Re: [Warzone-dev] Questions

2006-09-19 Thread Ari Johnson
On 9/19/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Reading the last few days of warzone-dev traffic gots me confused about GPL. We know that the source code itself is GPL, but in the source code files, I think I saw some (c)Pumpkin still there? The novideo.rpl file itself also has a (c) as

Re: Re: Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-20 Thread Ari Johnson
On 9/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote: 2006/9/20, Dennis Schridde <[EMAIL PROTECTED]>: > Who owns the copyright on a file of sourcecode when the file has been written > by dozens of people? Is it shared between all of them? I think I know this one: all of the people who have

Re: Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-20 Thread Ari Johnson
On 9/20/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Mittwoch, 20. September 2006 19:06 schrieb Christian Vest Hansen: > 2006/9/20, Ari Johnson <[EMAIL PROTECTED]>: > > On 9/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote: > > > 2006/9/2

Re: Re: [Warzone-dev] Draft for a mail to the FSF

2006-09-23 Thread Ari Johnson
My thoughts on the draft: Paragraph 1: "...since we have questions regarding the license..." (not "problem") Paragraph 4 after the readme.txt quote: "...has to be resolved..." (missing space) Question 6: extra "a" at end Closing: add something to the effect of "I, along with a very active Warzone

[Warzone-dev] Mac crash in r391

2006-09-23 Thread Ari Johnson
Something that changed between r390 and r391 causes the game to crash before showing the splash screen on Macs. As this was a massive, mostly-header-file update, I am not sure what's going on. The crash occurs on the call to SDL_SetVideoMode in screen.c, line 166. Some research indicates that t

Re: Re: [Warzone-dev] Mac crash in r391

2006-09-24 Thread Ari Johnson
On 9/24/06, Roman <[EMAIL PROTECTED]> wrote: A reference to frend4.png is added by me, we need some room for new textures. As to how to solve your problem, can you check if you have "frend4.png" in "data/images" directory? Does "frend4.png is not preloaded" (r387 should have actually fixed it) er

Re: Re: Re: [Warzone-dev] Mac crash in r391

2006-09-24 Thread Ari Johnson
On 9/24/06, Roman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, September 24, 2006 8:49 PM Subject: Re: Re: [Warzone-dev] Mac crash in r391 > On 9/24/06, Roman <[EMAI

Re: Re: [Warzone-dev] Mac crash in r391

2006-09-25 Thread Ari Johnson
On 9/25/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Sonntag, 24. September 2006 03:29 schrieb Ari Johnson: > Something that changed between r390 and r391 causes the game to crash > before showing the splash screen on Macs. As this was a massive, > mostly-header-file update

Re: Re: [Warzone-dev] Downloads and licencing (next round...)

2006-10-06 Thread Ari Johnson
On 10/6/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: On Fri, 06 Oct 2006 16:43:09 -0400 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Freitag, 6. Oktober 2006 22:24 schrieb Christian Ohm: >> Can we put the downloads up again? The data is available from >SVN >> anyway, so if someone wants to

Re: Re: [Warzone-dev] Downloads and licencing (next round...)

2006-10-06 Thread Ari Johnson
On 10/6/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Samstag, 7. Oktober 2006 00:11 schrieb Christian Ohm: > On Friday, 6 October 2006 at 17:44, Ari Johnson wrote: > > I'd put them on GNA. I thought we were of the opinion that the data > > is covered by the

[Warzone-dev] Current problems compiling

2006-11-07 Thread Ari Johnson
With a fresh subversion checkout, you cannot compile Warzone because there is no win32/Makefile.in file in the repository. There are also currently crash bugs on MacOS that I am going to try to find time to track down, but hopefully someone knows what is going on with the win32 missing Makefile.i

Re: Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Ari Johnson
On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote: On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote: > With a fresh subversion checkout, you cannot compile Warzone because > there is no win32/Makefile.in file in the repository. There are also > currently crash bugs on

Re: Re: [Warzone-dev] Again: Warzone 2100 licensing and copyright issues

2006-12-03 Thread Ari Johnson
On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Sonntag, 3. Dezember 2006 13:29 schrieb Linas Žvirblis: > Dennis Schridde wrote: > >> That's how I see our status quo: it's all just GPL. > > > > Sounds like an idea, but how do we tell that the distributors without > > adding a "disclaime

Re: Re: Re: [Warzone-dev] Again: Warzone 2100 licensing and copyright issues

2006-12-03 Thread Ari Johnson
On 12/3/06, Ari Johnson <[EMAIL PROTECTED]> wrote: On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Sonntag, 3. Dezember 2006 13:29 schrieb Linas Žvirblis: > > Dennis Schridde wrote: > > >> That's how I see our status quo: it's all just GPL.

