Re: [Audyssey] Toc observation

2010-03-21 Thread dark
Well,  this isn't a genre I've seen much of to be honest, because most of my 
friends were and are rpg and action/adventure fans, and I've never been able 
to read all the necessary text to play such things myself even when I found 
the maps visible,  so this is deffinately a new experience for me.


I can certainly see how this system could progress into various games,   
everything from civilization to command and conquer or even themed stratogy 
games like dune 2.


Breware the Grue!

Dark.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 4:39 AM
Subject: Re: [Audyssey] Toc observation



Hi Dark,
Oh, I agree with this completely. I too came from a mainstream sighted
gaming background and that's why GMA Games impressed me right off.
David has been at the forefront of accessible gaming technology
creating the first first person shooter similar to Doom, and now Time
of Conflict that is something on par with Civilization. Both types
could have been improved some, but are monumental steps forward in
what can be done using only audio and a speech interface. I have
nothing but respect for David Greenwood's achievements so far as
advancing audio games to new areas and styles  that have never really
been explored before in an audio only format. My hats off to David for
giving us this excellent product.





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Re: [Audyssey] Major Problem!

2010-03-21 Thread shaun everiss
hmmm well I have had badly behaved systems.
this includes the first and second windows desktops and the second and third 
laptops even my 4th laptop had some issue.
the latest desktops we have and the laptop I have now not so much.
At 07:29 p.m. 22/03/2010, you wrote:
>Good grief sean! what is it with you and reformats?  or do you just have a 
>liking for death threats against computer ;D.
>
>Personally, I think I've only ever reformatted a machine once, and that only 
>when it was being given to someone else to use. i've occasionally ran into 
>user account shinanigans,  but at most these just mean deleting one 
>account and creating another, not reformatting at all.
>
>Generally i've found a good antivirus and occasional use of utilities like C 
>cleaner have kept my machine running without a hitch,  in fact mostly I've 
>only ever changed machines when the hardware actually broke down, as happened 
>with my old desktop in august of 2008,  though it had been used pretty 
>extensively every day for was 4 years, so I didn't mind too much (all my 
>important stuff is backed up on an external harddrive anyway, --- -sinse if I 
>lost my thesis I'd be in pretty serious trouble,  not to mention having 
>lots of games, books and music I want to keep as well).
>
>Beware the Grue!
>
>Dark.
>- Original Message - From: "shaun everiss" 
>To: "Gamers Discussion list" 
>Sent: Monday, March 22, 2010 4:11 AM
>Subject: Re: [Audyssey] Major Problem!
>
>
>>yeah sometimes I have conflicts with my computer.
>>then you show it your fist, its called reformat.
>>if you have a good computer it doesn't get that far you just have to think of 
>>doing that and it behaves.
>>At 04:27 p.m. 22/03/2010, you wrote:
>
>
>---
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Re: [Audyssey] DirectSound or XAudio

2010-03-21 Thread shaun everiss
thats a point phill
if both can be supported and then have it autoswitch or have an option in a 
menu to switch if the system finds both, in my system for example where I have 
all the libs for just about everything that needs to exist I'd like that.
At 07:08 p.m. 22/03/2010, you wrote:
>Hi Thomas,
>
>My vote goes to DirectSound. All cons considered it is rock solid, and it's 
>been tried and tested for 10 years. XAudio2 is the future, certainly, but not 
>quite yet in my mind. Eventually I intend making Streemway support both 
>DirectSound and XAudio2 and adjust itself depending on Windows version, and 
>since Streemway has a wrapper API I don't need to modify my own games to 
>integrate this; just Streemway itself.
>
>Kind regards,
>
>Philip Bennefall
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Monday, March 22, 2010 7:01 AM
>Subject: [Audyssey] DirectSound or XAudio
>
>
>>Hi all,
>>As most of you know I've spent the last three or four months
>>converting my engine code from C# .NET to C++. At last after
>>three/four months of hard work the engine is almost ready to begin
>>using for building Mysteries of the Ancients beta 11. The one area of
>>the engine I haven't quite completed though is the sound core.
>>Initially I was using FMOD Ex 4.28, which is fine, but as you may know
>>that requires a special license to use in commercial products. When
>>incorperated into a game engine the license costs a lot more. I really
>>don't have the money right now to pay for the license so I've been
>>thinking about using DirectSound 8 or XAudio2.What I'm looking for is
>>some educated advice which I should use for my engine.
>>On one hand I know DirectSound 8 is old, is now technically moved to
>>the legacy branch of DirectX, but it also is quite stable and very
>>backwards compatible with older Windows releases. Plus Windows XP,
>>Vista, and Windows 7 all come with it installed so no need to upgrade
>>DirectX to use it. Thus if I go with DirectSound 8 I don't have to
>>install anything extra, or ask anyone to upgrade DirectX. All of these
>>things are compelling reasons for choosing DirectSound 8.
>>On the other hand XAudio2 looks very promising. For one thing it is a
>>lot newer, is designed for Windows releases beyond Windows 7, and is
>>currently being supported by Microsoft. This means going with it now
>>will save me some trouble upgrading my games when the time comes that
>>DirectSound is officially removed from DirectX altogether, but nobody
>>knows when that will be.Too many games and other multimedia products
>>depend on DirectSound to just up and drop it as Microsoft well knows.
>>They probably won't drop it completely until XAudio2 has fully
>>replaced DirectSound for newer games and other multimedia products. So
>>the fact that XAudio2 is current doesn't necessarily mean DirectSound
>>is a bad option. It just means my games will be more up to date so to
>>speak.
>>However, as i said before there are some features that make it
>>promising. For one thing I see according to the docs you can play and
>>stream some compressed file types like wma and xwma. This is obviously
>>a great feature as some music and ambience tracks can be quite big.
>>Having support for some compressed file types makes it a good choice
>>in that regard.
>>Besides that XAudio2 has some improvements in DSP support and can be
>>used to mix sounds for 5.1 and 7.1 sound cards which is very good
>>since the fact we depend on an entire audio environment to begin with.
>>The more realistic sounding the mixer is the more realistic the game's
>>audio environment will be. However, even though a game may support
>>such a high tech sound environment most of my customers are likely to
>>be stuck with some budget sound card like a Soundmax AC-97 that
>>shipped with their computer. So I'm not really certain that putting
>>extra work into specifically supporting 5.1 or 7.1 mixing will do them
>>a whole heck of a lot of good without the higher end hardware. If this
>>is the case then Xaudio2 3d mixing won't be much better than
>>DirectSound's 3d mixing if they don't have the equipment to take
>>advantage of the better 3d mixing. Any thoughts here?
>>Has anyone actually sat down and compared these two APIs and have a
>>better list of pros and cons? More to the point which do you think I
>>should pick? I can basically use either one right now, and I should be
>>able to update the engine in a day or so once I figure out which to
>>use for the project.
>>
>>Thanks.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>p

Re: [Audyssey] DirectSound or XAudio

2010-03-21 Thread shaun everiss
hmmm well we already need dotnet for most things and directx is not to bad I 
upgrade every so often anyway.
xna can be put into the installers its small as.
I already run entombed.
Ok so the down side?
dotnet stuff in general and xna stuff takes some time to load although you have 
the advantage of incription on sounds entombed for example has their music in 
wma and their sounds in xsb and xnb sound banks which I can't open.
on the other hand most don't have the hardware and so direct sound8 is ok 
though most will need dx9c anyway for games in general.
I don't care any way.
Even though I don't have it I'd prefur that you had the support in case I 
upgrade my hardware or just for room.
I hate games where they will only run on sertain systems.
Right now for example one friend has a load of old games that don't support hd 
video.
they work but things stutter and systems reset and things go bonkas and so 
every few days a reformat is needed, because some games don't run with the 
hardware well.
Even if you had a detection for that support in there maybe even an option to 
select the sound support.
I have good headsets I wander   if I could run full 3d like they do in shades 
of doom.
in fact I may switch to that effect just to see.
unfortunately my hd card realtech does not have the full mutherload of memmory 
the standard one has so i can't take advantage of its effects but I feel like a 
bit of dooming now you mention it.
At 07:01 p.m. 22/03/2010, you wrote:
>Hi all,
>As most of you know I've spent the last three or four months
>converting my engine code from C# .NET to C++. At last after
>three/four months of hard work the engine is almost ready to begin
>using for building Mysteries of the Ancients beta 11. The one area of
>the engine I haven't quite completed though is the sound core.
>Initially I was using FMOD Ex 4.28, which is fine, but as you may know
>that requires a special license to use in commercial products. When
>incorperated into a game engine the license costs a lot more. I really
>don't have the money right now to pay for the license so I've been
>thinking about using DirectSound 8 or XAudio2.What I'm looking for is
>some educated advice which I should use for my engine.
>On one hand I know DirectSound 8 is old, is now technically moved to
>the legacy branch of DirectX, but it also is quite stable and very
>backwards compatible with older Windows releases. Plus Windows XP,
>Vista, and Windows 7 all come with it installed so no need to upgrade
>DirectX to use it. Thus if I go with DirectSound 8 I don't have to
>install anything extra, or ask anyone to upgrade DirectX. All of these
>things are compelling reasons for choosing DirectSound 8.
>On the other hand XAudio2 looks very promising. For one thing it is a
>lot newer, is designed for Windows releases beyond Windows 7, and is
>currently being supported by Microsoft. This means going with it now
>will save me some trouble upgrading my games when the time comes that
>DirectSound is officially removed from DirectX altogether, but nobody
>knows when that will be.Too many games and other multimedia products
>depend on DirectSound to just up and drop it as Microsoft well knows.
>They probably won't drop it completely until XAudio2 has fully
>replaced DirectSound for newer games and other multimedia products. So
>the fact that XAudio2 is current doesn't necessarily mean DirectSound
>is a bad option. It just means my games will be more up to date so to
>speak.
>However, as i said before there are some features that make it
>promising. For one thing I see according to the docs you can play and
>stream some compressed file types like wma and xwma. This is obviously
>a great feature as some music and ambience tracks can be quite big.
>Having support for some compressed file types makes it a good choice
>in that regard.
>Besides that XAudio2 has some improvements in DSP support and can be
>used to mix sounds for 5.1 and 7.1 sound cards which is very good
>since the fact we depend on an entire audio environment to begin with.
>The more realistic sounding the mixer is the more realistic the game's
>audio environment will be. However, even though a game may support
>such a high tech sound environment most of my customers are likely to
>be stuck with some budget sound card like a Soundmax AC-97 that
>shipped with their computer. So I'm not really certain that putting
>extra work into specifically supporting 5.1 or 7.1 mixing will do them
>a whole heck of a lot of good without the higher end hardware. If this
>is the case then Xaudio2 3d mixing won't be much better than
>DirectSound's 3d mixing if they don't have the equipment to take
>advantage of the better 3d mixing. Any thoughts here?
>Has anyone actually sat down and compared these two APIs and have a
>better list of pros and cons? More to the point which do you think I
>should pick? I can basically use either one right now, and I should be
>able to update the engine in a day or so once I figure out 

Re: [Audyssey] q9 on medium now completed!

