Re: [warzone2100-dev] 2.3 RC1 ETA Sunday, Dec. 20

2009-12-20 Thread bugs buggy
On 12/19/09, Per Inge Mathisen per.x...@xx.com wrote: On Sat, Dec 19, 2009 at 2:04 AM, bugs buggy buginxx...@x.com wrote: The plan is to do a RC1 release this Sunday. IIRC there are some showstopper bugs in the new MP pre-game dialog code. See tickets 1241 and 1230. - Per

[warzone2100-dev] 2.3 RC1 ETA Sunday, Dec. 20

2009-12-18 Thread bugs buggy
The plan is to do a RC1 release this Sunday. If you can, get the stuff that needs to be done committed ASAP, and *hopefully* we can use the new xcode framework for Mac builds as well. ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] Warzone 2.3 Beta 4 is now out!

2009-12-13 Thread bugs buggy
Warzone 2.3 Beta 4 is now out! Try it, and give us feedback! 2009-12-13: Version 2.3.0 beta 4 * General: * New: For windows people only, show a popup window for errors. (r8652) * New: Add config variable 'UPnP' to enable/disable UPnP detection / routines. 1=on, 0=off, default is ON.

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8606] trunk/src/game.c

2009-12-05 Thread bugs buggy
On 12/5/09, Per Inge Mathisen per....@xxx.com wrote: On Sat, Dec 5, 2009 at 7:48 AM, bugxxx...@xxx.net wrote: Revision: 8606 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8606view=rev Author: buginator Date: 2009-12-05 06:48:18 + (Sat, 05

Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread bugs buggy
On 12/5/09, Zarel zarel...@xx.com wrote: On Fri, Dec 4, 2009 at 11:08 PM, bugs buggy bugx...@xxx wrote: Just a heads up, I am leaning toward the next release to be 2.3 RC1. I'm fine with this. Working on some tickets that were reported for B3 now, but I don't see any real

[warzone2100-dev] 2.3.0 RC1 this weekend?

2009-12-05 Thread bugs buggy
I forgot to mention, that since skirmish was broken, I think we need to push out a new build this weekend. (Only loading of skirmish games was broken) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8606] trunk/src/game.c

2009-12-05 Thread bugs buggy
On 12/5/09, bugs buggy bugx...@x.com wrote: On 12/5/09, Per Inge Mathisen per....@xxx.com wrote: On Sat, Dec 5, 2009 at 7:48 AM, bugxxx...@xxx.net wrote: Revision: 8606 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8606view=rev Author

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8584] trunk/lib/ivis_common/tex.h

2009-12-04 Thread bugs buggy
On 12/4/09, Zarel zarel...@xx.com wrote: On Fri, Dec 4, 2009 at 6:05 PM, Stephen Swaney sswaxx...@.net wrote: I'm curious what bug this was meant to fix. The changeset diff looks like this: --- lib/ivis_common/tex.h (revision 8583) +++ lib/ivis_common/tex.h

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread bugs buggy
On 12/4/09, Zarel zarel...@ wrote: On Fri, Dec 4, 2009 at 2:22 PM, Kreuvf kreuvx...@warzonxx wrote: zare...@users.sourceforge.net wrote: Revision: 8594 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594view=rev Author: zarelsl Better ready?

[warzone2100-dev] Current status of 2.3

2009-12-04 Thread bugs buggy
Just a heads up, I am leaning toward the next release to be 2.3 RC1. Working on some tickets that were reported for B3 now, but I don't see any real showstoppers yet. With every new release we do, it is more stable than the last 'stable' release anyway, that is just how this project works, with

[warzone2100-dev] 2.3 Beta 3 is released!

2009-11-29 Thread bugs buggy
Everyone get it now, and test it! :) Changelog: 2009-11-29: Version 2.3.0 beta 3 * General: * Change: Windows installer updated, and allows user to choose video to download (r8561, ticket:) * Fix: Make Warzone work correctly in Mac OS X again. (r8469, r8481) * Fix: Some crashes.

[warzone2100-dev] 2.3 BETA 3 set for release on 11-29-09

2009-11-26 Thread bugs buggy
Since the Mac build has issues and wasn't released, and some other bugs were squashed, guess we should throw up a new BETA 3 release. The plan is for the new builds to go online on 11-29-09. ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] Warzone 2100 2.3 Beta 2 is now out!

