Re: disconnected edges?

2013-05-06 Thread olivier jeannel
Super great ! Why I don't get the SortArrayWithKey and the PopFromArray ? Is it goaling first to the closest border edge and then to the furthest ? If so, why do you need the Pop ? (Not tested, just reading the tree) Le 06/05/2013 16:25, Vincent Ullmann a écrit : Here is a little Test, of

Re: disconnected edges?

2013-05-06 Thread olivier jeannel
Sorry, baddly formuled, I meant : /What I don't get is the SortArrayWithKey and the PopFromArray /// Le 06/05/2013 16:25, Vincent Ullmann a écrit : Here is a little Test, of that what i just wrote. Might be a bit clearer ;-) Am 06.05.2013 16:04, schrieb Paul Griswold: Hey guys - Is

Re: Creation: Horde - new Softimage integration

2013-05-01 Thread olivier jeannel
Wow ! Super innovative ! Makes me hyper enthousiastic (the hysteric way) each time I watch your demos guys :D Le 01/05/2013 03:42, Paul Doyle a écrit : Hi guys – I've held off posting any updates on Horde as I knew we had a sweet Softimage/ICE integration in the pipe. The nice thing with

Re: Creation: Horde - new Softimage integration

2013-05-01 Thread olivier jeannel
, 2013 at 9:11 AM, Enrique Caballero enriquecaball...@gmail.com mailto:enriquecaball...@gmail.com wrote: yep amazing. I love how they actually care about integrating into Softimage as well. On Wed, May 1, 2013 at 8:55 PM, olivier jeannel olivier.jean...@noos.fr

Re: Controlling Strand length using flow along curve?

2013-04-23 Thread olivier jeannel
If I read correctly, you are using Create Strands. Maybe Generate Strands compound would be more apropriate, it generates strands trail every frame. Le 23/04/2013 04:49, Morten Bartholdy a écrit : I am emitting particles which flow along curves, and I need a strand to trail after the

Re: AFX CS6 tracking to soft

2013-04-19 Thread olivier jeannel
I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format. Le 19/04/2013 09:31, Gerbrand Nel a écrit : Hey guys Anyone know if there is a export script for AfterFX CS6 camera tracking to

Re: Yeti for Softimage

2013-04-19 Thread olivier jeannel
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013 11:33, Sebastien Sterling a écrit : Hello List. I just wanted to perform a quick survey of what solutions people are using for hair/fur/feathers in softimage these days. recently a new

Re: Yeti for Softimage

2013-04-19 Thread olivier jeannel
Thank's Stephen :) Le 19/04/2013 11:58, Stephen Blair a écrit : Scroll down a bit, the price is there, right under System Requirements 1195 On 19/04/2013 5:42 AM, olivier jeannel wrote: Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you aware of it ? Le 19/04/2013

Implosia FX ?

2013-04-19 Thread olivier jeannel
What version of Implosia is available today ? On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on Vimeo 5month ago.

Re: Implosia FX ?

2013-04-19 Thread olivier jeannel
Thats Momentum 4 right ? Implosia is no more a standalone ? Le 19/04/2013 18:45, Sebastian Kowalski a écrit : v4.0 is in beta, and its great! Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr: What version of Implosia is available today ? On Exocortex site it's 1.6

Re: Implosia FX ?

2013-04-19 Thread olivier jeannel
a écrit : Yeah, as far as I understand they are one plugin now. On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Thats Momentum 4 right ? Implosia is no more a standalone ? Le 19/04/2013 18:45, Sebastian Kowalski a écrit

Re: LK Lightning 2.0 is out!

2013-04-12 Thread olivier jeannel
I think this unsimulated stuff is happening right on time with Polynoid lecture on the vimeo ice group :) Super stuff Leonard, congratulations ! Le 12/04/2013 10:03, Sam a crit: Very Nice!

