Re: [Warzone-dev] OS X SDL Cursor issues ? Re: [bug #11849]

2008-10-12 Thread Ari Johnson
On Sun, Oct 12, 2008 at 12:10 AM, bugs buggy [EMAIL PROTECTED] wrote: On 6/20/08, Tim Baumgartner [EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?11849 Summary: OS X SDL Cursor Problem When Cursor Trapped (Beta 2.1) Details: OS X 10.4.11 Intel Warzone Beta 2.1 (SVN branch 2.1,

Re: [Warzone-dev] Backporting Xcode Project Updates to 2.1 Branch

2008-09-03 Thread Ari Johnson
On Wed, Sep 3, 2008 at 4:22 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Tim Baumgartner schreef: Giel van Schijndel wrote: Tim Baumgartner schreef: Are there any objections to me porting the Xcode project file fixes in trunk over to 2.1 branch? No objections from me, seems like a good

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-27 Thread Ari Johnson
On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Tim Baumgartner wrote: Ari Johnson wrote: On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi Ari, Tim, Good news about the Xcode project! However, do you know if it is possible

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-27 Thread Ari Johnson
On Thu, Aug 28, 2008 at 12:40 AM, Tim Baumgartner [EMAIL PROTECTED] wrote: Ari Johnson wrote: On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Tim Baumgartner wrote: Ari Johnson wrote: On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Ari Johnson
On Tue, Aug 26, 2008 at 10:27 AM, Ari Johnson [EMAIL PROTECTED] wrote: Author: ari Date: Tue Aug 26 17:27:40 2008 New Revision: 5877 URL: http://svn.gna.org/viewcvs/warzone?rev=5877view=rev Log: Committed patch from mailing list message [EMAIL PROTECTED] due to Tim Baumgartner. Modified

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Ari Johnson
On Tue, Aug 26, 2008 at 2:46 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Ari Johnson wrote: On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi Ari, Tim, Good news about the Xcode project! However, do you know if it is possible to comment out a target for 10.5

Re: [Warzone-dev] Trunk On OS X

2008-08-23 Thread Ari Johnson
On Sat, Aug 23, 2008 at 2:50 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, I have just got around to compiling off trunk on OS X 10.5. This required two changes: • Updating the QuesoGLC version to trunk r832; • Changing the include path for GLC so that revisions r5833 compile.

Re: [Warzone-dev] Patch for Leopard QuesoGLC Linking Problem

2008-07-22 Thread Ari Johnson
On Tue, Jul 22, 2008 at 2:28 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Tim Baumgartner schreef: Ari Johnson wrote: No. I like it being separate, as long as it is intelligent about deciding whether to actually apply the patch. :) Alright, the Xcode script now looks for the QuesoGLC

Re: [Warzone-dev] Patch for Leopard QuesoGLC Linking Problem

2008-07-16 Thread Ari Johnson
On Wed, Jul 16, 2008 at 4:44 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Ari Johnson wrote: On Wed, Jul 16, 2008 at 3:33 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: There is a Leopard compile problem (http://gna.org/bugs/?11940) in which QuesoGLC fails to link due to the location of some

Re: [Warzone-dev] Patch for Leopard QuesoGLC Linking Problem

2008-07-16 Thread Ari Johnson
On Wed, Jul 16, 2008 at 5:06 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Ari Johnson wrote: On Wed, Jul 16, 2008 at 4:44 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Ari Johnson wrote: On Wed, Jul 16, 2008 at 3:33 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: There is a Leopard compile

Re: [Warzone-dev] 2.1 beta4

2008-07-06 Thread Ari Johnson
On Sun, Jul 6, 2008 at 2:33 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 6. Juli 2008 20:34:47 schrieb Dennis Schridde: Hey! I would like to release 2.1 beta4 as soon as possible. PS: This includes not waiting for any MacOS bugs. Since it appears to me we do not have a maintainer

Re: [Warzone-dev] 2.1 beta4

2008-07-06 Thread Ari Johnson
On Sun, Jul 6, 2008 at 5:59 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: I'm interested in doing some OS X maintenance but have the same problem with time. Still, I can help out a few hours a week to hopefully cut down on the number of OS X bugs. I've been doing a little OS X bug work and have

