On 9/19/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Reading the last few days of warzone-dev traffic gots me confused
about GPL.
We know that the source code itself is GPL, but in the source code
files, I think I saw some (c)Pumpkin still there?
The novideo.rpl file itself also has a (c) as
On 9/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote:
2006/9/20, Dennis Schridde <[EMAIL PROTECTED]>:
> Who owns the copyright on a file of sourcecode when the file has been written
> by dozens of people? Is it shared between all of them?
I think I know this one: all of the people who have
On 9/20/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Mittwoch, 20. September 2006 19:06 schrieb Christian Vest Hansen:
> 2006/9/20, Ari Johnson <[EMAIL PROTECTED]>:
> > On 9/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote:
> > > 2006/9/2
My thoughts on the draft:
Paragraph 1: "...since we have questions regarding the license..."
(not "problem")
Paragraph 4 after the readme.txt quote: "...has to be resolved..."
(missing space)
Question 6: extra "a" at end
Closing: add something to the effect of "I, along with a very active
Warzone
Something that changed between r390 and r391 causes the game to crash
before showing the splash screen on Macs. As this was a massive,
mostly-header-file update, I am not sure what's going on.
The crash occurs on the call to SDL_SetVideoMode in screen.c, line 166.
Some research indicates that t
On 9/24/06, Roman <[EMAIL PROTECTED]> wrote:
A reference to frend4.png is added by me, we need some room for new
textures.
As to how to solve your problem, can you check if you have "frend4.png" in
"data/images" directory?
Does "frend4.png is not preloaded" (r387 should have actually fixed it)
er
On 9/24/06, Roman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, September 24, 2006 8:49 PM
Subject: Re: Re: [Warzone-dev] Mac crash in r391
> On 9/24/06, Roman <[EMAI
On 9/25/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Sonntag, 24. September 2006 03:29 schrieb Ari Johnson:
> Something that changed between r390 and r391 causes the game to crash
> before showing the splash screen on Macs. As this was a massive,
> mostly-header-file update
On 10/6/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Fri, 06 Oct 2006 16:43:09 -0400 Dennis Schridde
<[EMAIL PROTECTED]> wrote:
>Am Freitag, 6. Oktober 2006 22:24 schrieb Christian Ohm:
>> Can we put the downloads up again? The data is available from
>SVN
>> anyway, so if someone wants to
On 10/6/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 7. Oktober 2006 00:11 schrieb Christian Ohm:
> On Friday, 6 October 2006 at 17:44, Ari Johnson wrote:
> > I'd put them on GNA. I thought we were of the opinion that the data
> > is covered by the
With a fresh subversion checkout, you cannot compile Warzone because
there is no win32/Makefile.in file in the repository. There are also
currently crash bugs on MacOS that I am going to try to find time to
track down, but hopefully someone knows what is going on with the
win32 missing Makefile.i
On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote:
> With a fresh subversion checkout, you cannot compile Warzone because
> there is no win32/Makefile.in file in the repository. There are also
> currently crash bugs on
On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Sonntag, 3. Dezember 2006 13:29 schrieb Linas Žvirblis:
> Dennis Schridde wrote:
> >> That's how I see our status quo: it's all just GPL.
> >
> > Sounds like an idea, but how do we tell that the distributors without
> > adding a "disclaime
On 12/3/06, Ari Johnson <[EMAIL PROTECTED]> wrote:
On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 3. Dezember 2006 13:29 schrieb Linas Žvirblis:
> > Dennis Schridde wrote:
> > >> That's how I see our status quo: it's all just GPL.
On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Sonntag, 3. Dezember 2006 16:06 schrieb Ari Johnson:
> On 12/3/06, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > On 12/3/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > Am Sonntag, 3. Dezemb
Yes, the bug is still there.
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Is the bug in this code still present? Or can we remove the tmp int?
lib/ivis_common/bitimage.c:92:
// Load the texture pages.
for (i = 0; i < Header->NumTPages; i++) {
int tmp;
As of the latest svn, sound is not working on the Mac. The reason for
this, though, is odd. In openal_track.c, alGetError() on line 122
returns an error about "Invalid Operation". However, changing the
'return FALSE' in the following if block to instead return TRUE allows
sound to work. I do n
out why it would do that given that nothing really has changed.
