[Audyssey] Audyssey thread report for November 2010

2010-12-01 Thread Jim Kitchen


There were 337 thread titles. Here are the top 50. 

MOTA Beta 16 Released! 109. 
bavisoft 89. 
USA Blackjack 1.0 Released! 50. 
The Sarah game celebrates the Harry Potter finale 44. 
New here; saying hello 37. 
A New Way to Play Games 35. 
tdv question 35. 
MOTA Rock Remix 33. 
Free Python Sample Games 32. 
Mainstream Access was Bavisoft 31. 
WII Bowling 26. 
Problem registering TDV 25. 
The old Pb-games 25. 
Winfrotz TTS 25. 
tdv 24. 
bpc text adventures 21. 
down the wrong track? - Re: MOTA Beta 16 Released! 21. 
registering tdv 20. 
Game books 18. 
Fwd: TDV Release Scrubbed 17. 
game difficulties was best side scroller?-Re:Q9version 1.2. 17. 
Question about a mud client 17. 
couldn't find the answer. 16. 
down the wrong track? - Re:  MOTA Beta 16 Released! 16. 
best side scroller? - Re:  Q9 version 1.2. 15. 
finally! Discovered! How! To! Land! 15. 
grid games 15. 
interactive fiction test game 14. 
MOTA Beta 16 Changes 14. 
A Question About Playlists 13. 
Core exiles and chat? 13. 
Acefire 12. 
Angela poisoned in MOTA 12. 
Superdeekout 12. 
Where is Josh of Draconis? 12. 
Accessable game concels 11. 
being creative. 11. 
New game, towers of war 11. 
Coupling 2 10. 
game difficulties was Re: best side scroller? -Re:Q9version 1.2. 10. 
help with TDV landing yet again 10. 
sod and vertual 3d 10. 
BSC games 9. 
Kringle Crash Score 9. 
looking for a Treasure Hunt walk throughoraudioreview 9. 
MOTA 3D - Re:  MOTA Beta 16 Released! 9. 
NEw game, lawyer battle! 9. 
News from papa sangre 9. 
please someone help with tdv 9. 
problem with Entombed not working 9. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread Jim Kitchen


108 people posted 1860 messages.

248 From, Hayden Presley. 
235 From, Thomas Ward. 
139 From, dark. 
105 From, Charles Rivard. 
92 From, Clement Chou. 
89 From, Bryan Peterson. 
66 From, Ben. 
66 From, Muhammed Deniz. 
49 From, shaun everiss. 
44 From, Jim Kitchen. 
44 From, Phil Vlasak. 
44 From, Shiny protector. 
42 From, Alfredo C. 
40 From, Lori Duncan. 
35 From, michael barnes. 
34 From, Damien Pendleton. 
33 From, neophyte. 
26 From, william lomas. 
22 From, Liam Erven. 
20 From, Yohandy. 
19 From, Mich. 
19 From, Ron Kolesar. 
17 From, Lisa Hayes. 
16 From, Ian McNamara. 
16 From, Jacob Kruger. 
15 From, Karl Belanger. 
14 From, Mike Maslo. 
11 From, Darren Harris. 
11 From, NIcol. 
11 From, Orin. 
11 From, Sarah Haake. 
10 From, Ben Blatchford. 
10 From, Christian. 
9 From, Chad Fenton. 
9 From, Oriol Gómez. 
8 From, Gamers Chat Robot. 
8 From, Gary Whittington. 
8 From, Zachary Kline. 
7 From, Sky Mundell. 
7 From, Willem Venter. 
6 From, Casey Mathews. 
5 From, Alfredo. 
5 From, Darren Duff. 
5 From, John Snowling. 
5 From, Ken the Crazy. 
5 From, Mauricio Almeida. 
5 From, Mike Reiser. 
5 From, Scott Chesworth. 
5 From, simon dowling. 
4 From, Greg Steel. 
4 From, jason. 
4 From, Josh Kennedy. 
4 From, Philip Bennefall. 
4 From, Richard Claridge. 
4 From, Ryan Strunk. 
3 From, BlindLee55. 
3 From, Brandon Misch. 
3 From, Kwasi Mensah. 
3 From, Raul A. Gallegos. 
3 From, Ron Schamerhorn. 
3 From, Valiant8086. 
2 From, aadorno. 
2 From, Angellko21. 
2 From, AudioGames.net. 
2 From, darren_g_harris. 
2 From, Eleanor. 
2 From, Greg. 
2 From, Harmony Neil. 
2 From, joe quinn. 
2 From, Matheus. 
2 From, Milos Przic. 
2 From, peter Mahach. 
2 From, Petr Bláha. 
2 From, Ryan Chou. 
2 From, Ryan Smith. 
2 From, Rynhardt Kruger. 
2 From, Trouble. 
1 From, Aurel 4. 
1 From, Blind Treasures. 
1 From, Bryan Mckinnish. 
1 From, Caitlin Webb. 
1 From, Chastity MORSE. 
1 From, Christopher Bartlett. 
1 From, Dakotah Rickard. 
1 From, David Chittenden. 
1 From, djc. 
1 From, ENES SARIBAS. 
1 From, ENES SARIBAž. 
1 From, eric harms. 
1 From, Gamers List Guidelines Robot. 
1 From, James Howard. 
1 From, Jeremy Hartley. 
1 From, Jeremy Kaldobsky. 
1 From, Johnny Tai. 
1 From, Jorge Gonçalves. 
1 From, Jose Lomeli. 
1 From, kara. 
1 From, Kelly Sapergia. 
1 From, Matheus Rheine. 
1 From, Michael Feir. 
1 From, Mária Orovcíková. 
1 From, Richard @ AudioGames. 
1 From, Richard Sherman. 
1 From, Ryan Conroy. 
1 From, Stephen. 
1 From, Tony. 
1 From, tsiegel. 
1 From, Willem. 

Archive file size 5703629 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] WII Bowling

2010-12-01 Thread Jim Kitchen


Bowling Scores  11-30-2010  By Jim Kitchen 


Today's average = 152.2
total points in the 5 games = 761

Your bowling average now = 169.11
total points in the 136 games = 22999

Today's low game  = 132
Today's high game = 170

All time low game  = 124
All time high game = 230

95 wins
39 losses
2 ties
136 total games
Jim

Ever feel like life was a game and you had the wrong instruction book?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread dark

curses! foyled again!

I'll get you next time gadgit! nxt! time!

buahahaha,

Dr. dark.

Ps: appologies to anyone that doesn't remember the inspector gadgit cartoon 
so wouldn't get this joke.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Wednesday, December 01, 2010 9:27 AM
Subject: [Audyssey] Audyssey babble report for November 2010



108 people posted 1860 messages.

248 From, Hayden Presley.
235 From, Thomas Ward.
139 From, dark.
105 From, Charles Rivard.
92 From, Clement Chou.
89 From, Bryan Peterson.
66 From, Ben.
66 From, Muhammed Deniz.
49 From, shaun everiss.
44 From, Jim Kitchen.
44 From, Phil Vlasak.
44 From, Shiny protector.
42 From, Alfredo C.
40 From, Lori Duncan.
35 From, michael barnes.
34 From, Damien Pendleton.
33 From, neophyte.
26 From, william lomas.
22 From, Liam Erven.
20 From, Yohandy.
19 From, Mich.
19 From, Ron Kolesar.
17 From, Lisa Hayes.
16 From, Ian McNamara.
16 From, Jacob Kruger.
15 From, Karl Belanger.
14 From, Mike Maslo.
11 From, Darren Harris.
11 From, NIcol.
11 From, Orin.
11 From, Sarah Haake.
10 From, Ben Blatchford.
10 From, Christian.
9 From, Chad Fenton.
9 From, Oriol Gómez.
8 From, Gamers Chat Robot.
8 From, Gary Whittington.
8 From, Zachary Kline.
7 From, Sky Mundell.
7 From, Willem Venter.
6 From, Casey Mathews.
5 From, Alfredo.
5 From, Darren Duff.
5 From, John Snowling.
5 From, Ken the Crazy.
5 From, Mauricio Almeida.
5 From, Mike Reiser.
5 From, Scott Chesworth.
5 From, simon dowling.
4 From, Greg Steel.
4 From, jason.
4 From, Josh Kennedy.
4 From, Philip Bennefall.
4 From, Richard Claridge.
4 From, Ryan Strunk.
3 From, BlindLee55.
3 From, Brandon Misch.
3 From, Kwasi Mensah.
3 From, Raul A. Gallegos.
3 From, Ron Schamerhorn.
3 From, Valiant8086.
2 From, aadorno.
2 From, Angellko21.
2 From, AudioGames.net.
2 From, darren_g_harris.
2 From, Eleanor.
2 From, Greg.
2 From, Harmony Neil.
2 From, joe quinn.
2 From, Matheus.
2 From, Milos Przic.
2 From, peter Mahach.
2 From, Petr Bláha.
2 From, Ryan Chou.
2 From, Ryan Smith.
2 From, Rynhardt Kruger.
2 From, Trouble.
1 From, Aurel 4.
1 From, Blind Treasures.
1 From, Bryan Mckinnish.
1 From, Caitlin Webb.
1 From, Chastity MORSE.
1 From, Christopher Bartlett.
1 From, Dakotah Rickard.
1 From, David Chittenden.
1 From, djc.
1 From, ENES SARIBAS.
1 From, ENES SARIBAž.
1 From, eric harms.
1 From, Gamers List Guidelines Robot.
1 From, James Howard.
1 From, Jeremy Hartley.
1 From, Jeremy Kaldobsky.
1 From, Johnny Tai.
1 From, Jorge Gonçalves.
1 From, Jose Lomeli.
1 From, kara.
1 From, Kelly Sapergia.
1 From, Matheus Rheine.
1 From, Michael Feir.
1 From, Mária Orovcíková.
1 From, Richard @ AudioGames.
1 From, Richard Sherman.
1 From, Ryan Conroy.
1 From, Stephen.
1 From, Tony.
1 From, tsiegel.
1 From, Willem.

Archive file size 5703629 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread Darren Duff
Lol! Now this is amuzing! 5 is my lucky number hahaha!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Wednesday, December 01, 2010 4:27 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for November 2010

 
 108 people posted 1860 messages.
 