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread Ari Johnson
On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy [EMAIL PROTECTED] wrote: On 6/8/08, Ari Johnson [EMAIL PROTECTED] wrote: On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: We found and fixed a serious endianness problem in the network code (packet size was not byte

Re: [Warzone-dev] 2.1 beta3 again

2008-06-12 Thread Ari Johnson
On Thu, Jun 12, 2008 at 11:58 PM, bugs buggy [EMAIL PROTECTED] wrote: On 6/13/08, Ari Johnson [EMAIL PROTECTED] wrote: On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy [EMAIL PROTECTED] wrote: Ari, when you get the time, is it possible to write down someplace what all is involved in building

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Ari Johnson
On Sun, Jun 8, 2008 at 7:26 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: We now have two Mac builds. I understand that Ari's is a debug build, while Freddie's is not? If that is the only difference, I'd like to use Freddie's build for beta3, if none has any objections to this. Why would you

Re: [Warzone-dev] 2.1 beta3 again

2008-06-08 Thread Ari Johnson
On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: We found and fixed a serious endianness problem in the network code (packet size was not byte swapped), which means we will have to recreate the binaries again. Sorry. Let me know when you are ready. Given that my

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Wed, Jun 4, 2008 at 4:01 PM, Ari Johnson [EMAIL PROTECTED] wrote: On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote: I haven't had time. Maybe Friday. It's a small fix but just requires me to find time to sit down for long enough to do it and test it. Didn't 2.1 still

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx

Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 10:26 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote: There will be no Mac executable of beta3 because it cannot build as currently tagged. Thanks. I thought Freddie had fixed the Mac build

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote

Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 3:45 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, The extracted .app totals about 70MB. I don't know if he did something differently or not. The lack of communication led me to not even know he had created one - or, for that matter, how he created one,

Re: [Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Ari Johnson
On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote: I haven't had time. Maybe Friday. It's a small fix but just requires me to find time to sit down for long enough to do it and test it. Didn't 2.1 still compile on OSX, though? I thought only trunk was still broken. I

Re: [Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Ari Johnson
I haven't had time. Maybe Friday. It's a small fix but just requires me to find time to sit down for long enough to do it and test it. Didn't 2.1 still compile on OSX, though? I thought only trunk was still broken. I will give it a shot here and see if it builds, then report back. On Wed, Jun

Re: [Warzone-dev] Call for mac users?

2008-05-13 Thread Ari Johnson
On Tue, May 13, 2008 at 6:16 AM, Christian Vest Hansen [EMAIL PROTECTED] wrote: On 5/13/08, bugs buggy [EMAIL PROTECTED] wrote: I am not sure why we don't have many mac users, but we really need to test the netcode, and make sure it is working on all the platforms that we support.

Re: [Warzone-dev] Call for mac users?

2008-05-13 Thread Ari Johnson
On Tue, May 13, 2008 at 12:55 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi, I do indeed normally build a .dmg whenever there's a tagged release of any form. Right now, trunk won't build because Warzone suddenly requires a newer version of Bison than OSX has and I am avoiding

Re: [Warzone-dev] [Warzone-commits] r4880 - /trunk/autogen.sh

2008-05-03 Thread Ari Johnson
On Sat, May 3, 2008 at 1:23 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 2. Mai 2008 20:23:44 schrieb Ari Johnson: Log: Add hack check to warn against flex 2.5.34, revert requirement back to .33 Modified: trunk/autogen.sh Shouldn't

Re: [Warzone-dev] [Warzone-commits] r4880 - /trunk/autogen.sh

2008-05-02 Thread Ari Johnson
Shouldn't this be in configure, not in autogen.sh, since it is the machine that runs configure whose installed version of flex matters? On Fri, May 2, 2008 at 1:04 PM, Per I. Mathisen [EMAIL PROTECTED] wrote: Author: per Date: Fri May 2 20:04:08 2008 New Revision: 4880 URL:

Re: [Warzone-dev] [Warzone-commits] r4804 - in /branches/2.1: lib/exceptionhandler/exceptionhandler.c macosx/Warzone.xcodeproj/project.pbxproj

2008-04-26 Thread Ari Johnson
platforms. -- Forwarded message -- From: Ari Johnson [EMAIL PROTECTED] Date: Sat, Apr 26, 2008 at 2:30 PM Subject: [Warzone-commits] r4804 - in /branches/2.1: lib/exceptionhandler/exceptionhandler.c macosx/Warzone.xcodeproj/project.pbxproj To: [EMAIL PROTECTED] Author: ari Date

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-18 Thread Ari Johnson
On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: I would like to mention that, on its side, QuesoGLC uses GLEW for the OpenGL extensions support. Not that I want to make

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-17 Thread Ari Johnson
On Thu, Apr 17, 2008 at 5:21 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Warzone 2100 schreef: http://trac.wz2100.net/ticket/8 : #8: Use GLEE for OpenGL extension checking handling --+- Reporter:

Re: [Warzone-dev] #8: Use GLEE for OpenGL extension checking handling

2008-04-17 Thread Ari Johnson
On Thu, Apr 17, 2008 at 5:46 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On Thu, Apr 17, 2008 at 5:21 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Warzone 2100 schreef: http://trac.wz2100.net/ticket/8 : #8: Use GLEE for OpenGL extension checking handling

Re: [Warzone-dev] Behavior when out of focus

2008-04-07 Thread Ari Johnson
On Sat, Mar 29, 2008 at 7:39 PM, Ari Johnson [EMAIL PROTECTED] wrote: On Sat, Mar 29, 2008 at 6:53 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 29. März 2008 21:09:43 schrieb Ari Johnson: I have brought this up before, but I really think something should be done

Re: [Warzone-dev] 2.1 beta 2

2008-03-12 Thread Ari Johnson
The Mac OS X version builds just fine under the 2.1 branch right now. Starting out the 1-player campaign works fine, too. I'm still not a fan of the pause-when-losing-focus 'feature' but that's a personal preference I just can't help from expressing. No objection from the Mac OS X corner to a

Re: [Warzone-dev] 2.1 beta 2

2008-02-25 Thread Ari Johnson
On Mon, Feb 25, 2008 at 5:27 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, So please vote now, for or against release of 2.1_beta2 by the end of the week. So long as GLC works as expected under Windows, I am for it. If not it might be worth holding off a few more days

Re: [Warzone-dev] [Warzone-commits] r3812 - in /branches: 2.0/ 2.1/ 2.1/ChangeLog 2.1/autorevision.conf 2.1/configure.ac 2.1/lib/framework/config-macosx.h 2.1/tools/ 2.1/win32/warzone2100.rc

2008-02-17 Thread Ari Johnson
On Feb 17, 2008 3:33 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Feb 17, 2008 1:12 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: ditch the 2.0 branch ... Removed: branches/2.0/ What??? Why on Earth would you want to do such a thing? - Per I agree. This was totally

Re: [Warzone-dev] [Warzone-commits] r3812 - in /branches: 2.0/ 2.1/ 2.1/ChangeLog 2.1/autorevision.conf 2.1/configure.ac 2.1/lib/framework/config-macosx.h 2.1/tools/ 2.1/win32/warzone2100.rc

2008-02-17 Thread Ari Johnson
On Feb 17, 2008 4:15 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On Feb 17, 2008 3:33 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Feb 17, 2008 1:12 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: ditch the 2.0 branch ... Removed: branches/2.0/ What

Re: [Warzone-dev] [Warzone-commits] r3805 - /trunk/lib/framework/debug.c

2008-02-16 Thread Ari Johnson
strnlen1() - 1 won't work. It will return -1 for zero-length strings. How is strlen() unsafe in this context? On Feb 16, 2008 11:57 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sat Feb 16 18:57:43 2008 New Revision: 3805 URL:

[Warzone-dev] Non-standard strnlen() function

2008-02-16 Thread Ari Johnson
I see that, as of r3781, lib/framework/debug.c makes use of strnlen(), which is a GNU extension that is not part of the C standard. See the strnlen manpage on Linux, which indicates this fact. I was going to replace it with just strlen(), but I see that we have a strnlen1() function in

Re: [Warzone-dev] [Warzone-commits] r3805 - /trunk/lib/framework/debug.c

2008-02-16 Thread Ari Johnson
On Feb 16, 2008 4:40 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On Feb 16, 2008 11:57 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sat Feb 16 18:57:43 2008 New Revision: 3805 URL: http://svn.gna.org/viewcvs/warzone?rev=3805view=rev

[Warzone-dev] [bug #10606] AL_INVALID_NAME when Warzone loses focus

2007-12-28 Thread Ari Johnson
URL: http://gna.org/bugs/?10606 Summary: AL_INVALID_NAME when Warzone loses focus Project: Warzone Resurrection Project Submitted by: ari Submitted on: Friday 12/28/2007 at 10:00 Category: Engine: Sound

Re: [Warzone-dev] Remove the shake screen option?

2007-08-01 Thread Ari Johnson
On 8/1/07, Giel van Schijndel [EMAIL PROTECTED] wrote: RyoOhki schreef: Kamaze schrieb: Giel van Schijndel schrieb: It annoys me too and I also have it turned off at all times. Dito. PLEASE dont remove it permanently! its implemented, so why removing it? Question: do you use

Re: [Warzone-dev] Roadmap

2007-07-15 Thread Ari Johnson
On 7/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: There has been some talk about making an official roadmap, but nothing has come out of it, so let me kick off the debate by making a suggestion. 2.1 - The multiplayer release (Xmas 2007) * Fully working multiplayer between all three

Re: [Warzone-dev] Warzone 2100 2.0.7 arrives in the stores

2007-06-22 Thread Ari Johnson
On 6/22/07, Dennis Schridde [EMAIL PROTECTED] wrote: We just released Warzone 2100 version 2.0.7. This doesn't bring many stunning new features and is mainly intended to fix several remaining crashes and add a few config options for convenience. Summary of changes: - Access to the new

Re: [Warzone-dev] Warzone 2100 2.0.7 arrives in the stores

2007-06-22 Thread Ari Johnson
On 6/22/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On 6/22/07, Dennis Schridde [EMAIL PROTECTED] wrote: We just released Warzone 2100 version 2.0.7. This doesn't bring many stunning new features and is mainly intended to fix several remaining crashes and add

Re: [Warzone-dev] Warzone 2100 2.0.7 arrives in the stores

2007-06-22 Thread Ari Johnson
On 6/22/07, Ari Johnson [EMAIL PROTECTED] wrote: On 6/22/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On 6/22/07, Dennis Schridde [EMAIL PROTECTED] wrote: We just released Warzone 2100 version 2.0.7. This doesn't bring many stunning new features and is mainly

Re: [Warzone-dev] [Warzone-commits] r1489 - /trunk/src/structure.c

2007-06-12 Thread Ari Johnson
On 6/12/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 6/12/07, Ari Johnson [EMAIL PROTECTED] wrote: Log: Fix bug #9262 where the game would fail when loading savegames because I expected that an oil derrick would always be placed on top of an oil feature. This is not the case

[Warzone-dev] Current issues

2007-06-04 Thread Ari Johnson
The last time I was able to load my saved game, I still got an assert when a unit was produced at my home base while I was on an away mission. I was going to test that just now with the latest code, but there is now a crash when loading my saved game. I still don't know exactly when this

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread Ari Johnson
On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: I think I shouldn't have even mentioned the speed difference, since it hardly is the most important argument. What is more important in this discussion

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-03 Thread Ari Johnson
On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Jun 3 17:51:56 2007 New Revision: 1440 URL: http://svn.gna.org/viewcvs/warzone?rev=1440view=rev Log: * turn some usages of WinAPI types (*WORD) into their native C counterparts (e.g. int, unsigned int,

