Super great !
Why I don't get the SortArrayWithKey and the PopFromArray ?
Is it goaling first to the closest border edge and then to the furthest ?
If so, why do you need the Pop ?
(Not tested, just reading the tree)
Le 06/05/2013 16:25, Vincent Ullmann a écrit :
Here is a little Test, of
Sorry, baddly formuled, I meant :
/What I don't get is the SortArrayWithKey and the PopFromArray ///
Le 06/05/2013 16:25, Vincent Ullmann a écrit :
Here is a little Test, of that what i just wrote.
Might be a bit clearer ;-)
Am 06.05.2013 16:04, schrieb Paul Griswold:
Hey guys -
Is
Wow !
Super innovative ! Makes me hyper enthousiastic (the hysteric way) each
time I watch your demos guys :D
Le 01/05/2013 03:42, Paul Doyle a écrit :
Hi guys – I've held off posting any updates on Horde as I knew we had
a sweet Softimage/ICE integration in the pipe. The nice thing with
, 2013 at 9:11 AM, Enrique Caballero
enriquecaball...@gmail.com mailto:enriquecaball...@gmail.com wrote:
yep amazing. I love how they actually care about integrating into
Softimage as well.
On Wed, May 1, 2013 at 8:55 PM, olivier jeannel
olivier.jean...@noos.fr
If I read correctly, you are using Create Strands. Maybe Generate
Strands compound would be more apropriate, it generates strands trail
every frame.
Le 23/04/2013 04:49, Morten Bartholdy a écrit :
I am emitting particles which flow along curves, and I need a strand
to trail after the
I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$
It worked well with cs6
Collada format.
Le 19/04/2013 09:31, Gerbrand Nel a écrit :
Hey guys
Anyone know if there is a export script for AfterFX CS6 camera
tracking to
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted to perform a quick survey of what solutions people are
using for hair/fur/feathers in softimage these days.
recently a new
Thank's Stephen :)
Le 19/04/2013 11:58, Stephen Blair a écrit :
Scroll down a bit, the price is there, right under System Requirements
1195
On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong).
Are you aware of it ?
Le 19/04/2013
What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video
posted on Vimeo 5month ago.
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit :
v4.0 is in beta, and its great!
Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:
What version of Implosia is available today ?
On Exocortex site it's 1.6
a écrit :
Yeah, as far as I understand they are one plugin now.
On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit
I think this unsimulated stuff is
happening right on time with Polynoid lecture on the vimeo ice
group :)
Super stuff Leonard, congratulations !
Le 12/04/2013 10:03, Sam a crit:
Very
Nice!
Hey Gustavo,
I'm going to try your approach. Never manipulated uvs in ice before :)
Hey Leonard,
This is far beyond what I know :) Would use some already made compound
in that case :)
Thank you guys, this should keep me busy this afternoon, I'll let you know.
Le 11/04/2013 14:57, Gustavo
up having trouble down the line, just contact me.
I'm sure we can get together on Skype or over email and hash something
out that works for you.
On Thu, Apr 11, 2013 at 6:05 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
That's the conclusion i'm coming
They do modo for birds ?
Le 08/04/2013 20:27, pete...@skynet.be a écrit :
I’m pretty sure there’s neither gentlemen nor ladies on this list.
as for Modo vs SI – a little bird tells me there’s more important
issues at stake than selection.
*From:* Rob Chapman mailto:tekano@gmail.com
Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
completly out-dated ?
Le 07/04/2013 12:03, pete...@skynet.be a écrit :
Compositing comes in many flavors – and what to use will depend on
your preferences and needs.
The main aspect is how nodal it is.
On one hand of the
, it is - and this is coming from one of it's biggest evangelists!
There are still cases where it's integration provides great
opportunities unachievable outside the package, but those aside, it
pretty much dead in the water... :/
DAN
On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel
olivier.jean...@noos.fr
to spend the money on Fusion or Nuke, but still
need some compositing.
-PG
On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hopefully if nothing else this AE Maxon collaboration might prod
them into realising just what a great
19:54, Luc-Eric Rousseau a écrit :
On Sun, Apr 7, 2013 at 1:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:
There are still potential new customers to invest in XSI, no ? I blindly
believe I'm not a dying race.
not sure.. XSI was just 450$ for four years and people hesitated to
get
Hi Octavian,
Would you share your RedShift scene ?
