Re: [Flashcoders] AIR native extension - Windows debugging
: That's really encouraging. Great! Thanks On 07/09/2014 02:13, Rick wrote: AIR app installs cross a billion - April 2014 now powers almost a hundred thousand unique applications on desktops and mobile devices. http://blogs.adobe.com/flashplayer/2014/04/air-app- installs-cross-a-billion.html It's such a great platform still - I've been using it to make ios apps with good results. The weakness is how it is perceived. But clients do smile at the reduced developer costs and its great capabilities. If only adobe would hire an a-list PR firm to change the perception to match the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ _ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
to change the perception to match the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ _ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AIR native extension - Windows debugging
Phonegap is great until you want to do something out of its parameters. Also, my experience has been: build once, debug everywhere Date: Tue, 9 Sep 2014 12:13:40 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Phonegap: Well, I am amazed. Thanks to all. John On 08/09/2014 20:39, James Merrill wrote: Oh it is a spaghetti mix of code. But that's not necessarily evil. Think about it this way, you're not really supposed to be mixing them, they are supposed to be complimenting each other. Your HTML defines your content, and that's it. Your CSS adds fonts, colors, positioning, and simple interactivity, that's it. Your JS adds logic to your project. So you're not actually mixing everything together, you're leveraging each one to add an integral piece to your project. You may take on all these jobs yourself, or you may not. Some companies have frontend developers who do HTML/CSS and dedicated Javascript developers to only do JS. It's a different way of thinking than using one platform for everything. It can be unnerving trying to keep up with all of the new JS frameworks that are constantly coming up, and even worse trying to integrate them all. Trust me, I get paid to do it. Fortunately there's a massive community to fall back on when it comes to troubleshooting. If you're building Flex apps you'd definitely like Angular, which you would use with Cordova to publish to iPad. Basically, Cordova is part of Phonegap, which is a build system for deploying to mobile devices. Phonegap will wrap your code in a native app with a web view, so it's essentially a website being viewed in an app. Cordova is a javascript library that exposes all the native APIs of iOS/Android, so now your app can do much more than a website. I have used XCode on a Mac to test my Phonegap apps. IIRC, the native wrapper isn't changing, only the internal HTML/CSS/JS, so you don't have to compile like you would with a native app. I also used this to my advantage by building parts of the app in-browser. You could use Angular to structure your app in a MVC-like pattern, and then use Phonegap to deploy it. Also, I've switched to using Sublime Text 3 as my editor of choice, and I can't recommend it enough. Hopefully that helps! On Mon, Sep 8, 2014 at 12:04 PM, John McCormack j...@easypeasy.co.uk wrote: James, I would prefer to avoid learning a handful of applications, if possible, though I did follow your link and subscribe to the channel. Thank you. It sounds such a spaghetti mix one has to learn before even attempting to write the app: JS + CSS + HTML5 +Angular +Reactjs +Cordova Flash Builder can publish an app straight to the tablet, how does one go about the with the combination you use? You used to be interested in IntelliJ - is that the IDE you settled on? On Flash Builder: Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium but the guy didn't know if was kept up-to-date as the CC version is. One Adobe's site the forum has one recent post and the rest are from weeks ago, so no clue there about what, if anything is happening. What IDE's are other people using? John On 08/09/2014 15:50, James Merrill wrote: I was one of those Flash evangelists that fought the good fight against HTML/JS/CSS for years And I can remember when the iPhone was launched almost 8 years ago and everyone called it the death of Flash. You can debate the merits of Steve Jobs' comments on Flash all day, but the damage was done, 8 years ago. In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5. We now have two-way data binding with Angular, and responsive CSS to handle all devices out there. We have something kind of like Starling for the DOM called Reactjs. Building RIA's has never been easier, and frameworks like Cordova allow them to be published to not only the web, but mobile devices too. There's been a ton of innovation with how we build websites and apps in HTML, and things are getting more exciting with a stronger focus on animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw . There's a unified force in the community pushing new features for us developers to use. I have to wonder how this compares to the Flash community. Is Adobe adding new features? Are there new frameworks coming out that redefine Flash development as we know it? Flash does a lot of things very well, but I wonder how much longer can it be relevant without major support from Adobe. I'm sure there's still jobs out there for Flash devs, but I'd have to imagine the pool is getting smaller. On Sun, Sep 7, 2014 at 12:26 PM, John McCormack j...@easypeasy.co.uk wrote: That's really encouraging. Great! Thanks On 07
Re: [Flashcoders] AIR native extension - Windows debugging
At the end of the day it's still a JS app being run on the device, native will always be faster/more performant. On 9 September 2014 14:34, Rick rickhas...@hotmail.com wrote: Phonegap is great until you want to do something out of its parameters. Also, my experience has been: build once, debug everywhere Date: Tue, 9 Sep 2014 12:13:40 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Phonegap: Well, I am amazed. Thanks to all. John On 08/09/2014 20:39, James Merrill wrote: Oh it is a spaghetti mix of code. But that's not necessarily evil. Think about it this way, you're not really supposed to be mixing them, they are supposed to be complimenting each other. Your HTML defines your content, and that's it. Your CSS adds fonts, colors, positioning, and simple interactivity, that's it. Your JS adds logic to your project. So you're not actually mixing everything together, you're leveraging each one to add an integral piece to your project. You may take on all these jobs yourself, or you may not. Some companies have frontend developers who do HTML/CSS and dedicated Javascript developers to only do JS. It's a different way of thinking than using one platform for everything. It can be unnerving trying to keep up with all of the new JS frameworks that are constantly coming up, and even worse trying to integrate them all. Trust me, I get paid to do it. Fortunately there's a massive community to fall back on when it comes to troubleshooting. If you're building Flex apps you'd definitely like Angular, which you would use with Cordova to publish to iPad. Basically, Cordova is part of Phonegap, which is a build system for deploying to mobile devices. Phonegap will wrap your code in a native app with a web view, so it's essentially a website being viewed in an app. Cordova is a javascript library that exposes all the native APIs of iOS/Android, so now your app can do much more than a website. I have used XCode on a Mac to test my Phonegap apps. IIRC, the native wrapper isn't changing, only the internal HTML/CSS/JS, so you don't have to compile like you would with a native app. I also used this to my advantage by building parts of the app in-browser. You could use Angular to structure your app in a MVC-like pattern, and then use Phonegap to deploy it. Also, I've switched to using Sublime Text 3 as my editor of choice, and I can't recommend it enough. Hopefully that helps! On Mon, Sep 8, 2014 at 12:04 PM, John McCormack j...@easypeasy.co.uk wrote: James, I would prefer to avoid learning a handful of applications, if possible, though I did follow your link and subscribe to the channel. Thank you. It sounds such a spaghetti mix one has to learn before even attempting to write the app: JS + CSS + HTML5 +Angular +Reactjs +Cordova Flash Builder can publish an app straight to the tablet, how does one go about the with the combination you use? You used to be interested in IntelliJ - is that the IDE you settled on? On Flash Builder: Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium but the guy didn't know if was kept up-to-date as the CC version is. One Adobe's site the forum has one recent post and the rest are from weeks ago, so no clue there about what, if anything is happening. What IDE's are other people using? John On 08/09/2014 15:50, James Merrill wrote: I was one of those Flash evangelists that fought the good fight against HTML/JS/CSS for years And I can remember when the iPhone was launched almost 8 years ago and everyone called it the death of Flash. You can debate the merits of Steve Jobs' comments on Flash all day, but the damage was done, 8 years ago. In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5. We now have two-way data binding with Angular, and responsive CSS to handle all devices out there. We have something kind of like Starling for the DOM called Reactjs. Building RIA's has never been easier, and frameworks like Cordova allow them to be published to not only the web, but mobile devices too. There's been a ton of innovation with how we build websites and apps in HTML, and things are getting more exciting with a stronger focus on animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw . There's a unified force in the community pushing new features for us developers to use. I have to wonder how this compares to the Flash community. Is Adobe adding new features? Are there new frameworks coming out that redefine Flash development as we know it? Flash does a lot of things very well, but I wonder how much longer
Re: [Flashcoders] AIR native extension - Windows debugging
Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android. Later, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Sep 9, 2014, at 7:34 AM, Rick rickhas...@hotmail.com wrote: Phonegap is great until you want to do something out of its parameters. Also, my experience has been: build once, debug everywhere ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
John Is Flash Builder Enterprise kept up to date, as the CC version is? The Flash Builder for CS6 doesn't change. John On 09/09/2014 15:30, John R. Sweeney Jr. wrote: Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android. Later, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Sep 9, 2014, at 7:34 AM, Rick rickhas...@hotmail.com wrote: Phonegap is great until you want to do something out of its parameters. Also, my experience has been: build once, debug everywhere ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
Sorry, I do not know. I use the Flash Pro IDE. John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Sep 9, 2014, at 2:40 PM, John McCormack j...@easypeasy.co.uk wrote: Is Flash Builder Enterprise kept up to date, ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
