URL:
http://gna.org/bugs/?10264
Summary: Missing gfx in shuttle layout panel
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 11/05/2007 at 03:58
Category: Engine: Graphics
URL:
http://gna.org/bugs/?10269
Summary: Build system broken under MSVC + partial fix.
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 11/06/2007 at 04:45
Category: Build system
URL:
http://gna.org/bugs/?10270
Summary: Lobby cursor is rendered wrong. fix included
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 11/06/2007 at 04:58
Category: Engine: Graphics
URL:
http://gna.org/patch/?834
Summary: Fix deletion of saved games
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Thursday 11/08/2007 at 06:51
Category: Fix
Priority: 7 -
URL:
http://gna.org/patch/?838
Summary: Re-enable Fireworks display when win game
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Thursday 11/08/2007 at 20:25
Category: Fix
URL:
http://gna.org/patch/?839
Summary: Fixes missing fileclose
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 11/09/2007 at 03:22
Category: Fix
Priority: 9 - Immediate
URL:
http://gna.org/patch/?852
Summary: Updates MSVC proj file
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Wednesday 11/14/2007 at 23:54
Category: Fix
Priority: 9 -
URL:
http://gna.org/patch/?853
Summary: Adds savegame debug code
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Thursday 11/15/2007 at 00:01
Category: Feature
Priority: 4
URL:
http://gna.org/patch/?855
Summary: Prevents crashing from missing sound issues
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 11/17/2007 at 05:36
Category: Fix
URL:
http://gna.org/patch/?872
Summary: Correctly fix the MSVC sln proj files this time
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 12/04/2007 at 21:09
Category: None
URL:
http://gna.org/patch/?879
Summary: Should fix remaining sound crash issues
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 12/09/2007 at 18:11
Category: Fix
URL:
http://gna.org/patch/?885
Summary: FMV patch
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 12/17/2007 at 19:40
Category: Feature
Priority: 5 - Normal
URL:
http://gna.org/patch/?886
Summary: QausiFix for patch 3065
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 12/18/2007 at 04:38
Category: Fix
Priority: 9 -
URL:
http://gna.org/patch/?887
Summary: Fix for sound
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 12/18/2007 at 06:22
Category: Fix
Priority: 8
URL:
http://gna.org/patch/?896
Summary: Adds 'userdir' to command line options
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 12/22/2007 at 19:37
Category: Feature
URL:
http://gna.org/patch/?897
Summary: Multistruct.c net patch conversion
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 12/24/2007 at 03:57
Category: Fix
Priority: 5
URL:
http://gna.org/patch/?898
Summary: Fixes DEBUG MENU building in MP games
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 12/24/2007 at 04:36
Category: Fix
Priority:
URL:
http://gna.org/patch/?899
Summary: MP 'cheat' *enable
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 12/24/2007 at 04:57
Category: Fix
Priority: 5 - Normal
URL:
http://gna.org/patch/?904
Summary: net conversion yet again multilimit.c
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 12/25/2007 at 01:37
Category: Fix
URL:
http://gna.org/patch/?915
Summary: Fixes aretefact issue in multififts.c
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 01/05/2008 at 20:10
Category: Fix
URL:
http://gna.org/patch/?920
Summary: Some more Debug/cheat menu fixes
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 01/06/2008 at 07:30
Category: None
Priority: 5 -
URL:
http://gna.org/patch/?922
Summary: NET_KICK NET_LEAVE net api update
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 01/07/2008 at 00:27
Category: Fix
Priority: 5
URL:
http://gna.org/patch/?923
Summary: NET_PLAYERRESPONDING update to new net API
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 01/07/2008 at 01:57
Category: Fix
URL:
http://gna.org/patch/?924
Summary: send/recvBeacon* to newer net API
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 01/07/2008 at 04:39
Category: Fix
Priority: 5 -
URL:
http://gna.org/patch/?925
Summary: Text routines to new net API
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Monday 01/07/2008 at 06:55
Category: Fix
Priority: 5 -
URL:
http://gna.org/patch/?927
Summary: Send/RecvWholeDroid() converted to newer net code.
