Follow-up Comment #3, bug #19287 (project wesnoth):
Original submitter speaking.
I doubt that an addon is to blame. Today I tried the following:
1) Update from svn (but only non-critical file were updated:
U../players_changelog
U../src/about.cpp
U
URL:
http://gna.org/bugs/?19286
Summary: Keyboard shortcuts sometimes don't work
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sun Jan 15 13:46:44 2012
Category: Bug
Severity: 3 - Normal
URL:
http://gna.org/bugs/?19287
Summary: Liberty/04_Unlawful_Orders: LUA error
Project: Battle for Wesnoth
Submitted by: None
Submitted on: So 15 Jan 2012 14:34:41 UTC
Category: Bug
Severity: 3 - Normal
Additional Item Attachment, bug #19287 (project wesnoth):
File name: bug.pngSize:502 KB
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Follow-up Comment #2, bug #19074 (project wesnoth):
I think this bug could be expanded to parentheses as well. (Apparently the
preprocessor doesn't store in a stack how many opening deliminators it
encountered, whether '(' or ''.) I tried to use a formula as a parameter to
a macro, and got some
URL:
http://gna.org/bugs/?19232
Summary: Menu screen buttons not functioning correctly in
full screen mode
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 02 Jan 2012 01:53:22 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?19220
Summary: Gettext: bad stats of unofficial translations
Project: Battle for Wesnoth
Submitted by: None
Submitted on: mar 27 déc 2011 19:38:46 UTC
Category: Bug
Severity: 2 -
URL:
http://gna.org/bugs/?19217
Summary: The gettext give bad link for unofficial package in
development version
Project: Battle for Wesnoth
Submitted by: None
Submitted on: lun 26 déc 2011 10:57:37 UTC
Category: Bug
URL:
http://gna.org/bugs/?19215
Summary: Random maps made with 1.9.13 are shown as having
been created under 1.9.5+svn
Project: Battle for Wesnoth
Submitted by: None
Submitted on: sam 24 déc 2011 09:07:09 UTC
Category:
Follow-up Comment #2, bug #19215 (project wesnoth):
I tried to reproduce the bug and it seems it's a little different.
With a previous version of wesnoth (1.9.5+svn in my case), create a new game
(for me, a random multiplayer map) and save.
With wesnoth 1.9.13, create the same game and save it
URL:
http://gna.org/bugs/?19214
Summary: Strange AI behavior leading Wesnoth to hang.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 23 Dec 2011 06:32:35 PM UTC
Category: Bug
Severity: 4
URL:
http://gna.org/bugs/?19205
Summary: running wesnoth with command arg --SMALLGUI does
not help campaigns
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 19 Dec 2011 10:30:38 PM UTC
Category: Bug
Follow-up Comment #1, bug #19205 (project wesnoth):
I had entered my email but a bug on this site seems to be preventing it from
going in. (Also I tried to sign up to no avail) Feel free to write me at
deepbluem...@yahoo.com if you like.
URL:
http://gna.org/bugs/?19196
Summary: XP for AMLA -- Lancer and Deathblade
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sat 17 Dec 2011 07:55:46 PM UTC
Category: Bug
Severity: 3 -
URL:
http://gna.org/bugs/?19188
Summary: Turn dialog always speaks of Konrad in tutorial
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Do 15 Dez 2011 10:16:14 UTC
Category: Bug
Severity: 3
URL:
http://gna.org/bugs/?19179
Summary: Crash when going full screen
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 12 Dec 2011 06:01:17 PM UTC
Category: Bug
Severity: 3 - Normal
Follow-up Comment #3, bug #19055 (project wesnoth):
Its me again.
I reverted my local changes and build r52201 and I'm still experiencing this.
I probably overelaborated whole issue before. The very core reason for this
happening is that after changing side order in sides vector way like this:
URL:
http://gna.org/bugs/?19131
Summary: Incorrect description of an advanced preference
Project: Battle for Wesnoth
Submitted by: None
Submitted on: mer 07 déc 2011 13:18:13 UTC
Category: Bug
Severity: 1
URL:
http://gna.org/bugs/?19126
Summary: Save files cause wesnoth to crash when loaded.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 06 Dec 2011 07:29:24 PM UTC
Category: Bug
Severity:
Follow-up Comment #3, bug #19043 (project wesnoth):
Appears to be fixed in 1.9.12. Thanks.
