Intredasting 3D software

2011-03-13 Thread Jean-Sebastien Perron
http://www.meshmixer.com/

Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Jean-Sebastien Perron
Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA -- From: Jean

Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Jean-Sebastien Perron
window, the plant will be moved in the bowl. It may be annoying at first but at least it is constant and mathematically accurate. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-28 08:08 AM, Beg-inner wrote: Hi The Normalize Tool is just below the 'Select Window', in the 'MiscTools' client

Re: Well, I did everything ... last one...

2011-02-27 Thread Jean-Sebastien Perron
don't know why because I did not set it myself. Also there was a scew that was set to 0 0 13, but when set back to 0 0 0 it did not resolve the problem. I will check with my client if I can send you the scene without the confidential material. Jean-Sebastien Perron www.NeuroWorld.ws

Dangerous behavior for a 3D software.

2011-02-27 Thread Jean-Sebastien Perron
not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws

Re: 2 normal bump mapping doesn't mix

2011-02-27 Thread Jean-Sebastien Perron
No, the cause of the problem is that one of the bump was set to 0.0. Strange because they were both working separetly and wen mixte together, one reset to 0.0 Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-27 02:12 PM, mengil...@gmx.net wrote: So, it works now, but I´d still like to check

Why are my objects deforming while animating rotations?

2011-02-26 Thread Jean-Sebastien Perron
Don't tell me that playing with the scale of the object during modeling phase affect object space. Jean-Sebastien Perron www.NeuroWorld.ws

Well, I did everything I could. Now it's time to cancel the project.

2011-02-26 Thread Jean-Sebastien Perron
doing the same thing. Well, I guess I did everything I could. Now it's time to cancel the whole project. Don't have the time to restart in another application. I am gonna eat some serious shit from my client. He's gonna need to cancel his appointment with a big suitcase. Jean-Sebastien Perron

2 normal bump mapping doesn't mix

2011-02-25 Thread Jean-Sebastien Perron
I have a dirt shader + texture with a += BumpNormal(texture). Also a stripe shader + texture with a += BumpNormal(texture). Object mymodel spheremapping(dirt) planarmapping(stripes) It does not work. What am I doing wrong? Jean-Sebastien Perron www.NeuroWorld.ws

Re: 2 normal bump mapping doesn't mix

2011-02-25 Thread Jean-Sebastien Perron
Not to be a party crasher, but with StrataCX it does. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-25 06:27 PM, Arjo Rozendaal wrote: Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal and bump maps

Re: Not all channels are created equal.

2011-02-23 Thread Jean-Sebastien Perron
It was not that important. When this job is finished I will get back to RS and the userlist about those bugs into more details. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-23 12:17 PM, Beg-inner wrote: Didnt see anything in your initial post that indicated that you needed really fast

Bug report : RS7 Linux

2011-02-23 Thread Jean-Sebastien Perron
Cannot put a filename in the File/Rendering windows. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Not all channels are created equal.

2011-02-22 Thread Jean-Sebastien Perron
will be ready and debugged next time. I will continue to use RS but for other things like modeling and special effects. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-22 01:48 PM, Beg-inner wrote: I will

Re: Not all channels are created equal.

2011-02-21 Thread Jean-Sebastien Perron
. I expected it to be like a goodbye kiss, instead it felt more like a kick in the balls. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-21 03:30 AM, n...@neilcookegraphics.co.nz wrote: Dunno about channels and stuff ... but have often found fade to be flakey in anims. I dont use

Careful my previous post is not safe for work!

2011-02-20 Thread Jean-Sebastien Perron
We don't have internet high speed in my small village. The video was not fully loaded when I posted the link on the userlist. Could not know that at half point in the video it would show that kind of stuff. Anyway it still a funny over the top video. Jean-Sebastien Perron www.NeuroWorld.ws

Post a funny cg Reel

2011-02-20 Thread Jean-Sebastien Perron
http://vimeo.com/10281433 This is so crazy, can't stop laughing. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Not all channels are created equal.

2011-02-19 Thread Jean-Sebastien Perron
It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean

BUG : Not all channels are created equal.

2011-02-18 Thread Jean-Sebastien Perron
the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws

Re: Fast reflective metal using environment mapping?

