[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-16 Thread anonymous
Follow-up Comment #3, bug #19287 (project wesnoth): Original submitter speaking. I doubt that an addon is to blame. Today I tried the following: 1) Update from svn (but only non-critical file were updated: U../players_changelog U../src/about.cpp U

[Wesnoth-bugs] [bug #19286] Keyboard shortcuts sometimes don't work

2012-01-15 Thread anonymous
URL: http://gna.org/bugs/?19286 Summary: Keyboard shortcuts sometimes don't work Project: Battle for Wesnoth Submitted by: None Submitted on: Sun Jan 15 13:46:44 2012 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-15 Thread anonymous
URL: http://gna.org/bugs/?19287 Summary: Liberty/04_Unlawful_Orders: LUA error Project: Battle for Wesnoth Submitted by: None Submitted on: So 15 Jan 2012 14:34:41 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-15 Thread anonymous
Additional Item Attachment, bug #19287 (project wesnoth): File name: bug.pngSize:502 KB ___ Reply to this item at: http://gna.org/bugs/?19287 ___ Nachricht

[Wesnoth-bugs] [bug #19074] preprocessor gets confused by nested s

2012-01-01 Thread anonymous
Follow-up Comment #2, bug #19074 (project wesnoth): I think this bug could be expanded to parentheses as well. (Apparently the preprocessor doesn't store in a stack how many opening deliminators it encountered, whether '(' or ''.) I tried to use a formula as a parameter to a macro, and got some

[Wesnoth-bugs] [bug #19232] Menu screen buttons not functioning correctly in full screen mode

2012-01-01 Thread anonymous
URL: http://gna.org/bugs/?19232 Summary: Menu screen buttons not functioning correctly in full screen mode Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 02 Jan 2012 01:53:22 AM UTC Category: Bug

[Wesnoth-bugs] [bug #19220] Gettext: bad stats of unofficial translations

2011-12-27 Thread anonymous
URL: http://gna.org/bugs/?19220 Summary: Gettext: bad stats of unofficial translations Project: Battle for Wesnoth Submitted by: None Submitted on: mar 27 déc 2011 19:38:46 UTC Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #19217] The gettext give bad link for unofficial package in development version

2011-12-26 Thread anonymous
URL: http://gna.org/bugs/?19217 Summary: The gettext give bad link for unofficial package in development version Project: Battle for Wesnoth Submitted by: None Submitted on: lun 26 déc 2011 10:57:37 UTC Category: Bug

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2011-12-24 Thread anonymous
URL: http://gna.org/bugs/?19215 Summary: Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn Project: Battle for Wesnoth Submitted by: None Submitted on: sam 24 déc 2011 09:07:09 UTC Category:

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2011-12-24 Thread anonymous
Follow-up Comment #2, bug #19215 (project wesnoth): I tried to reproduce the bug and it seems it's a little different. With a previous version of wesnoth (1.9.5+svn in my case), create a new game (for me, a random multiplayer map) and save. With wesnoth 1.9.13, create the same game and save it

[Wesnoth-bugs] [bug #19214] Strange AI behavior leading Wesnoth to hang.

2011-12-23 Thread anonymous
URL: http://gna.org/bugs/?19214 Summary: Strange AI behavior leading Wesnoth to hang. Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 23 Dec 2011 06:32:35 PM UTC Category: Bug Severity: 4

[Wesnoth-bugs] [bug #19205] running wesnoth with command arg --SMALLGUI does not help campaigns

2011-12-19 Thread anonymous
URL: http://gna.org/bugs/?19205 Summary: running wesnoth with command arg --SMALLGUI does not help campaigns Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 19 Dec 2011 10:30:38 PM UTC Category: Bug

[Wesnoth-bugs] [bug #19205] running wesnoth with command arg --SMALLGUI does not help campaigns

2011-12-19 Thread anonymous
Follow-up Comment #1, bug #19205 (project wesnoth): I had entered my email but a bug on this site seems to be preventing it from going in. (Also I tried to sign up to no avail) Feel free to write me at deepbluem...@yahoo.com if you like.