2009-11-21 Thread bugs buggy
Testing continues with this new release. Please Test! NOTE for packagers, do NOT use physfs2.0, since it will not work with our codebase until we get unicode support. Check our sourceforge site for the files http://sourceforge.net/projects/warzone2100/files/

[warzone2100-dev] Dropping online support for all but the latest versions of warzone?

2009-11-21 Thread bugs buggy
Is there any good reason why we still have 2.0 2.1 lobby support online? The lobby server shouldn't be made to support those versions, since people never upgrade. Those versions can't be told via a MOTD that a new version is waiting, so I think it is best if we turned off the lobby server for

Re: [warzone2100-dev] 2.3 Beta 2 release ETA 11-21-09

2009-11-20 Thread bugs buggy
On 11/19/09, Dennis Schridde devuran...@xxx.net wrote: Am Donnerstag, 19. November 2009 08:43:06 schrieb Dennis Schridde: Hello! Am Mittwoch, 18. November 2009 22:18:40 schrieb bugs buggy: All known fixable *REPORTED* bugs for 2.3b1 have been squashed, so we need another

Re: [warzone2100-dev] 2.3 Beta 2 release ETA 11-21-09

2009-11-20 Thread bugs buggy
On 11/19/09, Zarel zarelxxx...@.com wrote: In response to the recent discussion, I'd add that no one should under any circumstances announce the release on the forums or ML, or edit the homepage or downloads page, unless either at least 24 hours have passed since the tagging, or a Mac

[warzone2100-dev] Mac builds!

2009-11-20 Thread bugs buggy
The main problem that we have is that the Mac build system is far more complex than it needs to be, and is causing our Mac builder grief. It is very hard to change (update) libs with the current Xcode project file. The old maintainer who made the Xcode project file (Ari?) hasn't been around for

Re: [warzone2100-dev] 2.3 Beta 2 release ETA 11-21-09

2009-11-20 Thread bugs buggy
On 11/20/09, Zarel zarel...@xxcom wrote: On Fri, Nov 20, 2009 at 9:41 PM, bugs buggy buginxx...@xx.com wrote: Um, I think not. We *need* feedback testers ASAP. Our userbase is mostly all windows and linux users. In order to get as much feedback and testing done

[warzone2100-dev] Changelog

2009-11-20 Thread bugs buggy
Guys, if you don't mind, can you also update the Changelog for whatever you have done? I am unsure what to enter for a few of the patches that were committed after B1. ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-18 Thread bugs buggy
On 11/15/09, Zarel zarex...@x.com wrote: On Sat, Nov 14, 2009 at 12:10 PM, bugs buggy buginxx...@x.com wrote: About 1 hour left before I need to tag and build everything. This really is your last chance to get anything you wanted in 2.3B1. On Sat, Nov 14, 2009 at 2:53 PM, bugs

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-18 Thread bugs buggy
On 11/15/09, Dennis Schridde devurx...@xx.net wrote: A strict code-freeze for, say, a week, including the thorough testing on all OSes/arches as mentioned above, with the final builds being created right after the tag, might work just as well. Again, only provided that it is guaranteed

Re: [warzone2100-dev] Mac builds for 2.3.0 B1 should update the external libs we use

2009-11-14 Thread bugs buggy
On 11/14/09, Zarel zarel...@xx.com wrote: On Fri, Nov 13, 2009 at 11:24 PM, bugs buggy bugixxx...@x.com wrote: SDL 1.2.14 is out, and if fixes numerous bugs for OS X. libogg 1.1.4, libvorbis 1.2.3 and libtheora 1.1.1 libs also have bug fixes. Does anyone know what

[warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-14 Thread bugs buggy
About 1 hour left before I need to tag and build everything. This really is your last chance to get anything you wanted in 2.3B1. Commit to 2.2_net! For branches/2.2, I will not be doing anymore comits to that, since I don't see a real need for it. 2.2_net will be where all (my) work will be

[warzone2100-dev] Warzone 2100 2.3 Beta 1 has now been released!