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Follow-up Comment #2, bug #19126 (project wesnoth):
I have downloaded 1.9.12. The load files I could not reload with 1.9.11 work
great with 1.9.12 ( with a warning message that they were created with a
different version of Wesnoth ).
Do not understand what was happening here - but you seem to
URL:
http://gna.org/bugs/?19128
Summary: Copy-and-paste error in a macro comment
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 06 Dec 2011 11:59:54 PM UTC
Category: Bug
Severity: 1 -
URL:
http://gna.org/bugs/?19115
Summary: error scripting/lua in latin translation gives me
no objectives
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 05 Dec 2011 02:06:03 PM UTC
Category: Bug
URL:
http://gna.org/bugs/?19120
Summary: Bug in calculation of % of expected damage done
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 05 Dec 2011 09:08:18 PM UTC
Category: Bug
URL:
http://gna.org/bugs/?19106
Summary: Game crashed when I advanced to the 'Wasteland'
scenario of campaign 'Delfador's memoir'
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sat 03 Dec 2011 06:42:34 PM UTC
,
_M_finish = 0x7fffe1eb2e80, _M_end_of_storage =
0x7fffe1eb3030}}, No data fields}}
controllers = {_M_t = {
_M_impl = {std::allocatorstd::_Rb_tree_nodestd::pairconst
std::basic_stringchar, std::char_traitschar, std::allocatorchar ,
{anonymous}::player_controller
URL:
http://gna.org/bugs/?19081
Summary: Loading saved game (Legend of Wesmere) crashes
Wesnoth
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed 30 Nov 2011 07:42:50 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?19055
Summary: Shuffle sides can cause engine error - patch
included
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 24 Nov 2011 06:13:55 PM UTC
Category: Bug
URL:
http://gna.org/bugs/?19043
Summary: Crash caused by incomplete UMC
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 22 Nov 2011 03:04:09 AM UTC
Category: Bug
Severity: 3 - Normal
Follow-up Comment #3, bug #18950 (project wesnoth):
This new animation speed was carefully calibrated for movement animations.
We're trying to please two camps; those who want slow, rich animations, and
those who want quick, symbolic display to hurry gameplay along.
We're not going to
URL:
http://gna.org/bugs/?18976
Summary: Planning mode (P) allows multiple action per turn
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 11 Nov 2011 02:26:29 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?18962
Summary: Lengthy AI delay
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed 09 Nov 2011 09:27:01 PM UTC
Category: Bug
Severity: 3 - Normal
Follow-up Comment #2, bug #18204 (project wesnoth):
Thanks for the reply. Yeah, I also figured that it's most likely some exotic
case of drivers/other system libraries incompatibility. In 1.9.9 this problem
persists and yes, I've tried updating video drivers before reporting. If no
other user
URL:
http://gna.org/bugs/?18892
Summary: wesnoth 1.9.9. crashes when trying to load replay
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 31 Oct 2011 06:32:47 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?18852
Summary: leaders [petrified] in prestart can recruit while
stoned
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed 26 Oct 2011 04:19:27 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?18809
Summary: Wraith sprite in Scenario 2, Campaign Dead Water
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 14 Oct 2011 11:54:39 AM UTC
Category: Bug
Follow-up Comment #1, bug #18809 (project wesnoth):
That is the sprite blinks / switches between the wraith and the lich sprite
but only in this scenario.
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Follow-up Comment #3, bug #18718 (project wesnoth):
I have a Mac Book Pro and i was using 1.9.8, it worked flawlessly.
I updated Mac OS to Lion (10.7) and 1.9.8 worked.
Downloaded 1.9.9 and it hang at start. App is marked by OS as 'not
responding' and you can only 'Force quit' (kill -pid it).
Follow-up Comment #4, bug #18718 (project wesnoth):
I downgraded to 1.9.5 and it works fine without crashing, 1.9.6 through 1.9.9
all crash during animated movement phase from time to time. It will pause and
hang and then terminate suddenly.
Something changed after 1.9.5?