 248 From, Hayden Presley. 
 235 From, Thomas Ward. 
 139 From, dark. 
 105 From, Charles Rivard. 
 92 From, Clement Chou. 
 89 From, Bryan Peterson. 
 66 From, Ben. 
 66 From, Muhammed Deniz. 
 49 From, shaun everiss. 
 44 From, Jim Kitchen. 
 44 From, Phil Vlasak. 
 44 From, Shiny protector. 
 42 From, Alfredo C. 
 40 From, Lori Duncan. 
 35 From, michael barnes. 
 34 From, Damien Pendleton. 
 33 From, neophyte. 
 26 From, william lomas. 
 22 From, Liam Erven. 
 20 From, Yohandy. 
 19 From, Mich. 
 19 From, Ron Kolesar. 
 17 From, Lisa Hayes. 
 16 From, Ian McNamara. 
 16 From, Jacob Kruger. 
 15 From, Karl Belanger. 
 14 From, Mike Maslo. 
 11 From, Darren Harris. 
 11 From, NIcol. 
 11 From, Orin. 
 11 From, Sarah Haake. 
 10 From, Ben Blatchford. 
 10 From, Christian. 
 9 From, Chad Fenton. 
 9 From, Oriol Gómez. 
 8 From, Gamers Chat Robot. 
 8 From, Gary Whittington. 
 8 From, Zachary Kline. 
 7 From, Sky Mundell. 
 7 From, Willem Venter. 
 6 From, Casey Mathews. 
 5 From, Alfredo. 
 5 From, Darren Duff. 
 5 From, John Snowling. 
 5 From, Ken the Crazy. 
 5 From, Mauricio Almeida. 
 5 From, Mike Reiser. 
 5 From, Scott Chesworth. 
 5 From, simon dowling. 
 4 From, Greg Steel. 
 4 From, jason. 
 4 From, Josh Kennedy. 
 4 From, Philip Bennefall. 
 4 From, Richard Claridge. 
 4 From, Ryan Strunk. 
 3 From, BlindLee55. 
 3 From, Brandon Misch. 
 3 From, Kwasi Mensah. 
 3 From, Raul A. Gallegos. 
 3 From, Ron Schamerhorn. 
 3 From, Valiant8086. 
 2 From, aadorno. 
 2 From, Angellko21. 
 2 From, AudioGames.net. 
 2 From, darren_g_harris. 
 2 From, Eleanor. 
 2 From, Greg. 
 2 From, Harmony Neil. 
 2 From, joe quinn. 
 2 From, Matheus. 
 2 From, Milos Przic. 
 2 From, peter Mahach. 
 2 From, Petr Bláha. 
 2 From, Ryan Chou. 
 2 From, Ryan Smith. 
 2 From, Rynhardt Kruger. 
 2 From, Trouble. 
 1 From, Aurel 4. 
 1 From, Blind Treasures. 
 1 From, Bryan Mckinnish. 
 1 From, Caitlin Webb. 
 1 From, Chastity MORSE. 
 1 From, Christopher Bartlett. 
 1 From, Dakotah Rickard. 
 1 From, David Chittenden. 
 1 From, djc. 
 1 From, ENES SARIBAS. 
 1 From, ENES SARIBAž. 
 1 From, eric harms. 
 1 From, Gamers List Guidelines Robot. 
 1 From, James Howard. 
 1 From, Jeremy Hartley. 
 1 From, Jeremy Kaldobsky. 
 1 From, Johnny Tai. 
 1 From, Jorge Gonçalves. 
 1 From, Jose Lomeli. 
 1 From, kara. 
 1 From, Kelly Sapergia. 
 1 From, Matheus Rheine. 
 1 From, Michael Feir. 
 1 From, Mária Orovcíková. 
 1 From, Richard @ AudioGames. 
 1 From, Richard Sherman. 
 1 From, Ryan Conroy. 
 1 From, Stephen. 
 1 From, Tony. 
 1 From, tsiegel. 
 1 From, Willem. 
 
Archive file size 5703629 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Darren Duff
 the 
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Oriol Gómez
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[Audyssey] papa sangre again

2010-12-01 Thread william lomas
no offense to anyone here but why was scott the only person used for 
testing?
A lot of us put our names down 


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Re: [Audyssey] papa sangre again

2010-12-01 Thread Darren Duff
Well I am sure he's not the only one Just because you put your name down
as a tester that doesn't mean they will use you and it shouldn't effect you
personally. I even told them That I have some experience with binaural
recording but they didn't choose me. But that doesn't mean I am not going to
buy the game or get mad because I wasn't chosen.

Darren. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Wednesday, December 01, 2010 7:36 AM
To: Gamers Discussion list
Subject: [Audyssey] papa sangre again

no offense to anyone here but why was scott the only person used for
testing?
A lot of us put our names down 


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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Phil Vlasak

Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling 
stories of the good old days.

He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies with your
cell phone as they zoom past his head.
If you hit a fly, your cell phone will vibrate from the impact.
Was I close?
Smiles,
Phil


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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Darren Duff
You forgot it's gotta be in binaural sound! Lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, December 01, 2010 7:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling
stories of the good old days.
He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies with your cell
phone as they zoom past his head.
If you hit a fly, your cell phone will vibrate from the impact.
Was I close?
Smiles,
Phil


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[Audyssey] enquiring about a music game console

2010-12-01 Thread NIcol
HI list
For those of you who reside in south Africa and are familiar with the music
show on SABC2 on Friday evenings, noot vir noot, or note for note, ,
recently a noot vir noot game has been released.
This console can be connected to an  mp3 player, I pod or cell phone and it
uses the music on the mp3 player, I pod or cell phone.
ON their website, I followed a link to an e-mail address and I enquired with
Amy  if its possible for me to play this game as a blind person and if I can
connect the console to my pc.
She did not supply sufficient info.
She only said that I can connect the game to my pc but she did not specify
if its done via USB or what.  And she said  the only buttons that are
accessible to a blind person  is the buttons to distort songs.
Maybe I misunderstood her.
But does any of you know if this game can be made accessible for blind
people?  If not, at least we have freedom millionaire in the category of
test your knowledge  to enjoy.
Happy gaming.


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Re: [Audyssey] NEw game, lawyer battle!

2010-12-01 Thread Charles Rivard

Yes, and it's fun.

---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 30, 2010 8:29 PM
Subject: Re: [Audyssey] NEw game, lawyer battle!



Hi,
Aren't you just the ornery type? Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 30, 2010 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] NEw game, lawyer battle!

The URL is  www.onYou.4fun

Ornery little He he he

---
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- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 8:04 PM
Subject: Re: [Audyssey] NEw game, lawyer battle!



is this a real game or a joke if so what is the u r l to play it.

Ian McNamara

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[Audyssey] star wars

2010-12-01 Thread Josh Kennedy

Hi

so what exactly happened to lite-tech-interactive? is there a 1-800 
number for lucas arts that anybody knows of? oh my if I only were a 
programmer I would make star wars games, put them out as free open 
source and just ignore lucas arts stupid cease and desist letters. dumb 
old sue happy winey copyright happy company! well maybe when bgt comes 
out I'll test my luck with lucas arts put out some free open source star 
wars games and see what happens.


Josh

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Re: [Audyssey] NEw game, lawyer battle!

2010-12-01 Thread Bogdan Muresan
2010/11/30, dark d...@xgam.org:
 Welcome to Lawyer battle, a new and modern game for the 21st century!

 In this pokemon style game you have the chance to catch, train and battle
 innumerable types of lawyers against each other in an effort to see who can
 get the most cash for the most ridiculous claime.

 Begining with a lowly paralegal you'll need to take them to the gymme in
 order to train their base stats, smarm, aggression and cunning!

 You can then battle your lawyer against other players, or attempt to catch
 and train different types of lawyers to form a deadly fighting team.

 Types include the shark type, the whiny type, the legal stickler type, and
 the sleasy type.

 When leveled by fighting more high profile cases youy will find your lawyers
 earn new special moves such as the sneaky, the ridiculous claime attack, and
 (unique to sleasy types), the under table bribe!

 Take on other players in exciting pvp action as your laywers battle it out,
 or embark on pvc, player vs court, to engage some of the nastiest monsters
 around, ranging from the level 1 local tradesman to the level 100 multi
 million dollar company!

 Lawyer battle, gotta judge em all!

 Sorry, couldn't resist.

 Beware the grue!

 Dark.
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How to download this game?

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Re: [Audyssey] self destruct keygen

2010-12-01 Thread Ken the Crazy
Hey, could you PLEASE post this again?  I asked the other day but didn't get 
a response.  Thnx


By the way, if you read that top line using VW Paul it sounds like he's 
begging.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, September 29, 2010 5:33 PM
Subject: [Audyssey] self destruct keygen



Hi.
for those that don't have it, here it is.
I tried to send messages indevidually but google said it was spam.
anyway so I put it up here.
its called sfkeygen.exe and this should fix things.
its real small
http://dl.dropbox.com/u/1407689/sfkeygen.exe


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Re: [Audyssey] NEw game, lawyer battle!

2010-12-01 Thread Shiny protector
I'll max out my aggression skill. I'll be so aggressive that Soni will be 
sorry. Lol.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 1:53 AM
Subject: Re: [Audyssey] NEw game, lawyer battle!



Ah, well loyds have only a level 5 in smarm and a level 6 in aggression.

My own lawyer has had a lot of xp spent on him. He's a cheat a you part of 
the sleasy types, and knows the attacks ah but was that you I saw at the 
casino Mr. judge? and someone left all this money on the table!


I've also trained some smarm based skills such as get judge coffee, and 
the counter to that, put salt in coffee provided by opponent!


So, bring it on. I'll juust get my Lawyer out of his smokiball, - I 
Sue! you!


Beware the Grue!

Dark.
He's
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 10:52 PM
Subject: Re: [Audyssey] NEw game, lawyer battle!



Now you did it, Dark.
I broke my finger hitting the delete key on your message so my lawyers 
will be in touch with you to negotiate a settlement.

Too bad I didn't take out finger insurance from Lloyds of London!
smiles,
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Tuesday, November 30, 2010 4:28 PM
Subject: [Audyssey] NEw game, lawyer battle!



Welcome to Lawyer battle, a new and modern game for the 21st century!

In this pokemon style game you have the chance to catch, train and 
battle innumerable types of lawyers against each other in an effort to 
see who can get the most cash for the most ridiculous claime.


Begining with a lowly paralegal you'll need to take them to the gymme in 
order to train their base stats, smarm, aggression and cunning!


You can then battle your lawyer against other players, or attempt to 
catch and train different types of lawyers to form a deadly fighting 
team.


Types include the shark type, the whiny type, the legal stickler type, 
and the sleasy type.


When leveled by fighting more high profile cases youy will find your 
lawyers earn new special moves such as the sneaky, the ridiculous claime 
attack, and (unique to sleasy types), the under table bribe!


Take on other players in exciting pvp action as your laywers battle it 
out, or embark on pvc, player vs court, to engage some of the nastiest 
monsters around, ranging from the level 1 local tradesman to the level 
100 multi million dollar company!


Lawyer battle, gotta judge em all!

Sorry, couldn't resist.

Beware the grue!

Dark.
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.872 / Virus Database: 271.1.1/3288 - Release Date: 11/29/10 
14:34:00



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Re: [Audyssey] NEw game, lawyer battle!

2010-12-01 Thread Shiny protector

Didn't you get the point? Its a joke.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 2:04 AM
Subject: Re: [Audyssey] NEw game, lawyer battle!



is this a real game or a joke if so what is the u r l to play it.