2009-11-14 Thread bugs buggy
Warzone 2100 2.3 Beta 1 has now been released! We need everyone to test this ASAP, it has many changes in it and we await your feedback! Thanks! === Changelog === 2009-11-14: Version 2.3.0 beta 1 * General: * Fix: Use Enable GLC_AUTO_FONT to enable it to

[warzone2100-dev] LAST CALL! 2.3.0 beta 1 about to be released Sat. Nov 14

2009-11-13 Thread bugs buggy
Hope everyone has everything they wanted to stick into 2.3.0 beta 1. The plan is to make a release around UTC Saturday, November 14, 2009 at 20:00:00 Give or take a hour. :) Should the config directory be renamed to warzone 2100 2.3 as follows ? # define WZ_WRITEDIR Warzone 2100 2.3 #elif

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-13 Thread bugs buggy
On 11/8/09, Zarel zarelxx...@xx.com wrote: On Thu, Oct 29, 2009 at 7:29 PM, bugs buggy buginxx...@xx.com wrote: The CSV format is much more easier to troubleshoot (old code worked fine before), and as a added plus, it appears we are getting more editors made for modifying

[warzone2100-dev] Mac builds for 2.3.0 B1 should update the external libs we use

2009-11-13 Thread bugs buggy
SDL 1.2.14 is out, and if fixes numerous bugs for OS X. libogg 1.1.4, libvorbis 1.2.3 and libtheora 1.1.1 libs also have bug fixes. Does anyone know what the current libs our OS X builds use? ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] Final call for 2.3.0 beta 1 (ETA to release Sat, Nov 14, sometime after 6PM)

2009-11-12 Thread bugs buggy
For those of you that want to get whatever in this BETA release, please do so ASAP. For the netcode, this is pretty much trunk's netcode plus some modifications to a few defines to get it to sync up more often, and to spit out info when we can't sync since the packet would be too big. I also

Re: [warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-08 Thread bugs buggy
On 11/8/09, Christian Ohm chr.xx...@x.net wrote: On Sunday, 8 November 2009 at 13:50, Per Inge Mathisen wrote: On Sat, Nov 7, 2009 at 7:09 PM, Christian Ohm chr.x...@.net wrote: Hey, I didn't decide that exactly. I'd branch 2.3 off from 2.2, and merge 2.2_net into it. Then we

[warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-07 Thread bugs buggy
It is pretty obvious that we don't really have enough active developers to test everything ourselves and I think it would be best for us (and the project overall) if we start the ball rolling with a new release. 2.2_net is 2.2's code + trunk's netcode which means, people can play 8p games

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8323] trunk/src/multiplay.h

2009-11-01 Thread bugs buggy
On 11/1/09, Kreuxxxkre...@xx.de wrote: buginxxx...@xx.net wrote: Revision: 8323 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8323view=rev Author: buginator Date: 2009-10-31 04:43:31 + (Sat, 31 Oct 2009) Log Message: ---

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-10-30 Thread bugs buggy
On 10/30/09, Per Inge Mathisen per.xxx...@com wrote: On Fri, Oct 30, 2009 at 2:29 AM, bugs buggy bugxxx...@x.com wrote: Thus, I wish to revert all SQL changes in 2.2 (yes, it still has sql stuff in it) and trunk. I support this. - Per Done. Everyone can now test

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8307] branches/2.2

2009-10-30 Thread bugs buggy
On 10/30/09, Per Inge Mathisen per.xxx...@xxx.com wrote: On Fri, Oct 30, 2009 at 1:49 AM, bugxx...@xx.net wrote: Add a new debug flag type, LOG_FATAL. Neat. I would like to see a new macro for this, say, for example, ASSERT_OR_DIE(). Seeing all those abort() calls in the

[warzone2100-dev] Remove SQL from 2.2 trunk

2009-10-29 Thread bugs buggy
As was previously discussed numerous times, I would like to actually do it now while I have some time to do this. While the original intent of using SQL was good in theory, in practice, it adds another layer of complexity and another area of speciality that we could do without. The meta language

Re: [warzone2100-dev] devpkg

2009-10-29 Thread bugs buggy
On 10/28/09, Zarel zarexxx...@xcom wrote: 2009/10/28 i-NoD i-...@xxxcom: Hello Zarel, I've an updated devpkg for MSVC but I don't to stack it inside devs wiki. Could you please hint me a person who is in charge of http://download.gna.org/warzone/development/devpkg/ repo?