I was one of those Flash evangelists that fought the good fight against HTML/JS/CSS for years And I can remember when the iPhone was launched almost 8 years ago and everyone called it the death of Flash. You can debate the merits of Steve Jobs' comments on Flash all day, but the damage was done, 8 years ago. In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5. We now have two-way data binding with Angular, and responsive CSS to handle all devices out there. We have something kind of like Starling for the DOM called Reactjs. Building RIA's has never been easier, and frameworks like Cordova allow them to be published to not only the web, but mobile devices too. There's been a ton of innovation with how we build websites and apps in HTML, and things are getting more exciting with a stronger focus on animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw. There's a unified force in the community pushing new features for us developers to use. I have to wonder how this compares to the Flash community. Is Adobe adding new features? Are there new frameworks coming out that redefine Flash development as we know it? Flash does a lot of things very well, but I wonder how much longer can it be relevant without major support from Adobe. I'm sure there's still jobs out there for Flash devs, but I'd have to imagine the pool is getting smaller. On Sun, Sep 7, 2014 at 12:26 PM, John McCormack j...@easypeasy.co.uk wrote: That's really encouraging. Great! Thanks On 07/09/2014 02:13, Rick wrote: AIR app installs cross a billion - April 2014 now powers almost a hundred thousand unique applications on desktops and mobile devices. http://blogs.adobe.com/flashplayer/2014/04/air-app- installs-cross-a-billion.html It's such a great platform still - I've been using it to make ios apps with good results. The weakness is how it is perceived. But clients do smile at the reduced developer costs and its great capabilities. If only adobe would hire an a-list PR firm to change the perception to match the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ _ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- James Merrill toThePixel.com http://www.toThePixel.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
James, I would prefer to avoid learning a handful of applications, if possible, though I did follow your link and subscribe to the channel. Thank you. It sounds such a spaghetti mix one has to learn before even attempting to write the app: JS + CSS + HTML5 +Angular +Reactjs +Cordova Flash Builder can publish an app straight to the tablet, how does one go about the with the combination you use? You used to be interested in IntelliJ - is that the IDE you settled on? On Flash Builder: Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium but the guy didn't know if was kept up-to-date as the CC version is. One Adobe's site the forum has one recent post and the rest are from weeks ago, so no clue there about what, if anything is happening. What IDE's are other people using? John On 08/09/2014 15:50, James Merrill wrote: I was one of those Flash evangelists that fought the good fight against HTML/JS/CSS for years And I can remember when the iPhone was launched almost 8 years ago and everyone called it the death of Flash. You can debate the merits of Steve Jobs' comments on Flash all day, but the damage was done, 8 years ago. In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5. We now have two-way data binding with Angular, and responsive CSS to handle all devices out there. We have something kind of like Starling for the DOM called Reactjs. Building RIA's has never been easier, and frameworks like Cordova allow them to be published to not only the web, but mobile devices too. There's been a ton of innovation with how we build websites and apps in HTML, and things are getting more exciting with a stronger focus on animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw. There's a unified force in the community pushing new features for us developers to use. I have to wonder how this compares to the Flash community. Is Adobe adding new features? Are there new frameworks coming out that redefine Flash development as we know it? Flash does a lot of things very well, but I wonder how much longer can it be relevant without major support from Adobe. I'm sure there's still jobs out there for Flash devs, but I'd have to imagine the pool is getting smaller. On Sun, Sep 7, 2014 at 12:26 PM, John McCormack j...@easypeasy.co.uk wrote: That's really encouraging. Great! Thanks On 07/09/2014 02:13, Rick wrote: AIR app installs cross a billion - April 2014 now powers almost a hundred thousand unique applications on desktops and mobile devices. http://blogs.adobe.com/flashplayer/2014/04/air-app- installs-cross-a-billion.html It's such a great platform still - I've been using it to make ios apps with good results. The weakness is how it is perceived. But clients do smile at the reduced developer costs and its great capabilities. If only adobe would hire an a-list PR firm to change the perception to match the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ _ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ _ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- James Merrill toThePixel.com http://www.toThePixel.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
That's really encouraging. Great! Thanks On 07/09/2014 02:13, Rick wrote: AIR app installs cross a billion - April 2014 now powers almost a hundred thousand unique applications on desktops and mobile devices. http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html It's such a great platform still - I've been using it to make ios apps with good results. The weakness is how it is perceived. But clients do smile at the reduced developer costs and its great capabilities. If only adobe would hire an a-list PR firm to change the perception to match the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AIR native extension - Windows debugging
AIR app installs cross a billion - April 2014 now powers almost a hundred thousand unique applications on desktops and mobile devices. http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html It's such a great platform still - I've been using it to make ios apps with good results. The weakness is how it is perceived. But clients do smile at the reduced developer costs and its great capabilities. If only adobe would hire an a-list PR firm to change the perception to match the reality. Date: Sat, 6 Sep 2014 20:18:12 +0100 From: j...@easypeasy.co.uk To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AIR native extension - Windows debugging Good point. Thanks John On 05/09/2014 21:43, Henrik Andersson wrote: The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
Very comprehensive! I suppose these are the hooks that Microsoft uses when a program crashes. Henrik, I noticed that your subject has AIR native extension. Are you of the opinion that AIR still has a long life ahead of it? I ask because I like AS3 and would like to write some app's for delivery in AIR but am afraid to go down a dead end. John On 28/08/2014 12:29, Henrik Andersson wrote: Ever wanted to play with classics like ReadProcessMemory in Actionscript? Now you can! I have written an ANE that exposes the Windows debugging API for use in ActionScript. It comes with a asdoc reference manual for easy API learning. It allows access to everything you'd expect from a basic debugger as well as from an advanced debugger. You can control memory, work with breakpoints, deal with debugging events and more! The underlaying C code exposes a shocking 56 functions for use in actionscript. This is the complete debugging solution. It's still beta, but please check it out. http://www.henke37.cjb.net/windebug/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
The rumors of Flash dying are overblown. The Flash and AIR runtimes are still great at what they do. Apple pulled a stunt to shame Flash, but the truth is that they just wanted to protect their appstore. They didn't want to kill Flash. They wanted to kill Flash apps in the browser. They have succeeded, within their target market. Developers obeyed the dictators and moved to the appstore. The runtime remains great. John McCormack skriver: Very comprehensive! I suppose these are the hooks that Microsoft uses when a program crashes. Henrik, I noticed that your subject has AIR native extension. Are you of the opinion that AIR still has a long life ahead of it? I ask because I like AS3 and would like to write some app's for delivery in AIR but am afraid to go down a dead end. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AIR native extension - Windows debugging
I just have to add, the rumors of Flash dying are overblown, is correct. Flash isn't dying, its already dead. Doesn't matter how good the runtime is, it's hardly used much anymore compared to what it used to be. Sorry, I don't mean to be snarky, but I just don't agree with the Flash isn't dead idea. Does it have to go away completely to be dead? No, but it's certainly lost 90% of its relevance on the WWW, and that to me, is dead. Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: Friday, September 05, 2014 1:37 PM To: Flash Coders List Subject: Re: [Flashcoders] AIR native extension - Windows debugging The rumors of Flash dying are overblown. The Flash and AIR runtimes are still great at what they do. Apple pulled a stunt to shame Flash, but the truth is that they just wanted to protect their appstore. They didn't want to kill Flash. They wanted to kill Flash apps in the browser. They have succeeded, within their target market. Developers obeyed the dictators and moved to the appstore. The runtime remains great. John McCormack skriver: Very comprehensive! I suppose these are the hooks that Microsoft uses when a program crashes. Henrik, I noticed that your subject has AIR native extension. Are you of the opinion that AIR still has a long life ahead of it? I ask because I like AS3 and would like to write some app's for delivery in AIR but am afraid to go down a dead end. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
I never really used Flash much for the WWW. I build applications and Flash is doing great for me. I have over a dozen apps in the iTunes store and 6 of them are now going over to the Android store and dozens, upon dozens are available for PC/MAC. Touchscreens for trade shows, corporate and private, kiosks, video walls, audience polling software and the list goes on and on… Have a nice day, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Sep 5, 2014, at 12:49 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: I just have to add, the rumors of Flash dying are overblown, is correct. Flash isn't dying, its already dead. Doesn't matter how good the runtime is, it's hardly used much anymore compared to what it used to be. Sorry, I don't mean to be snarky, but I just don't agree with the Flash isn't dead idea. Does it have to go away completely to be dead? No, but it's certainly lost 90% of its relevance on the WWW, and that to me, is dead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AIR native extension - Windows debugging
Well that's great it's going well for you. I personally don't see a lot of Flash-based jobs out there anymore though. But great it's not dead to you. I do miss it. Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr. Sent: Friday, September 05, 2014 2:51 PM To: Flash Coders List Subject: Re: [Flashcoders] AIR native extension - Windows debugging I never really used Flash much for the WWW. I build applications and Flash is doing great for me. I have over a dozen apps in the iTunes store and 6 of them are now going over to the Android store and dozens, upon dozens are available for PC/MAC. Touchscreens for trade shows, corporate and private, kiosks, video walls, audience polling software and the list goes on and on. Have a nice day, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Sep 5, 2014, at 12:49 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: I just have to add, the rumors of Flash dying are overblown, is correct. Flash isn't dying, its already dead. Doesn't matter how good the runtime is, it's hardly used much anymore compared to what it used to be. Sorry, I don't mean to be snarky, but I just don't agree with the Flash isn't dead idea. Does it have to go away completely to be dead? No, but it's certainly lost 90% of its relevance on the WWW, and that to me, is dead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? John On 05/09/2014 18:37, Henrik Andersson wrote: The rumors of Flash dying are overblown. The Flash and AIR runtimes are still great at what they do. Apple pulled a stunt to shame Flash, but the truth is that they just wanted to protect their appstore. They didn't want to kill Flash. They wanted to kill Flash apps in the browser. They have succeeded, within their target market. Developers obeyed the dictators and moved to the appstore. The runtime remains great. John McCormack skriver: Very comprehensive! I suppose these are the hooks that Microsoft uses when a program crashes. Henrik, I noticed that your subject has AIR native extension. Are you of the opinion that AIR still has a long life ahead of it? I ask because I like AS3 and would like to write some app's for delivery in AIR but am afraid to go down a dead end. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