2011-02-11 Thread Jean-Sebastien Perron
Thanks Martin the #2 option was what I was looking for. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-11 02:15 PM, mengil...@gmx.net wrote: Sorry, but I don´t know what you mean? So you got the reflection done, did I understand that correctly? Your problem is the lack of shading through

I wanna texture like that in RS

2011-02-10 Thread Jean-Sebastien Perron
http://www.youtube.com/watch?v=wrV_YFnOGzU Jean-Sebastien Perron www.NeuroWorld.ws

Re: maybe interesting for some users...

2011-02-08 Thread Jean-Sebastien Perron
projectmessiah = nightmare and trouble Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-07 12:59 PM, tijai wrote: Hello list, http://projectmessiah.com/x6/shop.html this is a crazy chance to get messiah studio 5 for a very low price... but... if i unstand this right, maybe you get nothing

Filming in HDR : 16bit per channel for a total of 48bit per pixels.

2011-02-04 Thread Jean-Sebastien Perron
The short film TheChapel http://vimeo.com/16414140 The making of http://vimeo.com/19107357 Jean-Sebastien Perron www.NeuroWorld.ws

Wings3D has a new and beautiful website.

2011-02-04 Thread Jean-Sebastien Perron
http://www.wings3d.com/ It's been a long time since I checked Wings3D. But it look much more mature now. Jean-Sebastien Perron www.NeuroWorld.ws

Re: My scene is becoming slow.

2011-02-03 Thread Jean-Sebastien Perron
Wish list feature needed: Realtime subdivision to 1 while Raytracing subdivision to 2 or more. With 100 SDS object it's gonna be a living hell. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-03 11:58 AM, mengil...@gmx.net wrote: Wire density in the object properties Wire tab defines

Re: My scene is becoming slow.

2011-02-03 Thread Jean-Sebastien Perron
Shaded quality :-? On the Wire Tab Not working. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-03 02:15 PM, Matthias Kappenberg wrote: Shaded quality :-? On the Wire Tab - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com

Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-02 Thread Jean-Sebastien Perron
Thanks Stefan I really appreciate your solution. I am so rusty in 3D after so many years. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-02 12:17 PM, Beg-inner wrote: Hi Jean-Sebastien One way is to use the Extend Tool (Scale in one dimension) ( l Key ) (Little L Key that is...=) 1

Textures problem : no interpolation filtering?

2011-02-02 Thread Jean-Sebastien Perron
All my textures are pixelated like playstation one games? I use add texture to make sure it is not me causing the problem in the shading window. Rendering at any quality doesn't change anything I am using RS7 Linux. Jean-Sebastien Perron

Re: Textures problem : no interpolation filtering?

2011-02-02 Thread Jean-Sebastien Perron
Solved. The problem was only appearing with SDS. To solve the problem I check the "Map to normals" in the cubic mapping spec. Now everything is fine. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-02 07:56 PM, Jean-Sebastien Pe

Cannot repeat texture in RS7 Linux?

2011-02-01 Thread Jean-Sebastien Perron
Is it a bug? I did it first in the cylinder mapping object. Nothing. I tried in the shader with RSL mapX = multiply (myvar, mapX). Nothing. I change the mapping object and change the object to a nurbs mesh. Nothing. Jean-Sebastien Perron www.NeuroWorld.ws

SDS scale point edit to 0 on Y axis to flatten them.

2011-02-01 Thread Jean-Sebastien Perron
I don't remember : I want to select 5 points of a subdivision object. Then scale them to 0 on the Y axis. I normally do this so they make a perfect horizontal line. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Is it possible to use an image to illuminate a scene?

2011-01-17 Thread Jean-Sebastien Perron
Thank you very much Jason. I will try it later : in the next week. Will get back to you. Jean-Sebastien Perron www.NeuroWorld.ws On 11-01-17 04:45 PM, j...@pixelperfect.co.uk wrote: Hi Jean-Sebastien, You may want to try this if you haven't already, as an alternative to using HDRI images. I

Is it possible to use an image to illuminate a scene?

