56 2007 New Revision: 1440 URL:

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread vs2k5
On Sun, 03 Jun 2007 17:14:51 -0400 Jose Ivey [EMAIL PROTECTED] wrote: I can't reproduce this either. Vs25k: when you clean build and complie, do you first manually delete all the the .h and c. script parser files in the win32 directory? Maybe you have stale lexer libraries Yes, I do this.

Re: [Warzone-dev] Oil anim fix patch

2007-06-02 Thread vs2k5
On Sat, 02 Jun 2007 08:07:00 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 2. Juni 2007 schrieb [EMAIL PROTECTED]: I guess even stupid people can fix things? :( Did someone say that? --Dennis Yes, as pointed out by my friend who is on irc channel. :( -- Click here to find

Re: [Warzone-dev] Oil anim fix patch

2007-06-02 Thread vs2k5
On Sat, 02 Jun 2007 15:06:01 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 2. Juni 2007 schrieb [EMAIL PROTECTED]: Yes, as pointed out by my friend who is on irc channel. :( In case you are refering to my talk with Giel: It was not about you being stupid in any way. You, just as

Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread vs2k5
On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden [EMAIL PROTECTED] wrote: Hi. Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? The experience points/rank is what I mean.

Re: [Warzone-dev] Oil anim fix patch

2007-06-02 Thread vs2k5
On Sat, 02 Jun 2007 16:31:31 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 6/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: So patch good or not? I am curious as to why it is correct, and what else might break, not just whether it fixes the bug. I see that gerard changed it in r1007:

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price [EMAIL PROTECTED] wrote: I've been playing around with the package a little more and have noticed that it needs the win32/ dir etc. when building. I guess maybe it is best I leave it as it is... sorry for the noise. Pricey I think the win32 is

[Warzone-dev] Oil anim fix patch

2007-06-01 Thread vs2k5
I guess even stupid people can fix things? :( Index: src/display3d.c === --- src/display3d.c (revision 1430) +++ src/display3d.c (working copy) @@ -1614,7 +1614,8 @@ psComp-orientation.y = vecRot.y;

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Sat, 02 Jun 2007 00:06:35 -0400 Jose Ivey [EMAIL PROTECTED] wrote: -Original Message- From: vs2k5 In map editor, I think you already see these gateway items? For AI, I no think it helps, since the map maker must design map with proper gateway for them to work. Lav_coyote has

[Warzone-dev] Crash in piedraw.c

2007-05-29 Thread vs2k5
Unhandled exception at 0x00558cba in Warzone2100-Dbg.exe: 0xC005: Access violation reading location 0x000a for (n=0; npPolys-npnts; n++, index++) { line 385 crash-- pieVrts[n].sx = scrPoints[*index].x; + index 0x000a

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 09:34:43 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 29. Mai 2007 schrieb [EMAIL PROTECTED]: I no sure if I am only one, but game not playable with all asserts going off. Would be better to still assert, and then activate a forced crash so we can find all

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 15:51:10 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: For sound crash on double quit (not always crash), the problems is that psObj is destoryed before the sound code get chance to play/remove it. So psObj is pointing to nothing, but

Re: [Warzone-dev] Sound code crash heap.c problem

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 16:13:52 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Why that very bad programming style? Once you free pointer, how else you know it free if no set to NULL? I usualy know that a pointer is invalid by setting it to NULL. Yes, so FREE(temp) is really free(temp) temp=NULL;

Re: [Warzone-dev] [bug #9237] errors on MSVC compile svn r1408 [patch]

2007-05-29 Thread vs2k5
On Tue, 29 May 2007 18:46:23 -0400 Jose Ivey NO-REPLY.INVALID- [EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?9237 Summary: errors on MSVC compile svn r1408 Project: Warzone Resurrection Project Submitted by: urbanvoyeur Submitted

[Warzone-dev] WZ getting less stable as time goes on?

