On Sun, Oct 12, 2008 at 12:10 AM, bugs buggy [EMAIL PROTECTED] wrote:
On 6/20/08, Tim Baumgartner [EMAIL PROTECTED] wrote:
URL: http://gna.org/bugs/?11849
Summary: OS X SDL Cursor Problem When Cursor Trapped (Beta 2.1)
Details:
OS X 10.4.11 Intel
Warzone Beta 2.1 (SVN branch 2.1,
On Wed, Sep 3, 2008 at 4:22 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Tim Baumgartner schreef:
Giel van Schijndel wrote:
Tim Baumgartner schreef:
Are there any objections to me porting the Xcode project file fixes in
trunk
over to 2.1 branch?
No objections from me, seems like a good
On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Tim Baumgartner wrote:
Ari Johnson wrote:
On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi Ari, Tim,
Good news about the Xcode project!
However, do you know if it is possible
On Thu, Aug 28, 2008 at 12:40 AM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Ari Johnson wrote:
On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Tim Baumgartner wrote:
Ari Johnson wrote:
On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi
On Tue, Aug 26, 2008 at 10:27 AM, Ari Johnson [EMAIL PROTECTED] wrote:
Author: ari
Date: Tue Aug 26 17:27:40 2008
New Revision: 5877
URL: http://svn.gna.org/viewcvs/warzone?rev=5877view=rev
Log:
Committed patch from mailing list message [EMAIL PROTECTED]
due to Tim Baumgartner.
Modified
On Tue, Aug 26, 2008 at 2:46 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Ari Johnson wrote:
On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi Ari, Tim,
Good news about the Xcode project!
However, do you know if it is possible to comment out a target for
10.5
On Sat, Aug 23, 2008 at 2:50 PM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi all,
I have just got around to compiling off trunk on OS X 10.5. This
required two changes:
• Updating the QuesoGLC version to trunk r832;
• Changing the include path for GLC so that revisions r5833 compile.
On Tue, Jul 22, 2008 at 2:28 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Tim Baumgartner schreef:
Ari Johnson wrote:
No. I like it being separate, as long as it is intelligent about
deciding whether to actually apply the patch. :)
Alright, the Xcode script now looks for the QuesoGLC
On Wed, Jul 16, 2008 at 4:44 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Ari Johnson wrote:
On Wed, Jul 16, 2008 at 3:33 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
There is a Leopard compile problem (http://gna.org/bugs/?11940) in which
QuesoGLC fails to link due to the location of some
On Wed, Jul 16, 2008 at 5:06 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Ari Johnson wrote:
On Wed, Jul 16, 2008 at 4:44 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
Ari Johnson wrote:
On Wed, Jul 16, 2008 at 3:33 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
There is a Leopard compile
On Sun, Jul 6, 2008 at 2:33 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 6. Juli 2008 20:34:47 schrieb Dennis Schridde:
Hey!
I would like to release 2.1 beta4 as soon as possible.
PS: This includes not waiting for any MacOS bugs.
Since it appears to me we do not have a maintainer
On Sun, Jul 6, 2008 at 5:59 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
I'm interested in doing some OS X maintenance but have the same problem with
time. Still, I can help out a few hours a week to hopefully cut down on the
number of OS X bugs. I've been doing a little OS X bug work and have
On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy [EMAIL PROTECTED] wrote:
On 6/8/08, Ari Johnson [EMAIL PROTECTED] wrote:
On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
We found and fixed a serious endianness problem in the network code
(packet size was not byte
On Thu, Jun 12, 2008 at 11:58 PM, bugs buggy [EMAIL PROTECTED] wrote:
On 6/13/08, Ari Johnson [EMAIL PROTECTED] wrote:
On Thu, Jun 12, 2008 at 10:55 PM, bugs buggy [EMAIL PROTECTED] wrote:
Ari, when you get the time, is it possible to write down someplace
what all is involved in building
On Sun, Jun 8, 2008 at 7:26 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
We now have two Mac builds. I understand that Ari's is a debug build,
while Freddie's is not? If that is the only difference, I'd like to
use Freddie's build for beta3, if none has any objections to this.
Why would you
On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
We found and fixed a serious endianness problem in the network code
(packet size was not byte swapped), which means we will have to
recreate the binaries again. Sorry.
Let me know when you are ready.
Given that my
On Wed, Jun 4, 2008 at 4:01 PM, Ari Johnson [EMAIL PROTECTED] wrote:
On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote:
I haven't had time. Maybe Friday. It's a small fix but just requires
me to find time to sit down for long enough to do it and test it.