2011-01-16 Thread Jean-Sebastien Perron
dead-line. Will not be able to show it for a long time (until the idea of the client is protected by a patent). It involve visualization and demonstration of a product abilities not yet created. The video produced will be used for demonstration and later for promotion. Jean-Sebastien Perron

After 7 years of hard work and sacrifice : it's finally complete

2011-01-12 Thread Jean-Sebastien Perron
passion. RS here I come! I am gonna us RS for modeling and uv texture placement, CombadZ for animation and Aqsis for rendering. Jean-Sebastien Perron www.CombadZ.com

Re: TEST4.

2011-01-09 Thread Jean-Sebastien Perron
Could you move the camera a little lower please. On 11-01-09 12:23 AM, K-UDA wrote: Hello list. My mail is not posted to the list. This is the fourth challenge. Best regards, K-UDA

Re: Ashikhmin-Shirley Highlights for RS3D

2011-01-07 Thread Jean-Sebastien Perron
My god Martin, you scared me. You are way too much advance for me with shaders. You are gonna need the help from the Avatar Technical Director. Sorry, but I won't even try to read your question. My brain could explode. Good luck. Jean-Sebastien Perron www.NeuroWorld.ws On 11-01-07 12:45 AM

Re: Ashikhmin-Shirley Highlights for RS3D

2011-01-05 Thread Jean-Sebastien Perron
are no solution if everyone is not participating. Jean-Sebastien Perron www.CombadZ.com On 11-01-06 12:52 AM, yra scherb wrote: That is why I always insisted that the forum is better than mailing. Yuriy. --- Оригінальне

Re: Variant creating UV texture coordinates objects.

2010-12-26 Thread Jean-Sebastien Perron
Impressive Yuriy,     There is a better way in other modeler like Silo, but in RS, I don't remember. http://www.polygonal-design.fr/ Jean-Sebastien Perron www.NeuroWorld.ws On 10-12-25 11:03 PM, yra scherb wrote: Hi, all

Re: Is the Interpolation formula wrong?

2010-12-18 Thread Jean-Sebastien Perron
It can't be. Are you sure that it works in every case? If it is indeed ok, i will also change it in ComabadZ. All over the internet they are using the longer version? Why? What would be the benefit of one compared to the other. Jean-Sebastien Perron www.NeuroWorld.ws On 10-12-18 05:01 AM

Abandon the manual in favor of video tutorials.

2010-12-17 Thread Jean-Sebastien Perron
and fast. What do you think? Someone should use a screen recorder with a microphone and start converting the user manual to videos. Jean-Sebastien Perron www.CombadZ.com

Is the Interpolation formula wrong?

2010-12-16 Thread Jean-Sebastien Perron
Inside Realsoft Shading the interpolation formula is (1-p1)*p2+p1*p3 This require 4 operations Why not use? (p3-p2)*p1+p2 This require 3 operations p1 is the % I do use the same formula as RS in CombadZ, but i don't understand when the second formula does not work? Jean-Sebastien Perron

Re: Any future development updates for RS

2010-12-15 Thread Jean-Sebastien Perron
Yesss : ) On 10-12-15 12:07 PM, Vesa Meskanen wrote: Hello, I did'nt find it anymore in software updates section. So it must be a mistake from Realsoft :) Right, product versions for betatesters should not be visible to all users. Anyway, I can confirm that v8 is under development

Good old time

2010-12-10 Thread Jean-Sebastien Perron
http://www.youtube.com/watch?v=ZMAQC5mp8xk Jean-Sebastien Perron www.NeuroWorld.ws

Re: You really dont understand... RE: (Future...) Key word is full-featured btw.

2010-11-21 Thread Jean-Sebastien Perron
RS does not need improvements in modeling, there is already everything you could ever dream in 3D coat. And 3D coat is compatible with RS. Jean-Sebastien Perron www.NeuroWorld.ws On 10-11-21 01:38 PM, mengil...@gmx.net wrote: Well ok, everbody has his priorities. ;-) But I guess it doesn´t

My bold claims will get me in trouble for defying the 3D monarchy and it's followers.