[Wesnoth-bugs] [bug #19196] XP for AMLA -- Lancer and Deathblade

2011-12-17 Thread anonymous
URL: http://gna.org/bugs/?19196 Summary: XP for AMLA -- Lancer and Deathblade Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 17 Dec 2011 07:55:46 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #19188] Turn dialog always speaks of Konrad in tutorial

2011-12-15 Thread anonymous
URL: http://gna.org/bugs/?19188 Summary: Turn dialog always speaks of Konrad in tutorial Project: Battle for Wesnoth Submitted by: None Submitted on: Do 15 Dez 2011 10:16:14 UTC Category: Bug Severity: 3

[Wesnoth-bugs] [bug #19179] Crash when going full screen

2011-12-12 Thread anonymous
URL: http://gna.org/bugs/?19179 Summary: Crash when going full screen Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 12 Dec 2011 06:01:17 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19055] Shuffle sides can cause engine error - patch included

2011-12-10 Thread anonymous
Follow-up Comment #3, bug #19055 (project wesnoth): Its me again. I reverted my local changes and build r52201 and I'm still experiencing this. I probably overelaborated whole issue before. The very core reason for this happening is that after changing side order in sides vector way like this:

[Wesnoth-bugs] [bug #19131] Incorrect description of an advanced preference

2011-12-07 Thread anonymous
URL: http://gna.org/bugs/?19131 Summary: Incorrect description of an advanced preference Project: Battle for Wesnoth Submitted by: None Submitted on: mer 07 déc 2011 13:18:13 UTC Category: Bug Severity: 1

[Wesnoth-bugs] [bug #19126] Save files cause wesnoth to crash when loaded.

2011-12-06 Thread anonymous
URL: http://gna.org/bugs/?19126 Summary: Save files cause wesnoth to crash when loaded. Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 06 Dec 2011 07:29:24 PM UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #19043] Crash caused by incomplete UMC

2011-12-06 Thread anonymous
Follow-up Comment #3, bug #19043 (project wesnoth): Appears to be fixed in 1.9.12. Thanks. ___ Reply to this item at: http://gna.org/bugs/?19043 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #19126] Save files cause wesnoth to crash when loaded.

2011-12-06 Thread anonymous
Follow-up Comment #2, bug #19126 (project wesnoth): I have downloaded 1.9.12. The load files I could not reload with 1.9.11 work great with 1.9.12 ( with a warning message that they were created with a different version of Wesnoth ). Do not understand what was happening here - but you seem to

[Wesnoth-bugs] [bug #19128] Copy-and-paste error in a macro comment

2011-12-06 Thread anonymous
URL: http://gna.org/bugs/?19128 Summary: Copy-and-paste error in a macro comment Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 06 Dec 2011 11:59:54 PM UTC Category: Bug Severity: 1 -

[Wesnoth-bugs] [bug #19115] error scripting/lua in latin translation gives me no objectives

2011-12-05 Thread anonymous
URL: http://gna.org/bugs/?19115 Summary: error scripting/lua in latin translation gives me no objectives Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 05 Dec 2011 02:06:03 PM UTC Category: Bug

[Wesnoth-bugs] [bug #19120] Bug in calculation of % of expected damage done

2011-12-05 Thread anonymous
URL: http://gna.org/bugs/?19120 Summary: Bug in calculation of % of expected damage done Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 05 Dec 2011 09:08:18 PM UTC Category: Bug

[Wesnoth-bugs] [bug #19106] Game crashed when I advanced to the 'Wasteland' scenario of campaign 'Delfador's memoir'

2011-12-03 Thread anonymous
URL: http://gna.org/bugs/?19106 Summary: Game crashed when I advanced to the 'Wasteland' scenario of campaign 'Delfador's memoir' Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 03 Dec 2011 06:42:34 PM UTC

[Wesnoth-bugs] [bug #19108] Game crashes (SIGSEGV) when trying to start The Rise of Genesis campaign.