Re: Particle instances Look-up UV

2013-04-11 Thread olivier jeannel
Hey Gustavo, I'm going to try your approach. Never manipulated uvs in ice before :) Hey Leonard, This is far beyond what I know :) Would use some already made compound in that case :) Thank you guys, this should keep me busy this afternoon, I'll let you know. Le 11/04/2013 14:57, Gustavo

Re: Particle instances Look-up UV

2013-04-11 Thread olivier jeannel
up having trouble down the line, just contact me. I'm sure we can get together on Skype or over email and hash something out that works for you. On Thu, Apr 11, 2013 at 6:05 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: That's the conclusion i'm coming

Re: Softimage 2014

2013-04-08 Thread olivier jeannel
They do modo for birds ? Le 08/04/2013 20:27, pete...@skynet.be a écrit : I’m pretty sure there’s neither gentlemen nor ladies on this list. as for Modo vs SI – a little bird tells me there’s more important issues at stake than selection. *From:* Rob Chapman mailto:tekano@gmail.com

Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it completly out-dated ? Le 07/04/2013 12:03, pete...@skynet.be a écrit : Compositing comes in many flavors – and what to use will depend on your preferences and needs. The main aspect is how nodal it is. On one hand of the

Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
, it is - and this is coming from one of it's biggest evangelists! There are still cases where it's integration provides great opportunities unachievable outside the package, but those aside, it pretty much dead in the water... :/ DAN On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel olivier.jean...@noos.fr

Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
to spend the money on Fusion or Nuke, but still need some compositing. -PG On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hopefully if nothing else this AE Maxon collaboration might prod them into realising just what a great

Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
19:54, Luc-Eric Rousseau a écrit : On Sun, Apr 7, 2013 at 1:01 PM, olivier jeannel olivier.jean...@noos.fr wrote: There are still potential new customers to invest in XSI, no ? I blindly believe I'm not a dying race. not sure.. XSI was just 450$ for four years and people hesitated to get

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59, Octavian Ureche a écrit : https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun.

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
Ooups, sorry, saw you shared it on ResdShift forum. Thank's a lot ! I just want to know where I am performance whise with that Quadro 4000 which costed me an arm... Le 04/04/2013 08:54, olivier jeannel a écrit : Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
I should be out of the office, but will test asap. For the quadro, well it was bundled with the workstation (HP Z620). It's no problem if the quadro is more expensive and produce better performance. It becomes a problem if they are really bellow game cards. Your gtx has more than 400 cores

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread olivier jeannel
What does -thread 7 stands for ? don't use thread N°7 ? if you have 8 cores, is that it ? Le 02/04/2013 06:37, Jason S a écrit : More about frustration alleviation with MR, for those that don't know : Given how SI can freeze-up to a crawl when a bunch of things are going in the RenderRegion,

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread olivier jeannel
general computer responsiveness, but does'nt at-all change responsiveness within SI while rendering anything. Never found anything in the internet about that tiny little string. On 02/04/2013 2:48 AM, olivier jeannel wrote: What does -thread 7 stands for ? don't use thread N°7 ? if you have 8 cores

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-03-29 Thread olivier jeannel
Very interesting Makings of Tron motion graphics, designs and researches here : https://vimeo.com/mn8er/videos/page:1/sort:date Le 06/04/2011 22:53, Marc-Andre Carbonneau a écrit : Motion graphics at its best http://jtnimoy.net/workviewer.php?q=178 Funny guy too. J MAC

Re: Softimage 2014

2013-03-29 Thread olivier jeannel
Stop asking things for modeling and texturing ! We're a particle system for God Sake ! :D Le 29/03/2013 12:15, Simon Reeves a écrit : Diving in a bit here so apologies if I missed it, but you can freeze uv's and keep the projection, and unfreeze it at any time. There's a little

Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-28 Thread olivier jeannel
Japaneses, when they do things, they don't do half... Excellent video, thanks for showing it ! Le 28/03/2013 13:56, Szabolcs Matefy a écrit : http://www.youtube.com/watch?feature=player_detailpagev=FQMbxzTUuSg#t=1880s But worth a look the whole thing...amazing J ___ This message contains

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread olivier jeannel
There was a subject on Redshift Forum about having two grapphic cards. It seems to be possible to keep a quadro for dispaly (as it is significantly better at displaying), and have a Titan dedicated to rendering only (in Redshift you select which card is rendering) as they have a huge amount of

Re: Softimage 2014

2013-03-26 Thread olivier jeannel
With Syflex is there something else than the map entry ? I mean, is it possible to plug custom forces, like goals (per points) forces ? Is it really per point, or is it only weightmaps ? Le 26/03/2013 09:04, Mirko Jankovic a écrit : Is there complete release notes with all bug fixes as well?