Didn't 2.1 still
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
It was the removed level_parser.y that caused this. Easy fix. 2.1
builds again and appears to run just fine. Also, if you copy
macosx
On Sat, Jun 7, 2008 at 10:26 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote:
There will be no Mac executable of beta3 because it cannot build as
currently tagged. Thanks.
I thought Freddie had fixed the Mac build
On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote
On Sat, Jun 7, 2008 at 3:45 PM, Freddie Witherden [EMAIL PROTECTED] wrote:
Hi all,
The extracted .app totals about 70MB. I don't know if he did
something differently or not. The lack of communication led me to not
even know he had created one - or, for that matter, how he created
one,
On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote:
I haven't had time. Maybe Friday. It's a small fix but just requires
me to find time to sit down for long enough to do it and test it.
Didn't 2.1 still compile on OSX, though? I thought only trunk was
still broken. I
I haven't had time. Maybe Friday. It's a small fix but just requires
me to find time to sit down for long enough to do it and test it.
Didn't 2.1 still compile on OSX, though? I thought only trunk was
still broken. I will give it a shot here and see if it builds, then
report back.
On Wed, Jun
On Tue, May 13, 2008 at 6:16 AM, Christian Vest Hansen
[EMAIL PROTECTED] wrote:
On 5/13/08, bugs buggy [EMAIL PROTECTED] wrote:
I am not sure why we don't have many mac users, but we really need to
test the netcode, and make sure it is working on all the platforms
that we support.
On Tue, May 13, 2008 at 12:55 PM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi,
I do indeed normally build a .dmg whenever there's a tagged release of
any form. Right now, trunk won't build because Warzone suddenly
requires a newer version of Bison than OSX has and I am avoiding
On Sat, May 3, 2008 at 1:23 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 2. Mai 2008 20:23:44 schrieb Ari Johnson:
Log:
Add hack check to warn against flex 2.5.34, revert requirement back to
.33
Modified:
trunk/autogen.sh
Shouldn't
Shouldn't this be in configure, not in autogen.sh, since it is the
machine that runs configure whose installed version of flex matters?
On Fri, May 2, 2008 at 1:04 PM, Per I. Mathisen [EMAIL PROTECTED] wrote:
Author: per
Date: Fri May 2 20:04:08 2008
New Revision: 4880
URL:
platforms.
-- Forwarded message --
From: Ari Johnson [EMAIL PROTECTED]
Date: Sat, Apr 26, 2008 at 2:30 PM
Subject: [Warzone-commits] r4804 - in /branches/2.1:
lib/exceptionhandler/exceptionhandler.c
macosx/Warzone.xcodeproj/project.pbxproj
To: [EMAIL PROTECTED]
Author: ari
Date
On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Dennis Schridde schreef:
Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]:
I would like to mention that, on its side, QuesoGLC uses GLEW for the
OpenGL extensions support. Not that I want to make
On Thu, Apr 17, 2008 at 5:21 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Warzone 2100 schreef:
http://trac.wz2100.net/ticket/8 :
#8: Use GLEE for OpenGL extension checking handling
--+-
Reporter:
On Thu, Apr 17, 2008 at 5:46 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On Thu, Apr 17, 2008 at 5:21 PM, Giel van Schijndel [EMAIL PROTECTED]
wrote:
Warzone 2100 schreef:
http://trac.wz2100.net/ticket/8 :
#8: Use GLEE for OpenGL extension checking handling
On Sat, Mar 29, 2008 at 7:39 PM, Ari Johnson [EMAIL PROTECTED] wrote:
On Sat, Mar 29, 2008 at 6:53 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Samstag, 29. März 2008 21:09:43 schrieb Ari Johnson:
I have brought this up before, but I really think something should be
done
The Mac OS X version builds just fine under the 2.1 branch right now.
Starting out the 1-player campaign works fine, too. I'm still not a
fan of the pause-when-losing-focus 'feature' but that's a personal
preference I just can't help from expressing. No objection from the
Mac OS X corner to a
On Mon, Feb 25, 2008 at 5:27 PM, Freddie Witherden
[EMAIL PROTECTED] wrote:
Hi all,
So please vote now, for or against release of 2.1_beta2 by the end
of the
week.
So long as GLC works as expected under Windows, I am for it. If not
it might be worth holding off a few more days
On Feb 17, 2008 3:33 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On Feb 17, 2008 1:12 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
ditch the 2.0 branch
...
Removed:
branches/2.0/
What??? Why on Earth would you want to do such a thing?