URL:
http://gna.org/bugs/?18737
Summary: preload event MIA when cache reloaded w F5
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 26 Sep 2011 03:22:33 AM UTC
Category: Bug
Severity: 3 -
URL:
http://gna.org/bugs/?18719
Summary: dead player can prevent advancing to next round
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Do 22 Sep 2011 11:56:07 UTC
Category: Bug
Severity: 3
URL:
http://gna.org/bugs/?18718
Summary: Wesnoth hangs on Mac Book Pros
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 22 Sep 2011 05:42:37 AM UTC
Category: Bug
Severity: 4 - Important
URL:
http://gna.org/bugs/?18651
Summary: Game crashes when loading specific scenario in
Campaign Love to Death
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mo 12 Sep 2011 14:32:55 UTC
Category: Bug
Follow-up Comment #3, bug #18651 (project wesnoth):
so changing to a 1.9 dev release would solve the problem?
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Nachricht geschickt
URL:
http://gna.org/bugs/?18630
Summary: Extension download progressbar wraparound zero
Project: Battle for Wesnoth
Submitted by: None
Submitted on: sam 10 sep 2011 07:57:25 UTC
Category: Bug
Severity: 2
Follow-up Comment #3, bug #18559 (project wesnoth):
Well, you are right. I probably got to excited or most likely frustrated
here. It wasn't my intention to insult anyone and I hope you will forgive me
showing my troll face in this thread :).
As I don't have enough time to go thorough whole
Follow-up Comment #1, bug #18559 (project wesnoth):
Im kinda sure that wish isnt right severity for this one...
Being not able to use persistent variables before scenario starts makes this
feature at most half as useful as it could be (or increases frustration level
by using it at lest few
URL:
http://gna.org/bugs/?18559
Summary: MP persistent variables synchronization
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 25 Aug 2011 09:17:15 AM UTC
Category: Feature Request
URL:
http://gna.org/bugs/?18492
Summary: Crashes on startup
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 12 Aug 2011 03:52:20 PM UTC
Category: Bug
Severity: 3 - Normal
URL:
http://gna.org/bugs/?18474
Summary: LoW: Problems with recruits and recalls
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 09 Aug 2011 02:22:59 PM UTC
Category: Bug
Severity: 4 -
Follow-up Comment #4, bug #18364 (project wesnoth):
Unwalkable = chasm right? If so, setting chasm defense = flat defense for
nonfliers should be harmless.
If Unwalkable = solid you've another story altogether. I personally do not
care about this case. In theory, trapped in unwalkable should =
Follow-up Comment #2, bug #18430 (project wesnoth):
This feature has other uses in MP. Not that I use it.
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URL:
http://gna.org/bugs/?18430
Summary: Add delay shroud updates option back in
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 28 Jul 2011 02:55:37 AM UTC
Category: Feature Request
Follow-up Comment #4, patch #2642 (project wesnoth):
Yeah, got fed up with the password change.
Here is another version of the same patch that fixes the issue with double
random item in the leader list. It is tested to be working fine for me.
The faction for khalifate is also included.
Season
Follow-up Comment #4, bug #17929 (project wesnoth):
It happened to me again Saturday. A person's network disconnected and the
server didn't notice after 5 minutes.