Ian McNamara

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Re: [Audyssey] The old Pb-games

2010-12-01 Thread Shiny protector

Maybe I'd be good, you can't judge on that.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 30, 2010 11:39 PM
Subject: Re: [Audyssey] The old Pb-games



Hi Muhammed,
Let me rephrase...you wouldn't be good for the role of Torgan leader.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Tuesday, November 30, 2010 12:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

I am always the good ones in drama. Anyways, I want to have my first try.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 30, 2010 12:25 AM
Subject: Re: [Audyssey] The old Pb-games



Hi Muhammed,
No offense, but I'm not sure you'd sound very threatening.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, November 29, 2010 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

I am happy to help Philip with the acting. Maybe I could act as the boss.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, November 29, 2010 8:47 PM
Subject: Re: [Audyssey] The old Pb-games



Hi Philip,

Definitely. I really think you should create an updated version of
Tarzan Junior. As has been said the game had a lot of good elements,
great game play, but it  fell short on some design aspects. The big
one is that it was written in Javascript which is crap for a game
development language, and if it were ported to C++ or something would
be a vast improvement. Replace the Dectalk with some human voice
overs, perhaps redo some of the acting, etc and you'd have a great
game. Otherwise it is still one of my favorites and it would be well
worth buying.

On 11/29/10, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I've been following the recent discussion and thought I would jump in
with a
few notes and a question. All of my old games from pb-games.com such as
Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all written 
in

JavaScript. This is not a good language for even remotely serious game
development, but it was a wonderful sandbox for a curious 12 year old 
to

take the first staggering steps on the road to programming and
eventually



Q9
and BGT. Grin. Anyhow, these games were written with Internet Explorer 
4

in
mind and ran very well in that browser, but do not work nearly as nice
in
newer versions like 7 and 8. The cause of this I know not, I just know
that
it's a fact.

Now to my question. If I were to rewrite and vastly improve these old
titles, would you buy them? I am thinking Tarzan Junior especially. 
That

game had some good elements in it, underneath all the bad acting that
I'm
afraid I was responsible for as well as the now rather sluggish game
play.
So in short, if I rewrote this game into a good product, would any of
you
want to spend $30 on it?

Kind regards,

Philip Bennefall


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All messages 

Re: [Audyssey] The old Pb-games

2010-12-01 Thread Shiny protector

That was what Hayden was talking about.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 12:21 AM
Subject: Re: [Audyssey] The old Pb-games


No. both my brother Matt and I could get through the monkey swing where 
he's throwing rocks at you. It was the round after that. I think it was 
where you had to get past the bee.
I haven't played that game is so so long. SMILES. Wonder if it would work 
with win 7 with a 64 bit processor.

If it did? Watch out for those tigers. SMILES.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Hayden Presley hdpres...@hotmail.com
Sent: Tuesday, November 30, 2010 6:34 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] The old Pb-games


Hi Ron,
You mean the alpha monkey? I actually figured out the solution on 
accident.

Just try walking...and just continue walking.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 8:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

I think the point is being eaten alive would sound more, - ,
squishy.

but stil I have to say that's one of my favourite death sequences in any
game ever!

Beware the Grue!

Dark.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 2:34 PM
Subject: Re: [Audyssey] The old Pb-games



Hi,
Wow. That's a remark for the record. How does anybody know what being
eaten alive actually sounds like? I wouldn't be surprised if it sounds
like that when the hungry savage tiger gets to the bones... lol.
Regards,
Damien.



- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 2:19 PM
Subject: Re: [Audyssey] The old Pb-games



it actually sounded like philip was eating some potato chips, not like
someone being eaten alive.  still pretty hilarious though lol

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, November 30, 2010 8:26 AM
Subject: Re: [Audyssey] The old Pb-games



I for one enjoy playing Tarzan junior.
I paid $20 for my unlock code.
I never could get past the monkey section.
I should say that I was able to finish that section but could never 
get

past that section that came after the monkey swing.
I thought that especially the lion or was it the tiger section sound
effect were realistic. A friend of mine who played the game for the
first time got the crap scared out of him when he got ate by the 
tigers.



It was that realistic.
So if you're looking for a beta tester? Ship me a line privately.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Philip Bennefall phi...@blastbay.com
Sent: Monday, November 29, 2010 5:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] The old Pb-games


Hi all,

I've been following the recent discussion and thought I would jump in
with a few notes and a question. All of my old games from 
pb-games.com

such as Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all
written in JavaScript. This is not a good language for even remotely
serious game development, but it was a wonderful sandbox for a 
curious

12 year old to take the first staggering steps on the road to
programming and eventually Q9 and BGT. Grin. Anyhow, these games were
written with Internet Explorer 4 in mind and ran very well in that
browser, but do not work nearly as nice in newer versions like 7 and 
8.



The cause of this I know not, I just know that it's a fact.

Now to my question. If I were to rewrite and vastly improve these old
titles, would you buy them? I am thinking Tarzan Junior especially.
That game had some good elements in it, underneath all the bad acting
that I'm afraid I was responsible for as well as the now rather
sluggish game play. So in short, if I rewrote this game into a good
product, would any of you want to spend $30 on it?

Kind regards,

Philip Bennefall
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Re: [Audyssey] star wars

2010-12-01 Thread Thomas Ward
Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. dumb
 old sue happy winey copyright happy company! well maybe when bgt comes
 out I'll test my luck with lucas arts put out some free open source star
 wars games and see what happens.

 Josh

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Re: [Audyssey] The old Pb-games

2010-12-01 Thread Kevin Weispfennig
Hi,

Well I am not sure if $30 wouldn't be to high?
On the easy difficulty it takes me about 25 minutes to finish the game
This says nothing about the other difficulty levels, but just saying.
I would get the game however, since I enjoy playing TJ as it is already. 
*smiles*.
Yeah, the thing I don't like about it is the slow game play. But other than 
that

Kevin

- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 16:37:25 -
Subject: Re: [Audyssey] The old Pb-games

 Maybe I'd be good, you can't judge on that.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 11:39 PM
 Subject: Re: [Audyssey] The old Pb-games
 
 
  Hi Muhammed,
  Let me rephrase...you wouldn't be good for the role of Torgan leader.
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Shiny protector
  Sent: Tuesday, November 30, 2010 12:37 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] The old Pb-games
 
  I am always the good ones in drama. Anyways, I want to have my first 
try.
  - Original Message - 
  From: Hayden Presley hdpres...@hotmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Tuesday, November 30, 2010 12:25 AM
  Subject: Re: [Audyssey] The old Pb-games
 
 
  Hi Muhammed,
  No offense, but I'm not sure you'd sound very threatening.
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Shiny protector
  Sent: Monday, November 29, 2010 2:58 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] The old Pb-games
 
  I am happy to help Philip with the acting. Maybe I could act as the 
boss.
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com
  To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
  gamers@audyssey.org
  Sent: Monday, November 29, 2010 8:47 PM
  Subject: Re: [Audyssey] The old Pb-games
 
 
  Hi Philip,
 
  Definitely. I really think you should create an updated version of
  Tarzan Junior. As has been said the game had a lot of good elements,
  great game play, but it  fell short on some design aspects. The big
  one is that it was written in Javascript which is crap for a game
  development language, and if it were ported to C++ or something would
  be a vast improvement. Replace the Dectalk with some human voice
  overs, perhaps redo some of the acting, etc and you'd have a great
  game. Otherwise it is still one of my favorites and it would be well
  worth buying.
 
  On 11/29/10, Philip Bennefall phi...@blastbay.com wrote:
  Hi all,
 
  I've been following the recent discussion and thought I would jump in
  with a
  few notes and a question. All of my old games from pb-games.com such 
as
  Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all 
written 
  in
  JavaScript. This is not a good language for even remotely serious 
game
  development, but it was a wonderful sandbox for a curious 12 year 
old 
  to
  take the first staggering steps on the road to programming and
  eventually
 
  Q9
  and BGT. Grin. Anyhow, these games were written with Internet 
Explorer 
  4
  in
  mind and ran very well in that browser, but do not work nearly as 
nice
  in
  newer versions like 7 and 8. The cause of this I know not, I just 
know
  that
  it's a fact.
 
  Now to my question. If I were to rewrite and vastly improve these old
  titles, would you buy them? I am thinking Tarzan Junior especially. 
  That
  game had some good elements in it, underneath all the bad acting that
  I'm
  afraid I was responsible for as well as the now rather sluggish game
  play.
  So in short, if I rewrote this game into a good product, would any of
  you
  want to spend $30 on it?
 
  Kind regards,
 
  Philip Bennefall
 
  ---
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  gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] star wars

2010-12-01 Thread Kevin Weispfennig
Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you 
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars

 Hi Josh,
 
 Based on my personal experience calling Lucas Film, Lucas Arts, etc
 about licensing the Star Wars trademark commercially is a lost cause.
 We are quite frankly beneath them, and unless you have a company like
 Hasbro or Activision behind you they aren't even going to give you the
 time of day. Our only choice is to create free open source games, and
 hope they ignore us.
 
  In fact, that's pretty much what I will do as soon as MOTA is
 complete. I've decided to eventually make accesssible remakes of Star
 Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
 Outcast simply because I loved those games and Lucas can go jump in a
 river. I shouldn't have to put my own enjoyment and happiness aside
 because some greedy fortune 500 company doesn't want to be reasonable
 and share the Star Wars trademark or accessible games with a minority
 group who can't see to play their official games.
 
 On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
  Hi
 
  so what exactly happened to lite-tech-interactive? is there a 1-800
  number for lucas arts that anybody knows of? oh my if I only were a
  programmer I would make star wars games, put them out as free open
  source and just ignore lucas arts stupid cease and desist letters. dumb
  old sue happy winey copyright happy company! well maybe when bgt comes
  out I'll test my luck with lucas arts put out some free open source star
  wars games and see what happens.
 
  Josh
 
  ---
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Re: [Audyssey] star wars

2010-12-01 Thread Shiny protector

Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise it, 
and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. dumb
 old sue happy winey copyright happy company! well maybe when bgt comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

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Re: [Audyssey] papa sangre again

2010-12-01 Thread Oriol Gómez
that's not my poitn though. They said they would contact me as soon as
the game woudl be available for testing. And it's only 2 weeks before
the release? Either they just forgot all about us non UK testers or
they simply laughing at us.

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Well I am sure he's not the only one Just because you put your name down
 as a tester that doesn't mean they will use you and it shouldn't effect you
 personally. I even told them That I have some experience with binaural
 recording but they didn't choose me. But that doesn't mean I am not going to
 buy the game or get mad because I wasn't chosen.

 Darren.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Wednesday, December 01, 2010 7:36 AM
 To: Gamers Discussion list
 Subject: [Audyssey] papa sangre again

   no offense to anyone here but why was scott the only person used for
 testing?
 A lot of us put our names down


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Re: [Audyssey] Judgement Day keys

2010-12-01 Thread Liam Erven
I have been away for upwards of ten days. Was hoping that I could provide
keys while I was gone, but this wasn't the case.
I'm majorly jet lagged, and am going through email right now.  By the way,
if people are going to spread misinformation, please do research first.
Thanks.

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, November 27, 2010 1:35 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day keys

Hi liam,
I notice that your not providing jd keys any more (at least, that's what
I've heard)... could you please send me a key (as I bought the game) so that
I can enjoy your fantastic game?
Thanks,
Ben.