2010-11-21 Thread Jean-Sebastien Perron
na reveal at last what CombadZ really is all about? What does CombadZ actually do? Or do we have to wait till next year to see that? Regards Martin Original-Nachricht Datum: Sun, 21 Nov 2010 17:20:25 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-lis

UV mapping to the extreme

2010-11-16 Thread Jean-Sebastien Perron
UV mapping to the extreme http://www.polygonal-design.fr/e_unfold/index.php

RS does what others don't

2010-11-14 Thread Jean-Sebastien Perron
, no tubing, no animated water fall, no donut, etc... RS is the only software I know with Shade 5-9 that does that simple thing correctly. The shape provide the U and the path provide the V, easy. But most Pro software fail at this point. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Qt about OpenGL

2010-11-13 Thread Jean-Sebastien Perron
I use OpenGL and Free glut for my 3D software Combadz. Simple advice, don't use the primitives provided by OpenGL. Import your own from RS. Depending on the implementation of OpenGL, the primitives will be fixed models with predefined polygons. Jean-Sebastien Perron www.CombadZ.com On 10

Re: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread Jean-Sebastien Perron
. We can do more. Jean-Sebastien Perron www.NeuroWorld.ws On 10-11-07 11:50 AM, mengil...@gmx.net wrote: Sure you´re right, but somehow that´s the whole point, right? If Realsoft is basically just two people - and this proves to be not enough - than it should be checked if other options

Re: SDK/ sites down/ frustration/Realsoft

2010-11-06 Thread Jean-Sebastien Perron
Martin, post your shader code or formula and I will try to do it in RS. I also wish that RS would show more on their website. RS need to simplify and make GI faster. I'd like to see more from other users. Jean-Sebastien Perron www.NeuroWorld.ws On 10-11-06 06:17 AM, mengil...@gmx.net wrote

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Jean-Sebastien Perron
is just the concept of selling a software in pieces at a higher price. And selling them their favorite videogame : particles. As usual don't consider this rant too seriously. I'm probably just trolling again ; ) Jean-Sebastien Perron www.NeuroWorld.ws

Re: Rendering 3d output ?

2010-10-07 Thread Jean-Sebastien Perron
they must look parallel. There is no perfect setting, playing with separation distance and parallel vs crossing. Jean-Sebastien Perron www.NeuroWorld.ws On 10-10-07 08:20 AM, Jason Saunders wrote: Thanks Matthias, but do you know how far apart the two cameras should be to represent the left

Re: RS is way too much flexible and powerful for it's users.

2010-07-30 Thread Jean-Sebastien Perron
The complain is only about GI, so it's simple, we need better GI. Better = simple, efficient, fast and realistic Jean-Sebastien Perron www.NeuroWorld.ws On 10-07-30 07:05 AM, Jouni Hätinen wrote: It's not all about features. For example Blender has a very impressive feature list, but after

Re: RS is way too much flexible and powerful for it's users.

2010-07-29 Thread Jean-Sebastien Perron
about RS? Modeling, Rendering, Animation or FX? Jean-Sebastien Perron www.NeuroWorld.ws On 10-07-28 04:56 PM, mengil...@gmx.net wrote: @Jean-Sebastien: Thing is simple: Time is money. RS comes at something around 600 Euros. Lightwave for example comes at around 900 Euros. If I have to experiment

Interesting book about raytracing

2010-07-29 Thread Jean-Sebastien Perron
http://www.raytracegroundup.com/index.html Jean-Sebastien Perron www.NeuroWorld.ws

Re: RS is way too much flexible and powerful for it's users.

2010-07-29 Thread Jean-Sebastien Perron
this, your creation will always works perfectly on any 3D software. Jean-Sebastien Perron www.CombadZ.com On 10-07-29 11:54 PM, mengil...@gmx.net wrote: Yeah, I too would say that RS3Ds greatest strenght is its modelling capabilities, and in general its straight-forward approach for the basic tools

RS is way too much flexible and powerful for it's users.

2010-07-24 Thread Jean-Sebastien Perron
epare for the flames and the usual offended : ) Jean-Sebastien Perron www.NeuroWorld.ws

Ray tracing is the future and it will always be

2010-07-22 Thread Jean-Sebastien Perron
improve RS rendering performance in the future. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Fryrender plugin support

2010-07-20 Thread Jean-Sebastien Perron
... They will never merge to any standard. I really like your landscape pictures. Jean-Sebastien Perron www.CombadZ.com On 10-07-20 02:34 AM, Rakesh Malik wrote: GPU based renderers are most likely the future. The Cell isn't it -- it's only somewhat parallel, and it's not well-suited