The problem here is developers not stating what runtime they use for their apps. What can be done is checking existing apps for obvious signs of the runtime. Shouldn't take long for someone to crawl the appstore and check all the apps for the fingerprint of the runtime. John McCormack skriver: There may have been some merit in Apple's battery argument since greater cpu activity, for Flash's vector format, might incur a greater energy cost. Although Flash is having a hard time I was thinking more of using AIR, which I think has more life left in it. The thing is, I have no idea how active developers are with app's delivered via AIR. Are there many AIR app's being produced? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR native extension - Windows debugging
I still get banner jobs believe it or not. Working on one currently. But has become a lot more sparse then before the S. Jobs bandwagon started rolling. Best, Karl Sent from losPhone On Sep 5, 2014, at 2:16 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Well that's great it's going well for you. I personally don't see a lot of Flash-based jobs out there anymore though. But great it's not dead to you. I do miss it. Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr. Sent: Friday, September 05, 2014 2:51 PM To: Flash Coders List Subject: Re: [Flashcoders] AIR native extension - Windows debugging I never really used Flash much for the WWW. I build applications and Flash is doing great for me. I have over a dozen apps in the iTunes store and 6 of them are now going over to the Android store and dozens, upon dozens are available for PC/MAC. Touchscreens for trade shows, corporate and private, kiosks, video walls, audience polling software and the list goes on and on. Have a nice day, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Sep 5, 2014, at 12:49 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: I just have to add, the rumors of Flash dying are overblown, is correct. Flash isn't dying, its already dead. Doesn't matter how good the runtime is, it's hardly used much anymore compared to what it used to be. Sorry, I don't mean to be snarky, but I just don't agree with the Flash isn't dead idea. Does it have to go away completely to be dead? No, but it's certainly lost 90% of its relevance on the WWW, and that to me, is dead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR native extension - Windows debugging
Ever wanted to play with classics like ReadProcessMemory in Actionscript? Now you can! I have written an ANE that exposes the Windows debugging API for use in ActionScript. It comes with a asdoc reference manual for easy API learning. It allows access to everything you'd expect from a basic debugger as well as from an advanced debugger. You can control memory, work with breakpoints, deal with debugging events and more! The underlaying C code exposes a shocking 56 functions for use in actionscript. This is the complete debugging solution. It's still beta, but please check it out. http://www.henke37.cjb.net/windebug/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Thank you all for the help. Finally I understand where is problem. I created App with runtime embedded. Then I used Advanced Installer http://www.advancedinstaller.com/ and created installer package. By default it installs my app to Program file folder. The App runs but nothing write on the disk. When the user choose any own folder on the disk for example c:\myApp then the app writes information on the disk without problem. Why that I don't know but unfortunately the customer wants installation process be without choosing other folders by users. It seems to him very complex. The user should just say ok what Installation process offer. What can I do? I tried to find way in Advanced Installer to change default folder but did not find that possible. Do you have any advice? 2014-02-25 0:35 GMT+04:00 erik mattheis shocking...@gmail.com: I'm unsure the status of this or if someone has suggested any of the following: Are you saying the app doesn't work when using the installer but works as expected when copying the app folder somewhere outside of your clients Program Files folder? This will fail with default Windows settings as you need elevated permissions to change files withing the Program Files directory. If this is the case, look into writing the file to the app storage directory http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html#applicationStorageDirectoryor the Documents directory http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html#documentsDirectory As to Unknown Publisher you need to buy and include a security certificate in the publish settings: http://www.adobe.com/devnet/air/articles/packaging-air-apps-desktop.html#articlecontentAdobe_numberedheader On Mon, Feb 24, 2014 at 1:02 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Erik Mattheis ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Have your app write files into the users document area instead of a subfolder of the app which will be in the Program Files folder and under restrictions. Part of it might be solved by instructing advanced installer to enforce the user to have administrative permissions. best Hans On 3/1/2014 11:09 AM, natalia Vikhtinskaya wrote: Thank you all for the help. Finally I understand where is problem. I created App with runtime embedded. Then I used Advanced Installer http://www.advancedinstaller.com/ and created installer package. By default it installs my app to Program file folder. The App runs but nothing write on the disk. When the user choose any own folder on the disk for example c:\myApp then the app writes information on the disk without problem. Why that I don't know but unfortunately the customer wants installation process be without choosing other folders by users. It seems to him very complex. The user should just say ok what Installation process offer. What can I do? I tried to find way in Advanced Installer to change default folder but did not find that possible. Do you have any advice? 2014-02-25 0:35 GMT+04:00 erik mattheis shocking...@gmail.com: I'm unsure the status of this or if someone has suggested any of the following: Are you saying the app doesn't work when using the installer but works as expected when copying the app folder somewhere outside of your clients Program Files folder? This will fail with default Windows settings as you need elevated permissions to change files withing the Program Files directory. If this is the case, look into writing the file to the app storage directory http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html#applicationStorageDirectoryor the Documents directory http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html#documentsDirectory As to Unknown Publisher you need to buy and include a security certificate in the publish settings: http://www.adobe.com/devnet/air/articles/packaging-air-apps-desktop.html#articlecontentAdobe_numberedheader On Mon, Feb 24, 2014 at 1:02 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Erik Mattheis ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Installer put app to c\programfiles\companyname\folder\folderwithapp Installer do the job and copy files.The App when it placed in Program files folder with subfolder with xml fil does not write it when I change xml and save it in app. Everythng works if app placed not in Programfile folder. 2014-03-01 14:55 GMT+04:00 Hans Wichman hans.wich...@gmail.com: Have your app write files into the users document area instead of a subfolder of the app which will be in the Program Files folder and under restrictions. Part of it might be solved by instructing advanced installer to enforce the user to have administrative permissions. best Hans On 3/1/2014 11:09 AM, natalia Vikhtinskaya wrote: Thank you all for the help. Finally I understand where is problem. I created App with runtime embedded. Then I used Advanced Installer http://www.advancedinstaller.com/ and created installer package. By default it installs my app to Program file folder. The App runs but nothing write on the disk. When the user choose any own folder on the disk for example c:\myApp then the app writes information on the disk without problem. Why that I don't know but unfortunately the customer wants installation process be without choosing other folders by users. It seems to him very complex. The user should just say ok what Installation process offer. What can I do? I tried to find way in Advanced Installer to change default folder but did not find that possible. Do you have any advice? 2014-02-25 0:35 GMT+04:00 erik mattheis shocking...@gmail.com: I'm unsure the status of this or if someone has suggested any of the following: Are you saying the app doesn't work when using the installer but works as expected when copying the app folder somewhere outside of your clients Program Files folder? This will fail with default Windows settings as you need elevated permissions to change files withing the Program Files directory. If this is the case, look into writing the file to the app storage directory http://help.adobe.com/en_US/FlashPlatform/reference/ actionscript/3/flash/filesystem/File.html#applicationStorageDirectoryor the Documents directory http://help.adobe.com/en_US/FlashPlatform/reference/ actionscript/3/flash/filesystem/File.html#documentsDirectory As to Unknown Publisher you need to buy and include a security certificate in the publish settings: http://www.adobe.com/devnet/air/articles/packaging-air- apps-desktop.html#articlecontentAdobe_numberedheader On Mon, Feb 24, 2014 at 1:02 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: ___ Flashcoders mailing list
Re: [Flashcoders] Air Windows installed app
This is code in app var appDirectory:File = File.applicationDirectory;//File.applicationStorageDirectory var fileString:String = appDirectory.nativePath; var appFile:File = File.documentsDirectory; var setsFile:String=fileString+File.separator+data+File.separator+sets.xml function initLoadXML():void{ var XMLfile:File = File.applicationDirectory.resolvePath(setsFile); var myXMLLoader:URLLoader = new URLLoader(new URLRequest(XMLfile.url)); myXMLLoader.addEventListener(Event.COMPLETE, setsLoaded); } function saveXML():void{ var newFileStream:FileStream = new FileStream(); appFile = appFile.resolvePath(fileString+File.separator+data+File.separator+sets.xml); newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); } Maybe here is something wrong with path or I store data in a wrong place.I have xml in the folder data in the same folder as exe file with app. 2014-03-01 15:19 GMT+04:00 natalia Vikhtinskaya natavi.m...@gmail.com: Installer put app to c\programfiles\companyname\folder\folderwithapp Installer do the job and copy files.The App when it placed in Program files folder with subfolder with xml fil does not write it when I change xml and save it in app. Everythng works if app placed not in Programfile folder. 2014-03-01 14:55 GMT+04:00 Hans Wichman hans.wich...@gmail.com: Have your app write files into the users document area instead of a subfolder of the app which will be in the Program Files folder and under restrictions. Part of it might be solved by instructing advanced installer to enforce the user to have administrative permissions. best Hans On 3/1/2014 11:09 AM, natalia Vikhtinskaya wrote: Thank you all for the help. Finally I understand where is problem. I created App with runtime embedded. Then I used Advanced Installer http://www.advancedinstaller.com/ and created installer package. By default it installs my app to Program file folder. The App runs but nothing write on the disk. When the user choose any own folder on the disk for example c:\myApp then the app writes information on the disk without problem. Why that I don't know but unfortunately the customer wants installation process be without choosing other folders by users. It seems to him very complex. The user should just say ok what Installation process offer. What can I do? I tried to find way in Advanced Installer to change default folder but did not find that possible. Do you have any advice? 2014-02-25 0:35 GMT+04:00 erik mattheis shocking...@gmail.com: I'm unsure the status of this or if someone has suggested any of the following: Are you saying the app doesn't work when using the installer but works as expected when copying the app folder somewhere outside of your clients Program Files folder? This will fail with default Windows settings as you need elevated permissions to change files withing the Program Files directory. If this is the case, look into writing the file to the app storage directory http://help.adobe.com/en_US/FlashPlatform/reference/ actionscript/3/flash/filesystem/File.html#applicationStorageDirectoryor the Documents directory http://help.adobe.com/en_US/FlashPlatform/reference/ actionscript/3/flash/filesystem/File.html#documentsDirectory As to Unknown Publisher you need to buy and include a security certificate in the publish settings: http://www.adobe.com/devnet/air/articles/packaging-air- apps-desktop.html#articlecontentAdobe_numberedheader On Mon, Feb 24, 2014 at 1:02 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync
Re: [Flashcoders] Air Windows installed app
natalia Vikhtinskaya skriver: This is code in app var appDirectory:File = File.applicationDirectory;//File.applicationStorageDirectory var fileString:String = appDirectory.nativePath; var appFile:File = File.documentsDirectory; var setsFile:String=fileString+File.separator+data+File.separator+sets.xml function initLoadXML():void{ var XMLfile:File = File.applicationDirectory.resolvePath(setsFile); var myXMLLoader:URLLoader = new URLLoader(new URLRequest(XMLfile.url)); myXMLLoader.addEventListener(Event.COMPLETE, setsLoaded); } function saveXML():void{ var newFileStream:FileStream = new FileStream(); appFile = appFile.resolvePath(fileString+File.separator+data+File.separator+sets.xml); newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); } Maybe here is something wrong with path or I store data in a wrong place.I have xml in the folder data in the same folder as exe file with app. Yes, there is something wrong: you are violating all the guidelines about correct filesystem use. Ask the user where to save data when reasonable, and default to a sane location. And never ever attempt to write to a location reserved for program files, only installers are allowed to touch those folders. --- Detta epostmeddelande innehåller inget virus eller annan skadlig kod för avast! antivirus är aktivt. http://www.avast.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Ok, I understand. Where I must save my data?I have them in the same folder as fla file. 2014-03-01 16:58 GMT+04:00 Henrik Andersson he...@henke37.cjb.net: natalia Vikhtinskaya skriver: This is code in app var appDirectory:File = File.applicationDirectory;//File.applicationStorageDirectory var fileString:String = appDirectory.nativePath; var appFile:File = File.documentsDirectory; var setsFile:String=fileString+File.separator+data+File.separator+sets.xml function initLoadXML():void{ var XMLfile:File = File.applicationDirectory.resolvePath(setsFile); var myXMLLoader:URLLoader = new URLLoader(new URLRequest(XMLfile.url)); myXMLLoader.addEventListener(Event.COMPLETE, setsLoaded); } function saveXML():void{ var newFileStream:FileStream = new FileStream(); appFile = appFile.resolvePath(fileString+File.separator+data+File.separator+sets.xml); newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); } Maybe here is something wrong with path or I store data in a wrong place.I have xml in the folder data in the same folder as exe file with app. Yes, there is something wrong: you are violating all the guidelines about correct filesystem use. Ask the user where to save data when reasonable, and default to a sane location. And never ever attempt to write to a location reserved for program files, only installers are allowed to touch those folders. --- Detta epostmeddelande innehåller inget virus eller annan skadlig kod för avast! antivirus är aktivt. http://www.avast.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
In your code, change every File.applicationDirectory to File. applicationStorageDirectory On Sat, Mar 1, 2014 at 7:44 AM, natalia Vikhtinskaya natavi.m...@gmail.comwrote: Ok, I understand. Where I must save my data?I have them in the same folder as fla file. 2014-03-01 16:58 GMT+04:00 Henrik Andersson he...@henke37.cjb.net: natalia Vikhtinskaya skriver: This is code in app var appDirectory:File = File.applicationDirectory;//File.applicationStorageDirectory var fileString:String = appDirectory.nativePath; var appFile:File = File.documentsDirectory; var setsFile:String=fileString+File.separator+data+File.separator+sets.xml function initLoadXML():void{ var XMLfile:File = File.applicationDirectory.resolvePath(setsFile); var myXMLLoader:URLLoader = new URLLoader(new URLRequest(XMLfile.url)); myXMLLoader.addEventListener(Event.COMPLETE, setsLoaded); } function saveXML():void{ var newFileStream:FileStream = new FileStream(); appFile = appFile.resolvePath(fileString+File.separator+data+File.separator+sets.xml); newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); } Maybe here is something wrong with path or I store data in a wrong place.I have xml in the folder data in the same folder as exe file with app. Yes, there is something wrong: you are violating all the guidelines about correct filesystem use. Ask the user where to save data when reasonable, and default to a sane location. And never ever attempt to write to a location reserved for program files, only installers are allowed to touch those folders. --- Detta epostmeddelande innehåller inget virus eller annan skadlig kod för avast! antivirus är aktivt. http://www.avast.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Erik Mattheis ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Natalia, In saveXML, try: appFile = File.applicationStorageDirectory.resolvePath(data/sets.xml); Several quibbles with the code, but this should work... HTH, --Dave Ok, I understand. Where I must save my data?I have them in the same folder as fla file. 2014-03-01 16:58 GMT+04:00 Henrik Andersson he...@henke37.cjb.net: natalia Vikhtinskaya skriver: This is code in app var appDirectory:File = File.applicationDirectory;//File.applicationStorageDirectory var fileString:String = appDirectory.nativePath; var appFile:File = File.documentsDirectory; var setsFile:String=fileString+File.separator+data+File.separator+sets.xml function initLoadXML():void{ var XMLfile:File = File.applicationDirectory.resolvePath(setsFile); var myXMLLoader:URLLoader = new URLLoader(new URLRequest(XMLfile.url)); myXMLLoader.addEventListener(Event.COMPLETE, setsLoaded); } function saveXML():void{ var newFileStream:FileStream = new FileStream(); appFile = appFile.resolvePath(fileString+File.separator+data+File.separator+sets.xml); newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); } Maybe here is something wrong with path or I store data in a wrong place.I have xml in the folder data in the same folder as exe file with app. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Easiest way is probably the app with runtime embedded option. And if that is similar to how it works in Flash Builder (Flex), you'll then need installer software to create a custom executable. As stated in the article: quote The resulting set of files is a complete AIR application, including a captive copy of the AIR runtime. It can then be packaged as an installer using several different approaches. /quote The different approaches are further explained in the article. On 24/02/2014 8:02, natalia Vikhtinskaya wrote: Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
I'm unsure the status of this or if someone has suggested any of the following: Are you saying the app doesn't work when using the installer but works as expected when copying the app folder somewhere outside of your clients Program Files folder? This will fail with default Windows settings as you need elevated permissions to change files withing the Program Files directory. If this is the case, look into writing the file to the app storage directory http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html#applicationStorageDirectoryor the Documents directory http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html#documentsDirectory As to Unknown Publisher you need to buy and include a security certificate in the publish settings: http://www.adobe.com/devnet/air/articles/packaging-air-apps-desktop.html#articlecontentAdobe_numberedheader On Mon, Feb 24, 2014 at 1:02 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Erik Mattheis ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and-deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Not sure I understand how I can use this information in Flash Cs6. I created app in this program as Air 3.2 for Desktop. I have only two options - Windows Installer and App with runtime embedded. 2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be: You can apply for a license to (re)distribute the Air runtime and then package it with your application. http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641- 70d979a8124ef20a34b-8000.html Or you can include a captive copy of the Air runtime with your application. http://www.adobe.com/devnet/air/articles/air3-install-and- deployment-options.html The first option will install the Air runtime with your application, as if the user installed it himself, so it's separated from your application, meaning both your application and the Air Runtime can be uninstalled separately. The second options installs both as a bundle. When a user uninstalls your app, the runtime gets uninstalled with it. regards, Peter On 23/02/2014 7:28, natalia Vikhtinskaya wrote: Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Thank you for help. I try to describe situation better. When I publish app as Windows installer the user can take my exe file and install app on his pc. On desktop he has icon after clicking on it he runs app. It plays well but function write nothing do. I use newFileStream.openAsync (appFile, FileMode.WRITE); newFileStream.writeUTFBytes(xmlSets); newFileStream.close (); Yes, the user does not have Air and function that works only in Air does not work for him. The same installation on my pc works well. Okay. Next I created Application with runtime embedded. I gave the user folder with all files that was created by Flash. He puts this folder on his pc and run exe file. This works well. Everything writes well. But he wants to have installation process that allow him to install this app as usual new program. This second way does not give him that. Maybe I can combine these two ways somehow? This is the first problem. And additional question. Exe file shows information Unknown publisher. How I can change that? Thank you for any help. Not much places in net now where we can find help for Flash questions. 2014-02-20 16:26 GMT+04:00 David Benman d...@dbenman.com: Where are you saving the files to? You can't write to the application's folder when deployed but might work when you are testing on your machine. You need to be writing to a user folder, document folder, etc. anywhere but a subfolder of the Programs folder. On Feb 17, 2014, at 6:33 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Hi to all. I solved all problems with xml editor in flash. I created AIR app that loads and saves xml after editing. I created Windows installer app. It works well on XP and Win 8. But when the user installs it on his pc (I think he has no AIR program on it) app plays but not saves files . What do you think is possible problem? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders David Benman Interactive Developer d...@dbenman.com http://www.dbenman.com (315) 637-8487 (home office) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Where are you saving the files to? You can't write to the application's folder when deployed but might work when you are testing on your machine. You need to be writing to a user folder, document folder, etc. anywhere but a subfolder of the Programs folder. On Feb 17, 2014, at 6:33 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Hi to all. I solved all problems with xml editor in flash. I created AIR app that loads and saves xml after editing. I created Windows installer app. It works well on XP and Win 8. But when the user installs it on his pc (I think he has no AIR program on it) app plays but not saves files . What do you think is possible problem? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders David Benman Interactive Developer d...@dbenman.com http://www.dbenman.com (315) 637-8487 (home office) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