Le 03/04/2013 20:59, Octavian Ureche a écrit :
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov
So here's another test with that classroom scene.
This time without dof and moblur but with an abruptly animated
physical sun.
Ooups, sorry, saw you shared it on ResdShift forum.
Thank's a lot !
I just want to know where I am performance whise with that Quadro 4000
which costed me an arm...
Le 04/04/2013 08:54, olivier jeannel a écrit :
Hi Octavian,
Would you share your RedShift scene ?
Le 03/04/2013 20:59
I should be out of the office, but will test asap.
For the quadro, well it was bundled with the workstation (HP Z620). It's
no problem if the quadro is more expensive and produce better
performance. It becomes a problem if they are really bellow game cards.
Your gtx has more than 400 cores
What does -thread 7 stands for ?
don't use thread N°7 ? if you have 8 cores, is that it ?
Le 02/04/2013 06:37, Jason S a écrit :
More about frustration alleviation with MR, for those that don't know :
Given how SI can freeze-up to a crawl when a bunch of things are going
in the RenderRegion,
general computer responsiveness,
but does'nt at-all change responsiveness within SI while rendering
anything.
Never found anything in the internet about that tiny little string.
On 02/04/2013 2:48 AM, olivier jeannel wrote:
What does -thread 7 stands for ?
don't use thread N°7 ? if you have 8 cores
Very interesting Makings of Tron motion graphics, designs and researches
here :
https://vimeo.com/mn8er/videos/page:1/sort:date
Le 06/04/2011 22:53, Marc-Andre Carbonneau a écrit :
Motion graphics at its best
http://jtnimoy.net/workviewer.php?q=178
Funny guy too. J
MAC
Stop asking things for modeling and texturing ! We're a particle system
for God Sake !
:D
Le 29/03/2013 12:15, Simon Reeves a écrit :
Diving in a bit here so apologies if I missed it, but you can freeze
uv's and keep the projection, and unfreeze it at any time. There's a
little
Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !
Le 28/03/2013 13:56, Szabolcs Matefy a écrit :
http://www.youtube.com/watch?feature=player_detailpagev=FQMbxzTUuSg#t=1880s
But worth a look the whole thing...amazing J
___
This message contains
There was a subject on Redshift Forum about having two grapphic cards.
It seems to be possible to keep a quadro for dispaly (as it is
significantly better at displaying), and have a Titan dedicated to
rendering only (in Redshift you select which card is rendering) as they
have a huge amount of
With Syflex is there something else than the map entry ?
I mean, is it possible to plug custom forces, like goals (per points)
forces ? Is it really per point, or is it only weightmaps ?
Le 26/03/2013 09:04, Mirko Jankovic a écrit :
Is there complete release notes with all bug fixes as well?
I miss the Monophyl blog :(
Le 26/03/2013 12:26, adrian wyer a écrit :
positive press for Softimage, get to it Autodesk...hmmm
http://motionographer.com/2013/03/25/halo-4-fud-title-sequence-polynoid/
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
If you're on Vimeo and more specially in the Softimage Ice Video don't miss
https://vimeo.com/60296337
It's the making of this
https://vimeo.com/59230893
Awarded at Annecy, Ice poetry...
Christmass in april :)
Le 22/03/2013 15:33, Cristobal Infante a écrit :
Besides all that, your plugin looks great man!!!
Never used krakatoa myself, but I've seen what it can do. How does it
compare to exocortex's fury?
On 22 March 2013 14:21, Rob Chapman tekano@gmail.com
I managed to send AE tracking datas (Camera, nulls) to SI via collada
format.
Le 21/03/2013 15:02, Paul Griswold a écrit :
FBX export/import in After Effects would be brilliant. Especially if
they'd allow you to export the AE's new camera tracker. It's
surprisingly good/fast.
I've seen
To add to the subject, is there a Redshift benchmark with different
graphic cards ?
Will be fun to have renderfarm only filled with graphic cards :)
-Where's your renderfarm ?