Re: Polynoid QA

2013-03-26 Thread olivier jeannel
I miss the Monophyl blog :( Le 26/03/2013 12:26, adrian wyer a écrit : positive press for Softimage, get to it Autodesk...hmmm http://motionographer.com/2013/03/25/halo-4-fud-title-sequence-polynoid/ a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829

A must see

2013-03-26 Thread olivier jeannel
If you're on Vimeo and more specially in the Softimage Ice Video don't miss https://vimeo.com/60296337 It's the making of this https://vimeo.com/59230893 Awarded at Annecy, Ice poetry...

Re: KrakatoaSR Softimage Integration Test

2013-03-22 Thread olivier jeannel
Christmass in april :) Le 22/03/2013 15:33, Cristobal Infante a écrit : Besides all that, your plugin looks great man!!! Never used krakatoa myself, but I've seen what it can do. How does it compare to exocortex's fury? On 22 March 2013 14:21, Rob Chapman tekano@gmail.com

Re: Adobe Maxon join forces

2013-03-21 Thread olivier jeannel
I managed to send AE tracking datas (Camera, nulls) to SI via collada format. Le 21/03/2013 15:02, Paul Griswold a écrit : FBX export/import in After Effects would be brilliant. Especially if they'd allow you to export the AE's new camera tracker. It's surprisingly good/fast. I've seen

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread olivier jeannel
To add to the subject, is there a Redshift benchmark with different graphic cards ? Will be fun to have renderfarm only filled with graphic cards :) -Where's your renderfarm ? -It's the little box on floor... Le 18/03/2013 12:49, Stefan Kubicek a écrit : Hi Nicolas, I'm curious in how far

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread olivier jeannel
100% Agree, Reading you guys, it's like if everybody on the list was french :) Le 14/03/2013 14:45, Eric Lampi a écrit : Guys, Don't you think it's better to just wait for the list to be released before getting too worked up over it? On Thu, Mar 14, 2013 at 9:01 AM, Mirko Jankovic

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread olivier jeannel
The classroom is _really_ 2min render ? Congrats to you, sending a request :) Le 13/03/2013 19:18, Steven Caron a écrit : congrats to you and your team! i was wondering when we would see/hear about your work. it would be great to see a video demonstration of redshift in softimage. On Wed,

Re: Maya realtime viewport

2013-03-12 Thread olivier jeannel
+1 Last time I wanted to see a transparency alpha map with a different diffuse map, it wasn't possible. Unless I buid an extra OGL real time shader... I'd like to add that I have a quadro fx 4000, and I have never compared with other software, but with around 500 000 particles it can become

Re: Something new we made

2013-03-08 Thread olivier jeannel
Ahhh, that's super movie ! I really like when people share their work on that list. Le 08/03/2013 00:33, Leonard Koch a écrit : Oh I see, that makes a lot more sense. On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller grahame.ful...@autodesk.com mailto:grahame.ful...@autodesk.com wrote:

(OT) Processing...

2013-03-08 Thread olivier jeannel
Let's say semi off topic... It's a conference about design, processing and how graphic design can be automated. Not so far from us and Ice, and I know there are some motion designer on the list... https://vimeo.com/61113159

Re: cloud tutorials

2013-03-04 Thread olivier jeannel
Someone recently posted that link : http://usa.autodesk.com/adsk/servlet/item?linkID=12544118id=15505585siteID=123112 Le 04/03/2013 21:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit : Are there any tutorials out there on how to create clouds in Soft with either ICE , Lagoa , or any other

Re: SI 2014 sneak peek

2013-02-28 Thread olivier jeannel
/Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. /LOL/ / Le 28/02/2013 14:35, Guillaume Laforge a écrit : Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest

Re: Last day

2013-02-28 Thread olivier jeannel
TriggerFish is closing ? Wish you all the best Sandy ! Le 28/02/2013 14:39, Debdas Mohanty a écrit : Real bad news for vfx industry.. anyway Good Luck Sandy...every thing happens for good... so there must be some good thing is waiting for all of you..

