github.com/miquelcampos/mgear/tree/RB-2.1
Also I have created a google group for mGear users:
https://groups.google.com/forum/#!forum/mgearusergroup Please join it :)
----
Miquel Campos
Character TD
www.miquel-campos.com
On Sat, Jun 24, 2017
I have one license. But I am not using it too much. At less for the moment
:)
Miquel Campos
www.miquel-campos.com
On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel
wrote:
> All I do goes through RS :)
>
> On Tue, Jan 5, 2016 a
Always;)
El sábado, 19 de diciembre de 2015, Olivier Jeannel
escribió:
> You're still lurking around :D
>
> On Fri, Dec 18, 2015 at 3:22 PM, Miquel Campos > wrote:
>
>> hehe, I think I know this one ;)
>>
>>
>> --------
hehe, I think I know this one ;)
Miquel Campos
www.miquel-campos.com
On Fri, Dec 18, 2015 at 10:47 PM, Stephen Blair
wrote:
> Fuel for the mind edition 1, 05/96
> http://wp.me/powV4-3fQ
>
Congrats Eric and Phil! :)
Miquel Campos
www.miquel-campos.com
On Wed, Aug 12, 2015 at 7:35 AM, Doeke Wartena
wrote:
> Nice name for a rigging framework :)
>
> 2015-08-11 20:00 GMT+02:00 Cristiano Policarpo <
> c
GUI
----
Miquel Campos
www.miquel-campos.com
On Mon, Apr 20, 2015 at 8:52 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Shapes in Maya, AFAIK, only have the equivalent of the object mode of
> Soft, which means the displacement is relative to the transform
Hello,
Here is the fix for the spine
Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01
and replace the old version
I will update the main download with some new tools next week ;)
Cheers,
Miquel
Miquel Campos
Hello Mario,
I have the component fix. I did it yesterday ;). I will upload it later.
Cheers mate
Miquel Campos
www.miquel-campos.com
On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer
wrote:
> Workaround for this one so long is:
>
m promoting it on Unreal Engine 4 and some italian forums, spread the
>>> word guys!
>>>
>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos :
>>>
>>>> Hello!
>>>>
>>>> mGear 1.0 is available!
>>>> http://www.miquel-campos.com/
Hello!
mGear 1.0 is available!
http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya
PS: Martin: Thanks! I hope mGear is useful for you.
Miquel Campos
www.miquel-campos.com
On Fri, Jan 30, 2015 at 4
x27;t make anything to exchange the data between maya and
softimage.
My recommendation for Maya skinning is ngSkintools. This plugin is free and
works really well.
----
Miquel Campos
www.miquel-campos.com
On Thu, Jan 29, 2015 at 7:00 AM, Cesar
rs,
Miquel
----
Miquel Campos
www.miquel-campos.com
On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin
wrote:
> Hey guys,
>
> Miquel did an awesome job on this one. I played a bit with it and it's
> pretty close to what it is in Softimage. It
ruary 2nd.
More info about mGear and a little teaser:
http://www.miquel-campos.com/post/109208179003/mgear
Best regards,
Miquel
----
Miquel Campos
www.miquel-campos.com
t;> --
>>>
>>>
>>>
>>>
>>> *Tim Crowson **Lead CG Artist*
>>>
>>>
>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>> Nashville, TN 37214
>>> *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
>>> tim.crow...@magneticdreams.com
>>>
>>>
>>
>>
>> --
>>
>
>
--
Miquel Campos
www.miquelTD.com
more bug fix than new features
Miquel Campos
www.miquelTD.com
On Sat, Oct 4, 2014 at 10:25 PM, Andres Stephens
wrote:
> And.. wow, the drawing in this, very impressive. Lovely rig.
>
> Oh cool! New updates? Last time I used i
Gear_mc have facial modules ;)
https://github.com/miquelcampos/GEAR_mc/releases
I should do a little update to fix some bugs. But the facial stuff is
working.
Miquel Campos
www.miquelTD.com
On Sat, Oct 4, 2014 at 6:19 PM, Mario Reitbauer
.