2010-03-21 Thread dark
I actually can't even finish it on easy sinse philip stuck those demons into 
the game ;D.


Though I must admit I've not been trying quite as hard as I possibly 
could've done.


Beware the grue!

Dark.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 4:12 AM
Subject: Re: [Audyssey] q9 on medium now completed!



well even though I bought q9 I have never finnished it either.
At 04:32 p.m. 22/03/2010, you wrote:
I've never managed to do it since like you I always seem to get swarmed by 
multiple enemies (bears and rhinos usually), and if I do survive my health 
is so low there's no chance at all of me getting even halfway through the 
level. And while I saved most of my slingshot ammo till Death World level 
2 I have at most 200 rocks for my slingshot. I believe the proper phrase 
is...d'oh!
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "Yohandy" 
To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 9:22 PM
Subject: [Audyssey] q9 on medium now completed!


Doubt I can do it on higher difficulties since the odds aren't stacked in 
our favor, but at least I did it on medium! hilarious ending! hahaha!


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Re: [Audyssey] Major Problem!

2010-03-21 Thread dark
Good grief sean! what is it with you and reformats?  or do you just have 
a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that only 
when it was being given to someone else to use. i've occasionally ran into 
user account shinanigans,  but at most these just mean deleting one 
account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities like C 
cleaner have kept my machine running without a hitch,  in fact mostly 
I've only ever changed machines when the hardware actually broke down, as 
happened with my old desktop in august of 2008,  though it had been used 
pretty extensively every day for was 4 years, so I didn't mind too much (all 
my important stuff is backed up on an external harddrive anyway, --- -sinse 
if I lost my thesis I'd be in pretty serious trouble,  not to mention 
having lots of games, books and music I want to keep as well).


Beware the Grue!

Dark.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to think 
of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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[Audyssey] sims was Toc observation

2010-03-21 Thread dark
I must confess I've never really seen the point of such games myself, I can 
see the point in something strategical such as sim city, but things like the 
sims have always struck me as basically a glorified tamagochi.


In terms of audio interface,  well there are already textual versions of 
such things (check out the alter ego game at http://www.theblackforge.net/ 
for instance, and there are probably others)..


I suppose something with audio events and acting could be created,   
though as I said I must admit I've not really ever seen the point in such 
things myself,  I suppose though I've always been a bit more hard core 
in my gaming and wanted more exploration personally.


Of course, this isn't to say it's a bad idea,  just a concept i've never 
really found personally interesting, --- but that of course is just me.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 4:00 AM
Subject: Re: [Audyssey] Toc observation


It'd be interesting to see if a game like The Sims could be created, where 
rather than building a city you create an individual character and try to 
build a life for that character with house, job and things like that. I 
remember we bought a Game Cube version of the game for my mom a few years 
back. It was quite funny since if you didn't do things exactly right the 
character would get depressed and fall asleep at odd hours of the day and 
things like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] DirectSound or XAudio

2010-03-21 Thread Philip Bennefall

Hi Thomas,

My vote goes to DirectSound. All cons considered it is rock solid, and it's 
been tried and tested for 10 years. XAudio2 is the future, certainly, but 
not quite yet in my mind. Eventually I intend making Streemway support both 
DirectSound and XAudio2 and adjust itself depending on Windows version, and 
since Streemway has a wrapper API I don't need to modify my own games to 
integrate this; just Streemway itself.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 7:01 AM
Subject: [Audyssey] DirectSound or XAudio



Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

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If you have any question

[Audyssey] DirectSound or XAudio

2010-03-21 Thread Thomas Ward
Hi all,
As most of you know I've spent the last three or four months
converting my engine code from C# .NET to C++. At last after
three/four months of hard work the engine is almost ready to begin
using for building Mysteries of the Ancients beta 11. The one area of
the engine I haven't quite completed though is the sound core.
Initially I was using FMOD Ex 4.28, which is fine, but as you may know
that requires a special license to use in commercial products. When
incorperated into a game engine the license costs a lot more. I really
don't have the money right now to pay for the license so I've been
thinking about using DirectSound 8 or XAudio2.What I'm looking for is
some educated advice which I should use for my engine.
On one hand I know DirectSound 8 is old, is now technically moved to
the legacy branch of DirectX, but it also is quite stable and very
backwards compatible with older Windows releases. Plus Windows XP,
Vista, and Windows 7 all come with it installed so no need to upgrade
DirectX to use it. Thus if I go with DirectSound 8 I don't have to
install anything extra, or ask anyone to upgrade DirectX. All of these
things are compelling reasons for choosing DirectSound 8.
On the other hand XAudio2 looks very promising. For one thing it is a
lot newer, is designed for Windows releases beyond Windows 7, and is
currently being supported by Microsoft. This means going with it now
will save me some trouble upgrading my games when the time comes that
DirectSound is officially removed from DirectX altogether, but nobody
knows when that will be.Too many games and other multimedia products
depend on DirectSound to just up and drop it as Microsoft well knows.
They probably won't drop it completely until XAudio2 has fully
replaced DirectSound for newer games and other multimedia products. So
the fact that XAudio2 is current doesn't necessarily mean DirectSound
is a bad option. It just means my games will be more up to date so to
speak.
However, as i said before there are some features that make it
promising. For one thing I see according to the docs you can play and
stream some compressed file types like wma and xwma. This is obviously
a great feature as some music and ambience tracks can be quite big.
Having support for some compressed file types makes it a good choice
in that regard.
Besides that XAudio2 has some improvements in DSP support and can be
used to mix sounds for 5.1 and 7.1 sound cards which is very good
since the fact we depend on an entire audio environment to begin with.
The more realistic sounding the mixer is the more realistic the game's
audio environment will be. However, even though a game may support
such a high tech sound environment most of my customers are likely to
be stuck with some budget sound card like a Soundmax AC-97 that
shipped with their computer. So I'm not really certain that putting
extra work into specifically supporting 5.1 or 7.1 mixing will do them
a whole heck of a lot of good without the higher end hardware. If this
is the case then Xaudio2 3d mixing won't be much better than
DirectSound's 3d mixing if they don't have the equipment to take
advantage of the better 3d mixing. Any thoughts here?
Has anyone actually sat down and compared these two APIs and have a
better list of pros and cons? More to the point which do you think I
should pick? I can basically use either one right now, and I should be
able to update the engine in a day or so once I figure out which to
use for the project.

Thanks.

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Re: [Audyssey] Entombed Mailing List

2010-03-21 Thread Steve

You understood it right, you do have to create a Google account.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 6:12 PM
Subject: Re: [Audyssey] Entombed Mailing List



Hi Shaun,
You can. However, it seems is if it wants me to set  up google account--no
thanks.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, March 21, 2010 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Mailing List

entombed-subscr...@googlegroups.com
I think though you can go to www.blind-games.com and get in that way but
there may be a google capture if you do it that way.
eAt 04:44 a.m. 22/03/2010, you wrote:

Hello,

I know this has been talked about before, but I seemed to have forgotten

how

to subscribe. How do you join the list/

Best Regards,

Hayden

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No virus found in this incoming message.
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Re: [Audyssey] Toc observation

2010-03-21 Thread Thomas Ward
Hi Dark,
Oh, I agree with this completely. I too came from a mainstream sighted
gaming background and that's why GMA Games impressed me right off.
David has been at the forefront of accessible gaming technology
creating the first first person shooter similar to Doom, and now Time
of Conflict that is something on par with Civilization. Both types
could have been improved some, but are monumental steps forward in
what can be done using only audio and a speech interface. I have
nothing but respect for David Greenwood's achievements so far as
advancing audio games to new areas and styles  that have never really
been explored before in an audio only format. My hats off to David for
giving us this excellent product.


On 3/21/10, dark  wrote:
> Hi.
>
> The other mod on audiogames.net, -- Cx2, just made an interesting
> observation about time of conflict which i probably should communicate.
>
> up until a few years ago, he had working eyeballs and was a mainstream
> gamer, and particularly a fan of stratogy games.
>
> he actually said Toc's map and combat system was very reminiscent of
> civilization, and would only need research, economy and building of your own
> cities to be there.
>
> While I'm in no way suggesting david instantly goes off and creates another
> game,  it's interesting that a game type and genre thought to be
> mpossible in audio has now become possible, and in fact were someone to set
> about making a civ or sim city type game, Toc has offered a good blueprint
> as to what features an audio overview should have,  the same way the Gma
> 3D engine (thanks againn to david and phil), has shown how an audio fps view
> should work, and Jason as shown how to create an audio top down rpg view
> which switches to combat intermitantly and as Tom is greadually doing for
> side scrollers.
>
> Also of course, if at some point in the future David did want to simply
> modify Toc into a civilization or sim city type game with research,
> technology etc,  well I for one wouldn't mind ;D.
>
> Beware the grue!
>
> Dark.
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Re: [Audyssey] Toc observation

2010-03-21 Thread shaun everiss
hmmm well its good we are getting close to the sighted game in this way.
ofcause if we get close enough if we put graphics in the game but used the same 
system then that would be good.
we would have to have a way of turning speech off though.
on that note if david or anyone wants me to do full voice overs for things then 
it probably could be done some what.
Ofcause any city names that were not standard things would have to be done by 
sapi but the rest looks semi fixed.
At 04:51 p.m. 22/03/2010, you wrote:
>Hi. 
>
>The other mod on audiogames.net, -- Cx2, just made an interesting observation 
>about time of conflict which i probably should communicate. 
>
>up until a few years ago, he had working eyeballs and was a mainstream gamer, 
>and particularly a fan of stratogy games. 
>
>he actually said Toc's map and combat system was very reminiscent of 
>civilization, and would only need research, economy and building of your own 
>cities to be there. 
>
>While I'm in no way suggesting david instantly goes off and creates another 
>game,  it's interesting that a game type and genre thought to be mpossible 
>in audio has now become possible, and in fact were someone to set about making 
>a civ or sim city type game, Toc has offered a good blueprint as to what 
>features an audio overview should have,  the same way the Gma 3D engine 
>(thanks againn to david and phil), has shown how an audio fps view should 
>work, and Jason as shown how to create an audio top down rpg view which 
>switches to combat intermitantly and as Tom is greadually doing for side 
>scrollers.
>
>Also of course, if at some point in the future David did want to simply modify 
>Toc into a civilization or sim city type game with research, technology etc, 
> well I for one wouldn't mind ;D.
>
>Beware the grue! 
>
>Dark.
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Re: [Audyssey] q9 on medium now completed!