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Re: [Audyssey] Judgement Day keys

2010-12-01 Thread Shiny protector

I totally agree.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 01, 2010 7:22 PM
Subject: Re: [Audyssey] Judgement Day keys



I have been away for upwards of ten days. Was hoping that I could provide
keys while I was gone, but this wasn't the case.
I'm majorly jet lagged, and am going through email right now.  By the way,
if people are going to spread misinformation, please do research first.
Thanks.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, November 27, 2010 1:35 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day keys

Hi liam,
I notice that your not providing jd keys any more (at least, that's what
I've heard)... could you please send me a key (as I bought the game) so 
that

I can enjoy your fantastic game?
Thanks,
Ben.


---
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Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington

What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb

 old sue happy winey copyright happy company! well maybe when bgt comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

 ---
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the

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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] star wars

2010-12-01 Thread Shiny protector

That was not the point. I was just correcting him.
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 9:24 PM
Subject: Re: [Audyssey] star wars



What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb
 old sue happy winey copyright happy company! well maybe when bgt 
 comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the

list,

 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] star wars

2010-12-01 Thread Thomas Ward
Hi Kevin,

Well, it doesn't have to be open source per say. The point i was
trying to get at is that it has to be some sort of freeware, like the
open source games are, in order to protect the developer from being
sued. If a developer sells a game with a trademark like Star Wars he
or she is definitely liable to be sued if they haven't paid to proprly
license it. If you make it free or open source about the most they can
do is complain and get a judgment to have the material removed from
the website, but if it wasn't being sold it is doubtful they will push
it beyond that point.

As for the prices to license a trademark like Star Wars it is not
rediculous if you keep in mind who these companies are use to dealing
with on a day to day basis. A company like Lucas Film is use to
dealing with big name companies like Raven Software, Activision,
Hasbro, etc. In other words companies that produce millions of dollars
in sales of toys and vidio games. Therefore Lucas Film can charge a
heavy licensing fee, because those companies can easily afford it.
Those licensing fees, however, were never designed with individuals
like you or me in mind unless you are ritch as Bill Gates. That's
where the problem is.

Cheers!


On 12/1/10, Kevin Weispfennig weis...@googlemail.com wrote:
 Hi,

 I also find the prices you have to pay redicolously high.
 Question
 Why does it have to be open source for them to ignore the fact that you
 made the game? What if you make it freeware?

 Kevin

---
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Re: [Audyssey] star wars

2010-12-01 Thread Charles Rivard

What the spelling has to do with is not games, but clarity of a post.

---
Shepherds are the best beasts!
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:24 PM
Subject: Re: [Audyssey] star wars



What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb
 old sue happy winey copyright happy company! well maybe when bgt 
 comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the

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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] star wars

2010-12-01 Thread Bryan Peterson
Exactly. And apparently some people can't see tat. And then they get all 
bent out of shape when the moderators post a request to proofread, as though 
the mods were violating constitutional rights and denying the right to be 
oneself. Out of respect I won't name the specific person but I remember the 
incident well.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:49 PM
Subject: Re: [Audyssey] star wars



What the spelling has to do with is not games, but clarity of a post.

---
Shepherds are the best beasts!
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:24 PM
Subject: Re: [Audyssey] star wars



What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb
 old sue happy winey copyright happy company! well maybe when bgt 
 comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the

list,

 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread NIcol
Hi Jim
I noticed something interesting.
You said: Archive file size 5703629 bytes
I'm not that good at maths, what is that figure in kilobytes?
I checked the properties of your message and I got 25 kb.
Happy gaming.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 01 December 2010 11:27 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for November 2010


 108 people posted 1860 messages.

 248 From, Hayden Presley.
 235 From, Thomas Ward.
 139 From, dark.
 105 From, Charles Rivard.
 92 From, Clement Chou.
 89 From, Bryan Peterson.
 66 From, Ben.
 66 From, Muhammed Deniz.
 49 From, shaun everiss.
 44 From, Jim Kitchen.
 44 From, Phil Vlasak.
 44 From, Shiny protector.
 42 From, Alfredo C.
 40 From, Lori Duncan.
 35 From, michael barnes.
 34 From, Damien Pendleton.
 33 From, neophyte.
 26 From, william lomas.
 22 From, Liam Erven.
 20 From, Yohandy.
 19 From, Mich.
 19 From, Ron Kolesar.
 17 From, Lisa Hayes.
 16 From, Ian McNamara.
 16 From, Jacob Kruger.
 15 From, Karl Belanger.
 14 From, Mike Maslo.
 11 From, Darren Harris.
 11 From, NIcol.
 11 From, Orin.
 11 From, Sarah Haake.
 10 From, Ben Blatchford.
 10 From, Christian.
 9 From, Chad Fenton.
 9 From, Oriol Gómez.
 8 From, Gamers Chat Robot.
 8 From, Gary Whittington.
 8 From, Zachary Kline.
 7 From, Sky Mundell.
 7 From, Willem Venter.
 6 From, Casey Mathews.
 5 From, Alfredo.
 5 From, Darren Duff.
 5 From, John Snowling.
 5 From, Ken the Crazy.
 5 From, Mauricio Almeida.
 5 From, Mike Reiser.
 5 From, Scott Chesworth.
 5 From, simon dowling.
 4 From, Greg Steel.
 4 From, jason.
 4 From, Josh Kennedy.
 4 From, Philip Bennefall.
 4 From, Richard Claridge.
 4 From, Ryan Strunk.
 3 From, BlindLee55.
 3 From, Brandon Misch.
 3 From, Kwasi Mensah.
 3 From, Raul A. Gallegos.
 3 From, Ron Schamerhorn.
 3 From, Valiant8086.
 2 From, aadorno.
 2 From, Angellko21.
 2 From, AudioGames.net.
 2 From, darren_g_harris.
 2 From, Eleanor.
 2 From, Greg.
 2 From, Harmony Neil.
 2 From, joe quinn.
 2 From, Matheus.
 2 From, Milos Przic.
 2 From, peter Mahach.
 2 From, Petr Bláha.
 2 From, Ryan Chou.
 2 From, Ryan Smith.
 2 From, Rynhardt Kruger.
 2 From, Trouble.
 1 From, Aurel 4.
 1 From, Blind Treasures.
 1 From, Bryan Mckinnish.
 1 From, Caitlin Webb.
 1 From, Chastity MORSE.
 1 From, Christopher Bartlett.
 1 From, Dakotah Rickard.
 1 From, David Chittenden.
 1 From, djc.
 1 From, ENES SARIBAS.
 1 From, ENES SARIBAž.
 1 From, eric harms.
 1 From, Gamers List Guidelines Robot.
 1 From, James Howard.
 1 From, Jeremy Hartley.
 1 From, Jeremy Kaldobsky.
 1 From, Johnny Tai.
 1 From, Jorge Gonçalves.
 1 From, Jose Lomeli.
 1 From, kara.
 1 From, Kelly Sapergia.
 1 From, Matheus Rheine.
 1 From, Michael Feir.
 1 From, Mária Orovcíková.
 1 From, Richard @ AudioGames.
 1 From, Richard Sherman.
 1 From, Ryan Conroy.
 1 From, Stephen.
 1 From, Tony.
 1 From, tsiegel.
 1 From, Willem.

Archive file size 5703629 bytes

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, Heir to the Empire.  Not only
that it was a good game with decent graphics for the time, lots of
action, and it was fun.  I've pretty much decided that I should start
with Mysteries of the Sith as it is both my favorite SW title to date,
and would be a great introduction to the series for new VI gamers.
Later on I can probably produce other Jedi Knight titles or one of the
Rebel Asalt games.

Cheers!

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Re: [Audyssey] papa sangre again

2010-12-01 Thread Darren Duff
Either way I wouldn't really worry about it.  I'm sure no harm was ment. The
game will be out soon and we will all be having fun playing it... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, December 01, 2010 2:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] papa sangre again

that's not my poitn though. They said they would contact me as soon as the
game woudl be available for testing. And it's only 2 weeks before the
release? Either they just forgot all about us non UK testers or they simply
laughing at us.

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Well I am sure he's not the only one Just because you put your 
 name down as a tester that doesn't mean they will use you and it 
 shouldn't effect you personally. I even told them That I have some 
 experience with binaural recording but they didn't choose me. But that 
 doesn't mean I am not going to buy the game or get mad because I wasn't
chosen.

 Darren.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of william lomas
 Sent: Wednesday, December 01, 2010 7:36 AM
 To: Gamers Discussion list
 Subject: [Audyssey] papa sangre again

   no offense to anyone here but why was scott the only person used for

 testing?
 A lot of us put our names down


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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread Thomas Ward
Hi Dark,

Lol! Its been like 20 years since I watched Inspecter Gadget. Kind of
funny you bring that show up after all these years.

On 12/1/10, dark d...@xgam.org wrote:
 curses! foyled again!

 I'll get you next time gadgit! nxt! time!

 buahahaha,

 Dr. dark.

 Ps: appologies to anyone that doesn't remember the inspector gadgit cartoon
 so wouldn't get this joke.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Willem Venter
Hi Thomas.
I'd say go and live your dream. It's always nice doing something with
your whole heart. Even if you get  ordered not to distribute the games
from your website, there are always channels to distribute the games
through.

Personally, I have little knoledge of starwars, so I look forward to
it in that way as well. It would be a new world opening up for me.

Good luck with the last prechristmas code crunch on mota as well.

On 12/2/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi all,

 Thanks to all the discussion about accessible Star Wars games over the
 last day or two I've decided to reconsider my position on releasing
 some Star Wars projects I've had in mind for litterally years now. It
 really has been something I have dreamed of doing as long as I can
 remember, and I'm personally fed up with rediculous rules and
 procedures that would bar me from persuing my own happiness and
 enjoyment. For one thing despite what they say I don't really think
 they would try and sue me over it as long as I kept the games as
 freeware and specified that these were designed for VI gamers. After
 all, it would likely cost them more to take it to court than they
 could get out of me in a settlement/lawsuit. About the most they would
 do if they found out about the games is get a judgment to have the
 content/material removed from my website. That would be a pain in the
 butt to be sure, but no biggy as I'm sure someone would slap it up on
 Sendspace, Dropbox, etc the next day and share it anyway.

 More importantly as I said earlier this has been a dream of mine. Ever
 since I was old enough to watch television the first time I saw the
 original Star Wars movie I became a serious fan of the movies, books,
 toys, games , etc. Just ask my wife as I've got a large glass display
 case in my living room filled with hundreds of Star Wars action
 figures i've collected since i was three or four years old to the
 present. In the mid 90's when the Star Wars PC games began coming out
 like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
 everyone. Unfortunately, for me as the games were coming out I was
 also really starting to lose my vision so the graphics were pretty
 much just blobs of color on the screen.  I could play them, sort of,
 but had to depend on cheat codes to help me as everything was fuzzy
 and not very clear. All the same, I was very happy witht the games,
 and played them constantly. once I lost my sight I was pretty
 disappointed over the fact I owned all these cool games and couldn't
 play them. While in college I decided I'd be a programmer and write my
 own Star Wars games. Now, 12 years later I still really haven't done
 it, because of copyrights and licensing. Both of which had originally
 been created without any thought or planning for special cases such as
 being barred from a certain product based on disability. So what to do
 about it?