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 01/08/2008 at 06:28
Category: Fix
URL:
http://gna.org/patch/?928
Summary: fixed map send/rev to new netAPI
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 01/08/2008 at 19:44
Category: Fix
Priority: 5 -
URL:
http://gna.org/patch/?937
Summary: MSVC specific fixes
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 01/13/2008 at 03:22
Category: Fix
Priority: 9 - Immediate
URL:
http://gna.org/patch/?938
Summary: Changing MSVC dev files to use static libs when
possible
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 01/13/2008 at 03:39
Category: Feature
URL:
http://gna.org/patch/?939
Summary: send/recv droids (gifts) fix
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 01/13/2008 at 04:12
Category: Fix
Priority: 9 -
URL:
http://gna.org/bugs/?10751
Summary: Stats are duplicated on Host screen
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 01/13/2008 at 04:19
Category: Engine: Netplay
URL:
http://gna.org/patch/?942
Summary: Scroll tab fix
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 01/18/2008 at 04:07
Category: Fix
Priority: 5 - Normal
URL:
http://gna.org/patch/?945
Summary: Traffic packet text fix
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 01/19/2008 at 06:17
Category: Fix
Priority: 5 - Normal
URL:
http://gna.org/patch/?948
Summary: Fix radar colors
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 01/20/2008 at 20:03
Category: Fix
Priority: 9 - Immediate
URL:
http://gna.org/patch/?949
Summary: More TAB fixes
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 01/22/2008 at 04:54
Category: Fix
Priority: 9 - Immediate
URL:
http://gna.org/bugs/?10852
Summary: Getting rid of huge of busy loop in atmos.c
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Wednesday 01/23/2008 at 04:23
Category: Engine: Graphics
URL:
http://gna.org/patch/?950
Summary: Just add shortcut key description to main interface
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 01/25/2008 at 18:18
Category: Feature
URL:
http://gna.org/patch/?957
Summary: save/load game fix
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 02/01/2008 at 03:52
Category: Fix
Priority: 9 - Immediate
URL:
http://gna.org/patch/?958
Summary: Fixes transporter issue for SP games
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 02/01/2008 at 05:48
Category: Fix
Priority:
URL:
http://gna.org/patch/?965
Summary: Fixes mission text length to stay in borders
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 02/03/2008 at 03:04
Category: Fix
URL:
http://gna.org/bugs/?10977
Summary: Fog settings can cause gfx glitches
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 02/03/2008 at 03:31
Category: Engine: Graphics
URL:
http://gna.org/patch/?968
Summary: Preliminary support for 'Battle view' enabled
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 02/05/2008 at 06:38
Category: Feature
URL:
http://gna.org/patch/?970
Summary: Add back 'game' command line option
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Wednesday 02/06/2008 at 05:02
Category: Fix
URL:
http://gna.org/patch/?972
Summary: Sorts savegames
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 02/08/2008 at 04:38
Category: Feature
Priority: 6
URL:
http://gna.org/patch/?973
Summary: Fixes CPU cycle wasting on pause
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 02/08/2008 at 04:41
Category: Fix
Priority: 9 -
URL:
http://gna.org/patch/?975
Summary: Slight fixes(?) to netplay.c
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 02/10/2008 at 06:01
Category: Fix
Priority: 5 -
URL:
http://gna.org/patch/?976
Summary: Fixes MP games so you can have all human players
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 02/12/2008 at 04:30
Category: Fix
URL:
http://gna.org/patch/?978
Summary: updates netlog.c
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Wednesday 02/13/2008 at 05:56
Category: Fix
Priority: 5 - Normal
URL:
http://gna.org/patch/?980
Summary: Fixes time compression routine
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 02/16/2008 at 05:30
Category: Fix
Priority: 5 -
URL:
http://gna.org/patch/?981
Summary: Fixes factory production to display # units
correctly
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 02/16/2008 at 05:33
Category: Fix
URL:
http://gna.org/bugs/?11219
Summary: 3949r royally screws up MSVS 2005.
