http://www.meshmixer.com/
Common tell me how or where in the manual.
Jean-Sebastien Perron
On 11-02-28 01:09 AM, K-UDA wrote:
Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA
--
From: Jean
window, the plant will be moved in
the bowl.
It may be annoying at first but at least it is constant and
mathematically accurate.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-28 08:08 AM, Beg-inner wrote:
Hi
The Normalize Tool is just below the 'Select Window', in the
'MiscTools' client
don't know why because I did not set it myself. Also there was a scew
that was set to 0 0 13, but when set back to 0 0 0 it did not resolve
the problem.
I will check with my client if I can send you the scene without the
confidential material.
Jean-Sebastien Perron
www.NeuroWorld.ws
not resolve the problem.
Also it's not explaining why in my project it's not returning back to
it's original position at frame 0.
Jean-Sebastien Perron
www.NeuroWorld.ws
No, the cause of the problem is that one of the bump was set to 0.0.
Strange because they were both working separetly and wen mixte together,
one reset to 0.0
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-27 02:12 PM, mengil...@gmx.net wrote:
So, it works now, but I´d still like to check
Don't tell me that playing with the scale of the object during modeling
phase affect object space.
Jean-Sebastien Perron
www.NeuroWorld.ws
doing the same thing.
Well, I guess I did everything I could.
Now it's time to cancel the whole project.
Don't have the time to restart in another application.
I am gonna eat some serious shit from my client.
He's gonna need to cancel his appointment with a big suitcase.
Jean-Sebastien Perron
I have a dirt shader + texture with a += BumpNormal(texture).
Also a stripe shader + texture with a += BumpNormal(texture).
Object
mymodel
spheremapping(dirt)
planarmapping(stripes)
It does not work. What am I doing wrong?
Jean-Sebastien Perron
www.NeuroWorld.ws
Not to be a party crasher, but with StrataCX it does.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-25 06:27 PM, Arjo Rozendaal wrote:
Mixing two normal maps doesn't sound logical to me.
Maybe I'm completely wrong, but this is how I understood the differences
between normal and bump maps
It was not that important.
When this job is finished I will get back to RS and the userlist about
those bugs into more details.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-23 12:17 PM, Beg-inner wrote:
Didnt see anything in your initial post that indicated that you needed
really fast
Cannot put a filename in the File/Rendering windows.
Jean-Sebastien Perron
www.NeuroWorld.ws
will be
ready and debugged next time.
I will continue to use RS but for other things like modeling and special
effects.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-22 01:48 PM, Beg-inner wrote:
I will
.
I expected it to be like a goodbye kiss, instead it felt more like a
kick in the balls.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-21 03:30 AM, n...@neilcookegraphics.co.nz wrote:
Dunno about channels and stuff ... but have often found fade to be
flakey in anims. I dont use
We don't have internet high speed in my small village.
The video was not fully loaded when I posted the link on the userlist.
Could not know that at half point in the video it would show that kind
of stuff.
Anyway it still a funny over the top video.
Jean-Sebastien Perron
www.NeuroWorld.ws
http://vimeo.com/10281433
This is so crazy, can't stop laughing.
Jean-Sebastien Perron
www.NeuroWorld.ws
It does not work.
Fade cannot be used as a driver for a choreography. Why?
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
Better try above
If I'm right RS is working hierarchical in the trees.
Matthias
- Original Message -
From: Jean
the values in realtime.
Only if you move the slider.
Jean-Sebastien Perron
www.NeurWorld.ws
Thanks Martin the #2 option was what I was looking for.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-11 02:15 PM, mengil...@gmx.net wrote:
Sorry, but I don´t know what you mean?
So you got the reflection done, did I understand that correctly?
Your problem is the lack of shading through
http://www.youtube.com/watch?v=wrV_YFnOGzU
Jean-Sebastien Perron
www.NeuroWorld.ws
projectmessiah = nightmare and trouble
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-07 12:59 PM, tijai wrote:
Hello list,
http://projectmessiah.com/x6/shop.html
this is a crazy chance to get messiah studio 5 for a very low price...
but... if i unstand this right, maybe you get nothing
The short film TheChapel
http://vimeo.com/16414140
The making of
http://vimeo.com/19107357
Jean-Sebastien Perron
www.NeuroWorld.ws
http://www.wings3d.com/
It's been a long time since I checked Wings3D.
But it look much more mature now.