Thanks.
Ari
On 1/17/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
Ari Johnson schreef:
> As of the latest svn, sound is not working on the Mac. The reason for
> this, though, is odd. In openal_track.c, alGetError(
On 1/26/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
> I don't have time to check the bug lists, but I'm just running these
> by everyone in case they are Mac-only problems. This is from the
> latest subversion:
>
&g
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Friday, 26 January 2007 at 22:09, Ari Johnson wrote:
> 1. I think that the minimap's display area indicator is supposed to be
> a yellow outline with a lighter yellow interior. This is what gets
> drawn when I zoom all
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Friday, 26 January 2007 at 22:47, Ari Johnson wrote:
> Here we go. Please look at these screenshots and tell me if any
> colors are off. I changed pie_DrawRect to endianize the color value
> before splitting it into i
on the minimap being visible on your screenshot, of
course. Thanks to anyone who can help me out here!
Ari
On 1/27/07, The Watermelon <[EMAIL PROTECTED]> wrote:
On 1/26/07, The Watermelon <[EMAIL PROTECTED]> wrote:
>
>
>
> On 1/26/07, Ari Johnson <[EMAIL PROTECTED]
On 1/27/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
> One thing that would help immensely right now would be to see the
> following screenshots taken on a PC (for my comparison and progress):
> 1. The part of the UI where y
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 4:27 AM
Subject: Re: [Warzone-dev] Current problems
> On 1/26/07, Christian Ohm <
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 6:37 PM
Subject: Re: [Warzone-dev] Current problems
> On 1/27/07, Troman <[EMAIL P
On 1/28/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote:
> Thanks. I can see that there are some other colors I need to work on.
> What I am having a hard time with is where exactly to do the color
> twiddling. Should I do
8. If I lose in skirmish mode, I get the following crash:
rror: widgSetButtonState: Couldn't find button/click form from ID
error: Assert in Warzone: widget.c:1243 : widgSetButtonState
(FALSE), last script event: 'checkEndConditions'
widget.c:1243: failed assertion `(0)'
Regarding the
Just a general recap... Of all the things that I've said were bugs in
this thread, these are the only items that still seem to be problems
for me:
4. This output comes up just in the first
couple of stages of playing the campaign:
warning:loadFile2: optional file sequenceaudio/BrfCom.txt coul
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
Just a general recap... Of all the things that I've said were bugs in
this thread, these are the only items that still seem to be problems
for me:
4. This output comes up just in the first
couple of stages of playing the campai
I was wrong - this no longer comes up. However, I saved the game a
few times and once this one came up:
error: Returned savegame/test.gam
Not sure what that means.
From _runLoadSave(), "if when returning TRUE strlen(sRequestResult) !=
0 then a valid game slot was selected otherwise cance
On 1/29/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
On Mon, 29 Jan 2007 08:40:28 -0500, "Ari Johnson" <[EMAIL PROTECTED]> wrote:
>> I was wrong - this no longer comes up. However, I saved the game a
>> few times and once this one came up:
>> error:
What is the current status of the network code? I have been holding
off trying to get it to work for Macs for a while because I heard that
there was a major overhaul underway. Let me know - that's the next
thing to get working on the Mac.
___
Warzone-
On 1/29/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> What is the current status of the network code? I have been holding
> off trying to get it to work for Macs for a while because I heard that
> there was a major ov
As soon as I click Continue Game after the away mission when you first
encounter the orange enemies, there is a crash with the following
output:
error: pie_ReloadTexPage failed
error: Assert in Warzone: data.c:916 : bufferTexPageLoad (id
=0), last script event: 'nextLevEvnt'
data.c:91
On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> As soon as I click Continue Game after the away mission when you first
> encounter the orange enemies, there is a crash with the following
> output:
>
> error: pie
On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> > > As soon as I click Continue Game after t
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> 7. The following error occurs when loading a saved game, at least in
> campaign mode:
> error: eventSetContextVar: Variable type mismatch (1/0)
> error: Assert in Warzone: event.c:779 : eventSetContextVar
> (FALS
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > 7. The following error occurs when loading a saved game, at least in
> > > campaign mode:
>
On 2/6/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > > 7. The following error occurs
On 2/6/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote:
> ...