Re: SI 2014 sneak peek

2013-02-28 Thread olivier jeannel
Agree, if the asian market is what is keeping SI development alive, then I happily go for it ! Le 28/02/2013 20:23, Eric Thivierge a écrit : On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: I don't recall a single

Re: Octane render

2013-02-26 Thread olivier jeannel
I'm quite the opposite. I'm rather happy I can still use MR, even if it's rather slow if you compare to LW renderer (as far as I remember). MR is tweakable to death, and I can always manage to get my definitive render to have a decent look at afordable time. I do start Arnold from time to

Re: Octane render

2013-02-26 Thread olivier jeannel
would EVER wanna get back to. With Arnold if nothing else I'm sure that it will chew through whatever is thrown to him. But everyone got their own reasons and in any case happy rendering :) On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr

Re: Octane render

2013-02-20 Thread olivier jeannel
Very nice, looks like it was shot with a flash light ! And maybe all this grass caused some wetness through the walls that's why there should have some cough displacement cough to see the mortage ;) Le 20/02/2013 19:40, Gustavo Eggert Boehs a écrit : (apparently this got block the first

Difference between a force and a velocity ?

2013-02-13 Thread olivier jeannel
Hi list, Asking this question with no shame ^^; This might be basic, but what is the difference between a force and a velocity ? Sorry for being half brained...

Re: Difference between a force and a velocity ?

2013-02-13 Thread olivier jeannel
Thank's César ! Now it's clear :) Le 13/02/2013 11:13, César Sáez a écrit : They are completely different concepts, in short: Force = mass * acceleration Acceleration = Velocity / time Velocity = distance-traveled / time

Re: Difference between a force and a velocity ?

2013-02-13 Thread olivier jeannel
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Wednesday, February 13, 2013 1:50 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Difference between

Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek

2013-02-09 Thread olivier jeannel
Hey Leonard ! I think it was me asking for that :) Plain fantastic tool ! So LKskinner is a sort of super cage deform / hull deformer tool ? That looks super powerfull :) We don't live in a 8 bit world :)) Thank's a lot for all this ! Le 09/02/2013 13:46, Leonard Koch a écrit : Hey

Re: OT: Ergonomic chairs

2013-02-08 Thread olivier jeannel
, Jan 27, 2013 at 1:48 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: At work we have those : Super elegant and very comfortable. I spend hours on it, very nice. Le 27/01/2013 05:37, Andy Moorer a écrit : I like those too, if you haven't tried

Re: This is why I HATE Autodesk....

2013-02-08 Thread olivier jeannel
Quote/raises friday beer to Stephen and this list for all of the support the last 1.5 decades/ /Rob/// We are the Softimage support ! O Le 08/02/2013 18:32, Rob Chapman a écrit : and do you really think they will implement things any better once this is all on the cloud?? It hasnt

Re: XSI and Hard disk LAN/Network massive slowdown

2013-02-08 Thread olivier jeannel
before the final call to xsi.exe, right? Just saying, because technically adding it at the very end of xsi.bat would in fact do nothing. On Thu, Feb 7, 2013 at 12:26 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Thank's stephen, Ok, just did

Re: XSI and Hard disk LAN/Network massive slowdown

2013-02-08 Thread olivier jeannel
Yes, Setenv.bat. Le 08/02/2013 20:56, Stephen Blair a écrit : setenv.bat? You can put it in xsi.bat, but setenv.bat is really where you should put it. On 08/02/2013 2:52 PM, olivier jeannel wrote: Please be condescending ;) I tried both at the end of the .bat and somewhere in the middle

Re: The Elder Scrolls Online

2013-01-22 Thread olivier jeannel
Mean max ?? :( It's crap then ;DDD Le 22/01/2013 19:13, Marc-Andre Carbonneau a écrit : Softimage + Arnold!!! https://www.youtube.com/watch?v=0jNT5cMwxw0feature=youtu.be Just kidding, it's Blur. ;)

Re: Multiple extrude (on Strands)

2013-01-18 Thread olivier jeannel
, Rob Chapman a écrit : Hi Olivier, fairly certain you can achieve same effect - including using polygon islands with Eric's tools. eg - take a look here https://vimeo.com/50751483 On 18 January 2013 12:17, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote

Re: Multiple extrude (on Strands)

2013-01-18 Thread olivier jeannel
@gmail.com mailto:tekano@gmail.com wrote: Hi Olivier, fairly certain you can achieve same effect - including using polygon islands with Eric's tools. eg - take a look here https://vimeo.com/50751483 On 18 January 2013 12:17, olivier jeannel olivier.jean...@noos.fr

Re: Creation trees + Softimage/ICE + Arnold

2013-01-18 Thread olivier jeannel
Clap clap clap (Sound of applause) ! :D Le 18/01/2013 18:16, Paul Doyle a écrit : https://vimeo.com/groups/fabric/videos/57690501 Hi guys – we thought you’d enjoy a look at a customer project we’re working on at the moment. It’s a good example of what’s possible with CP – procedural tree