-It's the little box on floor...
Le 18/03/2013 12:49, Stefan Kubicek a écrit :
Hi Nicolas,
I'm curious in how far
100% Agree,
Reading you guys, it's like if everybody on the list was french :)
Le 14/03/2013 14:45, Eric Lampi a écrit :
Guys,
Don't you think it's better to just wait for the list to be released
before getting too worked up over it?
On Thu, Mar 14, 2013 at 9:01 AM, Mirko Jankovic
The classroom is _really_ 2min render ?
Congrats to you, sending a request :)
Le 13/03/2013 19:18, Steven Caron a écrit :
congrats to you and your team! i was wondering when we would see/hear
about your work.
it would be great to see a video demonstration of redshift in softimage.
On Wed,
+1
Last time I wanted to see a transparency alpha map with a different
diffuse map, it wasn't possible. Unless I buid an extra OGL real time
shader...
I'd like to add that I have a quadro fx 4000, and I have never compared
with other software, but with around 500 000 particles it can become
Ahhh, that's super movie !
I really like when people share their work on that list.
Le 08/03/2013 00:33, Leonard Koch a écrit :
Oh I see, that makes a lot more sense.
On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller
grahame.ful...@autodesk.com mailto:grahame.ful...@autodesk.com wrote:
Let's say semi off topic...
It's a conference about design, processing and how graphic design can be
automated.
Not so far from us and Ice, and I know there are some motion designer on
the list...
https://vimeo.com/61113159
Someone recently posted that link :
http://usa.autodesk.com/adsk/servlet/item?linkID=12544118id=15505585siteID=123112
Le 04/03/2013 21:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit :
Are there any tutorials out there on how to create clouds in Soft with
either ICE , Lagoa , or any other
/Film and commercial 3D artists that will do the editing in the 3D
scene beside the director got all my deepest sympathy.
/LOL/
/
Le 28/02/2013 14:35, Guillaume Laforge a écrit :
Film and commercial 3D artists that will do the editing in the 3D
scene beside the director got all my deepest
TriggerFish is closing ?
Wish you all the best Sandy !
Le 28/02/2013 14:39, Debdas Mohanty a écrit :
Real bad news for vfx industry.. anyway Good Luck Sandy...every thing
happens for good... so there must be some good thing is waiting for
all of you..
Agree, if the asian market is what is keeping SI development alive, then
I happily go for it !
Le 28/02/2013 20:23, Eric Thivierge a écrit :
On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote:
I don't recall a single
I'm quite the opposite.
I'm rather happy I can still use MR, even if it's rather slow if you
compare to LW renderer (as far as I remember).
MR is tweakable to death, and I can always manage to get my definitive
render to have a decent look at afordable time.
I do start Arnold from time to
would EVER wanna
get back to.
With Arnold if nothing else I'm sure that it will chew through
whatever is thrown to him.
But everyone got their own reasons and in any case happy rendering :)
On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
Very nice, looks like it was shot with a flash light !
And maybe all this grass caused some wetness through the walls that's
why there should have some cough displacement cough to see the
mortage ;)
Le 20/02/2013 19:40, Gustavo Eggert Boehs a écrit :
(apparently this got block the first
Hi list,
Asking this question with no shame ^^;
This might be basic, but what is the difference between a force and a
velocity ?
Sorry for being half brained...
Thank's César ! Now it's clear :)
Le 13/02/2013 11:13, César Sáez a écrit :
They are completely different concepts, in short:
Force = mass * acceleration
Acceleration = Velocity / time
Velocity = distance-traveled / time
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: Wednesday, February 13, 2013 1:50 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Difference between
Hey Leonard !
I think it was me asking for that :)
Plain fantastic tool !
So LKskinner is a sort of super cage deform / hull deformer tool ? That
looks super powerfull :)
We don't live in a 8 bit world :))
Thank's a lot for all this !
Le 09/02/2013 13:46, Leonard Koch a écrit :
Hey
, Jan 27, 2013 at 1:48 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
At work we have those :
Super elegant and very comfortable. I spend hours on it, very nice.
Le 27/01/2013 05:37, Andy Moorer a écrit :
I like those too, if you haven't tried
Quote/raises friday beer to Stephen and this list for all of the
support the last 1.5 decades/
/Rob///
We are the Softimage support !
O
Le 08/02/2013 18:32, Rob Chapman a écrit :
and do you really think they will implement things any better once
this is all on the cloud??
It hasnt
before
the final call to xsi.exe, right?
Just saying, because technically adding it at the very end of xsi.bat
would in fact do nothing.
On Thu, Feb 7, 2013 at 12:26 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Thank's stephen,
Ok, just did
Yes, Setenv.bat.
Le 08/02/2013 20:56, Stephen Blair a écrit :
setenv.bat?
You can put it in xsi.bat, but setenv.bat is really where you should
put it.
On 08/02/2013 2:52 PM, olivier jeannel wrote:
Please be condescending ;)
I tried both at the end of the .bat and somewhere in the middle
Mean max ??
:(
It's crap then ;DDD
Le 22/01/2013 19:13, Marc-Andre Carbonneau a écrit :
Softimage + Arnold!!!
https://www.youtube.com/watch?v=0jNT5cMwxw0feature=youtu.be
Just kidding, it's Blur. ;)
, Rob Chapman a écrit :
Hi Olivier,
fairly certain you can achieve same effect - including using polygon
islands with Eric's tools.
eg - take a look here https://vimeo.com/50751483
On 18 January 2013 12:17, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote
@gmail.com
mailto:tekano@gmail.com wrote:
Hi Olivier,
fairly certain you can achieve same effect - including using
polygon islands with Eric's tools.
eg - take a look here https://vimeo.com/50751483
On 18 January 2013 12:17, olivier jeannel olivier.jean...@noos.fr
Clap clap clap (Sound of applause) ! :D
Le 18/01/2013 18:16, Paul Doyle a écrit :
https://vimeo.com/groups/fabric/videos/57690501
Hi guys – we thought you’d enjoy a look at a customer project we’re
working on at the moment. It’s a good example of what’s possible with
CP – procedural tree
A survival kit à Rray.de sounds better imho. That's where we all go, no ?
Le 17/01/2013 16:45, Stefan Kubicek a écrit :
I like the initiative, but what would be the advantage over rray.de?
One could also upload malicious files up to Dropbox and they would
spread
to all those who share
What is Ciaran's distance field emitter ?
Sounds good...
Le 15/01/2013 04:38, Andy Moorer a écrit :
Hi all. I'm interested in what people consider as the essentials for a small
studio Softimage pipeline, in terms of essential tools, scripts and
customization. I have my own ideas and opinions
Hi list,
I'm post processing a crowdFX sequence. I'd like to enhance the motion
blur a bit, I'm having a rotative camera movement.
I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass
shader.
I'm just running some test atm.
1/Is this the correct shader ?
2/It's a bit long
...@gmail.com
mailto:ianbaxt...@gmail.com wrote:
What are you comping in?
I would try Raster Motion and make sure you render scanline or
you won't get the camera contribution.
On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel
olivier.jean...@noos.fr
LL
Le 14/01/2013 16:44, adrian wyer a écrit :
http://cgmemes.blogspot.co.uk/2013/01/keep-me-signed-in-yeah-right.html
hehehehe
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
Tad...
https://vimeo.com/52587496
with a download scene :)
Le 12/01/2013 17:41, Manuel Huertas Marchena a écrit :
Hi There,
I am doing some product renderings for a chemical company, and need to
convert some (of the products) liquid meshes into a powdery element.
I dont know very well
Hey gang,
Out of curiousity, is there a script somewhere that would replace the
save button, and that would save scene but at frame zero ?
I'm in a case where, if I forgot to switch an integer to 0 (before
saving), then the icetree (crowdFX) is corrupted when opening scene.
(I'm overiding
menu.
Cheers,
Miquel
Miquel Campos
www.akaosaru.com http://www.akaosaru.com
2013/1/11 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hey gang,
Out of curiousity, is there a script somewhere that would
A few years ago Guillaume posted a similar method. This was hosted at
vol2nuit, but the site no longer exist.
Basicly he was building his HDR image within the fxtree using gradients
and fills, and there was an immediate update/feedback in the render region.
Last time I tried this, it was
That's a super learning gift ! Thank's a lot for that :)
The result is just beautifull. I'm completly lost into the icetrees, but
what a lesson !
Would worth a tutorial somedays (with you speaking in the micro).
Excellent !
Le 07/01/2013 20:58, Rob Chapman a écrit :
Sebastian, I never
Does anyone know this site service ?
http://www.utopiapeople.com/
I think the concept is great. I won't use it since this is a paying
service (for what I've red).
Would be nice to have something similar for xsi lancers around the globe.
Olivier
that is a paying
service just for the companies that search freelancers here. For the
freelancers is free.
Javier Vega
jav...@zao3d.com mailto:jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com
El 08/01/2013, a las 18:36, olivier jeannel
Exactly, we should have something similar _and free._
Le 08/01/2013 21:04, Eric Lampi a écrit :
Perhaps I am misunderstanding you? (If so, sorry) You're not
advocating using this service but think a similar, free service should
be set up?
On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel
Hey Sebastian, I would also like to have a look if it is possible.
I'm doing completly unrelated things, but I'm just curious :D
Olivier
Le 07/01/2013 15:17, Sandy Sutherland a écrit :
Sebastian I would also like to take a look at that - we have to do an effect of
someone being hit by a
refer to the crowd example for such ice tree.
Chris
On 21 Dec, 2012, at 7:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:
Hey there,
I'm having hard time playing with crowd FX. It's rather working super well, but
I'm a bit stuck here.
In the RenderTree I'm trying to get the CopyIndex
Excellent !
Le 20/12/2012 21:02, Luc-Eric Rousseau a écrit :
Ho god, those of you who don't speak french are missing something.
There is even an ornithologists and falcon specialist in there
that's saying the video is fake because of feathers on the tip of the
wings aren't the right color :P
Come on, it's almost fun in the end :)
And, in 40 years when THEY will stop Softimage, people will say :
- Ah, I told you so !
Le 19/12/2012 21:43, Eric Thivierge a écrit :
Can we boot people from the list for starting or spreading rumors?
Please? Especially with no solid backup of what they
Come on, it's almost fun in the end :)
And, in 40 years when THEY will stop Softimage, people will say :
- Ah, I told you so !
Le 19/12/2012 21:43, Eric Thivierge a écrit :
Can we boot people from the list for starting or spreading rumors?
Please? Especially with no solid backup of what they
Plan C would be an hyper customized Softimage with tools from Fabric Engine.
Le 14/12/2012 15:50, Johan Forsgren a écrit :
Plan B for me would be stop stop updating XSI and run 2013 until i
retire.
2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at
I hope, too...
Hi guys,
I'm having troubles with XSI and a network disk (Lacie BigDisk).
It's a Lan (rj45) connexion, and whenever I try to access it it's
getting very slow.
In Softimage, if I try to access down to 5 level of
sub-directories(Z://directory/directory/directory/directory/ ) it takes
5
Thank's a lot !
Le 09/12/2012 21:00, Luca a écrit :
Edit Pass Pass Shaders Outptut Add Insert More
2DBackground_pic
2012/12/9 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi gang,
A quick one. If I'm no wrong there was a pass shader or a camera
Hi gang,
A quick one. If I'm no wrong there was a pass shader or a camera shader
that allowed to have an image in background. 2D background pic ? I
cannot find it anymore, has it been removed ?
Thanks !
Loved that one ! Would be worth uploading this to vimeo/Ice group.
Excellent reference imho :)
Le 07/12/2012 05:36, Orlando Esponda a écrit :
Maybe I'm missing something here, because the solutions are rather
complex hehe so please bear with me if I'm totally out of context.
Here's a
Hi guys,
In SI, I have a tracked shot of a topview (from airplane) of a forest.
Basicly, 1000 nulls (trackpoints).
I was wondering if there was a possibility to mesh those nuls in order
to recreate the terrain topology ?
Maybe there is already a compound somewhere able to trace a triangle
Yes, I know and I did this method, but it gives a blobby mesh where I
would have need a kind of planar deformed thing.
(I ended with shrink warping a grid on the pointcloud (fron nulls kine
global pos) to get an average terrain, then I shall hand model on the
top of it.)