 Well, the answer seams quite simply. I should do what my heart tells
 me is right, and that is to follow my personal dreams. Go ahead and
 take the plunge and just write the games I want to play regardless of
 rules and regulations. After all, i have the means and  motive. to do
 it. I shouldn't let that go because of some company's short-sighted
 polacies.

 When it comes to the means I'm litterally the perfect developer to do
 the job. For one thing I have personal experience with the games
 themselves so have a pretty good idea of what the final product should
 be like. I went to college, learned to program, and obviously have the
 technical skills to create a full 3D FPS game similar to the
 originals.  I've got the original media to work with. In fact, I still
 own all the original software cds in my closet, and all I'd need to do
 is grab the discs, unpack the gob files, and grab the sounds, music,
 etc I'd need for the project. Finally, I just spent like two years
 working on the Genesis Engine which was designed specifically for this
 type of game. Since all that work is done I have the tools to do the
 job at my disposal.

 When it comes to motivation I have plenty of that as well. It was
 precisely because of the FPS games of the 1990's Tomb Raider, Jedi
 Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
 accesible games in the first place. When I showed up on Audyssey
 around 2000 or 2001 I looked around and was disappointed the only game
 that was up to my previous standards was Shades of Doom. Everything
 else was disappointing, and not at all what I had been hoping for.
 Which brings me back to my point.

 Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
 For one reason it was the first Star Wars game to feature Mara Jade as
 a playable character, and I've always been a fan of her's since she
 first showed up in Timithy Zon's book, Heir to the Empire.  Not only
 that it was a good game with decent graphics for the time, lots of
 action, and it was fun.  I've pretty much decided 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Jose Lomeli
Thomas, Go ahead! You have my support on this one! These games sound fun! 
Actually those are the games I've always wanted to play! Follow your dreams 
and do it!

JOSE Lomeli
Email: joselomel...@lavabit.com
Twitter:
joselomeli9393
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, Heir to the Empire.  Not only
that it was a good game with decent graphics for the time, lots of
action, and it was fun.  I've pretty much decided that I should start
with Mysteries of the Sith as it is both my favorite SW title to date,
and would be a great introduction to 

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Mike Maslo
Me either

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, December 01, 2010 1:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

The thing is I signed up for beta testing months ago and I got
accepted and they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo mmaslo1...@swbell.net wrote:
 IPhones rock and so blind friendly not only for simple phone usage but
games
 which I can play with it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, November 30, 2010 7:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Well you never know, maybe if the average jo enjoys this sort of thing
we'll

 se him/her on audiogames.net or similar.

 It's things like this that actually make me want to get an I phone.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 10:32 PM
 Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on a
 release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless
 you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant, the
 actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let
 everyone
 on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
I was always an avid star wars fan. True it was before my time, but 
I've grown up watching all six movies... and loved every minute of 
them. You have my support behind this as well... I would love to see 
3d fps star wars games, and I was frankly very, very disappointed 
when Shadows of the Force was scrapped. I loved the concept... 
especially hearing the trailor. I think I still have it somewhere.. 
as well as the soundtrack you released. I'd be glad to offer any kind 
of support I can... voice acting, beta testing, etc. But I've wanted 
to play a good star wars game for ages.. this would truly be a dream come true.



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[Audyssey] starwar games

2010-12-01 Thread NIcol
HI Tom
I fully agree with you.
I also say, live out your dreams!
You took a firm stand, that's the right thing!
I agree with you, the mainstream companies will have bad publicity if they
try to sue you.
I am very curious as I do not know starwar games  at all.
If I understood your last post correctly, starwar games like  Dark Forces,
mysteries  of the sith and  Rebel Asalt is  fps?
 Is there also traps like fire pits  that the player have to jump across in
starwar games like Dark Forces,  Rebel Asalt  and  mysteries  of the sith?
Does the player also lose health in starwar games?
If so, does games like mysteries  of  sith contain potions to pick up?
Was there treasures  like gems to pick up  in the mainstream starwar games? 
All the best for your new projects!


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[Audyssey] (no subject)

2010-12-01 Thread Chastity MORSE
http://www.audiovisiva.it/index229.php
  
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and Tolkien 
take that position), I have certainly loved the films, toys and games for 
many years.


Three of my favourite games on the Snes which stood me well for three 
christmas pressents were the versions of super Starwars, Empire strikes 
back, and return of the Jedi which I've replayed on innumerable occasions.


These are however, due to lack of vision, sadly the only starwars games I 
have ever played. They are exceptionally fun action platformers and have 
some wonderful moments,  especially when you enter the rather major 
cheat code so that you can fight Jaba the hutt, darth vader and Emperor 
palpatine while playing as wicket the E wock (who surprisingly is actually a 
really awsome char in the game).


Stil, these games are limited in scope, and I have felt moments of extreme 
jealousy when seeing my brother or friends playing games like dark forces, 
wing commander or (more recently), the knights of the old republic games 
which I'd give my right foot to be able to play.


The fact that you've been stopped from producing accessible versions is to 
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the 
saalak pit for such a thing.


so, I absolutely applaud your efforts and really! look forward to seeing a 
game.


Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars 
jokes made about me all my life (despite the fact my hair is dark brown not 
blonde).


On one occasion for a genetic study into congenital glaucoma all our family 
gave blood samples. All the samples matched for the required genes, -  
accept mine!


We are now waiting for the day a Dark sith lord is going to walk through the 
door and say luke! I am your father! ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread dark

Funny tom.

It might be an age thing, but it's quite a common phrase I've seen kicking 
around, both on the net and among my friends.


I also caught a couple of old episodes on cartoon network a while ago. The 
strange thing is, now I don't watch it for the inspector,  or even 
penny, I just watch for Dr. Claw!


people also tell me I do a fairly convincing  dr. claw voice as well ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 11:23 PM
Subject: Re: [Audyssey] Audyssey babble report for November 2010



Hi Dark,

Lol! Its been like 20 years since I watched Inspecter Gadget. Kind of
funny you bring that show up after all these years.

On 12/1/10, dark d...@xgam.org wrote:

curses! foyled again!

I'll get you next time gadgit! nxt! time!

buahahaha,

Dr. dark.

Ps: appologies to anyone that doesn't remember the inspector gadgit 
cartoon

so wouldn't get this joke.


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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Scott Chesworth
Hi Darren,

Nope, didn't have the foresight to record it I'm afraid. You wouldn't
have gotten much out of a recording in any case, all of the testing
was done with us both wearing headphones.

Hmmm, I didn't see anything where vibration was used. Then again, I
didn't see the entire game either so it's possible.

Scott

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Well, guess that's good enough for me... You didn't happen to record that
 little session now did you? Evil grin!

 Can't wait for this one guys. I've been looking out for it for a long old
 time!

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Scott Chesworth
 Sent: Tuesday, November 30, 2010 5:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or so
 playing PS a couple of weeks ago, and it looked like being pretty close to
 releasable to me, plus the project manager seemed intent on a release before
 Christmas.
 We spent the hour with him listening to me take on the game (interestingly,
 the guy really did seem to listen as much as he watched), then going over a
 few accessibility tweaks that, while they weren't absolutely necessary,
 would make the menu system of the game and the transitions between levels
 easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless you
 fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I played
 was telling the difference between something being behind you or in front of
 you, hopefully by release they'll have found a way to make that more
 obvious. It was a lot of fun to play, but I would advise you all to remember
 that this is a slightly odd situation, in that the game is audio-only, but
 being marketted to average Joe. The upshot seemed to be that, although the
 sound design was brilliant, the actual challenges and tasks were easy for
 someone who's used to navigating environments based entirely in audio. That
 said, I haven't seen the whole game, and even if the difficulty doesn't pick
 up, I'd happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you boys
 should've got me to sign an NDA if you really didn't want any public
 mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give
 us another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let
 everyone on the list know.

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] papa sangre again

2010-12-01 Thread Scott Chesworth
Don't sweat it fellas. I was in the same boat as everyone else in that
i got a hopeful reply to an application to test then it all went
quiet. It was literally a case of being in the right place at the
right time, nothing more than a fluke.

Scott

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Either way I wouldn't really worry about it.  I'm sure no harm was ment. The
 game will be out soon and we will all be having fun playing it...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Oriol Gómez
 Sent: Wednesday, December 01, 2010 2:20 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] papa sangre again

 that's not my poitn though. They said they would contact me as soon as the
 game woudl be available for testing. And it's only 2 weeks before the
 release? Either they just forgot all about us non UK testers or they simply
 laughing at us.

 On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Well I am sure he's not the only one Just because you put your
 name down as a tester that doesn't mean they will use you and it
 shouldn't effect you personally. I even told them That I have some
 experience with binaural recording but they didn't choose me. But that
 doesn't mean I am not going to buy the game or get mad because I wasn't
 chosen.

 Darren.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of william lomas
 Sent: Wednesday, December 01, 2010 7:36 AM
 To: Gamers Discussion list
 Subject: [Audyssey] papa sangre again

  no offense to anyone here but why was scott the only person used for

 testing?
 A lot of us put our names down


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Re: [Audyssey] papa sangre again

2010-12-01 Thread Darren Duff
NO worries man. Glad you got to test and as I said I'm sure we all will be
enjoying it soon. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, December 01, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] papa sangre again

Don't sweat it fellas. I was in the same boat as everyone else in that i got
a hopeful reply to an application to test then it all went quiet. It was
literally a case of being in the right place at the right time, nothing more
than a fluke.

Scott

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Either way I wouldn't really worry about it.  I'm sure no harm was 
 ment. The game will be out soon and we will all be having fun playing
it...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Oriol Gómez
 Sent: Wednesday, December 01, 2010 2:20 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] papa sangre again

 that's not my poitn though. They said they would contact me as soon as 
 the game woudl be available for testing. And it's only 2 weeks before 
 the release? Either they just forgot all about us non UK testers or 
 they simply laughing at us.

 On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Well I am sure he's not the only one Just because you put your 
 name down as a tester that doesn't mean they will use you and it 
 shouldn't effect you personally. I even told them That I have some 
 experience with binaural recording but they didn't choose me. But 
 that doesn't mean I am not going to buy the game or get mad because I 
 wasn't
 chosen.

 Darren.