Re: [warzone2100-dev] next debian freeze

2009-10-29 Thread bugs buggy
On 10/19/09, Kreuvf kreuxx...@xx.de wrote: Giel van Schijndel wrote: Got this message from Paul Wise on IRC: 16:36 pabs3 Giel: Debian freezes in March 2100, would be good if WRP folks could think about which version they want in stable.

[warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-11 Thread bugs buggy
All 2.2.4 builds will be uploaded as soon as we can make them. Thanks to everyone for their hard work! Changelog: 2009-10-11: Version 2.2.4 * General: * Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see. (r8177) * Fix: Improved error handling in

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread bugs buggy
On 10/10/09, Per Inge Mathisen perxxx...@ wrote: I think the network incompatible story is a red herring. People should NEVER play with different versions of the game, period. This is asking for trouble, unless all the changes between the two versions are purely cosmetic or crash

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread bugs buggy
On 10/10/09, Zarel zarelxxx...@xxx wrote: On Fri, Oct 9, 2009 at 11:23 PM, bugs buggy bugxxx...@x wrote: It's not so much about saving people 3 characters, as about not having to guess when to use .wz and when not to. Meh, why are we even arguing this? I'm applying part of my patch

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread bugs buggy
On 10/10/09, Zarel zarelxxx...@xx wrote: I guess that it's not _that_ big of a deal to make minor versions netcode incompatible (biggest consideration is probably that people using the version from Ubuntu repositories won't be able to play with people on other platforms, since Ubuntu

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-10-10 Thread bugs buggy
On 9/16/09, jurgf...@ jurgf...@xxx wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. And now i wanna ask for the SVN permission (i got SVN access). There are many Players outside which dont like the new balance... ... whatever the reason is, but

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-10-10 Thread bugs buggy
On 10/10/09, bugs buggy buginxx...@x wrote: On 9/16/09, jurgf...@ jurgf...@xxx wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. And now i wanna ask for the SVN permission (i got SVN access). There are many Players outside which

Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?

2009-10-09 Thread bugs buggy
On 9/13/09, Christian Ohm chr.xx...@ wrote: On Sunday, 13 September 2009 at 13:28, Per Inge Mathisen wrote: IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-09 Thread bugs buggy
On 10/5/09, Zarel zarelxxx...@xxcom wrote: On Sun, Oct 4, 2009 at 9:57 PM, bugs buggy buginx...@.com wrote: see below about 2.2.4 / 2.3.0 In case everyone is confused on how this works, if host starts a game with ntw mod, they would do --mod_mp ntw (if from source) or --mod_mp

Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread bugs buggy
On 10/4/09, Per Inge Mathisen per.xx...@gmail.com wrote: After a quick discussion on IRC, I would like to propose a different versioning. I'd like to see a trunk alpha soon. However, since trunk does not yet contain the big incompatibilities that we foresaw for 3.0 (new savegame format, lua

[warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread bugs buggy
Hey all, the current plan is to release 2.2.4 (or 2.3.0--which ever version # wins) next weekend, most likely Saturday night/ Sunday morning. If you have fixes/changes, then please get them in now, or wait for the next release. ___ Warzone-dev mailing

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread bugs buggy
On 10/4/09, Zarel zarexx...@gmail.com wrote: On Sun, Oct 4, 2009 at 5:44 PM, bugs buggy buginato...@gmail.com wrote: Hey all, the current plan is to release 2.2.4 (or 2.3.0--which ever version # wins) next weekend, most likely Saturday night/ Sunday morning. If you have fixes

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread bugs buggy
On 10/4/09, bugs buggy buginxxx...@gmail.com wrote: ... now that it is in both trunk branch/2.2, we can have plenty of testing before the release of the next version next week... Hear that testers? We need your help :) I uploaded both 2.2 trunk versions (.exe ONLY) as of this e-mail

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-27 Thread bugs buggy
On 9/26/09, Per Inge Mathisen perxx...@gmail.com wrote: I have been working with OpenGL 2.0+ features lately, and I think I could have a good shot at making the current model drawing code much faster by using such features. However, this would require working support for VBOs and GLSL

[warzone2100-dev] Version scheme (again)

2009-09-27 Thread bugs buggy
First off, I really think we need room to grow for the 2.2 branch. If we start to backport some changes from trunk to the current 2.2 it can/will break things, and saying 2.2.5 won't work with 2.2.4 because of XYZ isn't really a good way to handle it. Minor improvements and or bug fixes are for

[warzone2100-dev] 2.2.3a for Macs?