Miquel Campos
www.miquelTD.com
On Tue, Sep 30, 2014 at 10:47 PM, Rob Chapman wrote:
> yes headshots are easy - it moves like a normal mouse and does not bend
> like a normal joystick, there is a lot of precision, its just your whole
> hand is moving in a monkey grip position rather t
Wacom for general use + microsoft sculpt ergonomic mouse when a lot of
typing is needed (Coding)
Miquel Campos
www.miquelTD.com
On Tue, Sep 30, 2014 at 8:04 PM, Stephan Haitz wrote:
> I´m using a Wacom Tablet since 10 years+.
>
Edy's OCD deformer https://vimeo.com/78465590 is awesome! And much more
better for control de volume
I have tried to do this one in the past, but too complicated for my mom ;)
----
Miquel Campos
www.miquelTD.com
On Fri, Sep 26, 2014 at 12:
Yep, I have to confess, the compound I have published in the list some days
ago was done by my mom :P Shame on me ;)
Miquel Campos
www.miquelTD.com
On Thu, Sep 25, 2014 at 10:52 PM, Eric Thivierge
wrote:
> Rythm and Hues showed it
Awesome! Thank you Max!! Your muscle system lookd really great!
Miquel Campos
www.miquelTD.com
On Wed, Sep 24, 2014 at 5:36 PM, Mario Reitbauer
wrote:
> Really really nice, but too late ;)
>
> 2014-09-24 10:31 GMT+02:00 Max
thing live going on in the
>> modelling stack).
>>
>>
>> On Mon, Sep 8, 2014 at 6:28 AM, Jason S > > wrote:
>>
>>> What I dont understand is, how does it smooth-out the visible yanks in
>>> the mesh, but while not also shoothing-out t
100% ICE
Miquel Campos
www.miquelTD.com
On Sun, Sep 7, 2014 at 10:12 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Looks cool ! is this all in Ice ? or does it require another mesh to be
> smoothed out
ouch!! ... but true :)
Miquel Campos
www.miquelTD.com
On Wed, Jun 25, 2014 at 1:19 AM, Jeremie Passerin
wrote:
> Miquel has some free time to check that... his team is no longer in the
> World Cup... my schedule is busy wi
I will check it ASAP, before Jeremie blame me again :)
Miquel Campos
www.miquelTD.com
On Tue, Jun 24, 2014 at 9:59 PM, Jon Hunt wrote:
> Hi Matt,
> the fk ref pick button is not working in version GEAR_mc-1.0.15 that I'm
Ha ha!! ;)
Miquel Campos
www.miquelTD.com
On Tue, Jun 24, 2014 at 2:37 AM, Jeremie Passerin
wrote:
> Ahh ! That's just me screwing up my town tools.. All good then ;-)
>
>
> On 23 June 2014 10:33, Matt Morris wrote:
you've played with it already :)
--------
Miquel Campos
www.miquelTD.com
On Sun, Jun 1, 2014 at 8:41 AM, Francisco Criado
wrote:
> That would be a nice software to migrate. Autodesk stay away of buying it
> please!
>
>
> 2014-05
Hello,
Can you try with the latest release?:
https://github.com/miquelcampos/GEAR_mc/releases
Looks like you are using the master version.
Cheers,
Miquel
Miquel Campos
www.miquelTD.com
On Thu, Apr 24, 2014 at 10:46 AM, Andres Stephens
.
Miquel Campos
www.miquelTD.com
On Wed, Jan 22, 2014 at 12:12 AM, Miquel Campos wrote:
> Hello,
>
> sorry i am a little late here :P
>
> The latest Gear_mc release is here :
> https://github.com/miquelcampos/GEAR_mc/releases/tag/v1.0.15 and it has
> the pythonlib
.
About the .pyc should not be a difference. Also first time you load Gear
should generate it in your computer. I will investigate this issue
Cheers,
Miquel
PS: Thanks to the people who report bugs and for your patience :P
Miquel Campos
Woah! this is a real competition!
Miquel Campos
www.miquelTD.com
On Thu, Jan 2, 2014 at 6:16 PM, Eric Turman wrote:
> I was just entertained by how it kept on going and going...and going. And
> when Spiderman got involved
I didn't have time to check it :P but I will check ASAP. But if some one
have the fix before me, I will be more than happy to add it to GearMc repo
:D Thanks!
----
Miquel Campos
www.miquelTD.com
On Wed, Oct 23, 2013 at 11:43 AM, Je
I only have one thing to say this is a MUST WATCH tutorial !!!