Re: Re: [Warzone-dev] Again: Warzone 2100 licensing and copyright issues

2006-12-03 Thread Ari Johnson
On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Sonntag, 3. Dezember 2006 16:06 schrieb Ari Johnson: > On 12/3/06, Ari Johnson <[EMAIL PROTECTED]> wrote: > > On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > Am Sonntag, 3. Dezemb

Re: [Warzone-dev] Ari: Still valid? Workaround for MacOS gcc 4.0.0 bug

2006-12-08 Thread Ari Johnson
Yes, the bug is still there. On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Is the bug in this code still present? Or can we remove the tmp int? lib/ivis_common/bitimage.c:92: // Load the texture pages. for (i = 0; i < Header->NumTPages; i++) { int tmp;

[Warzone-dev] Sound not working on MacOS

2007-01-17 Thread Ari Johnson
As of the latest svn, sound is not working on the Mac. The reason for this, though, is odd. In openal_track.c, alGetError() on line 122 returns an error about "Invalid Operation". However, changing the 'return FALSE' in the following if block to instead return TRUE allows sound to work. I do n

Re: [Warzone-dev] Sound not working on MacOS

2007-01-17 Thread Ari Johnson
out why it would do that given that nothing really has changed. Thanks. Ari On 1/17/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: Ari Johnson schreef: > As of the latest svn, sound is not working on the Mac. The reason for > this, though, is odd. In openal_track.c, alGetError(

Re: [Warzone-dev] Current problems

2007-01-26 Thread Ari Johnson
On 1/26/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Samstag, 27. Januar 2007 schrieb Ari Johnson: > I don't have time to check the bug lists, but I'm just running these > by everyone in case they are Mac-only problems. This is from the > latest subversion: > &g

Re: [Warzone-dev] Current problems

2007-01-26 Thread Ari Johnson
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Friday, 26 January 2007 at 22:09, Ari Johnson wrote: > 1. I think that the minimap's display area indicator is supposed to be > a yellow outline with a lighter yellow interior. This is what gets > drawn when I zoom all

Re: [Warzone-dev] Current problems

2007-01-26 Thread Ari Johnson
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Friday, 26 January 2007 at 22:47, Ari Johnson wrote: > Here we go. Please look at these screenshots and tell me if any > colors are off. I changed pie_DrawRect to endianize the color value > before splitting it into i

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
on the minimap being visible on your screenshot, of course. Thanks to anyone who can help me out here! Ari On 1/27/07, The Watermelon <[EMAIL PROTECTED]> wrote: On 1/26/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > > > On 1/26/07, Ari Johnson <[EMAIL PROTECTED]

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Samstag, 27. Januar 2007 schrieb Ari Johnson: > One thing that would help immensely right now would be to see the > following screenshots taken on a PC (for my comparison and progress): > 1. The part of the UI where y

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 4:27 AM Subject: Re: [Warzone-dev] Current problems > On 1/26/07, Christian Ohm <

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 6:37 PM Subject: Re: [Warzone-dev] Current problems > On 1/27/07, Troman <[EMAIL P

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/28/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote: > Thanks. I can see that there are some other colors I need to work on. > What I am having a hard time with is where exactly to do the color > twiddling. Should I do

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
8. If I lose in skirmish mode, I get the following crash: rror: widgSetButtonState: Couldn't find button/click form from ID error: Assert in Warzone: widget.c:1243 : widgSetButtonState (FALSE), last script event: 'checkEndConditions' widget.c:1243: failed assertion `(0)' Regarding the

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
Just a general recap... Of all the things that I've said were bugs in this thread, these are the only items that still seem to be problems for me: 4. This output comes up just in the first couple of stages of playing the campaign: warning:loadFile2: optional file sequenceaudio/BrfCom.txt coul

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: Just a general recap... Of all the things that I've said were bugs in this thread, these are the only items that still seem to be problems for me: 4. This output comes up just in the first couple of stages of playing the campai