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-03 Thread Ari Johnson
On 6/3/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 3. Juni 2007 schrieb Ari Johnson: On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Jun 3 17:51:56 2007 New Revision: 1440 URL: http://svn.gna.org/viewcvs/warzone?rev=1440view=rev

Re: [Warzone-dev] All sorts of problems

2007-05-22 Thread Ari Johnson
Has anyone had a chance to look into why the interface isn't appearing completely? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Fwd: RE: Build 1294

2007-05-17 Thread Ari Johnson
On 5/17/07, Dennis Schridde [EMAIL PROTECTED] wrote: -Original Message- From: Dennis Schridde [mailto:[EMAIL PROTECTED] Sent: Thursday, May 17, 2007 6:41 AM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Build 1294 Am Donnerstag, 17. Mai 2007 schrieb

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
On 5/15/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 15. Mai 2007 schrieb Ari Johnson: On 5/15/07, Dennis Schridde [EMAIL PROTECTED] wrote: Was the MacOS crash reported affected by the output of the gdmp? In an ideal world it would not have been, since the UNIX exceptionhandler

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
I will look into the exception handler code more later and give more details on what it was actually doing. Maybe it is possible to make it work on OS X as well as on Linux. As long as we get any useful info from a crash on OSX, I am happy with it. The gdmp is just for GNU or Glibc

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
On 5/15/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 15. Mai 2007 schrieb Ari Johnson: I will look into the exception handler code more later and give more details on what it was actually doing. Maybe it is possible to make it work on OS X as well as on Linux

[Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
Here is a list of what I can see right now: 1. Many many lines of output that says (event handler):Undefined value 2. Really ugly transport shadow - it darkens the whole area from the transport down to the ground. Is this on purpose? 3. Crash the first time a unit shoots its machine gun. The

Re: [Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
On 5/14/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 14. Mai 2007 schrieb Ari Johnson: Here is a list of what I can see right now: 1. Many many lines of output that says (event handler):Undefined value No idea what you mean by this... The debug() output is broken? Actually, I

Re: [Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
On 5/14/07, Ari Johnson [EMAIL PROTECTED] wrote: On 5/14/07, Jose Ivey [EMAIL PROTECTED] wrote: 5. User interface is not entirely displayed. The radar, debug info (mission name and timer), and mission timer (upper right corner) are displayed, but the console output (expanded

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread Ari Johnson
On 5/6/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde: Am Sonntag, 6. Mai 2007 schrieb Per Inge Mathisen: [EMAIL PROTECTED] warzone]$ svn log -r 864 r864 | devurandom

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread Ari Johnson
On 5/6/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 6. Mai 2007 schrieb Ari Johnson: On 5/6/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde: Am Sonntag, 6. Mai 2007 schrieb Per Inge Mathisen: [EMAIL PROTECTED] warzone]$ svn

Re: [Warzone-dev] patch testing?

2007-04-27 Thread Ari Johnson
On 4/27/07, Giel van Schijndel [EMAIL PROTECTED] wrote: The Watermelon schreef: On 4/26/07, *Ari Johnson* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Ah, upgrading to that revision helped. The next crash happens early on in the second transport mission, with: error

Re: [Warzone-dev] patch testing?

2007-04-26 Thread Ari Johnson
On 4/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Trying to play test latest (rev 1183), and seem more and more asserts are present, and must do 'ignore' much more now. When patch submits, do people test in both MP and SP? Do even try to research/build units the no cheat way? Anyone

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-19 Thread Ari Johnson
On 4/18/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Am Mittwoch, 18. April 2007 schrieb Ari Johnson: Good catch. I forgot to remove the .svn subdirectories from the data. You can use the `svn export` command to do this for you. It still exports Makefile.{am

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-18 Thread Ari Johnson
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb Ari Johnson: As of my last commit tonight, we have a universal binary of Warzone. I have 54MB DMG file available for anyone who wants to try it, or we can host it as a beta on our site. Why