2009-09-27 Thread bugs buggy
Nice of someone to notice that we were stripping the mac exe, so the crash dumps are more or less useless. I think the mac builds need to be redone ASAP, so we can have half-way decent crash dumps from the mac people. I do NOT think we should tag a 2.2.3a, just commit the xcode changes to 2.2.3,

[warzone2100-dev] 2.2.3 NSIS issue

2009-09-13 Thread bugs buggy
Looks like doing mutually exclusive stuff is not in the picture right now, so the question becomes, should we use the Hi-res version or the low-res version of the FMVs as a download option? I have: LangString DESC_SecFMVs ${LANG_ENGLISH} Download and install Hi-res videos (in-game cutscenes).

[warzone2100-dev] 2.2.3 is now released

2009-09-13 Thread bugs buggy
http://forums.wz2100.net/viewtopic.php?f=1t=3757p=36733#p36733 The developer staff brings you the release of Warzone 2100 2.2.3. We have higher quality FMVs thanks to cybersphinx, squashed some more bugs, fixed 3D sound, and other numerous things. For a complete list see the Changelog. As

Re: [warzone2100-dev] The download page

2009-09-12 Thread bugs buggy
On 8/24/09, Cheny Luo chenxx...@xx.com wrote: Hey, Warzone people! This is targeted mostly at Buginator, because he's been handling the download page for new releases. You seem to be getting rid of old the download links right before a new release, even before a new download is

Re: [warzone2100-dev] New developer

2009-09-12 Thread bugs buggy
On 8/31/09, Per Inge Mathisen per...@x.com wrote: Hello, This is to say welcome to the newest developer with svn commit access - i-NoD. He has been writing some quality patches lately and we figured we could use some extra manpower :-) - Per Welcome to the team i-NoD. What

[warzone2100-dev] 2.2.3 release?

2009-09-12 Thread bugs buggy
Looks like we have quite a few bugs that squeaked by, and infected 2.2.2, pretty much breaking the SP game from reading the forum comments. Since I assume those are all fixed now, and the new bug fixes, how about a quick 2.2.3 release late Saturday or early this Sunday? Only issue is, I could

[Warzone-dev] Changing the version of 2.3 to 3.0?

2009-08-23 Thread bugs buggy
For trunk, we have allot of changes, and most of those are not really trivial. I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. To me, 2.3 would be minor changes, and that don't bode well with what has been done to trunk. Any objections from changing the 2.3

Re: [Warzone-dev] Changing the version of 2.3 to 3.0?

2009-08-23 Thread bugs buggy
On 8/23/09, Zarel zarelxxx...@xx wrote: On Sun, Aug 23, 2009 at 1:26 AM, bugs buggybuginatorx...@x wrote: For trunk, we have allot of changes, and most of those are not really trivial. What sort of changes? The only things I can think of are the terrain renderer, a new power

[Warzone-dev] Changelog changes?

2009-08-23 Thread bugs buggy
It is apparent that the current way we do Changelogs isn't the best way, since it is way more time consuming than it should be. We could just drop the revision number, and stick with tickets, or we could use svn2cl to produce the changelog for us. http://arthurdejong.org/svn2cl/ Your input is

Re: [Warzone-dev] SF svn repo upgrade to 1.6.4?

2009-08-23 Thread bugs buggy
On 8/22/09, Stephen Swaney sswa...@centurytel.net wrote: On Fri, Aug 21, 2009 at 07:06:59PM -0400, bugs buggy wrote: *After* the 2.2.2 release, I was thinking we should upgrade our SVN repo( svnadmin upgrade) to svn version 1.6.4. Any objections to this? It makes quite a few things

[Warzone-dev] 2.2.2 is now released!

2009-08-22 Thread bugs buggy
The developer staff brings you the release of Warzone 2100 2.2.2. The most noticeable fix in this release is that people should have significantly fewer crashes, as well as less problems with sounds and numerous other fixes in this release as well. For a complete list see the Changelog. NOTE to

[Warzone-dev] Last call for 2.2.2 commits!

2009-08-21 Thread bugs buggy
Unless someone throws a fit, I plan to make a 2.2.2 release this weekend. Most likely on Sunday. I will do the windows linux tarball, so we just need the Mac release as well. ___ Warzone-dev mailing list Warzone-dev@gna.org

[Warzone-dev] Making trac friendlier?