2010-03-21 Thread shaun everiss
well even though I bought q9 I have never finnished it either.
At 04:32 p.m. 22/03/2010, you wrote:
>I've never managed to do it since like you I always seem to get swarmed by 
>multiple enemies (bears and rhinos usually), and if I do survive my health is 
>so low there's no chance at all of me getting even halfway through the level. 
>And while I saved most of my slingshot ammo till Death World level 2 I have at 
>most 200 rocks for my slingshot. I believe the proper phrase is...d'oh!
>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>Vender: No pizza. Only Khlav Kalash.
>- Original Message - From: "Yohandy" 
>To: "Gamers Discussion list" 
>Sent: Sunday, March 21, 2010 9:22 PM
>Subject: [Audyssey] q9 on medium now completed!
>
>
>>Doubt I can do it on higher difficulties since the odds aren't stacked in our 
>>favor, but at least I did it on medium! hilarious ending! hahaha!
>>
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>
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Re: [Audyssey] Major Problem!

2010-03-21 Thread shaun everiss
yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to think of 
doing that and it behaves.
At 04:27 p.m. 22/03/2010, you wrote:
>could there possibly be some conflicts with the program and your computer? 
>hehehe
>
>- Original Message - From: "Jacob Kruger" 
>To: "Gamers Discussion list" 
>Sent: Sunday, March 21, 2010 11:03 PM
>Subject: Re: [Audyssey] Major Problem!
>
>
>>Have you tried restarting machine etc.?
>>
>>Just asking since maybe it's at the very least running in the background 
>>somewhere...?
>>
>>Alternatively, you might be able to confirm that by hitting Ctrl + Alt + Del, 
>>and looking for it in either the tasks or processes lists that should come up 
>>if the task manager loads, and then you could try ending it from there in 
>>case that will help, but, if you restart machine it should be gone when 
>>machine reboots.
>>
>>Stay well, and HTH
>>
>>Jacob Kruger
>>Blind Biker
>>Skype: BlindZA
>>'...fate had broken his body, but not his spirit...'
>>
>>- Original Message - From: "Hayden Presley" 
>>To: "'Gamers Discussion list'" 
>>Sent: Monday, March 22, 2010 4:39 AM
>>Subject: [Audyssey] Major Problem!
>>
>>
>>>Hi all,
>>>
>>>I've got a slight (well, bigger than that) problem. Earlier tonight, I
>>>attempted to luunch time of conflict. The updater came up, and I answered
>>>yes. After the installation, it said something about conflict.exe was not
>>>able to be replaced. I just tried to delete it from the folder after
>>>uninstalling, and I cannot, it says someihing abut access is denied.
>>>
>>>Best Regards,
>>>
>>>Hayden
>>>
>>>---
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>>>If you have any questions or concerns regarding the management of the list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>__ Information from ESET NOD32 Antivirus, version of virus signature 
>>>database 4963 (20100321) __
>>>
>>>The message was checked by ESET NOD32 Antivirus.
>>>
>>>http://www.eset.com
>>>
>>>
>>
>>
>>__ Information from ESET NOD32 Antivirus, version of virus signature 
>>database 4963 (20100321) __
>>
>>The message was checked by ESET NOD32 Antivirus.
>>
>>http://www.eset.com
>>
>>
>>
>>
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Re: [Audyssey] Major Problem!

2010-03-21 Thread shaun everiss
hmmm reboot and try again.
weird.
At 03:39 p.m. 22/03/2010, you wrote:
>Hi all,
>
>I've got a slight (well, bigger than that) problem. Earlier tonight, I
>attempted to luunch time of conflict. The updater came up, and I answered
>yes. After the installation, it said something about conflict.exe was not
>able to be replaced. I just tried to delete it from the folder after
>uninstalling, and I cannot, it says someihing abut access is denied.
>
>Best Regards,
>
>Hayden
>
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Re: [Audyssey] Mota and tts

2010-03-21 Thread shaun everiss
aah.
I always like to stay up to date.
I have a realtech hd card but am not impressed with the stripped down card on 
my laptop.
sure it is sounding real good for what it is but in games like sod I have to 
set everything off the card because it doesn't run everything well.
In one part of teraformas sounds don't work well at all.
I suspect that my card has reduced internal memmory.
I have been brought up on yamaha, sb16 and other such cards.
A basic card for me that looks good could be the soundmax, no fx but a built in 
eq makes up for that the realtech hd and the realtech ac97 are ok cards.
I've heard about m audio, but hmmm.
Its not like I can go fully pro though I am happy with the lack of buzz  and 
hiss on my end.
Still like the analog cards as they seem to run smoother.
but enough of this I think.
At 03:14 p.m. 22/03/2010, you wrote:
>Hi Shaun,
>I'm not really sure what sound cards are currently on top. Despite
>what I've said about Creative going down hill I know the Creative Labs
>Audigy 4 Pro is a pretty good sound card for games and music, and does
>have a lot of good reviews. In terms of other brands I've heard Asus
>has some good high-def sound cards, but have not any experience with
>them. Another brand that seams to be popular, but I don't have
>experience with, is M-Audio.
>HTH
>
>On 3/21/10, shaun everiss  wrote:
>> hmmm yeah I've never had anything more powerfull than a soundmax or some low
>> end yamaha cards so something like that is semi top.
>> So creative is not the top.
>> what is, maybe roland or yamaha the yamaha synths are less sharp sounding
>> than the roland stuff.
>> although the later keyboards are ok.
>
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Re: [Audyssey] Toc observation

2010-03-21 Thread Bryan Peterson
It'd be interesting to see if a game like The Sims could be created, where 
rather than building a city you create an individual character and try to 
build a life for that character with house, job and things like that. I 
remember we bought a Game Cube version of the game for my mom a few years 
back. It was quite funny since if you didn't do things exactly right the 
character would get depressed and fall asleep at odd hours of the day and 
things like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, March 21, 2010 9:51 PM
Subject: [Audyssey] Toc observation



Hi.

The other mod on audiogames.net, -- Cx2, just made an interesting 
observation about time of conflict which i probably should communicate.


up until a few years ago, he had working eyeballs and was a mainstream 
gamer, and particularly a fan of stratogy games.


he actually said Toc's map and combat system was very reminiscent of 
civilization, and would only need research, economy and building of your 
own cities to be there.


While I'm in no way suggesting david instantly goes off and creates 
another game,  it's interesting that a game type and genre thought to 
be mpossible in audio has now become possible, and in fact were someone to 
set about making a civ or sim city type game, Toc has offered a good 
blueprint as to what features an audio overview should have,  the same 
way the Gma 3D engine (thanks againn to david and phil), has shown how an 
audio fps view should work, and Jason as shown how to create an audio top 
down rpg view which switches to combat intermitantly and as Tom is 
greadually doing for side scrollers.


Also of course, if at some point in the future David did want to simply 
modify Toc into a civilization or sim city type game with research, 
technology etc,  well I for one wouldn't mind ;D.


Beware the grue!

Dark.
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Re: [Audyssey] q9 on medium now completed!

2010-03-21 Thread Bryan Peterson
I always try to reserve the slingshot for bears but it always seemed like 
other enemies kept getting in the way. And of course it didn't help that I 
blew a major opportunity when I happened to get really lucky with a FOrtune 
Field early on and got up to almost 500 strength. But instead of leaving 
well enough alone I had to keep trying. Let's just say Q9 became extremely 
suicidal LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 9:45 PM
Subject: Re: [Audyssey] q9 on medium now completed!


I beat the level mainly by luck. had a bunch of shields which I used when 
there were a pile of enemies after me, and ammo for all the bears in the 
level. had like 30% health when I finished which was real close. for the 
boss I also used rocks since that's pretty much the only effective way to 
beat him, and also activating shields to keep him from rushing me like a 
wild beast. I kept getting cheap shots by jumping back and forth over the 
pit when he got close and nailing him a couple of times.



- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:32 PM
Subject: Re: [Audyssey] q9 on medium now completed!


I've never managed to do it since like you I always seem to get swarmed 
by multiple enemies (bears and rhinos usually), and if I do survive my 
health is so low there's no chance at all of me getting even halfway 
through the level. And while I saved most of my slingshot ammo till Death 
World level 2 I have at most 200 rocks for my slingshot. I believe the 
proper phrase is...d'oh!
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 9:22 PM
Subject: [Audyssey] q9 on medium now completed!


Doubt I can do it on higher difficulties since the odds aren't stacked 
in our favor, but at least I did it on medium! hilarious ending! hahaha!


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[Audyssey] Toc observation

2010-03-21 Thread dark
Hi. 

The other mod on audiogames.net, -- Cx2, just made an interesting observation 
about time of conflict which i probably should communicate. 

up until a few years ago, he had working eyeballs and was a mainstream gamer, 
and particularly a fan of stratogy games. 

he actually said Toc's map and combat system was very reminiscent of 
civilization, and would only need research, economy and building of your own 
cities to be there. 

While I'm in no way suggesting david instantly goes off and creates another 
game,  it's interesting that a game type and genre thought to be mpossible 
in audio has now become possible, and in fact were someone to set about making 
a civ or sim city type game, Toc has offered a good blueprint as to what 
features an audio overview should have,  the same way the Gma 3D engine 
(thanks againn to david and phil), has shown how an audio fps view should work, 
and Jason as shown how to create an audio top down rpg view which switches to 
combat intermitantly and as Tom is greadually doing for side scrollers.

Also of course, if at some point in the future David did want to simply modify 
Toc into a civilization or sim city type game with research, technology etc, 
 well I for one wouldn't mind ;D.

Beware the grue! 

Dark.
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Re: [Audyssey] q9 on medium now completed!

2010-03-21 Thread Yohandy
I beat the level mainly by luck. had a bunch of shields which I used when 
there were a pile of enemies after me, and ammo for all the bears in the 
level. had like 30% health when I finished which was real close. for the 
boss I also used rocks since that's pretty much the only effective way to 
beat him, and also activating shields to keep him from rushing me like a 
wild beast. I kept getting cheap shots by jumping back and forth over the 
pit when he got close and nailing him a couple of times.



- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:32 PM
Subject: Re: [Audyssey] q9 on medium now completed!


I've never managed to do it since like you I always seem to get swarmed by 
multiple enemies (bears and rhinos usually), and if I do survive my health 
is so low there's no chance at all of me getting even halfway through the 
level. And while I saved most of my slingshot ammo till Death World level 
2 I have at most 200 rocks for my slingshot. I believe the proper phrase 
is...d'oh!
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 9:22 PM
Subject: [Audyssey] q9 on medium now completed!


Doubt I can do it on higher difficulties since the odds aren't stacked in 
our favor, but at least I did it on medium! hilarious ending! hahaha!


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Re: [Audyssey] q9 on medium now completed!

2010-03-21 Thread Bryan Peterson
I've never managed to do it since like you I always seem to get swarmed by 
multiple enemies (bears and rhinos usually), and if I do survive my health 
is so low there's no chance at all of me getting even halfway through the 
level. And while I saved most of my slingshot ammo till Death World level 2 
I have at most 200 rocks for my slingshot. I believe the proper phrase 
is...d'oh!

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 9:22 PM
Subject: [Audyssey] q9 on medium now completed!


Doubt I can do it on higher difficulties since the odds aren't stacked in 
our favor, but at least I did it on medium! hilarious ending! hahaha!


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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Well, they only seem to succeed about %70 of the time against anything 
accept battleships or subs, --- which is weerd indeed. I've occasionally 
been able to attack other enemy units by throwing three or four fighters at 
them successively,  but their weakness is annoying! As I said, this is 
why i'd like to see a stronger offensive plane in the game.


Beware the grue!

Dark.
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Monday, March 22, 2010 3:19 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?




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Re: [Audyssey] Major Problem!

2010-03-21 Thread Yohandy
could there possibly be some conflicts with the program and your 
computer? hehehe


- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:03 PM
Subject: Re: [Audyssey] Major Problem!



Have you tried restarting machine etc.?

Just asking since maybe it's at the very least running in the background 
somewhere...?


Alternatively, you might be able to confirm that by hitting Ctrl + Alt + 
Del, and looking for it in either the tasks or processes lists that should 
come up if the task manager loads, and then you could try ending it from 
there in case that will help, but, if you restart machine it should be 
gone when machine reboots.


Stay well, and HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, March 22, 2010 4:39 AM
Subject: [Audyssey] Major Problem!



Hi all,

I've got a slight (well, bigger than that) problem. Earlier tonight, I
attempted to luunch time of conflict. The updater came up, and I answered
yes. After the installation, it said something about conflict.exe was not
able to be replaced. I just tried to delete it from the folder after
uninstalling, and I cannot, it says someihing abut access is denied.

Best Regards,

Hayden

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[Audyssey] q9 on medium now completed!

2010-03-21 Thread Yohandy
Doubt I can do it on higher difficulties since the odds aren't stacked in 
our favor, but at least I did it on medium! hilarious ending! hahaha! 



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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Liam Erven
I have never been able to attack infantry with fighters. they always, always
get shot down.
am I missing something possibly? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you can
use them to disrupt enemy offensive by attacking enemy infantry,  but I
agree their not the best offensive unit, and certainly not as good as they
should be against enemy infantry,  hence my desire for a bomber plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can just
press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: "Johnny Tai" 
To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


> The only part of the game I find really annoying thus far is the fighter 
> unit. They take awhile to build, take more managing than the rest, and 
> they don't really do much cept for getting shot down all the time lol.
> Granted they're nice to scout with, but even then, if you don't keep them 
> near your cities, they go bye-bye either by out of fuel or by enemy hands.
> My current game got like 20 fighters on my side, and most I do with them 
> is to keep them out of the ways of others.
> "No one ever kicked ass by saying I can't."
>
> Johnny ST Tai
>
> LIVE AND WALK WITH CONFIDENCE.
>
> Interpersonal and Social Relationship Counselling-also offering private, 
> one on one self defense training- call or email to book your appointment 
> today!
>
> johnnyti...@shaw.ca
>
> 1-604-275-2795
>
> Listen to, or buy our music at:
>
> http://www.musicsubmit.com/thecat
>
> http://www.cdbaby.com/thecat
>
> http://www.mynoisyplanet.com/TheCAT.
>
> http://www.rhythmqwest.com/TheCat
>
> http://www.cdbaby.com/thecat2
>
> The king who stands poised
> With claws and fangs, eyes ablaze...
> The hunt has begun.
> -Haiku by Johnny Tai
> - Original Message - 
> From: "dark" 
> To: 
> Sent: Sunday, March 21, 2010 1:46 PM
> Subject: [Audyssey] time of conflict thoughts and questions
>
>
>> Hi.
>>
>> well, I've now played quite a bit of Toc, and got a lot more used to 
>> commands and operations. The game does have a learning curve,  though

>> imho this wasn't a bad thing (indeed quite the opposite), but I've now 
>> been able to defeat the computer on the 2nd skillevel on a battle sized 
>> map, -- which is actually an improvement from my slaughterings yesterday!
>>
>> I must say, I'm deeply impressed with the game,  particularly with 
>> the interface and flexibility of overview and controls.
>>
>> As I've said before, my spacial perception is pretty pathetic, I'm 
>> distinctly not the best person at overviewing and managing many objects 
>> positions in a large area from audio information alone. i even find 
>> sudoku and solitare difficult to play.
>>
>> However, as with audio 3D I find the interface in Toc gives so many ways 
>> of finding information, it's entirely playable and perceiveable,  I 
>> particularly love the context sensative lists! it doesn't matter if I 
>> forget where my infantry are, or have them roaming around somewhere, 
>> sinse I can just go to where I want them, hit alt I, and get a menue 
>> listing distance.
>>
>> This is great, --- -and indeed an idea I'd never had before. i've always 
>> found sound rts rather hard to play, principley because I can't keep lots

>> of spacial information in my head, --- but the contextual lists are 
>> fantastic,  especially for overviews.
>>
>> in fact, I'm now wondering if there are any plans to add more units to 
>> the game.
>>
>> Thus far, naval warfare is great,  but the land and air opperations 
>> imho could bennifit from a few more strategical units to play with.
>>
>> As to what, --- well I was wondering about perhaps defensive artiliary 
>> (say alt u), which could move at only one square per turn, would need to 
>> be set down for a turn before attacking,  but could bombard things 
>> most successfully (especially enemy fighters and ships), and bombers (alt

>> V),  heavier and slower planes which could bombard the enemy, but had

>> a very limited movement capacity,  perhaps only able to move 3 spaces

>> a turn, and have a fuel capa

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Fighters are pretty good against enemy ships, and if you have many, you can 
use them to disrupt enemy offensive by attacking enemy infantry,  but I 
agree their not the best offensive unit, and certainly not as good as they 
should be against enemy infantry,  hence my desire for a bomber plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to 
roaming, fighters will come back automatically, and otherwise you can just 
press H on them to bring them home to refuel.


Generally if I have fighters I just leave them roaming as scouts unless I 
really need an attack somewhere and have many to spare,  such as an 
enemy troop transport in the middle of the sea, or the enemy moving infantry 
towards a city when i've got a beachhead on their land,  though once 
again, I'd really like to see a bomber to do this more efficiently,   
though with decreased speed and fuel range as a balance.


Beware the grue!

Dark.
- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


The only part of the game I find really annoying thus far is the fighter 
unit. They take awhile to build, take more managing than the rest, and 
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them 
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them 
is to keep them out of the ways of others.

"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to 
commands and operations. The game does have a learning curve,  though 
imho this wasn't a bad thing (indeed quite the opposite), but I've now 
been able to defeat the computer on the 2nd skillevel on a battle sized 
map, -- which is actually an improvement from my slaughterings yesterday!


I must say, I'm deeply impressed with the game,  particularly with 
the interface and flexibility of overview and controls.


As I've said before, my spacial perception is pretty pathetic, I'm 
distinctly not the best person at overviewing and managing many objects 
positions in a large area from audio information alone. i even find 
sudoku and solitare difficult to play.


However, as with audio 3D I find the interface in Toc gives so many ways 
of finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I 
forget where my infantry are, or have them roaming around somewhere, 
sinse I can just go to where I want them, hit alt I, and get a menue 
listing distance.


This is great, --- -and indeed an idea I'd never had before. i've always 
found sound rts rather hard to play, principley because I can't keep lots 
of spacial information in my head, --- but the contextual lists are 
fantastic,  especially for overviews.


in fact, I'm now wondering if there are any plans to add more units to 
the game.


Thus far, naval warfare is great,  but the land and air opperations 
imho could bennifit from a few more strategical units to play with.


As to what, --- well I was wondering about perhaps defensive artiliary 
(say alt u), which could move at only one square per turn, would need to 
be set down for a turn before attacking,  but could bombard things 
most successfully (especially enemy fighters and ships), and bombers (alt 
V),  heavier and slower planes which could bombard the enemy, but had 
a very limited movement capacity,  perhaps only able to move 3 spaces 
a turn, and have a fuel capacity of 12 or even 10, thus making it 
necessary to have an air craft carrier as base.


Other units such as transport planes heavy armour or light infantry, orr 
maybe the ability to fortify cities could be added as well, really it 
just depends upon what would balance best, but I really would like to see 
land battles made as interesting and complex as sea ones are 
currently,  pluss of course fortifications and other defensive 
measures could be interesting as well.


Whether other units get added or not, I'm certainly

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread tim kilgore
David, I'm trying to run the battle of Britin and the game stops shortly 
after I load the map.  Do you know what the problem might be?


Thanks

Tim
- Original Message - 
From: "David Greenwood" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 8:39 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Johnny,

Have you looked at fighters recently? They now can be set to moving 
randomly or roaming.  These modes allow them to fuel automatically and 
continue their flight with no intervention or chance of running out of 
fuel.  They are very important against enemy ships, especially subs and 
battleships.  Try the battle of Britain map and I am sure you will change 
your mind.  I admit that they are only marginally useful in land-only 
battles, but if you want to quickly focus defense or offense on distant 
locations, fighters are the only way to fly.  Also, by setting flight 
paths from city to city or carrier, you don't need to baby sit them at 
all.  In your current mission with 25 fighters, the next time you land a 
major attack against an enemy stronghold, bring in all of your fighters. 
You will have probably cleaned out the enemy's defenses with that kind of 
power.


Come to think of it, I have more fun with fighters than any other unit.


 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 7:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and 
they

don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.
My current game got like 20 fighters on my side, and most I do with them 
is

to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though

imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with 
the

interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find 
sudoku

and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere, 
sinse

I can just go to where I want them, hit alt I, and get a menue listing
distance.