Does it read files, but not write? Do you have the 'WRITE_EXTERNAL_STORAGE' permission (in the AIR... settings) set? Can you add some tracing to see what directory it's trying to write to? I'd think the app wouldn't run at all if AIR isn't installed did you embed the AIR runtime? -- Hi to all. I solved all problems with xml editor in flash. I created AIR app that loads and saves xml after editing. I created Windows installer app. It works well on XP and Win 8. But when the user installs it on his pc (I think he has no AIR program on it) app plays but not saves files . What do you think is possible problem? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Air Windows installed app
Hi to all. I solved all problems with xml editor in flash. I created AIR app that loads and saves xml after editing. I created Windows installer app. It works well on XP and Win 8. But when the user installs it on his pc (I think he has no AIR program on it) app plays but not saves files . What do you think is possible problem? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Air Windows installed app
natalia Vikhtinskaya skriver: Hi to all. I solved all problems with xml editor in flash. I created AIR app that loads and saves xml after editing. I created Windows installer app. It works well on XP and Win 8. But when the user installs it on his pc (I think he has no AIR program on it) app plays but not saves files . What do you think is possible problem? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Code please. --- Detta epostmeddelande innehåller inget virus eller annan skadlig kod för avast! antivirus är aktivt. http://www.avast.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
I'm still using it, and always get good feedback from clients. I'd recommend it, although I hadn't considered whether adobe might stop supporting it. David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 @DHDPIC On 19 May 2013 15:08, Hans Wichman hans.wich...@gmail.com wrote: Hi John, content created today will still run in the future, independent of where air itself is going. I wouldnt worry too much bout it, but that might be just me :) best h Sent from my iPad On 19 mei 2013, at 14:39, John McCormack j...@easypeasy.co.uk wrote: Hi there. I would like to produce some educational material using AIR but am feeling very insecure about its future. Could you possibly let me know how active you are in producing content deliverable through AIR. Thanks John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AIR
I am also using it and can highly recommend it. I have developed 6 apps using Flash and Air, all of which are in the Apple app store and some on the Android market place too. Paul Steven www.mediakitchen.co.uk -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter Sent: 20 May 2013 09:42 To: Flash Coders List Subject: Re: [Flashcoders] AIR I'm still using it, and always get good feedback from clients. I'd recommend it, although I hadn't considered whether adobe might stop supporting it. David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 @DHDPIC On 19 May 2013 15:08, Hans Wichman hans.wich...@gmail.com wrote: Hi John, content created today will still run in the future, independent of where air itself is going. I wouldnt worry too much bout it, but that might be just me :) best h Sent from my iPad On 19 mei 2013, at 14:39, John McCormack j...@easypeasy.co.uk wrote: Hi there. I would like to produce some educational material using AIR but am feeling very insecure about its future. Could you possibly let me know how active you are in producing content deliverable through AIR. Thanks John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
content created today will still run in the future, independent of where air itself is going. Unless you're using the HTML component to load external (http) content which you have no control over. Webkit (the browser engine AIR uses) currently doesn't support HTML 5 very well. For instance, I was trying to load a web IRC client (https://kiwiirc.com/), which simply doesn't work because it uses HTML 5 features. Another app I had just finished - and worked perfectly - suddenly broke, because an html page I was loading upgraded to HTML 5. If you have full control over the things you're creating, you're good to go, just be careful when relying on things you have no control over. Moving forward, we'll see more and more HTML 5 content out there. AIR (webkit) needs to catch up, fast.. like.. yesterday. regards Peter On 19 May 2013 15:08, Hans Wichman hans.wich...@gmail.com wrote: Hi John, content created today will still run in the future, independent of where air itself is going. I wouldnt worry too much bout it, but that might be just me :) best h Sent from my iPad On 19 mei 2013, at 14:39, John McCormack j...@easypeasy.co.uk wrote: Hi there. I would like to produce some educational material using AIR but am feeling very insecure about its future. Could you possibly let me know how active you are in producing content deliverable through AIR. Thanks John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
Webkit is dragging its feet, is exactly why Google pulled away from Webkit and has gone over to their render engine Blink. Apple is not interested in pushing HTML5 acceptance in webkit, just like they didn't want Flash around either. They want you buying apps through the App/iTunes store and paying them for their use. If you can play and use great apps on the web for free (with HTML5 OR Flash), they don't make their 30%. They better wake up fast. John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On May 20, 2013, at 5:40 AM, Peter Ginneberge wrote: If you have full control over the things you're creating, you're good to go, just be careful when relying on things you have no control over. Moving forward, we'll see more and more HTML 5 content out there. AIR (webkit) needs to catch up, fast.. like.. yesterday. regards Peter ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
Thank you for responding. I had considered delivering educational content through PDFs as well but it looks as though AIR is a safer bet. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
I have built approximately a dozen AIR apps for a educational publishing house that deliver on PC and MAC. With minimal changes, mostly fileIO (saving and loading previous game) it took me about a day to convert each app to run on an iPad, beta test and then submit to the iTunes store for approval. It has worked quite well. John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On May 20, 2013, at 11:11 AM, John McCormack wrote: Thank you for responding. I had considered delivering educational content through PDFs as well but it looks as though AIR is a safer bet. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
That sounds very good. Is it hard to get the public's interest in them? I have sold CDs into the education market. Another is on the way: decimals fractions msi (beta)... http://www.easypeasy.co.uk/atm/ I really need to be selling cheaply to a wider market and AIR, rather than C++, will allow me to produce programs more quickly. Your experience is very encouraging. I wonder what the raw numbers are for AIR products sold, vs Javascript (say). John On 20/05/2013 17:27, John R. Sweeney Jr. wrote: I have built approximately a dozen AIR apps for a educational publishing house that deliver on PC and MAC. With minimal changes, mostly fileIO (saving and loading previous game) it took me about a day to convert each app to run on an iPad, beta test and then submit to the iTunes store for approval. It has worked quite well. John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR
Hi there. I would like to produce some educational material using AIR but am feeling very insecure about its future. Could you possibly let me know how active you are in producing content deliverable through AIR. Thanks John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR
Hi John, content created today will still run in the future, independent of where air itself is going. I wouldnt worry too much bout it, but that might be just me :) best h Sent from my iPad On 19 mei 2013, at 14:39, John McCormack j...@easypeasy.co.uk wrote: Hi there. I would like to produce some educational material using AIR but am feeling very insecure about its future. Could you possibly let me know how active you are in producing content deliverable through AIR. Thanks John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR installer
Howdy all, Well its been so long since I had a machine that didn't have AIR on it and I didn't see specific info on the Adobe site, if a person has never installed an AIR file on their system before, when they try to run an .air file does the installer tell the user they need to install AIR on their system or does it take them to Adobe to get AIR for their system? Thanks in advance for any advice, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR installer
Windows will show it as an unrecognized file type and present the usual shall we go to a website and fail to find anything useful? question. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR WebKit vs iTumes WebKit
Apple is doing all it can in order to make Flash fail (with some success), so that's certainly the case here. Sorry not to have more information. Is there a conflict between AIR and iTumes on Windows? I've been getting sporadic crashes on Windows 7 from WebKit.dll when using HTMLLoader. Seeing suggestions to uninstall iTunes I tried it and haven't experienced a crash since. Would like to confirm that that was the problem but can't find any definitive information that there can be a conflict. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR WebKit vs iTumes WebKit
Is there a conflict between AIR and iTumes on Windows? I've been getting sporadic crashes on Windows 7 from WebKit.dll when using HTMLLoader. Seeing suggestions to uninstall iTunes I tried it and haven't experienced a crash since. Would like to confirm that that was the problem but can't find any definitive information that there can be a conflict. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR and external mp3's
So no one has dabbled in iPad apps? That's a bit surprising or is that saying don't? :( John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote: Has anyone built a app in AIR for iPad? I'm experimenting now, for a project coming up and have found that when I access an external mp3 and try to load and play, that it doesn't play. Works on my desktop, but not on the iPad. I have internal audio that works just fine, but can't hear the external, so I'm assuming that is not loading? I'm sure there are other gotcha's going to the iPad, so any ideas of a good resource or book on the specific subject of AIR for iPad that someone would recommend. This one is going to be fun… :) John Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR and external mp3's