Re: Pipes and tools u can't live without

2013-01-17 Thread olivier jeannel
A survival kit à Rray.de sounds better imho. That's where we all go, no ? Le 17/01/2013 16:45, Stefan Kubicek a écrit : I like the initiative, but what would be the advantage over rray.de? One could also upload malicious files up to Dropbox and they would spread to all those who share

Re: Pipes and tools u can't live without

2013-01-15 Thread olivier jeannel
What is Ciaran's distance field emitter ? Sounds good... Le 15/01/2013 04:38, Andy Moorer a écrit : Hi all. I'm interested in what people consider as the essentials for a small studio Softimage pipeline, in terms of essential tools, scripts and customization. I have my own ideas and opinions

Motion vector for ReelSmart MB

2013-01-14 Thread olivier jeannel
Hi list, I'm post processing a crowdFX sequence. I'd like to enhance the motion blur a bit, I'm having a rotative camera movement. I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass shader. I'm just running some test atm. 1/Is this the correct shader ? 2/It's a bit long

Re: Motion vector for ReelSmart MB

2013-01-14 Thread olivier jeannel
...@gmail.com mailto:ianbaxt...@gmail.com wrote: What are you comping in? I would try Raster Motion and make sure you render scanline or you won't get the camera contribution. On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.fr

Re: HEY THE AREA

2013-01-14 Thread olivier jeannel
LL Le 14/01/2013 16:44, adrian wyer a écrit : http://cgmemes.blogspot.co.uk/2013/01/keep-me-signed-in-yeah-right.html hehehehe Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com

Re: mesh to particle?

2013-01-12 Thread olivier jeannel
Tad... https://vimeo.com/52587496 with a download scene :) Le 12/01/2013 17:41, Manuel Huertas Marchena a écrit : Hi There, I am doing some product renderings for a chemical company, and need to convert some (of the products) liquid meshes into a powdery element. I dont know very well

Save at frame zero

2013-01-11 Thread olivier jeannel
Hey gang, Out of curiousity, is there a script somewhere that would replace the save button, and that would save scene but at frame zero ? I'm in a case where, if I forgot to switch an integer to 0 (before saving), then the icetree (crowdFX) is corrupted when opening scene. (I'm overiding

Re: Save at frame zero

2013-01-11 Thread olivier jeannel
menu. Cheers, Miquel Miquel Campos www.akaosaru.com http://www.akaosaru.com 2013/1/11 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr Hey gang, Out of curiousity, is there a script somewhere that would

Re: Place Highlight Tool

2013-01-10 Thread olivier jeannel
A few years ago Guillaume posted a similar method. This was hosted at vol2nuit, but the site no longer exist. Basicly he was building his HDR image within the fxtree using gradients and fills, and there was an immediate update/feedback in the render region. Last time I tried this, it was

Re: Particle clumping technique

2013-01-08 Thread olivier jeannel
That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would worth a tutorial somedays (with you speaking in the micro). Excellent ! Le 07/01/2013 20:58, Rob Chapman a écrit : Sebastian, I never

OT Utopia people

2013-01-08 Thread olivier jeannel
Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier

Re: OT Utopia people

2013-01-08 Thread olivier jeannel
that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com mailto:jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel

Re: OT Utopia people

2013-01-08 Thread olivier jeannel
Exactly, we should have something similar _and free._ Le 08/01/2013 21:04, Eric Lampi a écrit : Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel

Re: Particle clumping technique

2013-01-07 Thread olivier jeannel
Hey Sebastian, I would also like to have a look if it is possible. I'm doing completly unrelated things, but I'm just curious :D Olivier Le 07/01/2013 15:17, Sandy Sutherland a écrit : Sebastian I would also like to take a look at that - we have to do an effect of someone being hit by a

Re: Copy Index PerPolygon Not Showing up

2012-12-21 Thread olivier jeannel
refer to the crowd example for such ice tree. Chris On 21 Dec, 2012, at 7:01 PM, olivier jeannel olivier.jean...@noos.fr wrote: Hey there, I'm having hard time playing with crowd FX. It's rather working super well, but I'm a bit stuck here. In the RenderTree I'm trying to get the CopyIndex