2009-08-21 Thread bugs buggy
It has come up that some of the resolutions we currently use for trac can seem to be a bit harsh in tone. Mainly, the issue is, if a user has some kind of feature request, then what should be done with it? If we close it as invalid, that could be conscrewed as us telling them to bugger off... If

[Warzone-dev] SF svn repo upgrade to 1.6.4?

2009-08-21 Thread bugs buggy
*After* the 2.2.2 release, I was thinking we should upgrade our SVN repo( svnadmin upgrade) to svn version 1.6.4. Any objections to this? It makes quite a few things easier on us (merges), see the release notes here:

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread bugs buggy
On 8/21/09, Stephen Swaney sswa...@xxx wrote: One way is simply to have a separate tracker for feature requests. However, as cybersphinx points out in IRC, having everything in one database has certain advantages. If we had a separate 'feature request' type, it would solve that

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread bugs buggy
On 8/22/09, bugs buggy buginatorxx...@xxx.com wrote: I don't think we can do that, without modifying the source code. I think Giel would know what can / can't be done the best, he seems to know more about trac than the other devs. I just found this, this looks like it would be a nice

[Warzone-dev] Update the SF site or not?

2009-08-06 Thread bugs buggy
In case anyone has some free time, we could make our SF site look *much* better... They also have added quite a few things, and they support trac as well. (Perhaps we can use this as a backup?) Lots of them are improving their sites over the bland version that is our default. Here are some

[Warzone-dev] Update to QuesoGLC .7.2 before 2.2.2 release?

2009-08-06 Thread bugs buggy
Just a quick word, I noticed that QuesoGLC has been updated to .7.2, and in the release notes, they have: http://sourceforge.net/project/shownotes.php?release_id=672506 - Fixed bug #2019450 (added a workaround for open source drivers of the Intel chipsets : a bug in the drivers prevent a

[Warzone-dev] Project Status?

2009-07-26 Thread bugs buggy
Just curious as to where we are at? I know that most of the devs are away/busy, so things have slowed down tremendously. For a alpha 2.3 release, the major blockers/issues with that are power code, skybox, and what else? Zarel is pushing for a 2.2.2 relatively soon, what is the status of this?

Re: [Warzone-dev] Just a few comments about a few commits

2009-07-26 Thread bugs buggy
On 7/26/09, Dennis Schridde devurxx...@gmx.net wrote: Am Sonntag, 26. Juli 2009 05:11:55 schrieb bugs buggy: Revision: 7891 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7891view=rev Author: zarelsl Date: 2009-07-22 22:12:41 + (Wed, 22 Jul 2009) Index terrain

[Warzone-dev] Just a few comments about a few commits

2009-07-25 Thread bugs buggy
Revision: 7842 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7842view=rev Author: zarelsl Date: 2009-07-13 21:10:49 + (Mon, 13 Jul 2009) 2.2: Fix possible buffer overflow in missionFlyTransportersIn and getLandingX/Y. How does this fix anything? These should be asserts (so we can

[Warzone-dev] 2.2.1 has been released

2009-06-21 Thread bugs buggy
The windows installer, and the source tarball (.bz2) have been created. Fedora Mac builds are still needed. Thanks again to everyone who made this release possible. Here is the changelog. 2009-06-21: Version 2.2.1 * General: * Change: No longer require space between rearm pads, allow

Re: [Warzone-dev] Reencoding the videos

2009-06-19 Thread bugs buggy
On 6/18/09, Christian Ohm chrxx...@gmx.net wrote: Hello, I've recently encoded the German RPLs into the Theora format for use with Warzone. Before that I believed those who claimed the loss in quality wasn't significant, but actually comparing original and encoded file this is definitely

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7757] branches/2.2/src

2009-06-17 Thread bugs buggy
On 6/17/09, Christian Ohm chrxxx...@gmx.net wrote: On Wednesday, 17 June 2009 at 5:00, buginaxxx...@users.sourceforge.net wrote: Don't try to pretend that we have textures 128 in this branch. But, ehm, we do have textures larger than 128x128. Like _every_ _single_ _PIE_ _texture_

Re: [Warzone-dev] Project rename, website changes

2009-06-16 Thread bugs buggy
On 6/16/09, Zarel zarelxx...@gmail.com wrote: - The site logo - The Development tab should be removed, and the Trac tab should be renamed Development. - It might help to add a Download tab between FAQ and User Guide. - The Blog _really_ isn't updated enough for its entire own tab. works

[Warzone-dev] 2.2.1 to be released on the 21st?