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Saturday 03/08/2008 at 06:08
Category: Build system
URL:
http://gna.org/patch/?996
Summary: Fixes sync. issue with netcode.
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Sunday 03/09/2008 at 06:21
Category: Fix
Priority: 5 -
On 4/18/08, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel [EMAIL PROTECTED]
wrote:
Dennis Schridde schreef:
Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]:
I would like to mention that, on its
It seems that if we post in the forums a poll/survey on what hardware
people use, we only get a very small fraction of the warzone userbase
contribute to the survey.
Right now, looking at the last poll, it was mostly all windows users,
and judging by the bug reports/comments we actually have more
We never freed the string we allocated before.
This fixes it on my end.
Index: lib/script/event.c
===
--- lib/script/event.c (revision 4972)
+++ lib/script/event.c (working copy)
@@ -667,6 +667,11 @@
for(psCChunk =
Bottom line is, that anything that has multiple animation frames needs
to be rendered via the bucket.
In this case, I made it specific for the super cyborg droids.
Before patch, spawn a few super cyborg droids, and a few 'normal' ones.
Select them all. Now move them around.
Looks like crap.
This fixes the leaks from pie_TerrainInit().
per, I didn't know the best place for pie_TerrainCleanup(), so I stuck
it in stageThreeShutDown(). Move it to where ever you think is best.
Index: lib/ivis_common/piedef.h
===
---
After the leak fixes I have done, we still have these.
It does *NOT* include all of the leaks, I removed (tons of) duplicate lines.
I also didn't really 'fix' bug #11664, since I don't understand the
logic behind that if statement. To get rid of those leaks, I just
commented out the return
On 5/8/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 7. Mai 2008 22:21:05 schrieb Kamaze:
Dennis Schridde schrieb:
Add an ingame GUI dialogue asking whether you may do that, then it's
fine. Otherwise you might be violating laws in several countries.
I would appreciate
I am not sure why we don't have many mac users, but we really need to
test the netcode, and make sure it is working on all the platforms
that we support.
We have tested windows (mainly XP people) linux, but have yet to
find mac people that can test along with us.
For the lack of mac users, is
This patch adds a --host option (to compliment the --join option) to
the game, so you can launch the game via a external client.
Usage:
--host
(takes you directly to the host screen)
--join ip/hostname
(takes you directly to the join screen, you should see the game of the
ip/hostname that you
Fixes the bug where we would save the map, but not max players, so you
could have a 8p map with only 4p, or worse, a 2p map with 4p.
Also fixes formatting of comments a bit.
Index: src/configuration.c
===
--- src/configuration.c
On 5/23/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Hello!
Intention of this patchseries is to simplify the proj_inflight functions,
to make them better understandable and easier readable.
...
--Dennis
Kinda hard to check out the patches if you are using non svn compliant patches.
On 6/8/08, Ari Johnson [EMAIL PROTECTED] wrote:
On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
We found and fixed a serious endianness problem in the network code
(packet size was not byte swapped), which means we will have to
recreate the binaries again.
On 6/12/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
For those of you who have not followed the latest events on the forum
and/or IRC, EIDOS have now granted us permission to distribute both
the FMVs and the soundtracks from the original game under the GPL.
This bodes well for the future.
On 6/12/08, Angus Lees [EMAIL PROTECTED] wrote:
The patch I sent some time ago supported both .ogg and .rpl formats, again
my intention being allowing those few people with the original game to use
their .rpls (or something) and the rest of us can use .oggs. And the code
is structured to
On 6/12/08, Christian Ohm [EMAIL PROTECTED] wrote:
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
My intention with the fmvs originally was to provide a separate 'fmv.wz'
which could just be dropped into the right directory - as other's have
suggested. Look for the movie and fall
On 6/13/08, Ari Johnson [EMAIL PROTECTED] wrote:
On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy [EMAIL PROTECTED] wrote:
Ari, when you get the time, is it possible to write down someplace
what all is involved in building the mac builds the way you want it to
be done?