Jean-Sebastien Perron
www.NeuroWorld.ws
Wish list feature needed:
Realtime subdivision to 1 while Raytracing subdivision to 2 or more.
With 100 SDS object it's gonna be a living hell.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-03 11:58 AM, mengil...@gmx.net wrote:
Wire density in the object properties Wire tab defines
Shaded quality :-?
On the Wire Tab
Not working.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-03 02:15 PM, Matthias Kappenberg wrote:
Shaded quality :-?
On the Wire Tab
- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list@light.realsoft3d.com
Thanks Stefan I really appreciate your solution.
I am so rusty in 3D after so many years.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-02 12:17 PM, Beg-inner wrote:
Hi Jean-Sebastien
One way is to use the Extend Tool (Scale in one dimension) ( l Key )
(Little L Key that is...=)
1
All my textures are pixelated like playstation one games?
I use add texture to make sure it is not me causing the problem in
the shading window.
Rendering at any quality doesn't change anything
I am using RS7 Linux.
Jean-Sebastien Perron
Solved.
The problem was only appearing with SDS.
To solve the problem I check the "Map to normals" in the cubic
mapping spec.
Now everything is fine.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-02 07:56 PM, Jean-Sebastien Pe
Is it a bug?
I did it first in the cylinder mapping object. Nothing.
I tried in the shader with RSL mapX = multiply (myvar, mapX). Nothing.
I change the mapping object and change the object to a nurbs mesh. Nothing.
Jean-Sebastien Perron
www.NeuroWorld.ws
I don't remember :
I want to select 5 points of a subdivision object.
Then scale them to 0 on the Y axis.
I normally do this so they make a perfect horizontal line.
Jean-Sebastien Perron
www.NeuroWorld.ws
Thank you very much Jason. I will try it later : in the next week.
Will get back to you.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-01-17 04:45 PM, j...@pixelperfect.co.uk wrote:
Hi Jean-Sebastien,
You may want to try this if you haven't already, as an alternative to using
HDRI images.
I
dead-line.
Will not be able to show it for a long time (until the idea of the
client is protected by a patent).
It involve visualization and demonstration of a product abilities not
yet created.
The video produced will be used for demonstration and later for promotion.
Jean-Sebastien Perron
passion.
RS here I come!
I am gonna us RS for modeling and uv texture placement, CombadZ for
animation and Aqsis for rendering.
Jean-Sebastien Perron
www.CombadZ.com
Could you move the camera a little lower please.
On 11-01-09 12:23 AM, K-UDA wrote:
Hello list.
My mail is not posted to the list.
This is the fourth challenge.
Best regards,
K-UDA
My god Martin, you scared me.
You are way too much advance for me with shaders.
You are gonna need the help from the Avatar Technical Director.
Sorry, but I won't even try to read your question. My brain could explode.
Good luck.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-01-07 12:45 AM
are no solution if everyone is not
participating.
Jean-Sebastien Perron
www.CombadZ.com
On 11-01-06 12:52 AM, yra scherb wrote:
That is why I always insisted that the forum is better than
mailing.
Yuriy.
--- Оригінальне
Impressive Yuriy,
There is a better way in other modeler like Silo, but in RS, I
don't remember.
http://www.polygonal-design.fr/
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-12-25 11:03 PM, yra scherb wrote:
Hi, all
It can't be. Are you sure that it works in every case?
If it is indeed ok, i will also change it in ComabadZ.
All over the internet they are using the longer version? Why?
What would be the benefit of one compared to the other.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-12-18 05:01 AM
and fast.
What do you think?
Someone should use a screen recorder with a microphone and start
converting the user manual to videos.
Jean-Sebastien Perron
www.CombadZ.com
Inside Realsoft Shading the interpolation formula is
(1-p1)*p2+p1*p3
This require 4 operations
Why not use?
(p3-p2)*p1+p2
This require 3 operations
p1 is the %
I do use the same formula as RS in CombadZ, but i don't understand when
the second formula does not work?
Jean-Sebastien Perron
Yesss : )
On 10-12-15 12:07 PM, Vesa Meskanen wrote:
Hello,
I did'nt find it anymore in software updates section. So it must be
a mistake from Realsoft :)
Right, product versions for betatesters should not be visible to all
users. Anyway, I can confirm that v8 is under development
http://www.youtube.com/watch?v=ZMAQC5mp8xk
Jean-Sebastien Perron
www.NeuroWorld.ws
RS does not need improvements in modeling, there is already everything
you could ever dream in 3D coat.