Re: [Warzone-dev] Current problems

2007-01-29 Thread Ari Johnson
I was wrong - this no longer comes up. However, I saved the game a few times and once this one came up: error: Returned savegame/test.gam Not sure what that means. From _runLoadSave(), "if when returning TRUE strlen(sRequestResult) != 0 then a valid game slot was selected otherwise cance

Re: [Warzone-dev] Current problems

2007-01-29 Thread Ari Johnson
On 1/29/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: On Mon, 29 Jan 2007 08:40:28 -0500, "Ari Johnson" <[EMAIL PROTECTED]> wrote: >> I was wrong - this no longer comes up. However, I saved the game a >> few times and once this one came up: >> error:

[Warzone-dev] Current status of networking code

2007-01-29 Thread Ari Johnson
What is the current status of the network code? I have been holding off trying to get it to work for Macs for a while because I heard that there was a major overhaul underway. Let me know - that's the next thing to get working on the Mac. ___ Warzone-

Re: [Warzone-dev] Current status of networking code

2007-01-29 Thread Ari Johnson
On 1/29/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > What is the current status of the network code? I have been holding > off trying to get it to work for Macs for a while because I heard that > there was a major ov

[Warzone-dev] Crash when loading level

2007-02-05 Thread Ari Johnson
As soon as I click Continue Game after the away mission when you first encounter the orange enemies, there is a crash with the following output: error: pie_ReloadTexPage failed error: Assert in Warzone: data.c:916 : bufferTexPageLoad (id =0), last script event: 'nextLevEvnt' data.c:91

Re: [Warzone-dev] Crash when loading level

2007-02-05 Thread Ari Johnson
On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Montag, 5. Februar 2007 schrieb Ari Johnson: > As soon as I click Continue Game after the away mission when you first > encounter the orange enemies, there is a crash with the following > output: > > error: pie

Re: [Warzone-dev] Crash when loading level

2007-02-05 Thread Ari Johnson
On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Montag, 5. Februar 2007 schrieb Ari Johnson: > On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Montag, 5. Februar 2007 schrieb Ari Johnson: > > > As soon as I click Continue Game after t

Re: [Warzone-dev] Current problems

2007-02-05 Thread Ari Johnson
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > 7. The following error occurs when loading a saved game, at least in > campaign mode: > error: eventSetContextVar: Variable type mismatch (1/0) > error: Assert in Warzone: event.c:779 : eventSetContextVar > (FALS

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 7. The following error occurs when loading a saved game, at least in > > > campaign mode: >

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
On 2/6/07, Ari Johnson <[EMAIL PROTECTED]> wrote: On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > > 7. The following error occurs

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
On 2/6/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote: > ... > > Now would also be a good time to consider changing to an XML file > format for all our data. That would make life easier. But > regardless, if anyone ch

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
Another new crash... During the second away mission (SUB_1_2), after completing the mission and while driving back to the LZ, I get: error: moveCalcTurn: target out of range error: Assert in Warzone: move.c:983 : moveCalcTurn (target < MAKEFRACT(360) && target >= MAKEFRACT(0)), last sc

Re: [Warzone-dev] Current problems

2007-02-08 Thread Ari Johnson
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 7. The following error occurs when loading a saved game, at least in > > > campaign mode: >

Re: [Warzone-dev] Current problems

2007-02-08 Thread Ari Johnson
On 2/8/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson: > On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > > > On 1/29/07, Ari Johnson <[EMAIL PR

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: Back to this loading topic. I wasn't reading all mailinglist messages lately, but from reading old messages looks like this is still not resolved. > Anyhow, I fixed the crash in saving the game. Loading the game > resulted in a different crash, wh

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 8:17 PM Subject: Re: [Warzone-dev] Current problems > On 2/11/07, Troman <[EMAIL PR

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 10:12 PM Subject: Re: [Warzone-dev] Current problems > On 2/11/07, Troman <[EMAIL P

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Ari Johnson
On 2/12/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Hi! In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left, which I want to fix for 2.0.6 (empty config file on Windows). Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes he thinks need to be port

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-12 Thread Ari Johnson
On 2/12/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Dienstag, 13. Februar 2007 schrieb Ari Johnson: > On 2/12/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Hi! > > > > In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is > > lef

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 11:33 PM Subject: Re: [Warzone-dev] Current problems >> Not sure I understood it.