Miquel Campos
www.miquelTD.com
2013/9/25 Jeremie Passerin
> Hi guys,
>
> Sorry for the self-promotion,
>
> For the first time I tried to do so
yeahhh ! and more pollution is coming soon! muahjahhahhaha xD
Miquel Campos
www.miquelTD.com
2013/9/11 Jeremie Passerin
> alright !
> TD Survival and Fabric Engine is already polluting my FB, I guess I can
> add another one ;-
Other thing that I was wondering if you take a annual rental. Do you pay
all at once? Or is break it down in month like Adobe, for a year commitment?
Miquel Campos
www.miquelTD.com
2013/9/9 Fabrice Altman
> Smaller upfront cost.
I love the super saving (In Maya for example) for 3 month contract you
only save 10$ .
Miquel Campos
www.miquelTD.com
2013/9/9 Jeremy Smith
> Yeah.. where is Softimage on that list? I hope we won’t have to hire
> the Suite j
just for fun lets compare https://creative.adobe.com/plans?plan=offers
Miquel Campos
www.miquelTD.com
2013/9/9 Miquel Campos
> I love the super saving (In Maya for example) for 3 month contract you
> only s
Sure thing! :D Should we register in the web to post stuff? how it works?
Miquel Campos
www.miquelTD.com
2013/9/4 Cristobal Infante
> Hi Miquel,
>
> Looking foward to see all TDsurvival set in there!
>
> Thanks everyon
Awesome!!! Very cool !!
Miquel Campos
www.miquelTD.com
2013/9/4 Sebastien Sterling
> Count me in, hello Mario !
>
>
> On 4 September 2013 14:40, Mario Domingos wrote:
>
>> I'm in! :)
>> —
>> Sent
Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald
than Eric. That should compensate the equation :D
Miquel Campos
www.miquelTD.com
2013/8/29 Paul Doyle
> We have decided not to distribute it to people with bea
,
Miquel
Miquel Campos
www.miquelTD.com
2013/8/28 Tim Crowson
> Thanks so much Miquel! Are there any known compatibility problems with
> the previous versions of GEAR?
>
> -Tim
>
>
>
> On 8/28/2013 10:22 AM, Miquel
Miquel Campos
www.miquelTD.com
2013/8/28 Miquel Campos
> Hello Mirko,
>
> For the moments no plans to make an easier installation. But I recorded a
> video of how to install it, should be
Hello Mirko,
For the moments no plans to make an easier installation. But I recorded a
video of how to install it, should be online today :)
Miquel Campos
www.miquelTD.com
2013/8/28 Mirko Jankovic
> there is plan to make installat
Miquel Campos
www.miquelTD.com
2013/8/28 Miquel Campos
> Thanks for the link Halim,
>
> Windwalkers looks really nice. I like the idea of 16+ film :) And I see
> Marc Caro as an Artistic Director :D I Hope the best for
Thanks for the link Halim,
Windwalkers looks really nice. I like the idea of 16+ film :) And I see
Marc Caro as an Artistic Director :D I Hope the best for the project :)
Miquel Campos
www.miquelTD.com
2013/8/28 Halim Negadi
>
Oh! nice! :) Halim, where is "here"?
----
Miquel Campos
www.miquelTD.com
2013/8/27 Halim Negadi
> Thank you Miguel, couldn't dream of a better timing as we were planning to
> use gear for our first teaser over here.
>
Almost forget::
BIG THANKS to Helge for the original cpp solvers :)
[?]
Miquel Campos
www.miquelTD.com
2013/8/27 Miquel Campos
>
> Raffaele:
> as far I know he is not working on Gear. But maybe he, can add more light
> o
Raffaele:
as far I know he is not working on Gear. But maybe he, can add more light
on this topic :)
About merging. I just discover today (Thanks to Daniel) that Jeremie has
Github :P so yes why not :) I will ask to him.
Miquel Campos
controls. I will do videos for
everything :)
Miq
Miquel Campos
www.miquelTD.com
2013/8/27 Daniel Brassard
> Thanks Miquel,
>
> A couple of questions:
> * Do you need the original Gear for your addons?
> * Do you need to remo
components.
I will prepare with Alan some videos explaining the new features and tools.