2011-12-03 Thread anonymous
, _M_finish = 0x7fffe1eb2e80, _M_end_of_storage = 0x7fffe1eb3030}}, No data fields}} controllers = {_M_t = { _M_impl = {std::allocatorstd::_Rb_tree_nodestd::pairconst std::basic_stringchar, std::char_traitschar, std::allocatorchar , {anonymous}::player_controller

[Wesnoth-bugs] [bug #19081] Loading saved game (Legend of Wesmere) crashes Wesnoth

2011-11-29 Thread anonymous
URL: http://gna.org/bugs/?19081 Summary: Loading saved game (Legend of Wesmere) crashes Wesnoth Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 30 Nov 2011 07:42:50 AM UTC Category: Bug

[Wesnoth-bugs] [bug #19055] Shuffle sides can cause engine error - patch included

2011-11-24 Thread anonymous
URL: http://gna.org/bugs/?19055 Summary: Shuffle sides can cause engine error - patch included Project: Battle for Wesnoth Submitted by: None Submitted on: Thu 24 Nov 2011 06:13:55 PM UTC Category: Bug

[Wesnoth-bugs] [bug #19043] Crash caused by incomplete UMC

2011-11-21 Thread anonymous
URL: http://gna.org/bugs/?19043 Summary: Crash caused by incomplete UMC Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 22 Nov 2011 03:04:09 AM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #18950] Unit movements in 1.9/1.10 are significantly slower than in 1.8

2011-11-12 Thread anonymous
Follow-up Comment #3, bug #18950 (project wesnoth): This new animation speed was carefully calibrated for movement animations. We're trying to please two camps; those who want slow, rich animations, and those who want quick, symbolic display to hurry gameplay along. We're not going to

[Wesnoth-bugs] [bug #18976] Planning mode (P) allows multiple action per turn

2011-11-10 Thread anonymous
URL: http://gna.org/bugs/?18976 Summary: Planning mode (P) allows multiple action per turn Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 11 Nov 2011 02:26:29 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18962] Lengthy AI delay

2011-11-09 Thread anonymous
URL: http://gna.org/bugs/?18962 Summary: Lengthy AI delay Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 09 Nov 2011 09:27:01 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #18204] Redrawing of the screen fails to remove old elements such as old cursor position

2011-11-08 Thread anonymous
Follow-up Comment #2, bug #18204 (project wesnoth): Thanks for the reply. Yeah, I also figured that it's most likely some exotic case of drivers/other system libraries incompatibility. In 1.9.9 this problem persists and yes, I've tried updating video drivers before reporting. If no other user

[Wesnoth-bugs] [bug #18892] wesnoth 1.9.9. crashes when trying to load replay

2011-10-31 Thread anonymous
URL: http://gna.org/bugs/?18892 Summary: wesnoth 1.9.9. crashes when trying to load replay Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 31 Oct 2011 06:32:47 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18852] leaders [petrified] in prestart can recruit while stoned

2011-10-25 Thread anonymous
URL: http://gna.org/bugs/?18852 Summary: leaders [petrified] in prestart can recruit while stoned Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 26 Oct 2011 04:19:27 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18809] Wraith sprite in Scenario 2, Campaign Dead Water

2011-10-14 Thread anonymous
URL: http://gna.org/bugs/?18809 Summary: Wraith sprite in Scenario 2, Campaign Dead Water Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 14 Oct 2011 11:54:39 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18809] Wraith sprite in Scenario 2, Campaign Dead Water

2011-10-14 Thread anonymous
Follow-up Comment #1, bug #18809 (project wesnoth): That is the sprite blinks / switches between the wraith and the lich sprite but only in this scenario. ___ Reply to this item at: http://gna.org/bugs/?18809

[Wesnoth-bugs] [bug #18718] Wesnoth hangs on Mac Book Pros

2011-09-27 Thread anonymous
Follow-up Comment #3, bug #18718 (project wesnoth): I have a Mac Book Pro and i was using 1.9.8, it worked flawlessly. I updated Mac OS to Lion (10.7) and 1.9.8 worked. Downloaded 1.9.9 and it hang at start. App is marked by OS as 'not responding' and you can only 'Force quit' (kill -pid it).

[Wesnoth-bugs] [bug #18718] Wesnoth hangs on Mac Book Pros

2011-09-27 Thread anonymous
Follow-up Comment #4, bug #18718 (project wesnoth): I downgraded to 1.9.5 and it works fine without crashing, 1.9.6 through 1.9.9 all crash during animated movement phase from time to time. It will pause and hang and then terminate suddenly. Something changed after 1.9.5?