This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep 
lots

of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to 
the

game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking,  but could bombard things
most successfully (especially enemy fighters and ships), and bombers 
(alt
V),  heavier and slower planes which could bombard the enemy, but 
had
a very limited movement capacity,  perhaps only able to move 3 
spaces

a turn, and have a fuel capacity of 12 or even 10, thus making it
necessary to have an air craft carrier as base.

Other units such as transport p

Re: [Audyssey] Major Problem!

2010-03-21 Thread Jacob Kruger

Have you tried restarting machine etc.?

Just asking since maybe it's at the very least running in the background 
somewhere...?


Alternatively, you might be able to confirm that by hitting Ctrl + Alt + 
Del, and looking for it in either the tasks or processes lists that should 
come up if the task manager loads, and then you could try ending it from 
there in case that will help, but, if you restart machine it should be gone 
when machine reboots.


Stay well, and HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, March 22, 2010 4:39 AM
Subject: [Audyssey] Major Problem!



Hi all,

I've got a slight (well, bigger than that) problem. Earlier tonight, I
attempted to luunch time of conflict. The updater came up, and I answered
yes. After the installation, it said something about conflict.exe was not
able to be replaced. I just tried to delete it from the folder after
uninstalling, and I cannot, it says someihing abut access is denied.

Best Regards,

Hayden

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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark

Hi david.

I must admit working out solutions of how to show certain information in 
audio has been rather a pet project of mine even though I'm not a 
programmer,  but t a map with hundreds of pieces has always thrown me as 
well,  hence why I'm so impressed with the solution used in Toc, and how 
workable it is.


As to units, I know you can leave armour to bombard things in a city as 
defense, but I wasn't certain how helpful it would be to leave units such as 
infantry within cities in general.


The principle reason I was thinking of more units, is that currently, if you 
and the enemy are on the same land mass, I've generally found the ships much 
less helpful, and found it better to produce armour fighters and infantry 
instead. while battleships are useful, they take so much time to produce, 
you can't really create them in time unless you have a city a long way away 
from the enemy which you can guarantee won't be attacked,  ie, one on a 
separate island. Thus, apart from an actual sea battle where you and the 
enemy always have completely separate islands, giving you time to develope a 
battleship, I've found the marine units only really useful in a sea battle 
map,  hence my desire for more land units to play with,  glad to 
here some are in the works though.


I also admit I find the lack of offensive aircraft slightly confusing in the 
game, sinse from the second world war onwards, as well as fighter planes, 
aircraft have been used to strafe enemy positions and disrupt enemy 
offense,  and a basic set of enemy troops without anti aircraft 
artiliary couldn't really do much about them. While I can understand that 
having the fighter be able to attack enemy cities and have a huge advantage 
over enemy infantry would make the game unbalanced, it does seem odd this 
aspect of airial warfare isn't represented, hence why I'd rather like to see 
a short range, but high offense bomber in the game,  which would also 
make aircraft carriers more useful and important as bases for 
offensives,  sinse currently I've not really found them useful sinse 
mainly I've found fighters more useful as scouts than as offense, and the 
ability to disgrup enemy offensive with aircraft more successfully would be 
nice.


Beware the grue!

Dark.


- Original Message - 
From: "David Greenwood" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 10:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Dark,

The beta team came up with two more land-based units: artillery and 
armoured personnel transport.  Due to the recommendations coming late in 
the testing, it was decided to wait until the multi-player version was 
released to include these. Instead we gave armour most of the benefits 
that artillery would have such as the ability to bombard cities and 
sea-based units.  You can currently fortify your cities by either 
maintaining several infantry or armoured units within a city, or keeping a 
battleship their as protection.


Personally, I don't think of battles being either land or sea-based, since 
to win anything other than a complete land battle, both types of units are 
required to work together.  Armour can bombard passing ships, battleships 
can bombard land-based units,  troop transports carry land-based units 
from land to land, armour and infantry can be drowned at sea, ships are 
built on land, and fighter aircraft can travel over either land or sea.


I am happy to see you understood that you do not need any great spacial or 
map reading abilities.  The problem for some people new to TOC is that 
they feel they need to understand everything about the lay of the land, 
and for the most part, you really don't need to.  A few weeks ago I was 
playing a game and near the end I realized that for the entire game I had 
a completely wrong view of the map in my mind, but since you command units 
by distance and access, it didn't really matter--I won anyway.  Many years 
ago, someone challenged me with a game idea.  That is to produce a game 
for the blind where you need to control hundreds of pieces over a huge 
map.  At the time, I thought it was nearly impossible, but the idea sat 
there waiting for a solution. Over a year ago it came to me how this could 
be done, and that is when TOC was conceived.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] recordings of shades of doom, gma tank commander

2010-03-21 Thread Raul A. Gallegos

Hi. I believe they are still available from www.liamerven.com/games

If not, I may be able to find them and put them somewhere for people to 
grab.


Thanks.

On 3/20/2010 6:12 PM, Thomas Ward wrote:

Hi,
Yes, there were some at one time. Raul did a entire series of them a
couple of years back, but I'm not sure where they can be downloaded
now. Perhaps someone else here knows where to obtain them from.

HTH


On 3/20/10, ENES SARIBAŞ  wrote:

hi
  are there any good recordings of shades of doom and gma tank
commander  with spoilers

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--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Entombed Mailing List

2010-03-21 Thread Hayden Presley
Which, I might add, does not work. Even when I replace dash with plus it say
s something about I don't have permission to post to the list or the list
does not exist.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, March 21, 2010 8:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Mailing List

yeah which is why you use the entombedgame-subscr...@googlegroups.com
thingy.
if you do it with the website even yahoo you need an account with them.
At 02:12 p.m. 22/03/2010, you wrote:
>Hi Shaun,
>You can. However, it seems is if it wants me to set  up google account--no
>thanks.
>Best Regards,
>Hayden
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of shaun everiss
>Sent: Sunday, March 21, 2010 6:30 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Entombed Mailing List
>
>entombed-subscr...@googlegroups.com
>I think though you can go to www.blind-games.com and get in that way but
>there may be a google capture if you do it that way.
>eAt 04:44 a.m. 22/03/2010, you wrote:
>>Hello,
>>
>>I know this has been talked about before, but I seemed to have forgotten
>how
>>to subscribe. How do you join the list/
>>
>>Best Regards,
>>
>>Hayden
>>
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list,
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>
>
>
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>
>
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[Audyssey] Major Problem!

2010-03-21 Thread Hayden Presley
Hi all,

I've got a slight (well, bigger than that) problem. Earlier tonight, I
attempted to luunch time of conflict. The updater came up, and I answered
yes. After the installation, it said something about conflict.exe was not
able to be replaced. I just tried to delete it from the folder after
uninstalling, and I cannot, it says someihing abut access is denied.

Best Regards,

Hayden

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Re: [Audyssey] Times of conflict and sapy

2010-03-21 Thread dark

Hi.

Just to make certain your sapi is working, try the delusalex program from 
jim kitchins site.; occasionally I've found my sapi go silent and need that 
pgoram to fix it without my realizing.


hth.

Beware the gRue!

Dark.
- Original Message - 
From: "Angellko21" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 9:03 PM
Subject: [Audyssey] Times of conflict and sapy


Dear friends,
I want to try this game. I have not Jaws and Window eyes. When I choose the
sapy in the options, the voice does not speak. I have Heather. Please, can
you help me?
Lukáš Kakara


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Re: [Audyssey] entombed

2010-03-21 Thread Bryan Peterson
You use the plus or minus keys, in other words Shift+Dash and Dash. I don't 
know if the Plus and Minus keys ont he mumber pad would work (I have a 
laptop), but it's possible. The plus key will add one skill point to the 
highlighted skill and the Minus key will subtract it, provided of course 
that you don't hit Confirm Skill Point changes. Once you hit Confirm the 
change is permanent.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "RONALD HOPKINS" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 7:41 PM
Subject: Re: [Audyssey] entombed


How does the skill points work in the game?  In the character information 
it says alocate skill points.  How do you do that?


--
From: "Muhammed Deniz" 
Sent: Sunday, March 21, 2010 7:02 PM
To: "Gamers Discussion list" 
Cc: 
Subject: [Audyssey] entombed


Hi guys,
Spoilers, read at own risk!
Now when I fighted the 2 wolf's that which were trying to smash the town, 
I went down. Then, I got agood copper falchion for 95 gold. I didn't 
waste any of my skill points in till it came to here. I put it to level 
4, and my ogre hits about for 28 damage.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] Mota and tts

2010-03-21 Thread Thomas Ward
Hi Shaun,
I'm not really sure what sound cards are currently on top. Despite
what I've said about Creative going down hill I know the Creative Labs
Audigy 4 Pro is a pretty good sound card for games and music, and does
have a lot of good reviews. In terms of other brands I've heard Asus
has some good high-def sound cards, but have not any experience with
them. Another brand that seams to be popular, but I don't have
experience with, is M-Audio.
HTH

On 3/21/10, shaun everiss  wrote:
> hmmm yeah I've never had anything more powerfull than a soundmax or some low
> end yamaha cards so something like that is semi top.
> So creative is not the top.
> what is, maybe roland or yamaha the yamaha synths are less sharp sounding
> than the roland stuff.
> although the later keyboards are ok.

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Re: [Audyssey] Entombed Mailing List

2010-03-21 Thread shaun everiss
yeah which is why you use the entombedgame-subscr...@googlegroups.com thingy.
if you do it with the website even yahoo you need an account with them.
At 02:12 p.m. 22/03/2010, you wrote:
>Hi Shaun,
>You can. However, it seems is if it wants me to set  up google account--no
>thanks.
>Best Regards,
>Hayden
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of shaun everiss
>Sent: Sunday, March 21, 2010 6:30 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Entombed Mailing List
>
>entombed-subscr...@googlegroups.com
>I think though you can go to www.blind-games.com and get in that way but
>there may be a google capture if you do it that way.
>eAt 04:44 a.m. 22/03/2010, you wrote:
>>Hello,
>>
>>I know this has been talked about before, but I seemed to have forgotten
>how
>>to subscribe. How do you join the list/
>>
>>Best Regards,
>>
>>Hayden
>>
>>---
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>gamers-unsubscr...@audyssey.org.
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
>---
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>
>
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Re: [Audyssey] entombed

2010-03-21 Thread RONALD HOPKINS
How does the skill points work in the game?  In the character information it 
says alocate skill points.  How do you do that?