Render to point cloud instead of 2d images : Impressive video

2010-07-20 Thread Jean-Sebastien Perron
Finally the video is there on youtube of the private demo I saw 2 months ago about the new Faro 3D scanner. http://www.youtube.com/watch?v=0_lCxc_lwPY It would be nice if RS could render 3D point cloud for realtime engine. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Fryrender plugin support

2010-07-19 Thread Jean-Sebastien Perron
are free and otherwise cheap. Because what RS is lacking is Scanline Rendering and Speed. By the way, CombadZ is fully compatible with Fryrender, but I don't want anything to do with them. Jean-Sebastien Perron www.NeuroWorld.ws On 10-07-19 02:36 PM, Arjo Rozendaal wrote: Hi Jason

Re: Fryrender plugin support

2010-07-19 Thread Jean-Sebastien Perron
is true, but mostly true Jean-Sebastien Perron www.CombadZ.com On 10-07-19 04:00 PM, aidan o driscoll wrote: OR http://www.refractivesoftware.com/ Octane Render is the world's first GPU based, un-biased, physically based renderer. €99 Bought this recently on offer - €49. Very nice renderer too. Use

Re: I vote for this new feature in RS : render block or render list of what affect what

2010-06-13 Thread Jean-Sebastien Perron
What's with the shadow, will an object, which is not self affected by a light cast a shadow on the underlying ground, which is affected by this light :-? NO. In any case Renderman does it. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-12 04:10 AM, Matthias Kappenberg wrote: H

I vote for this new feature in RS : render block or render list of what affect what

2010-06-11 Thread Jean-Sebastien Perron
outside the level. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-11 12:37 AM, Beg-inner wrote: Hi Jean-Sebastien.. Here is a simple prj.. Two lightsource, each with its own material using each an own channel to control which object and how much they are affected by them.. Also a ground using

Website update

2010-06-09 Thread Jean-Sebastien Perron
RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws

Re: Website update

2010-06-09 Thread Jean-Sebastien Perron
of this is for speed. Is there something in RS7 regarding these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much

Re: RS7 Linux view does not show/update rendering

2010-06-08 Thread Jean-Sebastien Perron
Yest it does, but if I set the view to non-opengl, everything is fine, but no opengl On 10-06-08 11:20 AM, leee wrote: On Tuesday 08 Jun 2010, Jean-Sebastien Perron wrote: Temporary solution : Click on the view Click the raytrace button Right click on the view The left click on the edit

Update on the website

2010-06-08 Thread Jean-Sebastien Perron
www.jcpexport.ca The logo is finally over after so many painful attempt. First I did the ripple with a shader then modeled the wave to be more real. Jean-Sebastien Perron www.NeuroWorld.ws

Re: 3D website made with RS7 Linux

2010-06-07 Thread Jean-Sebastien Perron
Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean

Re: 3D website made with RS7 Linux

2010-06-07 Thread Jean-Sebastien Perron
This was just a test there is nothing on the website yet Jean-Sebastien Perron www.CombadZ.com On 10-06-07 04:46 PM, Neil Cooke wrote: The URL fails on my browser.  I get a home page with some text and a link to floor.html and that link is text and can be activated only

Re: 3D website made with RS7 Linux

2010-06-07 Thread Jean-Sebastien Perron
explorer Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 05:40 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien, @ 2 - I know absolutely nothing about html or else. Then you'll run into problems, if something looks wrong on different browsers. I'm creating websites since 15years and I

RS7 Linux view does not show/update rendering

2010-06-07 Thread Jean-Sebastien Perron
Temporary solution : Click on the view Click the raytrace button Right click on the view The left click on the edit bar Jean-Sebastien Perron www.NeuroWorld.ws

Re: Realsoft model exporting

2010-06-05 Thread Jean-Sebastien Perron
gic recipe (work flow) it will go faster. Good luck! Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 07:16 AM, Jason Saunders wrote: Hi everyone,   Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3

Re: Realsoft model exporting

2010-06-05 Thread Jean-Sebastien Perron
, transparency. And shaders are not the same depending on renderers, they may have the same parameter name, but their behavior is different. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 12:51 PM, aidan o driscoll wrote: Hey Jean, 3-Export to .obj (I recommend only a single object per

Re: QuickTime Mov file - latest episode.