And 3D coat is compatible with RS.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-11-21 01:38 PM, mengil...@gmx.net wrote:
Well ok, everbody has his priorities. ;-)
But I guess it doesn´t
na reveal at last what CombadZ really is all about?
What does CombadZ actually do?
Or do we have to wait till next year to see that?
Regards
Martin
Original-Nachricht
Datum: Sun, 21 Nov 2010 17:20:25 -0500
Von: Jean-Sebastien Perron j...@neuroworld.ws
An: user-lis
UV mapping to the extreme
http://www.polygonal-design.fr/e_unfold/index.php
, no tubing,
no animated water fall, no donut, etc...
RS is the only software I know with Shade 5-9 that does that simple
thing correctly.
The shape provide the U and the path provide the V, easy. But most Pro
software fail at this point.
Jean-Sebastien Perron
www.NeuroWorld.ws
I use OpenGL and Free glut for my 3D software Combadz.
Simple advice, don't use the primitives provided by OpenGL.
Import your own from RS.
Depending on the implementation of OpenGL, the primitives will be fixed
models with predefined polygons.
Jean-Sebastien Perron
www.CombadZ.com
On 10
.
We can do more.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-11-07 11:50 AM, mengil...@gmx.net wrote:
Sure you´re right, but somehow that´s the whole point, right?
If Realsoft is basically just two people - and this proves to be not enough -
than it should be checked if other options
Martin, post your shader code or formula and I will try to do it in RS.
I also wish that RS would show more on their website.
RS need to simplify and make GI faster.
I'd like to see more from other users.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-11-06 06:17 AM, mengil...@gmx.net wrote
is just the concept of selling a software in pieces at a
higher price.
And selling them their favorite videogame : particles.
As usual don't consider this rant too seriously. I'm probably just
trolling again ; )
Jean-Sebastien Perron
www.NeuroWorld.ws
they must look parallel. There is no perfect setting, playing
with separation distance and parallel vs crossing.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-10-07 08:20 AM, Jason Saunders wrote:
Thanks Matthias, but do you know how far apart the two cameras should be to
represent the left
The complain is only about GI, so it's simple, we need better GI.
Better = simple, efficient, fast and realistic
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-07-30 07:05 AM, Jouni Hätinen wrote:
It's not all about features. For example Blender has a very impressive
feature list, but after
about RS? Modeling, Rendering,
Animation or FX?
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-07-28 04:56 PM, mengil...@gmx.net wrote:
@Jean-Sebastien:
Thing is simple: Time is money.
RS comes at something around 600 Euros. Lightwave for example comes at around
900 Euros.
If I have to experiment
http://www.raytracegroundup.com/index.html
Jean-Sebastien Perron
www.NeuroWorld.ws
this, your creation will always works perfectly on any 3D
software.
Jean-Sebastien Perron
www.CombadZ.com
On 10-07-29 11:54 PM, mengil...@gmx.net wrote:
Yeah, I too would say that RS3Ds greatest strenght is its modelling
capabilities, and in general its straight-forward approach for the basic tools
epare for the flames and the usual offended : )
Jean-Sebastien Perron
www.NeuroWorld.ws
improve RS rendering performance in the future.
Jean-Sebastien Perron
www.NeuroWorld.ws
... They will
never merge to any standard.
I really like your landscape pictures.
Jean-Sebastien Perron
www.CombadZ.com
On 10-07-20 02:34 AM, Rakesh Malik wrote:
GPU based renderers are most likely the future.
The Cell isn't it -- it's only somewhat parallel, and it's not
well-suited
Finally the video is there on youtube of the private demo I saw 2 months
ago about the new Faro 3D scanner.
http://www.youtube.com/watch?v=0_lCxc_lwPY
It would be nice if RS could render 3D point cloud for realtime engine.
Jean-Sebastien Perron
www.NeuroWorld.ws
are free and otherwise cheap.
Because what RS is lacking is Scanline Rendering and Speed.
By the way, CombadZ is fully compatible with Fryrender, but I don't
want anything to do with them.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-07-19 02:36 PM, Arjo Rozendaal wrote:
Hi Jason
is true, but mostly true
Jean-Sebastien Perron
www.CombadZ.com
On 10-07-19 04:00 PM, aidan o driscoll wrote:
OR http://www.refractivesoftware.com/
Octane Render is the world's first GPU based, un-biased, physically
based renderer. €99
Bought this recently on offer - €49. Very nice renderer too. Use
What's with the shadow, will an object,
which is not self affected by a light cast a
shadow on the underlying ground, which
is affected by this light :-?