- Per
I agree. This was totally
On Feb 17, 2008 4:15 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On Feb 17, 2008 3:33 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On Feb 17, 2008 1:12 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
ditch the 2.0 branch
...
Removed:
branches/2.0/
What
strnlen1() - 1 won't work. It will return -1 for zero-length strings.
How is strlen() unsafe in this context?
On Feb 16, 2008 11:57 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date: Sat Feb 16 18:57:43 2008
New Revision: 3805
URL:
I see that, as of r3781, lib/framework/debug.c makes use of strnlen(),
which is a GNU extension that is not part of the C standard. See the
strnlen manpage on Linux, which indicates this fact.
I was going to replace it with just strlen(), but I see that we have a
strnlen1() function in
On Feb 16, 2008 4:40 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On Feb 16, 2008 11:57 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date: Sat Feb 16 18:57:43 2008
New Revision: 3805
URL: http://svn.gna.org/viewcvs/warzone?rev=3805view=rev
URL:
http://gna.org/bugs/?10606
Summary: AL_INVALID_NAME when Warzone loses focus
Project: Warzone Resurrection Project
Submitted by: ari
Submitted on: Friday 12/28/2007 at 10:00
Category: Engine: Sound
On 8/1/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
RyoOhki schreef:
Kamaze schrieb:
Giel van Schijndel schrieb:
It annoys me too and I also have it turned off at all times.
Dito.
PLEASE dont remove it permanently! its implemented, so why removing it?
Question: do you use
On 7/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
There has been some talk about making an official roadmap, but nothing
has come out of it, so let me kick off the debate by making a
suggestion.
2.1 - The multiplayer release (Xmas 2007)
* Fully working multiplayer between all three
On 6/22/07, Dennis Schridde [EMAIL PROTECTED] wrote:
We just released Warzone 2100 version 2.0.7.
This doesn't bring many stunning new features and is mainly intended to fix
several remaining crashes and add a few config options for convenience.
Summary of changes:
- Access to the new
On 6/22/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On 6/22/07, Dennis Schridde [EMAIL PROTECTED] wrote:
We just released Warzone 2100 version 2.0.7.
This doesn't bring many stunning new features and is mainly intended to fix
several remaining crashes and add
On 6/22/07, Ari Johnson [EMAIL PROTECTED] wrote:
On 6/22/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On 6/22/07, Dennis Schridde [EMAIL PROTECTED] wrote:
We just released Warzone 2100 version 2.0.7.
This doesn't bring many stunning new features and is mainly
On 6/12/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 6/12/07, Ari Johnson [EMAIL PROTECTED] wrote:
Log:
Fix bug #9262 where the game would fail when loading savegames because I
expected that an oil derrick would always be placed on top of an oil
feature.
This is not the case
The last time I was able to load my saved game, I still got an assert
when a unit was produced at my home base while I was on an away
mission. I was going to test that just now with the latest code, but
there is now a crash when loading my saved game. I still don't know
exactly when this
On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Ari Johnson schreef:
On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
I think I shouldn't have even mentioned the speed difference, since it
hardly is the most important argument.
What is more important in this discussion
On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date: Sun Jun 3 17:51:56 2007
New Revision: 1440
URL: http://svn.gna.org/viewcvs/warzone?rev=1440view=rev
Log:
* turn some usages of WinAPI types (*WORD) into their native C counterparts
(e.g. int, unsigned int,
On 6/3/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 3. Juni 2007 schrieb Ari Johnson:
On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date: Sun Jun 3 17:51:56 2007
New Revision: 1440
URL: http://svn.gna.org/viewcvs/warzone?rev=1440view=rev
Has anyone had a chance to look into why the interface isn't appearing
completely?
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
On 5/17/07, Dennis Schridde [EMAIL PROTECTED] wrote:
-Original Message-
From: Dennis Schridde [mailto:[EMAIL PROTECTED]
Sent: Thursday, May 17, 2007 6:41 AM
To: [EMAIL PROTECTED]; Development list
Subject: Re: [Warzone-dev] Build 1294
Am Donnerstag, 17. Mai 2007 schrieb
On 5/15/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 15. Mai 2007 schrieb Ari Johnson:
On 5/15/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Was the MacOS crash reported affected by the output of the gdmp? In an
ideal world it would not have been, since the UNIX exceptionhandler
I will look into the exception handler code more later and give more
details on what it was actually doing. Maybe it is possible to make
it work on OS X as well as on Linux.
As long as we get any useful info from a crash on OSX, I am happy with it.