--
From: "Muhammed Deniz" 
Sent: Sunday, March 21, 2010 7:02 PM
To: "Gamers Discussion list" 
Cc: 
Subject: [Audyssey] entombed


Hi guys,
Spoilers, read at own risk!
Now when I fighted the 2 wolf's that which were trying to smash the town, 
I went down. Then, I got agood copper falchion for 95 gold. I didn't waste 
any of my skill points in till it came to here. I put it to level 4, and 
my ogre hits about for 28 damage.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread David Greenwood

Hello Johnny,

Have you looked at fighters recently? They now can be set to moving randomly 
or roaming.  These modes allow them to fuel automatically and continue their 
flight with no intervention or chance of running out of fuel.  They are very 
important against enemy ships, especially subs and battleships.  Try the 
battle of Britain map and I am sure you will change your mind.  I admit that 
they are only marginally useful in land-only battles, but if you want to 
quickly focus defense or offense on distant locations, fighters are the only 
way to fly.  Also, by setting flight paths from city to city or carrier, you 
don't need to baby sit them at all.  In your current mission with 25 
fighters, the next time you land a major attack against an enemy stronghold, 
bring in all of your fighters.   You will have probably cleaned out the 
enemy's defenses with that kind of power.


Come to think of it, I have more fun with fighters than any other unit.


 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 7:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and 
they

don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them 
is

to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,  though
imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings yesterday!

I must say, I'm deeply impressed with the game,  particularly with 
the

interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find 
sudoku

and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere, 
sinse

I can just go to where I want them, hit alt I, and get a menue listing
distance.

This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep lots
of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to 
the

game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking,  but could bombard things
most successfully (especially enemy fighters and ships), and bombers (alt
V),  heavier and slower planes which could bombard the enemy, but had
a very limited movement capacity,  perhaps only able to move 3 spaces
a turn, and have a fuel capacity of 12 or even 10, thus making it
necessary to have an air craft carrier as base.

Other units such as transport planes heavy armour or light infantry, orr
maybe the ability to fortify cities could be added as well, really it
just depends upon what would balance best, but I really would like to see
land battles made as interesting and complex as sea ones are
currently,  pluss of course fortifications and other defensive
measures could be interesting as

Re: [Audyssey] q9 bug possibly

2010-03-21 Thread Bryan Peterson

I'm in the same position actually.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 6:02 PM
Subject: Re: [Audyssey] q9 bug possibly


Gotcha! I'm currently trying to beat the game on medium. I'm on the very 
last level before the boss but man this is impossible. there are times 
where I get so many enemies at one time from both sides that I just can't 
deal with all of them. and I'm using every strategy I can think of! Anyone 
managed to beat medium and if so, any recommendations?


- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Saturday, March 20, 2010 8:49 PM
Subject: Re: [Audyssey] q9 bug possibly



Hi Yohandy,

First, I had to shut down the Blastbay list due to email traffic 
restrictions on my server. I switched to a discussion forum instead, 
which people are very welcome to join.


Second, the way this works is as follows. There is a counter that says 
how often you are allowed to press the space bar key. Whenever the key is 
pressed, the counter is reset so that you have to wait another x 
milliseconds before you are allowed to press it again. This means that, 
if you press it so fast so that you are doing it while the counter does 
not yet allow you to, you will be wasting a few moments pushing down and 
releasing the key. So while it is actually not letting you do it more 
slowly in reality, the fact that it takes time to push down and release 
the key causes this. Hence, the best way is as you say to tap the key in 
a sort of rhythm which could be considered a bit of a skill in itself and 
would thus add some more individuality to each player so to speak. 
Especially, of course, since the allowed speed is different for each 
weapon so it takes even more practise. In short, this is not a bug but a 
very much intended behavior.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Saturday, March 20, 2010 10:17 PM
Subject: [Audyssey] q9 bug possibly


Since the blastbay list no longer exist I'm posting this here. I don't 
know if anyone has noticed, but when you're killing enemies, if you hit 
space bar very quickly your attacks will slow down. this is bad because 
enemies will get a chance to attack back if you aren't attacking them. 
you need to hit space bar in a sort of tapping motion to get maximum 
number of swings with the club. I think this is definitely something 
that requires fixing so that no matter how quickly you press space bar, 
you swing the weapon at maximum speed. Hope this makes sense and that 
it'll keep people alive longer!



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Re: [Audyssey] Entombed Mailing List

2010-03-21 Thread Hayden Presley
Hi Shaun,
You can. However, it seems is if it wants me to set  up google account--no
thanks.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, March 21, 2010 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Mailing List

entombed-subscr...@googlegroups.com
I think though you can go to www.blind-games.com and get in that way but
there may be a google capture if you do it that way.
eAt 04:44 a.m. 22/03/2010, you wrote:
>Hello,
>
>I know this has been talked about before, but I seemed to have forgotten
how
>to subscribe. How do you join the list/
>
>Best Regards,
>
>Hayden
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] q9 bug possibly

2010-03-21 Thread Yohandy
Gotcha! I'm currently trying to beat the game on medium. I'm on the very 
last level before the boss but man this is impossible. there are times where 
I get so many enemies at one time from both sides that I just can't deal 
with all of them. and I'm using every strategy I can think of! Anyone 
managed to beat medium and if so, any recommendations?


- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Saturday, March 20, 2010 8:49 PM
Subject: Re: [Audyssey] q9 bug possibly



Hi Yohandy,

First, I had to shut down the Blastbay list due to email traffic 
restrictions on my server. I switched to a discussion forum instead, which 
people are very welcome to join.


Second, the way this works is as follows. There is a counter that says how 
often you are allowed to press the space bar key. Whenever the key is 
pressed, the counter is reset so that you have to wait another x 
milliseconds before you are allowed to press it again. This means that, if 
you press it so fast so that you are doing it while the counter does not 
yet allow you to, you will be wasting a few moments pushing down and 
releasing the key. So while it is actually not letting you do it more 
slowly in reality, the fact that it takes time to push down and release 
the key causes this. Hence, the best way is as you say to tap the key in a 
sort of rhythm which could be considered a bit of a skill in itself and 
would thus add some more individuality to each player so to speak. 
Especially, of course, since the allowed speed is different for each 
weapon so it takes even more practise. In short, this is not a bug but a 
very much intended behavior.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Saturday, March 20, 2010 10:17 PM
Subject: [Audyssey] q9 bug possibly


Since the blastbay list no longer exist I'm posting this here. I don't 
know if anyone has noticed, but when you're killing enemies, if you hit 
space bar very quickly your attacks will slow down. this is bad because 
enemies will get a chance to attack back if you aren't attacking them. 
you need to hit space bar in a sort of tapping motion to get maximum 
number of swings with the club. I think this is definitely something that 
requires fixing so that no matter how quickly you press space bar, you 
swing the weapon at maximum speed. Hope this makes sense and that it'll 
keep people alive longer!



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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list,
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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Johnny Tai
The only part of the game I find really annoying thus far is the fighter 
unit. They take awhile to build, take more managing than the rest, and they 
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them 
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them is 
to keep them out of the ways of others.

"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "dark" 

To: 
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to 
commands and operations. The game does have a learning curve,  though 
imho this wasn't a bad thing (indeed quite the opposite), but I've now 
been able to defeat the computer on the 2nd skillevel on a battle sized 
map, -- which is actually an improvement from my slaughterings yesterday!


I must say, I'm deeply impressed with the game,  particularly with the 
interface and flexibility of overview and controls.


As I've said before, my spacial perception is pretty pathetic, I'm 
distinctly not the best person at overviewing and managing many objects 
positions in a large area from audio information alone. i even find sudoku 
and solitare difficult to play.


However, as with audio 3D I find the interface in Toc gives so many ways 
of finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I 
forget where my infantry are, or have them roaming around somewhere, sinse 
I can just go to where I want them, hit alt I, and get a menue listing 
distance.


This is great, --- -and indeed an idea I'd never had before. i've always 
found sound rts rather hard to play, principley because I can't keep lots 
of spacial information in my head, --- but the contextual lists are 
fantastic,  especially for overviews.


in fact, I'm now wondering if there are any plans to add more units to the 
game.


Thus far, naval warfare is great,  but the land and air opperations 
imho could bennifit from a few more strategical units to play with.


As to what, --- well I was wondering about perhaps defensive artiliary 
(say alt u), which could move at only one square per turn, would need to 
be set down for a turn before attacking,  but could bombard things 
most successfully (especially enemy fighters and ships), and bombers (alt 
V),  heavier and slower planes which could bombard the enemy, but had 
a very limited movement capacity,  perhaps only able to move 3 spaces 
a turn, and have a fuel capacity of 12 or even 10, thus making it 
necessary to have an air craft carrier as base.


Other units such as transport planes heavy armour or light infantry, orr 
maybe the ability to fortify cities could be added as well, really it 
just depends upon what would balance best, but I really would like to see 
land battles made as interesting and complex as sea ones are 
currently,  pluss of course fortifications and other defensive 
measures could be interesting as well.


Whether other units get added or not, I'm certainly deeply impressed with 
the game thus far, both for it's complexity, and especially for it's great 
overview system,  and i'll very likely be buying it when it's out.


Beware the grue!

Dark.
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Re: [Audyssey] world of darkness registering?

2010-03-21 Thread shaun everiss
yeah there was a code I got a bit ago but as I said there has been a hard drive 
crash where although I did recover about 90% of my files and some extra stuff 
up to 97% extra stuff from another system this is probably something I lost

I checked my files so unless its in a file I havn't checked

I think you type christeen downy into the machine however don't quote me on 
that I have a feeling its right but I can't find the file if I ever recorded 
the code.
At 02:04 a.m. 22/03/2010, you wrote:
>First I'd like to thank shaun for this upload.
>Second. Well, I tried world of darkness and I thought it'd be registered but I 
>got to the point where I found it wasn't. I know the game has been released as 
>freeware, and there probably is a way to register it. So, my question is how 
>would I go about registering? or did shaun upload the demo installer without 
>some internal modifications that were required?
>-
>Peter Mahach
>piterm...@gmail.com
>msn: pitermac...@hotmail.com
>skype (not very often): pitermach
>twitter: http://www.twitter.com/pitermach
>webpage: http://pmsworld.tmantv.net
>
>
>
>__ Information from ESET Smart Security, version of virus signature 
>database 4961 (20100320) __
>
>The message was checked by ESET Smart Security.
>
>http://www.eset.com
>
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>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
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>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Entombed Mailing List

2010-03-21 Thread shaun everiss
entombed-subscr...@googlegroups.com
I think though you can go to www.blind-games.com and get in that way but there 
may be a google capture if you do it that way.
eAt 04:44 a.m. 22/03/2010, you wrote:
>Hello,
>
>I know this has been talked about before, but I seemed to have forgotten how
>to subscribe. How do you join the list/
>
>Best Regards,
>
>Hayden
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread David Greenwood

Hello Dark,

The beta team came up with two more land-based units: artillery and armoured 
personnel transport.  Due to the recommendations coming late in the testing, 
it was decided to wait until the multi-player version was released to 
include these. Instead we gave armour most of the benefits that artillery 
would have such as the ability to bombard cities and sea-based units.  You 
can currently fortify your cities by either maintaining several infantry or 
armoured units within a city, or keeping a battleship their as protection.