2007-05-28 Thread vs2k5
I no sure if I am only one, but game not playable with all asserts going off. Would be better to still assert, and then activate a forced crash so we can find all problems? We need this so we can get stack dump, to find what is going on. (in debug builds, so not to mess release builds) I have

[Warzone-dev] assert list

2007-05-28 Thread vs2k5
Run-Time Check Failure #1 - A cast to a smaller data type has caused a loss of data. If this was intentional, you should mask the source of the cast with the appropriate bitmask. For example: char c = (i 0xFF); function.c : psFunction-outputModifier=(UBYTE)outputModifier; interp.c:

Re: [Warzone-dev] g++ fixes again

2007-05-23 Thread vs2k5
On Wed, 23 May 2007 17:12:02 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 5/23/07, Dennis Schridde [EMAIL PROTECTED] wrote: Most of these are good, but do we need fixes of this kind?: - buffer = malloc(bufferSize + sizeof(soundDataBuffer)); + buffer = (soundDataBuffer*)

[Warzone-dev] WZ 2.0.6 hits GH now

2007-05-22 Thread vs2k5
Glide again? We need a PR persons to correct this. http://www.gamershell.com/news/38654.html This version adds basic map editing ingame, beacons in multiplayer mode and some UI enhancements Warzone 2010 is a 3D RTS game developed by Pumpkin Studios and published by Eidos Interactive in 1999

[Warzone-dev] rev 1321 broken

2007-05-21 Thread vs2k5
Error 294 error C2059: syntax error : '{' \lib\ivis_common\imdload.c 306 poly-normal = (Vector3i){0.0f, 0.0f, 0.0f}; should be broken down into parts to fix. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] rev 1321 broken [patch]

2007-05-21 Thread vs2k5
On Mon, 21 May 2007 15:44:46 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Mon, 21 May 2007 15:07:04 -0400 [EMAIL PROTECTED] wrote: Error 294 error C2059: syntax error : '{' \lib\ivis_common\imdload.c 306 poly-normal = (Vector3i){0.0f,

Re: [Warzone-dev] hack to prevent transporters being blown up

2007-05-20 Thread vs2k5
On Sun, 20 May 2007 15:42:39 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel: Some people have reported problems when their transport got stuck that they couldn't blow it up. (E.g. http://wz2100.net/forum/index.php?topic=606.0 ) This is

Re: [Warzone-dev] code formatting

2007-05-20 Thread vs2k5
On Sun, 20 May 2007 15:04:12 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 5/20/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Therefore I propose we do a one time run over the codebase with a a code formatter. You realize that this will screw up svn blame, right? It is an invaluable

Re: [Warzone-dev] Event based mainloop

2007-05-16 Thread vs2k5
Posted by Dennis Schridde on May 16, 2007 - 20:45: Am Mittwoch, 16. Mai 2007 schrieb Jose Ivey: I wonder if this change is the reason background applications like diskkeeper now cause stuttering/framerate issues in WZ? If that patch creates problems for you, don't use it. It's as simple as that.

Re: [Warzone-dev] All sorts of problems

2007-05-15 Thread vs2k5
On Mon, 14 May 2007 23:24:23 -0400 Jose Ivey [EMAIL PROTECTED] wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, May 14, 2007 10:56 PM To: Development list Subject: Re: [Warzone-dev] All sorts of problems On

[Warzone-dev] lobby server ?

2007-05-15 Thread vs2k5
I see code is added for lobby server. It is stand alone now, will this ever be in wz, or is wz gui first need to be fix? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Event based mainloop

2007-05-13 Thread vs2k5
On Sat, 12 May 2007 19:57:31 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Small update, now in sync with r1265. Also hardcoded the FPS again. This time to 25 FPS / 40ms. Anything below 200FPS / 10ms is strongly not recommended. (The game will not react anymore.) --Dennis You say

[Warzone-dev] warzone2100.vcproj patch for rev 1272

2007-05-13 Thread vs2k5
Index: Warzone2100.vcproj === --- Warzone2100.vcproj (revision 1272) +++ Warzone2100.vcproj (working copy) @@ -402,10 +402,6 @@ Name=netplay

[Warzone-dev] Transparent area missing?