Re: [Warzone-dev] [Warzone-commits] r1140 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2007-04-18 Thread Ari Johnson
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb Ari Johnson: Author: ari Date: Wed Apr 18 18:16:49 2007 New Revision: 1140 URL: http://svn.gna.org/viewcvs/warzone?rev=1140view=rev Log: Xcode project now properly excludes unnecessary files

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: The problem I have right now is that a MacOS header file that Xcode is including in some bizarre chain cause keyDown and mouseDown

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
On 4/17/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 17. April 2007 schrieb Ari Johnson: On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: The problem I have right now

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
As of my last commit tonight, we have a universal binary of Warzone. I have 54MB DMG file available for anyone who wants to try it, or we can host it as a beta on our site. http://hermes.theari.com/~ari/warzone.dmg I don't have an Intel Mac to test it on. Hopefully someone who does can let me

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
On 4/17/07, Ari Johnson [EMAIL PROTECTED] wrote: As of my last commit tonight, we have a universal binary of Warzone. I have 54MB DMG file available for anyone who wants to try it, or we can host it as a beta on our site. http://hermes.theari.com/~ari/warzone.dmg I don't have an Intel Mac

Re: [Warzone-dev] remove mp3 support

2007-04-16 Thread Ari Johnson
On 4/16/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze [EMAIL PROTECTED] wrote: Mhm,... well,... i have the most tracks in mp3. Sure, i can easiely convert them to ogg, that would be no problem. But i think the most have MP3 files so i think we should

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Ari Johnson
On 4/15/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen: On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote: 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in building Warzone. I just include the framework in the .app

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Ari Johnson
On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: The problem I have right now is that a MacOS header file that Xcode is including in some bizarre chain cause keyDown and mouseDown to be defined as enum values, whereas we define them

[Warzone-dev] Thinking about a Mac universal binary

2007-04-14 Thread Ari Johnson
I have been thinking about how nice a universal binary of Warzone would be for the Mac. The way to do this would be to include an Xcode project file that tells Xcode how to build Warzone, separate from the existing makefile system. The hard part is dealing with the external libraries that we

Re: [Warzone-dev] Missing files?

2007-04-11 Thread Ari Johnson
On 4/11/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 11. April 2007 schrieb Ari Johnson: I can't compile trunk or 2.0 right now. trunk says No rule to make target `m4/codeset.m4', needed by `Makefile.in' Gentoo Portage says: sys-devel/gettext-0.16.1 (/usr/share/aclocal

Re: [Warzone-dev] Missing files?

2007-04-11 Thread Ari Johnson
On 4/11/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/11/07, Ari Johnson [EMAIL PROTECTED] wrote: That took care of both problems. Trunk still won't compile because warnings are treated as errors (due to -Werror being set in configure.ac) and yy_flex_realloc is unused. You can use

Re: [Warzone-dev] Missing files?

2007-04-11 Thread Ari Johnson
On 4/11/07, Ari Johnson [EMAIL PROTECTED] wrote: On 4/11/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/11/07, Ari Johnson [EMAIL PROTECTED] wrote: That took care of both problems. Trunk still won't compile because warnings are treated as errors (due to -Werror being set

Re: [Warzone-dev] Endian issues?

2007-02-23 Thread Ari Johnson
On 2/23/07, Dennis Schridde [EMAIL PROTECTED] wrote: While compiling I found these error messages. Maybe there is an undetected problem here? game.c: In function 'loadSaveMessageV': game.c:10173: warning: passing argument 1 of 'endian_sdword' from incompatible pointer type game.c: In function

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Wednesday, February 14, 2007 4:37 AM Subject: Re: [Warzone-dev] Current problems I didn't make this particular change. I did, however

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote: The question is how the strings are stored - do we malloc up space for them when we read in the file? When save games are loaded? I think loaded strings should be just copied into the space allocated for string variables (union's .sval pointer).