[Wesnoth-bugs] [bug #18737] preload event MIA when cache reloaded w F5

2011-09-25 Thread anonymous
URL: http://gna.org/bugs/?18737 Summary: preload event MIA when cache reloaded w F5 Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 26 Sep 2011 03:22:33 AM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #18719] dead player can prevent advancing to next round

2011-09-22 Thread anonymous
URL: http://gna.org/bugs/?18719 Summary: dead player can prevent advancing to next round Project: Battle for Wesnoth Submitted by: None Submitted on: Do 22 Sep 2011 11:56:07 UTC Category: Bug Severity: 3

[Wesnoth-bugs] [bug #18718] Wesnoth hangs on Mac Book Pros

2011-09-21 Thread anonymous
URL: http://gna.org/bugs/?18718 Summary: Wesnoth hangs on Mac Book Pros Project: Battle for Wesnoth Submitted by: None Submitted on: Thu 22 Sep 2011 05:42:37 AM UTC Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #18651] Game crashes when loading specific scenario in Campaign Love to Death

2011-09-12 Thread anonymous
URL: http://gna.org/bugs/?18651 Summary: Game crashes when loading specific scenario in Campaign Love to Death Project: Battle for Wesnoth Submitted by: None Submitted on: Mo 12 Sep 2011 14:32:55 UTC Category: Bug

[Wesnoth-bugs] [bug #18651] Game crashes when loading specific scenario in Campaign Love to Death

2011-09-12 Thread anonymous
Follow-up Comment #3, bug #18651 (project wesnoth): so changing to a 1.9 dev release would solve the problem? ___ Reply to this item at: http://gna.org/bugs/?18651 ___ Nachricht geschickt

[Wesnoth-bugs] [bug #18630] Extension download progressbar wraparound zero

2011-09-10 Thread anonymous
URL: http://gna.org/bugs/?18630 Summary: Extension download progressbar wraparound zero Project: Battle for Wesnoth Submitted by: None Submitted on: sam 10 sep 2011 07:57:25 UTC Category: Bug Severity: 2

[Wesnoth-bugs] [bug #18559] MP persistent variables synchronization

2011-08-29 Thread anonymous
Follow-up Comment #3, bug #18559 (project wesnoth): Well, you are right. I probably got to excited or most likely frustrated here. It wasn't my intention to insult anyone and I hope you will forgive me showing my troll face in this thread :). As I don't have enough time to go thorough whole

[Wesnoth-bugs] [bug #18559] MP persistent variables synchronization

2011-08-27 Thread anonymous
Follow-up Comment #1, bug #18559 (project wesnoth): Im kinda sure that wish isnt right severity for this one... Being not able to use persistent variables before scenario starts makes this feature at most half as useful as it could be (or increases frustration level by using it at lest few

[Wesnoth-bugs] [bug #18559] MP persistent variables synchronization

2011-08-25 Thread anonymous
URL: http://gna.org/bugs/?18559 Summary: MP persistent variables synchronization Project: Battle for Wesnoth Submitted by: None Submitted on: Thu 25 Aug 2011 09:17:15 AM UTC Category: Feature Request

[Wesnoth-bugs] [bug #18492] Crashes on startup

2011-08-12 Thread anonymous
URL: http://gna.org/bugs/?18492 Summary: Crashes on startup Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 12 Aug 2011 03:52:20 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #18474] LoW: Problems with recruits and recalls

2011-08-09 Thread anonymous
URL: http://gna.org/bugs/?18474 Summary: LoW: Problems with recruits and recalls Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 09 Aug 2011 02:22:59 PM UTC Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #18364] Mine rail terrain over unwalkable sets wrong defense

2011-07-30 Thread anonymous
Follow-up Comment #4, bug #18364 (project wesnoth): Unwalkable = chasm right? If so, setting chasm defense = flat defense for nonfliers should be harmless. If Unwalkable = solid you've another story altogether. I personally do not care about this case. In theory, trapped in unwalkable should =

[Wesnoth-bugs] [bug #18430] Add delay shroud updates option back in

2011-07-29 Thread anonymous
Follow-up Comment #2, bug #18430 (project wesnoth): This feature has other uses in MP. Not that I use it. ___ Reply to this item at: http://gna.org/bugs/?18430 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #18430] Add delay shroud updates option back in