In the forums
On 6/12/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Here are my very preliminary thoughts:
* we ship beta3 once we have run some quick network tests on it,
tomorrow or Saturday, with an announcement of the above good news,
adding that we will attempt to integrate as much as possible of
On 6/13/08, Angus Lees [EMAIL PROTECTED] wrote:
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy [EMAIL PROTECTED] wrote:
I haven't done much with video stuff, but I used ffmpeg with a bitrate
of 2400K, and used the 'double sized' video (as in, it skips ever
other scanline to make the FMV
On 6/13/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy [EMAIL PROTECTED] wrote:
I'll get back to the other parts, but I would like to know why the
extremely short gestation period for the new contract/readme ?
You blink, and you miss
On 6/16/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
After some discussion, I would like to soften the suggestion a bit:
Commit guidelines:
1) All larger patches should go into the patch tracker. Give people
time to comment on it. Add yourself to the cc: list of patches you are
On 7/23/08, Giel van Schijndel [EMAIL PROTECTED] wrote:
Paul Wise schreef:
On Wed, 2008-07-23 at 01:15 +0200, Giel van Schijndel wrote:
Any thoughts on this?
Another beta might be a good idea, if it is done quickly.
Also, when the final release is done, we can put a warzone2100
On 7/31/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Hi!
Saw that new project (http://vis.cs.ucdavis.edu/~ogawa/codeswarm/) a while
ago
and recently someone asked for a Warzone 2100 video to be generated:
http://download.gna.org/warzone/development/activity_movie.mp4
If someone wants, I
For patch, see:
http://developer.wz2100.net/ticket/23
I added back JPG support for screenshots.
It will be a configurable option in the config file. The options will be 1
for PNG, 2 for JPG, and 3 for BOTH.
The mac build system will need to be updated.
The linux build system should work, as I
This patch has been sitting idle for a very long time.
I will commit it, if there are no objects in a day or so.
trac:
http://developer.wz2100.net/ticket/12
Forum discussion pics ultimate goal for more improvements here:
http://forums.wz2100.net/viewtopic.php?f=19t=1952
When you submit a new ticket @ http://developer.wz2100.net it is not being
sent to this mailing list.
Is that by design, or a configuration error?
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
GNA hasn't been able to fix the issues with the svn server.
It doesn't really matter the time of day, when I try to upload/download from
them, I get a server unexpectedly closed network connection error.
The issue has been reported to GNA, but the fix isn't there yet.
On 8/18/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 18. August 2008 05:28:09 schrieb Bugs Buggy:
Author: buginator
Fixes bug #12116
Now it's me comming to you with style complaints. ;)
Well, that makes 3 out of 5. :P
It is mostly good, but sometimes (almost exclusively
On 8/24/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
See http://wiki.wz2100.net/Commit_guidelines
About these guidelines, take this:
Patches as a rule go into the patch tracker. Give a quick run down of what
it does and what it changes.
Does it matter which tracker? The Trac tracker is
Start the clock! :S
http://developer.wz2100.net/ticket/41
#41: New layout of menu
This is the change:
Start menu:
Single Player / Skirmish Game
Multi Player Game
Tutorial
Options
Quit Game
-
Single Player / Skirmish Game menu:
New Campaign
Start Skirmish Game
On 8/25/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On Mon, Aug 25, 2008 at 9:52 PM, bugs buggy wrote:
Single Player / Skirmish Game
I think this will get too long. Why not just keep it Single Player?
It is short, descriptive and accurate ;-). Other than that, fine by
me.
- Per
On 9/3/08, Giel van Schijndel [EMAIL PROTECTED] wrote:
Dennis Schridde schreef:
On Wednesday 03 September 2008 04:48:33 bugs buggy wrote:
I was looking for a good way to have the FMVs play on all platforms,
with
no sync issues, and I came across liboggplay.
liboggplay : http
Ok, the issue is, that we open the music file. (in base/music).
Then we want to remove base, since we are going to play a MP game.
But we can't since we still have a open file handle.
This leaves it in the physfs search path, and causes us issues.
fix 1) move music out of base, and stick it
On 9/7/08, Dennis Schridde [EMAIL PROTECTED] wrote:
On Sunday 07 September 2008 23:01:08 bugs buggy wrote:
Ok, the issue is, that we open the music file. (in base/music).