Personally, I don't think of battles being either land or sea-based, since 
to win anything other than a complete land battle, both types of units are 
required to work together.  Armour can bombard passing ships, battleships 
can bombard land-based units,  troop transports carry land-based units from 
land to land, armour and infantry can be drowned at sea, ships are built on 
land, and fighter aircraft can travel over either land or sea.


I am happy to see you understood that you do not need any great spacial or 
map reading abilities.  The problem for some people new to TOC is that they 
feel they need to understand everything about the lay of the land, and for 
the most part, you really don't need to.  A few weeks ago I was playing a 
game and near the end I realized that for the entire game I had a completely 
wrong view of the map in my mind, but since you command units by distance 
and access, it didn't really matter--I won anyway.  Many years ago, someone 
challenged me with a game idea.  That is to produce a game for the blind 
where you need to control hundreds of pieces over a huge map.  At the time, 
I thought it was nearly impossible, but the idea sat there waiting for a 
solution. Over a year ago it came to me how this could be done, and that is 
when TOC was conceived.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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[Audyssey] Times of conflict and sapy

2010-03-21 Thread Angellko21

Dear friends,
I want to try this game. I have not Jaws and Window eyes. When I choose the 
sapy in the options, the voice does not speak. I have Heather. Please, can 
you help me?
Lukáš Kakara 



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[Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Hi. 

well, I've now played quite a bit of Toc, and got a lot more used to commands 
and operations. The game does have a learning curve,  though imho this 
wasn't a bad thing (indeed quite the opposite), but I've now been able to 
defeat the computer on the 2nd skillevel on a battle sized map, -- which is 
actually an improvement from my slaughterings yesterday! 

I must say, I'm deeply impressed with the game,  particularly with the 
interface and flexibility of overview and controls. 

As I've said before, my spacial perception is pretty pathetic, I'm distinctly 
not the best person at overviewing and managing many objects positions in a 
large area from audio information alone. i even find sudoku and solitare 
difficult to play. 

However, as with audio 3D I find the interface in Toc gives so many ways of 
finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I forget 
where my infantry are, or have them roaming around somewhere, sinse I can just 
go to where I want them, hit alt I, and get a menue listing distance. 

This is great, --- -and indeed an idea I'd never had before. i've always found 
sound rts rather hard to play, principley because I can't keep lots of spacial 
information in my head, --- but the contextual lists are fantastic,  
especially for overviews. 

in fact, I'm now wondering if there are any plans to add more units to the 
game. 

Thus far, naval warfare is great,  but the land and air opperations imho 
could bennifit from a few more strategical units to play with. 

As to what, --- well I was wondering about perhaps defensive artiliary (say alt 
u), which could move at only one square per turn, would need to be set down for 
a turn before attacking,  but could bombard things most successfully 
(especially enemy fighters and ships), and bombers (alt V),  heavier and 
slower planes which could bombard the enemy, but had a very limited movement 
capacity,  perhaps only able to move 3 spaces a turn, and have a fuel 
capacity of 12 or even 10, thus making it necessary to have an air craft 
carrier as base. 

Other units such as transport planes heavy armour or light infantry, orr maybe 
the ability to fortify cities could be added as well, really it just 
depends upon what would balance best, but I really would like to see land 
battles made as interesting and complex as sea ones are currently,  pluss 
of course fortifications and other defensive measures could be interesting as 
well. 

Whether other units get added or not, I'm certainly deeply impressed with the 
game thus far, both for it's complexity, and especially for it's great overview 
system,  and i'll very likely be buying it when it's out. 

Beware the grue! 

Dark.
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Re: [Audyssey] Mota and tts

2010-03-21 Thread Muhammed Deniz
If I would of got the microphone fixed, then I would help you Philip for 
free.

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- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, March 19, 2010 10:09 AM
Subject: Re: [Audyssey] Mota and tts


Oh I tend to agree, but I guess it depends on how much extra you're 
willing to do. And seeing as how this wasn't even Thomas' project to begin 
with and the amount of trouble it's brought down on him in the four years 
he's been working on it it's definitely understandable why he just wants 
to get it out the door. But now that I think of it I don't think Thomas 
ever intended to use real human speech beyond what was necessary for 
Angela herself. I tend to agree that real human speech is more pleasing to 
hear, but I can't honestly say that I'll be able to do that when I start 
working on games. Sometimes it's not even a matter of being willing or 
unwilling but what you can and can't actually afford. Like I said, 
professional voice talent is hardly inexpensive so sometimes some people 
literally can't afford the extra money, even if they would prefer to use 
human speech. Thomas does after all have a wife and son to support.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Friday, March 19, 2010 4:02 AM
Subject: Re: [Audyssey] Mota and tts



Hi Bryan,

A valid point indeed, and one which I certainly considered before I 
decided to hire voice actors for all of my games; except for the parts I 
can do here in my own studio. I feel, however, that the chances of a 
purchase increase with every little detail of quality featured in the 
game - especially that of the main output voice, as that is what the user 
will hear possibly for hours on end. My filosophy is this, rather spend a 
little extra and get everything as good as it can possibly be as you then 
stand out above the rest, and are thus likely to get more sales in the 
end.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, March 19, 2010 10:56 AM
Subject: Re: [Audyssey] Mota and tts


I tend to agree with you Philip, but the problem is that professional 
voice talent is hardly inexpensive. The lady who does the actual Angela 
sound clips charged a considerable amount just for doing those clips. It 
would cost even more for actual speech of the sort you're thinking of. I 
agree it would sound more esthetically pleasing but it may not be 
financially feasible unless it could be absolutely guaranteed that Thomas 
would get his money's worth. And in our market that's not a guarantee.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Friday, March 19, 2010 12:21 AM
Subject: [Audyssey] Mota and tts



Hi Thomas,

I would like to make a small suggestion for Mota, if I may. I 
appreciate the convenience of using synthetic speech while the game is 
in intensive development (e.g. when you have a million things changing 
from day to day), but in my mind you make a much more professional 
impression on your end users if you use an actual voice talent in the 
final product. Since you are using concatenated audio files anyway, 
this would not be a difficult thing to do as it would just be a matter 
of replacing the tts version of each file with the real woman's voice. 
To me, this gives the game a much nicer atmosphere and an over-all 
nicer feel, as I personally tend to get rather irritated with the 
little glitches that are inevitably going to be present in every 
concatenated tts voice. When I say concatenated in this case I do not 
mean your game sound files but rather the way that the actual voice is 
constructed, there are hundreds of little chunks that they try to fit 
together to form the particular phrase in question and these engines 
are far from perfect. A real lady would be able to emphasise her words 
so that you really feel for what she is saying and can put it in teh 
context of the game so to speak, rather than the dry and unemotional 
tts voice equivalent. I guess what I'm trying to say is, in a game 
where the text is so dynamic so that a real human voice would be 
impossible such as Entombed I can put up with tts, but in a game like 
Mota I think it would be highly benefitial for the end product to use 
an actual voiceover artist. Again, you would only do these recordings 
when you feel that it's not very likely that the general set of words 
and phrases will change much. As an example, imagine Q9 with NeoSpeech 
Paul?


Kind regards,

Philip Bennefall

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[Audyssey] spoilers, the ogre battle with the drake!

2010-03-21 Thread Muhammed Deniz
Hi all,
Spoilers, read at own risk!
This is another battle of the Drake. The reason I do these recordings is to giv 
tips to entombed players, and for people's enjoyment. Anyway, I have 3 ogres in 
my party. 1. An ogre named Kiren, and his the strongest ogre in my party. His 
the boss actually. Know relodes for this game, so that's very grait for now! 
You guys will see what I do to the stupid Drake. Well, it really hirts his 
torso for sure. Anyway, get the file at.
http://dl.dropbox.com/u/3562479/entombed%20ogre%20drake%20fight.mp3
Now if you guys like it, tell me. Then i'll make a story of it.
Enjoy!
If you guys don't like it, probably i'll have to sit crying and inviting an 
ogre to smash my head, lol! Just kidding. Anyway, this is getting to long I 
think.

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muhammed123...@hotmail.co.uk
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muhammed
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[Audyssey] entombed

2010-03-21 Thread Muhammed Deniz
Hi guys,
Spoilers, read at own risk!
Now when I fighted the 2 wolf's that which were trying to smash the town, I 
went down. Then, I got agood copper falchion for 95 gold. I didn't waste any of 
my skill points in till it came to here. I put it to level 4, and my ogre hits 
about for 28 damage. 
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[Audyssey] I managed to reach wave 2

2010-03-21 Thread Muhammed Deniz
Hi guys,
I managed to reach wave 1  level 2  in enemy attack. But I got killed!

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[Audyssey] Entombed Discussion list.

2010-03-21 Thread Steve
Hi
the link to the page to join is 
http://groups.google.com/group/entombedgame

Steve Walker
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Re: [Audyssey] monopily problem

2010-03-21 Thread Muhammed Deniz

That's a point.