Re: congrats to centreNAD

2012-12-20 Thread olivier jeannel
Excellent ! Le 20/12/2012 21:02, Luc-Eric Rousseau a écrit : Ho god, those of you who don't speak french are missing something. There is even an ornithologists and falcon specialist in there that's saying the video is fake because of feathers on the tip of the wings aren't the right color :P

Re: Rumors

2012-12-19 Thread olivier jeannel
Come on, it's almost fun in the end :) And, in 40 years when THEY will stop Softimage, people will say : - Ah, I told you so ! Le 19/12/2012 21:43, Eric Thivierge a écrit : Can we boot people from the list for starting or spreading rumors? Please? Especially with no solid backup of what they

Re: Rumors

2012-12-19 Thread olivier jeannel
Come on, it's almost fun in the end :) And, in 40 years when THEY will stop Softimage, people will say : - Ah, I told you so ! Le 19/12/2012 21:43, Eric Thivierge a écrit : Can we boot people from the list for starting or spreading rumors? Please? Especially with no solid backup of what they

Re: Marc Petit leaves Autodesk

2012-12-14 Thread olivier jeannel
Plan C would be an hyper customized Softimage with tools from Fabric Engine. Le 14/12/2012 15:50, Johan Forsgren a écrit : Plan B for me would be stop stop updating XSI and run 2013 until i retire. 2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at I hope, too...

XSI and Hard disk LAN/Network massive slowdown

2012-12-13 Thread olivier jeannel
Hi guys, I'm having troubles with XSI and a network disk (Lacie BigDisk). It's a Lan (rj45) connexion, and whenever I try to access it it's getting very slow. In Softimage, if I try to access down to 5 level of sub-directories(Z://directory/directory/directory/directory/ ) it takes 5

Re: 2D background color / texture

2012-12-10 Thread olivier jeannel
Thank's a lot ! Le 09/12/2012 21:00, Luca a écrit : Edit Pass Pass Shaders Outptut Add Insert More 2DBackground_pic 2012/12/9 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr Hi gang, A quick one. If I'm no wrong there was a pass shader or a camera

2D background color / texture

2012-12-09 Thread olivier jeannel
Hi gang, A quick one. If I'm no wrong there was a pass shader or a camera shader that allowed to have an image in background. 2D background pic ? I cannot find it anymore, has it been removed ? Thanks !

Re: transferring low res syflex to high res geo

2012-12-07 Thread olivier jeannel
Loved that one ! Would be worth uploading this to vimeo/Ice group. Excellent reference imho :) Le 07/12/2012 05:36, Orlando Esponda a écrit : Maybe I'm missing something here, because the solutions are rather complex hehe so please bear with me if I'm totally out of context. Here's a

Ice Topology | build mesh from pointcloud trinagulizer thing

2012-12-07 Thread olivier jeannel
Hi guys, In SI, I have a tracked shot of a topview (from airplane) of a forest. Basicly, 1000 nulls (trackpoints). I was wondering if there was a possibility to mesh those nuls in order to recreate the terrain topology ? Maybe there is already a compound somewhere able to trace a triangle

Re: Ice Topology | build mesh from pointcloud trinagulizer thing

2012-12-07 Thread olivier jeannel
Yes, I know and I did this method, but it gives a blobby mesh where I would have need a kind of planar deformed thing. (I ended with shrink warping a grid on the pointcloud (fron nulls kine global pos) to get an average terrain, then I shall hand model on the top of it.) But that's too bad

Re: in case you didn't notice

2012-12-03 Thread olivier jeannel
Haven't see there was an opus II ! Just brillant ! So much poetry in those researches... Le 03/12/2012 11:02, Nick Angus a écrit : A small taste of what you get when you put Eric Mootz, Christian Keller and Tim Borgmann in the same sandbox to play... Nick Angus | 3d Supervisor Alt Vfx

Re: Caustics on Ice Instance Shape

2012-12-02 Thread olivier jeannel
(not showing in any reflections, lol.) I guess they didn't fix them all! :p If you use ICE modeling to generate a merged mesh of real geometry, it will probably work. On Fri, Nov 30, 2012 at 1:54 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi guys

Caustics on Ice Instance Shape

2012-11-30 Thread olivier jeannel
Hi guys, Just for fun, I was toying in MR and caustics before leaving work. A ground + a glass ball (architectural) . So far so good, I had my little caustics on the ground. Then I tried to instance shape the glass ball wit ice, to have many balls on the ground. And then no more caustics on