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URL:
http://gna.org/bugs/?18399
Summary: Build of 1.8.6 fails with Boost 1.47.0
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 22 Jul 2011 01:39:11 PM UTC
Category: Bug
Severity: 3 -
URL:
http://gna.org/bugs/?18400
Summary: [Legend of Wesmere] Cannot recall Elvish Archers in
scenario 2 (hostile mountains)
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri Jul 22 15:19:02 2011
Category:
URL:
http://gna.org/bugs/?18343
Summary: Cosmetic bug: game doesn't show the possibility of
lvl up
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed 13 Jul 2011 02:59:31 PM UTC
Category: Bug
URL:
http://gna.org/bugs/?18345
Summary: Ugly interface of save game dialog when the
multiplayer game crashed because of bad sync
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed 13 Jul 2011 06:48:42 PM UTC
URL:
http://gna.org/bugs/?18336
Summary: Game Crash - when making the turn in last seconds
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 12 Jul 2011 09:46:48 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?18308
Summary: Sceptre of Fire - Outriding the Outriders - Map
Defunct
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mo 04 Jul 2011 12:36:10 UTC
Category: Bug
URL:
http://gna.org/bugs/?18295
Summary: LAN server not working
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fr 01 Jul 2011 22:04:25 UTC
Category: Bug
Severity: 4 - Important
URL:
http://gna.org/bugs/?18255
Summary: Option to tune map auto-scrolling at the beginning
of a new turn
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 21 Jun 2011 10:11:08 AM UTC
Category: Feature
URL:
http://gna.org/bugs/?18252
Summary: WML Error: empty side= and no [filter_side] is
deprecated
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 20 Jun 2011 01:04:22 PM UTC
Category: Bug
URL:
http://gna.org/bugs/?18233
Summary: crash when my turn time is over and my unit attacks
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 16 Jun 2011 10:08:34 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?18204
Summary: Redrawing of the screen fails to remove old
elements such as old cursor position
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sat 11 Jun 2011 05:43:24 PM UTC
Follow-up Comment #2, bug #17929 (project wesnoth):
It's the other way around.
The fastest reproduction is to firewall off one connected client from the
client side while that client is in a game. You'll need a firewall because if
any packet notifying of the disconnect gets back it will close
URL:
http://gna.org/bugs/?18155
Summary: Mac version of Wesnoth 1.8.6 does not see saves and
prefs from 1.8.5 (uses different directory)
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 20 May 2011 02:59:18 PM UTC
Follow-up Comment #1, bug #18155 (project wesnoth):
The initial upload of the package mistakenly used an old location. It was
corrected the day after the announcement was posted, so redownloading it
should resolve the issue.
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URL:
http://gna.org/bugs/?18151
Summary: A crashing computer bug in a limited situation on
the TRANSFORM_UNIT macro
Project: Battle for Wesnoth
Submitted by: None
Submitted on: 2011年05月18日 06時54分29秒
Category: Bug
URL:
http://gna.org/bugs/?18139
Summary: Wesnoth hangs just before selecting an unit
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sun 15 May 2011 02:07:21 PM UTC
Category: Bug
Severity: 5
URL:
http://gna.org/bugs/?18130
Summary: [role] tag won't always match an existing unit that
already has the same role key assigned
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 13 May 2011 02:42:14 AM UTC
URL:
http://gna.org/bugs/?18126
Summary: Wesnoth freezes after attack click
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mi 11 Mai 2011 18:04:06 UTC
Category: Bug
Severity: 3 - Normal
URL:
http://gna.org/bugs/?18117
Summary: Save games with the Khalifate Qatif-al-nar become
corrupted.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 10 May 2011 01:21:48 AM UTC
Category: Bug
URL:
http://gna.org/bugs/?18105
Summary: Legend of wesmere - can only recruit fighters and
archers
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 05 May 2011 12:39:26 PM UTC
Category: Bug
Follow-up Comment #6, bug #18059 (project wesnoth):
OK, I'll be specific. This was the result from upgrading a perfectly usable
map from 1.8 to 1.9 so it's the single shallow deep water terrains that are
present in both.
Personally I've observed surface difference between shallow deep, and
Follow-up Comment #2, bug #17965 (project wesnoth):
Yeah, that's my bug. Unfortunately, i couldn't figure out how to make it go
away.
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URL:
http://gna.org/patch/?2650
Summary: Backport of r45510 to branches/1.8 fixes crash
triggered by changing objectives after end of scenario
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 25 Apr 2011 05:53:09 PM UTC
URL:
http://gna.org/bugs/?18057
Summary: Ambushed leader does not fight even when it should
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 22 Apr 2011 09:30:54 PM UTC
Category: Bug
URL:
http://gna.org/bugs/?18059
Summary: deep water terrain contrast with shallow water is
insufficient
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 22 Apr 2011 11:39:53 PM UTC
Category: Bug
Follow-up Comment #1, patch #2638 (project wesnoth):
(some more comments from Crab)
value_ = boost::shared_ptrT(new T(value_lua_-get())); // a copy is done
here. not a big deal, but it is possible to avoid that copy, by making lua
object return a boost::shared_ptrT
assert(valid_); // is really
Follow-up Comment #9, bug #18025 (project wesnoth):
/tmp is already a specific location in your filesystem, you do not need to
search for it, just type it into the address bar of your file manager or
whatever. It is a general place for temporary files not specific to this
project at all.