2011-07-27 Thread anonymous
URL: http://gna.org/bugs/?18430 Summary: Add delay shroud updates option back in Project: Battle for Wesnoth Submitted by: None Submitted on: Thu 28 Jul 2011 02:55:37 AM UTC Category: Feature Request

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2011-07-26 Thread anonymous
Follow-up Comment #4, patch #2642 (project wesnoth): Yeah, got fed up with the password change. Here is another version of the same patch that fixes the issue with double random item in the leader list. It is tested to be working fine for me. The faction for khalifate is also included. Season

[Wesnoth-bugs] [bug #17929] Network disconnect doesn't cause player to be booted from server

2011-07-25 Thread anonymous
Follow-up Comment #4, bug #17929 (project wesnoth): It happened to me again Saturday. A person's network disconnected and the server didn't notice after 5 minutes. ___ Reply to this item at: http://gna.org/bugs/?17929

[Wesnoth-bugs] [bug #18399] Build of 1.8.6 fails with Boost 1.47.0

2011-07-22 Thread anonymous
URL: http://gna.org/bugs/?18399 Summary: Build of 1.8.6 fails with Boost 1.47.0 Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 22 Jul 2011 01:39:11 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #18400] [Legend of Wesmere] Cannot recall Elvish Archers in scenario 2 (hostile mountains)

2011-07-22 Thread anonymous
URL: http://gna.org/bugs/?18400 Summary: [Legend of Wesmere] Cannot recall Elvish Archers in scenario 2 (hostile mountains) Project: Battle for Wesnoth Submitted by: None Submitted on: Fri Jul 22 15:19:02 2011 Category:

[Wesnoth-bugs] [bug #18343] Cosmetic bug: game doesn't show the possibility of lvl up

2011-07-13 Thread anonymous
URL: http://gna.org/bugs/?18343 Summary: Cosmetic bug: game doesn't show the possibility of lvl up Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 13 Jul 2011 02:59:31 PM UTC Category: Bug

[Wesnoth-bugs] [bug #18345] Ugly interface of save game dialog when the multiplayer game crashed because of bad sync

2011-07-13 Thread anonymous
URL: http://gna.org/bugs/?18345 Summary: Ugly interface of save game dialog when the multiplayer game crashed because of bad sync Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 13 Jul 2011 06:48:42 PM UTC

[Wesnoth-bugs] [bug #18336] Game Crash - when making the turn in last seconds

2011-07-12 Thread anonymous
URL: http://gna.org/bugs/?18336 Summary: Game Crash - when making the turn in last seconds Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 12 Jul 2011 09:46:48 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18308] Sceptre of Fire - Outriding the Outriders - Map Defunct

2011-07-04 Thread anonymous
URL: http://gna.org/bugs/?18308 Summary: Sceptre of Fire - Outriding the Outriders - Map Defunct Project: Battle for Wesnoth Submitted by: None Submitted on: Mo 04 Jul 2011 12:36:10 UTC Category: Bug

[Wesnoth-bugs] [bug #18295] LAN server not working

2011-07-01 Thread anonymous
URL: http://gna.org/bugs/?18295 Summary: LAN server not working Project: Battle for Wesnoth Submitted by: None Submitted on: Fr 01 Jul 2011 22:04:25 UTC Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #18255] Option to tune map auto-scrolling at the beginning of a new turn

2011-06-21 Thread anonymous
URL: http://gna.org/bugs/?18255 Summary: Option to tune map auto-scrolling at the beginning of a new turn Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 21 Jun 2011 10:11:08 AM UTC Category: Feature

[Wesnoth-bugs] [bug #18252] WML Error: empty side= and no [filter_side] is deprecated

2011-06-20 Thread anonymous
URL: http://gna.org/bugs/?18252 Summary: WML Error: empty side= and no [filter_side] is deprecated Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 20 Jun 2011 01:04:22 PM UTC Category: Bug