Stay tune to TDsurvival ;)
Cheers,
Miquel
----
Miquel Campos
www.miquelTD.com
I think the image in the Matter module is from the movie "Spirited away"
for studio Ghibli. After google it I found this :
http://aii.lgrace.com/documents/Anim_softImage_Spirited_Away.PDF
Cheers,
Miquel
----
Miquel Campos
www.mi
Super thanks Stephen! :)
Miquel Campos
www.miquelTD.com
2013/8/19 Stephen Blair
> MenuItem.Checked ?
> eg http://screencast.com/t/lw2vf5pY6u
>
>
> On 19/08/2013 12:03 PM, Miquel Campos wrote:
>
> Hello,
> Some
Hello,
Somebody know if is possible to add a toggle checkmark (✓) menu in a custom
menu?
For example like "Transform >> Enable Transform Manipulators"
I can't found it in the SDK docs :P
Thanks!!,
Miquel
--------
Miquel Campos
www.miquelTD.com
Hello David,
(Shameless plug ) Have you check our video about this topic?
https://vimeo.com/68359879
Cheers,
Miquel
Miquel Campos
www.miquelTD.com
2013/8/16 David Rivera
> Hi list, I´ve seen this video a couple of times now (more t
Hello Martin,
>From a personal point of view is more about philosophy, opens source and
that kind of stuff, than a real advantage. ;)
For big companies I believe the point of view will be very different.
Cheers,
Miquel
----
Miquel Cam
uot;
Cheers,
Miquel
--------
Miquel Campos
www.miquelTD.com
2013/8/16 Chris Chia
> Thanks Andi for taking your time to complete the survey.
> The survey is aimed to get some answers from our Linux users.
>
> Nevertheless it's still good to know how many Windows user
+1 for any easy to use distro
Miquel Campos
www.miquelTD.com
2013/8/16 Alan Fregtman
> +1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶
> ̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s
I just finished to watch all 3 videos. Sadly I don't have camera here to
post a picture of my smile ;)
This year biggest news for Softimage!! :D
(happy, happy, happy)
Miq
----
Miquel Campos
www.miquelTD.com
2013/8/9 Paul Doyle
I am in the Fabric Engine list. The Splice list is another one?
Miquel Campos
www.miquelTD.com
2013/8/1 Helge Mathee
> still looking for beta testers, I'll push on this next week, so anybody
> who wants to drive the developme
+1 Super great news!
Miquel Campos
www.miquelTD.com
2013/8/1 Eric Thivierge
> Don't count on it! Since my bug fix requests go unanswered for Softimage
> as of late, my new solution across all applications is to start leaving
Seriously, will be really hard to be blacklisted finding bugs in gear. ;)
Miquel Campos
www.akaosaru.com
2013/6/25 Jeremie Passerin
> Miquel > I'm glad you're not sending me an email everytime you find a bug
> in gear
Opps, my bad. I did some simple changes in the mirror pose tool. Not in the
animation mirror. I will ask the animators to try this one.
On Tuesday, June 25, 2013, Miquel Campos wrote:
> Yep i noticed and fixed. But didn't tell you. Sorry :(
>
> On Tuesday, June 25, 2013, Jeremie
87, in __BuildFromException
>>> # self._BuildFromOther(site, type, value, tb)
>>> # File "C:\Program Files\Autodesk\Softimage
>>> 2014\Application\python\Lib\site-packages\win32comext\axscript\client\error.py",
>>> line 180, in _BuildFromOther
>>> # bits[i] = bits[i].decode('utf8')
>>> # File "C:\Program Files\Autodesk\Softimage
>>> 2014\Application\python\lib\encodings\utf_8.py", line 16, in decode
>>> # return codecs.utf_8_decode(input, errors, True)
>>> # UnicodeDecodeError: 'utf8' codec can't decode byte 0xfa in position
>>> 12: invalid start byte
>>
>>
>>
>> Anybody had any luck with these?
>> Cheers,
>> Gustavo E Boehs
>>
>
>
--
Miquel Campos
www.akaosaru.com
LOL
Miquel Campos
www.akaosaru.com
2013/6/21 Sebastien Sterling
> How is this actually a thing !!?