Hi John, Yes, I have a couple apps out their on iPad. One specifically does indeed play external mp3s loaded from a sub directory. It also records and plays back wavs. All doable. I haven't responded because I did the last one approximately 10 months ago and really don't recall the details. I do vaguely remember some hurdles, but I think most of the struggle revolved around recording sounds. I just found where I loaded the mp3 - perhaps this helps? public static function playMP3File(sound_id:String):void { var existFile:File = File.applicationDirectory .resolvePath(mp3s/sound_ + sound_id + .mp3); if(existFile.exists) { sound_playing = true; existFile.addEventListener(Event.COMPLETE,onfileOpenLoad); existFile.load(); function onfileOpenLoad(evt:Event):void { existFile.removeEventListener(Event.COMPLETE,onfileOpenLoad); var song:Sound = new Sound() song.load(new URLRequest(existFile.url));//nativePath mp3channel = song.play(); mp3channel.addEventListener(Event.SOUND_COMPLETE, doSoundComplete); } function doSoundComplete(e:Event):void { mp3channel.removeEventListener(Event.SOUND_COMPLETE, doSoundComplete); sound_playing = false; } } } On Thu, Mar 15, 2012 at 2:25 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: So no one has dabbled in iPad apps? That's a bit surprising or is that saying don't? :( John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote: Has anyone built a app in AIR for iPad? I'm experimenting now, for a project coming up and have found that when I access an external mp3 and try to load and play, that it doesn't play. Works on my desktop, but not on the iPad. I have internal audio that works just fine, but can't hear the external, so I'm assuming that is not loading? I'm sure there are other gotcha's going to the iPad, so any ideas of a good resource or book on the specific subject of AIR for iPad that someone would recommend. This one is going to be fun… :) John Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR and external mp3's
Hi John, Yes I have developed apps that use external mp3 files, that was a last year so I'm trying to remember if we had any gotchyas. It should work. Are you sure you are bundling the mp3 files properly with your app so they exist on the iPad? If I come up with any ideas I'll let you know. cheers, Rob On 2012-03-15, at 2:25 PM, John R. Sweeney Jr. wrote: So no one has dabbled in iPad apps? That's a bit surprising or is that saying don't? :( John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote: Has anyone built a app in AIR for iPad? I'm experimenting now, for a project coming up and have found that when I access an external mp3 and try to load and play, that it doesn't play. Works on my desktop, but not on the iPad. I have internal audio that works just fine, but can't hear the external, so I'm assuming that is not loading? I'm sure there are other gotcha's going to the iPad, so any ideas of a good resource or book on the specific subject of AIR for iPad that someone would recommend. This one is going to be fun… :) John Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR and external mp3's
Has anyone built a app in AIR for iPad? I'm experimenting now, for a project coming up and have found that when I access an external mp3 and try to load and play, that it doesn't play. Works on my desktop, but not on the iPad. I have internal audio that works just fine, but can't hear the external, so I'm assuming that is not loading? I'm sure there are other gotcha's going to the iPad, so any ideas of a good resource or book on the specific subject of AIR for iPad that someone would recommend. This one is going to be fun… :) John Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR and external mp3's
Have you tried running your mp3 through iTunes converter and using an exported mp3 from that? Might be a quick fix. Best, Karl On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote: Has anyone built a app in AIR for iPad? I'm experimenting now, for a project coming up and have found that when I access an external mp3 and try to load and play, that it doesn't play. Works on my desktop, but not on the iPad. I have internal audio that works just fine, but can't hear the external, so I'm assuming that is not loading? I'm sure there are other gotcha's going to the iPad, so any ideas of a good resource or book on the specific subject of AIR for iPad that someone would recommend. This one is going to be fun… :) John Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] AIR Screensaver?
Nice one! got it working. Not sure if that will be acceptable to the client but the upshot is that I can make a wicked screensaver for myself in Flash. Thanks Karl, David On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote: Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ http://**www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
H it works in test mode but when I run it properly from a hot corner it says I need to update it. On 14 March 2012 00:29, David Hunter m...@davidhunterdesign.com wrote: Nice one! got it working. Not sure if that will be acceptable to the client but the upshot is that I can make a wicked screensaver for myself in Flash. Thanks Karl, David On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote: Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ http://**www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] AIR Screensaver?
Not sure what you mean. It asks you to update the screensaver file? Did you make it 64bit? Karl On Mar 13, 2012, at 7:32 PM, David Hunter wrote: H it works in test mode but when I run it properly from a hot corner it says I need to update it. On 14 March 2012 00:29, David Hunter m...@davidhunterdesign.com wrote: Nice one! got it working. Not sure if that will be acceptable to the client but the upshot is that I can make a wicked screensaver for myself in Flash. Thanks Karl, David On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote: Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ http://**www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/ **flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcoders http://chattyfig.figleaf.com/mailman/listinfo/ flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/ **flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders
Re: [Flashcoders] AIR Screensaver?
Just provide a 64bit and 32bit version to the client. They always love choices... :) I'd also google the percentage of users on 10.6 as opposed to 10.5 Show that to the client and let them make the call on which to release first. Good luck with Mountain Lion. Heard they were tightening the reigns. Karl On Mar 13, 2012, at 7:29 PM, David Hunter wrote: Nice one! got it working. Not sure if that will be acceptable to the client but the upshot is that I can make a wicked screensaver for myself in Flash. Thanks Karl, David On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote: Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ http://**www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcoders http://chattyfig.figleaf.com/mailman/listinfo/ flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/ **flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/**flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.**com/**mailman/listinfo/ **flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.com/mailman/listinfo/**flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___
Re: [Flashcoders] AIR Screensaver?
i googled it as you suggested and the advice was to run system preferences in 32-bit mode. can i recompile the .screensaver file in 64-bit ? On 14 March 2012 00:45, Karl DeSaulniers k...@designdrumm.com wrote: Not sure what you mean. It asks you to update the screensaver file? Did you make it 64bit? Karl On Mar 13, 2012, at 7:32 PM, David Hunter wrote: H it works in test mode but when I run it properly from a hot corner it says I need to update it. On 14 March 2012 00:29, David Hunter m...@davidhunterdesign.com wrote: Nice one! got it working. Not sure if that will be acceptable to the client but the upshot is that I can make a wicked screensaver for myself in Flash. Thanks Karl, David On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote: Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ http:**//www.video-flash.de/swf-screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ http://**www.video-flash.de/**swf-**screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ htt**p://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figle**af.comhttp://figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/ flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/**flashcoders http://chattyfig.**figleaf.com/mailman/** listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.**com/**mailman/**listinfo/** flashcodershttp://figleaf.com/**mailman/**listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/ flashcodershttp://chattyfig.**figleaf.com/**mailman/** listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.**figleaf.**com/mailman/listinfo/ flashcoders http://figleaf.com/mailman/listinfo/**flashcoders
Re: [Flashcoders] AIR Screensaver?
Okay. I'll gladly show my ignorance. How did you make at 32-bit AND 64-bit projector? I've looked all through publish settings and google and Adobe. I find now reference. So I'll ask you. ;) Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 13, 2012, at 7:50 PM, Karl DeSaulniers wrote: Just provide a 64bit and 32bit version to the client. They always love choices... :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Maybe export 64bit from Flash? Couldn't say for sure. If someone can verify if you can even do 64bit exports from Flash. I would think CS5 could. Haven't tested that one. Best, Karl On Mar 13, 2012, at 8:04 PM, David Hunter wrote: i googled it as you suggested and the advice was to run system preferences in 32-bit mode. can i recompile the .screensaver file in 64-bit ? On 14 March 2012 00:45, Karl DeSaulniers k...@designdrumm.com wrote: Not sure what you mean. It asks you to update the screensaver file? Did you make it 64bit? Karl On Mar 13, 2012, at 7:32 PM, David Hunter wrote: H it works in test mode but when I run it properly from a hot corner it says I need to update it. On 14 March 2012 00:29, David Hunter m...@davidhunterdesign.com wrote: Nice one! got it working. Not sure if that will be acceptable to the client but the upshot is that I can make a wicked screensaver for myself in Flash. Thanks Karl, David On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote: Because OSX 10.6 needs a 64bit screensaver and the one your creating is 32bit. Google your issue and you will see what I am talking about. That's what I did. Best, Karl On Mar 13, 2012, at 12:46 PM, David Hunter wrote: Unfortunately that Screensaver For Mac doesn't seem to work for me. Their demo files don't even work. I'm on OS X 10.6.8 . Can someone on another system (or even the same) test it to see if it works? Only need to download and double-click the .saver file to test. Big thanks in advance, David On 13 March 2012 13:00, David Hunter m...@davidhunterdesign.com wrote: Thanks Karl that last one looks like it could be the ticket. Will give it a go later and post how successful it is. Best, David On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote: Or try these.. http://www.flashsaver.org/en/ http://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ http:**//www.video-flash.de/swf-screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ http://**www.video-flash.de/**swf-**screensaver-for-mac/http://www.video-flash.de/swf-**screensaver-for-mac/ htt**p://www.video-flash.de/swf-**screensaver-for-mac/http://www.video-flash.de/swf-screensaver-for-mac/ HTH, Karl On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote: Here you go... http://www.instantstorm.com/ Best, Karl On Mar 13, 2012, at 3:17 AM, David Hunter wrote: Hmmm changing it to .saver isn't working, it comes up grey in System Preferences and when you select it drops a message box You cannot use the Flash Player screen saver on this computer. I'm on OS X version 10.6.8 . Similar message if I try just an swf not a projector. It's in the same folder as the ones I made in Quartz Composer, and they work fine. On 13 March 2012 01:30, Karl DeSaulniers k...@designdrumm.com wrote: /Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.**figle**af.comhttp://figleaf.com Flashcoders@chattyfig.**figleaf.comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/ flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/**flashcoders http://chattyfig.**figleaf.com/mailman/** listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders http://chattyfig.**figleaf.**com/**mailman/**listinfo/** flashcodershttp://figleaf.com/**mailman/**listinfo/flashcoders http://chattyfig.**figleaf.com/**mailman/**listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders **http://chattyfig.figleaf.com/**mailman/listinfo/ flashcodershttp://chattyfig.**figleaf.com/**mailman/**
Re: [Flashcoders] AIR Screensaver?