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Wednesday, February 14, 2007 10:18 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman [EMAIL PROTECTED] wrote

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Wednesday, February 14, 2007 10:43 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman [EMAIL PROTECTED] wrote

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Wednesday, February 14, 2007 11:20 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman [EMAIL PROTECTED] wrote

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/13/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Sunday, February 11, 2007 11:33 PM Subject: Re: [Warzone-dev] Current problems Not sure I understood it. You said loading on mac worked

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/13/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Tuesday, February 13, 2007 8:45 PM Subject: Re: [Warzone-dev] Current problems On 2/13/07, Troman [EMAIL PROTECTED] wrote

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/14/07, The Watermelon [EMAIL PROTECTED] wrote: evntsave.c:455 Should ival be SDWORD or is UDWORD enough? 455:no it's not enough,the ival(integer) can be negative or return a negative number in script functions It's stored as a UDWORD at present, is why I asked. It looks like a few

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Ari Johnson
On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote: Hi! In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left, which I want to fix for 2.0.6 (empty config file on Windows). Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes he thinks need to be

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Ari Johnson
On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 13. Februar 2007 schrieb Ari Johnson: On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote: Hi! In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left, which I want to fix for 2.0.6 (empty config file

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman [EMAIL PROTECTED] wrote: Back to this loading topic. I wasn't reading all mailinglist messages lately, but from reading old messages looks like this is still not resolved. Anyhow, I fixed the crash in saving the game. Loading the game resulted in a different crash, which

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Sunday, February 11, 2007 10:12 PM Subject: Re: [Warzone-dev] Current problems On 2/11/07, Troman [EMAIL PROTECTED] wrote

Re: [Warzone-dev] Current problems

2007-02-08 Thread Ari Johnson
On 2/6/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote: 7. The following error occurs when loading a saved game, at least in campaign mode: error: eventSetContextVar: Variable type

Re: [Warzone-dev] Current problems

2007-02-08 Thread Ari Johnson
On 2/8/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson: On 2/6/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote: 7. The following error occurs

[Warzone-dev] Crash when loading level

2007-02-05 Thread Ari Johnson
As soon as I click Continue Game after the away mission when you first encounter the orange enemies, there is a crash with the following output: error: pie_ReloadTexPage failed error: Assert in Warzone: data.c:916 : bufferTexPageLoad (id =0), last script event: 'nextLevEvnt'

Re: [Warzone-dev] Current problems

2007-02-05 Thread Ari Johnson
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote: 7. The following error occurs when loading a saved game, at least in campaign mode: error: eventSetContextVar: Variable type mismatch (1/0) error: Assert in Warzone: event.c:779 : eventSetContextVar (FALSE), last script event: 'none

Re: [Warzone-dev] Current problems

2007-01-29 Thread Ari Johnson
On 1/29/07, Giel van Schijndel [EMAIL PROTECTED] wrote: On Mon, 29 Jan 2007 08:40:28 -0500, Ari Johnson [EMAIL PROTECTED] wrote: I was wrong - this no longer comes up. However, I saved the game a few times and once this one came up: error: Returned savegame/test.gam Not sure what

[Warzone-dev] Current status of networking code

2007-01-29 Thread Ari Johnson
What is the current status of the network code? I have been holding off trying to get it to work for Macs for a while because I heard that there was a major overhaul underway. Let me know - that's the next thing to get working on the Mac. ___

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/28/07, Christian Ohm [EMAIL PROTECTED] wrote: On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote: Thanks. I can see that there are some other colors I need to work on. What I am having a hard time with is where exactly to do the color twiddling. Should I do it in the ivis code

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote: Just a general recap... Of all the things that I've said were bugs in this thread, these are the only items that still seem to be problems for me: 4. This output comes up just in the first couple of stages of playing the campaign: warning

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 27. Januar 2007 schrieb Ari Johnson: One thing that would help immensely right now would be to see the following screenshots taken on a PC (for my comparison and progress): 1. The part of the UI where you set up a new

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Saturday, January 27, 2007 4:27 AM Subject: Re: [Warzone-dev] Current problems On 1/26/07, Christian Ohm [EMAIL PROTECTED] wrote

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Troman [EMAIL PROTECTED] wrote: - Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Saturday, January 27, 2007 6:37 PM Subject: Re: [Warzone-dev] Current problems On 1/27/07, Troman [EMAIL PROTECTED] wrote

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