Then we want to remove base, since we are going to play a MP game.
But we can't since we still have a open file
On 9/8/08, Warzone 2100 Trac [EMAIL PROTECTED] wrote:
#58: anonymous seems to have too many Trac permissions
---+
Reporter: anonymous | Owner: Kamaze
Type: defect | Status: new
On 9/13/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Ok, I think we have given gna.org enough time to fix their problems.
Can you people please indicate what _your_ preferred future direction
for the repository is?
1) Wait more for gna.org to solve their problems.
We have waited, and it
On 9/13/08, Florian Schanda [EMAIL PROTECTED] wrote:
On Saturday 13 September 2008 07:07:06 Warzone 2100 Trac wrote:
This is *only* the playback code for the full screen FMVs, the other parts
of warzone still need to be fixed, since someone seems to have ripped out
the code that it
On 9/16/08, Angus Lees [EMAIL PROTECTED] wrote:
On Tue, Sep 16, 2008 at 3:30 AM, bugs buggy [EMAIL PROTECTED][EMAIL
PROTECTED]
wrote:
On 9/15/08, Angus Lees [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
On Tue, Sep 2, 2008 at 10:24 PM, bugs buggy [EMAIL PROTECTED][EMAIL
PROTECTED
Well, since pictures tell 1000 words...
http://forums.wz2100.net/viewtopic.php?f=6t=2174
Phase 2 has been completed.
FMVs are now working for the intel screen, as can be seen by that thread.
I am using GL_TEXTURE_RECTANGLE_ARB to get around the NPOT textures.
(note, the FMVs for the intel screen
On 9/18/08, Giel van Schijndel [EMAIL PROTECTED] wrote:
Freddie Witherden schreef:
From my point I think our options are:
- Try *again* to backport the multi-threaded pathing.
I've tried that *before* reverting r4637, and failed miserably. (Way too
much API changes to do within 2
On 9/17/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 16. September 2008 04:54:36 schrieb bugs buggy:
On 9/15/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Monday 15 September 2008 21:17:24 schrieben Sie:
On 9/15/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Aren't
On 9/20/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
I find it rather funny that you are seriously discussing optimization
techniques that only the fastest computers can run, those that will
not have speed problems anyway.
- Per
Heh :)
What about if they have a good gfx card, but a
While this has been discussed before, I feel that we need more input from
everyone, so I created a poll to see what the community thinks is the best
course of action.
This concerns if we should do a 2.1 beta 5, or skip 2.1 beta 5, and do a 2.2
beta 1.
In either case, there must be another beta.
Follow-up Comment #5, patch #1104 (project warzone):
I didn't test vtols, but I tested a bunch of other turrets, and it seems to
work fine in skirmish games.
btw, I rarely check gna for patches, I like trac much better, since you can
see a quick diff of the code with no real effort.
On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy:
While this has been discussed before, I feel that we need more input from
everyone, so I created a poll to see what the community thinks is the
best
course of action
On 9/22/08, Freddie Witherden [EMAIL PROTECTED] wrote:
Hey Dennis,
On 22 Sep 2008, at 16:24, Dennis Schridde wrote:
Am Montag, 22. September 2008 15:29:09 schrieb Freddie Witherden:
Speaking of conversion: The only thing that makes =2.1_beta4 games
not load in
2.1_beta4 is that the
On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 22. September 2008 18:41:04 schrieb bugs buggy:
On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy:
We cannot release 2.2 just now. You are giving a wrong
I was thinking it might be a good time to either split the repository into
dedicated sections, or have multiple repositories.
One should be only used for source, and the other only for data.
The question remains, do we stick with GNA, even though they still are
having some issue? Is having
On 9/23/08, Tim Baumgartner [EMAIL PROTECTED] wrote:
bugs buggy wrote:
On 9/14/08, Tim Baumgartner [EMAIL PROTECTED] wrote:
Nice work :)
I tested on Linux (if you can wait about a week I can test it out on OS
X)
and
only had a problem with the directory names in the extracted
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