[Wesnoth-bugs] [bug #18233] crash when my turn time is over and my unit attacks

2011-06-16 Thread anonymous
URL: http://gna.org/bugs/?18233 Summary: crash when my turn time is over and my unit attacks Project: Battle for Wesnoth Submitted by: None Submitted on: Thu 16 Jun 2011 10:08:34 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18204] Redrawing of the screen fails to remove old elements such as old cursor position

2011-06-11 Thread anonymous
URL: http://gna.org/bugs/?18204 Summary: Redrawing of the screen fails to remove old elements such as old cursor position Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 11 Jun 2011 05:43:24 PM UTC

[Wesnoth-bugs] [bug #17929] Network disconnect doesn't cause player to be booted from server

2011-05-24 Thread anonymous
Follow-up Comment #2, bug #17929 (project wesnoth): It's the other way around. The fastest reproduction is to firewall off one connected client from the client side while that client is in a game. You'll need a firewall because if any packet notifying of the disconnect gets back it will close

[Wesnoth-bugs] [bug #18155] Mac version of Wesnoth 1.8.6 does not see saves and prefs from 1.8.5 (uses different directory)

2011-05-20 Thread anonymous
URL: http://gna.org/bugs/?18155 Summary: Mac version of Wesnoth 1.8.6 does not see saves and prefs from 1.8.5 (uses different directory) Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 20 May 2011 02:59:18 PM UTC

[Wesnoth-bugs] [bug #18155] Mac version of Wesnoth 1.8.6 does not see saves and prefs from 1.8.5 (uses different directory)

2011-05-20 Thread anonymous
Follow-up Comment #1, bug #18155 (project wesnoth): The initial upload of the package mistakenly used an old location. It was corrected the day after the announcement was posted, so redownloading it should resolve the issue. ___ Reply to

[Wesnoth-bugs] [bug #18151] A crashing computer bug in a limited situation on the TRANSFORM_UNIT macro

2011-05-18 Thread anonymous
URL: http://gna.org/bugs/?18151 Summary: A crashing computer bug in a limited situation on the TRANSFORM_UNIT macro Project: Battle for Wesnoth Submitted by: None Submitted on: 2011年05月18日 06時54分29秒 Category: Bug

[Wesnoth-bugs] [bug #18139] Wesnoth hangs just before selecting an unit

2011-05-15 Thread anonymous
URL: http://gna.org/bugs/?18139 Summary: Wesnoth hangs just before selecting an unit Project: Battle for Wesnoth Submitted by: None Submitted on: Sun 15 May 2011 02:07:21 PM UTC Category: Bug Severity: 5

[Wesnoth-bugs] [bug #18130] [role] tag won't always match an existing unit that already has the same role key assigned

2011-05-12 Thread anonymous
URL: http://gna.org/bugs/?18130 Summary: [role] tag won't always match an existing unit that already has the same role key assigned Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 13 May 2011 02:42:14 AM UTC

[Wesnoth-bugs] [bug #18126] Wesnoth freezes after attack click

2011-05-11 Thread anonymous
URL: http://gna.org/bugs/?18126 Summary: Wesnoth freezes after attack click Project: Battle for Wesnoth Submitted by: None Submitted on: Mi 11 Mai 2011 18:04:06 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #18117] Save games with the Khalifate Qatif-al-nar become corrupted.

2011-05-09 Thread anonymous
URL: http://gna.org/bugs/?18117 Summary: Save games with the Khalifate Qatif-al-nar become corrupted. Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 10 May 2011 01:21:48 AM UTC Category: Bug

[Wesnoth-bugs] [bug #18105] Legend of wesmere - can only recruit fighters and archers

2011-05-05 Thread anonymous
URL: http://gna.org/bugs/?18105 Summary: Legend of wesmere - can only recruit fighters and archers Project: Battle for Wesnoth Submitted by: None Submitted on: Thu 05 May 2011 12:39:26 PM UTC Category: Bug

[Wesnoth-bugs] [bug #18059] deep water terrain contrast with shallow water is insufficient

2011-05-02 Thread anonymous
Follow-up Comment #6, bug #18059 (project wesnoth): OK, I'll be specific. This was the result from upgrading a perfectly usable map from 1.8 to 1.9 so it's the single shallow deep water terrains that are present in both. Personally I've observed surface difference between shallow deep, and