URL:
http://gna.org/patch/?2640
Summary: suppose_dead
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sun 17 Apr 2011 06:40:52 AM UTC
Priority: 5 - Normal
Status: None
Follow-up Comment #1, patch #2636 (project wesnoth):
I had a quick look and some comments:
Don't use »using std;« It's evil and even worse when it's in a header. It
brings names in your current namespace and can lead to unexpected problems if
the name of your own function matches a name in the
Follow-up Comment #3, bug #18021 (project wesnoth):
It seems that this error is intermittent. The error was observed to occur on
a number of consecutive occasions, but can no longer be reproduced. Currently
the unit is referred to by it's correct name in the dialog text.
Any further information
URL:
http://gna.org/bugs/?18026
Summary: WML key to disable replays and their pop-up boxes
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 12 Apr 2011 09:01:04 PM UTC
Category: Feature Request
Follow-up Comment #2, bug #17591 (project wesnoth):
from the IRC log:
Crab_: shadowmaster: yes, I know about that one. during the GCI, we've got a
replacement recruitment routine coded which doesn't have this issue, but it
was not stable enough to be used at that time.
Crab_: shadowmaster: so,
URL:
http://gna.org/bugs/?18020
Summary: Galdrad character graphic for the dialog text box
has no alpha.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon Apr 11 15:13:05 2011
Category: Bug
Follow-up Comment #1, bug #18020 (project wesnoth):
Just to clarify, the bug is present only on the small Galdrad textbox
graphic, the large one is unaffected.
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URL:
http://gna.org/bugs/?18021
Summary: Li'sar incorrectly identifies a unit in her dialog
text.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon Apr 11 16:04:42 2011
Category: Bug
Follow-up Comment #1, bug #18021 (project wesnoth):
This problem does *not* occur when using Konrad. The tutorial text appears to
be implemented separately for the two characters.
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Follow-up Comment #2, bug #18021 (project wesnoth):
A correction to the original Bug Report: Elf Archer should be Elvish
Archer.
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URL:
http://gna.org/bugs/?18022
Summary: Tutorial text in second tutorial mission refers to
Time of Day Indicator as being above the mini-map.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon Apr 11 17:04:09 2011
URL:
http://gna.org/patch/?2633
Summary: Refactoring of the modification parsing code
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 11 Apr 2011 07:52:36 PM UTC
Priority: 3 - Low
Follow-up Comment #2, patch #2622 (project wesnoth):
(gabba not logged in)
Good patch from the short analysis I was able to make. I'm happy if those
bugs are fixed, they were nagging me. Can you elaborate on the problem you
fixed with .erase() and the infinite recursion? The fact that it was
Follow-up Comment #5, bug #17961 (project wesnoth):
OK, mordante was right, that's what it was. See:
http://forum.wesnoth.org/viewtopic.php?p=484231#p484231
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Follow-up Comment #4, bug #17961 (project wesnoth):
OK, I think I understand:
A. Dec. 10th - 1.9.3
B. Dec. 19th - r47967
C. Jan. 17th - 1.9.4 - Did r47967 make the portraits smoother in 1.9.4
than they were in 1.9.3?
D. March 12th - r47967 is undone, hard edges restored for editor
E.
Follow-up Comment #2, bug #17961 (project wesnoth):
There must be a typo in your link, mordante, it leads to a 2004 post about
ghosts. I didn't notice much of a difference between 1.9.3 and 1.9.4, but I
will check. What I did notice was:
1.9.2 vs 1.9.3, images got scaled down
1.9.4 vs 1.9.5,
URL:
http://gna.org/bugs/?17965
Summary: terrain-graphics error for Ket (wood keep)
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 29 Mar 2011 01:01:07 PM UTC
Category: Bug
Severity: 3 -
URL:
http://gna.org/bugs/?17961
Summary: portaits scaled badly in dialogue
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 28 Mar 2011 02:26:29 PM UTC
Category: Bug
Severity: 3 - Normal
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