The gdmp is just for GNU or Glibc
On 5/15/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 15. Mai 2007 schrieb Ari Johnson:
I will look into the exception handler code more later and give more
details on what it was actually doing. Maybe it is possible to make
it work on OS X as well as on Linux
Here is a list of what I can see right now:
1. Many many lines of output that says (event handler):Undefined value
2. Really ugly transport shadow - it darkens the whole area from the
transport down to the ground. Is this on purpose?
3. Crash the first time a unit shoots its machine gun. The
On 5/14/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 14. Mai 2007 schrieb Ari Johnson:
Here is a list of what I can see right now:
1. Many many lines of output that says (event handler):Undefined value
No idea what you mean by this... The debug() output is broken?
Actually, I
On 5/14/07, Ari Johnson [EMAIL PROTECTED] wrote:
On 5/14/07, Jose Ivey [EMAIL PROTECTED] wrote:
5. User interface is not entirely displayed. The radar,
debug info (mission name and timer), and mission timer (upper
right corner) are displayed, but the console output (expanded
On 5/6/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde:
Am Sonntag, 6. Mai 2007 schrieb Per Inge Mathisen:
[EMAIL PROTECTED] warzone]$ svn log -r 864
r864 | devurandom
On 5/6/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 6. Mai 2007 schrieb Ari Johnson:
On 5/6/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde:
Am Sonntag, 6. Mai 2007 schrieb Per Inge Mathisen:
[EMAIL PROTECTED] warzone]$ svn
On 4/27/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
The Watermelon schreef:
On 4/26/07, *Ari Johnson* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Ah, upgrading to that revision helped. The next crash happens early
on in the second transport mission, with:
error
On 4/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Trying to play test latest (rev 1183), and seem more and more
asserts are present, and must do 'ignore' much more now.
When patch submits, do people test in both MP and SP?
Do even try to research/build units the no cheat way?
Anyone
On 4/18/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Dennis Schridde schreef:
Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
Good catch. I forgot to remove the .svn subdirectories from the data.
You can use the `svn export` command to do this for you.
It still exports Makefile.{am
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
As of my last commit tonight, we have a universal binary of Warzone.
I have 54MB DMG file available for anyone who wants to try it, or we
can host it as a beta on our site.
Why
On 4/18/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
Author: ari
Date: Wed Apr 18 18:16:49 2007
New Revision: 1140
URL: http://svn.gna.org/viewcvs/warzone?rev=1140view=rev
Log:
Xcode project now properly excludes unnecessary files
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
The problem I have right now is
that a MacOS header file that Xcode is including in some bizarre chain
cause keyDown and mouseDown
On 4/17/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 17. April 2007 schrieb Ari Johnson:
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
The problem I have right now
As of my last commit tonight, we have a universal binary of Warzone.
I have 54MB DMG file available for anyone who wants to try it, or we
can host it as a beta on our site.
http://hermes.theari.com/~ari/warzone.dmg
I don't have an Intel Mac to test it on. Hopefully someone who does
can let me
On 4/17/07, Ari Johnson [EMAIL PROTECTED] wrote:
As of my last commit tonight, we have a universal binary of Warzone.
I have 54MB DMG file available for anyone who wants to try it, or we
can host it as a beta on our site.
http://hermes.theari.com/~ari/warzone.dmg
I don't have an Intel Mac
On 4/16/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze [EMAIL PROTECTED]
wrote:
Mhm,... well,... i have the most tracks in mp3.
Sure, i can easiely convert them to ogg, that would be no problem.
But i think the most have MP3 files so i think we should
On 4/15/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen:
On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote:
1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in
building Warzone. I just include the framework in the .app
On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
The problem I have right now is
that a MacOS header file that Xcode is including in some bizarre chain
cause keyDown and mouseDown to be defined as enum values, whereas we
define them
I have been thinking about how nice a universal binary of Warzone
would be for the Mac. The way to do this would be to include an Xcode
project file that tells Xcode how to build Warzone, separate from the
existing makefile system. The hard part is dealing with the external
libraries that we
On 4/11/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 11. April 2007 schrieb Ari Johnson:
I can't compile trunk or 2.0 right now. trunk says No rule to make
target `m4/codeset.m4', needed by `Makefile.in'
Gentoo Portage says:
sys-devel/gettext-0.16.1 (/usr/share/aclocal
On 4/11/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 4/11/07, Ari Johnson [EMAIL PROTECTED] wrote:
That took care of both problems. Trunk still won't compile because
warnings are treated as errors (due to -Werror being set in
configure.ac) and yy_flex_realloc is unused.