>
> https://www.youtube.com/watch?v=LHzXP4jRwvk
>
>
> On 21 June 2013 16:31, Paul Doyle wrote:
>
>> yes,
nal rig. I'd like to see the funcionality improved on, for example if the
> shape tools that came with GEAR ever became incompatible with soft it would
> destroy my workflow!
>
--
--------
Miquel Campos
www.akaosaru.com
Miquel Campos
www.akaosaru.com
2013/4/24 Enrique Caballero
> Thanks Guys this is very helpful.
>
> Thanks for the explanation and screenshots Sandy.
>
> The major difference between your approach and mine was that you use
> Linear Interpolate. And I was multiplying the sh
I use to take the kinematics to drive the shapes :) But never try to check
if exist better way, since I didn't found any issue .
----
Miquel Campos
www.akaosaru.com
2013/4/23 Alan Fregtman
> On that note, how do most of you guys appr
I am also interested, and pretty sure all the animators at Shed are also
interested :)
About Maya grease pencil. was one before but not free:
http://zurbrigg.com/blue-pencil maybe was more than one .
Miquel Campos
www.akaosaru.com
2013
I think the comment is more about the "tab" shortcut and things like that.
For a speed up workflow
----
Miquel Campos
www.akaosaru.com
2013/4/5 Christopher
> Correct me if I'm wrong, but Maya new node editor appears to b
only one word:
A.W.E.S.O.M.E
Miquel Campos
www.akaosaru.com
2013/2/21 Emilio Hernandez
> It's amazing. Are you going to port this to Softimage as the rest of your
> modules?
>
>
>
>
> 2013/2/21 Paul Doyle
&g
Thank you again :) I am continuing testing in my side. I will keep you
posted too. :)
Miquel Campos
www.akaosaru.com
2013/2/18 Alok Gandhi
> Nope parts are two different solutions part 1 for testing point inside
> cone and part
Woah! thanks for the super answer! :D
Miquel Campos
www.akaosaru.com
2013/2/18 Alok
> Sorry , correction in the last line :
>
> Find the distance between point p3 and vector **L through ICE.
>
>
> On 18/02/2013 11
Thank you Raffaele. I will reporte it :)
Miquel Campos
www.akaosaru.com
2013/1/21 Raffaele Fragapane
> StoreShapeKey is the base command used by save I think, and that should
> properly return the key.
> Bear in mind it will pro
Not sure if still available, but maybe it helps.
http://www.redi-vivus.com/index4.php
Cheers,
Miq
Miquel Campos
www.akaosaru.com
2013/1/21 Gustavo Eggert Boehs
> Valve used to keep this:
> https://developer.valvesoftware.co
Thank you Stephen! I will check it :)
2013/1/17 Stephen Blair
> uixsiscripts.vbs
----
Miquel Campos
www.akaosaru.com
View", "siObj", "siXYZ", "", "", "",
"", "", "", "", "", "", 3, "")
Application.SelectObj("cube", "", True)
var = Application.SaveDeformKey()
print var
Any idea? Is there any other command or method to store pose deform shapes?
Thank u for the help :)
Miq
Miquel Campos
www.akaosaru.com
Hello Olivier,
It set frame to 0 and change to "Default_Pass" before save the scene.
Just copy it to your plugins folder ;) You will see the new command in
the File menu.
Cheers,
Miquel
----
Miquel Campos
www.akaosaru.com
2013/1/
Awesome good mood Softimage thread! :)
BTW: Are you coming to visit Montreal?
Miquel Campos
www.akaosaru.com
2012/12/21 Eric Thivierge :
> Heading home for a bit them heading up north. :)
>
> I really just wanted this thre
muahhahahahaha the padawan catch the master ;)
Miquel Campos
www.akaosaru.com
2012/12/17 Jeremie Passerin :
> Miquel, I think you know the rig better than I do know :D
>
>
>
>
> On 17 December 2012 17:39, Matt Morris
;)
Cheers
----
Miquel Campos
www.akaosaru.com
2012/12/17 Matt Morris :
> Hey Cris,
>
> the scene he will end up in is going to be rather large, and I'd like to
> avoid possible rounding errors etc when moving too far away from world zero.
>
You are welcome any time :)
Miquel Campos
www.akaosaru.com
2012/12/7 Sebastian Kowalski
> Thanks Tim.
> Hey Miquel, Montreal is on my visiting list for a long time, maybe next
> year?