[Wesnoth-bugs] [bug #17965] terrain-graphics error for Ket (wood keep)

2011-04-29 Thread anonymous
Follow-up Comment #2, bug #17965 (project wesnoth): Yeah, that's my bug. Unfortunately, i couldn't figure out how to make it go away. ___ Reply to this item at: http://gna.org/bugs/?17965

[Wesnoth-bugs] [patch #2650] Backport of r45510 to branches/1.8 fixes crash triggered by changing objectives after end of scenario

2011-04-25 Thread anonymous
URL: http://gna.org/patch/?2650 Summary: Backport of r45510 to branches/1.8 fixes crash triggered by changing objectives after end of scenario Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 25 Apr 2011 05:53:09 PM UTC

[Wesnoth-bugs] [bug #18057] Ambushed leader does not fight even when it should

2011-04-22 Thread anonymous
URL: http://gna.org/bugs/?18057 Summary: Ambushed leader does not fight even when it should Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 22 Apr 2011 09:30:54 PM UTC Category: Bug

[Wesnoth-bugs] [bug #18059] deep water terrain contrast with shallow water is insufficient

2011-04-22 Thread anonymous
URL: http://gna.org/bugs/?18059 Summary: deep water terrain contrast with shallow water is insufficient Project: Battle for Wesnoth Submitted by: None Submitted on: Fri 22 Apr 2011 11:39:53 PM UTC Category: Bug

[Wesnoth-bugs] [patch #2638] Lua Aspect Foundation(different implementation)

2011-04-19 Thread anonymous
Follow-up Comment #1, patch #2638 (project wesnoth): (some more comments from Crab) value_ = boost::shared_ptrT(new T(value_lua_-get())); // a copy is done here. not a big deal, but it is possible to avoid that copy, by making lua object return a boost::shared_ptrT assert(valid_); // is really

[Wesnoth-bugs] [bug #18025] Instant close after opening

2011-04-18 Thread anonymous
Follow-up Comment #9, bug #18025 (project wesnoth): /tmp is already a specific location in your filesystem, you do not need to search for it, just type it into the address bar of your file manager or whatever. It is a general place for temporary files not specific to this project at all.

[Wesnoth-bugs] [patch #2640] suppose_dead

2011-04-17 Thread anonymous
URL: http://gna.org/patch/?2640 Summary: suppose_dead Project: Battle for Wesnoth Submitted by: None Submitted on: Sun 17 Apr 2011 06:40:52 AM UTC Priority: 5 - Normal Status: None

[Wesnoth-bugs] [patch #2636] a small proof on concept of WML validation

2011-04-13 Thread anonymous
Follow-up Comment #1, patch #2636 (project wesnoth): I had a quick look and some comments: Don't use »using std;« It's evil and even worse when it's in a header. It brings names in your current namespace and can lead to unexpected problems if the name of your own function matches a name in the

[Wesnoth-bugs] [bug #18021] Li'sar incorrectly identifies a unit in her dialog text.

2011-04-12 Thread anonymous
Follow-up Comment #3, bug #18021 (project wesnoth): It seems that this error is intermittent. The error was observed to occur on a number of consecutive occasions, but can no longer be reproduced. Currently the unit is referred to by it's correct name in the dialog text. Any further information

[Wesnoth-bugs] [bug #18026] WML key to disable replays and their pop-up boxes

2011-04-12 Thread anonymous
URL: http://gna.org/bugs/?18026 Summary: WML key to disable replays and their pop-up boxes Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 12 Apr 2011 09:01:04 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #17591] AI fails to use full recruit list

2011-04-12 Thread anonymous
Follow-up Comment #2, bug #17591 (project wesnoth): from the IRC log: Crab_: shadowmaster: yes, I know about that one. during the GCI, we've got a replacement recruitment routine coded which doesn't have this issue, but it was not stable enough to be used at that time. Crab_: shadowmaster: so,

[Wesnoth-bugs] [bug #18020] Galdrad character graphic for the dialog text box has no alpha.

2011-04-11 Thread anonymous
URL: http://gna.org/bugs/?18020 Summary: Galdrad character graphic for the dialog text box has no alpha. Project: Battle for Wesnoth Submitted by: None Submitted on: Mon Apr 11 15:13:05 2011 Category: Bug

[Wesnoth-bugs] [bug #18020] Galdrad character graphic for the dialog text box has no alpha.