Here you go. Not a 32 and 64 bit projector file. A 32 and 64 bit .saver file. http://www.screentime.com/software/flash-screensaver But, you have to pay to get 64 bit. :) Karl On Mar 13, 2012, at 8:15 PM, John R. Sweeney Jr. wrote: Okay. I'll gladly show my ignorance. How did you make at 32-bit AND 64-bit projector? I've looked all through publish settings and google and Adobe. I find now reference. So I'll ask you. ;) Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 13, 2012, at 7:50 PM, Karl DeSaulniers wrote: Just provide a 64bit and 32bit version to the client. They always love choices... :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
I didn't think you could make a 64- projector from Flash. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 13, 2012, at 8:33 PM, Karl DeSaulniers wrote: Here you go. Not a 32 and 64 bit projector file. A 32 and 64 bit .saver file. http://www.screentime.com/software/flash-screensaver But, you have to pay to get 64 bit. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
I had asked if it was possible. But was not sure myself. For his project, he just needs the .saver file to be 64 bit to work on 10.6+ I thought maybe Flash CS5 could since it targets those devices, but again not sure. Don't have it. Should be possible if it isn't, IMO. Best, Karl On Mar 13, 2012, at 10:22 PM, John R. Sweeney Jr. wrote: I didn't think you could make a 64- projector from Flash. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 13, 2012, at 8:33 PM, Karl DeSaulniers wrote: Here you go. Not a 32 and 64 bit projector file. A 32 and 64 bit .saver file. http://www.screentime.com/software/flash-screensaver But, you have to pay to get 64 bit. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR Screensaver?
Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
I know only this one: http://www.instantstorm.com/ But I think it's for Windows only Adrian W dniu 2012-03-12 23:58, David Hunter pisze: Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Hi David, What you can do is create and run an AIR app on startup of the users machine, respond to the idleTime property and show some media or text accordingly. The only thing is that it won't show up in the screeensavers list on the appropriate OS. I think the SPF app has something similar: http://www.adobe.com/devnet/air/samples_actionscript.html Also look at: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/desktop/NativeApplication.html#idleThreshold As for OS agnostic software to create screensavers, take a look at http://www.multidmedia.com/software/zinc/ i used that in the past an has a lot of extra API's you can use and well documented. It is also a bit pricy... but if you are creating this for a client maybe you can try to put this on their invoice as expenses (of make a deal with the client so they pay for it). Hope this steers you in a good direction, Best, Sidney -- Sidney de Koning - Be a geek, rockstar style! Read my blog: http://www.funky-monkey.nl (http://www.funky-monkey.nl/blog/) On Monday 12 March 2012 Week 11 at 23:58, David Hunter wrote: Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David -- David Hunter www.davidhunterdesign.com (http://www.davidhunterdesign.com) +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com (mailto:Flashcoders@chattyfig.figleaf.com) http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Over the years I've used ScreenTime first for Director screensaver's and then Flash. It really works well. Installs it like an actual screensaver on PC or MAC. It does the job quite well. Later, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 5:58 PM, David Hunter wrote: Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
Thanks for the pointers on AIR and feedback on Screentime. I'll look into all that further. Cheers, David On 12 March 2012 23:57, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Over the years I've used ScreenTime first for Director screensaver's and then Flash. It really works well. Installs it like an actual screensaver on PC or MAC. It does the job quite well. Later, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 5:58 PM, David Hunter wrote: Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
David Hunter skriver: Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
That doesn't seem to work on my mac. System Preferences Desktop Screen Saver not picking up my renamed projector file. Is it Windows only? Thanks Henrik. On 13 March 2012 00:38, Henrik Andersson he...@henke37.cjb.net wrote: David Hunter skriver: Hi All, Anyone have any advice on making screensavers from Flash? I have seen some decent looking software http://www.screentime.com/software/flash-screensaverto convert an swf into a screensaver but it is quite pricey, I didn't have any luck with a mac open source alternatives, so I was wondering if it was possible with AIR? I would need it to function fully as a screensaver eg. be activated by user idle timeouts / hot corners etc... Thanks, David Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
David Hunter skriver: That doesn't seem to work on my mac. System Preferences Desktop Screen Saver not picking up my renamed projector file. Is it Windows only? Thanks Henrik. Yup, windows only. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Screensaver?
/Library/Screen Savers (for all users of the computer to use it, otherwise install in the /Users/Library/Screen Savers directory) I also think that if the user clicks a .saver file, it should offer to install itself. Not sure of one built in flash though. I'd try it on my mac before hand to test. Best, Karl On Mar 12, 2012, at 8:11 PM, John R. Sweeney Jr. wrote: If you only want PC, this will work. For the MAC is .saver. You also have to listen for any key strokes, key presses or mouse movement to exit your program. And don't forget that users have NO idea where to put a .scr file or the .saver files and on the MAC side the LIbrary folder is usually hidden to the average user. Best of luck, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 12, 2012, at 7:38 PM, Henrik Andersson wrote: Make a projector that automatically enters fullscreen at start and exits at input. Then rename it to *.scr, done. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
I'm not understanding something here - in the following excerpted and simplified example, I'm trying to send a ByteArray of length 170 and there seem to be 173 bytes received. Where are the extra bytes coming from and and is that the reason readObject returns null? (tracing _socketData.toString shows that the object properties I want to work with are in the ByteArray): In the server app: flash.net.registerClassAlias('foo.bar.SiteVO', SiteVO); var siteVO:SiteVO = new SiteVO(); siteVO.property = value ... var bytes:ByteArray = new ByteArray(); bytes.writeObject(siteVO); _socket.writeUnsignedInt(bytes.length); _socket.writeObject(bytes); _socket.flush(); trace(bytes.length) // 170 In the client apps's ProgressEvent handler: var _socketData:ByteArray = new ByteArray; trace(_socket.bytesAvailable); // 177 while ( _socket.bytesAvailable 0 ) { if (_messageLength == 0) { _messageLength = _socket.readUnsignedInt(); trace(_messageLength); //177 trace(_socket.bytesAvailable); // 173 } _socket.readBytes(_socketData); if (_socketData.length _messageLength) { // more data coming break; } flash.net.registerClassAlias('foo.bar.SiteVO', SiteVO); var result:SiteVO = _socketData.readObject() as SiteVO; trace(result); // null On 2/15/12 1:39 PM, Henrik Andersson he...@henke37.cjb.net wrote: Mattheis, Erik (MIN-WSW) skriver: If I have to do this without looking at functional examples, how would one transmit a terminator byte or byte size while using Socket.writeObject()? Write the object to a ByteArray, measure the size of that and send the size of that before the contents of the ByteArray. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Mattheis, Erik (MIN-WSW) skriver: I'm not understanding something here - in the following excerpted and simplified example, I'm trying to send a ByteArray of length 170 and there seem to be 173 bytes received. Where are the extra bytes coming from and and is that the reason readObject returns null? (tracing _socketData.toString shows that the object properties I want to work with are in the ByteArray): As I said before: This means that you MAY get more than one object in one go and that you MAY get only a part of the object(s) at the ends of the buffer. It is highly possible that multiple writes was stuffed into one read, even if you don't flush between the writes. The three left over bytes could be the first three bytes of the length of the next object. Your code must be able to deal with the crazy situation that it got a full length int, the encoded object and only three quarters of the length int for the next object in one go. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
On 2/16/12 4:20 PM, Henrik Andersson he...@henke37.cjb.net wrote: It is highly possible that multiple writes was stuffed into one read, even if you don't flush between the writes. The three left over bytes could be the first three bytes of the length of the next object. I left out some of the code in which I'm trying to account for receiving the object during separate ProgressEvents - my my ProgressEvent handler: _socket.readBytes(_socketData); if (_socketData.length _messageLength) { // more data coming, exit the event handler and wait for the next ProgressEvent break; } trace('whole message assembled'); processData(_socketData); // function that expects the ByteArray _socketData.clear(); Nonetheless, I'm testing the client and server on the same box and can tell the whole message is being received from traces. On 2/16/12 4:20 PM, Henrik Andersson he...@henke37.cjb.net wrote: Mattheis, Erik (MIN-WSW) skriver: I'm not understanding something here - in the following excerpted and simplified example, I'm trying to send a ByteArray of length 170 and there seem to be 173 bytes received. Where are the extra bytes coming from and and is that the reason readObject returns null? (tracing _socketData.toString shows that the object properties I want to work with are in the ByteArray): As I said before: This means that you MAY get more than one object in one go and that you MAY get only a part of the object(s) at the ends of the buffer. It is highly possible that multiple writes was stuffed into one read, even if you don't flush between the writes. The three left over bytes could be the first three bytes of the length of the next object. Your code must be able to deal with the crazy situation that it got a full length int, the encoded object and only three quarters of the length int for the next object in one go. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Mattheis, Erik (MIN-WSW) skriver: On 2/16/12 4:20 PM, Henrik Andersson he...@henke37.cjb.net wrote: It is highly possible that multiple writes was stuffed into one read, even if you don't flush between the writes. The three left over bytes could be the first three bytes of the length of the next object. I left out some of the code in which I'm trying to account for receiving the object during separate ProgressEvents - my my ProgressEvent handler: _socket.readBytes(_socketData); if (_socketData.length _messageLength) { // more data coming, exit the event handler and wait for the next ProgressEvent break; Is it possible that _messageLength is not correctly initialized at this point? I suspect that it may contain a stale value. The correct value when waiting for the length is 4. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