NO.
In any case Renderman does it.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-12 04:10 AM, Matthias Kappenberg wrote:
H
outside the level.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-11 12:37 AM, Beg-inner wrote:
Hi Jean-Sebastien..
Here is a simple prj..
Two lightsource, each with its own material using each an own channel
to control which object and how much they are affected by them..
Also a ground using
RS manuals.
By reading everything I make sure nothing is left undiscovered.
Jean-Sebastien Perron
www.NeuroWorld.ws
of this is for speed.
Is there something in RS7 regarding these matters.
Maybe I am thinking more like renderman.
Jean-Sebastien Perron
www.NeuroWorld.w
On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
Hi Jean-Sebastien Perron,
channel rendering is in RS since v4 if I'm right ;-)
But they are to much
Yest it does, but if I set the view to non-opengl, everything is fine,
but no opengl
On 10-06-08 11:20 AM, leee wrote:
On Tuesday 08 Jun 2010, Jean-Sebastien Perron wrote:
Temporary solution :
Click on the view
Click the raytrace button
Right click on the view
The left click on the edit
www.jcpexport.ca
The logo is finally over after so many painful attempt.
First I did the ripple with a shader then modeled the wave to be more real.
Jean-Sebastien Perron
www.NeuroWorld.ws
Thanks for your comments
1 - I use only Sea Monkey Composer.
2 - I know absolutely nothing about html or else.
I know about the 2 extra lines I will correct it tonight and improve a
little.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
Hi Jean
This was just a test there is nothing on the website yet
Jean-Sebastien Perron
www.CombadZ.com
On 10-06-07 04:46 PM, Neil Cooke wrote:
The URL fails on my browser.
I get a home page with some text and a link to floor.html and
that link is text and can be activated only
explorer
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-07 05:40 PM, Matthias Kappenberg wrote:
Hi Jean-Sebastien,
@ 2 - I know absolutely nothing about html or else.
Then you'll run into problems, if something looks
wrong on different browsers.
I'm creating websites since 15years and I
Temporary solution :
Click on the view
Click the raytrace button
Right click on the view
The left click on the edit bar
Jean-Sebastien Perron
www.NeuroWorld.ws
gic
recipe (work flow) it will go faster.
Good luck!
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-05 07:16 AM, Jason Saunders wrote:
Hi
everyone,
Just
wondering if anyone has ever found a working solution for exporting
Realsoft
models with textures into other 3
, transparency.
And shaders are not the same depending on renderers, they may have the
same parameter name, but their behavior is different.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-05 12:51 PM, aidan o driscoll wrote:
Hey Jean,
3-Export to .obj (I recommend only a single object per
"The Mind's Eye" and "Beyond The Mind's Eye" was the best after "Amiga
World Animation".
Still waiting for the Blue-Ray version.
The music by Thomas Dolby was also incredible.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-04 01:31 PM, Beg-inner wrote:
, it will make RS
fully compatible with any renderer.
It won't be magic, but at least it will make it possible.
I have a month of vacation in 3 weeks, I will continue working on CombadZ.
Jean-Sebastien Perron
www.CombadZ.com
On 10-06-02 06:01 AM, aidan o driscoll wrote:
Hey Guys,
My original Subject
To this day, this is the best animation video made with RS.
Nothing else to say.
Love the music, the camera work, the experimental style, and the mood.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-01 05:56 PM, Neil Cooke wrote:
Hi List
http://www..dimensionzero.co.nz/dz
Do you have a link? I'd like to see it if it's still online!
Send me your email at j...@neuroworld.ws
I will send you the website : below 5 meg.
These are the images used for the website
http://neuroworld.ws/gallery/jsp_pkg_maxiforet.jpg
Jean-Sebastien Perron
www.NeuroWorld.ws
structure.
So it's like rendering to full 3D.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-05-26 02:45 AM, Beg-inner wrote:
Hi Jean-Sebastien..
Thx for the link..
That sounds like a cool way of doing it thinking of just handling
the needed points (and only max as pixels on screen...)
I can
the
.pdf as it is (not reformated) and you can zoom on it.
Now I am always carrying RS with me.
I just bought the PRS-900 from NewYork because this model is not sold in
Canada.
Jean-Sebastien Perron
www.CombadZ.com
Refresh rate? What refresh rate?