2007-05-13 Thread vs2k5
in 1272, I notice that on the HQ (top), the area that should be transparent is not anymore? Any one notice this? It now is semi-transparent? -- You could save hundreds on health insurance. Click to get a quote now. http://tagline.hushmail.com/fc/CAaCXv1QUc1ahk6unJYNfTi8P536knE2/

Re: [Warzone-dev] Event based mainloop

2007-05-12 Thread vs2k5
On Sat, 12 May 2007 18:00:55 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Surprise, surprise... Here comes the final patch for the event based mainloop. Campaign seems a bit broken... Please leave your comments. --Dennis What broken in campaign mode after this patch?

Re: [Warzone-dev] Two turrets per body?

2007-05-09 Thread vs2k5
On Wed, 09 May 2007 06:59:18 -0400 The Watermelon [EMAIL PROTECTED] wrote: On 5/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Tue, 08 May 2007 12:10:10 -0400 The Watermelon [EMAIL PROTECTED] wrote: On 5/7/07, Jose Ivey [EMAIL PROTECTED] wrote: I tried three turrets and ran into an

Re: [Warzone-dev] Two turrets per body?

2007-05-08 Thread vs2k5
On Tue, 08 May 2007 12:10:10 -0400 The Watermelon [EMAIL PROTECTED] wrote: On 5/7/07, Jose Ivey [EMAIL PROTECTED] wrote: I tried three turrets and ran into an unhandled exception here in actionUpdateDroid from action.c What kind of the combination you used for the 3 turret droid? the values

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread vs2k5
On Sun, 06 May 2007 17:50:50 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Sun, 06 May 2007 17:29:20 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Ok, then we probably don't need CMake. At least not for MacOS. The current Autotools seem to work quite

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread vs2k5
On Sun, 06 May 2007 18:08:12 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Sun, 06 May 2007 17:50:50 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Sun, 06 May 2007 17:29:20 -0400 Dennis Schridde [EMAIL PROTECTED]

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread vs2k5
On Sun, 06 May 2007 18:33:13 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 7. Mai 2007 schrieb [EMAIL PROTECTED]: On Sun, 06 May 2007 18:08:12 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Sun, 06 May 2007 17:50:50 -0400 Giel van Schijndel

[Warzone-dev] loop.c change?

2007-05-02 Thread vs2k5
Why was this removed? SDL_Delay(20); //Added to prevent busy loop, and get CPU time back when paused! WZ eats all CPU time now, even when paused? -- Click for dental plans with huge savings, top service and coverage http://tagline.hushmail.com/fc/CAaCXv1KbKlLGQrC3Jgc10pLHlfwUrjf/

Re: [Warzone-dev] MSVC .proj file patch

2007-05-02 Thread vs2k5
On Wed, 02 May 2007 14:07:14 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 2. Mai 2007 schrieb [EMAIL PROTECTED]: This adds filters to .proj file, so better organize in folders (filters). Could you send a file instead? Thanks, Dennis Here it is. Hope it send correct. -- Click

Re: [Warzone-dev] loop.c change?

2007-05-02 Thread vs2k5
On Wed, 02 May 2007 14:51:17 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 2. Mai 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Mittwoch, 2. Mai 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Mittwoch, 2. Mai 2007 schrieb [EMAIL PROTECTED]: Why

Re: [Warzone-dev] Build 1216: Pcx again

2007-05-01 Thread vs2k5
On Tue, 01 May 2007 01:01:59 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Build 1216, Using MSVC and fresh SVN download 1LINK : fatal error LNK1104: cannot open file '.\Debug\pcx.obj' I tried excluding pcx.c from the build, but that just caused more problems. Cleaning also did not help. You did

Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread vs2k5
On Tue, 01 May 2007 22:20:01 -0400 Jose Ivey [EMAIL PROTECTED] wrote: -Original Message- [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, May 01, 2007 3:35 PM To: Development list Subject: [Warzone-dev] Pieslicer and PIE question? I try to compile Pieslicer

Re: [Warzone-dev] Pieslicer and PIE question?

2007-05-01 Thread vs2k5
On Tue, 01 May 2007 20:17:40 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Can we use the pie slicer code? I think it would be nice to have all known WZ utilities put on svn to prevents loss of sources like before. We no know how long other sites will keep pieslicer source up? That is pie slicer

[Warzone-dev] Warzone playability change to much?