2009-06-16 Thread bugs buggy
I feel that a 2.2.1 release on June 21st is a good target date. Besides the usual bug fixes, the biggest fix (most noticeable) is the seam fix, and the biggest thing that will help *us* is the improved crash dump file (on windows linux), which will now give us much more info than we ever had

Re: [Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-15 Thread bugs buggy
On 6/15/09, Christian Ohm chr.x...@gmx.net wrote: On Monday, 15 June 2009 at 0:40, bugs buggy wrote: In order to alleviate this as much as possible, I have modified the crash handler dump file to spit out the openAL openGL vendor/version strings. Though I'd put the OpenXX strings

[Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-14 Thread bugs buggy
For those of us that read the tickets, they suffer for a severe case of 'need info'. In order to alleviate this as much as possible, I have modified the crash handler dump file to spit out the openAL openGL vendor/version strings. I also plan to add map name, if cheats were used, and texture

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-12 Thread bugs buggy
On 6/12/09, Christian Ohm chr.xxx...@gmx.net wrote: On Thursday, 11 June 2009 at 23:56, bugs buggy wrote: Ok, found the problem. It isn't a driver issue, it is more of a oversight. It turns out, that if you set the texture size to something higher than the texture size of the tiles

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-11 Thread bugs buggy
On 6/11/09, Christian Ohm chr@gmx.net wrote: On Thursday, 11 June 2009 at 0:27, bugs buggy wrote: In case you haven't noticed, in r7717 (trunk) r7718(2.2), I fixed the blasted seam issue. While I am still unclear why it wasn't fixed like this before, Because it doesn't work

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-11 Thread bugs buggy
On 6/11/09, Per Inge Mathisen per.maxxx...@gmail.com wrote: On Thu, Jun 11, 2009 at 6:27 AM, bugs buggybuginxxx...@gmail.com wrote: In case you haven't noticed, in r7717 (trunk) r7718(2.2), I fixed the blasted seam issue. While I am still unclear why it wasn't fixed like this before

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-11 Thread bugs buggy
On 6/11/09, Christian Ohm chr.xxx...@gmx.net wrote: On Thursday, 11 June 2009 at 13:01, bugs buggy wrote: Something isn't right here then... no matter what angle, and no matter what zoom level, I do not have any seams anymore. Does your card/driver support anisotropic filtering

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-11 Thread bugs buggy
On 6/11/09, Christian Ohm chr.xx...@gmx.net wrote: On Thursday, 11 June 2009 at 13:40, bugs buggy wrote: Does your card/driver support anisotropic filtering? If it doesn't (or you have It does, I forced it on to 16x, and didn't see seams, and then tried AA set to 16xQ, and no seams

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-11 Thread bugs buggy
On 6/11/09, Dennis Schridde devurxx...@gmx.net wrote: Am Donnerstag, 11. Juni 2009 10:15:01 schrieb Per Inge Mathisen: We have tried a lot of approaches in the past, and whenever someone said I've fixed it! someone else found a problem with it or the seams were just harder to spot on

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7707] trunk/src/structure.c

2009-06-10 Thread bugs buggy
On 6/10/09, Per Inge Mathisen per.mathxx...@gmail.com wrote: On Wed, Jun 10, 2009 at 7:50 PM, sendxx...@users.sourceforge.net wrote: Revision: 7707 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7707view=rev Author: sendai Date: 2009-06-10 17:50:14 +

Re: [Warzone-dev] More info for the exception handler

2009-06-05 Thread bugs buggy
On 6/5/09, Christian Ohm chr@gmx.net wrote: As we often get too little information in bugreports, I added the OpenGl vendor, renderer and version strings to the crashdump output. That should at least tell us something about people's graphics hardware. The attached patch is for

[Warzone-dev] Trunk's GLee hack, revert?