In my server app I was performing ByteArray.writeObject(MyObjectToSend) to assemble MyByteArray and then again using Socket.writeObject(MyByteArray) when actually sending it. This created an AMF encoded object within an AMF encoded object, oops. Once I discovered this error I was able to fix a few other errors that didn't elude me quite as much. Thanks all! On 2/16/12 5:02 PM, Henrik Andersson he...@henke37.cjb.net wrote: Is it possible that _messageLength is not correctly initialized at this point? I suspect that it may contain a stale value. The correct value when waiting for the length is 4. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Henke! Have we met on IRC ? I operate there as butter. Used to hit up actionscript and papervison3d on freenode but it's been a while. Ross P. Sclafani Owner / Creative Director Neuromantic Industries http://www.neuromantic.com http://ross.sclafani.net http://www.twitter.com/rosssclafani 347.204.5714 On Feb 16, 2012, at 5:20 PM, Henrik Andersson he...@henke37.cjb.net wrote: Mattheis, Erik (MIN-WSW) skriver: I'm not understanding something here - in the following excerpted and simplified example, I'm trying to send a ByteArray of length 170 and there seem to be 173 bytes received. Where are the extra bytes coming from and and is that the reason readObject returns null? (tracing _socketData.toString shows that the object properties I want to work with are in the ByteArray): As I said before: This means that you MAY get more than one object in one go and that you MAY get only a part of the object(s) at the ends of the buffer. It is highly possible that multiple writes was stuffed into one read, even if you don't flush between the writes. The three left over bytes could be the first three bytes of the length of the next object. Your code must be able to deal with the crazy situation that it got a full length int, the encoded object and only three quarters of the length int for the next object in one go. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Ross Sclafani skriver: Henke! Have we met on IRC ? I operate there as butter. Used to hit up actionscript and papervison3d on freenode but it's been a while. Quite likely, since I do hang on ##actionscript@Freenode all the time. It must indeed have been quite a while, since I am afraid I don't recall you. It's just kinda hard to remember everyone when you see someone new each week. Feel free to drop by, all of you on the list. We have so much great people that you'd love to hear from. -- Best Wishes, one of the IRC channel managers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
In a the client of a client/server AIR app I have: function onSocketData(event:ProgressEvent) : void { var result = _socket.readObject(); // do something with result } How can I be sure the whole object is available before I try to use it? Things work as expected most of the time, but with large pieces of data or on laptops will hang when operating over a wireless connection, so I suspect the object is spread out over multiple ProgressEvents. I can only find pseudo code illustrating what you should do reassemble an AMF object received in separate ProgressEvents. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Hi, Are you sure that this is not something server-side? I have had similar problems which were compounded when using Wireless connections - we traced the fault back to the server code giving up filling the socket buffer when it got a buffer full event? Apart from that you could use some sort of paradigm like: http://stackoverflow.com/questions/7345214/as3-air-readobject-from-socket-how-do-you-check-all-data-has-been-received Glen On 15/02/2012 16:44, Mattheis, Erik (MIN-WSW) wrote: In a the client of a client/server AIR app I have: function onSocketData(event:ProgressEvent) : void { var result = _socket.readObject(); // do something with result } How can I be sure the whole object is available before I try to use it? Things work as expected most of the time, but with large pieces of data or on laptops will hang when operating over a wireless connection, so I suspect the object is spread out over multiple ProgressEvents. I can only find pseudo code illustrating what you should do reassemble an AMF object received in separate ProgressEvents. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Basic TCP rules says that you are sending an octet stream. All socket APIs are optimized for bulk access to avoid silly performance issues due to lots of function calls (and possible mode switches). This means that you MAY get more than one object in one go and that you MAY get only a part of the object(s) at the ends of the buffer. You need to separate data manually. You have three strategies: * Fixed size (easy, not flexible) * Terminator (slightly tricky with buffers, flexible, possible escaping issues, slight overhead) * Transmitted size (easy with buffers, flexible, slight overhead) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
I've not considered it may be a server issue. The server is also an AIR app - looking at the documentation there doesn't seem to be any events related to sending data over sockets - is it possible to tell if data was successfully written to the socket? On 2/15/12 11:29 AM, Glen Pike g...@engineeredarts.co.uk wrote: Are you sure that this is not something server-side? I have had similar problems which were compounded when using Wireless connections - we traced the fault back to the server code giving up filling the socket buffer when it got a buffer full event? Apart from that you could use some sort of paradigm like: http://stackoverflow.com/questions/7345214/as3-air-readobject-from-socket-how-do-you-check-all-data-has-been-received Glen _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
I've been unsuccessful at finding an example of a functional AS app which uses one of the second two approaches, I can only find broad descriptions of what needs to happen. It appears that Socket.bytesAvailable functions differently depending on the version of AIR, either representing the number of bytes which haven't yet been read or the cumulative total of bytes sent over the socket. If I have to do this without looking at functional examples, how would one transmit a terminator byte or byte size while using Socket.writeObject()? Perhaps the reason I can't find examples is it's not even a good idea to try? The problem I'm trying to solve is to transmit an instance of a class like this from the server app and reassemble it on the client: package mn.webershandwick.firebell.data { import fl.data.DataProvider; public class SiteVO extends Object { public var siteId:String; public var posts:Array; public var profilesDataProvider:DataProvider; public function SiteVO() {} } } Socket.writeObject and Socket.readObject does everything for me but fails consistently when the amount of data held in the variables is large and intermittently at any size over a wireless connection. On 2/15/12 11:41 AM, Henrik Andersson he...@henke37.cjb.net wrote: You need to separate data manually. You have three strategies: * Fixed size (easy, not flexible) * Terminator (slightly tricky with buffers, flexible, possible escaping issues, slight overhead) * Transmitted size (easy with buffers, flexible, slight overhead) _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR Socket.readObject received in multiple ProgressEvents?
Mattheis, Erik (MIN-WSW) skriver: If I have to do this without looking at functional examples, how would one transmit a terminator byte or byte size while using Socket.writeObject()? Write the object to a ByteArray, measure the size of that and send the size of that before the contents of the ByteArray. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR app - possible to dynamically unzip?
Hi everyone, I would really appreciate if you could point me in the right direction for this one. We're building an AIR for Android app which is basically a collection of 20 elearning scenarios. Each scenario is a sequence of activities that uses assets such as XML, MP3, JPG and F4V files. There would probably be about 70 files used in a scenario. The files sit on a server somewhere to be called on by the app. The current model of the app downloads the files as they're needed. ie, whenever the user starts a new activity in a scenario, their phone would have to be connected to the internet to load those (sometimes large) files. Needless to say, this could get quite annoying if you were using the app on a train, then got stuck in a tunnel for an hour (which ironically would be the perfect time to use the app, what with all that time to kill). So we thought it would be a better idea to download all the assets required for a scenario, store them on the phone, then have the app read them from local storage. That way, you could get it set up the night before over wifi or something. So these are my questions: 1) What approach would you take for packaging up the files? For example, would you have them in a zip file, which the user downloads, and the app somehow extracts dynamically? (If so, how would you do this please?) 2) Are there any steps we can take to protect our files from discovery/redistribution? As a language learning company, my work is somewhat anxious about users being able to just mount the drive and pass the files on to all and sundry. The content is where most of the budget goes, what with the writing, filming, recording etc. If there is no way to protect the files, I imagine we will have to stick with the current model of downloading files as needed. Thanks very much for any help, CB. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR app - possible to dynamically unzip?
First of all, there is no protection in the current design. And you can never make one that will do squat. Second, there are libraries to work with zip files. I have used one myself, not too hard. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR + AS2.0
Hi All, I am developing an application for adobe AIR. The code for the application is written in as2.0. I am using HtmlLoader class to load the html file which has the actionscript 2.0.swf file embedded in it. The structure goes like this FLEX/AS3.0(Desktop Application)HTMLLoader Object--HTMLFile (having a Actionscript 2.0 swf file) Some part of the application like file Handling, handling images is done in AS3.0(In Flex Builder). The communication part is working great. But when I use Alert.show method in Flex. The modal transparency of the alert method does not seem to work and it shows greyish-white background for the alert. I want to make this background transparent. Any Help or suggestion in this regard would be great. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR + Google Maps = not working
Good to know On Wed, Jun 8, 2011 at 6:31 AM, Karim Beyrouti ka...@kurst.co.uk wrote: Figured it out, in air you have to define a URL for the map component. i.e.: zoomMap.url= 'http://myWebsite.com' Cheers Karim On 8 Jun 2011, at 12:49, Karim Beyrouti wrote: Hello List - I am trying to get Google Maps working in an AIR app (for desktop). Currently I am not able to get the maps to initialise and work in an AIR application. Has anyone managed to get the googleMaps as3 component to work inside an AIR application ? Best Karim Beyrouti ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Patrick | Flash Lead TBWA\Chiat\Day 5353 Grosvenor Boulevard Los Angeles, CA 90066 Office | 310-305-5078 Cell | 310-254-8106 Fax | 310-305-6078 AIM | patrickma...@gmail.com This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to disclai...@tbwachiat.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders