[Audyssey] lone wolf question

2010-06-12 Thread ENES SARIBAŞ
hi,
you should know that in some  extra missions you have the torpedo jammer

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-12 Thread Ben
I need a better way of backing up: 
Every time I want to back up my main folder I have to copy it to my 80gb
external, then say yes to all, and it still takes an age!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 06 June 2010 18:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviewing Games was getting back to the store

Well you can alwways have extra space loaded on your computer, but keeping a

separate harddrive just for backups avoids any and all misshaps from viruses

to hardware failures to your computer being stolen by gremlins and maide 
into a crown for the new king of Gremlinland!

My external drive sits in a box under my bed, and every few weeks I pull it 
out, plug it in, and copy all the important stuff across, then unplug it 
again and put it away.

Thus, I can try anything with my pc I wish, don't have to worry as much 
about viruses, and can easily transfer stuff to my laptop or any other 
machine without hassle (though I also own a memory key for quick transfers 
betwene times as well).

Beware the grue!

dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:32 PM
Subject: Re: [Audyssey] Reviewing Games was getting back to the store


 True, true indeed. But you could have a 200 Gig hard drive that could be 
 put into th ecomputer. As for Memory sticks, they have 8 gigs, and I heard

 that there is one that is 16.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread shaun everiss
well there are several phaser sounds the romulan and klingon torps 
sound just about the same my theory is that the origionall modder ran 
out of sfx.

At 03:59 p.m. 12/06/2010, you wrote:

Hi Shaun,
Oh, that could be. Haven't watched DS9 in a while so I have forgotten
what the claxon sounds like. Still I'm a bit surprised the red alert
for the Sovereign-Class ships seen in Star Trek 8 was replaced by
another claxon sound. To me that just sounds off. You know what I
mean?
However, some of the other sounds are pretty good. I like the fact
someone mixed the weapons with the ship sounds. That made it more
realistic in some cases.


On 6/11/10, shaun everiss shau...@xtra.co.nz wrote:
 well the allert is the ds9 standard alert at least I think it is.
 I think it was aron that put the sfx out.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Any Hints on Visual Studio with ASP1.net

2010-06-12 Thread Gary Whittington
Ok Hi.

Lately, I have gotten the bug to finally Jaws script the 
Abandon ware Stock Car Racing game.
After many years of scripting Strat sport games, I finally felt confident
to attack this project.
Although the Indy Auto Racing game is similar in design the on field track part 
of the game is different.  So, in a way I am scripting 2 games at once.

But,  running into a run block with the Stock Car racing game.
Whie the INdy car game the .exe files all work on Vista, the older Stock Car 
game has a file that uses a 16 bit system.
It may work on XP, where I am able to get the window to come up with out the 
full screen error.
Jaws is not able to see what is in this window.

The program that is giving me fits is only a input form.
This allows the gamer to input Driver's info like name car number number of 
starts, wins finishes and so on.
The output is stored in a text file, a flat database.

Now I have looked at disassembling and other things to void the most likely 
answer.
Program it.  AS I speak I am downing load VS 2008 with ASP.net and plan on 
getting the Jaws scripts for it.
Also, picked some docs on how to and teaching docs about the subject.
What I am looking for is some hint on starting and usng Visual Studio with Jaws 
to help me out.
Being an old programmer like myself do need hints.
So, any hint also on making a form to create a flat text file database would 
mean a lot to me and others for the 2 games.

Thanks
Crash in New Mexico
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] lone wolf question

2010-06-12 Thread Muhammed Deniz
Well for your second one, probably their trying to take you down. As for the 
first question, I can't exactly remember, but their's a walkthrough on 
audiogames and this one I could remember, its on rauls sight. But if that 
doesn't work, go to.

www.liamerven.com
Then click games. Hope this helps.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, June 12, 2010 6:37 AM
Subject: [Audyssey] lone wolf question



hello,
is there any lone wolf walkthrues in text for extra missions
and,
why do ships bump me and sink me
how can i stop that

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] lone wolf question

2010-06-12 Thread Muhammed Deniz

You get the torpidos in any mitions. 4 Should do a good shot on some ships.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, June 12, 2010 7:01 AM
Subject: [Audyssey] lone wolf question



hi,
you should know that in some  extra missions you have the torpedo jammer

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] lone wolf question

2010-06-12 Thread Muhammed Deniz

Its an audio walkthrough of the mitions. But its in seperit files.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, June 12, 2010 6:37 AM
Subject: [Audyssey] lone wolf question



hello,
is there any lone wolf walkthrues in text for extra missions
and,
why do ships bump me and sink me
how can i stop that

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-12 Thread Muhammed Deniz
Either a hard drive, or a computer or a seperit system to back things up by. 
And plus, 80 gb is fine.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 12, 2010 7:43 AM
Subject: Re: [Audyssey] Reviewing Games was getting back to the store



I need a better way of backing up:
Every time I want to back up my main folder I have to copy it to my 80gb
external, then say yes to all, and it still takes an age!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 06 June 2010 18:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviewing Games was getting back to the store

Well you can alwways have extra space loaded on your computer, but keeping 
a


separate harddrive just for backups avoids any and all misshaps from 
viruses


to hardware failures to your computer being stolen by gremlins and maide
into a crown for the new king of Gremlinland!

My external drive sits in a box under my bed, and every few weeks I pull 
it

out, plug it in, and copy all the important stuff across, then unplug it
again and put it away.

Thus, I can try anything with my pc I wish, don't have to worry as much
about viruses, and can easily transfer stuff to my laptop or any other
machine without hassle (though I also own a memory key for quick transfers
betwene times as well).

Beware the grue!

dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 4:32 PM
Subject: Re: [Audyssey] Reviewing Games was getting back to the store



True, true indeed. But you could have a 200 Gig hard drive that could be
put into th ecomputer. As for Memory sticks, they have 8 gigs, and I 
heard



that there is one that is 16.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Final conflict

2010-06-12 Thread Lori Duncan
Hi everyone I'm looking to play Final Conflict, but as I know nothing about 
startreck what do I do to get started?  Like Loanwolf I don't know how to plot 
courses, but could learn if someone could give me a shuve in the right 
direction!  Are there any reviews/walkthroughs on it?  Thanks from Lori.  
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] startrek games

2010-06-12 Thread dark

Hi tom.

I do take your point extremely. I must confess this is why i myself never 
have much interest in mods of superliam, pipe or similar because I'd rather 
play the game the way the developer intended. As a life long tolkeen fan 
(and a pretty major Dr. who fan as well), i also take your point about 
cannon (in fact some of the messings up of tolkeen I've seen recently in the 
indorcements of the peter Jaxon films, have really got on my whick).


It strikes me however, that the cannon debate is something of a separate 
issue. Afterall, suppose you created your own scifi stratogy game,  like 
galaxy ranger, then (as in lone wolf), the only existing cannon would be 
that you, as originator of the game create not a  huge amount of extra 
information and resources as in startrek, dr. who, etc.


In terms of game creation tools, it strikes me it depends entirely upon the 
game it's content, and the creator's choice.


games that are heavily driven by plot, such as Mega man or even Sryth, are 
as based on the author's intentions as films or books. They have a distinct 
story (allbeit that that can change due to corperate pressure and other 
factors).


For those games, mucking about with game  content to the point where that 
story is removed seems as bad as someone I once knew who wrote a harry 
potter fanfic where draco Malfoy got  together with hermione granger. when i 
asked how these two characters actually got together at all, and what had 
changed, she just replied well it's my fanfic so they just do


which seemed intrinsically wrong to me.

On the other hand, take psudocu. You have a game with no rules or logic 
outside it's own  nature. For a developer of a sudocu game to claime that 
the sudocu puzles they'd personally set in the game were irrevocable and 
should not be changed would be distinctly unreasonable.


Btw, this has actually happened with the boulderdash puzle's action games. 
Even though released with a level editer, and entirely based on puzles where 
you collect diamonds in a mine with litle or no plot, First star software 
did at one time claime that their levels were the only ones possible.


thankfully now, after people have been creating bd levels for years, and 
even new bd games with extra elements such as emerald mine and  supaplex 
that claime has been removed.


It strikes me   editable games are betwene these two extremes, absolute 
cannon works of art, and symple puzles, and the extent the developer decides 
to make them editable should vary accordingly.


It is however true that editers and level creators can greatly expand a 
games' replayability and content, and give users distinctly fun things to do 
with a game,  look at Jim's golf game as an example. Perhaps therefore 
we need a balance, where some elements of a game are editable and others 
aren't,  just like in the rail racer track creator where you can create 
new tracks, but not new upgrades for your racer which give you uba speed or 
unabalance the game.


Beware the  Grue!

dark.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread dark
Ah, i'm probably getting the ship names from final conflict and trek 2000 
mixed up slightly there, but you do see my point.


but hold on a minute,  didn't gul ducat get what for anyway on bajor 
thanks to captain sisco?


Or is stfc set earlier in time than that,  though as the Klingons, 
romulans and! cardassians are all attacking at once, I'm actually not sure 
when it might be set,  hmmm, maybe you could considder replacing the 
Klingons with the dominian to give the game a deffinate time in the dominian 
war.


Beware the grue!

Dark.Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:21 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:

I remember once having a game where appropriately enough, the entire
cardassian fleet attacked ds9, while all my actual ships were off 
fighting

the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had
desposed of all the cardassians bar one,  which was amusing! take 
that

cardassian empire! ;D.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-12 Thread dark
yes, copying backups takes a while. i currently have about 130 gb of stuff 
to backup each time onto my external drive which takes a good couple of 
hours. However, what I usually do is set it running while I'm doing 
something else like playing a game or watching a film, or else just leave my 
pc on over night while it goes on.


pluss of course, you can set several folders going at once which speed 
things up.


Generally though, having all my stuff safe is more than worth it, and as I 
said, it's not really to bad because I don't have to sit around and watch it 
backup.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Super tennis and football from wipgameszone

2010-06-12 Thread Bogdan Muresan
Hi all. Hu want to play football or tennis online? I have licenses from this 
games.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Super tennis and football from wipgameszone

2010-06-12 Thread Ryan Conroy
Hi,

Sure, I'd like to play online too. Send me an Email off list, and we'll set 
something up.

Ryan

-- Original Message --
From: Bogdan Muresan bogdanmures...@gmail.com
To: gamers@audyssey.org
Subject: [Audyssey] Super tennis and football from wipgameszone
Date: Sat, 12 Jun 2010 17:10:55 +0300

Hi all. Hu want to play football or tennis online? I have licenses from this 
games.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



Masters Project Management
Prepare Now for Certification -100% Online Project Management Education
http://thirdpartyoffers.juno.com/TGL3131/4c13a486414ca3166dast04vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Super tennis and football from wipgameszone

2010-06-12 Thread Bogdan Muresan
Hi Rian. You want to give me your email adress? I have problems and I kan 
not to find your adress.


--
From: Ryan Conroy staindadd...@juno.com
Sent: Saturday, June 12, 2010 6:14 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Super tennis and football from wipgameszone


Hi,

Sure, I'd like to play online too. Send me an Email off list, and we'll 
set something up.


Ryan

-- Original Message --
From: Bogdan Muresan bogdanmures...@gmail.com
To: gamers@audyssey.org
Subject: [Audyssey] Super tennis and football from wipgameszone
Date: Sat, 12 Jun 2010 17:10:55 +0300

Hi all. Hu want to play football or tennis online? I have licenses from 
this games.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



Masters Project Management
Prepare Now for Certification -100% Online Project Management Education
http://thirdpartyoffers.juno.com/TGL3131/4c13a486414ca3166dast04vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] lone wolf question

2010-06-12 Thread Charles Rivard

Raul did walk throughs for missions 1 through 17.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 7:09 AM
Subject: Re: [Audyssey] lone wolf question


Well for your second one, probably their trying to take you down. As for 
the first question, I can't exactly remember, but their's a walkthrough on 
audiogames and this one I could remember, its on rauls sight. But if that 
doesn't work, go to.

www.liamerven.com
Then click games. Hope this helps.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, June 12, 2010 6:37 AM
Subject: [Audyssey] lone wolf question



hello,
is there any lone wolf walkthrues in text for extra missions
and,
why do ships bump me and sink me
how can i stop that

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] lone wolf

2010-06-12 Thread ENES SARIBAŞ
hi,
then how do you play mission 92?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] FIFA world cup audio?

2010-06-12 Thread Charles Rivard

Sirius Satellite online?
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 06, 2010 10:01 AM
Subject: [Audyssey] FIFA world cup audio?



Has anyone found a way to listen to FIFA world cup 2010 audio on the
Internet?  I follow the world cup a lot more closely than the Olympics. 
I'm
hoping to find an internet-based feed somewhere.  Any 
thoughts/suggestions?




   Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Any Hints on Visual Studio with ASP1.net

2010-06-12 Thread shaun everiss
hmmm where do you get these games if these are abandonware I'd like 
to see what they do.

At 09:36 p.m. 12/06/2010, you wrote:

Ok Hi.

Lately, I have gotten the bug to finally Jaws script the
Abandon ware Stock Car Racing game.
After many years of scripting Strat sport games, I finally felt confident
to attack this project.
Although the Indy Auto Racing game is similar in design the on field 
track part of the game is different.  So, in a way I am scripting 2 
games at once.


But,  running into a run block with the Stock Car racing game.
Whie the INdy car game the .exe files all work on Vista, the older 
Stock Car game has a file that uses a 16 bit system.
It may work on XP, where I am able to get the window to come up with 
out the full screen error.

Jaws is not able to see what is in this window.

The program that is giving me fits is only a input form.
This allows the gamer to input Driver's info like name car number 
number of starts, wins finishes and so on.

The output is stored in a text file, a flat database.

Now I have looked at disassembling and other things to void the most 
likely answer.
Program it.  AS I speak I am downing load VS 2008 with ASP.net and 
plan on getting the Jaws scripts for it.

Also, picked some docs on how to and teaching docs about the subject.
What I am looking for is some hint on starting and usng Visual 
Studio with Jaws to help me out.

Being an old programmer like myself do need hints.
So, any hint also on making a form to create a flat text file 
database would mean a lot to me and others for the 2 games.


Thanks
Crash in New Mexico
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread Thomas Ward
Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the dominian
 war.

 Beware the grue!

 Dark.Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Lori Duncan
Hi the subject line says it all!  I've tried and tried but just can't seem to 
do it!  I had 16 lives and am down to 12, even so I'm wondering if I should 
keep going or not, because A I want to win, and B I don't want to start over 
again until I've beaten the game at least once.  I'm playing in easy mode, so 
I'd like to see insane.  Smile  While I love the game, sounds and music and 
first class voice acting I just want to win  Any tips on getting through 
Death World?  I've got a couple shields, and keep using them, but don't think i 
have enough to see me through the game.  I'm only on level1 of Death world it's 
the fartherest I've gotten.  Hope someone can give me a hand in the right 
direction.  Thanks from Lori.  I'm off to kick some demon!  By the way, does 
anyone know what those horror demons are supposed to be saying?  
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Any Hints on Visual Studio with ASP1.net

2010-06-12 Thread Thomas Ward
Hi Gary,
A few comments if I might.
First, I don't know if you know this but Visual Studio 2008 is now out
of date. Visual Studio 2010 Express was released not long ago and from
what I can tell I'd recommend updating to it. I'm currently working on
Window-Eyes set files for VS 2010, and i don't know what if any Jaws
scripts exist for it. However, VS 2010 now supports .Net 4.0 as well
as comes with a stripped down version of the Windows 7.1 Platform SDK
which is necessary for up to date support for XP, Vista, and Windows
7.
Second,  as far as getting Visual Studio setup with Jaws or any other
screen reader, for that matter, basicly just undock any windows you
don't need. I also find disabling intellisense  helps the screen
readers from flipping out when it tries to autocomplete some code and
you don't want it displaying x number of options etc.

HTH




On 6/12/10, Gary Whittington gary...@cableone.net wrote:
 Ok Hi.

 Lately, I have gotten the bug to finally Jaws script the
 Abandon ware Stock Car Racing game.
 After many years of scripting Strat sport games, I finally felt confident
 to attack this project.
 Although the Indy Auto Racing game is similar in design the on field track
 part of the game is different.  So, in a way I am scripting 2 games at once.

 But,  running into a run block with the Stock Car racing game.
 Whie the INdy car game the .exe files all work on Vista, the older Stock Car
 game has a file that uses a 16 bit system.
 It may work on XP, where I am able to get the window to come up with out the
 full screen error.
 Jaws is not able to see what is in this window.

 The program that is giving me fits is only a input form.
 This allows the gamer to input Driver's info like name car number number of
 starts, wins finishes and so on.
 The output is stored in a text file, a flat database.

 Now I have looked at disassembling and other things to void the most likely
 answer.
 Program it.  AS I speak I am downing load VS 2008 with ASP.net and plan on
 getting the Jaws scripts for it.
 Also, picked some docs on how to and teaching docs about the subject.
 What I am looking for is some hint on starting and usng Visual Studio with
 Jaws to help me out.
 Being an old programmer like myself do need hints.
 So, any hint also on making a form to create a flat text file database would
 mean a lot to me and others for the 2 games.

 Thanks
 Crash in New Mexico
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Bryan Peterson
Probably nothing important. As for your question though, you may well have 
to start over since you should save as many shields as possible for the 
death world, particularly levels two and three. My advice is don't hurry. 
Since monsters seem to be triggered at certain spots if you try to run 
you'll have more monsters after you than if you move more slowly.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't seem 
to do it!  I had 16 lives and am down to 12, even so I'm wondering if I 
should keep going or not, because A I want to win, and B I don't want to 
start over again until I've beaten the game at least once.  I'm playing in 
easy mode, so I'd like to see insane.  Smile  While I love the game, 
sounds and music and first class voice acting I just want to win  Any 
tips on getting through Death World?  I've got a couple shields, and keep 
using them, but don't think i have enough to see me through the game.  I'm 
only on level1 of Death world it's the fartherest I've gotten.  Hope 
someone can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those horror 
demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Damien Pendleton

Hi Lori,
I have beaten Q9, but it is very hard. Those demons are the trickiest, 
teleporting from one location to another.

Regards,
Damien.



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't seem 
to do it!  I had 16 lives and am down to 12, even so I'm wondering if I 
should keep going or not, because A I want to win, and B I don't want to 
start over again until I've beaten the game at least once.  I'm playing in 
easy mode, so I'd like to see insane.  Smile  While I love the game, 
sounds and music and first class voice acting I just want to win  Any 
tips on getting through Death World?  I've got a couple shields, and keep 
using them, but don't think i have enough to see me through the game.  I'm 
only on level1 of Death world it's the fartherest I've gotten.  Hope 
someone can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those horror 
demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Whip in MOTA

2010-06-12 Thread Damien Pendleton
Hi guys,

I didn't see any replies to this, but I have been having troubles with my email.
I was wondering how effective the whip is in MOTA?
Thanks.
Regards,
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] startrek games

2010-06-12 Thread Thomas Ward
Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't appreciate their work
being turned into something else other than the way they imagined it.
As the author/creator it is easy to see it as your idea, your work,
and certainly don't want people to change it for some reason.

Smile.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] startrek games

2010-06-12 Thread Charles Rivard
If I were able to change your game into one that I like better, changing the 
characters, theme, music, and whatever else I liked better, and then someone 
got a copy of your modified game, thinking that it was your creation, they 
might not buy anything more from you because the did not like what you had 
produced.  That would be totally bogus!  A lot of gamers base future 
purchases on prior work, and this might hurt your business.  Even if I put 
disclaimers with my modifications, they still might unfairly judge you on my 
modifying.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:54 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't appreciate their work
being turned into something else other than the way they imagined it.
As the author/creator it is easy to see it as your idea, your work,
and certainly don't want people to change it for some reason.

Smile.

---
Gamers mailing list __ Gamers@audyssey.org
If you want 

Re: [Audyssey] Whip in MOTA

2010-06-12 Thread Thomas Ward
Hi Damien,
The leather whip really isn't a strong weapon. It can take several
lashes to take an enemy down. About the only advantage it has over
using your bare fists is range. Like most leather bull whips it is
close to 10 feet long or 3 meters if you use the metric system. Its
most practical use is against enemy skeletons which are easy to knock
apart with the whip.

HTH

On 6/12/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi guys,

 I didn't see any replies to this, but I have been having troubles with my
 email.
 I was wondering how effective the whip is in MOTA?
 Thanks.
 Regards,
 Damien.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Game Modding was StarTrek Games

2010-06-12 Thread Thomas Ward
Hi Charles,
Yes, and there is another more serious issue here to consider.  With
copyrights involved some game mods might not be strictly legal since I
figure the average gamer out there isn't too particular about what
copyrights are attatched to sounds, music, and game characters, etc.
They may accidently create a mod that would result in the creator of
said game to get in trouble if not themselves as well for ripping the
sounds and music in the first place.
For instance it is a well known fact Mysteries of the Ancients was
written in the style and spirit of Tomb Raider. No doubt about it. It
could be easily modded with official Tomb Raider sounds and music
essentially turning it into an unofficial accessible Tomb Raider game.
 I've actually done that myself. However, such a mod released to the
public  could result in fines being served up for copyright
infringement. That's not exactly something anyone really wants here.

On 6/12/10, Charles Rivard woofer...@sbcglobal.net wrote:
 If I were able to change your game into one that I like better, changing the
 characters, theme, music, and whatever else I liked better, and then someone
 got a copy of your modified game, thinking that it was your creation, they
 might not buy anything more from you because the did not like what you had
 produced.  That would be totally bogus!  A lot of gamers base future
 purchases on prior work, and this might hurt your business.  Even if I put
 disclaimers with my modifications, they still might unfairly judge you on my
 modifying.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Scott Chesworth
Hi Lori,

Yup, beaten it a few times on easy, only ever managed once on a higher
difficulty than that though. Best advice I can give you is:

Pay attention to the speed each creature moves at and how many hits
you'll need to take them out. The idea being that over time you'll
develop the ability to judge distances to accurately attack and
retreat, making sure that you can take out each creature in the least
time possible and without taking any damage.
Try to never ever miss a falling bonus item, but save up the ones that
you can choose to trigger such as shields for when you really, really
need them.
The enemies are spectacularly daft in this game, so there's a lot to
be said for luring them into situations. Two good examples would be to
proceed through a force field thingy, reap what is hopefully a reward,
go on a while to find something to chase you, and lure a few nasties
back through it to try and observe a pattern of when it'd be a safe
time to go back through it again. This way, you can end up with some
pretty spectacular health levels that will last you a long time,
assuming you don't fall into a pit
of course. When you're good at judging enemy movement, you can also
use the same luring technique to make the most of the times to use
shields and pick off nasties left and right because their own attacks
rebound upon them when the shield is active, dancing with a couple of
bears is always fun with shields up.
Lastly, be aware that as far as I know it's physically not possible
for Q9 to take out a bear close up without getting clobbered at least
once, so save up your rocks and pick them off from a distance wherever
possible, it'll make a big difference to your health.

Hth, I'm well overdue another run through those worlds too.
Scott

On 6/12/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Lori,
 I have beaten Q9, but it is very hard. Those demons are the trickiest,
 teleporting from one location to another.
 Regards,
 Damien.



 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 9:56 PM
 Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't seem

 to do it!  I had 16 lives and am down to 12, even so I'm wondering if I
 should keep going or not, because A I want to win, and B I don't want to
 start over again until I've beaten the game at least once.  I'm playing in

 easy mode, so I'd like to see insane.  Smile  While I love the game,
 sounds and music and first class voice acting I just want to win  Any
 tips on getting through Death World?  I've got a couple shields, and keep
 using them, but don't think i have enough to see me through the game.  I'm

 only on level1 of Death world it's the fartherest I've gotten.  Hope
 someone can give me a hand in the right direction.  Thanks from Lori.  I'm

 off to kick some demon!  By the way, does anyone know what those horror
 demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Any Hints on Visual Studio with ASP1.net

2010-06-12 Thread Gary Whittington
Yeah,Ok, first Shawn, the games have a ASCII back ground to fill in the 
screen.
This is a lot of characters symbols.  I have  gotten around them.  And this 
was a lot of work to have Jaws not to say them and to just say the menu 
items.
So, hang in there, I am realy close.  I have finished the external scripting 
of the menus and other dialog boxes to work nickly with Jaws.


But if racing is your bag and that being Stock Car, I will have news on a 
web site that uses Strategy and managing a race car and team.

But first I want to check out the web site for blind friendlyness.

To Tom, thanks I'll keep your email and add it to my folder where I unpacked 
the software.


I am hoping only to is create a simple input form and an older version is OK 
with me.
And while surfing I did not see any Jaws scripts for VS 2010.  If I had yes, 
I would gone that way. So I'll update when there is some
And I am not sure if my Vista computer will run it besides.  This system has 
trouble installing the new Instant Messagerand Jaws 11.

Smiles, but, yet this may end up fixing things.

Your second item, sounds like to I need to turn of screen echo and just use 
the mouse to see whats happen.

Thanks.

I think what I need will be in the noice documentations where how to build a 
simple form.

This will be worked on when I have spare time.
But for now I am now looking to move to the next phase, being scripting the 
On Track enviroment.
I have even learned some new trick in Jaws Scripting during the first phase. 
Well, not tricks, but finding what I can do and what I can not do with the 
scripting language.

It's been fun and frustrating at the same time and that spells programming.

But if some one who wants to join in the fun of this project and what to 
help in creating this input form for the Stock Car Racing Game, you can 
email me off list and I'll give you the specs that is needed.
The input form is not big item in the game.  It's used to create new 
Historical NASCAR seasons in side the Abandedware for the game to use on 
their own.
That's why its not my next step and if I have to learn VS and # or whatever 
then so be it.
But once I get the game scripted I have the game and the Jaws scripts on my 
web site with the Strat Sports games.


Gary
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:32 PM
Subject: Re: [Audyssey] Any Hints on Visual Studio with ASP1.net



Hi Gary,
A few comments if I might.
First, I don't know if you know this but Visual Studio 2008 is now out
of date. Visual Studio 2010 Express was released not long ago and from
what I can tell I'd recommend updating to it. I'm currently working on
Window-Eyes set files for VS 2010, and i don't know what if any Jaws
scripts exist for it. However, VS 2010 now supports .Net 4.0 as well
as comes with a stripped down version of the Windows 7.1 Platform SDK
which is necessary for up to date support for XP, Vista, and Windows
7.
Second,  as far as getting Visual Studio setup with Jaws or any other
screen reader, for that matter, basicly just undock any windows you
don't need. I also find disabling intellisense  helps the screen
readers from flipping out when it tries to autocomplete some code and
you don't want it displaying x number of options etc.

HTH




On 6/12/10, Gary Whittington gary...@cableone.net wrote:

Ok Hi.

Lately, I have gotten the bug to finally Jaws script the
Abandon ware Stock Car Racing game.
After many years of scripting Strat sport games, I finally felt confident
to attack this project.
Although the Indy Auto Racing game is similar in design the on field 
track
part of the game is different.  So, in a way I am scripting 2 games at 
once.


But,  running into a run block with the Stock Car racing game.
Whie the INdy car game the .exe files all work on Vista, the older Stock 
Car

game has a file that uses a 16 bit system.
It may work on XP, where I am able to get the window to come up with out 
the

full screen error.
Jaws is not able to see what is in this window.

The program that is giving me fits is only a input form.
This allows the gamer to input Driver's info like name car number number 
of

starts, wins finishes and so on.
The output is stored in a text file, a flat database.

Now I have looked at disassembling and other things to void the most 
likely

answer.
Program it.  AS I speak I am downing load VS 2008 with ASP.net and plan 
on

getting the Jaws scripts for it.
Also, picked some docs on how to and teaching docs about the subject.
What I am looking for is some hint on starting and usng Visual Studio 
with

Jaws to help me out.
Being an old programmer like myself do need hints.
So, any hint also on making a form to create a flat text file database 
would

mean a lot to me and others for the 2 games.

Thanks
Crash in New Mexico
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

Re: [Audyssey] Final conflict

2010-06-12 Thread Thomas Ward
Hi Lori,
If I understand you right you are confused by the bearing system. That
is in plotting a course at say 90 degrees?
In that case this isn't specific to Star Trek, but is common for any
kind of ship or aircraft for that matter. Instead of triditional
North, South, East, and West directions you are familiar with they use
the bearing system which ranges from 0 degrees to 359 degrees. I
believe I discussed this at length in the manual, but if you haven't
seen it here is a quick overview.
Imagine your starship is in the center of a large circle. Using the
absolute bearing system do north would be 0 degrees.  If you turn to
right you would be turning towards the East side of the map. which
would be do East, therefore,  would be 90 degrees.  Once you turned
around, do South, you would be facing 180 degrees. If you kept turning
West eventually you would be facing West which is 270 degrees. Does
that make sense?
Now, to complicate matters for you there is absolute and relative
bearing systems here. What I discussed above is the absolute bearing
system used for navigation and plotting courses. There is another type
of bearing system, relative bearing system, used for combat
situations.
Using the relative bearing system 0 degrees is dead ahead, the bow,
and 180 degrees is behind or the stern of the ship. If something is 90
degrees to port that is directly to your left, and if it is 90 degrees
to starboard it is directly to your right. So if an enemy starship was
attacking 45 degrees to port that would mean it is 45 degrees left of
the bow. Does that make sense?

HTH

On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone I'm looking to play Final Conflict, but as I know nothing about
 startreck what do I do to get started?  Like Loanwolf I don't know how to
 plot courses, but could learn if someone could give me a shuve in the right
 direction!  Are there any reviews/walkthroughs on it?  Thanks from Lori.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Lori Duncan
Hi Scott thanks, I'll try it out again tomorrow, I find when it's late at 
night my focus tends to go as I get more tired.  Thanks for your help.  Best 
wishes from Lori.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 11:22 PM
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9



Hi Lori,

Yup, beaten it a few times on easy, only ever managed once on a higher
difficulty than that though. Best advice I can give you is:

Pay attention to the speed each creature moves at and how many hits
you'll need to take them out. The idea being that over time you'll
develop the ability to judge distances to accurately attack and
retreat, making sure that you can take out each creature in the least
time possible and without taking any damage.
Try to never ever miss a falling bonus item, but save up the ones that
you can choose to trigger such as shields for when you really, really
need them.
The enemies are spectacularly daft in this game, so there's a lot to
be said for luring them into situations. Two good examples would be to
proceed through a force field thingy, reap what is hopefully a reward,
go on a while to find something to chase you, and lure a few nasties
back through it to try and observe a pattern of when it'd be a safe
time to go back through it again. This way, you can end up with some
pretty spectacular health levels that will last you a long time,
assuming you don't fall into a pit
of course. When you're good at judging enemy movement, you can also
use the same luring technique to make the most of the times to use
shields and pick off nasties left and right because their own attacks
rebound upon them when the shield is active, dancing with a couple of
bears is always fun with shields up.
Lastly, be aware that as far as I know it's physically not possible
for Q9 to take out a bear close up without getting clobbered at least
once, so save up your rocks and pick them off from a distance wherever
possible, it'll make a big difference to your health.

Hth, I'm well overdue another run through those worlds too.
Scott

On 6/12/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Lori,
I have beaten Q9, but it is very hard. Those demons are the trickiest,
teleporting from one location to another.
Regards,
Damien.



- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem


to do it!  I had 16 lives and am down to 12, even so I'm wondering if I
should keep going or not, because A I want to win, and B I don't want to
start over again until I've beaten the game at least once.  I'm playing 
in


easy mode, so I'd like to see insane.  Smile  While I love the game,
sounds and music and first class voice acting I just want to win 
Any
tips on getting through Death World?  I've got a couple shields, and 
keep
using them, but don't think i have enough to see me through the game. 
I'm


only on level1 of Death world it's the fartherest I've gotten.  Hope
someone can give me a hand in the right direction.  Thanks from Lori. 
I'm


off to kick some demon!  By the way, does anyone know what those horror
demons are supposed to be saying?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail 

Re: [Audyssey] Final conflict

2010-06-12 Thread Thomas Ward
Hi Lori,
In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there
is a way to use the autopilot system to get to known sectors of space.
So if you set all of your ships to autopilot to the Klingon Empire,
for example, all of them would head to that region of space where you
would certainly encounter the Klingons in ship-to-ship combat. That
might make things easier for you until you learn how to use the
bearing system better.

HTH


On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Thanks Tom, I think I understand, I'm going to give the game demo another
 shot, though as I said I'm not good at plotting courses rather just
 randomely moving about until something comes along to shoot then I can be
 all powerfull!!!  Smile

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread Thomas Ward
Hi Shaun,
That's possible I guess. Although, I'm rather surprised no one shared
this project with me until now. I would have been able to produce the
correct torpedo sound out of my Star Trek sound library for the mod.
It is still a good mod all things considered though.

On 6/12/10, shaun everiss shau...@xtra.co.nz wrote:
 well there are several phaser sounds the romulan and klingon torps
 sound just about the same my theory is that the origionall modder ran
 out of sfx.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread dark
Well it's possible, but tough, especially with those demons (actually having 
first  finished the game before they were added, I do sometimes wonder if 
they were a bit much).


that being said, there are some techniques which are useful. I for instance 
always jump to multiplae hit a targit with my club, sinse it seems to give 
you faster  hits. also, the slingshot is your friend for for bears.


using a shiled and legging it is also if  your stuck in a swarm of aliens.

just persist, and you'll hopefully get there.

btw, imho level 2 of the death world is harder  than level 3 for some 
reason.


Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't seem 
to do it!  I had 16 lives and am down to 12, even so I'm wondering if I 
should keep going or not, because A I want to win, and B I don't want to 
start over again until I've beaten the game at least once.  I'm playing in 
easy mode, so I'd like to see insane.  Smile  While I love the game, 
sounds and music and first class voice acting I just want to win  Any 
tips on getting through Death World?  I've got a couple shields, and keep 
using them, but don't think i have enough to see me through the game.  I'm 
only on level1 of Death world it's the fartherest I've gotten.  Hope 
someone can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those horror 
demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Final conflict

2010-06-12 Thread Lori Duncan
Cheers Tom will give it a try.  As a mater if interest, I was looking round 
the net and found this great acter, Peter Guinness, he was in the Big Finish 
Productions audio adaptation of Phantom of the Opera playing the lead.  I 
have it, and according to my Sister he looks really dark and like something 
out of a Tombrader game, like an ancient king or something.  Shame we 
couldn't get his voice, it's so awenspiring, like eating a nice chocolate 
then finding a bit of ice trapped inside.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:07 AM
Subject: Re: [Audyssey] Final conflict



Hi Lori,
In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there
is a way to use the autopilot system to get to known sectors of space.
So if you set all of your ships to autopilot to the Klingon Empire,
for example, all of them would head to that region of space where you
would certainly encounter the Klingons in ship-to-ship combat. That
might make things easier for you until you learn how to use the
bearing system better.

HTH


On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:

Thanks Tom, I think I understand, I'm going to give the game demo another
shot, though as I said I'm not good at plotting courses rather just
randomely moving about until something comes along to shoot then I can be
all powerfull!!!  Smile


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Hayden Presley
Hi Scott,
About those spectacular health levels you're telling me. I usually go
through the game on survival mode, and I take full advantage of the fortune
field. I can end up going into the Death World with over 900 strength.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Saturday, June 12, 2010 5:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

Hi Scott thanks, I'll try it out again tomorrow, I find when it's late at 
night my focus tends to go as I get more tired.  Thanks for your help.  Best

wishes from Lori.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 11:22 PM
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9


 Hi Lori,

 Yup, beaten it a few times on easy, only ever managed once on a higher
 difficulty than that though. Best advice I can give you is:

 Pay attention to the speed each creature moves at and how many hits
 you'll need to take them out. The idea being that over time you'll
 develop the ability to judge distances to accurately attack and
 retreat, making sure that you can take out each creature in the least
 time possible and without taking any damage.
 Try to never ever miss a falling bonus item, but save up the ones that
 you can choose to trigger such as shields for when you really, really
 need them.
 The enemies are spectacularly daft in this game, so there's a lot to
 be said for luring them into situations. Two good examples would be to
 proceed through a force field thingy, reap what is hopefully a reward,
 go on a while to find something to chase you, and lure a few nasties
 back through it to try and observe a pattern of when it'd be a safe
 time to go back through it again. This way, you can end up with some
 pretty spectacular health levels that will last you a long time,
 assuming you don't fall into a pit
 of course. When you're good at judging enemy movement, you can also
 use the same luring technique to make the most of the times to use
 shields and pick off nasties left and right because their own attacks
 rebound upon them when the shield is active, dancing with a couple of
 bears is always fun with shields up.
 Lastly, be aware that as far as I know it's physically not possible
 for Q9 to take out a bear close up without getting clobbered at least
 once, so save up your rocks and pick them off from a distance wherever
 possible, it'll make a big difference to your health.

 Hth, I'm well overdue another run through those worlds too.
 Scott

 On 6/12/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Lori,
 I have beaten Q9, but it is very hard. Those demons are the trickiest,
 teleporting from one location to another.
 Regards,
 Damien.



 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 9:56 PM
 Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't 
 seem

 to do it!  I had 16 lives and am down to 12, even so I'm wondering if I
 should keep going or not, because A I want to win, and B I don't want to
 start over again until I've beaten the game at least once.  I'm playing 
 in

 easy mode, so I'd like to see insane.  Smile  While I love the game,
 sounds and music and first class voice acting I just want to win 
 Any
 tips on getting through Death World?  I've got a couple shields, and 
 keep
 using them, but don't think i have enough to see me through the game. 
 I'm

 only on level1 of Death world it's the fartherest I've gotten.  Hope
 someone can give me a hand in the right direction.  Thanks from Lori. 
 I'm

 off to kick some demon!  By the way, does anyone know what those horror
 demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 

Re: [Audyssey] startrek games

2010-06-12 Thread Hayden Presley
Hi Thomas,
Harry Potter in the tomb? Now that would be interesting.
Added a wand that allows you to cast spells. The boss in Level 1 has been
replaced with a dementor, and you must find the instructions for the
patronus charm before defeating it.
Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 12, 2010 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't appreciate their work
being turned into something else other than the way they imagined it.
As the author/creator it is easy to see it as your idea, your work,
and certainly don't want people to change it for some reason.

Smile.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and 

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Hayden Presley
Hi Brian,
I feel that I cansafely say that as a person who has yet to beat the game 5
times running isn't too bad. What I usually do is start swinging my club
before I hear the animals/demons coning, and if possible, I jump backwards
in the death world.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, June 12, 2010 4:08 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

Probably nothing important. As for your question though, you may well have 
to start over since you should save as many shields as possible for the 
death world, particularly levels two and three. My advice is don't hurry. 
Since monsters seem to be triggered at certain spots if you try to run 
you'll have more monsters after you than if you move more slowly.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't seem

 to do it!  I had 16 lives and am down to 12, even so I'm wondering if I 
 should keep going or not, because A I want to win, and B I don't want to 
 start over again until I've beaten the game at least once.  I'm playing in

 easy mode, so I'd like to see insane.  Smile  While I love the game, 
 sounds and music and first class voice acting I just want to win  Any 
 tips on getting through Death World?  I've got a couple shields, and keep 
 using them, but don't think i have enough to see me through the game.  I'm

 only on level1 of Death world it's the fartherest I've gotten.  Hope 
 someone can give me a hand in the right direction.  Thanks from Lori.  I'm

 off to kick some demon!  By the way, does anyone know what those horror 
 demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Ryan Chou
see, I can beat Q9 on easy, but I can't do it any other way


On 6/12/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Scott,
 About those spectacular health levels you're telling me. I usually go
 through the game on survival mode, and I take full advantage of the fortune
 field. I can end up going into the Death World with over 900 strength.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Lori Duncan
 Sent: Saturday, June 12, 2010 5:43 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

 Hi Scott thanks, I'll try it out again tomorrow, I find when it's late at
 night my focus tends to go as I get more tired.  Thanks for your help.  Best

 wishes from Lori.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 11:22 PM
 Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9


 Hi Lori,

 Yup, beaten it a few times on easy, only ever managed once on a higher
 difficulty than that though. Best advice I can give you is:

 Pay attention to the speed each creature moves at and how many hits
 you'll need to take them out. The idea being that over time you'll
 develop the ability to judge distances to accurately attack and
 retreat, making sure that you can take out each creature in the least
 time possible and without taking any damage.
 Try to never ever miss a falling bonus item, but save up the ones that
 you can choose to trigger such as shields for when you really, really
 need them.
 The enemies are spectacularly daft in this game, so there's a lot to
 be said for luring them into situations. Two good examples would be to
 proceed through a force field thingy, reap what is hopefully a reward,
 go on a while to find something to chase you, and lure a few nasties
 back through it to try and observe a pattern of when it'd be a safe
 time to go back through it again. This way, you can end up with some
 pretty spectacular health levels that will last you a long time,
 assuming you don't fall into a pit
 of course. When you're good at judging enemy movement, you can also
 use the same luring technique to make the most of the times to use
 shields and pick off nasties left and right because their own attacks
 rebound upon them when the shield is active, dancing with a couple of
 bears is always fun with shields up.
 Lastly, be aware that as far as I know it's physically not possible
 for Q9 to take out a bear close up without getting clobbered at least
 once, so save up your rocks and pick them off from a distance wherever
 possible, it'll make a big difference to your health.

 Hth, I'm well overdue another run through those worlds too.
 Scott

 On 6/12/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Lori,
 I have beaten Q9, but it is very hard. Those demons are the trickiest,
 teleporting from one location to another.
 Regards,
 Damien.



 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 9:56 PM
 Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't
 seem

 to do it!  I had 16 lives and am down to 12, even so I'm wondering if I
 should keep going or not, because A I want to win, and B I don't want to
 start over again until I've beaten the game at least once.  I'm playing
 in

 easy mode, so I'd like to see insane.  Smile  While I love the game,
 sounds and music and first class voice acting I just want to win
 Any
 tips on getting through Death World?  I've got a couple shields, and
 keep
 using them, but don't think i have enough to see me through the game.
 I'm

 only on level1 of Death world it's the fartherest I've gotten.  Hope
 someone can give me a hand in the right direction.  Thanks from Lori.
 I'm

 off to kick some demon!  By the way, does anyone know what those horror
 demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you 

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Hayden Presley
Hi Dark,
I agree about what you said about level 2. However, not having beaten the
game before, I can say that the demons actually aren't that bad, except when
there are 5 wolves and a bear either side of you as well.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, June 12, 2010 6:22 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

Well it's possible, but tough, especially with those demons (actually having

first  finished the game before they were added, I do sometimes wonder if 
they were a bit much).

that being said, there are some techniques which are useful. I for instance 
always jump to multiplae hit a targit with my club, sinse it seems to give 
you faster  hits. also, the slingshot is your friend for for bears.

using a shiled and legging it is also if  your stuck in a swarm of aliens.

just persist, and you'll hopefully get there.

btw, imho level 2 of the death world is harder  than level 3 for some 
reason.

Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't seem

 to do it!  I had 16 lives and am down to 12, even so I'm wondering if I 
 should keep going or not, because A I want to win, and B I don't want to 
 start over again until I've beaten the game at least once.  I'm playing in

 easy mode, so I'd like to see insane.  Smile  While I love the game, 
 sounds and music and first class voice acting I just want to win  Any 
 tips on getting through Death World?  I've got a couple shields, and keep 
 using them, but don't think i have enough to see me through the game.  I'm

 only on level1 of Death world it's the fartherest I've gotten.  Hope 
 someone can give me a hand in the right direction.  Thanks from Lori.  I'm

 off to kick some demon!  By the way, does anyone know what those horror 
 demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] lone wolf question

2010-06-12 Thread Hayden Presley
Hi Enes,
It says in the manual that when a destroyer detects you, it will start
firing at you. If it doesn't shoot you by the time it gets to you, it will
ram you. One minor correction...on the liamerven site, there's no way to
directly get to Raul's mirror. In order to get to it, go to
http://www.liamerven.com/games. However, as this only contains the 17
missions that come with the game, it really won't help you much.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, June 12, 2010 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] lone wolf question

Raul did walk throughs for missions 1 through 17.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 7:09 AM
Subject: Re: [Audyssey] lone wolf question


 Well for your second one, probably their trying to take you down. As for 
 the first question, I can't exactly remember, but their's a walkthrough on

 audiogames and this one I could remember, its on rauls sight. But if that 
 doesn't work, go to.
 www.liamerven.com
 Then click games. Hope this helps.
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is 
 welcome, talking about computer problems is welcome when their are know 
 holidays but that's only in easter holidays or know holidays. If you want 
 to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - 
 From: ENES SARIBAS enes.sari...@gmail.com
 To: gamers@audyssey.org
 Sent: Saturday, June 12, 2010 6:37 AM
 Subject: [Audyssey] lone wolf question


 hello,
 is there any lone wolf walkthrues in text for extra missions
 and,
 why do ships bump me and sink me
 how can i stop that

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Hayden Presley
Hi Ryan,
That's like Tarzan Junior. I've tried level 3--even level 1!--on Insane, and
I just cannot do either. I either get killed by whatever those animals are
or I can't get that vine because it's moving way too fast! Heck, I can't
even get through normal on that game!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Chou
Sent: Saturday, June 12, 2010 6:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

see, I can beat Q9 on easy, but I can't do it any other way


On 6/12/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Scott,
 About those spectacular health levels you're telling me. I usually go
 through the game on survival mode, and I take full advantage of the
fortune
 field. I can end up going into the Death World with over 900 strength.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Lori Duncan
 Sent: Saturday, June 12, 2010 5:43 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

 Hi Scott thanks, I'll try it out again tomorrow, I find when it's late at
 night my focus tends to go as I get more tired.  Thanks for your help.
Best

 wishes from Lori.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 11:22 PM
 Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9


 Hi Lori,

 Yup, beaten it a few times on easy, only ever managed once on a higher
 difficulty than that though. Best advice I can give you is:

 Pay attention to the speed each creature moves at and how many hits
 you'll need to take them out. The idea being that over time you'll
 develop the ability to judge distances to accurately attack and
 retreat, making sure that you can take out each creature in the least
 time possible and without taking any damage.
 Try to never ever miss a falling bonus item, but save up the ones that
 you can choose to trigger such as shields for when you really, really
 need them.
 The enemies are spectacularly daft in this game, so there's a lot to
 be said for luring them into situations. Two good examples would be to
 proceed through a force field thingy, reap what is hopefully a reward,
 go on a while to find something to chase you, and lure a few nasties
 back through it to try and observe a pattern of when it'd be a safe
 time to go back through it again. This way, you can end up with some
 pretty spectacular health levels that will last you a long time,
 assuming you don't fall into a pit
 of course. When you're good at judging enemy movement, you can also
 use the same luring technique to make the most of the times to use
 shields and pick off nasties left and right because their own attacks
 rebound upon them when the shield is active, dancing with a couple of
 bears is always fun with shields up.
 Lastly, be aware that as far as I know it's physically not possible
 for Q9 to take out a bear close up without getting clobbered at least
 once, so save up your rocks and pick them off from a distance wherever
 possible, it'll make a big difference to your health.

 Hth, I'm well overdue another run through those worlds too.
 Scott

 On 6/12/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Lori,
 I have beaten Q9, but it is very hard. Those demons are the trickiest,
 teleporting from one location to another.
 Regards,
 Damien.



 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 9:56 PM
 Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't
 seem

 to do it!  I had 16 lives and am down to 12, even so I'm wondering if I
 should keep going or not, because A I want to win, and B I don't want
to
 start over again until I've beaten the game at least once.  I'm playing
 in

 easy mode, so I'd like to see insane.  Smile  While I love the game,
 sounds and music and first class voice acting I just want to win
 Any
 tips on getting through Death World?  I've got a couple shields, and
 keep
 using them, but don't think i have enough to see me through the game.
 I'm

 only on level1 of Death world it's the fartherest I've gotten.  Hope
 someone can give me a hand in the right direction.  Thanks from Lori.
 I'm

 off to kick some demon!  By the way, does anyone know what those horror
 demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 

Re: [Audyssey] Super tennis and football from wipgameszone

2010-06-12 Thread Hayden Presley
Hi,
Myself as well, I'd love to play those online, I hardly ever get to play
them like that. Email me off list at hdpres...@hotmail.com, and we'll try to
set something up.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bogdan Muresan
Sent: Saturday, June 12, 2010 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super tennis and football from wipgameszone

Hi Rian. You want to give me your email adress? I have problems and I kan 
not to find your adress.

--
From: Ryan Conroy staindadd...@juno.com
Sent: Saturday, June 12, 2010 6:14 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Super tennis and football from wipgameszone

 Hi,

 Sure, I'd like to play online too. Send me an Email off list, and we'll 
 set something up.

 Ryan

 -- Original Message --
 From: Bogdan Muresan bogdanmures...@gmail.com
 To: gamers@audyssey.org
 Subject: [Audyssey] Super tennis and football from wipgameszone
 Date: Sat, 12 Jun 2010 17:10:55 +0300

 Hi all. Hu want to play football or tennis online? I have licenses from 
 this games.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 
 Masters Project Management
 Prepare Now for Certification -100% Online Project Management Education
 http://thirdpartyoffers.juno.com/TGL3131/4c13a486414ca3166dast04vuc

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread Hayden Presley
Hi Thomas,
What were the stats, for example, of a Romulan ship? How many torpedoes
could they fire in one turn? Depending on this, it wouldn't be too bad.
However, what did confuse me is the higher difficulty level, as there is,
after all, just one difficulty level where you fight a borg cube.
Best Reagrds,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 11, 2010 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...

Hi,
Really? You destroyed a Borg Cube in a single turn?
I don't remember being able to do that. At least not on the higher
difficulty levels. Although, I do remember quite a lot of complaining
back when STFC was in beta testing that the Borg were too hard to
beat so I changed their stats. Apparently I made them two low now.
Anyway, as for your view of creating a turn-based game with limits per
turn that does make some sense. The Sovereign-Class ships can only
fire 30 torpedoes at a time which constitutes a full spread. If I made
the game more to Star Trek technical specs that should be all they can
fire per turn which would make the game more drawn out, and you would
have multiple turns to carry out a battle rather than whiping out one
or more enemy ships in a single move. That would both be more
difficult and realistic as far as a turn-based game goes.

On 6/11/10, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Particularly, I would rather see a turn based game that limits what
 you can do per turn. You sort of set that up, limiting the number of
 phaser and torpedo shots per turn, but the limits were, likely, still
 too large. Especially if a borg cube can be destroyed in one go.

 I love realtime stuff, but if I had an honest preference, it'd be a
 turn based game that had some limits per turn.

 I'd also like to see more features that make use of impulse. The
 option is available in navigation, but it doesn't seem to have any
 real value.

 Signed:
 Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] startrek games

2010-06-12 Thread Hayden Presley
Hi Brian,
Wow...you are a genius! Please, could you give me a way to have such
excellent insights into the future of the release of MOTA? Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, June 11, 2010 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

More than likely, you gave the exact timing of the release!  What 
prognostication!  (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:33 PM
Subject: Re: [Audyssey] startrek games


 Probably when it's ready? LOL.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, June 11, 2010 8:23 PM
 Subject: Re: [Audyssey] startrek games


 Hi Thomas,
 Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
 released?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Friday, June 11, 2010 4:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] startrek games

 well mota is better than the origional game ever was.
 At 08:08 p.m. 11/06/2010, you wrote:
I have the last beta which was released under the n ame montizumas
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to
distribute the file, - much less give out my registration
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of
sounds in game, eg, the name speech, and release the thing as
freeware for people to play, but if he's no longer got the source
code etc,  pluss if he'd rather not release something with known
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
 hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games


Hi,
If anyone has the beta setup file for Montazuma's Revenge, could 
someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back
 some
fairly pleasant memories of the early Montezuma's Revenge games but as
 far
as I'm concerned it's a much better voice in terms of quality despite
 being
totally synthetic. In fact the only reason I don't always use those
 voices
in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode.
 And
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward
 thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:
Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions
 were
created by someone like yourself who was familiar enough with the 
trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the
 problem

of
recorded speech, sinse as you've said your not a fan of developing 
for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra
 work.

Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can 

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread David Chittenden

Hello,

Also, learn the timing for the club. I find that if I use my thumb on 
the spacebar rather than my finger, I can swing the club at its fastest 
speed. I take out most enemies with the club.


I agree about moving very slowly. I stop and wait whenever I hear 
something coming from the right. This way, I do not need to deal with 
more than four to six at a time.


What usually kills me, now that I am on hard mode, is jumping over the pits.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/13/2010 9:08 AM, Bryan Peterson wrote:
Probably nothing important. As for your question though, you may well 
have to start over since you should save as many shields as possible 
for the death world, particularly levels two and three. My advice is 
don't hurry. Since monsters seem to be triggered at certain spots if 
you try to run you'll have more monsters after you than if you move 
more slowly.

We are the Knights who say...Ni!
- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem to do it!  I had 16 lives and am down to 12, even so I'm 
wondering if I should keep going or not, because A I want to win, and 
B I don't want to start over again until I've beaten the game at 
least once.  I'm playing in easy mode, so I'd like to see insane. 
Smile  While I love the game, sounds and music and first class 
voice acting I just want to win  Any tips on getting through 
Death World?  I've got a couple shields, and keep using them, but 
don't think i have enough to see me through the game.  I'm only on 
level1 of Death world it's the fartherest I've gotten.  Hope someone 
can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those 
horror demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread David Chittenden

Hello,

I actually find the demons to be fairly easy as long as you keep waiting 
for them and just turn around. The hardest for me is the running 
creature which you need to jump. I occasionally get my timing off on it.



David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/13/2010 9:18 AM, Damien Pendleton wrote:

Hi Lori,
I have beaten Q9, but it is very hard. Those demons are the trickiest, 
teleporting from one location to another.

Regards,
Damien.



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem to do it!  I had 16 lives and am down to 12, even so I'm 
wondering if I should keep going or not, because A I want to win, and 
B I don't want to start over again until I've beaten the game at 
least once.  I'm playing in easy mode, so I'd like to see insane. 
Smile  While I love the game, sounds and music and first class 
voice acting I just want to win  Any tips on getting through 
Death World?  I've got a couple shields, and keep using them, but 
don't think i have enough to see me through the game.  I'm only on 
level1 of Death world it's the fartherest I've gotten.  Hope someone 
can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those 
horror demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Scott Chesworth
Ahh, the galloping thingy is a mind-melter for me because I somehow
always forget that I'm supposed to jump it and not mame it to certain
death like everything else in reach. Still, I did discover last time I
played that it's possible to give him a wack on the bonce with the
club when you're above him if you time it right, and will continue to
do so next time I play because I'm vengeful.
Question: anybody ever tried letting him run into you with a shield
up? Do you get any less killed?

On 6/13/10, David Chittenden dchitten...@gmail.com wrote:
 Hello,

 I actually find the demons to be fairly easy as long as you keep waiting
 for them and just turn around. The hardest for me is the running
 creature which you need to jump. I occasionally get my timing off on it.