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Tuesday, February 13, 2007 8:45 PM Subject: Re: [Warzone-dev] Current problems > On 2/13/07, Troman <[EMAIL P

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
Okay, this is a strange one. With the savegame that Troman sent, things work fine as long as I don't have a debug build. However, when I configure with --enable-debug, it crashes right after the tank explodes (which is less than a second after the savegame loads up). The crash is at line 264 of

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/14/07, The Watermelon <[EMAIL PROTECTED]> wrote: > evntsave.c:455 Should ival be SDWORD or is UDWORD enough? 455:no it's not enough,the ival(integer) can be negative or return a negative number in script functions It's stored as a UDWORD at present, is why I asked. It looks like a fe

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 4:37 AM Subject: Re: [Warzone-dev] Current problems > I didn't make this

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: > The question is how the strings are stored - do we malloc up space for > them when we read in the file? When save games are loaded? I think loaded strings should be just copied into the space allocated for string variables (union's .sval pointer).

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 10:18 PM Subject: Re: [Warzone-dev] Current problems > On 2/14/07, Troman <[EMAI

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 10:43 PM Subject: Re: [Warzone-dev] Current problems > On 2/14/0

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 11:20 PM Subject: Re: [Warzone-dev] Current problems > On 2/14/0

Re: [Warzone-dev] Tech Tree

2007-02-22 Thread Ari Johnson
On 2/22/07, The Watermelon <[EMAIL PROTECTED]> wrote: On 2/22/07, Thomas Rösner <[EMAIL PROTECTED]> wrote: > Hi, > > after checking out your current SVN with the amd64-fixes and some > nostalgia-play, I was disappointed that the web tech trees out there > seem to only list what you have to res

Re: [Warzone-dev] Endian issues?

2007-02-23 Thread Ari Johnson
On 2/23/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: While compiling I found these error messages. Maybe there is an undetected problem here? game.c: In function 'loadSaveMessageV': game.c:10173: warning: passing argument 1 of 'endian_sdword' from incompatible pointer type game.c: In function

Re: [Warzone-dev] exception dump problems?

2007-03-01 Thread Ari Johnson
On 2/26/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Sonntag, 25. Februar 2007 schrieb Giel van Schijndel: > [EMAIL PROTECTED] schreef: > > I can not even reads the text that should be in ""Warzone crashed > > unexpectedly, would you like to save a diagnostic file?" When it > > crash. > > >

[Warzone-dev] Missing files?

2007-04-10 Thread Ari Johnson
I can't compile trunk or 2.0 right now. trunk says "No rule to make target `m4/codeset.m4', needed by `Makefile.in'" and 2.0 says "configure.ac:314: required file `config.h.in' not found". Is svn missing files? ___ Warzone-dev mailing list Warzone-dev@

Re: [Warzone-dev] Missing files?

2007-04-11 Thread Ari Johnson
On 4/11/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Mittwoch, 11. April 2007 schrieb Ari Johnson: > > I can't compile trunk or 2.0 right now. trunk says "No rule to make > > target `m4/codeset.m4', needed by `Makefile.in'" > Gentoo Por

Re: [Warzone-dev] Missing files?

2007-04-11 Thread Ari Johnson
On 4/11/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On 4/11/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > That took care of both problems. Trunk still won't compile because > > warnings are treated as errors (due to -Werror being set in > > confi

Re: [Warzone-dev] Missing files?

2007-04-11 Thread Ari Johnson
On 4/11/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > On 4/11/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > On 4/11/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > That took care of both problems. Trunk still won't compile because > > > wa

[Warzone-dev] Thinking about a Mac universal binary

2007-04-14 Thread Ari Johnson
I have been thinking about how nice a universal binary of Warzone would be for the Mac. The way to do this would be to include an Xcode project file that tells Xcode how to build Warzone, separate from the existing makefile system. The hard part is dealing with the external libraries that we depe

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Ari Johnson
On 4/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen: > > On 4/14/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in > > > building Wa

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Ari Johnson
On 4/15/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > The problem I have right now is > > that a MacOS header file that Xcode is including in some bizarre chain > > cause keyDown and mouseDown to be d

Re: [Warzone-dev] remove mp3 support

2007-04-16 Thread Ari Johnson
On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze <[EMAIL PROTECTED]> > wrote: > >Mhm,... well,... i have the most tracks in mp3. > >Sure, i can easiely convert them to ogg, that would be no problem. > >But i think the most have MP3 files so i thin

Re: [Warzone-dev] remove mp3 support

2007-04-16 Thread Ari Johnson
On 4/16/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Ari Johnson schreef: > > On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > >> On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze <[EMAIL PROTECTED]> > >> wrote: > >> > &g