Changing a page or panning inside a zommed pdf : 0.5 frames per seconds.
It's really slow.
I don't use my printer anymore, In Ubuntu I print to .pdf directly to my
e-reader.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-05-26 11:55 AM, Jouni Hätinen wrote
points
(many per pixels).
I suspect RS is using a similar technique in some ways.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-05-26 06:54 PM, Jouni Hätinen wrote:
It sounds nice but they say it's the future of gaming graphics which
is totally false. It looks nice on static scenes but updating bsp
e to
split the image in small pieces. The menu of www.CombadZ.com use this
technique. It is more easy to manage like that.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-05-25 04:49 PM, Mark Heuymans wrote:
Hi all,
I finally put some serious work into my site, the expo part is nearing
completion -
I need it for my sony prs600 e-book.
Better would be in .epub
It's about time people start thinking about e-books or e-pad
My printer went dry, so I invested in an ebook.
Like that no more hesitation to print webpages or books.
Jean-Sebastien Perron
www.NeuroWorld.w
files and also if you put your books
inside too much folders.
Anyway, sony e-book reader is the best because it is Open, no
Applestorebullshit, no Amazoneslavery etc...
It read any format and can be managed like a regular usb key.
This thing is a must see and a must buy.
Jean-Sebastien Perron
I did not noticed the gloss until you mentioned it.
It's probably to protect the e-ink from the touch screen.
Anyway it's not a problem at all, I have used it in direct sunlight,
dark place like my bedroom, office etc
But if you have never experienced electronic ink, you shold go check it
for
and don't
bother with opposition.
If you wait for the consent of everyone, you will wait forever.
Jean-Sebastien Perron
www.NeuroWorld.ws
I am not a french from France but from Canada.
That is less bad I guess.
I was referring to my difficulties to communicate in english.
Jean-Sebastien Perron
www.NeuroWorld.ws
Jouni Hätinen wrote:
...I am french.
:-( I'm so sorry... :-(
BR,
Jouni
stabbed
me the most. And that always hurt.
In the end, you can all go to hell, you need me more than I need you.
lol (stupidest final words)
Jean-Sebastien Perron
www.NeuroWorld.ws
full of bad taste jokes.
So shameful that the RS dev would hide forever.
Jean-Sebastien Perron
www.NeuroWorld.ws
(including myself).
Jean-Sebastien Perron
www.NeuroWorld.ws
idea fit on a single page.
And no, it is not similar to quicktime.
In the meantime this is an interesting way to make 360 stereoscopic
images easily.
http://www.ben-ezra.org/omnistereo/omni.html
Jean-Sebastien Perron
www.NeuroWorld.ws
"Test- please ignore" is the most popular subject on the list yet.
Every month, there is someone talking about it.
Jean-Sebastien Perron
www.CombadZ.com
Matthias Kappenberg wrote:
Ignored ;-)
-
Original Message -
From:
NIK
To:
http://www.youtube.com/watch?v=Y-P1zZAcPuw
Jean-Sebastien Perron
www.NeuroWorld.ws
http://drpetter.se/project_sculpt.html
I don't remember if someone else already posted about it. sorry.
Jean-Sebastien Perron
www.NeuroWorld.ws
Fascinating demonstration and it is also creepy.
Need to know more about programming self-evolution.
Animators do animation, anything else is not animation.
Camera did not put the painters out of job.
Stunt man will eventually be out of job and soon actors too.
Jean-Sebastien Perron
For example ctrl-A ctrl-Z etc... are not working?
Jean-Sebastien Perron
www.NeuroWorld.ws
.
CombadZ could be a candidate but there is no modeling and no rendering.
Jean-Sebastien Perron
www.CombadZ.com
not
work.
Jean-Sebastien Perron
www.NeuroWorld.ws
Mark Heuymans wrote:
Hi all,
I saw Avatar in 3d last week, wow - total immersion!
Rendering stereo images with RS is easy, but viewing it comfortably is
another matter. You can view the attached image by crossing your eyes
until the two images
If I remember on my website the stereoscopic tutorial use center of
object as aimpoint instead infinity.
This behaviour is a natural one for the eye
The future is either connected to the brain or holographic voxels.
Jean-Sebastien Perron
www.NeuroWorld.ws
Neil Cooke wrote:
Saw
How to create a light map texture and export it as an image for future
use on polygon object for RT gaming engine?
Jean-Sebastien Perron
www.CombadZ.com
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