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- Original Message - 
From: "Steve" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 3:41 PM
Subject: Re: [Audyssey] monopily problem


And we must all ways remember that they may not know about the problem 
also.
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 7:37 AM
Subject: Re: [Audyssey] monopily problem


This is some of the things that I don't like about people. I'm not saying 
I

hate people or I never do, but this is what I hate. When I click on some
links, their just not bothered to repair it!
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
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Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 2:30 PM
Subject: Re: [Audyssey] monopily problem



Hi Muhammed,
There are severallinkslike that.I rememberwhen I was looking for the 
Gold

Wave tutorials RickHarmon had done, half of the links were broken. There
are
others as well,thoughI can't think whoatthe moment.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Muhammed Deniz
Sent: Sunday, March 21, 2010 7:11 AM
To: Gamers Discussion list
Subject: [Audyssey] monopily problem

Hi guys,
Please help. When I tri to open the review of monipily from chasaty and
Kris
jut, I go to the following link and I get an error.
 Winpoly - Chasity and Chris Judd (MP3, 9.4 MB)
When I click that review.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
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Klango username.
muhammed
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[Audyssey] Entombed Mailing List

2010-03-21 Thread Hayden Presley
Hello,

I know this has been talked about before, but I seemed to have forgotten how
to subscribe. How do you join the list/

Best Regards,

Hayden

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Re: [Audyssey] monopily problem

2010-03-21 Thread Steve

And we must all ways remember that they may not know about the problem also.
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 7:37 AM
Subject: Re: [Audyssey] monopily problem


This is some of the things that I don't like about people. I'm not saying 
I

hate people or I never do, but this is what I hate. When I click on some
links, their just not bothered to repair it!
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 2:30 PM
Subject: Re: [Audyssey] monopily problem



Hi Muhammed,
There are severallinkslike that.I rememberwhen I was looking for the Gold
Wave tutorials RickHarmon had done, half of the links were broken. There
are
others as well,thoughI can't think whoatthe moment.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, March 21, 2010 7:11 AM
To: Gamers Discussion list
Subject: [Audyssey] monopily problem

Hi guys,
Please help. When I tri to open the review of monipily from chasaty and
Kris
jut, I go to the following link and I get an error.
 Winpoly - Chasity and Chris Judd (MP3, 9.4 MB)
When I click that review.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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No virus found in this incoming message.
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Re: [Audyssey] monopily problem

2010-03-21 Thread Muhammed Deniz
This is some of the things that I don't like about people. I'm not saying I 
hate people or I never do, but this is what I hate. When I click on some 
links, their just not bothered to repair it!

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 2:30 PM
Subject: Re: [Audyssey] monopily problem



Hi Muhammed,
There are severallinkslike that.I rememberwhen I was looking for the Gold
Wave tutorials RickHarmon had done, half of the links were broken. There 
are

others as well,thoughI can't think whoatthe moment.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, March 21, 2010 7:11 AM
To: Gamers Discussion list
Subject: [Audyssey] monopily problem

Hi guys,
Please help. When I tri to open the review of monipily from chasaty and 
Kris

jut, I go to the following link and I get an error.
 Winpoly - Chasity and Chris Judd (MP3, 9.4 MB)
When I click that review.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] question about Ken's Dreamtech site?

2010-03-21 Thread Hayden Presley
Hi,
Sounds great. I'm looking forward to those.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: Sunday, March 21, 2010 1:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about Ken's Dreamtech site?

Hey all,
it's nice to see some love for my games yet.  I am working to get a web 
host, but with two kids and not working it's a bit tough.  My Pac Mate 
source code, scripts, graphics files and stuff are on Braillesoft, but I 
don't have a place to put the other games.  I don't even have the source 
code to World of Darkness or Wrecking ball anymore, let alone the Little 
Lost Puppy, and that is a real bummer, cuz I wanted to port Wrecking ball 
to the Pac mate.
Anyway, as well as the Quake mod I'm working on, I'm in the middle of making

three games: Phrase Madness: Match the beginnings of phrases with their 
endings. It has a TV game show feel to it, with me playing the part of a 
sometimes rude but mostly funny host.  With over 200 phrases, there are 
literally thousands of possible combinations, and if you make a funny, the 
host will comment.  For example, "blind as a" from the beginning.  You know 
the end is bat, but say you end up selecting the ending of "apple of my 
eye."  You get "Blind as a eye," and the host laughing, saying he likes the 
concept but it's poor grammar. Some very adult combinations have come up, 
but instead of commenting I'll leave those to your imagination.
 Space Attack is a Space Invaders clone.  It is unlike any other game of its

kind for the blind, because all 72 ships come at you--all at once, which 
means you get to choose which to shoot and when.  Three shields protect you 
from enemy fire, but their guns weaken the shield, meaning that you can't 
habitually use the same one over and over--or the shield blows up and you're

toast.  At the store, you can buy upgrades to the shields, which give them 
more strength.  You can upgrade your gun as well, either by making it shoot 
faster, making it able to shoot more than the original number of rounds 
before the battery has to recharge,  or by making your gun bigger and able 
to target multiple columns.  You can shoot UFO's for more points, and, if 
you have enough points and feel risky, gamble with them to try earning more.

The more points you score, the more you can buy or gamble.  A driving song 
makes it complete--the perfect game to play on your PC or your Pac Mate or 
other PDA.
I'm also working on a new bubble breaking game with more features than any 
other of its kind.  It's called grynns, and You'll even be able to play 
sighted friends when it's done.  It has the traditional modes, like in 
Jawbreaker--normal, shifter, mega shift.  It also has other, new modes you 
won't find anywhere else.  When you select a color, the smiling face painted

on it turns to an open mouth, and it sings the color in a specified pitch. 
Once you learn the pitches, you can hear what colors are added by the 
pitches of dinging chimes, which are panned appropriately to give an idea 
where the new face appears.
Each of these games will sell for $10 per game--that is , $10 for the PC 
version or $10 for the PDA version.  If you want both, they will be 
purchaseable for $15.  If you want a pack with all the games, it can be had 
for $35.
These games are still in development, but each is over halfway done.



Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing

therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, March 21, 2010 1:04 AM
Subject: Re: [Audyssey] question about Ken's Dreamtech site?


> Hi,
> While I certainly don't know if Thomas has room for,it, I'd say upload it
> anyway; I've been looking for those for  awhile.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of shaun everiss
> Sent: Saturday, March 20, 2010 11:34 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] question about Ken's Dreamtech site?
>
> I may have this I have all kens stuff darkness. wreckingball enemy attack
> and the soundrts soundpack
> tom if you have a place to put these or anyone else I'll just upload these
> on dropbox and that should work.
>
> At 12:28 a.m. 21/03/2010, you wrote:
>>to my knowledge, not only the site is down but ken's hdd crashed and he
> lost all of that stuff. too bad as I wouldn't mind the full version of 
> world
> of darkn

Re: [Audyssey] seven hours

2010-03-21 Thread Hayden Presley
Hi,
If yu're lucky, maybe 12? Ittook me two or three days toget down toFloor 25,
though I certainly did not play nonstop.
Bett Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, March 21, 2010 6:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] seven hours

you are right it is a great game its one of my fav. game to play i like 
how it take along time to go through the game.  how many game hours 
does it take to go through the whole game?

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Re: [Audyssey] monopily problem

2010-03-21 Thread Hayden Presley
Hi Muhammed,
There are severallinkslike that.I rememberwhen I was looking for the Gold
Wave tutorials RickHarmon had done, half of the links were broken. There are
others as well,thoughI can't think whoatthe moment.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, March 21, 2010 7:11 AM
To: Gamers Discussion list
Subject: [Audyssey] monopily problem

Hi guys,
Please help. When I tri to open the review of monipily from chasaty and Kris
jut, I go to the following link and I get an error.
  Winpoly - Chasity and Chris Judd (MP3, 9.4 MB) 
When I click that review. 
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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[Audyssey] world of darkness registering?

2010-03-21 Thread peter Mahach
First I'd like to thank shaun for this upload.
Second. Well, I tried world of darkness and I thought it'd be registered but I 
got to the point where I found it wasn't. I know the game has been released as 
freeware, and there probably is a way to register it. So, my question is how 
would I go about registering? or did shaun upload the demo installer without 
some internal modifications that were required?
-
Peter Mahach
piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus signature 
database 4961 (20100320) __

The message was checked by ESET Smart Security.

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[Audyssey] monopily problem

2010-03-21 Thread Muhammed Deniz
Hi guys,
Please help. When I tri to open the review of monipily from chasaty and Kris 
jut, I go to the following link and I get an error.
  Winpoly - Chasity and Chris Judd (MP3, 9.4 MB) 
When I click that review. 
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] seven hours

2010-03-21 Thread michael barnes
you are right it is a great game its one of my fav. game to play i like 
how it take along time to go through the game.  how many game hours 
does it take to go through the whole game?


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Re: [Audyssey] seven hours

2010-03-21 Thread michael barnes

it only cost 40 dollars i think you should buy the game its great.

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Re: [Audyssey] recordings of shades of doom, gma tank commander

2010-03-21 Thread Muhammed Deniz

Hi Thomas,
Its.
www.liamerven.com
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 2:15 AM
Subject: Re: [Audyssey] recordings of shades of doom, gma tank commander



Hi Hayden,
What web site is that? I checked l-works.net and the files aren't
there. Unless Liam has another web site I don't know about I don't see
a mirror to Raul's audio walkthroughs.

Cheers!

On 3/20/10, Hayden Presley  wrote:

Hi,
They're still on Liam's site, in three different formats.
Best Regards,
Hayden


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Re: [Audyssey] looking for a poker game

2010-03-21 Thread Jim Kitchen

Hi Andrew,

My five card draw poker game is like the poker machines that you would play in 
a casino.  That is you are dealt 5 cards, discard any or all of them, get your 
new cards and be paid depending on how good your hand is.  My poker game is in 
with my casino pack of games.
wincas2.exe 1.3m bytes January 2004
a package of casino games which now has a black jack table, a craps table, a 5 
card draw poker machine, a slot machine and a roulette wheel table

If you have not done so, please do first down load my WinKit.zip file and run 
the setup.exe file in it as it creates the Kitchensinc folder as well as 
installs a game menu system etc.

Both files can be found on my free windows sapi5 text to speech games page.

HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] seven hours

2010-03-21 Thread dark

It's 39 dollars,  and imho well worth it considdering all the extras.

i've probably played entombed most out of all audio games sinse it's so 
random and replayable.


Beware the grue!

Dark.
- Original Message - 
From: "Jess Varnell" 

To: "Gamers Discussion list" 
Sent: Sunday, March 21, 2010 6:08 AM
Subject: Re: [Audyssey] seven hours


Hi. I love that game too. I just downloaded it last night. What does it 
cost to buy the full version anyway?


Jess
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, March 20, 2010 10:41 PM
Subject: [Audyssey] seven hours


man i love playing entombed.  i started playing at ten o'clock last night 
and i didn't stop playing until seven o'clock this morning.  i had not 
play a game that long in a long time the last time i play a game that 
long was two years ago when i had my sight.  i use to play playstation 2 
games. but since i can't see any more i just want to thank all of you 
game makers of different text to speech and audio and text base games.  i 
know i don't play all the games for the blind but the ones i do play 
remind me of video games that i use to play.  even though sighted people 
don't play our type of games i still talk alot about them because they 
may know a blind person who wants to play games.


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