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > On 4/15/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > The problem I have right now is > > > that a MacOS header file that Xcode i

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
On 4/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Dienstag, 17. April 2007 schrieb Ari Johnson: > > On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > On 4/15/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > > > On 4/15/07, Ari

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
As of my last commit tonight, we have a universal binary of Warzone. I have 54MB DMG file available for anyone who wants to try it, or we can host it as a beta on our site. http://hermes.theari.com/~ari/warzone.dmg I don't have an Intel Mac to test it on. Hopefully someone who does can let me k

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-17 Thread Ari Johnson
On 4/17/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > As of my last commit tonight, we have a universal binary of Warzone. > I have 54MB DMG file available for anyone who wants to try it, or we > can host it as a beta on our site. > > http://hermes.theari.com/~ari/warzone.dm

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-18 Thread Ari Johnson
On 4/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Mittwoch, 18. April 2007 schrieb Ari Johnson: > > As of my last commit tonight, we have a universal binary of Warzone. > > I have 54MB DMG file available for anyone who wants to try it, or we > > can host it a

Re: [Warzone-dev] [Warzone-commits] r1138 - in /trunk/lib: netplay/netplay.c sequence/sequence_stub.c sound/cdaudio.c sound/openal_track.c sound/track.h

2007-04-18 Thread Ari Johnson
This commit breaks the MacOS build. The first error hits in netplay.c because WZ_OS_MAC is not defined until the #include "frame.h" below its use to determine how to include SDL_net.h. We can either move the frame.h include further up in the file or we can use __MACOSX__ at that place. This may

Re: [Warzone-dev] [Warzone-commits] r1140 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2007-04-18 Thread Ari Johnson
On 4/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Mittwoch, 18. April 2007 schrieb Ari Johnson: > > Author: ari > > Date: Wed Apr 18 18:16:49 2007 > > New Revision: 1140 > > > > URL: http://svn.gna.org/viewcvs/warzone?rev=1140&view=rev >

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-19 Thread Ari Johnson
On 4/18/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Dennis Schridde schreef: > > Am Mittwoch, 18. April 2007 schrieb Ari Johnson: > > > >> Good catch. I forgot to remove the .svn subdirectories from the data. > You can use the `svn export` command to do

Re: [Warzone-dev] patch testing?

2007-04-26 Thread Ari Johnson
On 4/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Trying to play test latest (rev 1183), and seem more and more > asserts are present, and must do 'ignore' much more now. > > When patch submits, do people test in both MP and SP? > Do even try to research/build units the no cheat way? > > A

Re: [Warzone-dev] patch testing?

2007-04-26 Thread Ari Johnson
On 4/26/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Ari Johnson schreef: > > On 4/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > >> Trying to play test latest (rev 1183), and seem more and more > >> asserts are present, and must do

Re: [Warzone-dev] patch testing?

2007-04-27 Thread Ari Johnson
On 4/27/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > The Watermelon schreef: > > On 4/26/07, *Ari Johnson* <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > >> Ah, upgrading to that revision helped. The next crash happens early >

Re: [Warzone-dev] png.h, gcc 4.2 and g++

2007-05-01 Thread Ari Johnson
On 5/1/07, Christian Ohm <[EMAIL PROTECTED]> wrote: > On Tuesday, 1 May 2007 at 11:55, Dennis Schridde wrote: > > Am Montag, 30. April 2007 schrieb Christian Ohm: > > > On Monday, 30 April 2007 at 16:17, Giel van Schijndel wrote: > > > > > 2. gcc 4.2 complains about "audp_lval.sval[audp_leng-2] =

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread Ari Johnson
On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde: > > Am Sonntag, 6. Mai 2007 schrieb Per Inge Mathisen: > > > [EMAIL PROTECTED] warzone]$ svn log -r 864 > > > > > > r864

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread Ari Johnson
On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Sonntag, 6. Mai 2007 schrieb Ari Johnson: > > On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde: > > > > Am Sonntag, 6. Mai 2007 s

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread Ari Johnson
On 5/6/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > does this work. Are we including that? If so, maybe > > > _XOPEN_SOURCE is not being defined consistently in our code. > > On GNU/Linux it is done by features.h, which is include

Re: [Warzone-dev] Exceptionhandler broken on linux

2007-05-06 Thread Ari Johnson
On 5/6/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > As you say that you use Xcode, that implies that the AC_DEFINE I added to > > configure.ac is unnecessary for you? > > It is probably unecessary for anyone else, since we also require

[Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
Here is a list of what I can see right now: 1. Many many lines of output that says "(event handler):Undefined value" 2. Really ugly transport shadow - it darkens the whole area from the transport down to the ground. Is this on purpose? 3. Crash the first time a unit shoots its machine gun. The c

Re: [Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
On 5/14/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Montag, 14. Mai 2007 schrieb Ari Johnson: > > Here is a list of what I can see right now: > > > > 1. Many many lines of output that says "(event handler):Undefined value" > No idea what you mean

Re: [Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
On 5/14/07, Jose Ivey <[EMAIL PROTECTED]> wrote: > > > 5. User interface is not entirely displayed. The radar, > > debug info (mission name and timer), and mission timer (upper > > right corner) are displayed, but the console output (expanded > > or otherwise) and the main command buttons are not

Re: [Warzone-dev] All sorts of problems

2007-05-14 Thread Ari Johnson
On 5/14/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > On 5/14/07, Jose Ivey <[EMAIL PROTECTED]> wrote: > > > > > 5. User interface is not entirely displayed. The radar, > > > debug info (mission name and timer), and mission timer (upper > > > rig

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Montag, 14. Mai 2007 schrieb Ari Johnson: > > Author: ari > > Date: Mon May 14 23:48:20 2007 > > New Revision: 1277 > > > > URL: http://svn.gna.org/viewcvs/warzone?rev=1277&view=rev

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
On 5/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Montag, 14. Mai 2007 schrieb Ari Johnson: > > > Author: ari > > > Date: Mon May 14 23:48:20 2007 > > > New Revision: 1277 > > &g

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Dienstag, 15. Mai 2007 schrieb Ari Johnson: > On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Was the MacOS crash reported affected by the output of the gdmp? In an > > ideal world it would no

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
> > I will look into the exception handler code more later and give more > > details on what it was actually doing. Maybe it is possible to make > > it work on OS X as well as on Linux. > As long as we get any useful info from a crash on OSX, I am happy with it. > The gdmp is just for GNU or Glib

Re: [Warzone-dev] [Warzone-commits] r1277 - in /trunk: lib/framework/platform.h lib/framework/wzglobal.h macosx/Warzone.xcodeproj/project.pbxproj src/clparse.c

2007-05-15 Thread Ari Johnson
On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Dienstag, 15. Mai 2007 schrieb Ari Johnson: > > > > > I will look into the exception handler code more later and give more > > > > > details on what it was actually doing. Maybe it is possible to ma

Re: [Warzone-dev] Fwd: RE: Build 1294

2007-05-17 Thread Ari Johnson
On 5/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > > > > -Original Message- > > From: Dennis Schridde [mailto:[EMAIL PROTECTED] > > Sent: Thursday, May 17, 2007 6:41 AM > > To: [EMAIL PROTECTED]; Development list > > Subject: Re: [Warzone-dev] Build 1294 > > > > Am Donnerstag, 17.

Re: [Warzone-dev] Fwd: RE: Build 1294

2007-05-17 Thread Ari Johnson
On 5/17/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Ari Johnson schreef: > > The Mac version still has the missing user interface elements. > > > Could you try and pinpoint it to what revision made those disappear? I already did. Revision 1264 introduces the miss

Re: [Warzone-dev] All sorts of problems

2007-05-22 Thread Ari Johnson
Has anyone had a chance to look into why the interface isn't appearing completely? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] All sorts of problems

2007-05-26 Thread Ari Johnson
As of r1347, the interface appears and projectiles don't crash anymore. However, if you are on an away mission and a factory back at your base produces a new droid, the game still crashes with the following: error : the build locations are not on the map error : Assert in Warzone: /Users/ari/

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-03 Thread Ari Johnson
On 6/3/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Author: muggenhor > Date: Sun Jun 3 17:51:56 2007 > New Revision: 1440 > > URL: http://svn.gna.org/viewcvs/warzone?rev=1440&view=rev > Log: > * turn some usages of WinAPI types (*WORD) into their native C counterparts > (e.g. int, unsign

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-03 Thread Ari Johnson
On 6/3/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Sonntag, 3. Juni 2007 schrieb Ari Johnson: > > On 6/3/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > > Author: muggenhor > > > Date: Sun Jun 3 17:51:56 2007 > > > New Revision:

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