>
> Now would also be a good time to consider changing to an XML file
> format for all our data. That would make life easier. But
> regardless, if anyone ch
Another new crash...
During the second away mission (SUB_1_2), after completing the mission
and while driving back to the LZ, I get:
error: moveCalcTurn: target out of range
error: Assert in Warzone: move.c:983 : moveCalcTurn (target <
MAKEFRACT(360) && target >= MAKEFRACT(0)), last sc
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > 7. The following error occurs when loading a saved game, at least in
> > > campaign mode:
>
On 2/8/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson:
> On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> > > On 1/29/07, Ari Johnson <[EMAIL PR
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
Back to this loading topic. I wasn't reading all mailinglist messages
lately, but from reading old messages looks like this is still not resolved.
> Anyhow, I fixed the crash in saving the game. Loading the game
> resulted in a different crash, wh
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 8:17 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/11/07, Troman <[EMAIL PR
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 10:12 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/11/07, Troman <[EMAIL P
On 2/12/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Hi!
In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left,
which I want to fix for 2.0.6 (empty config file on Windows).
Does anyone else have some bugs he wants to be fixed in 2.0.6 or bugfixes he
thinks need to be port
On 2/12/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Dienstag, 13. Februar 2007 schrieb Ari Johnson:
> On 2/12/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Hi!
> >
> > In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
> > lef
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 11:33 PM
Subject: Re: [Warzone-dev] Current problems
>> Not sure I understood it.
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Tuesday, February 13, 2007 8:45 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/13/07, Troman <[EMAIL P
Okay, this is a strange one. With the savegame that Troman sent,
things work fine as long as I don't have a debug build. However, when
I configure with --enable-debug, it crashes right after the tank
explodes (which is less than a second after the savegame loads up).
The crash is at line 264 of
On 2/14/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> evntsave.c:455 Should ival be SDWORD or is UDWORD enough?
455:no it's not enough,the ival(integer) can be negative or return a
negative number in script functions
It's stored as a UDWORD at present, is why I asked. It looks like a
fe
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 4:37 AM
Subject: Re: [Warzone-dev] Current problems
> I didn't make this
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
> The question is how the strings are stored - do we malloc up space for
> them when we read in the file?
When save games are loaded? I think loaded strings should be just copied
into the space allocated for string variables (union's .sval pointer).
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/14/07, Troman <[EMAI
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/14/0
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/14/0
On 2/22/07, The Watermelon <[EMAIL PROTECTED]> wrote:
On 2/22/07, Thomas Rösner
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> after checking out your current SVN with the amd64-fixes and some
> nostalgia-play, I was disappointed that the web tech trees out there
> seem to only list what you have to res
On 2/23/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
While compiling I found these error messages. Maybe there is an undetected
problem here?
game.c: In function 'loadSaveMessageV':
game.c:10173: warning: passing argument 1 of 'endian_sdword' from incompatible
pointer type
game.c: In function
On 2/26/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Sonntag, 25. Februar 2007 schrieb Giel van Schijndel:
> [EMAIL PROTECTED] schreef:
> > I can not even reads the text that should be in ""Warzone crashed
> > unexpectedly, would you like to save a diagnostic file?" When it
> > crash.
> >
>
I can't compile trunk or 2.0 right now. trunk says "No rule to make
target `m4/codeset.m4', needed by `Makefile.in'" and 2.0 says
"configure.ac:314: required file `config.h.in' not found". Is svn
missing files?
___
Warzone-dev mailing list
Warzone-dev@
On 4/11/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 11. April 2007 schrieb Ari Johnson:
> > I can't compile trunk or 2.0 right now. trunk says "No rule to make
> > target `m4/codeset.m4', needed by `Makefile.in'"
> Gentoo Por
On 4/11/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On 4/11/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > That took care of both problems. Trunk still won't compile because
> > warnings are treated as errors (due to -Werror being set in
> > confi
On 4/11/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> On 4/11/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> > On 4/11/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > That took care of both problems. Trunk still won't compile because
> > > wa
I have been thinking about how nice a universal binary of Warzone
would be for the Mac. The way to do this would be to include an Xcode
project file that tells Xcode how to build Warzone, separate from the
existing makefile system. The hard part is dealing with the external
libraries that we depe
On 4/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen:
> > On 4/14/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in
> > > building Wa
On 4/15/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > The problem I have right now is
> > that a MacOS header file that Xcode is including in some bizarre chain
> > cause keyDown and mouseDown to be d
On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze <[EMAIL PROTECTED]>
> wrote:
> >Mhm,... well,... i have the most tracks in mp3.
> >Sure, i can easiely convert them to ogg, that would be no problem.
> >But i think the most have MP3 files so i thin
On 4/16/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Ari Johnson schreef:
> > On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> >> On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze <[EMAIL PROTECTED]>
> >> wrote:
> >>
> &g
On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> On 4/15/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> > On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > The problem I have right now is
> > > that a MacOS header file that Xcode i
On 4/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 17. April 2007 schrieb Ari Johnson:
> > On 4/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > On 4/15/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> > > > On 4/15/07, Ari
As of my last commit tonight, we have a universal binary of Warzone.
I have 54MB DMG file available for anyone who wants to try it, or we
can host it as a beta on our site.
http://hermes.theari.com/~ari/warzone.dmg
I don't have an Intel Mac to test it on. Hopefully someone who does
can let me k
On 4/17/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> As of my last commit tonight, we have a universal binary of Warzone.
> I have 54MB DMG file available for anyone who wants to try it, or we
> can host it as a beta on our site.
>
> http://hermes.theari.com/~ari/warzone.dm
On 4/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
> > As of my last commit tonight, we have a universal binary of Warzone.
> > I have 54MB DMG file available for anyone who wants to try it, or we
> > can host it a
This commit breaks the MacOS build. The first error hits in netplay.c
because WZ_OS_MAC is not defined until the #include "frame.h" below
its use to determine how to include SDL_net.h. We can either move the
frame.h include further up in the file or we can use __MACOSX__ at
that place. This may
On 4/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
> > Author: ari
> > Date: Wed Apr 18 18:16:49 2007
> > New Revision: 1140
> >
> > URL: http://svn.gna.org/viewcvs/warzone?rev=1140&view=rev
>
On 4/18/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Dennis Schridde schreef:
> > Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
> >
> >> Good catch. I forgot to remove the .svn subdirectories from the data.
> You can use the `svn export` command to do
On 4/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Trying to play test latest (rev 1183), and seem more and more
> asserts are present, and must do 'ignore' much more now.
>
> When patch submits, do people test in both MP and SP?
> Do even try to research/build units the no cheat way?
>
> A
On 4/26/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Ari Johnson schreef:
> > On 4/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> >> Trying to play test latest (rev 1183), and seem more and more
> >> asserts are present, and must do
On 4/27/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> The Watermelon schreef:
> > On 4/26/07, *Ari Johnson* <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >> Ah, upgrading to that revision helped. The next crash happens early
>
On 5/1/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Tuesday, 1 May 2007 at 11:55, Dennis Schridde wrote:
> > Am Montag, 30. April 2007 schrieb Christian Ohm:
> > > On Monday, 30 April 2007 at 16:17, Giel van Schijndel wrote:
> > > > > 2. gcc 4.2 complains about "audp_lval.sval[audp_leng-2] =
On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde:
> > Am Sonntag, 6. Mai 2007 schrieb Per Inge Mathisen:
> > > [EMAIL PROTECTED] warzone]$ svn log -r 864
> > >
> > > r864
On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 6. Mai 2007 schrieb Ari Johnson:
> > On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > Am Sonntag, 6. Mai 2007 schrieb Dennis Schridde:
> > > > Am Sonntag, 6. Mai 2007 s
On 5/6/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > does this work. Are we including that? If so, maybe
> > > _XOPEN_SOURCE is not being defined consistently in our code.