2007-05-01 Thread vs2k5
If you compare original with current version, you can makes very unbalance units. What can be done about this? Make adding more weapons much more expensive or make unit fire allot slower, move slower? How to decide? AI no build multiple weapons per unit right? -- Click for a free comparison

Re: [Warzone-dev] Warzone networks code

2007-05-01 Thread vs2k5
On Wed, 02 May 2007 00:40:24 -0400 The Watermelon [EMAIL PROTECTED] wrote: On 5/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: What to do with current networks code in WZ? Try to fix, any one good at network code/problems in latency/sych? Or should we just use game network libs that is

Re: [Warzone-dev] mingw/msys errors help?

2007-04-30 Thread vs2k5
Still trying to compile with mingw/msys. I now try make -f Makefile.raw and gets this, mingw32-ar rcv ../libframework.a configfile.o debug.o exceptionhandler.o frame.o frameresource.o heap.o input.o resource_parser.tab.o resource_lexer.lex.o strres.o strres_parser.tab.o

Re: [Warzone-dev] mingw/msys errors help?

2007-04-29 Thread vs2k5
On Sun, 29 Apr 2007 09:54:22 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Jose Ivey schreef: I thought GNUWin32 had a tool to download (getnuwin32) all the latest tools here: http://sourceforge.net/projects/getgnuwin32 It seemed to work ok for me, though it takes up 200mb+ when you

Re: [Warzone-dev] mingw/msys errors help?

2007-04-29 Thread vs2k5
On Sun, 29 Apr 2007 14:45:34 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 29. April 2007 schrieb [EMAIL PROTECTED]: .../makerules/configure.mk:1: ../makerules/config.mk: No such file or directory Did that work without -j3? Maybe the raw makefiles don't support it... --Dennis

Re: [Warzone-dev] no more MSVC support

2007-04-29 Thread vs2k5
On Sun, 29 Apr 2007 15:42:57 -0400 Jose Ivey [EMAIL PROTECTED] wrote: In addition to many warnings I get the following errors when I try to compile in MSVC. c1 : fatal error C1083: Cannot open source file: '..\lib\ivis_opengl\bspimd.c': No such file or directory strres_parser.tab.c(874) :

Re: [Warzone-dev] no more MSVC support [here is patch to fix]

2007-04-29 Thread vs2k5
If you get svn 1192, then apply this, and should compile OK now. Index: Warzone2100.vcproj === --- Warzone2100.vcproj (revision 1192) +++ Warzone2100.vcproj (working copy) @@ -1,7 +1,7 @@ ?xml version=1.0 encoding=Windows-1252?

Re: [Warzone-dev] Build 1202: pcx.c

2007-04-29 Thread vs2k5
On Sun, 29 Apr 2007 19:48:17 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Build 1202, MSVC c1 : fatal error C1083: Cannot open source file: '..\lib\ivis_common\pcx.c': No such file or directory Where can I find pcx.c? This is the new png handler, right? Yes.. remove pcx.c and add png.c They have

Re: [Warzone-dev] Finding map problem(s)

2007-04-28 Thread vs2k5
On Sat, 28 Apr 2007 05:27:30 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/28/07, [EMAIL PROTECTED] wrote: Why is debug build no default for building with mingw/msys /linux? I think this why people no see asserts! You must do --enable- debug now for it to enable debug mode. IMHO, I

[Warzone-dev] loading bar?

2007-04-28 Thread vs2k5
Anyone recall which rev broke colours for star bar? It was white/grey before, now it strange colors like blue/yellow/white. The loading bar you see on bottom of screen. -- Click for free comparison on adjustable rate home loans, 0 down, low rates

[Warzone-dev] mingw/msys errors help?