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On Behalf Of william lomas
 Sent: Wednesday, December 01, 2010 7:36 AM
 To: Gamers Discussion list
 Subject: [Audyssey] papa sangre again

  no offense to anyone here but why was scott the only person used for

 testing?
 A lot of us put our names down


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Ron Schamerhorn
Hey Tom

  I agree with what you are saying here.  If it's freeware then I'd expect 
it would be ignored.  I've also been a fan of SW from the 1977 start.
  Had many of the toys growing up, and my nephew has a good collection going 
as well.
  Steering it back to games I'd love to play something accessible like the 
game you suggest here.  I'll help out however I can.  And remember the force 
is like duct tape.  It has a light side, a dark side, and keeps the universe 
together!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games


Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable character, and I've always been a fan of her's since she
first showed up in Timithy Zon's book, Heir to the Empire.  Not 

Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread Greg Steel
Hi I used to love that show I used to watch it on nickelodeon and also used 
to do impressions of Dr. Claw and Gadget when I was in Junior High.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:23 PM
Subject: Re: [Audyssey] Audyssey babble report for November 2010



Hi Dark,

Lol! Its been like 20 years since I watched Inspecter Gadget. Kind of
funny you bring that show up after all these years.

On 12/1/10, dark d...@xgam.org wrote:

curses! foyled again!

I'll get you next time gadgit! nxt! time!

buahahaha,

Dr. dark.

Ps: appologies to anyone that doesn't remember the inspector gadgit 
cartoon

so wouldn't get this joke.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Greg Steel
Hi Tom I played a starwars game back in 1992 in the doss days on an apple 
computer.  The voice synth was built in to the computer.  The game was text 
bass and you had to press the letters n e w s to move in the direction that 
you wanted.  It had sound effects also and they were cheesy.
I can't remember which keys you had to press to attack with the saber and 
hand to hand combat but the game was cool for the time.  I think your idea 
is awesome and you should be able to live your dream because it isn't fair 
to us that we don't get to play those kinds of games.  I would most 
definitely like to play an accessible version of starwars.  - Original 
Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star 

Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington

Oh, I see just being a prick then.
Ok sorry.

Gary
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 2:26 PM
Subject: Re: [Audyssey] star wars



That was not the point. I was just correcting him.
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 9:24 PM
Subject: Re: [Audyssey] star wars



What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb
 old sue happy winey copyright happy company! well maybe when bgt 
 comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

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Re: [Audyssey] Judgement Day keys

2010-12-01 Thread Hayden Presley
Hi,
Personally I find it astounding that people spread that kind of information.
I even mentioned that it was a myth, and it seemed as if they just did not
hear.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 01, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day keys

I totally agree.
- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 01, 2010 7:22 PM
Subject: Re: [Audyssey] Judgement Day keys


I have been away for upwards of ten days. Was hoping that I could provide
 keys while I was gone, but this wasn't the case.
 I'm majorly jet lagged, and am going through email right now.  By the way,
 if people are going to spread misinformation, please do research first.
 Thanks.



 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Saturday, November 27, 2010 1:35 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Judgement Day keys

 Hi liam,
 I notice that your not providing jd keys any more (at least, that's what
 I've heard)... could you please send me a key (as I bought the game) so 
 that
 I can enjoy your fantastic game?
 Thanks,
 Ben.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Hayden Presley
Hi,
Wicket/? Fighting Jabba the Hutt? That some how seems wrong...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and Tolkien 
take that position), I have certainly loved the films, toys and games for 
many years.

Three of my favourite games on the Snes which stood me well for three 
christmas pressents were the versions of super Starwars, Empire strikes 
back, and return of the Jedi which I've replayed on innumerable occasions.

These are however, due to lack of vision, sadly the only starwars games I 
have ever played. They are exceptionally fun action platformers and have 
some wonderful moments,  especially when you enter the rather major 
cheat code so that you can fight Jaba the hutt, darth vader and Emperor 
palpatine while playing as wicket the E wock (who surprisingly is actually a

really awsome char in the game).

Stil, these games are limited in scope, and I have felt moments of extreme 
jealousy when seeing my brother or friends playing games like dark forces, 
wing commander or (more recently), the knights of the old republic games 
which I'd give my right foot to be able to play.

The fact that you've been stopped from producing accessible versions is to 
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the 
saalak pit for such a thing.

so, I absolutely applaud your efforts and really! look forward to seeing a 
game.

Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars 
jokes made about me all my life (despite the fact my hair is dark brown not 
blonde).

On one occasion for a genetic study into congenital glaucoma all our family 
gave blood samples. All the samples matched for the required genes, -  
accept mine!

We are now waiting for the day a Dark sith lord is going to walk through the

door and say luke! I am your father! ;D.

Beware the grue!

Dark. 


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Re: [Audyssey] starwar games

2010-12-01 Thread Hayden Presley
Hi Nicol,
Hmmm...starting to sound like MOTA here. Starwars wasn't exactly known for
the legendary fire pits of the sith...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Wednesday, December 01, 2010 6:02 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] starwar games

HI Tom
I fully agree with you.
I also say, live out your dreams!
You took a firm stand, that's the right thing!
I agree with you, the mainstream companies will have bad publicity if they
try to sue you.
I am very curious as I do not know starwar games  at all.
If I understood your last post correctly, starwar games like  Dark Forces,
mysteries  of the sith and  Rebel Asalt is  fps?
 Is there also traps like fire pits  that the player have to jump across in
starwar games like Dark Forces,  Rebel Asalt  and  mysteries  of the sith?
Does the player also lose health in starwar games?
If so, does games like mysteries  of  sith contain potions to pick up?
Was there treasures  like gems to pick up  in the mainstream starwar games? 
All the best for your new projects!


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Re: [Audyssey] star wars

2010-12-01 Thread Clement Chou

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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Re: [Audyssey] star wars

2010-12-01 Thread Hayden Presley
Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington

Smiles, I know Chuck your a spelling stickler as well.

That's why, I do my best not to miss spell or miss type things on this list.

But really, I knew what he meant.

In fact I think he may be a Bears fan.
Inside Joke.

Instead of putting the dude down suggest a spelling program to help out.
For those who may miss spell allot.

This is not aimed at you my friend, but really it does show that what you 
got nothing else to do, then going around correct llisters spelling.


Well, I am outta here working on my 1951 baseball Stgrat league.
We are doing our draft  in a week.
Baseball fans can check out

http://playball.ws

For more details.
Crash
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:49 PM
Subject: Re: [Audyssey] star wars



What the spelling has to do with is not games, but clarity of a post.

---
Shepherds are the best beasts!
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 3:24 PM
Subject: Re: [Audyssey] star wars



What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb
 old sue happy winey copyright happy company! well maybe when bgt 
 comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

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Re: [Audyssey] The old Pb-games

2010-12-01 Thread Hayden Presley
Hi Muhammed,
No. I  was referring to the alpha monkey problem you encounter at the end of
The Territory with the Monkeys.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 01, 2010 10:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

That was what Hayden was talking about.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 12:21 AM
Subject: Re: [Audyssey] The old Pb-games


 No. both my brother Matt and I could get through the monkey swing where 
 he's throwing rocks at you. It was the round after that. I think it was 
 where you had to get past the bee.
 I haven't played that game is so so long. SMILES. Wonder if it would work 
 with win 7 with a 64 bit processor.
 If it did? Watch out for those tigers. SMILES.
 Ron Kolesar
 kolesar16...@roadrunner.com

 --
 From: Hayden Presley hdpres...@hotmail.com
 Sent: Tuesday, November 30, 2010 6:34 PM
 To: 'Gamers Discussion list' gamers@audyssey.org
 Subject: Re: [Audyssey] The old Pb-games

 Hi Ron,
 You mean the alpha monkey? I actually figured out the solution on 
 accident.
 Just try walking...and just continue walking.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, November 30, 2010 8:39 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The old Pb-games

 I think the point is being eaten alive would sound more, - ,
 squishy.

 but stil I have to say that's one of my favourite death sequences in any
 game ever!

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 2:34 PM
 Subject: Re: [Audyssey] The old Pb-games


 Hi,
 Wow. That's a remark for the record. How does anybody know what being
 eaten alive actually sounds like? I wouldn't be surprised if it sounds
 like that when the hungry savage tiger gets to the bones... lol.
 Regards,
 Damien.



 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 2:19 PM
 Subject: Re: [Audyssey] The old Pb-games


 it actually sounded like philip was eating some potato chips, not like
 someone being eaten alive.  still pretty hilarious though lol

 - Original Message - 
 From: Ron Kolesar kolesar16...@roadrunner.com
 To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 8:26 AM
 Subject: Re: [Audyssey] The old Pb-games


I for one enjoy playing Tarzan junior.
 I paid $20 for my unlock code.
 I never could get past the monkey section.
 I should say that I was able to finish that section but could never 
 get
 past that section that came after the monkey swing.
 I thought that especially the lion or was it the tiger section sound
 effect were realistic. A friend of mine who played the game for the
 first time got the crap scared out of him when he got ate by the 
 tigers.

 It was that realistic.
 So if you're looking for a beta tester? Ship me a line privately.
 Ron
 Ron Kolesar
 kolesar16...@roadrunner.com

 --
 From: Philip Bennefall phi...@blastbay.com
 Sent: Monday, November 29, 2010 5:20 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] The old Pb-games

 Hi all,

 I've been following the recent discussion and thought I would jump in
 with a few notes and a question. All of my old games from 
 pb-games.com
 such as Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all
 written in JavaScript. This is not a good language for even remotely
 serious game development, but it was a wonderful sandbox for a 
 curious
 12 year old to take the first staggering steps on the road to
 programming and eventually Q9 and BGT. Grin. Anyhow, these games were
 written with Internet Explorer 4 in mind and ran very well in that
 browser, but do not work nearly as nice in newer versions like 7 and 
 8.

 The cause of this I know not, I just know that it's a fact.

 Now to my question. If I were to rewrite and vastly improve these old
 titles, would you buy them? I am thinking Tarzan Junior especially.
 That game had some good elements in it, underneath all the bad acting
 that I'm afraid I was responsible for as well as the now rather
 sluggish game play. So in short, if I rewrote this game into a good
 product, would any of you want to spend $30 on it?

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] The old Pb-games

2010-12-01 Thread Hayden Presley
Hi Muhammed,
I'm just trying to compare your voice to the current one for the Torgan
leader who, I might add, is probably at least 12 feet tall.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 01, 2010 10:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old Pb-games

Maybe I'd be good, you can't judge on that.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 30, 2010 11:39 PM
Subject: Re: [Audyssey] The old Pb-games


 Hi Muhammed,
 Let me rephrase...you wouldn't be good for the role of Torgan leader.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shiny protector
 Sent: Tuesday, November 30, 2010 12:37 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The old Pb-games

 I am always the good ones in drama. Anyways, I want to have my first try.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 12:25 AM
 Subject: Re: [Audyssey] The old Pb-games


 Hi Muhammed,
 No offense, but I'm not sure you'd sound very threatening.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shiny protector
 Sent: Monday, November 29, 2010 2:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The old Pb-games

 I am happy to help Philip with the acting. Maybe I could act as the boss.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
 gamers@audyssey.org
 Sent: Monday, November 29, 2010 8:47 PM
 Subject: Re: [Audyssey] The old Pb-games


 Hi Philip,

 Definitely. I really think you should create an updated version of
 Tarzan Junior. As has been said the game had a lot of good elements,
 great game play, but it  fell short on some design aspects. The big
 one is that it was written in Javascript which is crap for a game
 development language, and if it were ported to C++ or something would
 be a vast improvement. Replace the Dectalk with some human voice
 overs, perhaps redo some of the acting, etc and you'd have a great
 game. Otherwise it is still one of my favorites and it would be well
 worth buying.