 David Chittenden, MSc, CRC, MRCAA
 Email: dchitten...@gmail.com


 On 6/13/2010 9:18 AM, Damien Pendleton wrote:
 Hi Lori,
 I have beaten Q9, but it is very hard. Those demons are the trickiest,
 teleporting from one location to another.
 Regards,
 Damien.



 - Original Message - From: Lori Duncan
 lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 12, 2010 9:56 PM
 Subject: [Audyssey] Has anyone actually managed to beat Q-9


 Hi the subject line says it all!  I've tried and tried but just can't
 seem to do it!  I had 16 lives and am down to 12, even so I'm
 wondering if I should keep going or not, because A I want to win, and
 B I don't want to start over again until I've beaten the game at
 least once.  I'm playing in easy mode, so I'd like to see insane.
 Smile  While I love the game, sounds and music and first class
 voice acting I just want to win  Any tips on getting through
 Death World?  I've got a couple shields, and keep using them, but
 don't think i have enough to see me through the game.  I'm only on
 level1 of Death world it's the fartherest I've gotten.  Hope someone
 can give me a hand in the right direction.  Thanks from Lori.  I'm
 off to kick some demon!  By the way, does anyone know what those
 horror demons are supposed to be saying?
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Sunday's Out of Sight events

2010-06-12 Thread Charles Rivard
Here are the events scheduled for Sunday, June 13th:
 
 
Family Feud
8:00 PM eastern
Hosted by Shelley Z.
Location:  Games Anyone
Tonight, Shelley Z. will host Family Feud. Shelley will ask questions from a 
survey of 100 people and you try to come up with the 5 most popular answers.
It is loads of fun and will only take about an hour to play.
 
 
Word Burst
9:00 PM eastern

Hosted by Kathy Mertz

Location:  Games Anyone

Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.

 

 


The Out of Sight main site is at:
 
http://www.out-of-sight.net
 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread shaun everiss

hmph.
I wander if this was my origional issue.
I never thought to not run during the game in any level.
Therefore I wander the reason I am losing all the time is because I run.
if this is so then I won't run at all and just see if I can do those levels.
At 09:08 a.m. 13/06/2010, you wrote:
Probably nothing important. As for your question though, you may 
well have to start over since you should save as many shields as 
possible for the death world, particularly levels two and three. My 
advice is don't hurry. Since monsters seem to be triggered at 
certain spots if you try to run you'll have more monsters after you 
than if you move more slowly.

We are the Knights who say...Ni!
- Original Message - From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just 
can't seem to do it!  I had 16 lives and am down to 12, even so I'm 
wondering if I should keep going or not, because A I want to win, 
and B I don't want to start over again until I've beaten the game 
at least once.  I'm playing in easy mode, so I'd like to see 
insane.  Smile  While I love the game, sounds and music and first 
class voice acting I just want to win  Any tips on getting 
through Death World?  I've got a couple shields, and keep using 
them, but don't think i have enough to see me through the 
game.  I'm only on level1 of Death world it's the fartherest I've 
gotten.  Hope someone can give me a hand in the right 
direction.  Thanks from Lori.  I'm off to kick some demon!  By the 
way, does anyone know what those horror demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Whip in MOTA

2010-06-12 Thread shaun everiss
its ok if close enough, you need to be quite close but its got a fast 
rate of fire.

slightly faster than the sword but not much.
At 09:20 a.m. 13/06/2010, you wrote:

Hi guys,

I didn't see any replies to this, but I have been having troubles 
with my email.

I was wondering how effective the whip is in MOTA?
Thanks.
Regards,
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] startrek games

2010-06-12 Thread shaun everiss

well I always like ingame mods.
you need to buy the origional game before you can mod it.
and you can only play the mods within  the game you need to run them 
from a menu like in audioquake you can play the origional levels or 
the modded game.

At 10:01 a.m. 13/06/2010, you wrote:
If I were able to change your game into one that I like better, 
changing the characters, theme, music, and whatever else I liked 
better, and then someone got a copy of your modified game, thinking 
that it was your creation, they might not buy anything more from you 
because the did not like what you had produced.  That would be 
totally bogus!  A lot of gamers base future purchases on prior work, 
and this might hurt your business.  Even if I put disclaimers with 
my modifications, they still might unfairly judge you on my modifying.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:54 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't 

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread shaun everiss
well to tell you the truth tom no one knows what goes up till someone 
puts it up and it comes down.

I had no idea of the packs till they appeared.
There is no messages necessarily about a new project or any other 
hacks of one or anything.
sometimes weird files come up in folders and we have to ask what 
these are and all that.
as I said I think pitermach is on here so if you have not done so you 
should ask him for a place on the pkb group.

I keep the folders updated and they are aranged.
there are games scripts soundpacks. and things.
there is some dodgy stuff in the misc basket though and some scripts 
I shake my head at.

there are also some things I wander what for etc.
At 11:15 a.m. 13/06/2010, you wrote:

Hi Shaun,
That's possible I guess. Although, I'm rather surprised no one shared
this project with me until now. I would have been able to produce the
correct torpedo sound out of my Star Trek sound library for the mod.
It is still a good mod all things considered though.

On 6/12/10, shaun everiss shau...@xtra.co.nz wrote:
 well there are several phaser sounds the romulan and klingon torps
 sound just about the same my theory is that the origionall modder ran
 out of sfx.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Sunday's Out of Sight events

2010-06-12 Thread shaun everiss

charles why do you post these on here.
I am not sure about the topic for this or not but I sertainly don't 
want these as I have no interest.

I don't even know what all this is.
At 02:19 p.m. 13/06/2010, you wrote:

Here are the events scheduled for Sunday, June 13th:


Family Feud
8:00 PM eastern
Hosted by Shelley Z.
Location:  Games Anyone
Tonight, Shelley Z. will host Family Feud. Shelley will ask 
questions from a survey of 100 people and you try to come up with 
the 5 most popular answers.

It is loads of fun and will only take about an hour to play.


Word Burst
9:00 PM eastern

Hosted by Kathy Mertz

Location:  Games Anyone

Do you love to play Outburst? Do you love words? Let's put the two 
together and play Word Burst! Word Burst is the same as Outburst, 
except that you don't call out items in categories, such as Elvis 
hits or makes of cars. Instead, the members of each team call out 
anagrams of the word I will give you. So come in and find the words 
within a word. Hope to see you there.







The Out of Sight main site is at:

http://www.out-of-sight.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Bryan Peterson
Oh it's relatively safe to run through the Jungle and Cave worlds but I'd 
take it slower during the mountain world and definitely the death world 
since those are when they really start to come after you. And of course the 
death world pulls out all the stops completely. About all you don't find 
there are gorillas.

We are the Knights who say...Ni!
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 8:45 PM
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9



hmph.
I wander if this was my origional issue.
I never thought to not run during the game in any level.
Therefore I wander the reason I am losing all the time is because I run.
if this is so then I won't run at all and just see if I can do those 
levels.

At 09:08 a.m. 13/06/2010, you wrote:
Probably nothing important. As for your question though, you may well have 
to start over since you should save as many shields as possible for the 
death world, particularly levels two and three. My advice is don't hurry. 
Since monsters seem to be triggered at certain spots if you try to run 
you'll have more monsters after you than if you move more slowly.

We are the Knights who say...Ni!
- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem to do it!  I had 16 lives and am down to 12, even so I'm wondering 
if I should keep going or not, because A I want to win, and B I don't 
want to start over again until I've beaten the game at least once.  I'm 
playing in easy mode, so I'd like to see insane.  Smile  While I love 
the game, sounds and music and first class voice acting I just want to 
win  Any tips on getting through Death World?  I've got a couple 
shields, and keep using them, but don't think i have enough to see me 
through the game.  I'm only on level1 of Death world it's the fartherest 
I've gotten.  Hope someone can give me a hand in the right direction. 
Thanks from Lori.  I'm off to kick some demon!  By the way, does anyone 
know what those horror demons are supposed to be saying?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.