2007-04-28 Thread vs2k5
rev 1192: $ ./autogen.sh + checking for xgettext = 0.15 ... You must have xgettext installed to compile . Download the appropriate package for your distribution, or get the source tarball at ftp://ftp.gnu.org/pub/gnu/gettext/ + checking for msgfmt = 0.15 ... You must have msgfmt installed to

[Warzone-dev] Finding map problem(s)

2007-04-27 Thread vs2k5
I do testing to find problems for map asserts, and in test with lav_coyotes map, the problem is not present in 2.0.2.3. It is present in rev 457 (so all 2.0?) //svn.gna.org/svn/warzone/branches/2.0 is wrong someplace. Also, water is change from blue to yellow/brown colour? Trunk rev 592 is Bad.

[Warzone-dev] patch testing?

2007-04-26 Thread vs2k5
Trying to play test latest (rev 1183), and seem more and more asserts are present, and must do 'ignore' much more now. When patch submits, do people test in both MP and SP? Do even try to research/build units the no cheat way? Anyone else notice all asserts now play SP game? -- Get preapproved

Re: [Warzone-dev] patch testing?

2007-04-26 Thread vs2k5
On Thu, 26 Apr 2007 17:56:44 -0400 [EMAIL PROTECTED] wrote: Trying to play test latest (rev 1183), and seem more and more asserts are present, and must do 'ignore' much more now. When patch submits, do people test in both MP and SP? Do even try to research/build units the no cheat way? Anyone

Re: [Warzone-dev] map for testing as requested

2007-04-24 Thread vs2k5
Posted by Dennis Schridde on April 24, 2007 - 16:14: Am Dienstag, 24. April 2007 schrieb kim metcalfe: did read where a map was requested with certain stuff required.. read the readme inside. see the pics on the forums. Nice map. And nice tileset. :) I merged all the files into one .wz file (put

[Warzone-dev] MAP wdg -.wz convert FAQ

2007-04-24 Thread vs2k5
This is how to convert normal map WDG to .wz. Normal in that no custom textures, since that is lots more work. Need to convert pxc to png, and then lots edit in addon.lev. So we no do that now. :) 1: get wdgload biglist2.txt that Rodzilla make. He upload on mailing list. 2: find

Re: [Warzone-dev] MAP wdg -.wz convert FAQ

2007-04-24 Thread vs2k5
On Tue, 24 Apr 2007 16:27:28 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 24. April 2007 schrieb [EMAIL PROTECTED]: This is how to convert normal map WDG to .wz. Normal in that no custom textures, since that is lots more work. Need to convert pxc to png, and then lots edit in

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 08:53:38 -0400 The Watermelon [EMAIL PROTECTED] wrote: On 4/22/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Angus Lees schreef: On 4/23/07, *Per Inge Mathisen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On 4/23/07, Giel van Schijndel [EMAIL PROTECTED]

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 03:31:47 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Angus Lees schreef: On 4/23/07, *Per Inge Mathisen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On 4/23/07, Giel van Schijndel [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: * Use a variable sized array

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 15:40:54 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Mon, 23 Apr 2007 08:53:38 -0400 The Watermelon [EMAIL PROTECTED] wrote: ofcourse we should,many users including myself uses MSVC to compile,and I couldnt recall any free

Re: [Warzone-dev] [Warzone-commits] r1164 -/trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 16:24:29 -0400 Gerard Krol [EMAIL PROTECTED] wrote: This is interesting, in C++ mode MSVC seems to be almost C99 compatible: http://groups.google.nl/group/comp.lang.c/browse_thread/thread/dbb0 628227294c59/231a8816e8e87e3e Could someone test this? - Gerard Yes, simple

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread vs2k5
On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees [EMAIL PROTECTED] wrote: On 4/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: Angus Lees schreef: So after about a year of learning and coding (I knew nothing

Re: [Warzone-dev] Color issue

2007-04-22 Thread vs2k5
On Sun, 22 Apr 2007 10:32:41 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 22. April 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: As seen by several people now. Fix unknown. Reference topic: http://wz2100.net/forum/index.php?topic=461.0 Cause is unknown as well

[Warzone-dev] 2 Patches again...

2007-04-22 Thread vs2k5
Nobody commit these yet again? Something wrong with them? This fix crash compile on MSVC Index: lib/ivis_common/pcx.c === --- lib/ivis_common/pcx.c (revision 1162) +++ lib/ivis_common/pcx.c (working copy) @@ -27,8

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