2009-06-04 Thread bugs buggy
The problem with this hack is, that if we keep this in, then this hack is enabled for *all* people on linux, if they need it or not. AFAIK, we can't detect what drivers people are using, so the below error message is spit out for everyone on linux. If people don't report about the problem to the

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7655] branches/2.2/src

2009-06-04 Thread bugs buggy
On 6/4/09, Dennis Schridde devuran...@gmx.net wrote: Am Donnerstag, 4. Juni 2009 19:33:00 schrieb bugina...@users.sourceforge.net: Revision: 7655 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7655view=rev Author: buginator Date: 2009-06-04 17:32:59 + (Thu, 04

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7660] trunk

2009-06-04 Thread bugs buggy
On 6/4/09, Dennis Schridde devuran...@gmx.net wrote: Am Donnerstag, 4. Juni 2009 19:57:03 schrieb bugina...@users.sourceforge.net: Revision: 7660 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7660view=rev Author: buginator Date: 2009-06-04 17:56:56 + (Thu, 04

Re: [Warzone-dev] Proposed Roadmap

2009-06-02 Thread bugs buggy
On 6/2/09, Per Inge Mathisen per.mathxxx...@gmail.com wrote: On Mon, Jun 1, 2009 at 9:40 PM, bugs buggy buginxx...@gmail.com wrote: Now with 2.2 out of the way, I was thinking that our new roadmap would look something like this: 2.3 new terrain (with netplay integration?) 2.4 lua

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7587] branches/2.2/data/mods

2009-05-31 Thread bugs buggy
On 5/31/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Fri, May 29, 2009 at 9:25 PM, bugina...@users.sourceforge.net wrote: Revision: 7587 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7587view=rev Author: buginator Date: 2009-05-29 19:25:03 +

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread bugs buggy
On 5/31/09, Christian Ohm chr@gmx.net wrote: On Sunday, 31 May 2009 at 2:47, bugina...@users.sourceforge.net wrote: Revision: 7600 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7600view=rev Author: buginator Date: 2009-05-31 02:47:27 + (Sun, 31 May

[Warzone-dev] 2.2 has been released!

2009-05-31 Thread bugs buggy
We have released 2.2. We have the source tarball, the Fedora rpm, and the windows installer all available on our SourceForge project page. Just need the Mac builds. http://sourceforge.net/projects/warzone2100/ ___ Warzone-dev mailing list

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread bugs buggy
On 5/31/09, Per Inge Mathisen per.mathixxx...@gmail.com wrote: This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads.

[Warzone-dev] Broken PhysFS zip support for Macs?

2009-05-31 Thread bugs buggy
When the forums were up, there was talk that a few users couldn't load .wz files. After looking a bit, I found this thread on the ML, https://mail.gna.org/public/warzone-dev/2007-12/msg00129.html It seems it was never really fixed? ___ Warzone-dev

[Warzone-dev] Final checklist for 2.2 (Final) -- ETA of release is 5/31/09

2009-05-30 Thread bugs buggy
Just a heads up, that most everything is done, here is the final checklist. http://developer.wz2100.net/ticket/566 Just waiting on some windows icons, and then we can tag it, and then make the builds. I would like to thank everyone (in advance) for their help in releasing this build. :)

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread bugs buggy
On 5/28/09, Kreuvf kre...@warzone2100.de wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: Since nobody has had time to update the docs/* to make them current, I think we should just scrub that directory, and instead have links to our web site wiki FAQ

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread bugs buggy
On 5/28/09, Zarel zarelxx...@gmail.com wrote: 2009/5/27 bugs buggy buginatxx...@gmail.com: That is why we should revert, and fix this error another way, like I explained before. Do you have a good way of fixing the error? If you do, I welcome it. Otherwise, I think this bugfix is more

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7565] trunk/po

2009-05-27 Thread bugs buggy
On 5/27/09, Christian Ohm chr.ohmxx...@gmx.net wrote: On Wednesday, 27 May 2009 at 14:44, Per Inge Mathisen wrote: Run update-po Why are you committing this over and over? Because Buginator can't do it on Windows and tells me to. Well, sometimes at least. Yeah... sorry for the

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-27 Thread bugs buggy
On 5/27/09, Per Inge Mathisen per.mathi...@gmail.com wrote: Due to a small change in scripts that change the behaviour that the AI copied whatever truck the human player had, skirmish savegames (only) are incompatible between rc1 and upcoming rc2. Should we revert the change or let it be?

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