 On 11/29/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I've been following the recent discussion and thought I would jump in
 with a
 few notes and a question. All of my old games from pb-games.com such as
 Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all written 
 in
 JavaScript. This is not a good language for even remotely serious game
 development, but it was a wonderful sandbox for a curious 12 year old 
 to
 take the first staggering steps on the road to programming and
 eventually

 Q9
 and BGT. Grin. Anyhow, these games were written with Internet Explorer 
 4
 in
 mind and ran very well in that browser, but do not work nearly as nice
 in
 newer versions like 7 and 8. The cause of this I know not, I just know
 that
 it's a fact.

 Now to my question. If I were to rewrite and vastly improve these old
 titles, would you buy them? I am thinking Tarzan Junior especially. 
 That
 game had some good elements in it, underneath all the bad acting that
 I'm
 afraid I was responsible for as well as the now rather sluggish game
 play.
 So in short, if I rewrote this game into a good product, would any of
 you
 want to spend $30 on it?

 Kind regards,

 Philip Bennefall

 ---
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[Audyssey] To Ken about Air Hockey

2010-12-01 Thread Hayden Presley
Hi ken,

I've been trying to play your Airhockey game, but without any instructions
I'm not terribly sure what I'm supposed to be doing. Any help would be
greatly appreciated.

 

Best Regards,

Hayden

 

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Re: [Audyssey] star wars

2010-12-01 Thread Clement Chou
Not just that... but the general principle of calling someone a prick 
for doing what they considered a reasonable spelling correction was 
not necessary. While I think the post was clear enough... if you're 
only trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread Hayden Presley
Hi Dark,
No, you shall not be getting me any time soon...hahaha.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for November 2010

curses! foyled again!

I'll get you next time gadgit! nxt! time!

buahahaha,

Dr. dark.

Ps: appologies to anyone that doesn't remember the inspector gadgit cartoon 
so wouldn't get this joke.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Wednesday, December 01, 2010 9:27 AM
Subject: [Audyssey] Audyssey babble report for November 2010



 108 people posted 1860 messages.

 248 From, Hayden Presley.
 235 From, Thomas Ward.
 139 From, dark.
 105 From, Charles Rivard.
 92 From, Clement Chou.
 89 From, Bryan Peterson.
 66 From, Ben.
 66 From, Muhammed Deniz.
 49 From, shaun everiss.
 44 From, Jim Kitchen.
 44 From, Phil Vlasak.
 44 From, Shiny protector.
 42 From, Alfredo C.
 40 From, Lori Duncan.
 35 From, michael barnes.
 34 From, Damien Pendleton.
 33 From, neophyte.
 26 From, william lomas.
 22 From, Liam Erven.
 20 From, Yohandy.
 19 From, Mich.
 19 From, Ron Kolesar.
 17 From, Lisa Hayes.
 16 From, Ian McNamara.
 16 From, Jacob Kruger.
 15 From, Karl Belanger.
 14 From, Mike Maslo.
 11 From, Darren Harris.
 11 From, NIcol.
 11 From, Orin.
 11 From, Sarah Haake.
 10 From, Ben Blatchford.
 10 From, Christian.
 9 From, Chad Fenton.
 9 From, Oriol Gómez.
 8 From, Gamers Chat Robot.
 8 From, Gary Whittington.
 8 From, Zachary Kline.
 7 From, Sky Mundell.
 7 From, Willem Venter.
 6 From, Casey Mathews.
 5 From, Alfredo.
 5 From, Darren Duff.
 5 From, John Snowling.
 5 From, Ken the Crazy.
 5 From, Mauricio Almeida.
 5 From, Mike Reiser.
 5 From, Scott Chesworth.
 5 From, simon dowling.
 4 From, Greg Steel.
 4 From, jason.
 4 From, Josh Kennedy.
 4 From, Philip Bennefall.
 4 From, Richard Claridge.
 4 From, Ryan Strunk.
 3 From, BlindLee55.
 3 From, Brandon Misch.
 3 From, Kwasi Mensah.
 3 From, Raul A. Gallegos.
 3 From, Ron Schamerhorn.
 3 From, Valiant8086.
 2 From, aadorno.
 2 From, Angellko21.
 2 From, AudioGames.net.
 2 From, darren_g_harris.
 2 From, Eleanor.
 2 From, Greg.
 2 From, Harmony Neil.
 2 From, joe quinn.
 2 From, Matheus.
 2 From, Milos Przic.
 2 From, peter Mahach.
 2 From, Petr Bláha.
 2 From, Ryan Chou.
 2 From, Ryan Smith.
 2 From, Rynhardt Kruger.
 2 From, Trouble.
 1 From, Aurel 4.
 1 From, Blind Treasures.
 1 From, Bryan Mckinnish.
 1 From, Caitlin Webb.
 1 From, Chastity MORSE.
 1 From, Christopher Bartlett.
 1 From, Dakotah Rickard.
 1 From, David Chittenden.
 1 From, djc.
 1 From, ENES SARIBAS.
 1 From, ENES SARIBAž.
 1 From, eric harms.
 1 From, Gamers List Guidelines Robot.
 1 From, James Howard.
 1 From, Jeremy Hartley.
 1 From, Jeremy Kaldobsky.
 1 From, Johnny Tai.
 1 From, Jorge Gonçalves.
 1 From, Jose Lomeli.
 1 From, kara.
 1 From, Kelly Sapergia.
 1 From, Matheus Rheine.
 1 From, Michael Feir.
 1 From, Mária Orovcíková.
 1 From, Richard @ AudioGames.
 1 From, Richard Sherman.
 1 From, Ryan Conroy.
 1 From, Stephen.
 1 From, Tony.
 1 From, tsiegel.
 1 From, Willem.

Archive file size 5703629 bytes

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Hayden Presley
Hi,
I don't know--if I had the thing just for calling people, that would be a
complete waste; long live the Land line!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Maslo
Sent: Tuesday, November 30, 2010 9:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] News from papa sangre

IPhones rock and so blind friendly not only for simple phone usage but games
which I can play with it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Well you never know, maybe if the average jo enjoys this sort of thing we'll

se him/her on audiogames.net or similar.

It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on a
 release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless
 you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant, the
 actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let 
 everyone
 on the list know.

 --
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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Yes.

the most worrying thing is wicket actually was one of the most distructive 
characters in the game. he was tiny, so most things missed him, and he could 
shoot arrows into walls and bounce off them,  also double jump up the 
sides of ledges.


Generally, characters with clote range attacks like Luke's light sabre were 
more powerful than those with guns, but the gun wielding characters could 
gain power ups for stronger weapons.


wicket however was in the middle, sinse his bow was a long distance firing 
weapon with medium damage and a good wrate of fire, but couldn't be powered 
up,  which actually made for a pretty effective weapon especially 
combined with his agility.


worryingly, I'd considder him the best char in the game,  though without 
the cheat you'd only be able to play him in a few levels on endor, pluss you 
would miss out on Luke's special light sabre skills, which were pretty 
awsome,  things light reflect where enemy shots just bounced off himmm, 
and sabre throw where you could literally move his sabre anywhere on the 
screen.


you could also block stuff as well. the only bad bit was that he was one of 
the slowest chars.


beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:12 AM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,
Wicket/? Fighting Jabba the Hutt? That some how seems wrong...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and 
Tolkien

take that position), I have certainly loved the films, toys and games for
many years.

Three of my favourite games on the Snes which stood me well for three
christmas pressents were the versions of super Starwars, Empire strikes
back, and return of the Jedi which I've replayed on innumerable occasions.

These are however, due to lack of vision, sadly the only starwars games I
have ever played. They are exceptionally fun action platformers and have
some wonderful moments,  especially when you enter the rather major
cheat code so that you can fight Jaba the hutt, darth vader and Emperor
palpatine while playing as wicket the E wock (who surprisingly is actually 
a


really awsome char in the game).

Stil, these games are limited in scope, and I have felt moments of extreme
jealousy when seeing my brother or friends playing games like dark forces,
wing commander or (more recently), the knights of the old republic games
which I'd give my right foot to be able to play.

The fact that you've been stopped from producing accessible versions is to
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into 
the

saalak pit for such a thing.

so, I absolutely applaud your efforts and really! look forward to seeing a
game.

Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had 
starwars
jokes made about me all my life (despite the fact my hair is dark brown 
not

blonde).

On one occasion for a genetic study into congenital glaucoma all our 
family

gave blood samples. All the samples matched for the required genes, -
accept mine!

We are now waiting for the day a Dark sith lord is going to walk through 
the


door and say luke! I am your father! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou

That makes sense. Talk about unbalanced though eh? lol.

At 07:45 PM 01/12/2010, you wrote:

Yes.

the most worrying thing is wicket actually was one of the most 
distructive characters in the game. he was tiny, so most things 
missed him, and he could shoot arrows into walls and bounce off 
them,  also double jump up the sides of ledges.


Generally, characters with clote range attacks like Luke's light 
sabre were more powerful than those with guns, but the gun wielding 
characters could gain power ups for stronger weapons.


wicket however was in the middle, sinse his bow was a long distance 
firing weapon with medium damage and a good wrate of fire, but 
couldn't be powered up,  which actually made for a pretty 
effective weapon especially combined with his agility.


worryingly, I'd considder him the best char in the game,  though 
without the cheat you'd only be able to play him in a few levels on 
endor, pluss you would miss out on Luke's special light sabre 
skills, which were pretty awsome,  things light reflect where 
enemy shots just bounced off himmm, and sabre throw where you could 
literally move his sabre anywhere on the screen.


you could also block stuff as well. the only bad bit was that he was 
one of the slowest chars.


beware the Grue!

Dark.
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:12 AM
Subject: Re: [Audyssey] Creating Accessible Star Wars Games



Hi,
Wicket/? Fighting Jabba the Hutt? That some how seems wrong...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 01, 2010 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Accessible Star Wars Games

Hi Tom.

This is fantastic!

while I've not perhaps been as major a fan of starwars (dr. who and Tolkien
take that position), I have certainly loved the films, toys and games for
many years.

Three of my favourite games on the Snes which stood me well for three
christmas pressents were the versions of super Starwars, Empire strikes
back, and return of the Jedi which I've replayed on innumerable occasions.

These are however, due to lack of vision, sadly the only starwars games I
have ever played. They are exceptionally fun action platformers and have
some wonderful moments,  especially when you enter the rather major
cheat code so that you can fight Jaba the hutt, darth vader and Emperor
palpatine while playing as wicket the E wock (who surprisingly is actually a

really awsome char in the game).

Stil, these games are limited in scope, and I have felt moments of extreme
jealousy when seeing my brother or friends playing games like dark forces,
wing commander or (more recently), the knights of the old republic games
which I'd give my right foot to be able to play.