2011-04-11 Thread anonymous
Follow-up Comment #1, bug #18020 (project wesnoth): Just to clarify, the bug is present only on the small Galdrad textbox graphic, the large one is unaffected. ___ Reply to this item at: http://gna.org/bugs/?18020

[Wesnoth-bugs] [bug #18021] Li'sar incorrectly identifies a unit in her dialog text.

2011-04-11 Thread anonymous
URL: http://gna.org/bugs/?18021 Summary: Li'sar incorrectly identifies a unit in her dialog text. Project: Battle for Wesnoth Submitted by: None Submitted on: Mon Apr 11 16:04:42 2011 Category: Bug

[Wesnoth-bugs] [bug #18021] Li'sar incorrectly identifies a unit in her dialog text.

2011-04-11 Thread anonymous
Follow-up Comment #1, bug #18021 (project wesnoth): This problem does *not* occur when using Konrad. The tutorial text appears to be implemented separately for the two characters. ___ Reply to this item at: http://gna.org/bugs/?18021

[Wesnoth-bugs] [bug #18021] Li'sar incorrectly identifies a unit in her dialog text.

2011-04-11 Thread anonymous
Follow-up Comment #2, bug #18021 (project wesnoth): A correction to the original Bug Report: Elf Archer should be Elvish Archer. ___ Reply to this item at: http://gna.org/bugs/?18021 ___

[Wesnoth-bugs] [bug #18022] Tutorial text in second tutorial mission refers to Time of Day Indicator as being above the mini-map.

2011-04-11 Thread anonymous
URL: http://gna.org/bugs/?18022 Summary: Tutorial text in second tutorial mission refers to Time of Day Indicator as being above the mini-map. Project: Battle for Wesnoth Submitted by: None Submitted on: Mon Apr 11 17:04:09 2011

[Wesnoth-bugs] [patch #2633] Refactoring of the modification parsing code

2011-04-11 Thread anonymous
URL: http://gna.org/patch/?2633 Summary: Refactoring of the modification parsing code Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 11 Apr 2011 07:52:36 PM UTC Priority: 3 - Low

[Wesnoth-bugs] [patch #2622] Fixed some whiteboard bugs

2011-04-04 Thread anonymous
Follow-up Comment #2, patch #2622 (project wesnoth): (gabba not logged in) Good patch from the short analysis I was able to make. I'm happy if those bugs are fixed, they were nagging me. Can you elaborate on the problem you fixed with .erase() and the infinite recursion? The fact that it was

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-04-02 Thread anonymous
Follow-up Comment #5, bug #17961 (project wesnoth): OK, mordante was right, that's what it was. See: http://forum.wesnoth.org/viewtopic.php?p=484231#p484231 ___ Reply to this item at: http://gna.org/bugs/?17961

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-04-01 Thread anonymous
Follow-up Comment #4, bug #17961 (project wesnoth): OK, I think I understand: A. Dec. 10th - 1.9.3 B. Dec. 19th - r47967 C. Jan. 17th - 1.9.4 - Did r47967 make the portraits smoother in 1.9.4 than they were in 1.9.3? D. March 12th - r47967 is undone, hard edges restored for editor E.

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-03-31 Thread anonymous
Follow-up Comment #2, bug #17961 (project wesnoth): There must be a typo in your link, mordante, it leads to a 2004 post about ghosts. I didn't notice much of a difference between 1.9.3 and 1.9.4, but I will check. What I did notice was: 1.9.2 vs 1.9.3, images got scaled down 1.9.4 vs 1.9.5,

[Wesnoth-bugs] [bug #17965] terrain-graphics error for Ket (wood keep)

2011-03-29 Thread anonymous
URL: http://gna.org/bugs/?17965 Summary: terrain-graphics error for Ket (wood keep) Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 29 Mar 2011 01:01:07 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-03-28 Thread anonymous
URL: http://gna.org/bugs/?17961 Summary: portaits scaled badly in dialogue Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 28 Mar 2011 02:26:29 PM UTC Category: Bug Severity: 3 - Normal

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