>
>
>
> Am 06.12.2012 um 16:21
thanks for the link Martin :)
Miquel Campos
www.akaosaru.com
2012/12/5 Martin Chatterjee
> That would be Glassworks London.
>
> http://www.glassworks.co.uk/node/2683&search-type=all&term=all
>
> Cheers, -M
> --
Woah this is really cool! who did it?
Miquel Campos
www.akaosaru.com
2012/12/5 olivier jeannel
> Speaking about "cool works" made with ice, this was posted in Vimeo/ice
> group :
> https://vimeo.com/groups/ice/videos
Just finished watch the video. This is more awesome every day!
Miquel Campos
www.akaosaru.com
2012/11/7 Alan Fregtman
> Very impressive work, guys! Looks really responsive. :)
>
>
> On Wed, Nov 7, 2012 at 3:06 PM, Paul
Woah! super cool!
Miquel Campos
www.akaosaru.com
2012/11/5 Helge Mathee
> nice!
>
>
> On 05.11.2012 13:45, Morten Bartholdy wrote:
>
> Beautiful work Sebastian and very nice dust splashes. I especially like
> the
yep, too late to stop it...:P So... Lets create an smoke curtain..
Softimage core will be port to Fabric Engine and only will work on IPad
(Yeah!, that must be enough to stop our little scandal ;) )
Miquel Campos
www.akaosaru.com
2012/10
Ok ok, now seriously. Guillaume, I prefer to wait for the next workshop.
Because I am afraid of the rumours and Softimage mailing list have
tendency to it ;)
Miquel Campos
www.akaosaru.com
2012/10/18 Jonathan Laborde
> Yeah,
Wohooo! +100 :D
Miquel Campos
www.akaosaru.com
2012/10/18 Jeremie Passerin
> Guillaume's offer sounds suspicious Miquel... beware ;-)
>
>
>
> On 18 October 2012 09:35, Miquel Campos wr
Wohooo! :D
Miquel Campos
www.akaosaru.com
2012/10/18 Guillaume Laforge
> Don't worry Miquel, I can give you a 'private workshop' when you are back
> from your trip :).
>
>
> On Thu, Oct 18, 2012 at 10
opss! I go to NY 1st of November :P
Paul: I already registered, please delete me from the list for Montreal
workshop :(
Next time :)
Miquel Campos
www.akaosaru.com
2012/10/18 Jonathan Laborde
> Wow, that was fast!
> Thanks
Hello Francisco,
are you using linux?
Miquel Campos
www.akaosaru.com
2012/10/10 Francisco
>
>
> Hi guys,
>
> we have currently installed shed pose library and we found the following
> error evrytime we try to u
Who need holidays having compounds ? :P
Miquel Campos
www.akaosaru.com
2012/10/7 olivier jeannel
> No I'm on holydays, I want to get back to work and try that awesome
> compound !
>
>
> Le 05/10/2012 16:27, A
t list unpack and it is working.
Anyway, the option to color menus will be great to have it in the future.
Like Apple folders.
Miq
--------
Miquel Campos
*Character TD &
For Melena better check in http://rray.de/xsi ;)
2012/9/18 Gene Crucean
> Yeah definitely look into Melena and Kristinka
>
> http://www.matkovic.com/anto/kristinka-hair.html
> http://opensource.nestanimation.com/melena.html
>
>
>
> On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston wrote:
>
>> Mel
Facebook ? or other social network?
2012/8/31 Alok
> Hi All,
>
> If there is any initiative that we can take to voice our disagreement
> regarding this decision, I am all for it. A bulk mail or signature to
> Autodesk or something else. Let us do something. If there are enough
> people, may b
Thank you Tim for share your code :)
Miquel Campos
*Character & Animation TD
* www.akaosaru
+1
Miquel Campos
*Character & Animation TD
* www.akaosaru.com
2012/8/15 Syl
Done! ;)
Miquel Campos
*Character & Animation TD*
Working at: www.shedmtl.com
Personal web: www.akaosaru
OK I change it :) now is new BSD license
Miquel Campos
*Character & Animation TD*
Working at: www.shedmtl.com
Personal web: www.akaosaru
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------
Miquel Campos
*Character & Animation TD*
Working at: www.shedmtl.com
Personal web: ww
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