2010-06-04 Thread Jean-Sebastien Perron
"The Mind's Eye" and "Beyond The Mind's Eye" was the best after "Amiga World Animation". Still waiting for the Blue-Ray version. The music by Thomas Dolby was also incredible. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-04 01:31 PM, Beg-inner wrote:

Re: Octane Renderer - Works with Realsoft 3D via OBJ ... maybe!

2010-06-02 Thread Jean-Sebastien Perron
, it will make RS fully compatible with any renderer. It won't be magic, but at least it will make it possible. I have a month of vacation in 3 weeks, I will continue working on CombadZ. Jean-Sebastien Perron www.CombadZ.com On 10-06-02 06:01 AM, aidan o driscoll wrote: Hey Guys, My original Subject

Re: QuickTime Mov file - latest episode.

2010-06-01 Thread Jean-Sebastien Perron
To this day, this is the best animation video made with RS. Nothing else to say. Love the music, the camera work, the experimental style, and the mood. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-01 05:56 PM, Neil Cooke wrote: Hi List http://www..dimensionzero.co.nz/dz

Re: website WIP

2010-05-30 Thread Jean-Sebastien Perron
Do you have a link? I'd like to see it if it's still online! Send me your email at j...@neuroworld.ws I will send you the website : below 5 meg. These are the images used for the website http://neuroworld.ws/gallery/jsp_pkg_maxiforet.jpg Jean-Sebastien Perron www.NeuroWorld.ws

Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Jean-Sebastien Perron
structure. So it's like rendering to full 3D. Jean-Sebastien Perron www.NeuroWorld.ws On 10-05-26 02:45 AM, Beg-inner wrote: Hi Jean-Sebastien.. Thx for the link.. That sounds like a cool way of doing it thinking of just handling the needed points (and only max as pixels on screen...) I can

3 RS pdf manuals on my Sony e-reader PRS-900

2010-05-26 Thread Jean-Sebastien Perron
the .pdf as it is (not reformated) and you can zoom on it. Now I am always carrying RS with me. I just bought the PRS-900 from NewYork because this model is not sold in Canada. Jean-Sebastien Perron www.CombadZ.com

Re: 3 RS pdf manuals on my Sony e-reader PRS-900

2010-05-26 Thread Jean-Sebastien Perron
Refresh rate? What refresh rate? Changing a page or panning inside a zommed pdf : 0.5 frames per seconds. It's really slow. I don't use my printer anymore, In Ubuntu I print to .pdf directly to my e-reader. Jean-Sebastien Perron www.NeuroWorld.ws On 10-05-26 11:55 AM, Jouni Hätinen wrote

Re: Point cloud and infinite details in software at 30 fps

2010-05-26 Thread Jean-Sebastien Perron
points (many per pixels). I suspect RS is using a similar technique in some ways. Jean-Sebastien Perron www.NeuroWorld.ws On 10-05-26 06:54 PM, Jouni Hätinen wrote: It sounds nice but they say it's the future of gaming graphics which is totally false. It looks nice on static scenes but updating bsp

Re: website WIP

2010-05-25 Thread Jean-Sebastien Perron
e to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws On 10-05-25 04:49 PM, Mark Heuymans wrote: Hi all, I finally put some serious work into my site, the expo part is nearing completion -

RS 7 pdf usermanual and reference to read on an e-book

2010-04-13 Thread Jean-Sebastien Perron
I need it for my sony prs600 e-book. Better would be in .epub It's about time people start thinking about e-books or e-pad My printer went dry, so I invested in an ebook. Like that no more hesitation to print webpages or books. Jean-Sebastien Perron www.NeuroWorld.w

Re: RS 7 pdf usermanual and reference to read on an e-book

2010-04-13 Thread Jean-Sebastien Perron
files and also if you put your books inside too much folders. Anyway, sony e-book reader is the best because it is Open, no Applestorebullshit, no Amazoneslavery etc... It read any format and can be managed like a regular usb key. This thing is a must see and a must buy. Jean-Sebastien Perron

Re: RS 7 pdf usermanual and reference to read on an e-book

2010-04-13 Thread Jean-Sebastien Perron
I did not noticed the gloss until you mentioned it. It's probably to protect the e-ink from the touch screen. Anyway it's not a problem at all, I have used it in direct sunlight, dark place like my bedroom, office etc But if you have never experienced electronic ink, you shold go check it for