> > On GNU/Linux it is done by features.h, which is include
On 5/6/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On 5/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > As you say that you use Xcode, that implies that the AC_DEFINE I added to
> > configure.ac is unnecessary for you?
> > It is probably unecessary for anyone else, since we also require
Here is a list of what I can see right now:
1. Many many lines of output that says "(event handler):Undefined value"
2. Really ugly transport shadow - it darkens the whole area from the
transport down to the ground. Is this on purpose?
3. Crash the first time a unit shoots its machine gun. The c
On 5/14/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Montag, 14. Mai 2007 schrieb Ari Johnson:
> > Here is a list of what I can see right now:
> >
> > 1. Many many lines of output that says "(event handler):Undefined value"
> No idea what you mean
On 5/14/07, Jose Ivey <[EMAIL PROTECTED]> wrote:
>
> > 5. User interface is not entirely displayed. The radar,
> > debug info (mission name and timer), and mission timer (upper
> > right corner) are displayed, but the console output (expanded
> > or otherwise) and the main command buttons are not
On 5/14/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> On 5/14/07, Jose Ivey <[EMAIL PROTECTED]> wrote:
> >
> > > 5. User interface is not entirely displayed. The radar,
> > > debug info (mission name and timer), and mission timer (upper
> > > rig
On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Montag, 14. Mai 2007 schrieb Ari Johnson:
> > Author: ari
> > Date: Mon May 14 23:48:20 2007
> > New Revision: 1277
> >
> > URL: http://svn.gna.org/viewcvs/warzone?rev=1277&view=rev
On 5/15/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Montag, 14. Mai 2007 schrieb Ari Johnson:
> > > Author: ari
> > > Date: Mon May 14 23:48:20 2007
> > > New Revision: 1277
> > &g
On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Dienstag, 15. Mai 2007 schrieb Ari Johnson:
> On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Was the MacOS crash reported affected by the output of the gdmp? In an
> > ideal world it would no
> > I will look into the exception handler code more later and give more
> > details on what it was actually doing. Maybe it is possible to make
> > it work on OS X as well as on Linux.
> As long as we get any useful info from a crash on OSX, I am happy with it.
> The gdmp is just for GNU or Glib
On 5/15/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 15. Mai 2007 schrieb Ari Johnson:
> > > > > I will look into the exception handler code more later and give more
> > > > > details on what it was actually doing. Maybe it is possible to ma
On 5/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
>
>
>
>
> > -Original Message-
> > From: Dennis Schridde [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, May 17, 2007 6:41 AM
> > To: [EMAIL PROTECTED]; Development list
> > Subject: Re: [Warzone-dev] Build 1294
> >
> > Am Donnerstag, 17.
On 5/17/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Ari Johnson schreef:
> > The Mac version still has the missing user interface elements.
> >
> Could you try and pinpoint it to what revision made those disappear?
I already did. Revision 1264 introduces the miss
Has anyone had a chance to look into why the interface isn't appearing
completely?
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As of r1347, the interface appears and projectiles don't crash
anymore. However, if you are on an away mission and a factory back at
your base produces a new droid, the game still crashes with the
following:
error : the build locations are not on the map
error : Assert in Warzone:
/Users/ari/
On 6/3/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Author: muggenhor
> Date: Sun Jun 3 17:51:56 2007
> New Revision: 1440
>
> URL: http://svn.gna.org/viewcvs/warzone?rev=1440&view=rev
> Log:
> * turn some usages of WinAPI types (*WORD) into their native C counterparts
> (e.g. int, unsign
On 6/3/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 3. Juni 2007 schrieb Ari Johnson:
> > On 6/3/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> > > Author: muggenhor
> > > Date: Sun Jun 3 17:51:56 2007
> > > New Revision:
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