The fact that you've been stopped from producing accessible versions is to
my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the
saalak pit for such a thing.

so, I absolutely applaud your efforts and really! look forward to seeing a
game.

Feel free to contact me for any voice acting you may require.

Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars
jokes made about me all my life (despite the fact my hair is dark brown not
blonde).

On one occasion for a genetic study into congenital glaucoma all our family
gave blood samples. All the samples matched for the required genes, -
accept mine!

We are now waiting for the day a Dark sith lord is going to walk through the

door and say luke! I am your father! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread shaun everiss

I have always been a trek and sw fan.
Fanfics and fan audio will only go so far.
There is an choose your own adventure game existing but thats really it.
At 02:28 p.m. 2/12/2010, you wrote:

Hey Tom

  I agree with what you are saying here.  If it's freeware then I'd expect
it would be ignored.  I've also been a fan of SW from the 1977 start.
  Had many of the toys growing up, and my nephew has a good collection going
as well.
  Steering it back to games I'd love to play something accessible like the
game you suggest here.  I'll help out however I can.  And remember the force
is like duct tape.  It has a light side, a dark side, and keeps the universe
together!

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games


Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it 

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark
Actually not as unbalanced as you'd think, sinse you could only play wicket 
in a few levels.


There were five characters, Han, Chubaka, Luke, Wicket and two versions of 
princess leia (one in her bounty hunter disguise on tatueen, the other in 
her rebel gear fighting with a staff).


This was a major improvement the two previous games only let you play as 
Luke, Han or chuey.


One nice thing though was you got vehicle stages interpsersed with the 
platform ones, so for instance one of the first stages was Luke's speeder 
ride to the sand crawler, or in empire strikes back you would have to first 
take out the emperial fighters around cloud city, then play as Luke during 
platforming stages inside before fighting darth Vader.


I do admit though, I did rather enjoy the cheats, sinse they'd let you play 
any char on any stage with any gun. So for instance you could have Chubaka 
fight darth vader instead of Luke ;d.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Clement Chou
Huh. That wouldn't be a bad game to mess around with.. lol. I'd enjoy 
han having a shootout with vader.



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
HI Dark,

Oh, I definitely know the feeling. The Knights of the Old Republic
games pretty much came  out after I lost my sight. I'd love to play
them, but only have been able to enjoy them vicariously. Plus given my
love of huge strategy/tactical battle games Star Wars Battle Front
would rule if it was only accessible.  However, my experience has been
pretty much limited to the games of the 90's when Lucas Arts was just
starting to produce PC titles like  Dark Forces, Jedi Knight, Rebel
Assalt, Tie Fighter, and a couple of others I had.

As far as cheat codes goes I made heavy use of them back then to make
up for things I couldn't see on screen. Actually some of them would be
quite funny. For example, in Dark Forces you could use the
invincibility cheat code, walk right up to a squad of storm troopers
with their weapons blasting away, drop a thermal detonator right in
front of them, and stand there while they blow up. All the while not
taking a scratch. Man, that was funny to watch.

Then again, I also use to use the cheat codes for specific grudge
matches too. For example, in Mysteries of the Sith on level 11, I
think it was, Mara Jade would have to face her dark side clone in the
Sith temple. The clone was pretty wicked about  throwing force
blinding attacks followed up by Sith lightning attacks. It made that
particular fight hard to beat.

Well, if you enter the right cheat code you could turn the good Mara
Jade into the clone's worst nightmare complete with dark side powers
as well. I can't tell you how many times I use to forsake the light
side of the force just to see which Mara Jade could fry who first. I
basically gave the clone everything back with spades. Lol!

Well, Luke as for your name this ones for you. Oh, my my this here
Luke guy. Maybe someday later he'll be the son of Vader, but right now
he's just an average guy.  As he kissed his mommy goodbye he said
someday i'm going to be a Jedi. Yes, i'm going to be a Jedi.

Lol! You asked for that one. This jokes for you.



On 12/1/10, dark d...@xgam.org wrote:
 Hi Tom.

 This is fantastic!

 while I've not perhaps been as major a fan of starwars (dr. who and Tolkien
 take that position), I have certainly loved the films, toys and games for
 many years.

 Three of my favourite games on the Snes which stood me well for three
 christmas pressents were the versions of super Starwars, Empire strikes
 back, and return of the Jedi which I've replayed on innumerable occasions.

 These are however, due to lack of vision, sadly the only starwars games I
 have ever played. They are exceptionally fun action platformers and have
 some wonderful moments,  especially when you enter the rather major
 cheat code so that you can fight Jaba the hutt, darth vader and Emperor
 palpatine while playing as wicket the E wock (who surprisingly is actually a
 really awsome char in the game).

 Stil, these games are limited in scope, and I have felt moments of extreme
 jealousy when seeing my brother or friends playing games like dark forces,
 wing commander or (more recently), the knights of the old republic games
 which I'd give my right foot to be able to play.

 The fact that you've been stopped from producing accessible versions is to
 my mind, ridiculous, and George Lucas lawyers deserve to be kicked into the
 saalak pit for such a thing.

 so, I absolutely applaud your efforts and really! look forward to seeing a
 game.

 Feel free to contact me for any voice acting you may require.

 Btw, amusing fact. obviously sinse my other name is Luke, i've had starwars
 jokes made about me all my life (despite the fact my hair is dark brown not
 blonde).

 On one occasion for a genetic study into congenital glaucoma all our family
 gave blood samples. All the samples matched for the required genes, -
 accept mine!

 We are now waiting for the day a Dark sith lord is going to walk through the
 door and say luke! I am your father! ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
Hi,

That's one of the things I always liked about the Star Wars games.
They were good about mixing up vehicle stages with FPS platform
stages. One that immediately comes to mind is Rebel Assalt II.

In the first stage it starts out with the main character in the
cockpit of an X-Wing in a dogfight with Tie Intercepters. Then, in the
cutscene he gets shot down and must proceed on foot to a hanger where
he takes off in a Correlian fraighter simila to the Mellennium Falcon.
He goes on to have a dogfight as he tries to return back to the rebel
base. Successfully completing that stage you finally get to the actual
story where the Empire is building a fleet of cloaked ships, and you,
yes you, are sent into destroy them. However, before you get to the
battle where you help rid the Empire of its cloaked fleet you must
sneek on Darth Vader's flagship and steel a cloaked tie fighter for
the Rebel Alliance. All and all it was a cool game with a nice balance
between starfighter dogfights and FPS platform stages. At the time
Rebel Assalt II came out mixing up vvehicle stages with FPS platform
stages wasn't that common, and I thought it was cool.



On 12/2/10, dark d...@xgam.org wrote:
 Actually not as unbalanced as you'd think, sinse you could only play wicket
 in a few levels.

 There were five characters, Han, Chubaka, Luke, Wicket and two versions of
 princess leia (one in her bounty hunter disguise on tatueen, the other in
 her rebel gear fighting with a staff).

 This was a major improvement the two previous games only let you play as
 Luke, Han or chuey.

 One nice thing though was you got vehicle stages interpsersed with the
 platform ones, so for instance one of the first stages was Luke's speeder
 ride to the sand crawler, or in empire strikes back you would have to first
 take out the emperial fighters around cloud city, then play as Luke during
 platforming stages inside before fighting darth Vader.

 I do admit though, I did rather enjoy the cheats, sinse they'd let you play
 any char on any stage with any gun. So for instance you could have Chubaka
 fight darth vader instead of Luke ;d.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Thomas Ward
Hi,

Oh, yeah. Some of the very early Star Wars games were cheesy. At least
compared to todays standards.

For example, one of the first Star Wars games I remember playing was
Empire  Strikes Back for the Atari 2600 around 1982 or 1983. At the
time as a kid of about five or six it was totally frosted. Not long
ago I got out the Atari and was playing ESB with my son and the game
just seamed like a joke. The sounds, arcade music, etc all were just
lame. I could recreate the game and make it 100 times better just by
using actual Star Wars music, authentic sounds, etc. However, that's
all we had in the 1980's though.

Of course, the worst Star Wars game I have ever played was the Jedi
light saber game they had out in the 80's. It was basically a black
screen with two light sabers on it. A remote would fly back and  forth
on screen and you had to deflect its shots. Lame, lame, lame, lame!

Smile.


On 12/1/10, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom I played a starwars game back in 1992 in the doss days on an apple
 computer.  The voice synth was built in to the computer.  The game was text
 bass and you had to press the letters n e w s to move in the direction that
 you wanted.  It had sound effects also and they were cheesy.
  I can't remember which keys you had to press to attack with the saber and
 hand to hand combat but the game was cool for the time.  I think your idea
 is awesome and you should be able to live your dream because it isn't fair
 to us that we don't get to play those kinds of games.  I would most
 definitely like to play an accessible version of starwars.

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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Hi Tom.

I'm afraid other than some of the more irritating vehicle stages with very 
annoying bakcgrounds, I've got no such access excuses for using cheat codes 
in the Super starwars games,  I just did it for fun,  and also 
partly to substitute for the games' lack of any sort of saving or password 
features at all.


You talking about mara jade reminded me of one starwars game I did forget to 
mention which I have played, masters of teras kasi on the ps1. Being a 3D 
beat em up rather similar to soul blade and tekken it's got the usual large 
characters and easy visibility of such games (plus is probably layable 
without site too).


It generally got bombed by crytics, but I rather enjoyed it, just for the 
sake of having the likes of Luke, Vader, Mara Han and leia slugging it out 
in a one on one fighting game.


dodging Vaders' force lightning then clobbering him with lukes big light 
sabre combo was one of my favourite moves ;D.


Tie fighter is a favourite game of many of my friends, just for the switch 
of roles, and the interest of seeing things from the pov of someone on the 
Empire's side who is not completely evil.


Either way I deffinately look forward to whatever you come up with,  and 
would very much like to help in the acting department if at all possible.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark

Very odd tom.

Obviously the super starwars games were produced in the early 90's, and were 
most deffinately 2D platformers with their own fairly unique style of 
gameplay.


Even the platform stages were varied sinse some,  like the first dune 
sea level of super starwars, were just streight up walk along, jump around 
avoid enemies constantly moving right, while others involved more 
exploration.


they also had some pretty unique traps,  for instance in Jaba's thrown 
room you'd have jaba's dancers coming after you chucking spears, while atht 
the same time you'd have to jump over many holes in the floor which would 
randomly open and drop you into the rankor pit.


Then though when you got to the shield generator base on ender,  well 
expect a huge maze with lots of exploration!


As you might gather I was very fond of these games (in fact I might fire up 
my snes and give them another blast), but at the same time, obviously they 
are very limited,  not the least by the Snes' hardware at the time.


Beware the Grue!

Dark. 



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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread dark
Lol Tom, I remember playing that remote starwars light sabre game on the 
atari 2600 when I was about five or six.


I particularly liked it when the remote used to go totally crazy and shoot 
all over the place for no reason ;D.


The only really silly thing is, we could never work out what the light 
sabres were suppossed to be,  they always looked like really cruddy guns 
that never fired rather than swords ;D.


Beware the Grue!

Dark. 



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