My apologies to Boris

2010-03-31 Thread Jean-Sebastien Perron
and don't bother with opposition. If you wait for the consent of everyone, you will wait forever. Jean-Sebastien Perron www.NeuroWorld.ws

Re: My apologies to Boris

2010-03-31 Thread Jean-Sebastien Perron
I am not a french from France but from Canada. That is less bad I guess. I was referring to my difficulties to communicate in english. Jean-Sebastien Perron www.NeuroWorld.ws Jouni Hätinen wrote: ...I am french. :-( I'm so sorry... :-( BR, Jouni

Re: [english 100%] Stop whining; Start creating

2010-03-30 Thread Jean-Sebastien Perron
stabbed me the most. And that always hurt. In the end, you can all go to hell, you need me more than I need you. lol (stupidest final words) Jean-Sebastien Perron www.NeuroWorld.ws

Re: QT: about Realsoft 3d Forum Discussion

2010-03-29 Thread Jean-Sebastien Perron
full of bad taste jokes. So shameful that the RS dev would hide forever. Jean-Sebastien Perron www.NeuroWorld.ws

Re: QT: about Realsoft 3d Forum Discussion

2010-03-29 Thread Jean-Sebastien Perron
(including myself). Jean-Sebastien Perron www.NeuroWorld.ws

Stereoscopic panoramas + my 1st opensource project

2010-02-28 Thread Jean-Sebastien Perron
idea fit on a single page. And no, it is not similar to quicktime. In the meantime this is an interesting way to make 360 stereoscopic images easily. http://www.ben-ezra.org/omnistereo/omni.html Jean-Sebastien Perron www.NeuroWorld.ws

Re: Test - please ignore

2010-02-23 Thread Jean-Sebastien Perron
"Test- please ignore" is the most popular subject on the list yet. Every month, there is someone talking about it. Jean-Sebastien Perron www.CombadZ.com Matthias Kappenberg wrote: Ignored ;-) - Original Message - From: NIK To:

Touchable hologram technology

2010-02-20 Thread Jean-Sebastien Perron
http://www.youtube.com/watch?v=Y-P1zZAcPuw Jean-Sebastien Perron www.NeuroWorld.ws

Interesting tool

2010-02-20 Thread Jean-Sebastien Perron
http://drpetter.se/project_sculpt.html I don't remember if someone else already posted about it. sorry. Jean-Sebastien Perron www.NeuroWorld.ws

Re: artificial evolution

2010-02-18 Thread Jean-Sebastien Perron
Fascinating demonstration and it is also creepy. Need to know more about programming self-evolution. Animators do animation, anything else is not animation. Camera did not put the painters out of job. Stunt man will eventually be out of job and soon actors too. Jean-Sebastien Perron

RS7 Ubuntu Linux all the shortcuts are not working but camera movements

2010-02-08 Thread Jean-Sebastien Perron
For example ctrl-A ctrl-Z etc... are not working? Jean-Sebastien Perron www.NeuroWorld.ws

Realsoft is the best companion with CombadZ WOW!

2010-02-08 Thread Jean-Sebastien Perron
. CombadZ could be a candidate but there is no modeling and no rendering. Jean-Sebastien Perron www.CombadZ.com

Re: stereoscopic imagery

2010-02-07 Thread Jean-Sebastien Perron
not work. Jean-Sebastien Perron www.NeuroWorld.ws Mark Heuymans wrote: Hi all, I saw Avatar in 3d last week, wow - total immersion! Rendering stereo images with RS is easy, but viewing it comfortably is another matter. You can view the attached image by crossing your eyes until the two images

Re: stereoscopic imagery

2010-02-07 Thread Jean-Sebastien Perron
If I remember on my website the stereoscopic tutorial use center of object as aimpoint instead infinity. This behaviour is a natural one for the eye The future is either connected to the brain or holographic voxels. Jean-Sebastien Perron www.NeuroWorld.ws Neil Cooke wrote: Saw

Is there a tutorial on how to burn light onto the texture of an object?

2010-02-02 Thread Jean-Sebastien Perron
How to create a light map texture and export it as an image for future use on polygon object for RT gaming engine? Jean-Sebastien Perron www.CombadZ.com

  1   2   3   >