Re: Semi OT : Charging the modelling

2012-11-19 Thread olivier jeannel
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Saturday, November 17, 2012 4:41 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Semi OT : Charging the modelling Thank's Tim :) Pretty precize :D

Re: Semi OT : Charging the modelling

2012-11-17 Thread olivier jeannel
Ok Thank you ! So, 400$ * 4 or 5 days for 1 character is not over-priced according to you ? Le 16/11/2012 22:47, Stephen Davidson a écrit : I would then price it per day. 8 hour days. I charge approx. $400/day (314.2924 euros) On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel olivier.jean

Re: Semi OT : Charging the modelling

2012-11-17 Thread olivier jeannel
a toycar, and he did it for 400 in 4 days. Don't know if it matters whether it's cartoony or realistic, but i think your portfolio will also help dictate the amount of money that you can or can't charge. On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel olivier.jean...@noos.fr

Re: Semi OT : Charging the modelling

2012-11-17 Thread olivier jeannel
On 17.11.2012 15:24, olivier jeannel wrote: Ah thank's, that helps. Well, the clients seems rather new in the 3d field. (nothing like Lionsgate, or big studio) So I'm not sure how they'll react to the range of price. Thank's a lot for your examples :) Le 17/11/2012 14:58, Octavian

Semi OT : Charging the modelling

2012-11-16 Thread olivier jeannel
Hi guys, Now that I'm starting enjoying playing with Ice and particle stuff, clients are asking for ...modelling job ^^ I realize I never charged separatly for this task alone. So my question is how much do you (freelance, homeworkers) charge for 1 character modeling ? (How much do you keep

Re: Semi OT : Charging the modelling

2012-11-16 Thread olivier jeannel
accurate over the years. On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi guys, Now that I'm starting enjoying playing with Ice and particle stuff, clients are asking for ...modelling job ^^ I realize I never charged

Re: Another Nissan ?

2012-11-12 Thread olivier jeannel
I just love when SI | Ice becomes such an institution. Le 11/11/2012 21:00, Christian Keller a écrit : Yep

Another Nissan ?

2012-11-11 Thread olivier jeannel
https://vimeo.com/51942333 I suppose it's from the same creators as the one before ?

Re: paper coming unstuck

2012-10-29 Thread olivier jeannel
I had not so bad results emitting some instanced grid (flat). Then I used Momentum Instancer to get one polymesh big of the whole Pointcloud and used whatever deformer in ice (but you can use classic operators)_I think the latest Momentum can replicate UVs Le 29/10/2012 05:53, Nick Angus a

Re: paper coming unstuck

2012-10-29 Thread olivier jeannel
Just in case, this tut mixes Syflex+Ice for feather like effect : http://feathertools.michael-buettner.com/tutorials/tutorial_cloth.html Le 29/10/2012 10:10, olivier jeannel a écrit : I had not so bad results emitting some instanced grid (flat). Then I used Momentum Instancer to get one

Re: BA Fluid Shader

2012-10-29 Thread olivier jeannel
Hi there, Sorry to hear you are so upset. Well, if people don't do what you want, I believe it is normal thing to force them. I only used your shader once for a preview movie, I don't remember well how your site is working, so bare with me. I'd just have one sugestion though : In some case, a

Re: Move towards goal dummy question (go easy on me).

2012-10-28 Thread olivier jeannel
For sequencing goals, I found using States with StateMachine beeing the easiest way. You can set whatever conditions (time, distances, etc .) that let your particles fly from goal to goal. Le 28/10/2012 13:02, Anthony Martin a écrit : Hi all, Go easy on me but I've got a question about

Re: emTopolizer

2012-10-07 Thread olivier jeannel
No I'm on holydays, I want to get back to work and try that awesome compound ! Le 05/10/2012 16:27, Alan Fregtman a écrit : Amazing work! I wish ICE modeling had been as accessible from the start as Mootz' concept of plugging operator stacks into this topologizer node thing. Awesome. :D

Re: linear workflow

2012-10-03 Thread olivier jeannel
I keep coming back to the subject, sorry for the old bump Not sure it was mentionned, as a reminder : another very nice tuts here by Rob Wuijster http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher Le 02/05/2012 18:25, Olivier Jeannel a écrit

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