You can use
On 4/11/07, Ari Johnson [EMAIL PROTECTED] wrote:
On 4/11/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 4/11/07, Ari Johnson [EMAIL PROTECTED] wrote:
That took care of both problems. Trunk still won't compile because
warnings are treated as errors (due to -Werror being set
On 2/23/07, Dennis Schridde [EMAIL PROTECTED] wrote:
While compiling I found these error messages. Maybe there is an undetected
problem here?
game.c: In function 'loadSaveMessageV':
game.c:10173: warning: passing argument 1 of 'endian_sdword' from incompatible
pointer type
game.c: In function
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 4:37 AM
Subject: Re: [Warzone-dev] Current problems
I didn't make this particular change. I did, however
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
The question is how the strings are stored - do we malloc up space for
them when we read in the file?
When save games are loaded? I think loaded strings should be just copied
into the space allocated for string variables (union's .sval pointer).
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote
On 2/13/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Sunday, February 11, 2007 11:33 PM
Subject: Re: [Warzone-dev] Current problems
Not sure I understood it. You said loading on mac worked
On 2/13/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Tuesday, February 13, 2007 8:45 PM
Subject: Re: [Warzone-dev] Current problems
On 2/13/07, Troman [EMAIL PROTECTED] wrote
On 2/14/07, The Watermelon [EMAIL PROTECTED] wrote:
evntsave.c:455 Should ival be SDWORD or is UDWORD enough?
455:no it's not enough,the ival(integer) can be negative or return a
negative number in script functions
It's stored as a UDWORD at present, is why I asked. It looks like a
few
On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Hi!
In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left,
which I want to fix for 2.0.6 (empty config file on Windows).
Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes he
thinks need to be
On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 13. Februar 2007 schrieb Ari Johnson:
On 2/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Hi!
In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
left, which I want to fix for 2.0.6 (empty config file
On 2/11/07, Troman [EMAIL PROTECTED] wrote:
Back to this loading topic. I wasn't reading all mailinglist messages
lately, but from reading old messages looks like this is still not resolved.
Anyhow, I fixed the crash in saving the game. Loading the game
resulted in a different crash, which
On 2/11/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Sunday, February 11, 2007 10:12 PM
Subject: Re: [Warzone-dev] Current problems
On 2/11/07, Troman [EMAIL PROTECTED] wrote
On 2/6/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote:
7. The following error occurs when loading a saved game, at least in
campaign mode:
error: eventSetContextVar: Variable type
On 2/8/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson:
On 2/6/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote:
7. The following error occurs
As soon as I click Continue Game after the away mission when you first
encounter the orange enemies, there is a crash with the following
output:
error: pie_ReloadTexPage failed
error: Assert in Warzone: data.c:916 : bufferTexPageLoad (id
=0), last script event: 'nextLevEvnt'
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote:
7. The following error occurs when loading a saved game, at least in
campaign mode:
error: eventSetContextVar: Variable type mismatch (1/0)
error: Assert in Warzone: event.c:779 : eventSetContextVar
(FALSE), last script event: 'none
On 1/29/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
On Mon, 29 Jan 2007 08:40:28 -0500, Ari Johnson [EMAIL PROTECTED] wrote:
I was wrong - this no longer comes up. However, I saved the game a
few times and once this one came up:
error: Returned savegame/test.gam
Not sure what
What is the current status of the network code? I have been holding
off trying to get it to work for Macs for a while because I heard that
there was a major overhaul underway. Let me know - that's the next
thing to get working on the Mac.
___
On 1/28/07, Christian Ohm [EMAIL PROTECTED] wrote:
On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote:
Thanks. I can see that there are some other colors I need to work on.
What I am having a hard time with is where exactly to do the color
twiddling. Should I do it in the ivis code
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote:
Just a general recap... Of all the things that I've said were bugs in
this thread, these are the only items that still seem to be problems
for me:
4. This output comes up just in the first
couple of stages of playing the campaign:
warning
On 1/27/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
One thing that would help immensely right now would be to see the
following screenshots taken on a PC (for my comparison and progress):
1. The part of the UI where you set up a new
On 1/27/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, January 27, 2007 4:27 AM
Subject: Re: [Warzone-dev] Current problems
On 1/26/07, Christian Ohm [EMAIL PROTECTED] wrote
On 1/27/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, January 27, 2007 6:37 PM
Subject: Re: [Warzone-dev] Current problems
On 1/27/07, Troman [EMAIL PROTECTED] wrote
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