But that's too bad
Haven't see there was an opus II !
Just brillant ! So much poetry in those researches...
Le 03/12/2012 11:02, Nick Angus a écrit :
A small taste of what you get when you put Eric Mootz, Christian
Keller and Tim Borgmann in the same sandbox to play...
Nick Angus | 3d Supervisor
Alt Vfx
(not
showing in any reflections, lol.) I guess they didn't fix them all! :p
If you use ICE modeling to generate a merged mesh of real geometry, it
will probably work.
On Fri, Nov 30, 2012 at 1:54 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi guys
Hi guys,
Just for fun, I was toying in MR and caustics before leaving work.
A ground + a glass ball (architectural) . So far so good, I had my
little caustics on the ground.
Then I tried to instance shape the glass ball wit ice, to have many
balls on the ground.
And then no more caustics on
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
olivier jeannel
Sent: Saturday, November 17, 2012 4:41 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: Semi OT : Charging the modelling
Thank's Tim :)
Pretty precize :D
Ok Thank you !
So, 400$ * 4 or 5 days for 1 character is not over-priced according to you ?
Le 16/11/2012 22:47, Stephen Davidson a écrit :
I would then price it per day. 8 hour days.
I charge approx. $400/day (314.2924 euros)
On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
olivier.jean
a toycar, and he did it for 400
in 4 days.
Don't know if it matters whether it's cartoony or realistic, but i
think your portfolio will also help dictate the amount of money that
you can or can't charge.
On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel
olivier.jean...@noos.fr
On 17.11.2012 15:24, olivier jeannel wrote:
Ah thank's, that helps.
Well, the clients seems rather new in the 3d field. (nothing like
Lionsgate, or big studio) So I'm not sure how they'll react to the
range of price.
Thank's a lot for your examples :)
Le 17/11/2012 14:58, Octavian
Hi guys,
Now that I'm starting enjoying playing with Ice and particle stuff,
clients are asking for ...modelling job ^^
I realize I never charged separatly for this task alone. So my question
is how much do you (freelance, homeworkers) charge for 1 character
modeling ? (How much do you keep
accurate over the years.
On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi guys,
Now that I'm starting enjoying playing with Ice and particle
stuff, clients are asking for ...modelling job ^^
I realize I never charged
I just love when SI | Ice becomes such an institution.
Le 11/11/2012 21:00, Christian Keller a écrit :
Yep
https://vimeo.com/51942333
I suppose it's from the same creators as the one before ?
I had not so bad results emitting some instanced grid (flat). Then I
used Momentum Instancer to get one polymesh big of the whole Pointcloud
and used whatever deformer in ice (but you can use classic operators)_I
think the latest Momentum can replicate UVs
Le 29/10/2012 05:53, Nick Angus a
Just in case, this tut mixes Syflex+Ice for feather like effect :
http://feathertools.michael-buettner.com/tutorials/tutorial_cloth.html
Le 29/10/2012 10:10, olivier jeannel a écrit :
I had not so bad results emitting some instanced grid (flat). Then I
used Momentum Instancer to get one
Hi there,
Sorry to hear you are so upset.
Well, if people don't do what you want, I believe it is normal thing to
force them.
I only used your shader once for a preview movie, I don't remember well
how your site is working, so bare with me.
I'd just have one sugestion though :
In some case, a
For sequencing goals, I found using States with StateMachine beeing the
easiest way. You can set whatever conditions (time, distances, etc .)
that let your particles fly from goal to goal.
Le 28/10/2012 13:02, Anthony Martin a écrit :
Hi all,
Go easy on me but I've got a question about
No I'm on holydays, I want to get back to work and try that awesome
compound !
Le 05/10/2012 16:27, Alan Fregtman a écrit :
Amazing work! I wish ICE modeling had been as accessible from the
start as Mootz' concept of plugging operator stacks into this
topologizer node thing. Awesome. :D
I keep coming back to the subject, sorry for the old bump
Not sure it was mentionned, as a reminder : another very nice tuts here
by Rob Wuijster
http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher
Le 02/05/2012 18:25, Olivier Jeannel a écrit
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